Dave's Urza's Saga spoiler list, mostly complete/checked from cards Artifacts Barrin's Codex Artifact 4 R During your upkeep, you may put a page counter on ~. / 4,T,Sacrifice ~: Draw X cards, where X is the number of page counters on ~. Cathodion Artifact Creature 3 U 3/3 When ~ is put into a graveyard from play, add three colorless mana to your mana pool. Chimeric Staff Artifact 4 R X: ~ is an artifact creature with power and toughness each equal to X until end of turn. Citanul Flute Artifact 5 R X,T: Search your library for a creature card with total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward. Claws of Gix Artifact 0 U 1,Sacrifice a permanent: Gain 1 life. Copper Gnomes Artifact Creature 2 R 1/1 4,Sacrifice ~: Choose an artifact card in your hand and put that artifact into play. Crystal Chimes Artifact 3 U 3,T,Sacrifice ~: Return all enchantment cards from your graveyard to your hand. Dragon Blood Artifact 3 U 3,T: Put a +1/+1 counter on target creature. Endoskeleton Artifact 2 U You may choose not to untap ~ during your untap phase. / 2,T: Target creature gets +0/+3 as long as ~ remains tapped. Fluctuator Artifact 2 R Cycling costs you up to 2 less to play. Grafted Skullcap Artifact 4 R During your draw phase, draw an additional card. / At the end of each of your turns, discard your hand. Hopping Automaton Artifact Creature 3 U 2/2 0: ~ gets -1/-1 and gains flying until end of turn. Karn, Silver Golem Legendary Artifact Creature 5 R 4/4 Whenever ~ blocks or becomes blocked, it gets -4/+4 until end of turn. / 1: Target noncreature artifact is an artifact creature with power and toughness equal to its casting cost until end of turn. (That artifact retains its abilities.) Lifeline Artifact 5 R Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn. Lotus Blossom Artifact 2 R During your upkeep, you may put a petal counter on ~. / T,Sacrifice ~: Add X mana of one color to your mana pool, where X is the number of petal counters on ~. Play this ability as a mana source. Metrognome Artifact 4 R When a spell or ability one of your opponents controls causes you to discard ~, put four Gnome tokens into play. Treat these tokens as 1/1 artifact creatures. / 4,T: Put a Gnome token into play. Treat this token as a 1/1 artifact creature. Mishra's Helix Artifact 5 R X,T: Tap X lands. Mobile Fort Artifact Creature 4 U 0/6 ~ counts as a Wall. (*) / 3: ~ gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn. Noetic Scales Artifact 4 R During each player's upkeep, return to owner's hand each creature that player controls with power greater than the number of cards in his or her hand. Phyrexian Colossus Artifact Creature 7 R 8/8 ~ does not untap during your untap phase. / Pay 8 life: Untap ~. / ~ cannot be blocked by fewer than 3 creatures. Phyrexian Processor Artifact 4 R When ~ comes into play, pay any amount of life. / 4,T: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time ~ came into play. Pit Trap Artifact 2 U 2,T,Sacrifice ~: Destroy target attacking creature without flying. That creature cannot be regenerated this turn. Purging Scythe Artifact 5 R During your upkeep, ~ deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature ~ deals damage. Smokestack Artifact 4 R During your upkeep, you may put a soot counter on ~. / During each player's upkeep, that player sacrifices a permanent for each soot counter on ~. Temporal Aperture Artifact 2 R 5,T: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its casting cost. (If the spell has X in its casting cost, X is 0.) Thran Turbine Artifact 1 U During your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells. Umbilicus Artifact 4 R During each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand. Urza's Armor Artifact 6 U Whenever a source deals damage to you, that damage is reduced by 1. Voltaic Key Artifact 1 U 1,T: Untap target artifact. Wall of Junk Artifact Creature 2 U 0/7 Whenever ~ blocks, return it to owner's hand at end of combat. Whetstone Artifact 3 R 3: Each player puts the top two cards of his or her library into his or her graveyard. Wirecat Artifact Creature 4 U 4/3 ~ cannot attack or block if any enchantment is in play. Worn Powerstone Artifact 3 U ~ comes into play tapped. / T: Add two colorless mana to your mana pool. Play this ability as a mana source. Black Abyssal Horror Summon Horror 4BB R 2/2 Flying When ~ comes into play, target player chooses and discards two cards. Befoul Sorcery 2BB C Destroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn. Bereavement Enchantment 1B U Whenever a green creature is put into a graveyard from play, its controller chooses and discards a card. Blood Vassal Summon Thrull 2B C 2/2 Sacrifice ~: Add BB to your mana pool. Play this ability as a mana source. Bog Raiders Summon Zombies 2B C 2/2 Swampwalk (*) Breach Instant 2B C Target creature gets +2/+0 until end of turn. That creature cannot be blocked except by artifact creatures and black creatures this turn. Cackling Fiend Summon Zombie 2BB C 2/1 When ~ comes into play, each of your opponents chooses and discards a card. Carrion Beetles Summon Insects B C 1/1 2B,T: Remove from the game up to three target cards in one graveyard. Contamination Enchantment 2B R During your upkeep, sacrifice a creature or sacrifice ~. / Whenever a land is tapped for mana, it produces B instead of its normal type and amount. Corrupt Sorcery 5B C ~ deals 1 damage to target creature or player for each swamp you control. When ~ successfully deals damage to a creature or player, gain life equal to that damage. Crazed Skirge Summon Imp 3B U 2/2 Flying ~ is unaffected by summoning sickness. Dark Hatchling Summon Horror 4BB R 3/3 Flying When ~ comes into play, destroy target nonblack creature. That creature cannot be regenerated his turn. Dark Ritual Mana Source B C Add BBB to your mana pool. Darkest Hour Enchantment B R All creatures are black. Despondency Enchant Creature 1B C Enchanted creature gets -2/-0. / When ~ is put into a graveyard from play, return ~ to owner's hand. Diabolic Servitude Enchantment 3B U When ~ comes into play, choose target creature card in your graveyard and put that creature into play. / When the chosen creature is put into a graveyard, remove the creature from the game and return ~ to owner's hand. / When ~ leaves play, remove the chosen creature from the game. Discordant Dirge Enchantment 3BB R During your upkeep, you may put a verse counter on ~. / B,Sacrifice ~: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on ~. That player discards those cards. Duress Sorcery B C Look at target player's hand and choose a noncreature, nonland card there. That player discards that card. Eastern Paladin Summon Knight 2BB R 3/3 BB,T: Destroy target green creature. Exhume Sorcery 1B C Each player chooses a creature card in his or her graveyard and puts that creature into play. Expunge Instant 2B C Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn. / Cycling 2 (*) Flesh Reaver Summon Horror 1B U 4/4 Whenever ~ successfully deals damage to a creature or opponent, ~ deals an equal amount of damage to you. Hollow Dogs Summon Hounds 4B C 3/3 Whenever ~ attacks, it gets +2/+0 until end of turn. Ill-Gotten Gains Sorcery 2BB R Remove ~ from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand. Looming Shade Summon Shade 2B C 1/1 B: ~ gets +1/+1 until end of turn. Lurking Evil Enchantment BBB R Pay half your life, rounded up: ~ becomes a 4/4 creature with flying that counts as a Horror. Mana Leech Summon Worm 2B U 1/1 You may choose not to untap ~ during your untap phase. / T: Tap target land. As long as ~ remains tapped, that land does not untap during its controller's untap phase. No Rest for the Wicked Enchantment 1B U Sacrifice ~: Return to your hand all creature cards put into your graveyard from play this turn. Oppression Enchantment 1BB R Whenever a player successfully casts a spell, that player chooses and discards a card. Order of Yawgmoth Summon Knight 2BB U 2/2 ~ cannot be blocked except by artifact creatures and black creatures. / Whenever ~ successfully deals damage to a player, that player chooses and discards a card. Parasitic Bond Enchant Creature 3B U During the upkeep of enchanted creature's controller, ~ deals 2 damage to that player. Persecute Sorcery 2BB R Choose a color. Look at target player's hand. That player discards all cards of the chosen color. Pestilence Enchantment 2BB C At the end of each turn, if no creatures are in play, sacrifice ~. / B: ~ deals 1 damage to each creature and player. Phyrexian Ghoul Summon Zombie 2B C 2/2 Sacrifice a creature: ~ gets +2/+2 until end of turn. Planar Void Enchantment B U Whenever a card is put into a graveyard, remove that card from the game. Priest of Gix Summon Minion 2B U 2/1 When ~ comes into play, add BBB to your mana pool. Rain of Filth Instant B U Each land you control gains "Sacrifice this land: Add B to your mana pool" until end of turn. Ravenous Skirge Summon Imp 2B C 1/1 Flying Whenever ~ attacks, it gets +2/+0 until end of turn. Reclusive Wight Summon Minion 3B U 4/4 During your upkeep, if you control any other nonland permanents, sacrifice ~. Reprocess Sorcery 2BB R Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way. Sanguine Guard Summon Knight 1BB U 2/2 First strike 1B: Regenerate ~. Sicken Enchant Creature B C Enchanted creature gets -1/-1. / Cycling 2 (*) Skirge Familiar Summon Imp 4B U 3/2 Flying Choose and discard a card: Add B to your mana pool. Play this ability as a mana source. Skittering Skirge Summon Imp BB C 3/2 Flying When you successfully cast a creature spell, sacrifice ~. Sleeper Agent Summon Minion B R 3/3 When ~ comes into play, target opponent gains control of it. / During your upkeep, ~ deals 2 damage to you. Spined Fluke Summon Horror 2B U 5/1 When ~ comes into play, sacrifice a creature. / B: Regenerate ~. Tainted AEther Enchantment 2BB R Whenever a creature comes into play, its controller sacrifices a creature or a land. Unnerve Sorcery 3B C Each of your opponents chooses and discards two cards. Unworthy Dead Summon Skeletons 1B C 1/1 B: Regenerate ~. Vampiric Embrace Enchant Creature 2BB U Enchanted creature gets +2/+2 and gains flying. / Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. Vebulid Summon Horror B R 0/0 ~ comes into play with one +1/+1 counter on it. / During your upkeep, you may put a +1/+1 counter on ~. / When ~ attacks or blocks, destroy it at end of combat. Victimize Sorcery 2B U Choose two target creatures in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play tapped. Vile Requiem Enchantment 2BB U During your upkeep, you may put a verse counter on ~. / 1B,Sacrifice ~: Destroy up to X target nonblack creatures, where X is the number of verse counters on ~. Those creatures cannot be regenerated this turn. Western Paladin Summon Knight 2BB R 3/3 BB,T: Destroy target white creature. Witch Engine Summon Horror 5B R 4/4 Swampwalk (*) T: Add BBBB to your mana pool. Target opponent gains control of ~. (Play this ability as an instant.) Yawgmoth's Edict Enchantment 1B U Whenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life. Yawgmoth's Will Sorcery 2B G Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead. Blue Academy Researchers Summon Wizards 1UU U 2/2 When ~ comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on ~. Annul Interrupt U C Counter target artifact or enchantment spell. Arcane Laboratory Enchantment 2U U Each player cannot play more than one spell each turn. Attunement Enchantment 2U R Return ~ to owner's hand: Draw three cards, then choose and discard four cards. Back to Basics Enchantment 2U R Nonbasic lands do not untap during their controllers' untap phases. Barrin, Master Wizard Summon Legend 1UU R 1/1 ~ counts as a Wizard. / 2,Sacrifice a permanent: Return target creature to owner's hand. Catalog Instant 2U C Draw two cards, then choose and discard a card. Cloak of Mists Enchant Creature 1U C Enchanted creature is unblockable. Confiscate Enchant Permanent 4UU U You control enchanted permanent. Coral Merfolk Summon Merfolk 1U C 2/1 Curfew Instant U C Each player chooses a creature he or she controls and returns it to owner's hand. Disruptive Student Summon Wizard 2U C 1/1 T: Counter target spell unless its caster pays an additional 1. Play this ability as an interrupt. Douse Enchantment 2U U 1U: Counter target red spell. Play this ability as an interrupt. Drifting Djinn Summon Djinn 4UU R 5/5 Flying During your upkeep, pay 1U or sacrifice ~. / Cycling 2. Enchantment Alteration Instant U U Move target enchantment from one creature to another or one land to another. (The enchantment's new target must be legal.) Energy Field Enchantment 1U R Prevent all damage dealt to you from sources you do not control. / When a card is put into your graveyard, sacrifice ~. Exhaustion Sorcery 2U U Creatures and lands target opponent controls do not untap during his or her next untap phase. Fog Bank Summon Wall 1U U 0/2 Flying (*) ~ does not deal or receive combat damage. Gilded Drake Summon Drake 1U R 3/3 Flying When ~ comes into play, exchange control of ~ for target creature one of your opponents controls or sacrifice ~. Great Whale Summon Whale 5UU R 5/5 When ~ comes into play, untap up to seven lands. Hermetic Study Enchant Creature 1U C Enchanted creature gains "T: This creature deals 1 damage to target creature or player.". Hibernation Instant 2U U Return all green permanents to owners' hands. Horseshoe Crab Summon Crab 2U C 1/3 U: Untap ~. Imaginary Pet Summon Illusion 1U R 4/4 During your upkeep, if you have a card in hand, return ~ to owner's hand. Launch Enchant Creature 1U C Enchanted creature gains flying. / When ~ is put into a graveyard from play, return ~ to owner's hand. Lilting Refrain Enchantment 1U U During your upkeep, you may put a verse counter on ~. / Sacrifice ~: Counter target spell unless its caster pays an additional X, where X is the number of verse counters on ~. Play this ability as an interrupt. Lingering Mirage Enchant Land 1U U Enchanted land is an island. / Cycling 2 (*) Morphling Summon Shapeshifter 3UU R 3/3 U: Untap ~. / U: ~ gains flying until end of turn. / U: ~ cannot be the target of spells or abilities until end of turn. / 1: ~ gets +1/-1 until end of turn. / 1: ~ gets -1/+1 until end of turn. Pendrell Drake Summon Drake 3U C 2/3 Flying Cycling 2 (*) Pendrell Flux Enchant Creature 1U C Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it.". Peregrine Drake Summon Drake 4U U 2/3 Flying When ~ comes into play, untap up to five lands. Power Sink Interrupt XU C Counter target spell unless its caster pays an additional X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool. Power Taint Enchant Enchantment 1U C During the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life. / Cycling 2 (*) Recantation Enchantment 3UU R During your upkeep, you may put a verse counter on ~. / U,Sacrifice ~: Return up to X target permanents to owner's hand, where X is the number of verse counters on ~. Rescind Instant 1UU C Return target permanent to owner's hand. / Cycling 2 (*) Rewind Interrupt 2UU C Counter target spell. Untap up to four lands. Sandbar Merfolk Summon Merfolk U C 1/1 Cycling 2 (*) Sandbar Serpent Summon Serpent 4U U 3/4 Cycling 2 (*) Show and Tell Sorcery 2U R Each player may choose an artifact, creature, enchantment, or land card in his or her hand and put that permanent into play. Somnophore Summon Illusion 2UU R 2/2 Flying Whenever ~ successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as ~ remains in play. Spire Owl Summon Bird 1U C 1/1 Flying When ~ comes into play, look at the top four cards of your library and put them back in any order. Stern Proctor Summon Wizard UU U 1/2 When ~ comes into play, return target artifact or enchantment to owner's hand. Stroke of Genius Instant X2U R Target player draws X cards. Sunder Instant 3UU R Return all lands to owners' hands. Telepathy Enchantment U U Each of your opponents plays with his or her hand revealed. Time Spiral Sorcery 4UU R Remove ~ from the game. / Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. / You untap up to six lands. Tolarian Winds Instant 1U C Discard your hand, then draw that many cards. Turnabout Instant 2UU U Tap or untap all artifacts, creatures, or lands target player controls. Veil of Birds Enchantment U C When one of your opponents sucessfully casts a spell, if ~ is an enchantment, ~ becomes a 1/1 creature with flying that counts as an Bird. Veiled Apparition Enchantment 1U U When one of your opponents sucessfully casts a spell, if ~ is an enchantment, ~ becomes a 3/3 creature with flying and "During your upkeep, pay 1U or sacrifice ~" and that counts as an Illusion. Veiled Crocodile Enchantment 2U R When a player has no cards in hand, if ~ is an enchantment, ~ becomes a 4/4 creature that counts as a Crocodile. Veiled Sentry Enchantment U U When one of your opponents successfully casts a spell, if ~ is an enchantment, ~ becomes a creature with power and toughness each equal to the total casting cost of that spell and that counts as an Illusion. Veiled Serpent Enchantment 2U C When one of your opponents successfully casts a spell, if ~ is an enchantment, ~ becomes a 4/4 creature that cannot attack unless defending player controls an island and that counts as a Serpent. Windfall Sorcery 2U U Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way. Wizard Mentor Summon Wizard 2U C 2/2 T: Return ~ and target creature you control to owner's hand. Zephid Summon Illusion 4UU R 3/4 Flying ~ cannot be the target of spells or abilities. Zephid's Embrace Enchant Creature 2UU U Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities. Green Abundance Enchantment 2GG R Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order. Acridian Summon Insect 1G C 2/4 Echo (*) Albino Troll Summon Troll 1G U 3/3 Echo (*) 1G: Regenerate ~. Anaconda Summon Snake 3G U 3/3 Swampwalk (*) Argothian Elder Summon Elf 3G U 2/2 T: Untap two target lands. Argothian Enchantress Summon Enchantress 1G R 0/1 ~ cannot be the target of spells or abilities. / Whenever you successfully cast an enchantment spell, draw a card. Argothian Swine Summon Boars 3G C 3/3 Trample Argothian Wurm Summon Wurm 3G R 6/6 Trample When ~ comes into play, any player may sacrifice a land to put ~ on top of owner's library. Blanchwood Armor Enchant Creature 2G U Enchanted creature gets +X/+X, where X is the number of forests you control. Blanchwood Treefolk Summon Treefolk 4G C 4/5 Bull Hippo Summon Hippo 3G U 3/3 Islandwalk (*) Carpet of Flowers Enchantment G U During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls. Cave Tiger Summon Cat 2G C 2/2 Whenever a creature blocks it, ~ gets +1/+1 until end of turn. Child of Gaea Summon Elemental 3GGG R 7/7 Trample During your upkeep, pay GG or sacrifice ~. / 1G: Regenerate ~. Citanul Centaurs Summon Centaurs 3G R 6/3 Echo (*) ~ cannot be the target of spells or abilities. Citanul Hierophants Summon Druids 3G R 3/2 Each creature you control gains "T: Add G to your mana pool. Play this ability as a mana source." Cradle Guard Summon Treefolk 1GG U 4/4 Trample; echo (*) Crosswinds Enchantment 1G U All creatures with flying get -2/-0. Elvish Herder Summon Elf G C 1/1 G: Target creature gains trample until end of turn. Elvish Lyrist Summon Elf G C 1/1 G,T,Sacrifice ~: Destroy target enchantment. Endless Wurm Summon Wurm 3GG R 9/9 Trample During your upkeep, sacrifice an enchantment or sacrifice ~. Exploration Enchantment G R You may play an additional land each turn. Fecundity Enchantment 2G U Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Fertile Ground Enchant Land 1G C Whenever enchanted land is tapped for mana, it produces an additional one mana of any color. Fortitude Enchant Creature 1G C When ~ is put into a graveyard from play, return ~ to owner's hand. / Sacrifice a forest: Regenerate enchanted creature. Gaea's Bounty Sorcery 2G C Search your library for up to two forest cards, reveal them, and put them into your hand. Shuffle your library afterward. Gaea's Embrace Enchant Creature 2GG U Enchanted creature gets +3/+3 and gains trample. / G: Regenerate enchanted creature. Gorilla Warrior Summon Ape 2G C 3/2 Greater Good Enchantment 2GG R Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then choose and discard three cards. Greener Pastures Enchantment 2G R During each player's upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature. Hawkeater Moth Summon Insect 3G U 1/2 Flying ~ cannot be the target of spells or abilities. Hidden Ancients Enchantment 1G U When one of your opponents successfully casts an enchantment spell, if ~ is an enchantment, ~ becomes a 5/5 creature that counts as a Treefolk. Hidden Guerrillas Enchantment G U When one of your opponents successfully casts an artifact spell, if ~ is an enchantment, ~ becomes a 5/3 creature with trample and that counts as a Soldier. Hidden Herd Enchantment G R When one of your opponents plays a nonbasic land, if ~ is an enchantment, ~ becomes a 3/3 creature that counts as a Beast. Hidden Predators Enchantment G R When one of your opponents controls a creature with power 4 or greater, if ~ is an enchantment, ~ becomes a 4/4 creature that counts as a Beast. Hidden Spider Enchantment G C When one of your opponents successfully casts a creature with flying, if ~ is an enchantment, ~ becomes a 3/5 creature that can block creatures with flying and that counts as a Spider. Hidden Stag Enchantment 1G R Whenever one of your opponents plays a land, if ~ is an enchantment, ~ becomes a 3/2 creature that counts as a Beast. / Whenever you play a land, if ~ is a creature, ~ becomes an enchantment. Hush Sorcery 3G C Destroy all enchantments. / Cycling 2 (*) Lull Instant 1G C Creatures deal no combat damage this turn. / Cycling 2 (*) Midsummer Revel Enchantment 3GG R During your upkeep, you may put a verse counter on ~. / G, Sacrifice ~: Put X Beast tokens into play, where X is the number of verse counters on ~. Treat these tokens as 3/3 green creatures. Pouncing Jaguar Summon Cat G C 2/2 Echo (*) Priest of Titania Summon Elf 1G C 1/1 T: Add G to your mana pool for each Elf in play. Play this ability as a mana source. Rejuvenate Sorcery 3G C Gain 6 life. / Cycling 2 (*) Retaliation Enchantment 2G U Each creature you control gains "Whenever a creature blocks it, this creature gets +1/+1 until end of turn.". Sporogenesis Enchantment 3G R During your upkeep, you may put a fungus counter on target nontoken creature. / Whenever a creature with a fungus counter on it is put into a graveyard, put a Saproling token into play for each of those fungus counters. Treat these tokens as 1/1 green creatures. / When ~ leaves play, remove all fungus counters from all creatures. Spreading Algae Enchant Land G U Play ~ only on a swamp. / When enchanted land becomes tapped, destroy that land. / When ~ is put into a graveyard from play, return ~ to owner's hand. Symbiosis Instant 1G C Two target creatures each get +2/+2 until end of turn. Titania's Boon Sorcery 3G U Put a +1/+1 counter on each creature you control. Titania's Chosen Summon Elf 2G U 1/1 Whenever a player successfully casts a green spell, put a +1/+1 counter on ~. Treefolk Seedlings Summon Treefolk 2G U 2/* ~ has toughness equal to the number of forests you control. Treetop Rangers Summon Elves 2G C 2/2 ~ cannot be blocked except by creatures with flying. Venomous Fangs Enchant Creature 2G C Whenever enchanted creature successfully deals damage to a creature, destroy that creature. Vernal Bloom Enchantment 3G R Whenever a forest is tapped for mana, it produces an additional G. War Dance Enchantment G U During your upkeep, you may put a verse counter on ~. / Sacrifice ~: Target creature gets +X/+X until end of turn, where X is the number of verse counters on ~. Whirlwind Sorcery 2GG R Destroy all creatures with flying. Wild Dogs Summon Hounds G C 2/1 During your upkeep, if a player has more life than any other, that player gains control of ~. / Cycling 2 (*) Winding Wurm Summon Wurm 4G C 6/6 Echo (*) Land Blasted Landscape Land U T: Add one colorless mana to your mana pool. / Cycling 2 (*) Drifting Meadow Land C ~ comes into play tapped. / T: Add W to your mana pool. / Cycling 2 (*) Forest Land T: Add G to your mana pool. Gaea's Cradle Legendary Land R T: Add G to your mana pool for each creature you control. Island Land T: Add U to your mana pool. Mountain Land T: Add R to your mana pool. Phyrexian Tower Legendary Land R T: Add one colorless mana to your mana pool. / T,Sacrifice a creature: Add BB to your mana pool. Plains Land T: Add W to your mana pool. Polluted Mire Land C ~ comes into play tapped. / T: Add B to your mana pool. / Cycling 2 (*) Remote Isle Land C ~ comes into play tapped. / T: Add U to your mana pool. / Cycling 2 (*) Serra's Sanctum Legendary Land R T: Add W to your mana pool for each enchantment you control. Shivan Gorge Legendary Land R T: Add one colorless mana to your mana pool. / 2R,T: ~ deals 1 damage to each of your opponents. Slippery Karst Land C ~ comes into play tapped. / T: Add G to your mana pool. / Cycling 2 (*) Smoldering Crater Land C ~ comes into play tapped. / T: Add R to your mana pool. / Cycling 2 (*) Swamp Land T: Add B to your mana pool. Thran Quarry Land R At the end of each turn, if you control no creatures, sacrifice ~. / Tap: Add one mana of any color to your mana pool. Tolarian Academy Legendary Land R T: Add U to your mana pool for each artifact you control. Red Acidic Soil Sorcery 2R U ~ deals 1 damage to each player for each land he or she controls. Antagonism Enchantment 3R R During each player's discard phase, ~ deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn. Arc Lightning Sorcery 2R C ~ deals 3 damage divided as you choose among any number of target creatures and/or players. Bedlam Enchantment 2RR R Creatures cannot block. Brand Instant R R Gain control of all permanents you own. / Cycling 2 (*) Bravado Enchant Creature 1R C Enchanted creature gets +1/+1 for each other creature you control. Bulwark Enchantment 3RR R During your upkeep, ~ deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand. Crater Hellion Summon Beast 4RR R 6/6 Echo (*) When ~ comes into play, it deals 4 damage to each other creature. Destructive Urge Enchant Creature 1RR U Whenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land. Disorder Sorcery 1R U ~ deals 2 damage to each white creature and each player who controls a white creature. Dromosaur Summon Lizard 2R C 2/3 Whenever ~ blocks or becomes blocked, it gets +2/-2 until end of turn. Electryte Summon Beast 3RR R 3/3 Whenever ~ successfully deals combat damage to defending player, ~ deals damage equal to its power to each blocking creature. Falter Instant 1R C Creatures without flying cannot block this turn. Fault Line Instant XRR R ~ deals X damage to each creature without flying and each player. Fiery Mantle Enchant Creature 1R C When ~ is put into a graveyard from play, return ~ to owner's hand. / R: Enchanted creature gets +1/+0 until end of turn. Fire Ants Summon Insects 2R U 2/1 T: ~ deals 1 damage to each other creature without flying. Gamble Sorcery R R Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward. Goblin Cadets Summon Goblins R U 2/1 Whenever ~ blocks or becomes blocked, target opponent gains control of it. (This removes ~ from combat.) Goblin Lackey Summon Goblin R U 1/1 Whenever ~ successfully deals damage to a player, you may choose a Goblin card in your hand and put that Goblin into play. Goblin Matron Summon Goblin 2R C 1/1 When ~ comes into play, you may search your library for a Goblin card. If you do, reveal that card, put it into your hand, and shuffle your library afterward. Goblin Offensive Sorcery X1RR U Put X Goblin tokens into play. Treat these tokens as 1/1 red creatures. Goblin Patrol Summon Goblins R C 2/1 Echo (*) Goblin Raider Summon Goblin 1R C 2/2 ~ cannot block. Goblin Spelunkers Summon Goblins 2R C 2/2 Mountainwalk (*) Goblin War Buggy Summon Goblin 1R C 2/2 Echo (*) ~ is unaffected by summoning sickness. Guma Summon Cat 2R U 2/2 Protection from blue Headlong Rush Instant 1R C All attacking creatures gain first strike until end of turn. Heat Ray Instant XR C ~ deals X damage to target creature. Jagged Lightning Sorcery 3RR U ~ deals 3 damage to target creature and 3 damage to another target creature. Lay Waste Sorcery 3R C Destroy target land. / Cycling 2 (*) Lightning Dragon Summon Dragon 2RR R 4/4 Flying; echo (*) R: ~ gets +1/+0 until end of turn. Meltdown Sorcery XR U Destroy each artifact with total casting cost X or less. Okk Summon Goblin 1R R 4/4 ~ cannot attack unless a creature with greater power also attacks. / ~ cannot block unless a creature with greater power also blocks. Outmaneuver Instant XR R X target blocked creatures deal combat damage to defending player instead of to blocking creatures this turn. Rain of Salt Sorcery 4RR U Destroy two target lands. Raze Sorcery R C At the time you play ~, sacrifice a land. / Destroy target land. Reflexes Enchant Creature R C Enchanted creature gains first strike. Retromancer Summon Viashino 2RR C 3/3 Whenever ~ is the target of a spell or ability, ~ deals 3 damage to that spell or ability's controller. Rumbling Crescendo Enchantment 3RR R During your upkeep, you may put a verse counter on ~. / R,Sacrifice ~: Destroy up to X target lands, where X is the number of verse counters on ~. Scald Enchantment 1R U Whenever a player taps an island for mana, ~ deals 1 damage to that player. Scoria Wurm Summon Wurm 4R R 7/7 During your upkeep, flip a coin. If you lose the flip, return ~ to owner's hand. Scrap Instant 2R C Destroy target artifact. / Cycling 2 (*) Shivan Hellkite Summon Dragon 5RR R 5/5 Flying 1R: ~ deals 1 damage to target creature or player. Shivan Raptor Summon Lizard 2R U 3/1 First strike; echo (*) ~ is unaffected by summoning sickness. Shiv's Embrace Enchant Creature 2RR U Enchanted creature gets +2/+2 and gains flying. / R: Enchanted creature gets +1/+0 until end of turn. Shower of Sparks Instant R C ~ deals 1 damage to target creature and 1 damage to target player. Sneak Attack Enchantment 3R R R: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature. Steam Blast Sorcery 2R U ~ deals 2 damage to each creature and player. Sulfuric Vapors Enchantment 3R R Whenever a red spell deals damage, it instead deals that amount of damage plus 1. Thundering Giant Summon Giant 3RR U 4/3 ~ is unaffected by summoning sickness. Torch Song Enchantment 2R U During your upkeep, you may put a verse counter on ~. / 2R,Sacrifice ~: ~ deals X damage to target creature or player, where X is the number of verse counters on ~. Viashino Outrider Summon Viashino 2R C 4/3 Echo (*) Viashino Runner Summon Viashino 3R C 3/2 ~ cannot be blocked by only one creature. Viashino Sandswimmer Summon Viashino 2RR R 3/2 R: Flip a coin. If you win the flip, return ~ to owner's hand. Otherwise, sacrifice ~. Viashino Weaponsmith Summon Viashino 3R C 2/2 Whenever a creature blocks it, ~ gets +2/+2 until end of turn. Vug Lizard Summon Lizard 1RR U 3/4 Echo (*); Mountainwalk (*) Wildfire Sorcery 4RR R Each player sacrifices four lands, then ~ deals 4 damage to each creature. White Absolute Grace Enchantment 1W U All creatures gain protection from black. Absolute Law Enchantment 1W U All creatures gain protection from red. Angelic Chorus Enchantment 3WW R Whenever a creature comes into play under your control, gain life equal to that creature's toughness. Angelic Page Summon Spirit 1W C 1/1 Flying T: Target attacking or blocking creature gets +1/+1 until end of turn. Brilliant Halo Enchant Creature 1W C Enchanted creature gets +1/+2. / When ~ is put into a graveyard from play, return ~ to owner's hand. Catastrophe Sorcery 4WW R Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn. Clear Instant 1W U Destroy target enchantment. / Cycling 2 (*) Congregate Instant 3W C Target player gains 2 life for each creature in play. Defensive Formation Enchantment W U Instead of the attacking player, you choose how creatures attacking you deal combat damage. Disciple of Grace Summon Cleric 1W C 1/2 Protection from black Cycling 2 (*) Disciple of Law Summon Cleric 1W C 1/2 Protection from red Cycling 2 (*) Disenchant Instant 1W C Destroy target artifact or enchantment. Elite Archers Summon Soldiers 5W R 3/3 Tap: ~ deals 3 damage to target attacking or blocking creature. Faith Healer Summon Cleric 1W R 1/1 Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost. Glorious Anthem Enchantment 1WW R All creatures you control get +1/+1. Healing Salve Instant W C Choose one -- Target player gains 3 life; or prevent up to 3 damage to a creature or player. Herald of Serra Summon Angel 2WW R 3/4 Flying; echo (*) Attacking does not cause ~ to tap. Humble Instant 1W U Target creature loses all abilities and is a 0/1 creature until end of turn. Intrepid Hero Summon Soldier 2W R 1/1 Tap: Destroy target creature with power 4 or greater. Monk Idealist Summon Cleric 2W U 2/2 When ~ comes into play, return target enchantment card from your graveyard to your hand. Monk Realist Summon Cleric 1W C 1/1 When ~ comes into play, destroy target enchantment. Opal Acrolith Enchantment 2W U Whenever one of your opponents successfully casts a creature spell, if ~ is an enchantment, ~ becomes a 2/4 creature that counts as a Guardian. / 0: ~ becomes an enchantment. Opal Archangel Enchantment 4W R When one of your opponents successfully casts a creature spell, if ~ is an enchantment, ~ becomes a 5/5 creature with flying that counts as an Angel. Attacking does not cause ~ to tap. Opal Caryatid Enchantment W C When one of your opponents successfully casts a creature spell, if ~ is an enchantment, ~ becomes a 2/2 creature that counts as a Soldier. Opal Gargoyle Enchantment 1W C When one of your opponents successfully casts a creature spell, if ~ is an enchantment, ~ becomes a 2/2 creature with flying that counts as a Gargoyle. Opal Titan Enchantment 2WW R When one of your opponents successfully casts a creature spell, if ~ is an enchantment, ~ becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant. Pacifism Enchant Creature 1W C Enchanted creature cannot attack or block. Pariah Enchant Creature 2W R Redirect to enchanted creature all damage dealt to you. Path of Peace Sorcery 3W C Destroy target creature. That creature's owner gains 4 life. Pegasus Charger Summon Pegasus 2W C 2/1 Flying, first strike Planar Birth Sorcery 1W R Put all basic lands from all graveyards into play under their owners' control, tapped. Presence of the Master Enchantment 3W U Whenever a player plays an enchantment spell, counter it. Redeem Instant 1W U Prevent all damage to one or two creatures. (*) Remembrance Enchantment 3W R Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterwards. Rune of Protection: Artifacts Enchantment 1W U W: Prevent all damage to you from an artifact source. (*) / Cycling 2 (*) Rune of Protection: Black Enchantment 1W C W: Prevent all damage to you from a black source. (*) / Cycling 2 (*) Rune of Protection: Blue Enchantment 1W C W: Prevent all damage to you from a blue source. (*) / Cycling 2 (*) Rune of Protection: Green Enchantment 1W C W: Prevent all damage to you from a green source. (*) / Cycling 2 (*) Rune of Protection: Lands Enchantment 1W R W: Prevent all damage to you from a land source. (*) / Cycling 2 (*) Rune of Protection: Red Enchantment 1W C W: Prevent all damage to you from a red source. (*) / Cycling 2 (*) Rune of Protection: White Enchantment 1W C W: Prevent all damage to you from a white source. (*) / Cycling 2 (*) Sanctum Custodian Summon Cleric 2W C 1/2 T: Prevent up to 2 damage to any creature or player. Sanctum Guardian Summon Soldier 1WW U 1/4 Sacrifice ~: Prevent all damage to a creature or player from one source. (*) Seasoned Marshal Summon Soldier 2WW U 2/2 Whenever ~ attacks, you may tap target creature. Serra Avatar Summon Avatar 4WWW R */* ~ has power and toughness each equal to your life total. / When ~ is put into a graveyard, shuffle ~ into owner's library. Serra Zealot Summon Soldier W C 1/1 First strike Serra's Embrace Enchant Creature 2WW U Enchanted creature gets +2/+2 and gains flying. Attacking does not cause enchanted creature to tap. Serra's Hymn Enchantment W U During your upkeep, you may put a verse counter on ~. / Sacrifice ~: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on ~. Serra's Liturgy Enchantment 2WW R During your upkeep, you may put a verse counter on ~. / W,Sacrifice ~: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on ~. Shimmering Barrier Summon Wall 1W U 1/3 First strike (*) Cycling 2 (*) Silent Attendant Summon Cleric 2W C 0/2 T: Gain 1 life. Songstitcher Summon Cleric W U 1/1 1W: Target attacking creature with flying deals no combat damage this turn. Soul Sculptor Summon Townsfolk 2W R 1/1 1W,T: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell. Voice of Grace Summon Angel 3W U 2/2 Flying, protection from black Voice of Law Summon Angel 3W U 2/2 Flying, protection from red Waylay Instant 2W U Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at end of turn. Worship Enchantment 3W R Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature. ------ (*) Cycling N text: (You may pay N and discard this card from your hand to draw a card. Play this ability as an instant.) (*) Echo text: (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) (*) Wall text: (Walls cannot attack.) (*) walk text: (If defending player controls a , this creature is unblockable.) (*) Prevent-all-damage text: (Treat further damage from that source normally.) 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