X-Within-Url: http://www.cowell.org/~andy/ccg/l5r/he2.txt Expansion: HE2 Type: ACTIONS Betrayal (U) 3G 3Fo Battle: Target one opposing dishonored human Personality. Draw and discard your top fate card. If the Focus value is greater than the target's printed Personal Honor, you gain control of the target immediately (switching armies), and keep control of the Personality until the end of the game. Lose 4 honor. Deadly Message (U) 0G 1Fo Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi. Double Agent (R) 3G 3Fo Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action. Doubt (R) 0G 3Fo Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your personalities. / Battle: Remove the Tactitian trait, until the end of the turn, from a Personality in this battle. The Dragon's Heart (R) 0G 2Fo Recation: Play after your Dragon Clan or Double Chi Personality has won a duel. Your Personality's Chi is reduced by 3 and loses Double Chi until the end of the turn. Your Personality loses all bonuses gained this turn from cards outside his unit and may immediately issue a challenge duplicating the previous challenge's conditions, restrictions and consequences. You may not gain honor from this new duel. Drawing Fire (C) 0G 2Fo Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so. Flooded Pass (C) 0G 1Fo Battle Terrain: This Province's strength is increased by two for each unit in the attacking army. This bonus lasts intil the end of the turn. This action may be played in a battle in which you have no units. Purging the House (R) 0G 1Fo Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play. Shinjo's Breath (U) 0G 1Fo Battle: Move one of your Cavalry units into this battle, or from this battle to your fief. If the unit is led by a Unicorn Personality, you may return this card to your hand at the beginning of the current player's end phase. The Song of Blood (U) 1G 4Fo Reaction: Play after one of your Provinces has just been destroyed by an attacking army. Until the end of the game, all of your Personalities have a 1F/1C bonus while attacking that player's Provinces. Sting of the Wasp (C) 0F 1G Battle: Target one of your bowed or unbowed Personalities in this battle. Cards in that unit capable of a Ranged Attack may make one Ranged Attack while bowed during this battle. The strength of the Ranged Attack that each bowed card is capable of making is one less than normal. Veil of Shadows (U) 0F 2Fo Ninja Open: Bow any number of Ninja Personalities you control. One of your Provinces gains a strength bonus until the end of the turn equal to the total Chi of the bowing ninja. Type: KIHO Hitsu-do (C) 0G 4Fo Kiho Battle: Bow and destroy a shugenja or monk you control to target one opposing Personality with a Chi less than or equal to the Chi of your shugenja or monk. Destroy one Follower in the target's unit, or the Personality if there are no attached Followers. Rise Again! (U) 1G 1Fo Maho Kiho Reaction: Bow one of your shugenja or monks immediately after one of your Personalities has been destroyed. Your Personality is returned to play, bowed, in your fief. Both your shugenja or monk, and the target Personality have their Personal Honor reduced to zero and gain the Shadowlands trait permanently. Root the Mountain (C) 0G 1Fo Kiho Battle Terrain: Bow one of your shugenja or monks in this battle to play this terrain. No units may move out of this battle while this terrain is in play. When this terrain resolves, all defending Personalities and Followers at this battle receive a 2F bonus. Slap the Wave (R) 0G 2Fo Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army. Type: FOLLOWERS Chitatchikkan (U) 3F 2C 0H 4G -PH 2Fo Creature - Ratling Pack ~ is destroyed during your end phase if it has not been in an attacking or defending army since your last end phase. Shireikan (U) 2F 0C 1H 3G -PH 3Fo Reaction: If ~'s Personality is destroyed, ~ becomes a Personality aligned with your clan with a Chi of 1 and a Personal Honor of 1. All cards that were attached to the Personality become attached to ~, excepting illegal attachments. Tattered Ear Tribe (C) 1F 0C 0H 2G -PH 1Fo Creature - Ratling Pack When ~ enters play, you may get any one Ratling Pack from your Fate Deck, show it to your opponents, and put it in your hand. Tattooed Men (R) 2F 0C 0H 6G -PH 1Fo Tattooed ~ can be attached for 3 less gold to any Tattooed Personality. / Discard any tokens on ~ at the end of any battle resolution segment of a battle they were in. / Reaction: Put a 1F token on ~ at the beginning of your end phase on any turn in which they were not in an attacking army. Shiryo no Tadaka (R) 0F +1C 2H 0G -PH 4Fo Phoenix Clan Ancestor - Unique ~ is considered Isawa Tadaka for Uniqueness. / Battle: Destroy this Personality and any one opposing Personality, then shuffle ~ into your Fate Deck instead of destroying him. Type: ITEMS Meishodo Amulet (C) -F -C 1G 3Fo This Personality may perform a kiho as if he or she were a shugenja. Once this Personality has performed a kiho, he or she may not perform any kiho with a different name. Shinsei's Fan (C) +1F +1C 1G 2Fo May only be attached to a Monk. / Battle: Attach ~ from your hand to one of your monks in this battle. Pay all normal costs. / Reaction: Attach ~ from your hand to one of your monks immediately after he enters a duel. Pay all normal costs. Token of Jade (C) -F -C 0G 3Fo ~ cannot be given to a Personality with the Shadowlands trait printed on his or her card. / While ~ is attached, this Personality loses, and may not be given, the Shadowlands trait. Writ of the Magistrate (U) -F -C 0G 3Fo May only be attached to a human Personality. / Reaction: Destroy ~ instead of dishonoring this Personality. Type: EVENTS Ancestral Duty (R) At the beginning of your events phase two turns after this one, any Personality with an attached ancestor that has not been involved in an honor gain (e.g., allying in battle, winning a duel or battle, etc...) between now and then is destroyed by the attached ancestor. Imperial Ambassadorship (R) Each of your opponents may draw the top card of their Fate Deck. You may draw three cards, but you may only keep one, reshuffling the rest back into your deck. Kisada's Funeral (U) Until the end of the game, players may not achieve an Honor Victory unless they have destroyed a Province in battle, or have at least one Elemental Ring in play. Norikazu's Ravings (U) Until the end of the game, all spells are destroyed immediately after they are used. The Search Begins (U) Until the beginning of your next events phase, no challenges or duels can be initiated. Suspicions (U) Until the end of the game, every player (including yourself) loses one honor immediately after each of your Events phases. Type: REGIONS The Bayushi Provinces (C) Open: Bring a ninja Personality into play that is face-up in this Province. Costs must be paid normally. If this action is taken during a battle at this Province, the Personality is considered part of the defensive army. Mystic Ground (C) You must bow a monk or shugenja to bring ~ into play. / Reaction: When this Province is about to be destroyed, destroy ~ instead. Ryoko Owari (R) Unique No honor is gained during a battle at this Province. / Allies do not gain honor for allying if they assign or move a unit into a battle at this Province. / All Persanalities assigned to or moved into a battle at this Province become dishonored. Type: HOLDINGS Ki-Rin's Shrine (R) 2G Unique While ~ is in play, the Chi of your Personalities cannot be reduced below thir Personal Honor, unless the effect causing the loss of Chi is from one of your cards. Palisades (C) 0G Fortification Cards in a defensive army at this Province may not be the targets of Ranged Attacks. The Shinjo Stockades (C) 6G May remain bowed. / Limited: Bow ~ and one of your Personalites to imprison a dishonored Personality. The prisoner is bowed and cannot straighten until he is released. The prisoner is released and immediately straightened if he is restored to honorable status, if ~ straighten, or if his controller pays gold equal to twice his gold cost. The prisoner's controller may target him or her with actions that will rehonor the prisoner. Tattooing Chamber (R) 6G Unique Battle: Bow this holding and one of your Tattooed Personalities in this battle to have him issue an unrefusable challenge to an opposing Personality. Type: PERSONALITIES Daidoji Tsumerai (C) 2F 2C 0H 6G 2PH Cran Clan Yari Master - Samurai ~ gains an additional +2 Force while he has a naginata or yari attached. Hitomi (F) 6F 5C -H 14G 1PH Dragon Clan Champion - Tattooed - Experienced 3 - Samurai - Shugenja - Unique Immune to Corruption tokens. / Will only join Dragon Clan Player. / Battle: Once per battle, issue an unrefuseable challenge to an opposing Personality. The loser does not die, but if ~ wins the duel, you gain control of the loser for the rest of the game. Then, the loser is sent to your fief, bowed, and gains the tattooed trait, permanently. Hitomi Akuai (C) 3F 3C -H 6G 0PH Dragon Clan Tattooed Man Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn. Hitomi Tashima (U) 3F 3C -H 7G 0PH Dragon Clan Magistrate - Samurai - Tattooed - Cavalry - Experienced Shinjo Tashima - Unique Reaction: If every Personality and Follower in ~'s army has the Tattooed trait, you may take an action before the defender's first action. You may only take one action in this manner, per battle. Ginawa (R) 4F 4C 0H 9G 2PH Unaligned Samurai - Unique - Experienced 2 - Toturi's Army ~ gains a 4C bonus when dueling ninja. / May attach a bloodsword without cost. / Reaction: Bow ~ when another Personality is about to cause an honor loss to a player other than the Personality's controller. ~ challenges that personality to a duel that cannot be refused. If ~ wins the duel, the honor loss is reduced to zero. Kirazo (C) 2F 3C 3H 5G 2PH Unaligned Monk ~ gains a 1F/1C bonus while there are one or more Tattooed cards in his army. Ninja Mystic (R) 0F 5C -H 7G 1PH Unaligned Ninja - Experienced Hoseki - Unique - Lose 5 honor ~ may bow to perform kiho as if she were a shugenja. / Limited: Bow ~ and challenge any shugenja in play to a duel that cannot be refused. All Focus cards in this duel have their Focus value reduced to zero unless the card is a spell or kiho. Tchickchuk (C) 2F 3C -H 6G 1PH Unaligned Ratling Chieftain Ratlings are unaffected by plague tokens while ~ is in play. / All Ratling Personalities and followers in an army with ~ have a 1F bonus. / Reaction: Bow to reduce to zero the gold cost of a Ratling that is being put into play. A Ratling Follower can be attached to ~ when he performs this action. The Daini (R) 4F 5C 0H 8G 2PH Naga Liason - Samurai - Toturi's Army - Unique - Experienced 2 - Murumoto Daini - Human Reaction: Reduce the cost by two of a human Personality or Follower you are bringing into play if you are a Naga player. This does not bow ~, but can only be done once per card you are bringing into play. Shosuro Nichiko (U) 0F 4C -H 5G 1PH Scorpion Clan Ninja Battle: Target one opposing Personality with an equal or lower Chi. ~ and the target are both shuffled back into their owner's Dynasty Decks. ~ cannot target Personalities that have attached Followers. All attached cards and tokens are destroyed. Iuchi Shahai (C) 1F 2C -H 5G 2PH Unicorn Clan Shugenja Maho Battle: Add a -1F/-1C maho token to ~. If ~ is still alive, add one to any other Personality in this battle. This may be done up to three times per turn. Kitsune Diro (C) 3F 4C 0H 6G 2PH Fox Clan - Yoritomo's Alliance When entering play, give ~ either the Samurai or Shugenja trait, permenantly. Yoritomo Hogosha (U) 0F 1C -H 1G 1PH Mantis Clan Advisor While ~ is in play, Personalities you are bringing into play that are not from your clan have their gold cost reduced by one if you are a Yoritomo's Alliance player. Type: Stronghold Kyuden Hitomi (F,UR) 6PS 4GP 2SH You may place up to 5 Fate cards under your stronghold immediately after your opponents reveal their strongholds. / Reaction: Instead of drawing a card during your End Phase, bow your stronghold to take a card from under this Stronghold and add it to your hand.