X-URL: http://www.wizards.com/magic/generic/cardlists/to_spoiler_en.txt Torment Spoiler Wizards of the Coast, Inc. (Released February 20, 2002) 143 Cards Total Color: 40 Black, 28 Blue, 21 Green, 28 Red, 21 White, 5 Land Rarity: 55 Common, 44 Uncommon, 44 Rare Accelerate 1R Instant C Target creature gains haste until end of turn. Draw a card. Acorn Harvest 3G Sorcery C Put two 1/1 green Squirrel creature tokens into play. / Flashback - 1G,Pay 3 life (*) Alter Reality 1U Instant R Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.) / Flashback 1U (*) Ambassador Laquatus 1UU Creature - Merfolk Legend R 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Angel of Retribution 6W Creature - Angel R 5/5 Flying, first strike Anurid Scavenger 2G Creature - Beast U 3/3 Protection from black At the beginning of your upkeep, sacrifice ~ unless you put a card from your graveyard on the bottom of your library. Aquamoeba 1U Creature - Beast C 1/3 Discard a card from your hand: Switch ~'s power and toughness until end of turn. Arrogant Wurm 3GG Creature - Wurm U 4/4 Trample Madness 2G (*) Aven Trooper 3W Creature - Bird Soldier C 1/1 Flying 2W,Discard a card from your hand: ~ gets +1/+2 until end of turn. Balshan Collaborator 3U Creature - Bird Soldier U 2/2 Flying B: ~ gets +1/+1 until end of turn. Balthor the Stout 1RR Creature - Dwarf Legend R 2/2 All Barbarians get +1/+1. / R: Target Barbarian gets +1/+0 until end of turn. Barbarian Outcast 1R Creature - Barbarian Beast C 2/2 When you control no swamps, sacrifice ~. Basking Rootwalla G Creature - Lizard C 1/1 1G: ~ gets +2/+2 until end of turn. Play this ability only once each turn. / Madness 0 (*) Boneshard Slasher 1B Creature - Horror U 1/1 Flying Threshold - ~ gets +2/+2 and has "When ~ becomes the target of a spell or ability, sacrifice it.". (*) Breakthrough XU Sorcery U Draw four cards, then choose X cards in your hand and discard the rest from it. Cabal Coffers Land U 2,Tap: Add B to your mana pool for each swamp you control. Cabal Ritual 1B Instant C Add BBB to your mana pool. / Threshold - Instead add BBBBB to your mana pool. (*) Cabal Surgeon 2BB Creature - Minion C 2/1 2BB,Tap,Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. Cabal Torturer 1BB Creature - Minion C 1/1 B,Tap: Target creature gets -1/-1 until end of turn. / Threshold - 3BB,Tap: Target creature gets -2/-2 until end of turn. (*) Carrion Rats B Creature - Rat C 2/1 Whenever ~ attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, ~ deals no combat damage this turn. Carrion Wurm 3BB Creature - Zombie Wurm U 6/5 Whenever ~ attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, ~ deals no combat damage this turn. Centaur Chieftain 3G Creature - Centaur U 3/3 Haste Threshold - When ~ comes into play, creatures you control get +1/+1 and gain trample until end of turn. (*) Centaur Veteran 5G Creature - Centaur C 3/3 Trample G,Discard a card from your hand: Regenerate ~. Cephalid Aristocrat 4U Creature - Cephalid C 3/3 Whenever ~ becomes the target of a spell or ability, put the top two cards of your library into your graveyard. Cephalid Illusionist 1U Creature - Cephalid Wizard U 1/1 Whenever ~ becomes the target of a spell or ability, put the top three cards of your library into your graveyard. / 2U,Tap: This turn[,] prevent all combat damage that would be dealt to and dealt by target creature you control. Cephalid Sage 3U Creature - Cephalid U 2/3 Threshold - When ~ comes into play, draw three cards, then discard two cards from your hand. (*) Cephalid Snitch 1U Creature - Cephalid Wizard C 1/1 Sacrifice ~: Target creature loses protection from black until end of turn. Cephalid Vandal 1U Creature - Cephalid R 1/1 At the beginning of your upkeep, put a shred counter on ~. Then put the top card of your library into your graveyard for each shred counter on ~. Chainer, Dementia Master 3BB Creature - Minion Legend R 3/3 All Nightmares get +1/+1. / BBB,Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types. / When ~ leaves play, remove all Nightmares from the game. Chainer's Edict 1B Sorcery U Target player sacrifices a creature. / Flashback 5BB (*) Churning Eddy 3U Sorcery C Return target creature and target land to their owners' hands. Circular Logic 2U Instant U Counter target spell unless its controller pays 1 for each card in your graveyard. / Madness U (*) Cleansing Meditation 1WW Sorcery U Destroy all enchantments. Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. (*) Compulsion 1U Enchantment U 1U,Discard a card from your hand: Draw a card. / 1U,Sacrifice ~: Draw a card. Coral Net U Enchant Creature C ~ can enchant only a green or white creature. / Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card from your hand.". Crackling Club R Enchant Creature C Enchanted creature gets +1/+0. / Sacrifice ~: ~ deals 1 damage to target creature. Crazed Firecat 5RR Creature - Cat U 4/4 When ~ comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on ~ for each flip you win. Crippling Fatigue 1BB Sorcery C Target creature gets -2/-2 until end of turn. / Flashback - 1B,Pay 3 life (*) Dawn of the Dead 2BBB Enchantment R At the beginning of your upkeep, you lose 1 life. / At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. Deep Analysis 3U Sorcery C Target player draws two cards. / Flashback - 1U,Pay 3 life (*) Devastating Dreams RR Sorcery R As an additional cost to play ~, discard X cards at random from your hand. / Each player sacrifices X lands. ~ deals X damage to each creature. Dwell on the Past G Sorcery U Target player shuffles up to four target cards from his or her graveyard into his or her library. Enslaved Dwarf R Creature - Dwarf C 1/1 R,Sacrifice ~: Target black creature gets +1/+0 and gains first strike until end of turn. Equal Treatment 1W Instant U If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Faceless Butcher 2BB Creature - Nightmare Horror C 2/3 When ~ comes into play, remove target creature other than ~ from the game. / When ~ leaves play, return the removed card to play under its owner's control. False Memories 1U Instant R Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game. Far Wanderings 2G Sorcery C Search your library for a basic land card and put that card into play tapped. Then shuffle your library. / Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (*) Fiery Temper 1RR Instant C ~ deals 3 damage to target creature or player. / Madness R (*) Flaming Gambit XR Instant U ~ deals X damage to target player. That player may choose a creature he or she controls and have ~ deal that damage to it instead. / Flashback XRR (*) Flash of Defiance 1R Sorcery C Players can't block with green and/or white creatures this turn. / Flashback - 1R,Pay 3 life (*) Floating Shield 2W Enchant Creature C As ~ comes into play, choose a color. / Enchanted creature has protection from the chosen color. This effect doesn't remove ~. / Sacrifice ~: Target creature gains protection from the chosen color until end of turn. Frantic Purification 2W Instant C Destroy target enchantment. / Madness W (*) Ghostly Wings 1U Enchant Creature C Enchanted creature gets +1/+1 and has flying. / Discard a card from your hand: Return enchanted creature to its owner's hand. Gloomdrifter 3B Creature - Minion U 2/2 Flying Threshold - When ~ comes into play, nonblack creatures get -2/-2 until end of turn. (*) Gravegouger 2B Creature - Nightmare Horror C 2/2 When ~ comes into play, remove up to two target cards in a single graveyard from the game. / When ~ leaves play, return the removed cards to their owner's graveyard. Grim Lavamancer R Creature - Wizard R 1/1 R,Tap,Remove two cards in your graveyard from the game: ~ deals 2 damage to target creature or player. Grotesque Hybrid 4B Creature - Zombie U 3/3 Whenever ~ deals combat damage to a creature, destroy that creature. It can't be regenerated. / Discard a card from your hand: ~ gains flying and protection from green and from white until end of turn. Gurzigost 3GG Creature - Beast R 6/8 At the beginning of your upkeep, sacrifice ~ unless you put two cards from your graveyard on the bottom of your library. / GG, Discard a card from your hand: You may have ~ deal its combat damage to defending player this turn as though it weren't blocked. Hell-Bent Raider 1RR Creature - Barbarian R 2/2 First strike,haste Discard a card at random from your hand: ~ gains protection from white until end of turn. Hydromorph Guardian 2U Creature - Guardian C 2/2 U,Sacrifice ~: Counter target spell that targets one or more creatures you control. Hydromorph Gull 3UU Creature - Bird Guardian U 3/3 Flying U,Sacrifice ~: Counter target spell that targets one or more creatures you control. Hypnox 8BBB Creature - Nightmare Horror R 8/8 Flying When ~ comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game. / When ~ leaves play, return the removed cards to their owner's hand. Hypochondria 1W Enchantment U W,Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn. / W,Sacrifice ~: Prevent the next 3 damage that would be dealt to target creature or player this turn. Ichorid 3B Creature - Horror R 3/1 Haste At end of turn, sacrifice ~. / At the beginning of your upkeep, if ~ is in your graveyard, you may remove a black creature card in your graveyard other than ~ from the game. If you do, return ~ to play. Insidious Dreams 3B Instant R As an additional cost to play ~, discard X cards from your hand. / Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. Insist G Sorcery R The next creature spell you play this turn can't be countered by spells or abilities. Draw a card. Invigorating Falls 2GG Sorcery C You gain life equal to the number of creature cards in all graveyards. Kamahl's Sledge 5RR Sorcery C ~ deals 4 damage to target creature. / Threshold - Instead ~ deals 4 damage to that creature and 4 damage to that creature's controller. (*) Krosan Constrictor 3G Creature - Snake C 2/2 Swampwalk Tap: Target black creature gets -2/-0 until end of turn. Krosan Restorer 2G Creature - Druid C 1/2 Tap: Untap target land. / Threshold - Tap: Untap up to three target lands. (*) Liquify 2U Instant C Counter target spell with converted mana cost 3 or less. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. Llawan, Cephalid Empress 3U Creature - Cephalid Legend R 2/3 When ~ comes into play, return all blue creatures your opponents control to their owners' hands. / Your opponents can't play blue creature spells. Laquatus' Champion 4BB Creature - Nightmare Horror R 6/3 When ~ comes into play, target player loses 6 life. / When ~ leaves play, that player gains 6 life. / B: Regenerate ~. Last Laugh 2BB Enchantment R Whenever a permanent other than ~ is put into a graveyard from play, ~ deals 1 damage to each creature and each player. / When no creatures are in play, sacrifice ~. Longhorn Firebeast 2R Creature - Beast C 3/2 When ~ comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice ~. Major Teroh 3W Creature - Bird Soldier Legend R 2/3 Flying 3WW,Sacrifice ~: Remove all black creatures from the game. Mesmeric Fiend 1B Creature - Nightmare Horror C 1/1 When ~ comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. / When ~ leaves play, return the removed card to its owner's hand. Militant Monk 1WW Creature - Cleric C 2/1 Attacking doesn't cause ~ to tap. / Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Mind Sludge 4B Sorcery U Target player discards a card from his or her hand for each swamp you control. Morningtide 1W Sorcery R Remove all cards in all graveyards from the game. Mortal Combat 2BB Enchantment R At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortiphobia 1BB Enchantment U 1B,Discard a card from your hand: Remove target card in a graveyard from the game. / 1B,Sacrifice ~: Remove target card in a graveyard from the game. Mutilate 2BB Sorcery R All creatures get -1/-1 until end of turn for each swamp you control. Mystic Familiar 1W Creature - Bird C 1/2 Flying Threshold - ~ gets +1/+1 and has protection from black. (*) Nantuko Blightcutter 2G Creature - Insect Druid R 2/2 Protection from black Threshold - ~ gets +1/+1 for each black permanent your opponents control. (*) Nantuko Calmer 2GG Creature - Insect Druid C 2/3 G,Tap,Sacrifice ~: Destroy target enchantment. / Threshold - ~ gets +1/+1. (*) Nantuko Cultivator 3G Creature - Insect Druid R 2/2 When ~ comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on ~ and draw that many cards. Nantuko Shade BB Creature - Insect Shade R 2/1 B: ~ gets +1/+1 until end of turn. Narcissism 2G Enchantment U G,Discard a card from your hand: Target creature gets +2/+2 until end of turn. / G,Sacrifice ~: Target creature gets +2/+2 until end of turn. Nostalgic Dreams GG Sorcery R As an additional cost to play ~, discard X cards from your hand. Return X target cards from your graveyard to your hand. Remove ~ from the game. Obsessive Search U Instant C Draw a card. / Madness U (*) Organ Grinder 2B Creature - Zombie C 3/1 Tap,Remove three cards in your graveyard from the game: Target player loses 3 life. Overmaster R Sorcery R The next instant or sorcery spell you play this turn can't be countered by spells or abilities. Draw a card. Parallel Evolution 3GG Sorcery R For each creature token in play, its controller puts a creature token into play that's a copy of that creature. / Flashback 4GGG (*) Pardic Arsonist 2RR Creature - Barbarian U 3/3 Threshold - When ~ comes into play, it deals 3 damage to target creature or player. (*) Pardic Collaborator 3R Creature - Barbarian U 2/2 First strike B: ~ gets +1/+1 until end of turn. Pardic Lancer 4R Creature - Barbarian C 3/2 Discard a card at random from your hand: ~ gets +1/+0 and gains first strike until end of turn. Pay No Heed W Instant C Prevent all damage a source of your choice would deal this turn. Petradon 6RR Creature - Nightmare Beast R 5/6 When ~ comes into play, remove two target lands from the game. / When ~ leaves play, return the removed cards to play under their owners' control. / R: ~ gets +1/+0 until end of turn. Petravark 3R Creature - Nightmare Beast C 2/2 When ~ comes into play, remove target land from the game. / When ~ leaves play, return the removed card to play under its owner's control. Pitchstone Wall 2R Creature - Wall U 2/5 (*) Whenever you discard a card from your hand, you may sacrifice ~. If you do, return the discarded card from your graveyard to your hand. Plagiarize 3U Instant R Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Possessed Aven 2UU Creature - Bird Soldier Horror R 3/3 Flying Threshold - ~ gets +1/+1, is black, and has "2B,Tap: Destroy target blue creature.". (*) Possessed Barbarian 2RR Creature - Barbarian Horror R 3/3 First strike Threshold - ~ gets +1/+1, is black, and has "2B,Tap: Destroy target red creature.". (*) Possessed Centaur 2GG Creature - Centaur Horror R 3/3 Trample Threshold - ~ gets +1/+1, is black, and has "2B,Tap: Destroy target green creature.". (*) Possessed Nomad 2WW Creature - Nomad Horror R 3/3 Attacking doesn't cause ~ to tap. / Threshold - ~ gets +1/+1, is black, and has "2B,Tap: Destroy target white creature." (*) Psychotic Haze 2BB Instant C ~ deals 1 damage to each creature and each player. / Madness 1B (*) Putrid Imp B Creature - Zombie Imp C 1/1 Discard a card from your hand: ~ gains flying until end of turn. / Threshold - ~ gets +1/+1 and can't block. (*) Pyromania 2R Enchantment U 1R,Discard a card at random from your hand: ~ deals 1 damage to target creature or player. / 1R,Sacrifice ~: ~ deals 1 damage to target creature or player. Radiate 3RR Instant R Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanents and players. Rancid Earth 1BB Sorcery C Destroy target land. / Threshold - Instead destroy that land and ~ deals 1 damage to each creature and each player. (*) Reborn Hero 2W Creature - Soldier R 2/2 Attacking doesn't cause ~ to tap. / Threshold - When ~ is put into a graveyard from play, you may pay WW. If you do, return ~ to play under your control. (*) Restless Dreams B Sorcery C As an additional cost to play ~, discard X cards from your hand. / Return X target creature cards from your graveyard to your hand. Retraced Image U Sorcery R Reveal a card in your hand, then put that card into play if it has the same name as a permanent in play. Sengir Vampire 3BB Creature - Vampire R 4/4 Flying Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~. Seton's Scout 1G Creature - Centaur Druid U 2/1 ~ may block as though it had flying. / Threshold - ~ gets +2/+2. (*) Shade's Form 1BB Enchant Creature C Enchanted creature has "B: This creature gets +1/+1 until end of turn.". / When enchanted creature is put into a graveyard, return that creature to play under your control. Shambling Swarm 1BBB Creature - Horror R 3/3 When ~ is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn. Sickening Dreams 1B Sorcery U As an additional cost to play ~, discard X cards from your hand. / ~ deals X damage to each creature and each player. Skullscorch RR Sorcery R Target player discards two cards at random from his or her hand unless that player has ~ deal 4 damage to him or her. Skywing Aven 2U Creature - Bird Soldier C 2/1 Flying Discard a card from your hand: Return ~ to its owner's hand. Slithery Stalker 1BB Creature - Nightmare Horror U 1/1 Swampwalk When ~ comes into play, remove target green or white creature an opponent controls from the game. / When ~ leaves play, return the removed card to play under its owner's control. Sonic Seizure R Instant C As an additional cost to play ~, discard a card at random from your hand. ~ deals 3 damage to target creature or player. Soul Scourge 4B Creature - Nightmare Horror C 3/2 Flying When ~ comes into play, target player loses 3 life. / When ~ leaves play, that player gains 3 life. Spirit Flare 3W Instant C Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. / Flashback - 1W,Pay 3 life (*) Stern Judge 2W Creature - Cleric U 2/2 Tap: Each player loses 1 life for each swamp he or she controls. Strength of Isolation 1W Enchant Creature U Enchanted creature gets +1/+2 and has protection from black. / Madness W (*) Strength of Lunacy 1B Enchant Creature U Enchanted creature gets +2/+1 and has protection from white. / Madness B (*) Stupefying Touch 1U Enchant Creature U When ~ comes into play, draw a card. / Enchanted creature's activated abilities can't be played. Tainted Field Land U Tap: Add one colorless mana to your mana pool. / Tap: Add W or B to your mana pool. Play this ability only if you control a swamp. Tainted Isle Land U Tap: Add one colorless mana to your mana pool. / Tap: Add U or B to your mana pool. Play this ability only if you control a swamp. Tainted Peak Land U Tap: Add one colorless mana to your mana pool. / Tap: Add B or R to your mana pool. Play this ability only if you control a swamp. Tainted Wood Land U Tap: Add one colorless mana to your mana pool. / Tap: Add B or G to your mana pool. Play this ability only if you control a swamp. Temporary Insanity 3R Instant U Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. Teroh's Faithful 3W Creature - Cleric C 1/4 When ~ comes into play, you gain 4 life. Teroh's Vanguard 3W Creature - Nomad U 2/3 You may play ~ any time you could play an instant. / Threshold - When ~ comes into play, creatures you control gain protection from black until end of turn. (*) Transcendence 3WWW Enchantment R You don't lose the game for having 0 or less life. / When you have 20 or more life, you lose the game. / Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) Turbulent Dreams UU Sorcery R As an additional cost to play ~, discard X cards from your hand. / Return X target nonland permanents to their owners' hands. Unhinge 2B Sorcery C Target player discards a card from his or her hand. Draw a card. Vengeful Dreams WW Instant R As an additional cost to play ~, discard X cards from your hand. / Remove X target attacking creatures from the game. Violent Eruption 1RRR Instant U ~ deals 4 damage divided as you choose among any number of target creatures and/or players. / Madness 1RR (*) Waste Away 4B Instant C As an additional cost to play ~, discard a card from your hand. / Target creature gets -5/-5 until end of turn. Zombie Trailblazer BBB Creature - Zombie U 2/2 Tap an untapped Zombie you control: Target land becomes a swamp until end of turn. / Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. Copyright 2002 Wizards of the Coast, Inc. Wizards of the Coast, Magic, Magic: The Gathering, and Torment are trademarks of Wizards of the Coast, Inc. ------ (*) Threshold texts: (You have threshold if seven or more cards are in your graveyard.) (Play this ability only if seven or more cards are in your graveyard.) (*) Madness text: (You may play this card for its madness cost at the time you discard it from your hand.) (*) Flashback text: (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) (*) Wall text: (Walls can't attack.)