Urza's Destiny spoiler list Academy Rector 3W Creature - Cleric R 1/2 When ~ is put into a graveyard from play, you may remove ~ from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. \AEther Sting 3R Enchantment U Whenever one of your opponents plays a creature spell, ~ deals 1 damage to that player. Ancient Silverback 4GG Creature - Ape R 6/5 G: Regenerate ~. Apprentice Necromancer 1B Creature - Wizard R 1/1 B,Tap,Sacrifice ~: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (*) Archery Training W Enchant Creature U At the beginning of your upkeep, you may put an arrow counter on ~. / Enchanted creature gains "Tap: this creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on the ~ enchanting this creature." Attrition 1BB Enchantment R B,Sacrifice a creature: Destroy target nonblack creature. Aura Thief 3U Creature - Illusion R 2/2 Flying When ~ is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.) Blizzard Elemental 5UU Creature - Elemental R 5/5 Flying 3U: Untap ~. Bloodshot Cyclops 5R Creature - Giant R 4/4 Tap,Sacrifice a creature: ~ deals X damage to target creature or player, where X is the sacrificed creature's power. Body Snatcher 2BB Creature - Minion R 2/2 When ~ comes into play, you may choose and discard a creature card []. If you don't, remove ~ from the game. / When ~ is put into a graveyard from play, remove ~ from the game and return target creature card from your graveyard to play. Braidwood Cup 3 Artifact U Tap: You gain 1 life. Braidwood Sextant 1 Artifact U 2,Tap,Sacrifice ~: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Brass Secretary 3 Artifact Creature U 2/1 2,Sacrifice ~: Draw a card. Brine Seer 3U Creature - Wizard U 1/1 2U,Tap: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Bubbling Beebles 4U Creature - Beeble C 3/3 ~ is unblockable as long as defending player controls an enchantment. Bubbling Muck B Sorcery C Until end of turn, whenever a player taps a swamp for mana, it produces an additional B. Caltrops 3 Artifact U Whenever a creature attacks, ~ deals 1 damage to it. Capashen Knight 1W Creature - Knight C 1/1 First strike 1W: ~ gets +1/+0 until end of turn. Capashen Standard W Enchant Creature C Enchanted creature gets +1/+1. / 2,Sacrifice ~: Draw a card. Capashen Templar 2W Creature - Knight C 2/2 W: ~ gets +0/+1 until end of turn. Carnival of Souls 1B Enchantment R Whenever a creature comes into play, you lose 1 life and add B to your mana pool. Chime of Night 1B Enchant Creature C When ~ is put into a graveyard from play, destroy target nonblack creature. Cinder Seer 3R Creature - Wizard U 1/1 2R,Tap: Reveal any number of red cards in your hand. ~ deals X damage to target creature or player, where X is the number of cards revealed this way. Colos Yearling 2R Creature - Beast C 1/1 Mountainwalk (*) R: ~ gets +1/+0 until end of turn. Compost 1G Enchantment U Whenever a black card is put into one of your opponents' graveyards, you may draw a card. Covetous Dragon 4R Creature - Dragon R 6/5 Flying When you control no artifacts, sacrifice ~. Disappear 2UU Enchant Creature U U: Return enchanted creature and ~ to their owners' hands. Disease Carriers 2BB Creature - Rat C 2/2 When ~ is put into a graveyard from play, target creature gets -2/-2 until end of turn. Donate 2U Sorcery R Target player gains control of target permanent you control. Dying Wail 1B Enchant Creature C When enchanted creature is put into a graveyard from play, target player chooses and discards two cards []. Elvish Lookout G Creature - Elf C 1/1 ~ can't be the target of spells or abilities. Elvish Piper 3G Creature - Elf R 1/1 G,Tap: Put a creature card from your hand into play. Emperor Crocodile 3G Creature - Crocodile R 5/5 When you control no other creatures, sacrifice ~. Encroach B Sorcery U Look at target player's hand and choose a nonbasic land card from it. That player discards that card. Eradicate 2BB Sorcery U Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Extruder 4 Artifact Creature U 4/3 Echo Sacrifice an artifact: Put a +1/+1 counter on target creature. False Prophet 2WW Creature - Cleric R 2/2 When ~ is put into a graveyard from play, remove all creatures from the game. Fatigue 1U Sorcery C Target player skips his or her next draw step. Fend Off 1W Instant C Cycling 2 Target creature deals no combat damage this turn. Festering Wound 1B Enchant Creature U At the beginning of your upkeep, you may put an infection counter on ~. / At the beginning of the upkeep of enchanted creature's controller, ~ deals X damage to that player, where X is the number of infection counters on ~. Field Surgeon 1W Creature - Cleric C 1/1 Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn. Flame Jet 1R Sorcery C Cycling 2 ~ deals 3 damage to target player. Fledgling Osprey U Creature - Bird C 1/1 ~ gains flying as long as it's enchanted. Flicker 1W Sorcery R Remove target nontoken permanent from the game, then return it to play under its owner's control. Fodder Cannon 4 Artifact U 4,Tap,Sacrifice a creature: ~ deals 4 damage to target creature. Gamekeeper 3G Creature - Elf U 2/2 When ~ is put into a graveyard from play, you may remove ~ from the game. If you do, reveal cards from your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard. Goblin Berserker 3R Creature - Goblin U 2/2 First strike; haste (*) Goblin Festival 1R Enchantment R 2: ~ deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of ~. Goblin Gardener 3R Creature - Goblin C 2/1 When ~ is put into a graveyard from play, destroy target land. Goblin Marshal 4RR Creature - Goblin R 3/3 Echo Whenever ~ comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. Goblin Masons 1R Creature - Goblin C 2/1 When ~ is put into a graveyard from play, destroy target Wall. Goliath Beetle 2G Creature - Insect C 3/1 Trample Heart Warden 1G Creature - Elf C 1/1 Tap: Add one green mana to your mana pool. / 2,Sacrifice ~: Draw a card. Hulking Ogre 2R Creature - Ogre C 3/3 ~ can't block. Hunting Moa 2G Creature - Beast U 3/2 Echo Whenever ~ comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. Illuminated Wings 1U Enchant Creature C Enchanted creature gains flying. / 2,Sacrifice ~: Draw a card. Impatience 2R Enchantment R At the end of each player's turn, if that player didn't play a spell that turn, ~ deals 2 damage to him or her. Incendiary R Enchant Creature U At the beginning of your upkeep, you may put a fuse counter on ~. / When enchanted creature is put into a graveyard, ~ deals X damage to target creature or player, where X is the number of fuse counters on ~. Iridescent Drake 3U Creature - Drake U 2/2 Flying When ~ comes into play, return target enchant creature card from a graveyard to play enchanting ~. (You control that enchantment.) Ivy Seer 3G Creature - Wizard U 1/1 2G,Tap: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Jasmine Seer 3W Creature - Wizard U 1/1 2W,Tap: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Junk Diver 3 Artifact Creature R 1/1 Flying When ~ is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Keldon Champion 2RR Creature - Barbarian U 3/2 Echo; haste (*) When ~ comes into play, it deals 3 damage to target player. Keldon Vandals 2R Creature - Townsfolk C 4/1 Echo When ~ comes into play, destroy target artifact. Kingfisher 3U Creature - Bird C 2/2 Flying When ~ is put into a graveyard from play, draw a card. Landslide R Sorcery U Sacrifice any number of mountains. ~ deals that much damage to target player. Lurking Jackals B Enchantment U When one of your opponents has 10 life or less, if ~ is an enchantment, it becomes a 3/2 Hound creature. Magnify G Instant C All creatures get +1/+1 until end of turn. Mantis Engine 5 Artifact Creature U 3/3 2: ~ gains flying until end of turn. / 2: ~ gains first strike until end of turn. Mark of Fury R Enchant Creature C Enchanted creature gains haste. (*) / At end of turn, return ~ to its owner's hand. Marker Beetles 1GG Creature - Insect C 2/3 When ~ is put into a graveyard from play, target creature gets +1/+1 until end of turn. / 2,Sacrifice ~: Draw a card. Mask of Law and Grace W Enchant Creature C Enchanted creature gains protection from black and protection from red. Master Healer 4W Creature - Cleric R 1/4 Tap: Prevent the next 4 damage to target creature or player this turn. Masticore 4 Artifact Creature R 4/4 At the beginning of your upkeep, you may choose and discard a card []. If you don't, sacrifice ~. / 2: ~ deals 1 damage to target creature. / 2: Regenerate ~. Mental Discipline 1UU Enchantment C 1U,Choose and discard a card []: Draw a card. Metalworker 3 Artifact Creature R 1/2 Tap: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way. Metathran Elite 1UU Creature - Soldier U 2/3 ~ is unblockable as long as it's enchanted. Metathran Soldier 1U Creature - Soldier C 1/1 ~ is unblockable. Momentum 2G Enchant Creature U At the beginning of your upkeep, you may put a growth counter on ~. / Enchanted creature gets +1/+1 for each growth counter on ~. Multani's Decree 3G Sorcery C Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. Nightshade Seer 3B Creature - Wizard U 1/1 2B,Tap: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Opalescence 2WW Enchantment R Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. Opposition 2UU Enchantment R Tap an untapped creature you control: Tap target artifact, creature, or land. Pattern of Rebirth 3G Enchant Creature R When enchanted creature is put into a graveyard from play, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library. Phyrexian Monitor 3B Creature - Skeleton C 2/2 B: Regenerate ~. Phyrexian Negator 2B Creature - Horror R 5/5 Trample Whenever ~ is dealt damage, sacrifice a permanent for each 1 damage dealt to it. Plague Dogs 4B Creature - Hound U 3/3 When ~ is put into a graveyard from play, all creatures get -1/-1 until end of turn. / 2,Sacrifice ~: Draw a card. Plated Spider 4G Creature - Spider C 4/4 ~ may block as though it had flying. Plow Under 3GG Sorcery R Put two target lands on top of their owner's library. Powder Keg 2 Artifact R At the beginning of your upkeep, you may put a fuse counter on ~. / Tap,Sacrifice ~: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on ~. Private Research U Enchant Creature U At the beginning of your upkeep, you may put a page counter on ~. / When enchanted creature is put into a graveyard, draw a card for each page counter on ~. Quash 2UU Instant U Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Rapid Decay 1B Instant R Cycling 2 Remove from the game up to three target cards in a single graveyard. Ravenous Rats 1B Creature - Rat C 1/1 When ~ comes into play, target opponent chooses and discards a card []. Rayne, Academy Chancellor 2U Creature - Wizard Legend R 1/1 Whenever you or a permanent you control [becomes] the target of a spell or ability controlled by one of your opponents, you may draw a card, and if ~ is enchanted, you may draw another card. Reckless Abandon R Sorcery C As an additional cost to play ~, sacrifice a creature. / ~ deals 4 damage to target creature or player. Reliquary Monk 2W Creature - Cleric C 2/2 When ~ is put into a graveyard from play, destroy target artifact or enchantment. Repercussion 1RR Enchantment R Whenever a creature is dealt damage, ~ deals that much damage to that creature's controller. Replenish 3W Sorcery R Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.) Rescue U Instant C Return target permanent you control to its owner's hand. Rofellos, Llanowar Emissary GG Creature - Elf Legend R 2/1 Tap: Add one green mana to your mana pool for each forest you control. Rofellos's Gift G Sorcery C Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. Sanctimony 1W Enchantment U Whenever one of your opponents taps a mountain for mana, you may gain 1 life. Scent of Brine 1U Instant C Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Scent of Cinder 1R Sorcery C Reveal any number of red cards in your hand. ~ deals X damage to target creature or player, where X is the number of cards revealed this way. Scent of Ivy G Instant C Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Scent of Jasmine W Instant C Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Scent of Nightshade 1B Instant C Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Scour 2WW Instant U Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Scrying Glass 2 Artifact R 3,Tap: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. Serra Advocate 3W Creature - Angel U 2/2 Flying Tap: Target attacking or blocking creature gets +2/+2 until end of turn. Sigil of Sleep U Enchant Creature C Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Skittering Horror 2B Creature - Horror C 4/3 When you play a creature spell, sacrifice ~. Slinking Skirge 3B Creature - Imp C 2/1 Flying 2,Sacrifice ~: Draw a card. Solidarity 3W Instant C Creatures you control get +0/+5 until end of turn. Soul Feast 3BB Sorcery U Target player loses 4 life and you gain 4 life. Sowing Salt 2RR Sorcery U Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Splinter 2GG Sorcery U Remove target artifact from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Squirming Mass 1B Creature - Horror C 1/1 ~ can't be blocked except by artifact creatures and[/or] black creatures. Storage Matrix 3 Artifact R As long as ~ is untapped, instead of each player untapping the permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands and untaps all permanents of the chosen type he or she controls. Taunting Elf G Creature - Elf C 0/1 All creatures able to block ~ do so. Telepathic Spies 2U Creature - Wizard C 2/2 When ~ comes into play, look at target opponent's hand. Temporal Adept 1UU Creature - Wizard R 1/1 UUU,Tap: Return target permanent to its owner's hand. Tethered Griffin W Creature - Griffin R 2/3 Flying When you control no enchantments, sacrifice ~. Thieving Magpie 2UU Creature - Bird U 1/3 Flying Whenever ~ deals damage to one of your opponents, you draw a card. Thorn Elemental 5GG Creature - Elemental R 7/7 ~ may deal its combat damage to defending player as though it weren't blocked. Thran Dynamo 4 Artifact U Tap: Add three colorless mana to your mana pool. Thran Foundry 1 Artifact U 1,Tap,Remove ~ from the game: Target player shuffles his or her graveyard into his or her library. Thran Golem 5 Artifact Creature - Golem R 3/3 As long as ~ is enchanted, it gets +2/+2 and gains flying, first strike, and trample. Tormented Angel 3W Creature - Angel C 1/5 Flying Treachery 3UU Enchant Creature R When ~ comes into play, [if you played it from your hand, ]untap up to five lands. / You control enchanted creature. Trumpet Blast 2R Instant C Attacking creatures get +2/+0 until end of turn. Twisted Experiment 1B Enchant Creature C Enchanted creature gets +3/-1. Urza's Incubator 3 Artifact R When ~ comes into play, choose a creature type. / Creature spells of the chosen type cost 2 less to play. Voice of Duty 3W Creature - Angel U 2/2 Flying, protection from green Voice of Reason 3W Creature - Angel U 2/2 Flying, protection from blue Wake of Destruction 3RRR Sorcery R Destroy target land and all lands with the same name as that land. Wall of Glare 1W Creature - Wall C 0/5 (*) ~ may block any number of creatures each combat. Wild Colos 2R Creature - Beast C 2/2 Haste (*) Yavimaya Elder 1GG Creature - Druid C 2/1 When ~ is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. / 2,Sacrifice ~: Draw a card. Yavimaya Enchantress 2G Creature - Druid U 2/2 ~ gets +1/+1 for each enchantment in play. Yavimaya Hollow Legendary Land R Tap: Add one colorless mana to your mana pool. / G,Tap: Regenerate target creature. Yawgmoth's Bargain 4BB Enchantment R Skip your draw step. / Pay 1 life: Draw a card. ------ (*) Wall text: (Walls can't attack.) (*) Haste text: (The creature may attack and Tap the turn it comes under your control.) (*) walk text: (This creature is unblockable as long as defending player controls a .) ------ Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.