Stronghold Complete Spoiler List Formatted for 80-column ASCII by David DeLaney and checked against all actual cards. Note: this is _not_ an Official WotC List - check their webpage for that ... Artifact Bullwhip Artifact 4 U 2,Tap: ~ deals 1 damage to target creature. That creature attacks this turn if able. Ensnaring Bridge Artifact 3 R Each creature with power greater than the number of cards in your hand cannot attack. Heartstone Artifact 3 U The cost of each creature ability requiring an activation cost is reduced by 1. This cannot reduce an ability's generic mana cost to less than 1. Horn of Greed Artifact 3 R Whenever any player plays a land, that player draws a card. Hornet Cannon Artifact 4 U 3,Tap: Put a Hornet token into play. Treat this token as a 1/1 artifact creature with flying that is unaffected by summoning sickness. At end of turn, destroy the token. Jinxed Ring Artifact 2 R Whenever any card is put into your graveyard from play, ~ deals 1 damage to you. / Sacrifice a creature: Target opponent gains control of ~ permanently. Mox Diamond Artifact 0 R When ~ comes into play, choose and discard a land card or sacrifice ~. / Tap: Add one mana of any color to your mana pool. Play this ability as a mana source. Portcullis Artifact 4 R Whenever any creature comes into play, if there are two or more other creatures in play, set that creature aside. If ~ leaves play, put the creature into play under its owner's control. Shifting Wall Artifact Creature X U 0/0 ~ counts as a Wall. (*) / ~ comes into play with X +1/+1 counters on it. Sword of the Chosen Legendary Artifact 2 R Tap: Target legend gets +2/+2 until end of turn. Volrath's Laboratory Artifact 5 R When you play ~, choose a color and a creature type. / 5,Tap: Put a token creature into play. Treat this token as a 2/2 creature of the chosen color and creature type. Black Bottomless Pit Enchantment 1BB U During each player's upkeep, that player discards a card at random. Brush with Death Sorcery 2B C Buyback 2BB (*) Target opponent loses 2 life. You gain 2 life. Cannibalize Sorcery 1B C Choose two target creatures controlled by any one player. Remove one of those creatures from the game and put two +1/+1 counters on the other. Corrupting Licid Summon Licid 2B U 2/2 B,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be blocked except by artifact creatures and black creatures" instead of a creature. Move ~ onto target creature. You may pay B to end this effect. Crovax the Cursed Summon Legend 2BB R 0/0 ~ counts as a Vampire. / ~ comes into play with four +1/+1 counters on it. / During your upkeep, sacrifice a creature and put a +1/+1 counter on ~, or remove a +1/+1 counter from ~. / B: ~ gains flying until end of turn. Dauthi Trapper Summon Minion 2B U 1/1 Tap: Target creature gains shadow until end of turn. (*) Death Stroke Sorcery BB C Destroy target tapped creature. Dungeon Shade Summon Spirit 3B C 1/1 Flying B: ~ gets +1/+1 until end of turn. Foul Imp Summon Imp BB C 2/2 Flying When ~ comes into play, lose 2 life. Grave Pact Enchantment 1BBB R Whenever any creature you control is put into any graveyard, each other player sacrifices a creature. Lab Rats Sorcery B C Buyback 4 (*) Put a Rat token into play. Treat this token as a 1/1 black creature. Megrim Enchantment 2B U Whenever any opponent discards a card, ~ deals 2 damage to him or her. Mind Peel Sorcery B U Buyback 2BB (*) Target player chooses and discards a card. Mindwarper Summon Spirit 2BB R 0/0 ~ comes into play with three +1/+1 counters on it. / 2B,Remove a +1/+1 counter from ~: Target player chooses and discards a card. Play this ability as a sorcery. Morgue Thrull Summon Thrull 2B C 2/2 Sacrifice ~: Put the top three cards of your library into your graveyard. Mortuary Enchantment 3B R Whenever any creature is put into your graveyard from play, put that creature on top of your library. Rabid Rats Summon Rats 1B C 1/1 Tap: Target blocking creature gets -1/-1 until end of turn. Revenant Summon Spirit 4B R */* Flying ~ has power and toughness each equal to the number of creature cards in your graveyard. Serpent Warrior Summon Soldier 2B C 3/3 When ~ comes into play, lose 3 life. Skeleton Scavengers Summon Skeletons 2B R 0/0 ~ comes into play with one +1/+1 counter on it. / Pay 1 for each +1/+1 counter on ~: Regenerate ~ and put a +1/+1 counter on it. Stronghold Assassin Summon Assassin 1BB R 2/1 Tap,Sacrifice a creature: Destroy target nonblack creature. Stronghold Taskmaster Summon Minion 2BB U 4/3 All other black creatures get -1/-1. Torment Enchant Creature 1B C Enchanted creature gets -3/-0. Tortured Existence Enchantment B C B,Choose and discard a creature card: Return target creature card from your graveyard to your hand. Wall of Souls Summon Wall 1B U 0/4 (*) Whenever ~ is dealt combat damage, it deals an equal amount of damage to target opponent. Blue Cloud Spirit Summon Spirit 2U C 3/1 Flying ~ can block only creatures with flying. Contempt Enchant Creature 1U C If enchanted creature attacks, return that creature and ~ to owner's hand at end of combat. Dream Halls Enchantment 3UU R Instead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in the casting cost, X is 0. Dream Prowler Summon Illusion 2UU C 1/5 ~ is unblockable as long as no other creatures are attacking. Evacuation Instant 3UU R Return all creatures to owners' hands. Gliding Licid Summon Licid 2U U 2/2 U,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flying" instead of a creature. Move ~ onto target creature. You may pay U to end this effect. Hammerhead Shark Summon Fish 1U C 2/3 ~ cannot attack unless defending player controls any islands. Hesitation Enchantment 1U U If any spell is played, counter that spell and sacrifice ~. Intruder Alarm Enchantment 2U R Creatures do not untap during their controller's untap phases. / Whenever any creature comes into play, untap all creatures. Leap Instant U C Target creature gains flying until end of turn. / Draw a card. Mana Leak Interrupt 1U C Counter target spell unless its caster pays an additional 3. Mask of the Mimic Instant U U Sacrifice a creature: Search your library for any copy of target creature card and put it into play. Shuffle your library afterwards. Mind Games Instant U C Buyback 2U (*) Tap target artifact, creature, or land. Ransack Sorcery 3U U Look at the top five cards of any player's library. Put any number of those cards on the bottom of that library in any order and the rest on top of the library in any order. Rebound Interrupt 1U U Target spell, which targets only a single player, targets another player of your choice instead. Reins of Power Instant 2UU R You and target opponent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn. Sift Sorcery 3U C Draw three cards, then choose and discard a card. Silver Wyvern Summon Drake 3UU R 4/3 Flying U: Target spell or ability, which targets only ~, targets another creature of your choice instead. Play this ability as an interrupt. Spindrift Drake Summon Drake U C 2/1 Flying During your upkeep, pay U or sacrifice ~. Thalakos Deceiver Summon Wizard 3U R 1/1 Shadow (*) Sacrifice ~: Gain control of target creature permanently. Use this ability only if ~ is attacking and unblocked. Tidal Surge Sorcery 1U C Tap up to three target creatures without flying. Tidal Warrior Summon Merfolk U C 1/1 Tap: Target land is an island until end of turn. Volrath's Shapeshifter Summon Shapeshifter 1UU R 0/1 As long as the top card of your graveyard is a creature card, ~ is a copy of that card, except that ~ retains its abilities. / 2: Choose and discard a card. Walking Dream Summon Illusion 3U U 3/3 ~ is unblockable. / ~ does not untap during your untap phase if any opponent controls two or more creatures. Wall of Tears Summon Wall 1U U 0/4 (*) If ~ blocks any creatures, return each of those creatures to owner's hand at end of combat. Green Awakening Enchantment 2GG R At the beginning of each player's upkeep, untap all creatures and lands. Burgeoning Enchantment G R Whenever any opponent plays a land, you may choose a land card from your hand and put it into play. Carnassid Summon Beast 4GG R 5/4 Trample 1G: Regenerate ~. Constant Mists Instant 1G U Buyback - Sacrifice a land (*) Creatures deal no combat damage this turn. Crossbow Ambush Instant G C All creatures you control can block creatures with flying until end of turn. Elven Rite Sorcery 1G U Put two +1/+1 counters, distributed any way you choose, on any number of target creatures. Endangered Armodon Summon Elephant 2GG C 4/5 If you control any creature with toughness 2 or less, sacrifice ~. Hermit Druid Summon Druid 1G R 1/1 G,Tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and put all other revealed cards into your graveyard. Lowland Basilisk Summon Basilisk 2G C 1/3 Whenever ~ damages any creature, destroy that creature at end of combat. Mulch Sorcery 1G C Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard. Overgrowth Enchant Land 2G C Whenever enchanted land is tapped for mana, it produces an additional GG. Primal Rage Enchantment 1G U All creatures you control gain trample. Provoke Instant 1G C Untap target creature you do not control. That creature blocks this turn if able. / Draw a card. Skyshroud Archer Summon Elf G C 1/1 Tap: Target creature with flying gets -1/-1 until end of turn. Skyshroud Troopers Summon Elves 3G C 3/3 Tap: Add G to your mana pool. Play this ability as a mana source. Spike Breeder Summon Spike 3G R 0/0 ~ comes into play with three +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / 2,Remove a +1/+1 counter from ~: Put a Spike token into play. Treat this token as a 1/1 green creature. Spike Colony Summon Spike 4G C 0/0 ~ comes into play with four +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. Spike Feeder Summon Spike 1GG U 0/0 ~ comes into play with two +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / Remove a +1/+1 counter from ~: Gain 2 life. Spike Soldier Summon Spike 2GG U 0/0 ~ comes into play with three +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / Remove a +1/+1 counter from ~: ~ gets +2/+2 until end of turn. Spike Worker Summon Spike 2G C 0/0 ~ comes into play with two +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. Spined Wurm Summon Wurm 4G C 5/4 Tempting Licid Summon Licid 2G U 2/2 G,Tap: ~ loses this ability and becomes a creature enchantment that reads "All creatures able to block enchanted creature do so" instead of a creature. Move ~ onto target creature. You may pay G to end this effect. Verdant Touch Sorcery 1G R Buyback 3 (*) Target land becomes a 2/2 creature permanently. (This creature still counts as a land.) Volrath's Gardens Enchantment 1G R 2,Tap a creature you control: Gain 2 life. Play this ability as a sorcery. Wall of Blossoms Summon Wall 1G U 0/4 (*) When ~ comes into play, draw a card. Red Amok Enchantment 1R R 1,Discard a card at random: Put a +1/+1 counter on target creature. Convulsing Licid Summon Licid 2R U 2/2 R,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot block" instead of a creature. Move ~ onto target creature. You may pay R to end this effect. Craven Giant Summon Giant 2R C 4/1 ~ cannot block. Duct Crawler Summon Insect R C 1/1 1R: Target creature cannot block ~ this turn. Fanning the Flames Sorcery XRR U Buyback 3 (*) ~ deals X damage to target creature or player. Flame Wave Sorcery 3RRRR U ~ deals 4 damage to target player and each creature he or she controls. Fling Instant 1R C Sacrifice a creature: ~ deals damage equal to the sacrificed creature's power to target creature or player. Flowstone Hellion Summon Beast 4R U 3/3 ~ is unaffected by summoning sickness. / 0: ~ gets +1/-1 until end of turn. Flowstone Blade Enchant Creature R C R: Enchanted creature gets +1/-1 until end of turn. Flowstone Mauler Summon Beast 4RR R 4/5 Trample R: ~ gets +1/-1 until end of turn. Flowstone Shambler Summon Beast 2R C 2/2 R: ~ gets +1/-1 until end of turn. Furnace Spirit Summon Spirit 2R C 1/1 ~ is unaffected by summoning sickness. / R: ~ gets +1/+0 until end of turn. Heat of Battle Enchantment 1R U Whenever any creature blocks, ~ deals 1 damage to that creature's controller. Invasion Plans Enchantment 2R R Each creature blocks whenever able. / Attacking player chooses how each creature blocks. (All blocking assignments must still be legal.) Mob Justice Sorcery 1R C ~ deals 1 damage to target player for each creature you control. Mogg Bombers Summon Goblins 3R C 3/4 If any other creature comes into play, sacrifice ~ and it deals 3 damage to target player. Mogg Flunkies Summon Goblins 1R C 3/3 ~ cannot attack or block during a turn in which no other creature you control attacks or blocks. Mogg Infestation Sorcery 3RR R Destroy all creatures target player controls. For each creature put into any graveyard in this way, put two Goblin tokens into play under that player's control. Treat these tokens as 1/1 red creatures. Mogg Maniac Summon Goblin 1R U 1/1 Whenever ~ is dealt damage, it deals an equal amount of damage to target opponent. Ruination Sorcery 3R R Destroy all nonbasic lands. Seething Anger Sorcery R C Buyback 3 (*) Target creature gets +3/+0 until end of turn. Shard Phoenix Summon Phoenix 4R R 2/2 Flying RRR: Put ~ into your hand. Use this ability only if ~ is in your graveyard and only during your upkeep. / Sacrifice ~: ~ deals 2 damage to each creature without flying. Shock Instant R C ~ deals 2 damage to target creature or player. Spitting Hydra Summon Hydra 3RR R 0/0 ~ comes into play with four +1/+1 counters on it. / 1R,Remove a +1/+1 counter from ~: ~ deals 1 damage to target creature. Wall of Razors Summon Wall 1R U 4/1 First strike (*) White Bandage Instant W C Prevent 1 damage to any creature or player. / Draw a card. Calming Licid Summon Licid 2W U 2/2 W,Tap: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot attack" instead of a creature. Move ~ onto target creature. You may pay W to end this effect. Change of Heart Instant W C Buyback 3 (*) Target creature cannot attack this turn. Contemplation Enchantment 1WW U Whenever you successfully cast a spell, gain 1 life. Conviction Enchant Creature 1W C Enchanted creature gets +1/+3. / W: Return ~ to owner's hand. Hidden Retreat Enchantment 2W R Choose a card in your hand and put it on top of your library: Prevent all damage from an instant or sorcery. (*) Honor Guard Summon Soldier W C 1/1 W: ~ gets +0/+1 until end of turn. Lancers en-Kor Summon Soldiers 3WW U 3/3 Trample 0: Redirect 1 damage from ~ to a creature you control. Nomads en-Kor Summon Soldiers W C 1/1 0: Redirect 1 damage from ~ to a creature you control. Pursuit of Knowledge Enchantment 3W R Skip drawing a card: Put a study counter on ~. / Remove three study counters from ~,Sacrifice ~: Draw seven cards. Rolling Stones Enchantment 1W R Walls can attack as though they were not Walls. Sacred Ground Enchantment 1W R Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play. Samite Blessing Enchant Creature W C Enchanted creature gains "Tap: Prevent all damage to any creature from any one source.". Scapegoat Instant W U Sacrifice a creature: Return any number of target creatures you control to owner's hand. Shaman en-Kor Summon Cleric 1W R 1/2 0: Redirect 1 damage from ~ to a creature you control. / 1W: Redirect to ~ all damage dealt to any one creature from any one source. Skyshroud Falcon Summon Bird 1W C 1/1 Flying Attacking does not cause ~ to tap. Smite Instant W C Destroy target blocked creature. Soltari Champion Summon Soldier 2W R 2/2 Shadow (*) If ~ attacks, all other creatures you control get +1/+1 until end of turn. Spirit en-Kor Summon Spirit 3W C 2/2 Flying 0: Redirect 1 damage from ~ to a creature you control. Temper Instant X1W U Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature. Venerable Monk Summon Cleric 2W C 2/2 When ~ comes into play, gain 2 life. Wall of Essence Summon Wall 1W U 0/4 (*) For each 1 combat damage dealt to ~, gain 1 life. Warrior Angel Summon Angel 4WW R 3/4 Flying For each 1 damage ~ deals, gain 1 life. Warrior en-Kor Summon Knight WW U 2/2 0: Redirect 1 damage from ~ to a creature you control. Youthful Knight Summon Knight 1W C 2/1 First strike Multicolor Acidic Sliver Summon Sliver BR U 2/2 Each Sliver gains "2,Sacrifice this creature: This creature deals 2 damage to target creature or player.". Crystalline Sliver Summon Sliver WU U 2/2 Slivers cannot be the target of spells or abilities. Hibernation Sliver Summon Sliver UB U 2/2 Each Sliver gains "Pay 2 life: Return this creature to owner's hand.". Sliver Queen Summon Legend WUBRG R 7/7 ~ counts as a Sliver. / 2: Put a Sliver token into play. Treat this as a 1/1 colorless creature. Spined Sliver Summon Sliver RG U 2/2 If any Sliver is blocked, it gets +1/+1 until end of turn for each creature blocking it. Victual Sliver Summon Sliver GW U 2/2 Each Sliver gains "2,Sacrifice this creature: Gain 4 life.". Land Volrath's Stronghold Legendary Land R Tap: Add one colorless mana to your mana pool. / 1B,Tap: Put target creature card from your graveyard on top of your library. ----- (*) Wall text: (Walls cannot attack.) (*) Buyback <*> text: (You may pay an additional <*> when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) (*) Prevent/redirect "all" damage text: (Treat further damage from that source normally.) (*) Shadow text: (This creature can block or be blocked by only creatures with shadow.) Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.