Starter Spoiler List Wizards of the Coast, Inc. (Released August 27, 1999) 173 Cards Total (30 Black, 31 Blue, 30 Green, 31 Red, 31 White, 20 Land) Rarity: 81 Common, 55 Uncommon, 37 Rare Angel of Light Creature - Angel 4W U 3/3 Flying Attacking doesn't cause ~ to tap. Angel of Mercy Creature - Angel 4W U 3/3 Flying When ~ comes into play, you gain 3 life. Angelic Blessing Sorcery 2W C Target creature gets +3/+3 and gains flying until end of turn. Archangel Creature - Angel 5WW R 5/5 Flying Attacking doesn't cause ~ to tap. Ardent Militia Creature - Soldier 4W U 2/5 Attacking doesn't cause ~ to tap. Armageddon Sorcery 3W R Destroy all lands. (This includes your lands.) Bargain Sorcery 2W U Target opponent draws a card. You gain 7 life. Blinding Light Sorcery 2W R Tap all nonwhite creatures. Border Guard Creature - Soldier 2W C 1/4 Breath of Life Sorcery 3W U Put target creature card from your graveyard into play. Champion Lancer Creature - Knight 4WW R 3/3 Prevent all damage from creatures that would be dealt to ~ by creatures. Charging Paladin Creature - Knight 2W U 2/2 Whenever ~ attacks, it gets +0/+3 until end of turn. Devoted Hero Creature - Soldier W C 1/2 Devout Monk Creature - Cleric W C 1/1 When ~ comes into play, you gain 1 life. Eager Cadet Creature - Soldier W S 1/1 False Peace Sorcery W U Target player can't attack on his or her next turn. Foot Soldiers Creature - Soldier 3W C 2/4 Gerrard's Wisdom Sorcery 2WW R For each card in your hand, you gain 2 life. (Don't count this card.) Knight Errant Creature - Knight 1W C 2/2 Loyal Sentry Creature - Soldier W R 1/1 When ~ blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.) Path of Peace Sorcery 3W C Destroy target creature. Its owner gains 4 life. Righteous Charge Sorcery 1WW U Creatures you control get +2/+2 until end of turn. Righteous Fury Sorcery 4WW R Destroy all tapped creatures. For each creature destroyed this way, you gain 2 life. Royal Falcon Creature - Bird 1W S 1/1 Flying Royal Trooper Creature - Soldier 2W U 2/2 When ~ blocks, it gets +2/+2 until end of turn. Sacred Nectar Sorcery 1W C You gain 4 life. Steadfastness Sorcery 1W C Creatures you control get +0/+3 until end of turn. Venerable Monk Creature - Cleric 2W C 2/2 When ~ comes into play, you gain 2 life. Vengeance Sorcery 3W U Destroy target tapped creature. Veteran Cavalier Creature - Knight WW U 2/2 Attacking doesn't cause ~ to tap. Wild Griffin Creature - Griffin 2W C 2/2 Flying Air Elemental Creature - Elemental 3UU U 4/4 Flying Coral Eel Creature - Eel 1U C 2/1 Counterspell Instant UU U Counter target spell. Denizen of the Deep Creature - Serpent 6UU R 11/11 When ~ comes into play, return all other creatures you control from play to their owner's hand. Exhaustion Sorcery 2U U Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish Instant 1U C Counter target sorcery spell. Eye Spy Sorcery U U Look at the top card of target player's library. Put that card back on top of that library or into that player's graveyard. Giant Octopus Creature - Octopus 3U C 3/3 Ingenious Thief Creature - Thief 1U C 1/1 Flying When ~ comes into play, look at target player's hand. Man-o'-War Creature - Jellyfish 2U U 2/2 When ~ comes into play, return target creature to its owner's hand. Merfolk of the Pearl Trident Creature - Merfolk U S 1/1 Owl Familiar Creature - Bird 1U U 1/1 Flying When ~ comes into play, draw a card, then choose and discard a card from your hand. Phantom Warrior Creature - Illusion 1UU R 2/2 ~ is unblockable. Piracy Sorcery UU R This turn, you may tap lands you don't control to help pay for your spells. Psychic Transfer Sorcery 4U R If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Ransack Sorcery 3U R Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Relearn Sorcery 1UU U Return target instant or sorcery card from your graveyard to your hand. Remove Soul Instant 1U C Counter target creature spell. Sea Eagle Creature - Bird 1U S 1/1 Flying Sleight of Hand Sorcery U C Look at the top two cards of your library. Put one of them into your hand and the other one on the bottom of your library. Snapping Drake Creature - Drake 3U C 3/2 Flying Storm Crow Creature - Bird 1U C 1/2 Flying Tidings Sorcery 3UU U Draw four cards. Time Ebb Sorcery 2U C Put target creature on the top of its owner's library. Time Warp Sorcery 3UU R Target player takes another turn after this one. Touch of Brilliance Sorcery 3U C Draw two cards. Undo Sorcery 1UU U Return two target creatures to their owner's hand. (You can't play this card unless you can choose two creatures in play.) Vizzerdrix Creature - Beast 6U R 6/6 Water Elemental Creature - Elemental 3UU U 5/4 Wind Drake Creature - Drake 2U C 2/2 Flying Wind Sail Sorcery 1U U One or two target creatures gain flying until end of turn. Abyssal Horror Creature - Horror 4BB R 2/2 Flying When ~ comes into play, target player chooses and discards two cards from his or her hand. (If that player has only one card, he or she discards it.) Ancient Craving Sorcery 3B R Draw three cards. You lose 3 life. Bog Imp Creature - Imp 1B C 1/1 Flying Bog Raiders Creature - Zombie 2B C 2/2 Swampwalk (This creature is unblockable as long as defending player has a swamp in play.) Bog Wraith Creature - Wraith 3B U 3/3 Swampwalk (This creature is unblockable as long as defending player has a swamp in play.) Chorus of Woe Sorcery B C Creatures you control get +1/+0 until end of turn. Coercion Sorcery 2B U Look at target player's hand and choose a card from it. That player discards that card. Dakmor Ghoul Creature - Zombie 2BB U 2/2 When ~ comes into play, target opponent loses 2 life. You gain 2 life. Dakmor Lancer Creature - Knight 4BB R 3/3 When ~ comes into play, destroy target nonblack creature. Dakmor Plague Sorcery 3BB U ~ deals 3 damage to each creature and each player. (This includes your creatures and you.) Dakmor Scorpion Creature - Scorpion 1B C 2/1 Dakmor Sorceress Creature - Wizard 5B R */4 ~'s power is equal to the number of swamps you control. (Count only the swamps you have in play, including both tapped and untapped swamps.) Dark Offering Sorcery 4BB U Destroy target nonblack creature. You gain 3 life. Dread Reaper Creature - Horror 3BBB R 6/5 Flying When ~ comes into play, you lose 5 life. Feral Shadow Creature - Night Stalker 2B C 2/1 Flying Gravedigger Creature - Zombie 3B U 2/2 When ~ comes into play, return target creature card from your graveyard to your hand. Grim Tutor Sorcery 1BB R Search your library for a card and put that card into your hand. You lose 3 life. Hand of Death Sorcery 2B C Destroy target nonblack creature. Hollow Dogs Creature - Hound 4B C 3/3 Whenever ~ attacks, it gets +2/+0 until end of turn. Howling Fury Sorcery 2B U Target creature gets +4/+0 until end of turn. Mind Rot Sorcery 2B C Target player chooses and discards two cards from his or her hand. (If that player has only one card, he or she discards it.) Muck Rats Creature - Rat B C 1/1 Raise Dead Sorcery B C Return target creature card from your graveyard to your hand. Ravenous Rats Creature - Rat 1B U 1/1 When ~ comes into play, target player chooses and discards a card from his or her hand. Scathe Zombies Creature - Zombie 2B S 2/2 Serpent Warrior Creature - Soldier 2B C 3/3 When ~ comes into play, you lose 3 life. Shrieking Specter Creature - Specter 5B U 2/2 Flying When ~ attacks, defending player chooses and discards a card from his or her hand. Soul Feast Sorcery 3BB U Target player loses 4 life. You gain 4 life. Stream of Acid Sorcery 2BB U Destroy target land or nonblack creature. Wicked Pact Sorcery 1BB R Destroy two target nonblack creatures. You lose 5 life. (You can't play this card unless you can choose two creatures in play.) Cinder Storm Sorcery 6R U ~ deals 7 damage to target creature or player. Devastation Sorcery 5RR R Destroy all creatures and all lands. (This includes your creatures and lands.) Earth Elemental Creature - Elemental 3RR U 4/5 Fire Elemental Creature - Elemental 3RR U 5/4 Fire Tempest Sorcery 5RR R ~ deals 6 damage to each creature and each player. (This includes your creatures and you.) Goblin Cavaliers Creature - Goblin 2R C 3/2 Goblin Chariot Creature - Goblin 2R C 2/2 Haste (This creature may attack the turn it comes into play.) Goblin Commando Creature - Goblin 4R U 2/2 When ~ comes into play, it deals 2 damage to target creature. Goblin General Creature - Goblin 1RR U 1/1 When ~ attacks, all Goblins you control get +1/+1 until end of turn. Goblin Glider Creature - Goblin 1R U 1/1 Flying ~ can't block. Goblin Hero Creature - Goblin 2R S 2/2 Goblin Lore Sorcery 1R U Draw four cards, then discard three cards at random from your hand. Goblin Mountaineer Creature - Goblin R C 1/1 Mountainwalk (This creature is unblockable as long as defending player has a mountain in play.) Goblin Settler Creature - Goblin 3R U 1/1 When ~ comes into play, destroy target land. Hulking Goblin Creature - Goblin 1R C 2/2 ~ can't block. Hulking Ogre Creature - Ogre 2R U 3/3 ~ can't block. Jagged Lightning Sorcery 3RR U ~ deals 3 damage to target creature and 3 damage to another target creature. (You can't play this card unless you can choose two creatures in play.) Last Chance Sorcery RR R Take another turn after this one. You lose the game at the end of that turn. (You won't lose if you've won before the end of that turn.) Lava Axe Sorcery 4R C ~ deals 5 damage to target opponent. Mons's Goblin Raiders Creature - Goblin R S 1/1 Ogre Warrior Creature - Ogre 3R C 3/3 Raging Goblin Creature - Goblin R C 1/1 Haste (This creature may attack the turn it comes into play.) Relentless Assault Sorcery 2RR R Untap all creatures that attacked this turn. You get another combat phase, followed by another main phase, this turn. Scorching Spear Sorcery R C ~ deals 1 damage to target creature or player. Spitting Earth Sorcery 1R U ~ deals to target creature damage equal to the number of mountains you control. (Count only the mountains you have in play, including both tapped and untapped mountains.) Stone Rain Sorcery 2R C Destroy target land. Thunder Dragon Creature - Dragon 5RR R 5/5 Flying When ~ comes into play, it deals 3 damage to each creature without flying. (This includes your creatures.) Trained Orgg Creature - Beast 6R R 6/6 Tremor Sorcery R C ~ deals 1 damage to each creature without flying. (This includes your creatures.) Volcanic Dragon Creature - Dragon 4RR R 4/4 Flying; haste (This creature may attack the turn it comes into play.) Volcanic Hammer Sorcery 1R C ~ deals 3 damage to target creature or player. Alluring Scent Sorcery 1GG R All creatures able to block target creature this turn do so. Barbtooth Wurm Creature - Wurm 5G C 6/4 Bull Hippo Creature - Hippo 3G U 3/3 Islandwalk (This creature is unblockable as long as defending player has an island in play.) Durkwood Boars Creature - Boar 4G C 4/4 Gorilla Warrior Creature - Ape 2G C 3/2 Grizzly Bears Creature - Bear 1G C 2/2 Lone Wolf Creature - Wolf 2G C 2/2 ~ may deal its combat damage to defending player as though it weren't blocked. Lynx Creature - Cat 1G U 2/1 Forestwalk (This creature is unblockable as long as defending play has a forest in play.) Monstrous Growth Sorcery 1G C Target creature gets +4/+4 until end of turn. Moon Sprite Creature - Faerie 1G U 1/1 Flying Natural Spring Sorcery 3GG U You gain 8 life. Nature's Cloak Sorcery 2G R Green creatures you control gain forestwalk until end of turn. (They're unblockable as long as defending player has a forest in play.) Nature's Lore Sorcery 1G C Search your library for a forest card and put that card into play. Then shuffle your library. Norwood Archers Creature - Elf 3G C 3/3 ~ can block as though it had flying. Norwood Ranger Creature - Elf G C 1/2 Pride of Lions Creature - Cat 3GG U 4/4 You may have ~ deal its combat damage to defending player as though it weren't blocked. Renewing Touch Sorcery G U Choose any number of creature cards in your graveyard and shuffle them back into your library. Silverback Ape Creature - Ape 3GG U 5/5 Southern Elephant Creature - Elephant 3G C 3/4 Squall Sorcery 1G C ~ deals 2 damage to each creature with flying. (This includes your creatures.) Summer Bloom Sorcery 1G R Put up to three land cards from your hand into play. Sylvan Basilisk Creature - Basilisk 3GG R 2/4 When ~ becomes blocked, destroy all creatures blocking it. (Destroy the creatures before they deal damage. ~ still doesn't deal damage to defending player.) Sylvan Yeti Creature - Elemental 2GG R */4 ~'s power is equal to the number of cards in your hand. Thorn Elemental Creature - Elemental 5GG R 7/7 You may have ~ may deal its combat damage to defending player as though it weren't blocked. Untamed Wilds Sorcery 2G U Search your library for a plains, island, swamp, mountain, or forest card and put that card into play. Then shuffle your library. Whiptail Wurm Creature - Wurm 6G U 8/5 Whirlwind Sorcery 2GG R Destroy all creatures with flying. (This includes your creatures.) Wild Ox Creature - Ox 3G U 3/3 Swampwalk (This creature is unblockable as long as defending player has a swamp in play.) Willow Elf Creature - Elf G S 1/1 Wood Elves Creature - Elf 2G U 1/1 When ~ comes into play, search your library for a forest card and put that card into play. Then shuffle your library. Plains Land L [W] Island Land L [U] Swamp Land L [B] Mountain Land L [R] Forest Land L [G] WIZARDS OF THE COAST, Magic, and Starter are trademarks of Wizards of the Coast, Inc. (c)1999 Wizards of the Coast, Inc.