X-Within-Url: http://www.cowell.org/~andy/ccg/l5r/djh.txt Subject: djh.txt Expansion: DJH Type: STRONGHOLDS Eternal Halls of the Shiba (F) 5PS 4GP 7FH At the beginning of the game, all human Shugenja in your deck become permanently aligned to your Clan. / Reaction: Immediately after you put a Kiho in your discard pile after its use, put the Kiho back into your hand, then discard one card from your hand. You canot use this ability twice with the same Kiho or twice on the same turn. The Dark Path of Shadow (F) 0PS 3GP 0FH Your non-Personality Ninja cards enter play for 2 less Gold. / You cannot lose Honor from opponents' card effects or your Ninja cards. / Battle: If the total Chi of an army attacking one of your Provinces is less than 10, send all attackers home, bowed. You can do this while this Stronghold is bowed and in a battle in which you cannot perform actions. The Palace of Otosan-Uchi (F) 7PS 4GP 4FH You begin the game with the Imperial Favor if you are the only Toturi's Army player. / Your Imperial cards cost 2 less Gold. / Reaction: Once per turn, when you are attaching a Follower to one of your Personalities, reduce the Follower's cost by the Personality's Force. Type: EVENTS The Agasha Join the Phoenix (R) Choose one family name from another Clan. For the rest of the game, Personalities from that family that you bring (or are bringing) into play are considered members of your Clan. (In Rokugan, a Personality's family name is first). The Age of Man (U) Discard the top card of your Fate deck. While ~ is in effect, all Events are discarded without effect. ~ is in effect for a number of your turns after this one equal to the Focus value of the discard. On its last turn, its effects end after your Events Phase. Blessings of Isawa (U) The next Kiho performed is attached permanently to the Personality performing it and becomes an ability of that personality. The personality cannot use the ability more than once per turn. Creating the Monkey Clan (U) The next two Unaligned personalities that appear in your provinces swear fealty to your Clan as soon as they turn face-up. Dragon's Tail Star (U) Reshuffle ~ into your Dynasty deck to look at the top card of any deck. ~ resolves every time it appears. Glimpse of Kage (U) Target one opponent who must discard a Fate card from his or her hand. A Kolat Revealed (U) All Strongholds in play are bowed, except those of players with one or more Kolat cards in play. Rebuilding the Temples (R) Until the end of the game, players must bow a Monk or their Stronghold to bring a Temple or Shrine into play, in addition to any other costs. Test of the Jade Champion (R) Each player can select a bowed or unbowed Shugenja he or she controls to test for the Jade Championship. Each testing Shugenja can focus once, starting with the player on your left. If one testing Shugenja has the highest Chi plus Focus value, he or she becomes the Jade Champion for the rest of the game and can perform a Kiho without bowing once per turn. The Champion's controller gains 3 Honor. Toturi's Return (U) All Kolat cards in play are bowed and cannot straighten until after the beginning of your next turn. The Wave Men (R) Until the end of the game, every human Personality without a Clan affiliation has his or her Gold cost reduced by 2. Type: PERSONALITIES Agasha Gennai (R) 2F 3C 0H 6G 2PH Phoenix Clan Shugenja - Master of Air - Experienced - Unique ~ will not join the Dragon Clan. / Open: Bow ~ to draw two cards, then discard two cards. Agasha Kusabi (U) 1F 3C 0H 5G 2PH Phoenix Clan Spiritwalker - Shugenja - Tattooed ~ will not join the Dragon Clan. Asahina Dorai (C) 2F 2G 0H 5G 2PH Crane Clan Scholar - Shugenja Balash (U) 1F 4C 0H 6G 1PH Naga Archer - Experienced - Unique Reaction: Cards in this unit can combine their ranged attacks with those of one other unit in the same army as though they were in that unit. / Battle: Bow for a ranged 3 attack. Bayushi Areru (U) 1F 2C -H 4G 1PH Unaligned Ninja - Followers must be Ninja Open: Bow ~ and target a bowed Personality. ~ can remain bowed. While ~ remains bowed, the target cannot straighten. Any player can pay 6 Gold as an Open action to end this effect. Chochu (C) 2F 3C -H 7G 0PH Unaligned Ninja - Followers must be Ninja This unit cannot be targeted by ranged attacks. / Battle: Send this unit home from the current battle, even if ~ is bowed. If unbowed, ~ does not bow. / Reaction: Remove ~ from the current duel instead of focusing. The duel ends without resolution. Daidoji Rekai (R) 3F 3C 0H 9G 2PH Crane Clan Archer - Cavalry - Unique - Experienced Battle: Bow for a Ranged 3 Attack. / Battle: Attach a Follower from your hand to ~. Pay all costs normally. Dangai (C) 1F 3C 0H 7G 2PH Unaligned Monk Battle: Once per battle, discard a Kiho from your hand to give ~ a Force and Chi bonus equal to the Focus value of the Kiho. Goju Adorai (F) 4F 4C -H 11G 1PH Unaligned Ninja Shugenja - Unique - Followers must be Ninja ~ will only join the Ninja. / Another player cannot target ~ with actions unless ~ has targeted that player or his cards since that player's last End Phase. Hida Rohiteki (C) 2F 2C 0H 4G 2PH Crab Clan Shugenja Hiruma Osuno (R) 4F 5C 5H 10G 3PH Crab Clan Samurai - Oracle of Earth - Experienced - Unique Elemental Battle: Destroy a Terrain at this battle. You can perform this action twice per battle. / Elemental Battle: Bow ~ to get any one Terrain from your Fate deck and put it into play. You can perform this action once per battle. Hitomi Juppun (U) 5F 3C 5H 8G 2PH Dragon Clan Tattooed Man ~ will not join the Mantis Clan. / All ranged attacks targetting ~ have their strengths increased by 2. / ~ cannot gain Force bonuses from actions. / Battle: Target one opposing Cavalry card, which permanently loses the Cavalry trait. You can perform this action once per battle. Hitomi Dajan (C) 3F 3C 0H 6G 1PH Dragon Clan Monk - Tattooed Man ~ will not join the Brotherhood. / Battle: Target a player with a unit in this battle. ~ gains 1F/1C until the end of the battle for each of that player's Elemental Rings. You cannot target the same player with this action more than once per battle. Hitomi Iyojin (U) 2F 3C -H 5G 1PH Dragon Clan Tattooed Man ~ will not join the Crab Clan. / ~ gains 2F permanently each time one of your Provinces is destroyed while he is in play. Hitomi Nakuso (U) 1F 3C -H 5G 1PH Dragon Clan Shugenja - Tattooed Man ~ will not join the Lion clan. / Battle: Bow and destroy ~ to destroy one opposing Samurai with an equal or lower Chi. Hoshi Maseru (U) 1F 1C 0H 5G 2PH Unaligned Monk - Tattooed - Experienced - Unique ~ has a 1F/1C bonus for each Elemental Ring you have in play. / Reaction: Bow ~ when a card is used for its Focus value. The Focus value of the card is increased by the number of Elemental Rings you have in play. Ikoma Gunjin (U) 0F 4C 4H 6G 3PH Lion Clan Campaigner - Samurai - Tactician Isawa Hochiu (U) 0F 2G 0H 4G 2PH Phoenix Clan Shugenja - Novice of Fire Elemental Battle: Challenge an opposing Personality to a duel that cannot be refused. ~ can focus once before the duel begins. The loser of the duel is bowed, not destroyed. This can be done once per battle. Isawa Kaede (R) 3F 5C 5H 14G 3PH Phoenix Clan Oracle of the Void - Shugenja - Experienced - Unique - Double Chi Shugenja in the same army as ~ do not need to bow to perform Kihos. ~ does not need to bow to perform Kihos. / Elemental Limited: Bow and target a Ninja Personality. Draw and discard a Fate card. If the Focus value is less than the Ninja's Chi, the target permanently loses the Ninja trait. Otherwise, the Ninja is destroyed. Isawa Taeruko (C) 1F 3C 0H 5G 2PH Phoenix Clan Shugenja - Master of Earth Elemental Open: Bow ~ and target one of your Provinces. Retrieve any one non-Unique Fortification from your Dynasty deck and attach it to the target province, paying all costs. The Gold cost of the Fortification is reduced by ~'s Chi. Kage (R) 2F 4C -H 9G 2PH Unaligned Kolat Master - Experienced 3 - Unique - Tactician Limited: Bow ~ and target a Personality in play of whom you have a face-up copy in one of your Provinces. The target Personality is discarded from play, and your copy of the Personality enters play with all costs and requirements waived. Kitsu Sanako (U) 1F 3C 3H 5G 2PH Lion Clan Shugenja Open: Give each personality in play a 1F/1C bonus for each Ancestor he or she has attached. You can do this once per turn. Mamoru (U) 0F 5C -H 7G 1PH Unaligned Ninja Guard - Experienced - Unique - Followers must be Ninja Reaction: Bow ~ immediately after a Personality is moved with an action to attack one of your Provinces. ~ challenges that Personality to a duel that cannot be refused. Matsu Toki (U) 4F 1C 0H 6G 3PH Unaligned Samurai - Shadowlands - Lose 3 Honor ~'s Honor requirement is waived if he is being brought into play by a Junzo's Army or Shadowlands Horde player. Moshi Hito (C) 3F 2C 0H 5G 1PH Unaligned Samurai - Toturi's Army Moto Amadare (C) 1F 3C 5H 5G 2PH Unicorn Clan Samurai - Cavalry ~ has +1F and +1C at all times for each Bloodsword, Bloodspeaker, and Iucihiban card controlled by your opponents. Ninja Infiltrator (R) 1F 3C -H 5G 1PH Unaligned - Ninja - Experienced Sanado - Unique ~ can remain bowed. / Limited: Bow ~ and target a Personality in play with a lower Chi. While ~ remains bowed, the target cannot be assigned or moved to attack. Ninja Questioner (U) 1F 1C -H 7G 0PH Unaligned Ninja - Followers must be Ninja Limited: Bow to target any Personality in play that cannot straighten due to a card effect. Draw and discard a number of Fate cards equal to the target's Personal Honor. If any of those cards has a Focus value greater than the target's Personal Honor, the target is destroyed. Ninja Shadowalker (C) 2F 1C -H 4G 1PH Unaligned Ninja - Followers must be Ninja Battle: Switch the locations of this unit and another of your units. You can perform this action twice per turn. Ninube Ogoku (C) 2F 2C -H 5G 1PH Unaligned Ninja - Followers must be Ninja ~ can join any army, including an army attacking your Provinces, regardless of whether you have been invited in that battle. You never gain Honor when ~ joins an army. Ropp'tch'tch (R) 2F 4C -H 6G 2PH Unaligned - Ratling Rememberer - Unique Reaction: At the beginning of the Battle Action Segment, ~ gains the Tactician trait until the end of the turn if all Personalities and Followers in this army are Ratlings. Seppun Toshiken (R) 1F 6C 3H 8G 3PH Unaligned Emerald Champion - Unique - Toturi's Army - Samurai - Imperial Magistrate ~ will join Crane Clan for 1 less Gold. / ~ will not refuse a challenge. Shiba Gensui (C) 2F 2C 2H 4G 2PH Phoenix Clan Samurai Battle: Once per turn, move ~ into an army that contains a Shugenja you control. Shiba Tetsu (U) 2F 4C 4H 8G 3PH Phoenix Clan Samurai - Experienced - Unique Battle: Target a Shugenja you control to give ~ a Force bonus equal to the Shugenja's Chi. You can do this once per battle. Shiba Tsukune (F) 5F 4C 5H 10G 3PH Phoenix Clan Champion - Unique - Samurai - Experienced 2 - Double Chi ~ will only join the Phoenix Clan. / Open: Bow a Shugenja you control to give ~ a 2F/2C bonus until the end of the turn. Shinko Kamiko (R) 3F 3C -H 8G 0PH Shadowlands Creature - Bloodspeaker - Experienced Pennaggolan - Unique - Cavalry - Lose 3 Honor Maho limited: Destroy a Merchant Caravan or a Large Farm controlled by another player. ~ gains 2F/2C permanently. Shosuro (R) 2F 3C -H 10G 0C Unaligned - Experienced Ninja Shapeshifter - Unique - Followers must be Ninja ~ will join the Scorpion Clan for 2 less Gold. / Reaction: If ~ is in an attacking army that destroys a Province containing a Personality, that Personality enters play under your control. Ignore all costs and requirements. This Personality gains the Ninja trait permanently and loses 1F/1C. Lose 5 Honor. Shotai (R) 4F 3C 0H 8G 4PH Unaligned Samurai - Toturi's Army Outcast - Unique ~ will not join Lion Clan. / Battle: Gain a Force bonus equal to the number of opposing units. This unit is destroyed at the end of the battle's Resolution segment. Slidge (C) 5F 2C -H 7G 0PH Unaligned Troll - Nonhuman - Shadowlands - ~ cannot have Armor - Lose 4 Honor Tausha (C) 2F 2C 0H 5G 2PH Naga Commander All Naga Followers attaching to ~ have their Gold costs reduced by 2. Toku (R) 1F 3C 0H 4G 2PH Unaligned Samurai - Monkey Clan Champion - Captain of the Imperial Guard - Toturi's Army - Experienced 2 - Unique All Exhaustion tokens are removed from ~ when he straightens. / Battle: Give ~ a -1C Exhaustion token to straighten one Follower in this unit or give one Follower in this unit +1F. ~ cannot target a Follower with this action more than once per turn. Toturi the First (F) 7F 6G 10H 15G 3PH Unaligned Emperor - Ninja - Toturi's Army - Experienced 3 Toturi - Unique - Samurai - Tactician - Double Chi ~ cannot be targeted with the Imperial Favor or the Dark Lord's Favor. / Open: Bow to give a target personality the Kolat trait until the end of the turn. / Reaction: Bow to reduce the Gold cost of a Samurai to 0 as the Samurai is brought into play. Toritaka Genzo (R) 3F 3C 0H 7G 2PH Crab Clan Hunter - Falcon Clan Samurai - Experienced Genzo - Unique ~ will join Yoritomo's Alliance for 2 less Gold. / Battle: If opposed by one or more Tattooed Personalities, ~ can take a Chi penalty to a minimum of 1 to gain an equivalent Force bonus. / Battle: Bow to challenge an opposing Tattooed personality to a duel that cannot be refused. Tsuruchi (R) 3F 3C 2H 8G 2PH Wasp Clan Master Bowman - Yoritomo's Alliance - Experienced - Unique Followers with ranged attacks attached to ~ have their ranged attack strengths increased by 2. / Battle: Make a Ranged 2 Attack without bowing ~. This can be done twice per turn. / Bow: Bow for a Ranged 5 Attack. Tzurui (U) 2F 4C -H 7G 2PH Unaligned Samurai - Tactician - Toturi's Army - Monkey Clan Yotsu Seou (C) 1F 2C -H 5G 1PH Unaligned Samurai - Toturi's Army At the end of your Straighten Phase, destroy all Shuriken tokens on ~. / Battle: Give ~ one or more Shuriken tokens. The total number of Shuriken tokens on ~ cannot exceed four. Produce a ranged attack with a strength equal to the number of tokens just give to ~. This does not bow ~. Type: ACTIONS A Dark Moment (C) 0G 2Fo Open: Target a Province in play. Any card brought into play from that Province this turn permanently gains the Shadowlands trait. Arrow of the Four Winds (R) 2G 2Fo This Action costs 0 Gold for Unicorn players. / Limited: Take any one Arrow card from your Fate discard pile and place it in your hand. Arrowroot Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without an ~. Until the end of the game, this Personality has an ~ and gains the following ability: "Reaction: Bow and destroy this Personality when one of your other Personalities is about to be destroyed. The other Personality is not destroyed." Centipede Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~ and gains the following ability: "Battle: Move this Personality into the current battle. No other Personalities can move into this battle. After the battle resolves, this personality bows and cannot straighten after your next Straighten phase. Contemplation (C) 0G 4Fo Open: Bow a Monk in play. Contested Holding (R) 5G 2Fo Limited: Bow one of your Personalities and target a Holding in play to claim ownership of the Holding. This constitutes an open challenge from your Personality. The Holding's controller can send an unbowed Personality to accept the challenge. If you lose the ensuing duel, your Personality is destroyed. Otherwise, the Holding bows and you gain control of it permanently, but no Personalities are destroyed. Crane Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~, cannot be targeted with any of your actions, and gains the following ability: "Reaction: Immediately after this Personality is destroyed in a duel or battle, he or she is returned to your fief, bowed after going to the discard pile." The Daimyo's Command (R) 0G 4Fo Limited: Until the end of the game, all Clan Champions have the following ability: "Reaction: Bow as you are bringing a Personality from your clan into play. Either the Personality's Honor requirement is waived or the Personality's Gold cost is halved, rounded up (your choice)." Deeds, Not Words (U) 0G 2Fo Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player. Disgraced (U) 0G 2Fo Reaction: Play when a Personality is about to commit seppuku. The Personality cannot commit seppuku, and all effects of committing seppuku are negated. The Personality is Dishonored, and until the end of the game he or she cannot become rehonored or commit seppuku without a card effect. Disobedience (R) 0G 3Fo Battle: If your Family Honor is above 0 and you have no units in the battle, target one attacking Personality. Draw and discard the top card of any player's deck. If the Focus value is less than the Personality's personal honor, that Personality is sent home, without bowing. Dragon Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~ and gains the following ability: "Open: Gain up to three 1F/1C Fire tokens. This Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one token instead of straightening him or her during the Straighten Phase." Dragonfly Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~ and cannot be targeted with ranged attacks or effects that move him or her from battle to your fief. Final Haiku (R) 0G 1Fo Reaction: Play immediately after one of your human Personalities dies honorably. Gain 2 Honor. Full Moon Tattoo (U) 0G 3Fo Limited: Bow one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~ and gains the following ability: "Reaction: When this personality is in a battle and an action card is played, bow the Personality and discard a card from your hand with the same Focus value as the Action card to cancel and negate the action's effects." A Glimpse Beyond (R) 0G 2Fo Open: Target an Ancestor in play. Until the end of the turn, this Ancestor is affected by cards and rules that affect Followers. Heavy Ground (C) 0G 3Fo Battle: The effects and bonuses of Fortification and Regions at this Province cannot be negated or reduced during this battle. Held Terrain (R) 0G 1Fo Battle Terrain: If this Province is destroyed during this battle, the Attacker can target and destroy one of the Defender's non-Fortification Holdings if the attacking army's Force total is greater than the Province Strength plus the Holding's cost. Heroic Opportunities (R) 0G 1Fo Battle Terrain: the Attacker and Defender each choose a number of different Personalities in their army up to the number of units in the opposing army. The selected Personalities gain Force bonuses equal to their Chi until the end of the battle. Hidden Blade (R) 4G 1Fo Ninja Limited: Bow one of your Ninja Personalities to challenge a Personality to a duel that cannot be refused. Lose 4 Honor. Hunted (U) 0G 2Fo Limited: Bow one of your Magistrates and target a Personality, who becomes Wanted until the end of the game. Any opposing Samurai not controlled by the target Samurai's controller can, as a Battle action, challenge a Wanted Personality to an unrefusable duel. Kharma (U) 0G 4Fo Reaction: Play immediately after one of your Provinces is destroyed by an Event. That Event's controller also has his or her rightmost Province destroyed. Only one Kharma can be played for each Event. Kolat Recruiter (R) 0G 2Fo Limited: Target any Dynasty card in another player's Province. Turn that card face-up if it is face down. If it is a Personality, you can immediately bring that card into play under your control, paying all costs. If it is a Holding or Region, the card's owner can immediately bring it into play without cost. Lose 2 Honor. Let Him Escape (R) 0G 3Fo Reaction: Play immediately after another player moves a unit out of a battle. He or she must discard a random card from his or her Fate hand. You draw one additional card during your next End phase. Lion Tattoo (U) 0G 3Fo Limited: Bow one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~, and Force and chi bonuses this Personality receives from Weapons are doubled. Until the end of the game, any opposing Personality can, once per turn, challenge this Personality to a duel as a Battle action that this personality can only refuse by bowing. Loss of Face (C) 0G 4Fo Political Reaction: Play at the end of any End Phase. Target a player that gained more than 5 Honor during this turn to retroactively negate all Honor gains for that player above 5 points. This is not considered an Honor loss. Magic Mud (U) 0G 1Fo Battle: Target a Goblin Personality or Follower in this battle. The Goblin gains +2F and the ability Battle: Fear 2. Immediately after the end of this battle, the Goblin is destroyed. Mountain Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~ and gains the following ability: Battle: Once per turn, this Personality gains 2F until the end of the turn. All ranged attacks targetting this Personality have their strengths doubled. Nightmares of Iuchiban (R) 0G 1Fo Limited: Target a bowed Monk or Shugenja Personality. Until the end of the game, every time that Personality straightens, he or she gains a -1C Nightmare token. For performing Kihos, Nightmare tokens are +1C, instead of -1C. After the beginning of your next turn, if the Personality ever loses all Nightmare tokens, the effects of this action end. Ninja Tricks (U) 1G 1Fo Reaction: Bow one of your Ninja in a battle to cancel and negate the effects of any one Action card being played by another player during that battle. Lose 2 Honor. Phoenix Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a ~. Until the end of the game, this Personality has a ~, has the Tactician trait, and cannot assign to or move into an attacking army. Pillaging (C) 0G 4Fo Battle: If you are the Defender, destroy one of your Gold-producing Holdings to target a Personality whose personal Honor is less than the Holding's cost. Followers in the target's unit with Force less than the Gold production of the Holding are bowed. Pride (C) 0G 4Fo Political Reaction: Play immediately after a Personality wins a duel that would produce Honor for that Personality's controller. The duel produces no Honor, but that Personality's Personal Honor is permanently increased by 1. Proud Words (C) 0G 2Fo Political Reaction: Play immediately after one of your Personalities issues a challenge. If it's accepted and your Personality does not win, lose 5 Honor. If it's refused, your Personality permanently gains 1 Chi. Shadow Brand (C) 0G 1Fo Limited: Bow one of your non-Shadowlands Personalities. This Personality gains +1F/+1C permanently, but if the number of ~s this Personality has becomes equal to or greather than this Personality's printed Personal Honor, he or she is immediately destroyed. Shadowlands Contagion (R) 0G 3Fo Reaction: Play immediately after a Shadowlands card is destroyed during a battle or duel. Target one opposing card, which permanently gains the Shadowlands trait. Siege (C) 0G 1Fo Battle Terrain: This Terrain takes effect immediately when it is put into play. Regions produce no effects while this Terrain is in play. Smoke and Mirrors (U) 0G 0Fo Reaction: Play this card instead of focusing in a duel. Your opponent's last focus is discarded without effect. Draw one card from your Fate deck. Stand Together (R) 0G 2Fo Political Limited: Bow three of your human and/or Naga Personalities. If any one opponent accepts a 5-point Honor loss, you can target a second opponent with an Honor loss of 10 points. Neither Honor loss can be redirected or adjusted to any way. Steep Terrain (C) 0G 1Fo Battle Terrain: This Terrain takes effect immediately when it is played. While this Terrain is in play, Cavalry cards cannot bow to produce actions and every Cavalry card has -2F. Tattooed (U) 5G 2Fo Limited: Bow one of your Personalities, who loses all clan alignments but permanently gains the Tattooed trait. If you are a Dragon or Brotherhood player, this Personality becomes permanently aligned to your Clan. Threat (C) 1G 2Fo Kolat Open: Target one player, who must bow one Personality he or she controls (target's choice). You cannot perform this action during battle unless the target player has one or more unbowed Personalities not assigned to a battle. Lose Honor equal to the Force of the Personality that is bowed. Tiger Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without an ~. Destroy any weapons attached to this personality. Until the end of the game, this Personality cannot attach weapons, and gains the following ability: "Reaction: When you declare a strike in a duel, gain 2F/2C until the end of the duel." Twisting Ravine (C) 0G 1Fo Battle Terrain: This Terrain takes effect immediately when it is played. While this Terrain is in play, cards cannot bow to perform any action other than an action that destroys this Terrain. Cards cannot be bowed by actions while this Terrain is in play, although all other effects of those actions resolve normally. Winds and Fortunes (U) 0G 2Fo Reaction: Play when an Event destroys one of your Provinces. That Event's controller must discard his or her entire Fate hand. Type: KIHO Falling Star Strike (C) 0G 2Fo Kiho Battle: Bow a Monk or Shugenja you control at this battle and target an opposing Personality to reduce the target Personality's Force by your Monk or Shugenja's Chi. Master of Destiny (R) 0G 2Fo Kiho Reaction: When an Event is revealed, bow a Monk or Shugenja you control. The Event is not resolved and is put face-up in your own rightmost Province, replacing the dynasty card there. If you do not have a Dynasty card in your rightmost Province, or when the Event is discarded normally, put the Event in its original owner's discard pile. The Path Not Taken (R) 0G 1Fo Kiho Reaction: Bow a Monk or Shugenja you control when an opponent discards an Action card without having used its printed effect. Shuffle ~ back into your fate deck. Until the end of the game, each of your ~ cards becomes a Kiho that performs one of the actions on the discarded Action card, if you bow a Shugenja or Monk you control to perform it. Purity of Spirit (C) 0G 4Fo Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Personality with a lower Chi. The Shugenja or Monk need not bow to perform this Kiho if the target Personality has the Shadowlands trait. Stagnation (C) 0G 4Fo Kiho Open: Bow a Monk or Shugenja you control to target a Personality. The target cannot use any abilities on his or her card until the end of this turn. Strike of Silent Waters (U) 0G 3Fo Kiho Elemental Reaction: Bow one of your Shugenja or Monks when one of your Personalities is focusing in a duel or using his or her Tactician trait. This card is considered a focus, and the Focus value equals the Shugenja's or Monk's Chi. Touch the Lands (C) 0G 3Fo Kiho Battle: Bow a Shugenja or Monk you control at this battle when a Terrain card is in play for the battle. The Terrain is destroyed, and you can immediately put a Terrain card into play from your hand. Type: REGIONS Aka Mizu-umi (U) Any Event that is about to destroy this Province has all of its effects negated. The Event is still considered to have been resolved. Bells of the Dead (C) Any Shugenja coming into play from this Province permanently gains this ability: "Battle: Bow and destroy this Shugenja to destroy one opposing Oni." Black Finger River (C) Any Personality card appearing face-up in this Province immediately and permanently gain the Shadowlands trait. Firebird Falls (R) Unique While this Region is in play, all Personalities entering play have their Gold cost increased by their Personal Honor. / This Region cannot enter play if you have any Shadowlands cards in play and is destroyed if you ever put a Shadowlands card into play. Golden Sun Plain (R) Unique Reaction: Once per turn, increase the Gold production of one of your Gold-producing Holdings by 2 as it bows to produce Gold. Osari Plains (C) When the Defender plays a Terrain at this Province, all Terrain effects that normally occur at the end of the Battle Action Segment instead resolve immediately. River of the Last Stand (R) Unique All Crab Personalities have +1F/+1C bonuses while fighting at this Province. / All Shadowland cards have -1F while fighting at this Province. Treacherous Pass (C) Battle: Once per battle, draw and discard a Fate card for each Personality in this battle. If the Focus value of a personality's discard is greater than his or her Chi, his or her unit goes home, bowed. Shadowlands Marsh (U) Lose 10 Honor when this card enters play. / Every non-Shadowlands Personality and Follower has its Force reduced by 2 while in a battle at this Province. Twilight Mountains (R) Unique Battle: If the total Chi of the attacking army is less than 8, send all attacking units home from this battle, without bowing. Warstained Fields (C) Limited: Once per turn, move one or more Followers between two Personalities you control without bowing the personalities. Attachments must be made legally. Type: SPELLS Emergence of the Masters (C) 3G 3Fo Ritual Battle: Bow one or more of your Shugenja at this battle. The effect depends on how many you bow: One Shugenja: Give a Personality in this battle +1F. Two Shugenja: The same as with one Shugenja, plus give a follower in this battle +3F. Three Shugenja: The same as with two Shugenja, plus send an opposing unit home from this battle. Five Shugenja: The same as with three Shugenja, plus destroy one opposing unit. Plain of Desperate Evil (U) 4G 1Fo Elemental Battle: Bow this Shugenja to put a Terrain into play at this battle with this text: "Destroy all Shadowlands cards in this battle. / While this Terrain is in play, all Shadowlands Personalities and Followers in this battle have the ability "Battle: Destroy this card to produce a ranged attack equal to half of its Force, rounded up." " Virtuous Heart (C) 2G 3Fo Battle: Once per battle, target an opposing Personality. The target's controller draws and discards the top card of his or her Fate deck. If the target's Personal Honor plus the Focus value of the discard does not exceed your Personality's Personal Honor, the target is bowed. This does not bow your Shugenja. Rise from the Ashes (U) 3G 4Fo Limited: Bow this Shugenja. Until your next Events Phase, no player can gain Honor, declare an attack, or target any opponent's card with actions. Any Honor gains you have made this turn are retroactively negated. This is not considered an Honor loss. ~ is then discarded from play. Type: HOLDINGS The Agasha Libraries (C) 6G ~ costs 4 Gold for Phoenix players. / Bow to produce 2 Gold. / Reaction: Bow to cancel and negate the effects of an action produced by a Tattooed personality. Assassins (C) 2G Retainer Bow to produce 2 Gold. / Bow to produce 3 Gold if you are a Ninja player. Battlements (C) 1G Fortification All ranged attacks produced by cards in the attacking army have their strengths reduced by 1, and all ranged attacks produced by cards in the defending army have their strengths increased by 1. Bonsai Garden (C) 8G ~ costs 2 less Gold for Brother of Shinsei players. / Limited: Bow to produce 2 Honor. / Limited: Bow this card and discard a card from your hand to retrieve an Elemental Ring from your discard pile into your hand. You cannot retrieve a Ring that has already been retrieved from the discard pile this game. The Edge of the Shinomen Forest (C) 1G Fortification Battle: The Attacker must bow one attacking Personality, or an ally (offensive or defensive) must bow one of his or her Personalities; you choose. Shuffle ~ back into your deck. Kitsuki Iyekao (U) 5G Unique Ninja Retainer Limited: bow one of your Ninja cards in play. Take that card and any one Ninja card in a discard pile and shuffle them back into their appropriate decks. Kolat Agent (C) 5G Limited: Target any Gold or Honor producing Holding controlled by another player. Until the end of this turn, ~ produces Gold and/or Honor as if it were a copy of that Holding. Retired Advisor (R) 3G Unique Limited: Bow ~ and discard a Fate card from your hand to draw a card from your deck. River of the Dark Moon (R) 4G Shadowlands - Unique Open: Move a Shadowlands Follower from one unbowed Shadowlands Personality you control to another. You cannot move a Follower between battles or more than once per turn. Type: FOLLOWERS Ashigaru Archers (C) 1F 0C 1H 2G -PH 1Fo During your next End Phase, after you bring ~ into play, you can draw an additional card. / Battle: Bow for a Ranged 2 Attack. Ashigaru Spearman (C) 1F 0C 1H 2G -PH 1Fo During your next End Phase after you bring ~ into play, you can draw an additional card. / Battle: Bow for a Ranged 1 Attack. Lion's Pride (R) 4F 0C 2H 5G -PH 4Fo ~ will only attach to a Personality with the Tactician trait. Maho-Tsukai (R) *F 0C 0H *G -PH ?Fo The cost of ~ equals the number of Shadowland cards in play. / The Force of ~ equals half the number of Shadowlands cards in play, rounded up. Mantis House Guard (U) *F +1C 1H 6G -PH 4Fo ~ will only attach to a Mantis Clan Personality (not to a Yoritomo's Alliance Personality). The Force of ~ equals half of the Personality's Gold cost, rounded up. Moto Fanatics (U) 3F 0C 1H 6G -PH 1Fo A Unicorn Personality can attach ~ for 4 Gold. / Battle: Once per turn, ~ gain 3F if the opposing army has any Shadowlands cards and are destroyed immediately after battle resolution. Ratling Scout (C) 1F 0C 0H 5G -PH 2Fo Ratling Pack ~ can attach to a Ratling personality for 3 less Gold. / Battle: Bow to destroy a Terrain card at this battle. Shiryo no Goju (R) 0F +1C 1H 0G -PH 3Fo Scorpion Clan Ancestor - Unique Open: Give ~ the Ninja trait until the end of the turn. Shiryo no Kuni (R) 0F +1C 1H 0G -PH 3Fo Crab Clan Ancestor - Unique Reaction: Bow ~ immediately after a unit with one or more Shadowlands cards moves into any battle. Move this unit into the opposing army. Shiryo no Yurei (R) +1F 0C 1H 0G -PH 3Fo Crane Clan Ancestor - Unique Battle: Bow ~ to have this Personality issue a challenge to an opposing Personality. The target can refuse only by reducing his or her Force by his or her own Personal Honor. Type: ITEMS Ambition (R) -F -C 7G 4Fo Unique - Bloodsword This is considered the Broken Sword of the Scorpion for Uniqueness. / Battle: Once per battle, raise this Personality's Force to equal that of one opposing Personality. / Reaction: When this Personality is entering a duel, raise his or her Chi to equal that of his or her opponent in the duel. Blood Arrows of Yajinden (C) -F -C 4G 2Fo ~ cannot be attached to a Shugenja. / Reaction: Destroy ~ when this personality is producing a ranged attack. This ranged attack targets printed Force instead of current Force. Lose 3 Honor. Clay Horse (C) -F -C 2G 2Fo Reaction: Bow ~ after the Resolution Segment of a battle to prevent the cards in this unit from becoming bowed by the combat. Draw and discard the top card of your Fate deck. If the Focus value of that card is odd, destroy ~. Crystal Nagamaki (U) +1F +2C 4G 1Fo ~ provides an additional +1F/+1C when one or more Ninja cards oppose this Personality in a duel or battle. Kitsuki's Coin (R) 0F +1C 5G 2Fo Unique Limited: Bow this Personality to challenge any Ninja or Kolat Personality to a duel that cannot be refused. Lord Moon's Blood (R) +2F +2C 8G 2Fo Unique This is considered the Obsidian Mirror for uniqueness purposes. / Any Focus cards played by this Personality in a duel have their Focus values raised to equal the lowest Focus value played by the opposing Personality, if they are lower. Mantle of the Jade Champion (R) +2F +3C 8G 4Fo Unique ~ attaches to the Jade Champion without Gold cost. / Spells have their costs halved (round down) when you attach them to this Personality. Poison Dartgun (C) -F -C 4G 4Fo Ninja Item You can only attach ~ to a Ninja. / Battle: Once per battle, make a Ranged 2 attack that can target a Personality with attached Followers, without bowing.