Visions complete spoiler list [.]: Card also appeared in the Multiverse Gift Box special Visions booster packs, 1996. Artifact Anvil of Bogardan Artifact 2 R Each player skips his or her discard phase. / During each player's draw phase, that player draws an additional card and then chooses and discards a card. Brass-Talon Chimera Artifact Creature 4 U 2/2 First strike ~ counts as a Chimera. / Sacrifice ~: Put a +2/+2 counter on target Chimera and that Chimera gains first strike permanently. Diamond Kaleidoscope Artifact 4 R 3,Tap: Put a Prism token into play. Treat this token as a 0/1 artifact creature. / Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source. Dragon Mask Artifact 3 U 3,Tap: Target creature you control gets +2/+2 until end of turn. At end of turn, if that creature is in play, return it to owner's hand. Helm of Awakening Artifact 2 U All spells cost one generic mana less to play. Iron-Heart Chimera Artifact Creature 4 U 2/2 Attacking does not cause ~ to tap. / ~ counts as a Chimera. / Sacrifice ~: Put a +2/+2 counter on target Chimera and attacking any turn does not cause that Chimera to tap. Juju Bubble Artifact 1 U Cumulative upkeep 1 If you play a card, bury ~. / 2: Gain 1 life. Lead-Belly Chimera Artifact Creature 4 U 2/2 Trample ~ counts as a Chimera. / Sacrifice ~: Put a +2/+2 counter on target Chimera and that Chimera gains trample permanently. Magma Mine Artifact 1 R 4: Put a pressure counter on ~. / Tap,Sacrifice ~: For each pressure counter on it, ~ deals 1 damage to target creature or player. Matopi Golem Artifact Creature 5 U 3/3 1: Regenerate and put a -1/-1 counter on ~. Phyrexian Marauder Artifact Creature X R 0/0 ~ comes into play with X +1/+1 counters on it. / ~ cannot block. / ~ cannot attack unless you pay 1 for each +1/+1 counter on it. Phyrexian Walker Artifact Creature 0 C 0/3 Sands of Time Artifact 4 R Each player skips his or her untap phase. / At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, or land he or she controls. Sisay's Ring Artifact 4 C Tap: Add two colorless mana to your mana pool. Play this ability as a mana source. Snake Basket Artifact 4 R X, Sacrifice ~: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery. Teferi's Puzzle Box Artifact 4 R During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards. Tin-Wing Chimera Artifact Creature 4 U 2/2 Flying ~ counts as a Chimera. / Sacrifice ~: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently. Triangle of War Artifact 1 R 2, Sacrifice ~: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other. Wand of Denial Artifact 2 R Tap: Look at the top card of target player's library. If that card is a nonland card, you may pay 2 life to put it into that player's graveyard. [Total 19: 9R8U2C] Black Aku Djinn Summon Djinn 3BB R 5/6 Trample During your upkeep, each opponent puts a +1/+1 counter on each creature he or she controls. Blanket of Night Enchantment 1BB U Each mana-producing land is a swamp in addition to its normal land type. Brood of Cockroaches Summon Insects 1B U 1/1 If ~ is put into your graveyard from play, pay 1 life and return ~ to your hand at end of turn. Coercion Sorcery 2B C Look at target opponent's hand. Choose a card from that player's hand. That player discards that card. Crypt Rats Summon Rats 2B C 1/1 X: ~ deals X damage to each creature and player. Spend only black mana in this way. Dark Privilege Enchant Creature 1B C Enchanted creature gets +1/+1. / Sacrifice a creature: Regenerate enchanted creature. [.] Death Watch Enchant Creature B C If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to its power and you gain an amount of life equal to its toughness. Desolation Enchantment 1BB U At the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, ~ deals 2 damage to that plains' controller. Fallen Askari Summon Knight 1B C 2/2 Flanking [*] ~ cannot block. Forbidden Ritual Sorcery 2BB R Sacrifice a card in play: Target opponent loses 2 life unless he or she sacrifices a permanent or chooses and discards a card. You may repeat this process as many times as you choose. Funeral Charm Instant B C Choose one -- Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. [*] Infernal Harvest Sorcery 1B C Return X swamps you control to owner's hand: ~ deals X damage, divided any way you choose, among any number of target creatures. Kaervek's Spite Instant BBB R Sacrifice all permanents, Discard your hand: Target player loses 5 life. Necromancy Enchantment 2B U You may choose to play ~ as an instant; if you do, bury it at end of turn. / When you play ~, choose target creature card in any graveyard. When ~ comes into play, put that creature into play as though it were just played and ~ becomes a creature enchantment that targets the creature. If ~ leaves play, bury the creature. Necrosavant Summon Necrosavant 3BBB R 5/5 3BB, Sacrifice a creature: Put ~ into play. Use this ability only during your upkeep and only if ~ is in your graveyard. [.] Nekrataal Summon Nekrataal 2BB U 2/1 First strike When ~ comes into play, bury target nonartifact, nonblack creature. Pillar Tombs of Aku Enchant World 2BB R During each player's upkeep, that player sacrifices a creature, or that player loses 5 life and you bury ~. Python Summon Python 1BB C 3/2 Suq'Ata Assassin Summon Assassin 1BB U 1/1 ~ cannot be blocked except by black or artifact creatures. / If ~ attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Tar Pit Warrior Summon Cyclops 2B C 3/4 If ~ is the target of a spell or effect, bury ~. Urborg Mindsucker Summon Mindsucker 2B C 2/2 B, Sacrifice ~: Target opponent discards a card at random. Play this ability as a sorcery. [.] Vampiric Tutor Instant B R Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library. Vampirism Enchant Creature 1B U Draw a card at the beginning of the upkeep of the turn after ~ comes into play. / Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. [.] Wake of Vultures Summon Vultures 3B C 3/1 Flying 1B, Sacrifice a creature: Regenerate Wicked Reward Instant 1B C Sacrifice a creature: Target creature gets +4/+2 until end of turn. [.] [total 25: 6R7U12C] Blue Betrayal Enchant Creature U C Play only on a creature an opponent controls. / If enchanted creature becomes tapped, draw a card. Breezekeeper Summon Djinn 3U C 4/4 Flying, phasing Chronatog Summon Atog 1U R 1/2 Skip your next turn: ~ gets +3/+3 until end of turn. Use this ability only once each turn. Cloud Elemental Summon Elemental 2U C 2/3 Flying ~ can block only creatures with flying. Desertion Interrupt 3UU R Counter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played. Dream Tides Enchantment 2UU U Creatures do not untap during their controllers' untap phase. / Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature. Flooded Shoreline Enchantment UU R UU,Return two islands you control to owner's hand: Return target creature to owner's hand. Foreshadow Instant 1U U Name a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card. / Draw a card at the beginning of the next turn's upkeep. Impulse Instant 1U C Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards. Inspiration Instant 3U C Target player draws two cards. Knight of the Mists Summon Knight 2U C 2/2 Flanking [*] When ~ comes into play, pay U or bury target Knight. [.] Man-o'-War Summon Jellyfish 2U C 2/2 When ~ comes into play, return target creature to owner's hand. Mystic Veil Enchant Creature 1U C You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted creature cannot be the target of spells or effects. Ovinomancer Summon Sorcerer 2U U 0/1 When ~ comes into play, return three basic lands you control to owner's hand or bury ~. / Tap,Return ~ to owner's hand: Bury target creature and put a Sheep token into play under the control of the creature's controller. Treat this token as a 0/1 green creature. [.] Prosperity Sorcery XU U Each player draws X cards. Rainbow Efreet Summon Efreet 3U R 3/1 Flying UU: Phase out Shimmering Efreet Summon Efreet 2U U 2/2 Flying, phasing When ~ phases in, target creature phases out. Shrieking Drake Summon Drake U C 1/1 Flying When ~ comes into play, return a creature you control to owner's hand. [.] Teferi's Realm Enchant World 1UU R At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out. Three Wishes Instant 1UU R Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played. Time and Tide Instant UU U All creatures that are phased out phase in and all creatures with phasing phase out. Undo Sorcery 1UU C Return two target creatures to owner's hand. [.] Vanishing Enchant Creature U C UU: Enchanted creature phases out. Vision Charm Instant U C Choose one -- Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn. Waterspout Djinn Summon Djinn 2UU U 4/4 Flying During your upkeep, return an untapped island you control to owner's hand or bury ~. [total 25: 6R7U12C] Green Bull Elephant Summon Elephant 3G C 4/4 When ~ comes into play, return two forests you control to owner's hand or bury ~. [.] City of Solitude Enchantment 2G R Each player may play spells and abilities only during his or her turn. Creeping Mold Sorcery 2GG U Destroy target artifact, land, or enchantment. Elephant Grass Enchantment G U Cumulative upkeep 1 Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional 2 for each attacking creature. Elven Cache Sorcery 2GG C Return target card from your graveyard to your hand. Emerald Charm Instant G C Choose one -- Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn. Feral Instinct Instant 1G C Target creature gets +1/+1 until end of turn. / Draw a card at the beginning of the next turn's upkeep. [.] Giant Caterpillar Summon Caterpillar 3G C 3/3 G,Sacrifice ~: Put a Butterfly token into play at end of turn. Treat this token as a 1/1 green creature with flying. [.] Katabatic Winds Enchantment 2G R Phasing Creatures with flying cannot attack, block, or use any ability that includes Tap in the activation cost. King Cheetah Summon Cheetah 3G C 3/2 You may choose to play ~ whenever you could play an instant. [.] Kyscu Drake Summon Drake 3G U 2/2 Flying G: +0/+1 until end of turn. You cannot spend more than G in this way each turn. / Sacrifice ~ and Spitting Drake: Search your library for Viashivan Dragon and put it into play. Shuffle your library afterwards. Lichenthrope Summon Lichenthrope 3GG R 5/5 For each 1 damage dealt to ~, put a -1/-1 counter on it instead. / During your upkeep, remove one of these -1/-1 counters from ~. [.] Mortal Wound Enchant Creature G C If damage is dealt to enchanted creature, destroy it. Natural Order Sorcery 2GG R Sacrifice a green creature: Search your library for a green creature and put it into play as though it were just played. Shuffle your library afterwards. Panther Warriors Summon Cat Warriors 4G C 6/3 Quirion Druid Summon Druid 2G R 1/2 G,Tap: Target land becomes a 2/2 green creature permanently. That land still counts as a land. Quirion Ranger Summon Elf G C 1/1 Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn. River Boa Summon Snake 1G C 2/1 Islandwalk G: Regenerate Rowen Enchantment 2GG R During your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card. Spider Climb Enchant Creature G C You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted creature gets +0/+3 and can block creatures with flying. Stampeding Wildebeests Summon Wildebeests 2GG U 5/4 Trample During your upkeep, return a green creature you control to owner's hand. Summer Bloom Sorcery 1G U You may play up to three additional lands this turn. Uktabi Orangutan Summon Ape 2G U 2/2 When ~ comes into play, destroy target artifact. Warthog Summon Warthog 1GG C 3/2 Swampwalk Wind Shear Instant 2G U All attacking creatures with flying get -2/-2 and lose flying until end of turn. [total 25: 6R7U12C] Red Bogardan Phoenix Summon Phoenix 2RRR R 3/3 Flying If ~ is put into any graveyard from play and has no death counter on it, return ~ to play and put a death counter on it. / If ~ is put into any graveyard from play and has a death counter on it, remove it from the game. Dwarven Vigilantes Summon Dwarves 2R C 2/2 If ~ attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, ~ deals an amount of damage equal to its power to target creature. Elkin Lair Enchant World 3R R During each player's upkeep, that player chooses a card at random from his or her hand and sets it aside face up. The player may play that card as though it were in his or her hand. If the player does not play the card by end of turn, bury that card. Fireblast Instant 4RR C You may sacrifice two mountains instead of paying ~'s cost. / ~ deals 4 damage to target creature or player. Goblin Recruiter Summon Goblin 1R U 1/1 When ~ comes into play, search your library for any number of Goblin cards. Reveal those cards to all players. Shuffle your library, then put the cards on top of your library in any order. [.] Goblin Swine-Rider Summon Goblin R C 1/1 If ~ is blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. Hearth Charm Instant R C Choose one -- Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. Heat Wave Enchantment 2R U Cumulative upkeep R Blue creatures cannot block creatures you control. Nonblue creatures cannot block creatures you control unless their controller pays an additional 1 life for each blocking creature. Hulking Cyclops Summon Cyclops 3RR U 5/5 ~ cannot block. Keeper of Kookus Summon Goblin R C 1/1 R: Protection from red until end of turn Kookus Summon Djinn 3RR R 3/5 Trample During your upkeep, if you do not control at least one Keeper of Kookus, ~ deals 3 damage to you and attacks this turn if able. / R: +1/+0 until end of turn. Lightning Cloud Enchantment 3R R R: ~ deals 1 damage to target creature or player. Use this ability only when a red spell is successfully cast and only once for each such spell. [.] Mob Mentality Enchant Creature R U Enchanted creature gains trample. / If all non-Wall creatures you control attack, enchanted creature gets +*/+0 until end of turn, where * is equal to the number of attacking creatures. Ogre Enforcer Summon Ogre 3RR R 4/4 ~ cannot be destroyed by lethal damage unless a single source deals enough damage to destroy it. Raging Gorilla Summon Gorilla 2R C 2/3 If ~ blocks or is blocked, it gets +2/-2 until end of turn. Relentless Assault Sorcery 2RR R Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn. Rock Slide Instant XR C ~ deals X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying. [.] Solfatara Instant 2R C Target player cannot play any land cards this turn. Draw a card at the beginning of the next turn's upkeep. Song of Blood Sorcery 1R C Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn. Spitting Drake Summon Drake 3R U 2/2 Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn. Suq'Ata Lancer Summon Knight 2R C 2/2 Flanking [*] ~ is unaffected by summoning sickness. Talruum Champion Summon Minotaur 4R C 3/3 First strike Whenever ~ blocks or is blocked by any creature, that creature loses first strike until end of turn. [.] Talruum Piper Summon Minotaur 4R U 3/3 All creatures with flying able to block ~ do so. Tremor Sorcery R C ~ deals 1 damage to each creature without flying. Viashino Sandstalker Summon Viashino 1RR U 4/2 ~ is unaffected by summoning sickness. / At the end of any turn, return ~ to owner's hand. [.] [total 25: 6R7U12C] White Archangel Summon Angel 5WW R 5/5 Flying Attacking does not cause ~ to tap. Daraja Griffin Summon Griffin 3W U 2/2 Flying Sacrifice ~: Destroy target black creature. Equipoise Enchantment 2W R During your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts and then for creatures. Eye of Singularity Enchant World 3W R When ~ comes into play, bury all permanents with the same name except basic lands. / Whenever any permanent other than a basic land comes into play, bury any permanent already in play with the same name. Freewind Falcon Summon Falcon 1W C 1/1 Flying, protection from red Gossamer Chains Enchantment WW C Return ~ to owner's hand: Target unblocked creature deals no combat damage this turn. [.] Honorable Passage Instant 1W U Prevent all damage to you or target creature from any one source. If that source is red, ~ deals to the source's controller an amount of damage equal to the amount of damage prevented. Hope Charm Instant W C Choose one -- Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment. Infantry Veteran Summon Soldier W C 1/1 Tap: Target attacking creature gets +1/+1 until end of turn. Jamuraan Lion Summon Lion 2W C 3/1 W,Tap: Target creature cannot block this turn. [.] Knight of Valor Summon Knight 2W C 2/2 Flanking [*] 1W: Each creature without flanking blocking ~ gets -1/-1 until end of turn. Use this ability only once each turn. Longbow Archer Summon Archer WW U 2/2 First strike ~ can block creatures with flying. Miraculous Recovery Instant 4W U Put target creature card from your graveyard into play and put a +1/+1 counter on that creature. Treat the creature as though it were just played. Parapet Enchantment 1W C You may choose to play ~ as an instant; if you do so, bury it at end of turn. / All creatures you control get +0/+1. Peace Talks Sorcery 1W U During this turn and the next one, players cannot declare an attack and cannot play spells or abilities that target any permanent or player. [.] Relic Ward Enchant Artifact 1W U You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted artifact cannot be the target of spells or effects. Remedy Instant 1W C Prevent up to 5 damage total to any number of creatures and/or players. Resistance Fighter Summon Soldier W C 1/1 Sacrifice ~: Target creature deals no combat damage this turn. Retribution of the Meek Sorcery 2W R Bury all creatures with power 4 or greater. Righteous Aura Enchantment 1W C W, Pay 2 life: Prevent all damage to you from any one source. Sun Clasp Enchant Creature 1W C Enchanted creature gets +1/+3. / W: Return enchanted creature to owner's hand. Teferi's Honor Guard Summon Knight 2W U 2/2 Flanking [*] UU: Phase out Tithe Instant W R Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards. Warrior's Honor Instant 2W C All creatures you control get +1/+1 until end of turn. [.] Zhalfirin Crusader Summon Knight 1WW R 2/2 Flanking [*] 1W: Redirect 1 damage from ~ to target creature or player. [total 25: 6R7U12C] Gold Army Ants Summon Insects 1BR U 1/1 Tap,Sacrifice a land: Destroy target land. Breathstealer's Crypt Enchantment 2UB R Whenever any player draws a card, he or she reveals that card. If the card is a creature card, that player pays 3 life or discards the card. Corrosion Enchantment 1BR R Cumulative upkeep 1 During your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's casting cost, bury the artifact. / If ~ leaves play, remove all rust counters from the game. Femeref Enchantress Summon Enchantress GW R 1/2 Whenever an enchantment is put into any graveyard from play, draw a card. Firestorm Hellkite Summon Dragon 4UR R 6/6 Flying, trample Cumulative upkeep UR Guiding Spirit Summon Angel 1WU R 1/2 Flying Tap: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. Mundungu Summon Wizard 1UB U 1/1 Tap: Counter target spell unless that spell's caster pays an additional 1 and 1 life. Play this ability as an interrupt. Pygmy Hippo Summon Hippopotamus GU R 2/2 If ~ attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, defending player draws all mana from his or her lands and then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool. Righteous War Enchantment 1WB R All white creatures you control gain protection from black. / All black creatures you control gain protection from white. Scalebane's Elite Summon Soldiers 3WG U 4/4 Protection from black Simoon Instant RG U ~ deals 1 damage to each creature target opponent controls. Squandered Resources Enchantment BG R Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source. Suleiman's Legacy Enchantment RW R When ~ comes into play, bury all Djinns and Efreets. / Whenever a Djinn or Efreet comes into play, bury it. Tempest Drake Summon Drake 1WU U 2/2 Flying Attacking does not cause ~ to tap. [.] Viashivan Dragon Summon Dragon 2RRGG R 4/4 Flying R: +1/+0 until end of turn / G: +0/+1 until end of turn [total 15: 10R5U] Land Coral Atoll Land U ~ comes into play tapped. / When ~ comes into play, return an untapped island you control to owner's hand, or bury ~. / Tap: Add U and 1 colorless mana to your mana pool. Dormant Volcano Land U ~ comes into play tapped. / When ~ comes into play, return an untapped mountain you control to owner's hand, or bury ~. / Tap: Add R and 1 colorless mana to your mana pool. Everglades Land U ~ comes into play tapped. / When ~ comes into play, return an untapped swamp you control to owner's hand or bury ~. / Tap: Add B and 1 colorless mana to your mana pool. Griffin Canyon Land R Tap: Add one colorless mana to your mana pool. / Tap: Untap target Griffin. That Griffin gets +1/+1 until end of turn. Jungle Basin Land U ~ comes into play tapped. / When ~ comes into play, return an untapped forest you control to owner's hand or bury ~. / Tap: Add G and 1 colorless mana to your mana pool. Karoo Land U ~ comes into play tapped. / When ~ comes into play, return an untapped plains you control to owner's hand or bury ~. / Tap: Add W and 1 colorless mana to your mana pool. Quicksand Land U Tap: Add one colorless mana to your mana pool. / Tap,Sacrifice ~: Target attacking creature without flying gets -1/-2 until end of turn. Undiscovered Paradise Land R Tap: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return ~ to owner's hand. [.] [total 8: 2R6U] ----- [*] Flanking text: (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) [*] {Land}walk text: (If defending player controls any {land}s, that creature is unblockable.) 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