Date: Fri, 28 Apr 2006 21:04:31 -0400 Subject: [ark] Re: What, nobody's mocked this yet? In alt.religion.kibology, kibo@world.std.com wrote: Nick Bensema (nickb@eris.io.com) wrote: > James "Kibo" Parry (kibo@world.std.com) wrote: > > Nick Bensema (nickb@eris.io.com) wrote: > > > I am now having flashbacks to that one time when I watched the Spanish > > > channel and there was this call-in video game where people would play > > > by pressing touch tones while the hostess yelled "SEIS! SEIS! CUATRO! > > > CUATRO!" and then they'd press 6 or 4, about 6 or 4 seconds later, and > > > then the little cartoon car would dodge a cactus or something. > > > > That might have been the Fairchild Channel F call-in program ("TV POW" > > was its usual name) which pre-dated the Intellivision one. > > No, it wasn't an 80's console. It was powerful enough to display > cartoon-quality animation. In Spanish. It aired in the 90's. If > I could remember the exact year, I'd be able to guess the hardware. Wow. Maybe it was the evil twin of the people who were doing "21st Century Vaudeville" (in the Boston area circa 1995, you could call in and make your voice come out of Amiga drawings that had lips automatically synced to your voice. I liked to be the Tiki god.) > Also, they were using the touch tones on the phone. Or at least pretending to, in the same way that TV POW and TV PIXX pretended to be voice-activated. > > I miss the days when game controllers were big enough that you > > could break them. > > You can still make them the target of all your blame. Nuh-uh. For "Pac-Pix", I assign most of the blame to the way about 5% of the time the gesture-recognition software will decide Pac-Man is facing sideways because I drew him too fast, and for "WarioWare Twisted", I assign most of the blame to the power cord whipping me in the face when I try to twirl the console around three times within half a second without first unplugging it. The only "controllers" for those games, in the conventional sense of the term, are a tiny inert plastic toothpick for "Pac-Pix" and the Universe's inertial frame of reference for "WarioWare Twisted". So you now have to assign blame to other, weirder parts of the system. DAMN UNIVERSE!!! I wish you could break the Universe as easily as you could break those Gemini brand knockoffs of Atari 2600 controllers. Highly crushable! (cue imitation Burt Bacharach music. Kibo puts on a pair of pointy foam rubber ears and begins to sing the novelty song "Highly Crushable" while dancing the Frug as the words "WRITTEN BY GENE RODDENBERRY" obscure the "Desiderata" poster on the wall behind him.) Video games achieved perfection with the invention of "Pac-Pix", except the entire system should be scaled up by 1000% so that the tiny plastic stick could be the same size as a real graffiti marker because I feel silly trying to scribble as rapidly as possible with a toothpick on a business card. The game would be better if you had a 17-inch screen and an El Marko. It already makes the proper noises for that sort of marker, but the plastic toothpick is far daintier than anything you'd use to draw a killer Pac-Man in the real world. Also you have to keep buying replacements for it because every time you switch from "Pac-Pix" to "WarioWare Twisted", the plastic toothpick goes flying across the room and disappears forever. I predict something similar will happen with Wii -- someone will develop a hit game that requires you to twirl and catch the controllers like a drum majorette and it'll sense what the layout of your home is just so it can try to make you accidentally throw them out the window. -- K. Have you seen Namco's "Taiko Drummer" for the PlayStation 2? You just know that somewhere in Japan, someone's about to repurpose that controller for an S&M game.