Weatherlight spoiler list from Neutral Ground Severely reformatted for legibility by David DeLaney Neutral Ground (800) 344-GAME Artifacts B\"osium Strip Artifact 3 R 3,Tap: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game. Bubble Matrix Artifact 4 R All damage dealt to creatures is reduced to 0. Chimeric Sphere Artifact 3 U 2: Until end of turn, ~ is a 2/1 artifact creature with flying. / 2: Until end of turn, ~ is a 3/2 artifact creature without flying. Dingus Staff Artifact 4 U Whenever a creature is put into any graveyard from play, ~ deals 2 damage to that creature's controller. Jabari's Banner Artifact 2 U 1,Tap: Target creature gains flanking until end of turn. [*] Jangling Automaton Artifact Creature 3 C 3/2 If ~ attacks, untap all creatures defending player controls. Mana Web Artifact 3 R Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce. Mind Stone Artifact 2 C Tap: Add one colorless mana to your mana pool. Play this ability as a mana source. / 1,Tap,Sacrifice ~: Draw a card. Null Rod Artifact 2 R Players cannot play any artifact abilities requiring an activation cost. Phyrexian Furnace Artifact 1 U Tap: Remove the bottom card of target player's graveyard from the game. / 1,Sacrifice ~: Remove target card in any graveyard from the game and draw a card. Serrated Biskelion Artifact Creature 3 U 2/2 Tap: Put a -1/-1 counter on ~ and a -1/-1 counter on target creature. Steel Golem Artifact Creature 3 U 3/4 You cannot play summon or artifact creature spells. Straw Golem Artifact Creature 1 U 2/3 If any opponent successfully casts a summon or artifact creature spell, bury ~. Thran Forge Artifact 3 U 2: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature. Thran Tome Artifact 4 R 5,Tap: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent's choice. Draw the remaining cards. Touchstone Artifact 2 U Tap: Tap target artifact you do not control. Well of Knowledge Artifact 3 R Any player may pay 2 during his or her draw phase to draw a card. Players may use this ability as many times as they choose. Xanthic Statue Artifact 8 R 5: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample. Black Abyssal Gatekeeper Summon Gatekeeper 1B C 1/1 If ~ is put into any graveyard from play, each player chooses and buries a creature he or she controls. Agonizing Memories Sorcery 2BB U Look at target player's hand. Choose two of those cards and put them on top of his or her library in any order. Barrow Ghoul Summon Zombie 1B C 4/4 During your upkeep, remove the top creature card in your graveyard from the game or bury ~. Bone Dancer Summon Zombie 1BB R 2/2 0: Put the top creature card of defending player's graveyard into play under your control. ~ deals no combat damage this turn. Use this ability only if ~ is attacking and unblocked and only once each turn. Buried Alive Sorcery 2B U Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards. Circling Vultures Summon Birds B U 3/2 Flying During your upkeep, remove the top creature card in your graveyard from the game or bury ~. / If ~ is in your hand, you may discard it. Play this ability as an instant. Coils of the Medusa Enchant Creature 1B C Enchanted creature gets +1/-1. / Sacrifice ~: Destroy all non-Wall creatures blocking enchanted creature. Doomsday Sorcery BBB R Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order. Fatal Blow Instant B C Bury target creature that was damaged this turn. Festering Evil Enchantment 3BB U During your upkeep, ~ deals 1 damage to each creature and player. / BB,Sacrifice ~: ~ deals 3 damage to each creature and player. Fledgling Djinn Summon Djinn 1B C 2/2 Flying During your upkeep, ~ deals 1 damage to you. Gallowbraid Summon Legend 3BB R 5/5 Trample, Cumulative upkeep 1 life Haunting Misery Sorcery 1BB C Remove X creature cards in your graveyard from the game: ~ deals X damage to target player. Hidden Horror Summon Undead 1BB U 4/4 When ~ comes into play, choose and discard a creature card or bury ~. Infernal Tribute Enchantment BBB R 2,Sacrifice a card in play: Draw a card. Mischievous Poltergeist Summon Ghost 2B U 1/1 Flying Pay 1 life: Regenerate ~. Morinfen Summon Legend 3BB R 5/4 Flying, Cumulative upkeep 1 life Necratog Summon Atog 1BB U 1/2 Remove the top creature card in your graveyard from the game: +2/+2 until end of turn. Odylic Wraith Summon Undead 3B U 2/2 Swampwalk If ~ damages any player, that player chooses and discards a card. Razortooth Rats Summon Rats 2B C 2/1 ~ cannot be blocked except by artifact creatures and black creatures. Shadow Rider Summon Knight 2BB C 3/3 Flanking [*] Shattered Crypt Sorcery XBB C Return X target creature cards from your graveyard to your hand and lose X life. Spinning Darkness Instant 4BB C You may remove the top three black cards in your graveyard from the game instead of paying ~'s casting cost. / ~ deals 3 damage to target nonblack creature. Gain 3 life. Strands of Night Enchantment 2BB U BB,Pay 2 life,Sacrifice a swamp: Put target creature card from your graveyard into play. Tendrils of Despair Sorcery B C Sacrifice a creature: Target opponent chooses and discards two cards. Urborg Justice Instant BB R Target opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn. Urborg Stalker Summon Undead 3B R 2/4 During each player's upkeep, if that player controls any nonblack permanents other than lands, ~ deals 1 damage to that player. Wave of Terror Enchantment 2B R Cumulative upkeep 1 At the end of your upkeep, bury each creature with casting cost equal to ~'s last paid cumulative upkeep. Zombie Scavengers Summon Zombies 2B C 3/1 Remove the top creature card in your graveyard from the game: Regenerate ~. Blue Abduction Enchant Creature 2UU U When ~ comes into play, untap enchanted creature. / Gain control of enchanted creature. / If enchanted creature is put into any graveyard, put that creature into play under its owner's control. Abjure Interrupt U C Sacrifice a blue permanent: Counter target spell. Ancestral Knowledge Enchantment 1U R Cumulative upkeep 1 When ~ comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. / If ~ leaves play, shuffle your library. Apathy Enchant Creature U C Enchanted creature does not untap during its controller's untap phase. / During the upkeep of enchanted creature's controller, that player may discard a card at random to untap that creature. Argivian Restoration Sorcery 2UU U Put target artifact card from your graveyard into play. Avizoa Summon Avizoa 3U R 2/2 Flying Skip your next untap phase: ~ gets +2/+2 until end of turn. Use this ability only once each turn. Cloud Djinn Summon Djinn 5U U 5/4 Flying ~ can block only creatures with flying. Disrupt Interrupt U C Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1. Draw a card. Ertai's Familiar Summon Illusion 1U R 2/2 Phasing If ~ leaves play, put the top three cards of your library into your graveyard. / U: ~ cannot phase out until the beginning of your next upkeep. Flux Sorcery 2U C Each player chooses and discards any number of cards, then draws that many cards. Draw a card. Fog Elemental Summon Elemental 2U C 4/4 Flying If ~ attacks or blocks, bury it at end of combat. Mana Chains Enchant Creature U C Enchanted creature gains "Cumulative upkeep 1". Manta Ray Summon Fish 1UU C 3/3 Islandhome [*] ~ cannot be blocked except by blue creatures. Merfolk Traders Summon Merfolk 1U C 1/2 When ~ comes into play, draw a card, then choose and discard a card. Noble Benefactor Summon Cleric 2U U 2/2 If ~ is put into any graveyard from play, each player may search his or her library for any one card and put that card into his or her hand. Each player who searches his or her library shuffles it afterwards. Ophidian Summon Snake 2U C 1/3 0: Draw a card. ~ deals no combat damage this turn. Use this ability only if ~ is attacking and unblocked and only once each turn. Paradigm Shift Sorcery 1U R Remove all cards in your library from the game. Shuffle your graveyard into your library. Pendrell Mists Enchantment 3U R Each creature gains "During your upkeep, pay 1 or bury this creature". Phantom Warrior Summon Illusion 1UU U 2/2 ~ is unblockable. Phantom Wings Enchant Creature 1U C Enchanted creature gains flying. Sacrifice ~: Return enchanted creature to owner's hand. Psychic Vortex Enchantment 2UU R Cumulative upkeep: Draw a card At the end of each of your turns, sacrifice a land and discard your hand. Relearn Sorcery 1UU U Return target instant, interrupt, or sorcery card from your graveyard to your hand. Sage Owl Summon Bird 1U C 1/1 Flying When ~ comes into play, look at the top four cards of your library and put them back in any order. Teferi's Veil Enchantment 1U U Whenever any creature you control attacks, it phases out at end of combat. Timid Drake Summon Drake 2U U 3/3 Flying If any other creature comes into play, return ~ to owner's hand. Tolarian Drake Summon Drake 2U C 2/4 Flying, phasing Tolarian Entrancer Summon Wizard 1U R 1/1 Whenever ~ is blocked by any creature, gain control of that creature at end of combat. Tolarian Serpent Summon Serpent 5UU R 7/7 During your upkeep, put the top seven cards of your library into your graveyard. Vodalian Illusionist Summon Merfolk 2U U 2/2 UU,Tap: Target creature phases out. Green Aboroth Summon Aboroth 4GG R 9/9 Cumulative upkeep: Put a -1/-1 counter on ~ Arctic Wolves Summon Wolves 3GG U 4/5 Cumulative upkeep 2 When ~ comes into play, draw a card. Barishi Summon Barishi 2GG U 4/3 If ~ is put into any graveyard from play, remove ~ from the game, then shuffle all creature cards from your graveyard into your library. Blossoming Wreath Instant G C Gain life equal to the number of creature cards in your graveyard. Briar Shield Enchant Creature G C Enchanted creature gets +1/+1. / Sacrifice ~: Enchanted creature gets +3/+3 until end of turn. Call of the Wild Enchantment 2GG R 2GG: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it. Choking Vines Instant XG C Play only when blockers are declared. X target attacking creatures are considered blocked. ~ deals 1 damage to each of those creatures. Dense Foliage Enchantment 2G R Creatures cannot be the target of spells. Downdraft Enchantment 2G U G: Target creature loses flying until end of turn. / Sacrifice ~: ~ deals 2 damage to each creature with flying. Fallow Wurm Summon Wurm 2G U 4/4 When ~ comes into play, choose and discard a land card or bury ~. Familiar Ground Enchantment 2G U Each creature you control cannot be blocked by more than one creature. Fungus Elemental Summon Elemental 3G R 3/3 G,Sacrifice a forest: Put a +2/+2 counter on ~. Use this ability only if ~ came into play this turn. Gaea's Blessing Sorcery 1G U Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. / If ~ is put into your graveyard from your library, shuffle your graveyard into your library. Harvest Wurm Summon Wurm 1G C 3/2 When ~ comes into play, return any basic land card from your graveyard to your hand or bury ~. Liege of the Hollows Summon Spirit 2GG R 3/4 If ~ is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures. Llanowar Behemoth Summon Behemoth 3GG U 4/4 Tap a creature you control: +1/+1 until end of turn. Llanowar Druid Summon Elf 1G C 1/2 T,Sacrifice ~: Untap all forests. Llanowar Sentinel Summon Elf 2G C 2/3 When ~ comes into play, you may pay 1G to search your library for a ~ card. Put that card into play. Shuffle your library afterwards. Mwonvuli Ooze Summon Ooze G R 1+*/1+* Cumulative upkeep 2 ~ has power and toughness each equal to 1 plus its last paid cumulative upkeep. Nature's Kiss Enchant Creature 1G C 1,Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Nature's Resurgence Sorcery 2GG R Each player draws a number of cards equal to the number of creature cards in his or her graveyard. Redwood Treefolk Summon Treefolk 4G C 3/6 Rogue Elephant Summon Elephant G C 3/3 When ~ comes into play, sacrifice a forest or bury ~. Striped Bears Summon Bears 3G C 2/2 When ~ comes into play, draw a card. Sylvan Hierophant Summon Cleric 1G U 1/2 If ~ is put into any graveyard from play, remove ~ from the game, then return a creature card from your graveyard to your hand. Tranquil Grove Enchantment 1G R 1GG: Destroy all other enchantments. Uktabi Efreet Summon Efreet 2GG C 5/4 Cumulative upkeep G Veteran Explorer Summon Soldier G U 1/1 If ~ is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards. Vitalize Instant G C Untap all creatures you control. Red AEther Flash Enchantment 2RR U Whenever any creature comes into play, ~ deals 2 damage to that creature. Betrothed of Fire Enchant Creature 1R C Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. / Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn. Bloodrock Cyclops Summon Cyclops 2R C 3/3 ~ attacks each turn if able. Bogardan Firefiend Summon Spirit 2R C 2/1 If ~ is put into any graveyard from play, it deals 2 damage to target creature. Boiling Blood Instant 2R C Target creature attacks this turn if able. Draw a card. Cinder Giant Summon Giant 3R U 5/3 During your upkeep, ~ deals 2 damage to each other creature you control. Cinder Wall Summon Wall R C 3/3 If ~ blocks, destroy it at end of combat. Cone of Flame Sorcery 3RR U Choose three target creatures and/or players. ~ deals 1 damage to the first, 2 damage to the second, and 3 damage to the third. Desperate Gambit Instant R U Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, double the damage dealt by a source you control. Otherwise, prevent all damage from that source. Dwarven Berserker Summon Dwarf 1R C 1/1 If ~ is blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Thaumaturgist Summon Dwarf 2R R 1/2 Tap: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. Fervor Enchantment 2R R All creatures you control are unaffected by summoning sickness. Fire Whip Enchant Creature 1R C Play only on a creature you control. / Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. / Sacrifice ~: ~ deals 1 damage to target creature or player. Firestorm Instant R R Choose and discard X cards: ~ deals X damage to each of X target creatures and/or players. Fit of Rage Sorcery 1R C Target creature gets +3/+3 and gains first strike until end of turn. Goblin Bomb Enchantment 1R R During your upkeep, you may choose to flip a coin. Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on ~. Otherwise, remove a fuse counter from ~. / Remove 5 fuse counters from ~,Sacrifice ~: ~ deals 20 damage to target player. Goblin Grenadiers Summon Goblins 3R U 2/2 Sacrifice ~: Destroy target creature and target land. Use this ability only if ~ is attacking and unblocked. Goblin Vandal Summon Goblin R C 1/1 R: Destroy target artifact defending player controls. ~ deals no combat damage this turn. Use this ability only if ~ is attacking and unblocked and only once each turn. Heart of Bogarden Enchantment 2RR R Cumulative upkeep 2 If ~'s cumulative upkeep cost is not paid, ~ deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. Heat Stroke Enchantment 2R R At the end of each combat, destroy all creatures that blocked or were blocked this turn. Hurloon Shaman Summon Minotaur 1RR U 2/3 If ~ is put into any graveyard from play, each player chooses and buries a land he or she controls. Lava Hounds Summon Hounds 2RR U 4/4 ~ is unaffected by summoning sickness. When ~ comes into play, it deals 4 damage to you. Lava Storm Instant 3RR C ~ deals 2 damage to each attacking creature or 2 damage to each blocking creature. Maraxus of Keld Summon Legend 4RR R */* ~ has power and toughness each equal to the total number of untapped artifacts, creatures, and lands you control. Orcish Settlers Summon Orcs 1R U 1/1 XXR,Tap,Sacrifice ~: Destroy X target lands. Roc Hatchling Summon Bird R U 0/1 When ~ comes into play, put four shell counters on it. / During your upkeep, remove a shell counter from ~. / As long as ~ has no shell counters on it, it gets +3/+2 and gains flying. Sawtooth Ogre Summon Ogre 2RR C 3/3 If ~ blocks or is blocked by any creature, ~ deals 1 damage to that creature at end of combat. Thunderbolt Instant 1R C ~ deals 3 damage to target player or 4 damage to target creature with flying. Thundermare Summon Thundermare 5R R 5/5 ~ is unaffected by summoning sickness. When ~ comes into play, tap all other creatures. White Abeyance Instant 1W R Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card. Alabaster Dragon Summon Dragon 4WW R 4/4 Flying If ~ is put into any graveyard from play, shuffle ~ into its owner's library. Alms Enchantment W C 1,Remove the top card in your graveyard from the game: Prevent 1 damage to any creature. Angelic Renewal Enchantment 1W C If any creatures are put into your graveyard from play, you may bury ~ and put one of those creatures into play. Ardent Militia Summon Soldiers 4W C 2/5 Attacking does not cause ~ to tap. Argivian Find Instant W U Return target artifact or enchantment card from your graveyard to your hand. Aura of Silence Enchantment 1WW U Artifact and enchantment spells cost target opponent an additional 2 to play. / Sacrifice ~: Destroy target artifact or enchantment. Benalish Infantry Summon Soldiers 2W C 1/3 Banding Benalish Knight Summon Knight 2W C 2/2 First strike You may play ~ whenever you could play an instant. Benalish Missionary Summon Cleric W C 1/1 1W,Tap: Target blocked creature deals no combat damage this turn. Debt of Loyalty Instant 1WW R Regenerate target creature. Gain control of that creature. Duskrider Falcon Summon Falcon 1W C 1/1 Flying, protection from black Empyrial Armor Enchant Creature 1WW C Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand. Foriysian Brigade Summon Soldiers 3W U 2/4 ~ may block two creatures each combat. (All blocking assignments must still be legal.) Gerrard's Wisdom Sorcery 2WW U For each card in your hand, gain 2 life. Guided Strike Instant 1W C Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Heavy Ballista Summon Soldiers 3W C 2/3 Tap: ~ deals 2 damage to target attacking or blocking creature. Inner Sanctum Enchantment 1WW R Cumulative upkeep 2 life All damage dealt to creatures you control is reduced to 0. Kithkin Armor Enchant Creature W C Enchanted creature cannot be blocked by creatures with power 3 or greater. / Sacrifice ~: Prevent all damage to enchanted creature from one source. Master of Arms Summon Soldier 2W U 2/2 First strike 1W: Tap target creature blocking ~. Mistmoon Griffin Summon Griffin 3W U 2/2 Flying If ~ is put into any graveyard from play, remove ~ from the game, then put the top creature card from your graveyard into play. Peacekeeper Summon Peacekeeper 2W R 1/1 During your upkeep, pay 1W or bury ~. / Creatures cannot attack. Revered Unicorn Summon Unicorn 1W U 2/3 Cumulative upkeep 1 If ~ leaves play, its controller gains life equal to ~'s last paid cumulative upkeep. Serenity Enchantment 1W R During your upkeep, bury all artifacts and enchantments. Serra's Blessing Enchantment 1W U Attacking does not cause creatures you control to tap. Soul Shepherd Summon Cleric 1W C 2/1 W,Remove a creature card in your graveyard from the game: Gain 1 life. Southern Paladin Summon Knight 2WW R 3/3 WW,Tap: Destroy target red permanent. Tariff Sorcery 1W R Each player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature's total casting cost or buries the creature. Volunteer Reserves Summon Soldiers 1W U 2/4 Banding, cumulative upkeep 1 Land Gemstone Mine Land U When ~ comes into play, put three mining counters on it. / Tap,Remove a mining counter from ~: Add one mana of any color to your mana pool. If there are no mining counters on ~, bury it. Lotus Vale Land R When ~ comes into play, sacrifice two untapped lands or bury ~. / Tap: Add three mana of any one color to your mana pool. Scorched Ruins Land R When ~ comes into play, sacrifice two untapped lands or bury ~. / Tap: Add four colorless mana to your mana pool. Winding Canyons Land R Tap: Add one colorless mana to your mana pool. / 2,Tap: Until end of turn, you may play creature cards whenever you could play instants. Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes. ----- [*] Flanking text: (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) [*] home text: (If defending player controls no s, this creature cannot attack. If you control no s, bury this creature.)