Urza's Legacy Exact Text Spoiler reformatted for ASCII legibility by David DeLaney Artifact Angel's Trumpet Artifact 3 U Attacking does not cause creatures to tap. / At the end of each player's turn, tap all untapped creatures he or she controls that did not attack this turn. ~ deals 1 damage to that player for each creature tapped this way. Beast of Burden Artifact Creature 6 R */* ~ has power and toughness each equal to the total number of creatures in play. Crawlspace Artifact 3 R No more than two creatures can attack you each combat. Damping Engine Artifact 4 R A player who controls more permanents than any other cannot play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. Defense Grid Artifact 2 R During each player's turn, spells played by another player cost an additional 3. Grim Monolith Artifact 2 R ~ does not untap during your untap phase. / Tap: Add three colorless mana to your mana pool. Play this ability as a mana source. / 4: Untap ~. Iron Maiden Artifact 3 R During each of your opponent's upkeeps, ~ deals 1 damage to that player for each card more than four in his or her hand. Jhoira's Toolbox Artifact Creature 2 U 1/1 2: Regenerate target artifact creature. Memory Jar Artifact 5 R Tap,Sacrifice ~: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way. Quicksilver Amulet Artifact 4 R 4,Tap: Choose a creature card in your hand and put that creature into play. Ring of Gix Artifact 3 R Echo (*) 1,Tap: Tap target artifact, creature, or land. Scrapheap Artifact 3 R Whenever an artifact or enchantment is put into your graveyard from play, gain 1 life. Thran Lens Artifact 2 R All permanents are colorless. Thran War Machine Artifact Creature 4 U 4/5 Echo (*) ~ attacks each turn if able. Thran Weaponry Artifact 4 R Echo (*) You may choose not to untap ~ during your untap phase. / 2,Tap: All creatures get +2/+2 as long as ~ remains tapped. Ticking Gnomes Artifact Creature 3 U 3/3 Echo (*) Sacrifice ~: ~ deals 1 damage to target creature or player. Urza's Blueprints Artifact 6 R Echo (*) Tap: Draw a card. Wheel of Torture Artifact 3 R During each of your opponent's upkeeps, ~ deals 1 damage to that player for each card fewer than three in his or her hand. Black Bone Shredder Summon Minion 2B U 1/1 Flying; Echo (*) When ~ comes into play, destroy target nonartifact, nonblack creature. Brink of Madness Enchantment 2BB R During your upkeep, if you have no cards in hand, sacrifice ~ and target opponent discards his or her hand. Engineered Plague Enchantment 2B U When ~ comes into play, choose a creature type. / All creatures of the chosen type get -1/-1. Eviscerator Summon Horror 3BB R 5/5 Protection from white When ~ comes into play, lose 5 life. Fog of Gnats Summon Insects BB C 1/1 Flying B: Regenerate ~. Giant Cockroach Summon Insect 3B C 4/2 Lurking Skirge Enchantment 1B R When a creature is put into one of your opponents' graveyards, if ~ is an enchantment, ~ becomes a 3/2 creature with flying that counts as an Imp. No Mercy Enchantment 2BB R Whenever a creature successfully deals damage to you, destroy it. Ostracize Sorcery B C Look at target opponent's hand and choose a creature card there. That player discards that card. Phyrexian Broodlings Summon Minions 1BB C 2/2 1,Sacrifice a creature: Put a +1/+1 counter on ~. Phyrexian Debaser Summon Carrier 3B C 2/2 Flying Tap,Sacrifice ~: Target creature gets -2/-2 until end of turn. Phyrexian Defiler Summon Carrier 2BB U 3/3 Tap,Sacrifice ~: Target creature gets -3/-3 until end of turn. Phyrexian Denouncer Summon Carrier 1B C 1/1 Tap,Sacrifice ~: Target creature gets -1/-1 until end of turn. Phyrexian Plaguelord Summon Carrier 3BB R 4/4 Tap,Sacrifice ~: Target creature gets -4/-4 until end of turn. / Sacrifice a creature: Target creature gets -1/-1 until end of turn. Phyrexian Reclamation Enchantment B U 1B,Pay 2 life: Return target creature card from your graveyard to your hand. Plague Beetle Summon Insect B C 1/1 Swampwalk (*) Rank and File Summon Zombies 2BB U 3/3 When ~ comes into play, all green creatures get -1/-1 until end of turn. Sick and Tired Instant 2B C Two target creatures each get -1/-1 until end of turn. Sleeper's Guile Enchant Creature 2B C Enchanted creature cannot be blocked except by artifact creatures and black creatures. / When ~ is put into a graveyard from play, return ~ to owner's hand. Subversion Enchantment 3BB R During your upkeep, each of your opponents loses 1 life. Gain 1 life for each 1 life lost this way. Swat Instant 1BB C Destroy target creature with power 2 or less. / Cycling 2 (*) Tethered Skirge Summon Imp 2B U 2/2 Flying Whenever ~ becomes the target of a spell or ability, lose 1 life. Treacherous Link Enchant Creature 1B U Redirect to its controller all damage dealt to enchanted creature. Unearth Sorcery B C Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play. / Cycling 2 (*) Blue Anthroplasm Summon Shapeshifter 2UU R 0/0 ~ comes into play with two +1/+1 counters on it. / X,Tap: Remove all +1/+1 counters from ~ and put X +1/+1 counters on it. Archivist Summon Wizard 2UU R 1/1 Tap: Draw a card. Aura Flux Enchantment 2U C Each other enchantment gains "During your upkeep, pay 2 or sacrifice this enchantment." Bouncing Beebles Summon Beebles 2U C 2/2 ~ is unblockable if defending player controls an artifact. Cloud of Faeries Summon Faeries 1U C 1/1 Flying When ~ comes into play, untap up to two lands. / Cycling 2 (*) Delusions of Mediocrity Enchantment 3U R When ~ comes into play, gain 10 life. / When ~ leaves play, lose 10 life. Fleeting Image Summon Illusion 2U R 2/1 Flying 1U: Return ~ to owner's hand. Frantic Search Instant 2U C Draw two cards, then choose and discard two cards. Untap up to three lands. Intervene Interrupt U C Counter target spell that targets a creature. King Crab Summon Crab 4UU U 4/5 1U,Tap: Put target green creature on top of owner's library. Levitation Enchantment 2UU U All creatures you control gain flying. Miscalculation Interrupt 1U C Counter target spell unless its caster pays an additional 2. / Cycling 2 (*) Opportunity Instant 4UU U Target player draws four cards. Palinchron Summon Illusion 5UU R 4/5 Flying When ~ comes into play, untap up to seven lands. / 2UU: Return ~ to owner's hand. Raven Familiar Summon Bird 2U U 1/2 Flying, Echo (*) When ~ comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Rebuild Instant 2U U Return all artifacts to owners' hands. / Cycling 2 (*) Second Chance Enchantment 2U R During your upkeep, if you have 5 or less life, sacrifice ~ and take an extra turn after this one. Slow Motion Enchant Creature 2U C During the upkeep of enchanted creature's controller, that player pays 2 or sacrifices that creature. / When ~ is put into a graveyard from play, return ~ to owner's hand. Snap Instant 1U C Return target creature to owner's hand. Untap up to two lands. Thornwind Faeries Summon Faeries 1UU C 1/1 Flying Tap: ~ deals 1 damage to target creature or player. Tinker Sorcery 2U U At the time you play ~, sacrifice an artifact. / Search your library for an artifact card and put that artifact into play. Shuffle your library afterward. Vigilant Drake Summon Drake 4U C 3/3 Flying 2U: Untap ~. Walking Sponge Summon Sponge 1U U 1/1 T: Target creature loses flying, first strike, or trample until end of turn. Weatherseed Faeries Summon Faeries 2U C 2/1 Flying, Protection from red Green Bloated Toad Summon Toad 2G U 2/2 Protection from blue Cycling 2 (*) Crop Rotation Instant G C At the time you play ~, sacrifice a land. / Search your library for a land card and put that land into play. Shuffle your library afterwards. Darkwatch Elves Summon Elves 2G U 2/2 Protection from black Cycling 2 (*) Defense of the Heart Enchantment 3G R During your upkeep, if one of your opponents controls three or more creatures, sacrifice ~, search your library for up to two creature cards, and put those creatures into play. Shuffle your library afterward. Deranged Hermit Summon Elf 3GG R 1/1 Echo (*) When ~ comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures. / All Squirrels get +1/+1. Gang of Elk Summon Beasts 5G U 5/4 Whenever a creature blocks it, ~ gets +2/+2 until end of turn. Harmonic Convergence Instant 2G U Return all enchantments to top of owners' libraries. Hidden Gibbons Enchantment G R When one of your opponents successfully casts an instant or interrupt spell, if ~ is an enchantment, ~ becomes a 4/4 creature that counts as an Ape. Lone Wolf Summon Wolf 2G U 2/2 You may have ~ deal combat damage to defending player instead of to creatures blocking it. Might of Oaks Instant 3G R Target creature gets +7/+7 until end of turn. Multani, Maro-Sorceror Summon Legend 4GG R */* ~ has power and toughness each equal to the total number of cards in all players' hands. / ~ cannot be the target of spells or abilities. Multani's Acolyte Summon Elf GG C 2/1 Echo (*) When ~ comes into play, draw a card. Multani's Presence Enchantment G U Whenever a spell you play is countered, draw a card. Rancor Enchant Creature G C Enchanted greature gains +2/+0 and trample. / When ~ is put into a graveyard from play, return ~ to owner's hand. Repopulate Instant 1G C Shuffle all creature cards from target player's graveyard into that player's library. / Cycling 2 (*) Silk Net Instant G C Target creature gets +1/+1 and can block creatures with flying until end of turn. Simian Grunts Summon Apes 2G C 3/4 Echo (*) You may play ~ any time you could play an instant. Treefolk Mystic Summon Treefolk 3G C 2/4 Whenever a creature blocks or is blocked by ~, destroy all enchantments on that creature. Weatherseed Elf Summon Elf G C 1/1 Tap: Target creature gains forestwalk until end of turn. Weatherseed Treefolk Summon Treefolk 2GGG R 5/3 Trample When ~ is put into a graveyard from play, return ~ to owner's hand. Wing Snare Sorcery 2G U Destroy target creature with flying. Yavimaya Granger Summon Elf 2G C 2/2 Echo (*) When ~ comes into play, you may search your library for a basic land card and put that land into play tapped. Shuffle your library afterward. Yavimaya Scion Summon Treefolk 4G C 4/4 Protection from artifacts Yavimaya Wurm Summon Wurm 4GG C 6/4 Trample Land Faerie Conclave Land U ~ comes into play tapped. / Tap: Add one blue mana to your mana pool. / 1U: ~ becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land. Forbidding Watchtower Land U ~ comes into play tapped. / Tap: Add one white mana to your mana pool. / 1W: ~ becomes a 1/5 white creature until end of turn. This creature still counts as a land. Ghitu Encampment Land U ~ comes into play tapped. / Tap: Add one red mana to your mana pool. / 1R: ~ becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land. Spawning Pool Land U ~ comes into play tapped. / Tap: Add one black mana to your mana pool. / 1B: ~ becomes a 1/1 black creature with "B: Regenerate this creature" until end of turn. This creature still counts as a land. Treetop Village Land U ~ comes into play tapped. / Tap: Add one green mana to your mana pool. / 1G: ~ becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land. Red About Face Instant R C Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. Avalanche Riders Summon Nomads 3R U 2/2 Echo (*) ~ is unaffected by summoning sickness. / When ~ comes into play, destroy target land. Defender of Chaos Summon Knight 2R C 2/1 Protection from white You may play ~ any time you could play an instant. Ghitu Fire-Eater Summon Nomad 2R U 2/2 Tap,Sacrifice ~: ~ deals damage equal to its power to target creature or player. Ghitu Slinger Summon Nomad 2R C 2/2 Echo (*) When ~ comes into play, it deals 2 damage to target creature or player. Ghitu War Cry Enchantment 2R U R: Target creature gets +1/+0 until end of turn. Goblin Medics Summon Goblins 2R C 1/1 Whenever ~ becomes tapped, it deals 1 damage to target creature or player. Goblin Welder Summon Goblin R R 1/1 Tap: Exchange target artifact a player controls for target artifact card in that player's graveyard. Granite Grip Enchant Creature 2R C Enchanted creature gets +1/+0 for each mountain you control. Impending Disaster Enchantment 1R R During your upkeep, if there are seven or more lands in play, sacrifice ~ and destroy all lands. Last-Ditch Effort Instant R U Sacrifice X creatures. ~ deals X damage to target creature or player. Lava Axe Sorcery 4R C ~ deals 5 damage to target player. Molten Hydra Summon Hydra 1R R 1/1 1RR: Put a +1/+1 counter on ~. / Tap,Remove all +1/+1 counters on ~: ~ deals 1 damage to target creature or player for each +1/+1 counter removed in this way. Parch Instant 1R C Choose one - ~ deals 2 damage to target creature or player; or ~ deals 4 damage to target blue creature. Pygmy Pyrosaur Summon Lizard 1R C 1/1 ~ cannot block. / R: ~ gets +1/+0 until end of turn. Pyromancy Enchantment 2RR R 3,Discard a card at random: ~ deals to target creature or player an amount of damage equal to the total casting cost of the discarded card. Rack and Ruin Instant 2R U Destroy two target artifacts. Rivalry Enchantment 2R R During each player's upkeep, if that player controls more lands than any other, ~ deals 2 damage to him or her. Shivan Phoenix Summon Phoenix 4RR R 3/4 Flying When ~ is put into a graveyard from play, return ~ to owner's hand. Sluggishness Enchant Creature 1R C Enchanted creature cannot block. / When ~ is put into a graveyard from play, return ~ to owner's hand. Viashino Bey Summon Viashino 2RR C 4/3 When ~ attacks, all creatures you control attack if able. Viashino Cutthroat Summon Viashino 2RR U 5/3 ~ is unaffected by summoning sickness. / At end of turn, return ~ to owner's hand. Viashino Heretic Summon Viashino 2R U 1/3 1R,Tap: Destroy target artifact. ~ deals to that artifact's controller damage equal to the artifact's total casting cost. Viashino Sandscout Summon Viashino 1R C 2/1 ~ is unaffected by summoning sickness. / At end of turn, return ~ to owner's hand. White Angelic Curator Summon Spirit 1W C 1/1 Flying, protection from artifacts Blessed Reversal Instant 1W R Gain 3 life for each creature attacking you. Burst of Energy Instant W C Untap target permanent. Cessation Enchant Creature 2W C Enchanted creature cannot attack. / When ~ is put into a graveyard from play, return ~ to owner's hand. Defender of Law Summon Knight 2W C 2/1 Protection from red You may play ~ any time you could play an instant. Devout Harpist Summon Townsfolk W C 1/1 Tap: Destroy target creature enchantment. Erase Instant W C Remove target enchantment from the game. Expendable Troops Summon Soldiers 1W C 2/1 Tap,Sacrifice ~: ~ deals 2 damage to target attacking or blocking creature. Hope and Glory Instant 1W U Untap two target creatures. Each of them gets +1/+1 until end of turn. Iron Will Instant W C Target creature gets +0/+4 until end of turn. / Cycling 2 (*) Karmic Guide Summon Spirit 3WW R 2/2 Flying, protection from black, Echo (*) When ~ comes into play, choose target creature card in your graveyard and put that creature into play. Knighthood Enchantment 2W U All creatures you control gain first strike. Martyr's Cause Enchantment 2W U Sacrifice a creature: Prevent all damage to a creature or player from one source. (*) Mother of Runes Summon Cleric W U 1/1 Tap: Target creature you control gains protection from a color of your choice until end of turn. Opal Avenger Enchantment 2W R When you have 10 life or less, if ~ is an enchantment, ~ becomes a 3/5 creature that counts as a Guardian. Opal Champion Enchantment 2W C When one of your opponents successfully casts a creature spell, if ~ is an enchantment, ~ becomes a 3/3 creature with first strike that counts as a Knight. Peace and Quiet Instant 1W U Destroy two target enchantments. Planar Collapse Enchantment 1W R During your upkeep, if there are four or more creatures in play, sacrifice ~ and destroy all creatures. Those creatures cannot be regenerated this turn. Purify Sorcery 3WW R Destroy all artifacts and enchantments in play. Radiant, Archangel Summon Legend 3WW R 3/3 Flying ~ counts as an Angel. / Attacking does not cause ~ to tap. / ~ gets +1/+1 for each other creature with flying in play. Radiant's Dragoons Summon Soldiers 3W U 2/5 Echo (*) When ~ comes into play, gain 5 life. Radiant's Judgment Instant 2W C Destroy target creature with power 4 or greater. / Cycling 2 (*) Sustainer of the Realm Summon Angel 2WW U 2/3 Flying Whenever ~ blocks, it gets +0/+2 until end of turn. Tragic Poet Summon Townsfolk W C 1/1 Tap,Sacrifice ~: Return target enchantment card from your graveyard to your hand. ------ (*) Cycling N text: (You may pay N and discard this card from your hand to draw a card. Play this ability as an instant.) (*) Echo text: (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) (*) walk text: (If defending player controls a , this creature is unblockable.) (*) Prevent-all-damage text: (Treat further damage from that source normally.) 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