Gatherer Oracle Export September 23, 2006 Academy Ruins Legendary Land Tap: Add 1 to your mana pool. / 1U,Tap: Put target artifact card in your graveyard on top of your library. AEther Web 1G Enchantment - Aura Flash (*), Enchant creature Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow. AEtherflame Wall 1R Creature - Wall 0/4 Defender ~ can block creatures with shadow as though they didn't have shadow. / R: ~ gets +1/+0 until end of turn. Amrou Scout 1W Creature - Kithkin Rebel Scout 2/1 4,Tap: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. Amrou Seekers 2W Creature - Kithkin Rebel 2/2 ~ can't be blocked except by artifact creatures and/or white creatures. Ancestral Vision Sorcery ~ is blue. / Suspend 4-U (*) / Target player draws three cards. Ancient Grudge 1R Instant Destroy target artifact. / Flashback G (*) Angel's Grace W Instant Split second (*) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Ashcoat Bear 1G Creature - Bear 2/2 Flash (*) Aspect of Mongoose 1G Enchantment - Aura Enchant creature Enchanted creature can't be the target of spells or abilities. / When ~ is put into a graveyard from play, return ~ to its owner's hand. Assassinate 2B Sorcery Destroy target tapped creature. Assembly-Worker 3 Artifact Creature - Assembly-Worker 2/2 Tap: Target Assembly-Worker gets +1/+1 until end of turn. Barbed Shocker 3R Creature - Insect 2/2 Trample, haste Whenever ~ deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Basal Sliver 2B Creature - Sliver 2/2 All Slivers have "Sacrifice this creature: Add BB to your mana pool.". Basalt Gargoyle 2R Creature - Gargoyle 3/2 Flying, Echo 2R (*) R: ~ gets +0/+1 until end of turn. Benalish Cavalry 1W Creature - Human Knight 2/2 Flanking (*) Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. Blazing Blade Askari 2R Creature - Human Knight 2/2 Flanking (*) 2: ~ becomes colorless until end of turn. Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash (*), Flying When ~ comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bogardan Rager 5R Creature - Elemental 3/4 Flash (*) When ~ comes into play, target creature gets +4/+0 until end of turn. Bonesplitter Sliver 3R Creature - Sliver 2/2 All Slivers get +2/+0. Brass Gnat 1 Artifact Creature - Insect 1/1 Flying ~ doesn't untap during your untap step. / At the beginning of your upkeep, you may pay 1. If you do, untap ~. Brine Elemental 4UU Creature - Elemental 5/4 Morph 5UU (*) / When ~ is turned face up, each opponent skips his or her next untap step. Calciform Pools Land Tap: Add 1 to your mana pool. / 1,Tap: Put a storage counter on ~. / 1,Remove X storage counters from ~: Add X mana in any combination of W and/or U to your mana pool. Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. / Madness 0 (*) Cancel 1UU Instant Counter target spell. Candles of Leng 2 Artifact 4,Tap: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Careful Considerationd 2UU Instant Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. Castle Raptors 4W Creature - Bird Soldier 3/3 Flying As long as ~ is untapped, it gets +0/+2. Cavalry Master 2WW Creature - Human Knight 3/3 Flanking (*) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Celestial Crusader 2WW Creature - Spirit 2/2 Flash (*), Split second (*), Flying Other white creatures get +1/+1. Chameleon Blur 3G Instant Prevent all damage that creatures would deal to players this turn. Children of Korlis W Creature - Human Rebel Cleric 1/1 Sacrifice ~: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) Chromatic Star 1 Artifact 1,Tap,Sacrifice ~: Add one mana of any color to your mana pool. / When ~ is put into a graveyard from play, draw a card. Chronatog Totem 3 Artifact Tap: Add U to your mana pool. / 1U: ~ becomes a 1/2 blue Atog artifact creature until end of turn. / 0: ~ gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if ~ is a creature. Chronosavant 5W Creature - Giant 5/5 1W: Return ~ from your graveyard to play tapped. You skip your next turn. Clockspinning U Instant Buyback 3 (*) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Clockwork Hydra 5 Artifact Creature - Hydra 0/0 ~ comes into play with four +1/+1 counters on it. / Whenever ~ attacks or blocks, remove a +1/+1 counter from it. If you do, ~ deals 1 damage to target creature or player. / Tap: Put a +1/+1 counter on ~. Cloudchaser Kestrel 1WW Creature - Bird 2/2 Flying When ~ comes into play, destroy target enchantment. / W: Target permanent becomes white until end of turn. Coal Stoker 3R Creature - Elemental 3/3 When ~ comes into play, if you played it from your hand, add RRR to your mana pool. Conflagrate XXR Sorcery ~ deals X damage divided as you choose among any number of target creatures and/or players. / Flashback - RR,Discard X cards (*) Coral Trickster 1U Creature - Merfolk Rogue 2/1 Morph U (*) / When ~ is turned face up, you may tap or untap target permanent. Corpulent Corpse 5B Creature - Zombie 3/3 Fear Suspend 5-B (*) Crookclaw Transmuter 3U Creature - Bird Wizard 3/1 Flash (*), Flying When ~ comes into play, switch target creature's power and toughness until end of turn. Curse of the Cabal 9B Sorcery Target player sacrifices half the permanents he or she controls, rounded down. / Suspend 2-2BB [(*)] / At the beginning of each player's upkeep, if ~ is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on ~. Cyclopean Giant 2BB Creature - Zombie Giant 4/2 When ~ is put into a graveyard from play, target land becomes a Swamp. Remove ~ from the game. Dark Withering 4BB Instant Destroy target nonblack creature. / Madness B (*) D'Avenant Healer 1WW Creature - Human Cleric Archer 1/2 Tap: ~ deals 1 damage to target attacking or blocking creature. / Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Deathspore Thallid 1B Creature - Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Deep-Sea Kraken 7UUU Creature - Kraken 6/6 ~ is unblockable. / Suspend 9-2U [(*)] / Whenever an opponent plays a spell, if ~ is suspended, remove a time counter from it. Dementia Sliver 3UB Creature - Sliver 3/3 All Slivers have "Tap: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn.". Demonic Collusion 3BB Sorcery Buyback - Discard two cards (*) Search your library for a card and put that card into your hand. Then shuffle your library. Detainment Spell W Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be played. / 1W: Attach ~ to target creature. Divine Congregation 3W Sorcery You gain 2 life for each creature target player controls. / Suspend 5-1W (*) Draining Whelk 4UU Creature - Illusion 1/1 Flash (*), Flying When ~ comes into play, counter target spell. Put X +1/+1 counters on ~, where X is that spell's converted mana cost. Dralnu, Lich Lord 3UB Legendary Creature - Zombie Lord 3/3 If damage would be dealt to ~, sacrifice that many permanents instead. / Tap: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (*) Dread Return 2BB Sorcery Return target creature card from your graveyard to play. / Flashback - Sacrifice three creatures (*) Dreadship Reef Land Tap: Add 1 to your mana pool. / 1,Tap: Put a storage counter on ~. / 1,Remove X storage counters from ~: Add X mana in any combination of U and/or B to your mana pool. Dream Stalker 1U Creature - Illusion 1/5 When ~ comes into play, return a permanent you control to its owner's hand. Drifter il-Dal U Creature - Human Wizard 2/1 Shadow (*) At the beginning of your upkeep, sacrifice ~ unless you pay U. Drudge Reavers 3B Creature - Skeleton 2/1 Flash (*) B: Regenerate ~. Durkwood Baloth 4GG Creature - Beast 5/5 Suspend 5-G (*) Durkwood Tracker 4G Creature - Giant 4/3 1G,Tap: If ~ is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to ~. Duskrider Peregrine 5W Creature - Bird 3/3 Flying, protection from black Suspend 3-1W (*) Empty the Warrens 3R Sorcery Put two 1/1 red Goblin creature tokens into play. / Storm (*) Endrek Sahr, Master Breeder 4B Legendary Creature - Human Wizard 2/2 Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. / When you control seven or more Thrulls, sacrifice ~. Errant Doomsayers 1W Creature - Human Rebel 1/1 Tap: Tap target creature with toughness 2 or less. Errant Ephemeron 6U Creature - Illusion 4/4 Flying Suspend 4-1U (*) Eternity Snare 5U Enchantment - Aura Enchant creature When ~ comes into play, draw a card. / Enchanted creature doesn't untap during its controller's untap step. Evangelize 4W Sorcery Buyback 2WW (*) Gain control of target creature of an opponent's choice that he or she controls. Evil Eye of Urborg 4B Creature - Eye 6/3 Non-Eye creatures you control can't attack. / Whenever ~ becomes blocked by a creature, destroy that creature. Faceless Devourer 2B Creature - Nightmare Horror 2/1 Shadow (*) When ~ comes into play, remove another target creature with shadow from the game. / When ~ leaves play, return the removed card to play under its owner's control. Fallen Ideal 2B Enchantment - Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn.". / When ~ is put into a graveyard from play, return ~ to its owner's hand. Fathom Seer 1U Creature - Illusion 1/3 Morph - Return two Islands you control to their owner's hand (*) / When ~ is turned face up, draw two cards. Feebleness 1B Enchantment - Aura Flash (*), Enchant creature Enchanted creature gets -2/-1. Firemaw Kavu 5R Creature - Kavu 4/2 Echo 5R (*) When ~ comes into play, it deals 2 damage to target creature. / When ~ leaves play, it deals 4 damage to target creature. Firewake Sliver 1RG Creature - Sliver 1/1 All Slivers have haste and "1,Sacrifice this creature: Target Sliver gets +2/+2 until end of turn.". Flagstones of Trokair Legendary Land Tap: Add W to your mana pool. / When ~ is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library. Flamecore Elemental 2RR Creature - Elemental 5/4 Echo 2RR (*) Fledgling Mawcor 3U Creature - Beast 2/2 Flying Tap: ~ deals 1 damage to target creature or player. / Morph UU (*) Flickering Spirit 3W Creature - Spirit 2/2 Flying 3W: Remove ~ from the game, then return it to play under its owner's control. Flowstone Channeler 2R Creature - Human Spellshaper 2/2 1R,Tap,Discard a card: Target creature gets +1/-1 and gains haste until end of turn. Fool's Demise 4U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. / When ~ is put into a graveyard from play, return ~ to its owner's hand. Forest Basic Land - Forest [G] Foriysian Interceptor 3W Creature - Human Soldier 0/5 Flash (*), Defender ~ can block an additional creature. Foriysian Totem 3 Artifact Tap: Add R to your mana pool. / 4R: ~ becomes a 4/4 red Giant artifact creature with trample until end of turn. / As long as ~ is a creature, it can block an additional creature. Fortify 2W Instant Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Fortune Thief 4R Creature - Human Rogue 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. / Morph RR (*) Fungal Reaches Land Tap: Add 1 to your mana pool. / 1,Tap: Put a storage counter on ~. / 1,Remove X storage counters from ~: Add X mana in any combination of R and/or G to your mana pool. Fungus Sliver 3G Creature - Fungus Sliver 2/2 All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it.". (The damage is dealt before the counter is put on.) Fury Sliver 5R Creature - Sliver 3/3 All Slivers have double strike. Gauntlet of Power 5 Artifact As ~ comes into play, choose a color. / Creatures of the chosen color get +1/+1. / Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. Gaze of Justice W Sorcery As an additional cost to play ~, tap three untapped white creatures you control. / Remove target creature from the game. / Flashback 5W (*) Gemhide Sliver 1G Creature - Sliver 1/1 All Slivers have "Tap: Add one mana of any color to your mana pool.". Gemstone Caverns Legendary Land If ~ is in your opening hand and you're not playing first, you may begin the game with ~ in play with a luck counter on it. If you do, remove a card in your hand from the game. / Tap: Add 1 to your mana pool. If ~ has a luck counter on it, instead add one mana of any color to your mana pool. Ghitu Firebreathing 1R Enchantment - Aura Flash (*), Enchant creature R: Enchanted creature gets +1/+0 until end of turn. / R: Return ~ to its owner's hand. Ghostflame Sliver BR Creature - Sliver 2/2 All Slivers are colorless. Glass Asp 1GG Creature - Snake 2/1 Whenever ~ deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step. Goblin Skycutter 1R Creature - Goblin Warrior 2/1 Sacrifice ~: ~ deals 2 damage to target creature with flying. That creature loses flying until end of turn. Gorgon Recluse 3BB Creature - Gorgon 2/4 Whenever ~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. / Madness BB (*) Grapeshot 1R Sorcery ~ deals 1 damage to target creature or player. / Storm (*) Greater Gargadon 9R Creature - Beast 9/7 Suspend 10-R [(*)] / Sacrifice an artifact, creature, or land: Remove a time counter from ~. Play this ability only if ~ is suspended. Greenseeker G Creature - Elf Spellshaper 1/1 G,Tap,Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Griffin Guide 2W Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. / When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play. Ground Rift R Sorcery Target creature without flying can't block this turn. / Storm (*) Gustcloak Cavalier 3WW Creature - Human Knight 2/2 Flanking (*) Whenever ~ attacks, you may tap target creature. / Whenever ~ becomes blocked, you may untap ~ and remove it from combat. Harmonic Sliver 1GW Creature - Sliver 1/1 All Slivers have "When this creature comes into play, destroy target artifact or enchantment.". Haunting Hymn 4BB Instant Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead. Havenwood Wurm 6G Creature - Wurm 5/6 Flash (*), Trample Herd Gnarr 3G Creature - Beast 2/2 Whenever another creature comes into play under your control, ~ gets +2/+2 until end of turn. Hivestone 2 Artifact Creatures you control are Slivers in addition to their other creature types. Hypergenesis Sorcery ~ is green. / Suspend 3-1GG [(*)] / Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play. Ib Halfheart, Goblin Tactician 3R Legendary Creature - Goblin Advisor 3/2 Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. / Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play. Icatian Crier 2W Creature - Human Spellshaper 1/1 1W,Tap,Discard a card: Put two 1/1 white Citizen creature tokens into play. Ignite Memories 4R Sorcery Target player reveals a card at random from his or her hand. ~ deals damage to that player equal to that card's converted mana cost. / Storm (*) Ironclaw Buzzardiers 2R Creature - Orc Scout 2/2 ~ can't block creatures with power 2 or greater. / R: ~ gains flying until end of turn. Island Basic Land - Island [U] Ith, High Arcanist 5WU Legendary Creature - Human Wizard 3/5 Vigilance Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. / Suspend 4-WU [(*)] Ivory Giant 5WW Creature - Giant 3/4 When ~ comes into play, tap all nonwhite creatures. / Suspend 5-W (*) Ixidron 3UU Creature - Illusion */* As ~ comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. / ~'s power and toughness are each equal to the number of face-down creatures in play. Jaya Ballard, Task Mage 1RR Legendary Creature - Human Spellshaper 2/2 R,Tap,Discard a card: Destroy target blue permanent. / 1R,Tap,Discard a card: ~ deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. / 5RR,Tap,Discard a card: ~ deals 6 damage to each creature and each player. Jedit's Dragoons 5W Creature - Cat Soldier 2/5 Vigilance When ~ comes into play, you gain 4 life. Jhoira's Timebug 2 Artifact Creature - Insect 1/2 Tap: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. Kaervek the Merciless 5BR Legendary Creature - Human Shaman 5/4 Whenever an opponent plays a spell, ~ deals damage to target creature or player equal to that spell's converted mana cost. Keldon Halberdier 4R Creature - Human Warrior 4/1 First strike Suspend 4-R (*) Kher Keep Legendary Land Tap: Add 1 to your mana pool. / 1R,Tap: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play. Knight of the Holy Nimbus WW Creature - Human Rebel Knight 2/2 Flanking (*) If ~ would be destroyed, regenerate it. / 2: ~ can't be regenerated this turn. Only any opponent may play this ability. Krosan Grip 2G Instant Split second (*) Destroy target artifact or enchantment. Liege of the Pit 5BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than ~. If you can't, ~ deals 7 damage to you. / Morph BBBB (*) Lightning Axe R Instant As an additional cost to play ~, discard a card or pay 5. / ~ deals 5 damage to target creature. Lim-Dul the Necromancer 5BB Legendary Creature - Human Wizard 4/4 Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types. / 1B: Regenerate target Zombie. Living End Sorcery ~ is black. / Suspend 3-2BB [(*)] / Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. Locket of Yesterdays 1 Artifact Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard. Looter il-Kor 1U Creature - Kor Rogue 1/1 Shadow (*) Whenever ~ deals damage to an opponent, draw a card, then discard a card. Lotus Bloom Artifact Suspend 3-0 (*) / Tap,Sacrifice ~: Add three mana of any one color to your mana pool. Magus of the Candelabra G Creature - Human Wizard 1/2 X,Tap: Untap X target lands. Magus of the Disk 2WW Creature - Human Wizard 2/4 ~ comes into play tapped. / 1,Tap: Destroy all artifacts, creatures, and enchantments. Magus of the Jar 3UU Creature - Human Wizard 3/3 Tap,Sacrifice ~: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. Magus of the Mirror 4BB Creature - Human Wizard 4/2 Tap,Sacrifice ~: Exchange life totals with target opponent. Play this ability only during your upkeep. Magus of the Scroll R Creature - Human Wizard 1/1 3,Tap: Name a card. Reveal a card at random from your hand. If it's the named card, ~ deals 2 damage to target creature or player. Mana Skimmer 3B Creature - Leech 2/2 Flying Whenever ~ deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. Mangara of Corondor 1WW Legendary Creature - Human Wizard 1/1 Tap: Remove ~ and target permanent from the game. Might of Old Krosa G Instant Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead. Might Sliver 4G Creature - Sliver 2/2 All Slivers get +2/+2. Mindlash Sliver B Creature - Sliver 1/1 All Slivers have "1,Sacrifice this creature: Each player discards a card.". Mindstab 5B Sorcery Target player discards three cards. / Suspend 4-B (*) Mishra, Artificer Prodigy 1UBR Legendary Creature - Human Artificer 4/4 Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it. Mogg War Marshal 1R Creature - Goblin Warrior 1/1 Echo 1R (*) When ~ comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play. Molder XG Instant Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. Molten Slagheap Land Tap: Add 1 to your mana pool. / 1,Tap: Put a storage counter on ~. / 1,Remove X storage counters from ~: Add X mana in any combination of B and/or R to your mana pool. Momentary Blink 1W Instant Remove target creature you control from the game, then return it to play under its owner's control. / Flashback 3U (*) Moonlace U Instant Target spell or permanent becomes colorless. Mountain Basic Land - Mountain [R] Mwonvuli Acid-Moss 2GG Sorcery Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library. Mystical Teachings 3U Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. / Flashback 5B (*) Nantuko Shaman 2G Creature - Insect Shaman 3/2 When ~ comes into play, if you control no tapped lands, draw a card. / Suspend 1-2GG (*) Nether Traitor BB Creature - Spirit 1/1 Haste, Shadow (*) Whenever another creature is put into your graveyard from play, you may pay B. If you do, return ~ from your graveyard to play. Nightshade Assassin 2BB Creature - Human Assassin 2/1 First strike When ~ comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. / Madness 1B (*) Norin the Wary R Legendary Creature - Human Warrior 2/1 When a player plays a spell or a creature attacks, remove ~ from the game. Return it to play under its owner's control at end of turn. Opal Guardian WWW Enchantment When an opponent plays a creature spell, if ~ is an enchantment, ~ becomes a 3/4 Gargoyle creature with flying and protection from red. Opaline Sliver 1WU Creature - Sliver 2/2 All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card.". Ophidian Eye 2U Enchantment - Aura Flash (*), Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Orcish Cannonade 1RR Instant ~ deals 2 damage to target creature or player and 3 damage to you. / Draw a card. Outrider en-Kor 2W Creature - Kor Rebel Knight 2/2 Flanking (*) 0: The next 1 damage that would be dealt to ~ this turn is dealt to target creature you control instead. Paradise Plume 4 Artifact As ~ comes into play, choose a color. / Whenever a player plays a spell of the chosen color, you may gain 1 life. / Tap: Add one mana of the chosen color to your mana pool. Paradox Haze 2U Enchantment - Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. Pardic Dragon 4RR Creature - Dragon 4/4 Flying R: ~ gets +1/+0 until end of turn. / Suspend 2-RR [(*)] / Whenever an opponent plays a spell, if ~ is suspended, that player may put a time counter on ~. Pendelhaven Elder 1G Creature - Elf Shaman 1/1 Tap: Each 1/1 creature you control gets +1/+2 until end of turn. Pentarch Paladin 2WWW Creature - Human Knight 3/3 Flanking (*) As ~ comes into play, choose a color. / WW,Tap: Destroy target permanent of the chosen color. Pentarch Ward 2W Enchantment - Aura Enchant creature As ~ comes into play, choose a color. / When ~ comes into play, draw a card. / Enchanted creature has protection from the chosen color. This effect doesn't remove ~. Penumbra Spider 2GG Creature - Spider 2/4 ~ can block as though it had flying. / When ~ is put into a graveyard from play, put a 2/4 black Spider creature token into play that can block as though it had flying. Phantom Wurm 4GG Creature - Wurm Spirit 2/0 ~ comes into play with four +1/+1 counters on it. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. Phthisis 3BBBB Sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. / Suspend 5-1B (*) Phyrexian Totem 3 Artifact Tap: Add B to your mana pool. / 2B: ~ becomes a 5/5 black Horror artifact creature with trample until end of turn. / Whenever ~ is dealt damage, if it's a creature, sacrifice that many permanents. Pit Keeper 1B Creature - Human Wizard 2/1 When ~ comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Plague Sliver 2BB Creature - Sliver 5/5 All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you.". Plains Basic Land - Plains [W] Plated Pegasus 2W Creature - Pegasus 1/2 Flash (*), Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. Plunder 4R Sorcery Destroy target artifact or land. / Suspend 4-1R (*) Premature Burial 1B Sorcery Destroy target nonblack creature that came into play since your last turn ended. Primal Forcemage 2G Creature - Elf Shaman 2/2 Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn. Prismatic Lens 2 Artifact Tap: Add 1 to your mana pool. / 1,Tap: Add one mana of any color to your mana pool. Psionic Sliver 4U Creature - Sliver 2/2 All Slivers have "Tap: This creature deals 2 damage to target creature or player and 3 damage to itself.". Psychotic Episode 1BB Sorcery Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. / Madness 1B (*) Pull from Eternity W Instant Put target face-up card that's removed from the game into its owner's graveyard. Pulmonic Sliver 3WW Creature - Sliver 3/3 All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead.". Quilled Sliver 1W Creature - Sliver 1/1 All Slivers have "Tap: This creature deals 1 damage to target attacking or blocking creature.". Reiterate 1RR Instant Buyback 3 (*) Copy target instant or sorcery spell. You may choose new targets for the copy. Restore Balance Sorcery ~ is white. / Suspend 6-W [(*)] / Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. Return to Dust 2WW Instant Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. Rift Bolt 2R Sorcery ~ deals 3 damage to target creature or player. / Suspend 1-R (*) Riftwing Cloudskate 3UU Creature - Illusion 2/2 Flying When ~ comes into play, return target permanent to its owner's hand. / Suspend 3-1U (*) Saffi Eriksdotter GW Legendary Creature - Human Scout 2/2 Sacrifice ~: When target creature is put into your graveyard from play this turn, return that card to play. Sage of Epityr U Creature - Human Wizard 1/1 When ~ comes into play, look at the top four cards of your library, then put them back in any order. Saltcrusted Steppe Land Tap: Add 1 to your mana pool. / 1,Tap: Put a storage counter on ~. / 1,Remove X storage counters from ~: Add X mana in any combination of G and/or W to your mana pool. Sangrophage BB Creature - Zombie 3/3 At the beginning of your upkeep, tap ~ unless you pay 2 life. Sarpadian Empires, Vol. VII 3 Artifact As ~ comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. / 3,Tap: Put a 1/1 creature token of the chosen color and type into play. Savage Thallid 3GG Creature - Fungus 5/2 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: Regenerate target Fungus. Scarwood Treefolk 3G Creature - Treefolk 3/5 ~ comes into play tapped. Scion of the Ur-Dragon WUBRG Legendary Creature - Dragon Avatar 4/4 Flying 2: Search your library for a Dragon card and put it into your graveyard. If you do, ~ becomes a copy of that card until end of turn. Then shuffle your library. Screeching Sliver U Creature - Sliver 1/1 All Slivers have "Tap: Target player puts the top card of his or her library into his or her graveyard.". Scryb Ranger 1G Creature - Faerie 1/1 Flash (*), Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. Search for Tomorrow 2G Sorcery Search your library for a basic land card and put it into play. Then shuffle your library. / Suspend 2-G (*) Sedge Sliver 2R Creature - Sliver 2/2 All Slivers have "This creature gets +1/+1 as long as you control a Swamp." and "B: Regenerate this creature.". Sengir Nosferatu 3BB Creature - Vampire 4/4 Flying 1B,Remove ~ from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B,Sacrifice this creature: Return to play under its owner's control a card named ~ that's removed from the game." Serra Avenger WW Creature - Angel 3/3 Flying, vigilance You can't play ~ during your first, second, or third turns of the game. Shadow Sliver 2U Creature - Sliver 1/1 All Slivers have shadow. (*) Sidewinder Sliver W Creature - Sliver 1/1 All Slivers have flanking. (*) Skittering Monstrosity 3BB Creature - Horror 5/5 When you play a creature spell, sacrifice ~. Skulking Knight 2B Creature - Zombie Knight 3/3 Flanking (*) When ~ becomes the target of a spell or ability, sacrifice it. Slipstream Serpent 7U Creature - Serpent 6/6 ~ can't attack unless defending player controls an Island. / When you control no Islands, sacrifice ~. / Morph 5U (*) Smallpox BB Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Snapback 1U Instant You may remove a blue card in your hand from the game rather than pay ~'s mana cost. / Return target creature to its owner's hand. Spectral Force 3GG Creature - Elemental Spirit 8/8 Trample Whenever ~ attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. Spell Burst XU Instant Buyback 3 (*) Counter target spell with converted mana cost X. Spike Tiller 3GG Creature - Spike 0/0 ~ comes into play with three +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / 2,Remove a +1/+1 counter from ~: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. Spiketail Drakeling 1UU Creature - Drake 2/2 Flying Sacrifice ~: Counter target spell unless its controller pays 2. Spinneret Sliver 1G Creature - Sliver 2/2 All Slivers have "This creature can block as though it had flying.". Spirit Loop 1W Enchantment - Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. / When ~ is put into a graveyard from play, return ~ to its owner's hand. Sporesower Thallid 2GG Creature - Fungus 4/4 At the beginning of your upkeep, put a spore counter on each Fungus you control. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. Sprite Noble 1UU Creature - Faerie 2/2 Flying Other creatures you control with flying get +0/+1. / Tap: Other creatures you control with flying get +1/+0 until end of turn. Sprout G Instant Put a 1/1 green Saproling creature token into play. Squall Line XGG Instant ~ deals X damage to each creature with flying and each player. Stonebrow, Krosan Hero 3RG Legendary Creature - Centaur Warrior 4/4 Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. Stonewood Invocation 3G Instant Split second (*) Target creature gets +5/+5 until end of turn and can't be the target of spells or abilities this turn. Stormcloud Djinn 4U Creature - Djinn 3/3 Flying ~ can block only creatures with flying. / RR: ~ gets +2/+0 until end of turn and deals 1 damage to you. Strangling Soot 2B Instant Destroy target creature with toughness 3 or less. / Flashback 5R (*) Strength in Numbers 1G Instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. Stronghold Overseer 3BBB Creature - Demon 5/5 Flying, Shadow (*) BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. Stuffy Doll 5 Artifact Creature - Construct 0/1 As ~ comes into play, choose a player. / ~ is indestructible. / Whenever damage is dealt to ~, it deals that much damage to the chosen player. / Tap: ~ deals 1 damage to itself. Subterranean Shambler 3R Creature - Elemental 2/3 Echo 3R (*) When ~ comes into play or leaves play, it deals 1 damage to each creature without flying. Sudden Death 1BB Instant Split second (*) Target creature gets -4/-4 until end of turn. Sudden Shock 1R Instant Split second (*) ~ deals 2 damage to target creature or player. Sudden Spoiling 1BB Instant Split second (*) Creatures target player controls become 0/2 and lose all abilities until end of turn. Sulfurous Blast 2RR Instant ~ deals 2 damage to each creature and each player. If you played this spell during your main phase, ~ deals 3 damage to each creature and each player instead. Swamp Basic Land - Swamp [B] Swarmyard Land Tap: Add 1 to your mana pool. / Tap: Regenerate target Insect, Rat, Spider, or Squirrel. Tectonic Fiend 4RR Creature - Elemental 7/7 Echo 4RR (*) ~ attacks each turn if able. Teferi, Mage of Zhalfir 2UUU Legendary Creature - Human Wizard 3/4 Flash (*) Creature cards you own that aren't in play have flash. / Each opponent can play spells only any time he or she could play a sorcery. Telekinetic Sliver 2UU Creature - Sliver 2/2 All Slivers have "Tap: Tap target permanent.". Temporal Eddy 2UU Sorcery Put target creature or land on top of its owner's library. Temporal Isolation 1W Enchantment - Aura Flash (*), Enchant creature Enchanted creature has shadow. (*) / Prevent all damage that would be dealt by enchanted creature. Tendrils of Corruption 3B Instant ~ deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Terramorphic Expanse Land Tap,Sacrifice ~: Search your library for a basic land card and put it into play tapped. Then shuffle your library. Thallid Germinator 2G Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. Thallid Shell-Dweller 1G Creature - Fungus 0/5 Defender At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. Thelon of Havenwood GG Legendary Creature - Elf Druid 2/2 Each Fungus gets +1/+1 for each spore counter on it. / BG,Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. Thelonite Hermit 3G Creature - Elf Shaman 1/1 All Saprolings get +1/+1. / Morph 3GG (*) / When ~ is turned face up, put four 1/1 green Saproling creature tokens into play. Thick-Skinned Goblin 1R Creature - Goblin Shaman 2/1 You may pay 0 rather than pay the echo cost for permanents you control. / R: ~ gains protection from red until end of turn. Think Twice 1U Instant Draw a card. / Flashback 2U (*) Thrill of the Hunt G Instant Target creature gets +1/+2 until end of turn. / Flashback W (*) Thunder Totem 3 Artifact Tap: Add W to your mana pool. / 1WW: ~ becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. Tivadar of Thorn 1WW Legendary Creature - Human Lord 2/2 First strike, protection from red When ~ comes into play, destroy target Goblin. Tolarian Sentinel 3U Creature - Human Spellshaper 1/3 Flying U,Tap,Discard a card: Return target permanent you control to its owner's hand. Traitor's Clutch 4B Instant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (*) / Flashback 1B (*) Trespasser il-Vec 2B Creature - Human Rogue 3/1 Discard a card: ~ gains shadow until end of turn. (*) Trickbind 1U Instant Split second (*) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) Triskelavus 7 Artifact Creature - Construct 1/1 Flying ~ comes into play with three +1/+1 counters on it. / 1,Remove a +1/+1 counter from ~: Put a 1/1 ~ artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player.". Tromp the Domains 5G Sorcery Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Truth or Tale 1U Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. Two-Headed Sliver 1R Creature - Sliver 1/1 All Slivers have "This creature can't be blocked except by two or more creatures.". Undying Rage 2R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. / When ~ is put into a graveyard from play, return ~ to its owner's hand. Unyaro Bees GGG Creature - Insect 0/1 Flying G: ~ gets +1/+1 until end of turn. / 3G,Sacrifice ~: ~ deals 2 damage to target creature or player. Urborg Syphon-Mage 2B Creature - Human Spellshaper 2/2 2B,Tap,Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. Urza's Factory Land - Urza's Tap: Add 1 to your mana pool. / 7,Tap: Put a 2/2 Assembly-Worker artifact creature token into play. Vampiric Sliver 3B Creature - Sliver 3/3 All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.". Venser's Sliver 5 Artifact Creature - Sliver 3/3 Verdant Embrace 3GG Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.". Vesuva Land As ~ comes into play, you may choose a land in play. If you do, ~ comes into play tapped as a copy of the chosen land. Vesuvan Shapeshifter 3UU Creature - Shapeshifter 0/0 As ~ comes into play or is turned face up, you may choose another creature in play. If you do, until ~ is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." / Morph 1U [(*)] Viashino Bladescout 1RR Creature - Viashino Scout 2/1 Flash (*) When ~ comes into play, target creature gains first strike until end of turn. Viscerid Deepwalker 4U Creature - Homarid Warrior 2/3 U: ~ gets +1/+0 until end of turn. / Suspend 4-U (*) Viscid Lemures 4B Creature - Spirit 4/3 0: ~ gets -1/-0 and gains swampwalk until end of turn. Voidmage Husher 3U Creature - Human Wizard 2/2 Flash (*) When ~ into play, counter target activated ability. (Mana abilities can't be targeted.) / Whenever you play a spell, you may return ~ to its owner's hand. Volcanic Awakening 4RR Sorcery Destroy target land. / Storm (*) Walk the Aeons 4UU Sorcery Buyback - Sacrifice three Islands (*) Target player takes an extra turn after this one. Watcher Sliver 3W Creature - Sliver 2/2 All Slivers get +0/+2. Weathered Bodyguards 5W Creature - Human Soldier 2/5 As long as ~ is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to ~ instead. / Morph 3W (*) Weatherseed Totem 3 Artifact Tap: Add G to your mana pool. / 2GGG: ~ becomes a 5/3 green Treefolk artifact creature with trample until end of turn. / When ~ is put into a graveyard from play, if it was a creature, return this card to its owner's hand. Wheel of Fate Sorcery ~ is red. / Suspend 4-1R (*) / Each player discards his or her hand, then draws seven cards. Wipe Away 1UU Instant Split second (*) Return target permanent to its owner's hand. Word of Seizing 3RR Instant Split second (*) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Wormwood Dryad 2G Creature - Dryad 3/1 G: ~ gains forestwalk until end of turn and deals 1 damage to you. / B: ~ gains swampwalk until end of turn and deals 1 damage to you. Wurmcalling XG Sorcery Buyback 2G (*) Put an X/X green Wurm creature token into play. Yavimaya Dryad 1GG Creature - Dryad 2/1 Forestwalk When ~ comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library. Zealot il-Vec 2W Creature - Human Rebel 1/1 Shadow (*) Whenever ~ attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage ~ would deal this turn. Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black, protection from red Arena Land 3,Tap: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Assault // Battery R // 3G Sorcery // Sorcery ~ deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: ~ gets +2/+2 until end of turn. Avalanche Riders 3R Creature - Human Nomad 2/2 Haste, Echo 3R (*) When ~ comes into play, destroy target land. Avatar of Woe 6BB Creature - Avatar 6/5 Fear If there are ten or more creature cards total in all graveyards, ~ costs 6 less to play. / Tap: Destroy target creature. It can't be regenerated. Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Bad Moon 1B Enchantment Black creatures get +1/+1. Browbeat 2R Sorcery Any player may have ~ deal 5 damage to him or her. If no one does, target player draws three cards. Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token into play. / Flashback 3G (*) Celestial Dawn 1WW Enchantment Lands you control are Plains. / Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. / You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Claws of Gix 0 Artifact 1,Sacrifice a permanent: You gain 1 life. Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever ~ blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Consecrate Land W Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conspiracy 3BB Enchantment As ~ comes into play, choose a creature type. / Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. Craw Giant 3GGGG Creature - Giant 6/4 Trample, Rampage 2 (*) Dandan UU Creature - Fish 4/1 ~ can't attack unless defending player controls an Island. / When you control no Islands, sacrifice ~. Darkness B Instant Prevent all combat damage that would be dealt this turn. Dauthi Slayer BB Creature - Dauthi Soldier 2/2 Shadow (*) ~ attacks each turn if able. Defiant Vanguard 2W Creature - Human Rebel 2/2 When ~ blocks, at end of combat, destroy it and all creatures it blocked this turn. / 5,Tap: Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library. Desert Land - Desert Tap: Add 1 to your mana pool. / Tap: ~ deals 1 damage to target attacking creature. Play this ability only during the end of combat step. Desolation Giant 2RR Creature - Giant 3/3 Kicker WW (*) When ~ comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery ~ deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Dodecapod 4 Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard ~, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. Dragon Whelp 2RR Creature - Dragon 2/3 Flying R: ~ gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice ~. Dragonstorm 8R Sorcery Search your library for a Dragon card and put it into play. Then shuffle your library. / Storm (*) Enduring Renewal 2WW Enchantment Play with your hand revealed. / If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. / Whenever a creature is put into your graveyard from play, return it to your hand. Eron the Relentless 3RR Legendary Creature - Human Rogue 5/2 Haste RRR: Regenerate ~. Essence Sliver 3W Creature - Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. / ~ can't be blocked except by Walls. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When ~ comes into play, remove target creature other than ~ from the game. / When ~ leaves play, return the removed card to play under its owner's control. Feldon's Cane 1 Artifact Tap,Remove ~ from the game: Shuffle your graveyard into your library. Fiery Justice RGW Sorcery ~ deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fiery Temper 1RR Instant ~ deals 3 damage to target creature or player. / Madness R (*) Fire Whip 1R Enchantment - Aura Enchant creature you control Enchanted creature has "Tap: This creature deals 1 damage to target creature or player.". / Sacrifice ~: ~ deals 1 damage to target creature or player. Flying Men U Creature - Human 1/1 Flying Funeral Charm B Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Gaea's Blessing 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. / When ~ is put into your graveyard from your library, shuffle your graveyard into your library. Gaea's Liege 3GGG Creature - Avatar */* As long as ~ isn't attacking, its power and toughness are each equal to the number of Forests you control. / As long as ~ is attacking, its power and toughness are each equal to the number of Forests defending player controls. / Tap: Target land becomes a Forest until Gaea's Liege leaves play. Gemstone Mine Land ~ comes into play with three mining counters on it. / Tap,Remove a mining counter from ~: Add one mana of any color to your mana pool. If there are no mining counters on ~, sacrifice it. Ghost Ship 2UU Creature - Spirit 2/4 Flying UUU: Regenerate ~. Giant Oyster 2UU Creature - Oyster 0/3 You may choose not to untap ~ during your untap step. / Tap: As long as ~ remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 counters from the creature. Goblin Snowman 3R Creature - Goblin 1/1 Whenever ~ blocks, prevent all combat damage that would be dealt to and dealt by it this turn. / Tap: ~ deals 1 damage to target creature it's blocking. Grinning Totem 4 Artifact 2,Tap,Sacrifice ~: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Hail Storm 1GG Instant ~ deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Honorable Passage 1W Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, ~ deals damage equal to the damage prevented this way to the source's controller. Hunting Moa 2G Creature - Bird 3/2 Echo 2G (*) When ~ comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. Icatian Javelineers W Creature - Human Soldier 1/1 ~ comes into play with a javelin counter on it. / Tap,Remove a javelin counter from ~: ~ deals 1 damage to target creature or player. Jasmine Boreal 3GW Legendary Creature - Human 4/5 Jolrael, Empress of Beasts 3GG Legendary Creature - Human Spellshaper 3/3 2G,Tap,Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. Kobold Taskmaster 1R Creature - Kobold 1/2 Other Kobolds you control get +1/+0. Krosan Cloudscraper 7GGG Creature - Beast Mutant 13/13 At the beginning of your upkeep, sacrifice ~ unless you pay GG. / Morph 7GG (*) Leviathan 5UUUU Creature - Leviathan 10/10 Trample ~ comes into play tapped and doesn't untap during your untap step. / At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap ~. / ~ can't attack unless you sacrifice two Islands. Lightning Angel 1RWU Creature - Angel 3/4 Flying, vigilance, haste Lord of Atlantis UU Creature - Merfolk Lord 2/2 Other Merfolk get +1/+1 and have islandwalk. Merfolk Assassin UU Creature - Merfolk Assassin 1/2 Tap: Destroy target creature with islandwalk. Merieke Ri Berit WUB Legendary Creature - Human 1/1 ~ doesn't untap during your untap step. / Tap: Gain control of target creature as long as you control ~. When ~ leaves play or becomes untapped, destroy that creature. It can't be regenerated. Mindless Automaton 4 Artifact Creature - Construct 0/0 ~ comes into play with two +1/+1 counters on it. / 1,Discard a card: Put a +1/+1 counter on ~. / Remove two +1/+1 counters from ~: Draw a card. Mirari 5 Legendary Artifact Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy. Mistform Ultimus 3U Legendary Creature - Illusion 3/3 ~ is every creature type (even if this card isn't in play). Moorish Cavalry 2WW Creature - Human Knight 3/3 Trample Mystic Enforcer 2GW Creature - Human Nomad Mystic 3/3 Protection from black Threshold - ~ gets +3/+3 and has flying as long as seven or more cards are in your graveyard. Mystic Snake 1GUU Creature - Snake 2/2 Flash (*) When ~ comes into play, counter target spell. Nicol Bolas 2UUBBRR Legendary Creature - Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice ~ unless you pay UBR. / Whenever ~ deals damage to an opponent, that player discards his or her hand. Orcish Librarian 1R Creature - Orc 1/1 R,Tap: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. Orgg 3RR Creature - Orgg 6/6 Trample ~ can't attack if defending player controls an untapped creature with power 3 or greater. / ~ can't block creatures with power 3 or greater. Ovinomancer 2U Creature - Human Wizard 0/1 When ~ comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. / Tap,Return ~ to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. Pandemonium 3R Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Pendelhaven Legendary Land Tap: Add G to your mana pool. / Tap: Target 1/1 creature gets +1/+2 until end of turn. Pirate Ship 4U Creature - Human Pirate 4/3 ~ can't attack unless defending player controls an Island. / Tap: ~ deals 1 damage to target creature or player. / When you control no Islands, sacrifice ~. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 Tap: ~ deals 1 damage to target creature or player. Psionic Blast 2U Instant ~ deals 4 damage to target creature or player and 2 damage to you. Resurrection 2WW Sorcery Return target creature card from your graveyard to play. Sacred Mesa 2W Enchantment At the beginning of your upkeep, sacrifice ~ unless you sacrifice a Pegasus. / 1W: Put a 1/1 white Pegasus creature token with flying into play. Safe Haven Land 2,Tap: Remove target creature you control from the game. / At the beginning of your upkeep, you may sacrifice ~. If you do, return each card removed from the game with ~ to play under its owner's control. Scragnoth 4G Creature - Beast 3/4 Protection from blue ~ can't be countered. Sengir Autocrat 3B Creature - Human 2/2 When ~ comes into play, put three 0/1 black Serf creature tokens into play. / When ~ leaves play, remove all Serf tokens from the game. Serrated Arrows 4 Artifact ~ comes into play with three arrowhead counters on it. / At the beginning of your upkeep, if there are no arrowhead counters on ~, sacrifice it. / Tap,Remove an arrowhead counter from ~: Put a -1/-1 counter on target creature. Shadow Guildmage B Creature - Human Wizard 1/1 U,Tap: Put target creature you control on top of its owner's library. / R,Tap: ~ deals 1 damage to target creature or player and 1 damage to you. Shadowmage Infiltrator 1UB Creature - Human Wizard 1/3 Fear Whenever ~ deals combat damage to a player, you may draw a card. Sindbad 1U Creature - Human 1/1 Tap: Draw a card and reveal it. If it isn't a land card, discard it. Sol'kanar the Swamp King 2UBR Legendary Creature - Demon 5/5 Swampwalk Whenever a player plays a black spell, you gain 1 life. Soltari Priest WW Creature - Soltari Cleric 2/1 Protection from red, Shadow (*) Soul Collector 3BB Creature - Vampire 3/4 Flying Whenever a creature dealt damage by ~ this turn is put into a graveyard, return that card to play under your control. / Morph BBB (*) Spike Feeder 1GG Creature - Spike 0/0 ~ comes into play with two +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / Remove a +1/+1 counter from ~: You gain 2 life. Spined Sliver RG Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Spitting Slug 1GG Creature - Slug 2/4 Whenever ~ blocks or becomes blocked, you may pay 1G. If you do, ~ gains first strike until end of turn. Otherwise, each creature blocking or blocked by ~ gains first strike until end of turn. Squire 1W Creature - Human Soldier 1/2 Stormbind 1RG Enchantment 2,Discard a card at random: ~ deals 2 damage to target creature or player. Stormscape Familiar 1U Creature - Bird 1/1 Flying White spells and black spells you play cost 1 less to play. Stupor 2B Sorcery Target opponent discards a card at random, then discards a card. Suq'Ata Lancer 2R Creature - Human Knight 2/2 Haste, Flanking (*) Swamp Mosquito 1B Creature - Insect 0/1 Flying Whenever ~ attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Teferi's Moat 3WU Enchantment As ~ comes into play, choose a color. / Creatures of the chosen color without flying can't attack you. Thallid G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. The Rack 1 Artifact As ~ comes into play, choose an opponent. / At the beginning of the chosen player's upkeep, ~ deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Thornscape Battlemage 2G Creature - Elf Wizard 2/2 Kicker R and/or W [(*)] When ~ comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. / When ~ comes into play, if the W kicker cost was paid, destroy target artifact. Tormod's Crypt 0 Artifact Tap,Sacrifice ~: Remove target player's graveyard from the game. Tribal Flames 1R Sorcery ~ deals X damage to target creature or player, where X is the number of basic land types among lands you control. Twisted Abomination 5B Creature - Zombie Mutant 5/3 B: Regenerate ~. / Swampcycling 2 (*) Uncle Istvan 1BBB Creature - Human 1/3 Prevent all damage that would be dealt to ~ by creatures. Undead Warchief 2BB Creature - Zombie 1/1 Zombie spells you play cost 1 less to play. / Zombies you control get +2/+1. Undertaker 1B Creature - Human Spellshaper 1/1 B,Tap,Discard a card: Return target creature card from your graveyard to your hand. Unstable Mutation U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. / At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Uthden Troll 2R Creature - Troll 2/2 R: Regenerate ~. Valor 3W Creature - Incarnation 2/2 First strike As long as ~ is in your graveyard and you control a Plains, creatures you control have first strike. Verdeloth the Ancient 4GG Legendary Creature - Treefolk 4/7 Kicker X (*) All other Treefolk and all Saprolings get +1/+1. / When ~ comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. Vhati il-Dal 2BG Legendary Creature - Human Warrior 3/3 Tap: Target creature's power or toughness becomes 1 until end of turn. Void 3BR Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. Voidmage Prodigy UU Creature - Human Wizard 2/1 UU,Sacrifice a Wizard: Counter target spell. / Morph U (*) Wall of Roots 1G Creature - Plant Wall 0/5 Defender Put a -0/-1 counter on ~: Add G to your mana pool. Play this ability only once each turn. War Barge 4 Artifact 3: Target creature gains islandwalk until end of turn. When ~ leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. Whirling Dervish GG Creature - Human Monk 1/1 Protection from black At end of turn, if ~ dealt damage to an opponent this turn, put a +1/+1 counter on it. Whispers of the Muse U Instant Buyback 5 (*) Draw a card. Wildfire Emissary 3R Creature - Efreet 2/4 Protection from white 1R: ~ gets +1/+0 until end of turn. Willbender 1U Creature - Human Wizard 1/2 Morph 1U (*) When ~ is turned face up, change the target of target spell or ability with a single target. Witch Hunter 2WW Creature - Human Cleric 1/1 Tap: ~ deals 1 damage to target player. / 1WW,Tap: Return target creature an opponent controls to its owner's hand. Withered Wretch BB Creature - Zombie Cleric 2/2 1: Remove target card in a graveyard from the game. Zhalfirin Commander 2W Creature - Human Knight 2/2 Flanking (*) 1WW: Target Knight gets +1/+1 until end of turn. ------ (*) Flash text: (You may play this spell any time you could play an instant.) (*) Suspend N- text: (Rather than play this card from your hand, pay and remove it from the game with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) (*) Flashback text: (You may play this card from your graveyard for its flashback cost [and any additional costs]. Then remove it from the game.) (*) Split second text: (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) (*) Echo text: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) (*) Flanking text: (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) (*) Morph text: (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) (*) Madness text: (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) (*) Buyback text: (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.) (*) Shadow text: (This creature can block or be blocked by only creatures with shadow.) (*) Storm text: (When you play this spell, copy it for each spell played before it this turn.) (*) Rampage N text: (Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.) (*) Kicker text: (You may pay an additional as you play this spell.) (*) cycling 2 text: (2,Discard this card: Search your library for a card, reveal it, and put it into your hand. Then shuffle your library.)