Cards That Belong To No Regular Expansion Set: Mana symbols: WRGBU *@?&^ ; ~: name of card [The infamous DragonCon card, later seen in Duelist #3] Nalathni Dragon Summon Dragon 2RR 1/1 Flying, bands @: +1/+0 until end of turn. If more than @@@ is spent in this manner during one turn, bury ~ at end of turn. {Art: Michael Whelan} [The "expansion symbol" is a silhouette of a rearing dragon; the DragonCon cards are identical to those released in the Duelist.] [The Harper-Collins "Arena", etc., promotional cards] Arena Land 3,Tap: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours. {Art: Rob Alexander} [from Arena] Sewers of Estark Instant 2BB If target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. / If target creature is blocking, it and all creatures it blocks do no damage during combat. {Art: Melissa Benson} [from Arena] Windseeker Centaur Summon Centaur 1RR 2/2 Attacking does not cause ~ to tap. {Art: Anson Maddocks} [from Whispering Woods] [There is a rumor that there is more than one version of WC existent; the word from WotC is that this is not true. The only version is that of the female centaur, holding a long-shafted mace diagonally and facing to the left.] Giant Badger Summon Badger 1GG 2/2 If assigned as a blocker, ~ gets +2/+2 until end of turn. {Art: Liz Danforth} [from Shattered Chains] Mana Crypt Artifact 0 During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, ~ deals 3 damage to you. / Tap: Add two colorless mana to your mana pool. Play this ability as an interrupt. {Art: Mark Tedin} [from Final Sacrifice] [The "expansion symbol" for the Harper-Collins cards is a horizontal fountain pen.] Proposal Sorcery WWWW "'Proposal' is the Magic card that designer Richard Garfield created to propose marriage to Lily Wu, now Mrs. Garfield. As Richard tells it, he hoped to spring the card on Lily in a game of Magic, but by ill luck it took him many, many games before he could cast the spell. The white sorcery costs four white mana and reads, 'Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.' Designed by Richard Garfield and illustrated by Quinton Hoover, 'Proposal' can be considered a Magic card, and the rarest at that. However, less than a dozen were made--color copies of the art were simply pasted on land cards." [N.B.: Now second-rarest - see below.] Splendid Genesis Sorcery GGGG Shuffle all cards in the game together and deal them into three decks. The game continues with a new player. [Art: Monique Thirifay] [This is the followup to Proposal; it was made on the occasion of Mr. and Mrs. Garfield's first child's birth, in 1997?.] Fraternal Exaltation Sorcery UUUU Sneak into your parents' closet to get a deck. Your new brother is joining the game. [Art: Susan Garfield] [This is the followup, obviously, to Splendid Genesis.] 1996 World Champion Summon Legend WUBRG */* Cannot be the target of spells or effects. / ~ has power and toughness each equal to the life total of target opponent. / 0: Discard your hand to search your library for ~ and reveal it to all players. Shuffle your library and put ~ on top of it. Use this ability only at the beginning of your upkeep and only if ~ is in your library. ["It takes great sacrifice to make it to the top."] [Art: Christopher Rush] {Only one created, to be given to [duh] the 1996 World Champion; this makes it currently the rarest Magic card in existence. This may or may not get tied next year... See Duelist #13, p.17} Shichifukujin Dragon Summon Dragon 6RRR 0/0 When ~ comes into play, put seven +1/+1 counters on it. / RRR,Sacrifice two +1/+1 counters: Put three +1/+1 counters on ~ at end of turn. Play this ability as a sorcery. ["The Shichifukujin Dragon was created for the opening of the DCI Tournament Center in Tokyo, Japan. There's only one in existence, and it's encased in a display case at the DCI Center."] [Microprose computer game came with a Large Card version of one of the Astral Set cards - this is the only one I know of that actually got _printed_ in any nonvirtual version:] Aswan Jaguar Summon Jaguar 1GG 2/2 When ~ comes into play, choose a random creature type from those in target opponent's deck. / GG,Tap: Bury target creature of the chosen type. [February 1999 Duelist Invitational specially-created cards] Dark Transformation Instant 1B Buyback: 1B and 1 life, cycling 2 Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. Dauthi Knight Summon Knight 1BB 2/1 Flanking, shadow Dauthi Shade Summon Shade 2B 2/2 Shadow Cumulative upkeep: 1 B: ~ gets +1/+1 until end of turn. Shadow Licid Summon Licid 1B 1/1 B,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow". Enchant target creature with ~. You may pay B to end this effect. Speedy Zombie Summon Zombie 3BB 3/1 Shadow ~ ignores summoning sickness. Phasing Licid Summon Licid 1U 1/1 U,Tap: ~ loses this ability and becomes a creature enchantment that reads "UU: Enchanted creature phases out". Enchant target creature with ~. You may pay U to end this effect. Ripple Instant 3U Buyback: 3, cycling 2 Target permanent phases out. Teacher Summon Wizard 3UU 1/1 Flying Whenever ~ becomes the target of a spell or ability, phase out target creature. Teferi's Thalakos Subjects Summon Soldiers 1UU 3/2 Shadow, phasing Thalakos Lancer Summon Knight 1U 2/2 First strike, flanking, phasing Enchanted Steeds Summon Horses 2GG 4/2 Echo, flanking ~ cannot be the target of spells or abilities. Healing Soil Instant 1G Buyback: 4, cycling 2 Regenerate target creature. Hippo Compatriot Summon Hippo 4GG 3/4 G: ~ gains banding until end of turn. Slippery Licid Summon Licid 1G 1/1 G,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities". Enchant target creature with ~. You may pay G to end this effect. Verdant Guardian Summon Elf 2G 1/1 Echo ~ can block creatures as though it had flying and shadow. / 1G: Regenerate ~. Charge! Instant 2R Buyback: 1R, cycling 2 Creatures target player controls gain flanking until end of turn. Flanking Licid Summon Licid 1R 1/1 R,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking". Enchant target creature with ~. You may pay R to end this effect. Fuming Giant Summon Giant 4R 4/1 Flanking ~ cannot block. Mogg Bomb Squad Summon Goblin 2R 2/2 Echo R,Tap,Sacrifice ~: ~ deals 2 damage to target creature or player. Suq'Ata Cavalier Summon Knight 3RR 3/2 Echo, flanking ~ ignores summoning sickness. Banding Licid Summon Licid 1W 1/1 W,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding". Enchant target creature with ~. You may pay W to end this effect. Flanking Knight Summon Knight 1WW 1/1 Banding 1W: Each creature without flanking blocking ~ gets -1/-1 until end of turn. Skyknight Summon Knight 2W 1/1 Flying, flanking Soltari Sergeant Summon Soldier 2WW 2/2 Banding, shadow Spirit Leech Instant 1W Buyback: 3, cycling 2 Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample. Cards for the 2000 Duelist Invitational: Cloudchaser Monk 3W Creature - Cleric [2/2] When ~ comes into play, destroy target enchantment. Too.. Many.. Words 2WW Enchant Creature Enchanted creature's text box is blank. / If enchanted creature's power or toughness is undefined, treat it as 0. Very Strict Tutor 4W Enchantment 1W,Sacrifice ~: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library. I Don't Think So 1UU Instant Reveal your hand. If no creature cards are in it, counter target spell. Never Trust a Blue Mage 2UU Enchant Creature Enchanted creature has flying and can't attack. / UU: Return ~ to its owner's hand. Undercover Disguise 4U Enchant Creature You may play ~ any time you could play an instant. / As ~ comes into play, choose a creature type. Enchanted creature is that type. Mutated Cockroach 4BBB Creature - Mercenary Insect 5/4 At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color. Being an Evil Minion Sucks 3BB Sorcery As an additional cost to play ~, sacrifice a creature. / Destroy target creature other than a Wizard. That Stings 1B Enchant Creature Sacrifice two lands: Regenerate enchanted creature. Aether Fart 4RR Sorcery ~ [Volcanic Puff] deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play. Goblin Apprentice 2R Creature - Goblin 1/1 2R,Tap: ~ deals 3 damage to target Wizard. Share My Pain 3RR Enchantment Whenever you draw a card, ~ deals 1 damage to you. / 2R,Discard an enchantment card from your hand: ~ deals 2 damage to target creature or player. Avalanche of Squirrels 4GG Creature - Squirrels 3/3 Echo (*) ~ can't attack if a Goblin or Insect is in play. Bunch of Elephants 7GG Creature - Elephants 8/8 Trample Sacrifice a permanent: Prevent all damage ~ would deal this turn. Any player may play this ability. Wall of Schizophrenia 3GG Creature - Wall 5/3 Trample ~ may block any number of Goblins and/or Wizards each combat. / ~ can't block Carnivores, Elephants, or Walls. Finicky Mob 2BR Creature - Minions 2/2 BR: ~ can't be blocked by Merfolk, Walls, or Wizards this turn. Leave My Stuff Alone 2WU Enchantment 1WU: Return a black or green creature you control to its owner's hand. Magic cards from the (upcoming) Dreamcast computer game: Aden's Angel 4WW (Creature - Angel?) 4/4 Flying During your upkeep, if ~ is in your graveyard, a number between 1 and 4 will be randomly selected. If that number is 1, return ~ to play. Toneran Guardian 2W (Creature - Guardian?) 1/2 Tap: Prevent the next X damage that would be dealt to target creature or player this turn. X is a random number between 1 and 3. Saji's Rapids 1U Instant Tap X creatures opponent controls. X is a random number between 0 and 5. Kamarow's Scout 1UU (Creature - Scout?) 2/3 When ~ comes into play, a basic land type is chosen at random. ~ has that landwalk ability. Hapatu's Strength 2B Instant Target creature gets +X/+0 until end of turn. X is a random number between 0 and 6. Mawgish's Cemetery 4BB Enchantment 3B,Discard a card from your hand: Put an X/X Zombie token into play. X is a random number between 2 and 6. Athuza's Breath 1R Sorcery ~ deals X damage to each creature. X is a random number between 0 and 2, determined seperately for each creature. Velkan Dragon 5RR (Creature - Dragon?) 5/5 Flying Whenever ~ attacks or blocks, it gets +X/+0 until end of turn. X is a random number between 0 and 5. Reidal's Elephant 4G (Creature - Elephant?) */* When ~ comes into play, two numbers between 3 and 7 will be randomly selected. The first is ~'s power, the second is its toughness. Reidal's Druid 2G (Creature - Cleric?) 2/2 When ~ comes into play, for each land in play, a basic land type is randomly selected and that land's type becomes that land type. (*) Vanguard cards: These are not Magic cards per se, but are the oversized [double-size] cards given out with the Arena season of mid-1997. Each one has an effect on starting life, an effect on maximum hand size, and a continuous effect played as if it were the first effect that player played in the game. They are: [First season] Gerrard -4 Hand Size +0 Starting Life During your draw phase, draw an additional card. Mirri +0 Hand Size +5 Starting Life Each of your basic lands may be tapped to produce any color of mana instead of its normal type. Tahngarth -1 Hand Size +7 Starting Life Your creatures are unaffected by summoning sickness. Squee +3 Hand Size -4 Starting Life Your opponents play with their hands face up. Maraxus +1 Hand Size +2 Starting Life Your creatures get +1/+0. Ertai -1 Hand Size +4 Starting Life Your creatures can't be the target of your opponent's spells or abilities. Karn +1 Hand Size +6 Starting Life Each of your non-creature artifacts is _also_ an artifact creature with power and toughness each equal to its casting cost. Sisay -2 Hand Size -3 Starting Life Whenever you tap a land for mana, it produces one additional mana of the same type. [Second season] Crovax HS+2 Life +0 Whenever any of your creatures damages any creature or player, gain 1 life. Volrath HS+2 Life -3 Whenever any of your creatures is put into your graveyard from play, you may put that creature on top of your library. Starke HS+0 Life -2 During your draw phase, you may draw an additional card and then put any card in your hand on the bottom of your library. Hanna HS+1 Life -5 Your spells cost 1 less to play. Greven _il_-Vec HS-1 Life +2 Whenever any of your creatures damages any creature, bury the damaged creature. Selenia HS+1 Life +7 Attacking doesn't cause your creatures to tap. Barrin HS+0 Life +6 You may sacrifice a permanent to return any creature to its owner's hand. Play this ability as an instant. Orim HS+0 Life +12 [!!] Your creatures can block as though they had flying. [Third season] Eladamri HS-1 Life +15 [!!!] You may redirect to yourself any amount of damage dealt to creatures you control. Lyna HS+2 Life -4 All creatures you control gain shadow. (*) Multani HS-3 Life -2 All creatures you control get +X/+0, where X is the number of cards in your hand. Oracle HS+1 Life +9 You may untap any attacking creatures you control and remove them from combat. Rofellos HS-2 Life +4 Whenever a creature you control is put into a graveyard from play, draw a card. Sliver Queen, Brood Mother HS+0 Life +8 3: Put a Sliver token into play. Treat this token as a 1/1 colorless creature. Sidar Kondo HS-1 Life +12 3: Target creature gets +3/+3 until end of turn. Takara HS+3 Life -8 Sacrifice a creature: ~ deals 1 damage to target creature or player. [Fourth season] Ashnod HS+1 Life -8 Whenever a creature successfully damages you, destroy it. Gix HS-2 Life +18 3: Return target creature card from your graveyard to your hand. Mishra HS+0 Life -3 Double all damage dealt by creatures you control. Serra HS+1 Life +1 All creatures you control gain +0/+2. Tawnos HS+3 Life -4 You may play artifact, creature, and enchantment spells any time you could play an instant. Titania HS+2 Life -5 You may play an additional land [during] each of your turns. Urza HS-1 Life +10 3: ~ deals 1 damage to target creature or player. Xantcha HS+1 Life +3 Sacrifice a permanent: Regenerate target creature. Oversized Cards: These have appeared in several places, including various magazines, comic books, conventions, and as Arena prizes. They include: Black Lotus [Scrye #15] Chaos Orb [Inquest #12] Juzam Djinn [Duelist #12] Serra Angel [original picture]\ Hurloon Minotaur /\_these two were given out on the 95/96 tours Jester's Cap [Duelist #18] Serra Angel [new picture, not seen on any actual-size Magic card yet: Serra Angel comic book] Shivan Dragon [Duelist #21] all five basic lands [Arena-league pictures: Arena League, bonus for signing up in any season] Aswan Jaguar [included in the Microprose MTG computer game; this card was never printed in the usual Magic card size at all] Incoming! [given out at GenCon 1998] Icy Manipulator - Balduvian Hordes | Ernham Djinn | Wheel of Fortune - ---these four were prizes for the first Arena season that had oversize prize cards [Radiant '97] Sol'kanar the Swamp King - Library of Alexandria | Vesuvan Doppleganger | Fallen Angel - ----these were for the second such [Summer '97] Mirror Universe - Balance | City of Brass | Autumn Willow - ----these were for the third such [Harvest '97] Necropotence - Ivory Tower | Guardian Beast | Lhurgoyf - ----fourth season [Autumn '97] Blinking Spirit - Zuran Orb | Deflection | Black Knight - ----[Winter '98] Earthquake - Personal Incarnation | Nether Shadow | Recall - ----[Tempest '98] Baron Sengir - Greater Realm of | Preservation | Enduring Renewal | Sibilant Spirit - ----[Spring '98] All Hallows' Eve - Incinerate | Disenchant | Swords to Plowshares - ----[Radiant '98] Blacker Lotus - Wild Squirrel Farm | Mirror Mirror | Infernal Spawn of Evil - ----[Summer '98] Pyroblast ------ Force of Nature | Dark Banishing | Shatterstorm - ----[Harvest '98] Adarkar Wastes (Harvest '98 signup bonus?) Pox -------- Stormbind | Pyroclasm | Drain Life - ----[Winter '99] Brushland (Winter '99 signup bonus) Cadaverous Bloom ----- Natural Balance | Prosperity | Squandered Resources - ----[Tempest '99] (cards are upcoming, from here down) Karplusan Forest (Tempest '99 signup bonus) Abeyance --------- Infernal Contract | Meditate | Vampiric Tutor --- ----[Spring '99] Sulfurous Springs (Spring '99 signup bonus) Crimson Hellkite - Cursed Scroll | Dissipate | Fireball (Arena) - ----[Radiant '99] Underground River (Radiant '99 signup bonus) Pillar Tombs of Aku? Chronatog? [these two may have appeared, or may not have, as promotional cards given out to retailers] A list of the Arena prize cards and other oversize cards is also visible at the WotC Arena prizecards subpage. [Though it fails to mention the basic lands...] Very Very Large promotional cards have also appeared for Relentless Assault, Commander Greven il-Vec, Rathi Dragon, and Helm of Possession, plus a few other cards; these were basically heavy-paper copies, not cardstock like the Large cards. Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.