Gatherer Oracle Export April 21, 2008 Advice from the Fae (2/U)(2/U)(2/U) Sorcery (*) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. AEthertow 3(W/U) Instant Put target attacking or blocking creature on top of its owner's library. / Conspire (*) Aphotic Wisps B Instant Target creature becomes black and gains fear until end of turn. Draw a card. Apothecary Initiate W Creature - Kithkin Cleric 1/1 Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Armored Ascension 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Ashenmoor Cohort 5B Creature - Elemental Warrior 4/3 ~ gets +1/+1 as long as you control another black creature. Ashenmoor Gouger (B/R)(B/R)(B/R) Creature - Elemental Warrior 4/4 ~ can't block. Ashenmoor Liege 1(B/R)(B/R)(B/R) Creature - Elemental Knight 4/1 Other black creatures you control get +1/+1. / Other red creatures you control get +1/+1. / Whenever ~ becomes the target of a spell or ability an opponent controls, that player loses 4 life. Augury Adept 1(W/U)(W/U) Creature - Kithkin Wizard 2/2 Whenever ~ deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Ballynock Cohort 2W Creature - Kithkin Soldier 2/2 First strike ~ gets +1/+1 as long as you control another white creature. Barkshell Blessing (G/W) Instant Target creature gets +2/+2 until end of turn. / Conspire (*) Barrenton Cragtreads 2(W/U)(W/U) Creature - Kithkin Scout 3/3 ~ can't be blocked by red creatures. Barrenton Medic 4W Creature - Kithkin Cleric 0/4 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. / Put a -1/-1 counter on ~: Untap ~. Beseech the Queen (2/B)(2/B)(2/B) Sorcery (*) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Biting Tether 4U Enchantment - Aura Enchant creature You control enchanted creature. / At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Blazethorn Scarecrow 5 Artifact Creature - Scarecrow 3/3 ~ has haste as long as you control a red creature. / ~ has wither as long as you control a green creature. (*) Blight Sickle 2 Artifact - Equipment Equipped creature gets +1/+0 and has wither. (*) / Equip 2 Blistering Dieflyn 3R Creature - Imp 0/1 Flying (b/r): ~ gets +1/+0 until end of turn. Bloodmark Mentor 1R Creature - Goblin Warrior 1/1 Red creatures you control have first strike. Bloodshed Fever R Enchantment - Aura Enchant creature Enchanted creature attacks each turn if able. Blowfly Infestation 2B Enchantment Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Boartusk Liege 1(R/G)(R/G)(R/G) Creature - Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. / Other green creatures you control get +1/+1. Boggart Arsonists 2R Creature - Goblin Rogue 2/1 Plainswalk 2R,Sacrifice ~: Destroy target Scarecrow or Plains. Boggart Ram-Gang (R/G)(R/G)(R/G) Creature - Goblin Warrior 3/3 Haste, Wither (*) Boon Reflection 4W Enchantment If you would gain life, you gain twice that much life instead. Briarberry Cohort 1U Creature - Faerie Soldier 1/1 Flying ~ gets +1/+1 as long as you control another blue creature. Burn Trail 3R Sorcery ~ deals 3 damage to target creature or player. / Conspire (*) Cauldron of Souls 5 Artifact Tap: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (*) Cemetery Puca 1(U/B)(U/B) Creature - Shapeshifter 1/2 Whenever a creature is put into a graveyard from play, you may pay 1. If you do, ~ becomes a copy of that creature and gains this ability. Cerulean Wisps U Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. Chainbreaker 2 Artifact Creature - Scarecrow 3/3 ~ comes into play with two -1/-1 counters on it. / 3,Tap: Remove a -1/-1 counter from target creature. Cinderbones 2B Creature - Elemental Skeleton 1/1 Wither (*) 1B: Regenerate ~. Cinderhaze Wretch 4B Creature - Elemental Shaman 3/2 Tap: Target player discards a card. Play this ability only during your turn. / Put a -1/-1 counter on ~: Untap ~. Consign to Dream 2U Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Corrosive Mentor 2B Creature - Elemental Rogue 1/3 Black creatures you control have wither. (*) Corrupt 5B Sorcery ~ deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Counterbore 3UU Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. Crabapple Cohort 4G Creature - Treefolk Warrior 4/4 ~ gets +1/+1 as long as you control another green creature. Cragganwick Cremator 2RR Creature - Giant Shaman 5/4 When ~ comes into play, discard a card at random. If you discard a creature card this way, ~ deals damage equal to that card's power to target player. Crimson Wisps R Instant Target creature becomes red and gains haste until end of turn. Draw a card. Crowd of Cinders 3B Creature - Elemental */* Fear ~' power and toughness are each equal to the number of black permanents you control. Cultbrand Cinder 4(B/R) Creature - Elemental Shaman 3/3 When ~ comes into play, put a -1/-1 counter on target creature. Curse of Chains 1(W/U) Enchantment - Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. Cursecatcher U Creature - Merfolk Wizard 1/1 Sacrifice ~: Counter target instant or sorcery spell unless its controller pays 1. Dawnglow Infusion X(G/W) Sorcery You gain X life if G was spent to play ~ and X life if W was spent to play it. (*) Deepchannel Mentor 5U Creature - Merfolk Rogue 2/2 Blue creatures you control are unblockable. Deep-Slumber Titan 2RR Creature - Giant Warrior 7/7 ~ comes into play tapped. / ~ doesn't untap during your untap step. / Whenever ~ is dealt damage, untap it. Demigod of Revenge (B/R)(B/R)(B/R)(B/R)(B/R) Creature - Spirit Avatar 5/4 Flying, haste When you play ~, return all cards named ~ from your graveyard to play. Deus of Calamity (R/G)(R/G)(R/G)(R/G)(R/G) Creature - Spirit Avatar 6/6 Trample Whenever ~ deals 6 or more damage to an opponent, destroy target land that player controls. Devoted Druid 1G Creature - Elf Druid 0/2 Tap: Add G to your mana pool. / Put a -1/-1 counter on ~: Untap ~. Din of the Fireherd 5(B/R)(B/R)(B/R) Sorcery Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Dire Undercurrents 3(U/B)(U/B) Enchantment Whenever a blue creature comes into play under your control, you may have target player draw a card. / Whenever a black creature comes into play under your control, you may have target player discard a card. Disturbing Plot 1B Sorcery Return target creature card in a graveyard to its owner's hand. / Conspire (*) Dramatic Entrance 3GG Instant You may put a green creature card from your hand into play. Dream Salvage (U/B) Instant Draw cards equal to the number of cards target opponent discarded this turn. Drove of Elves 3G Creature - Elf */* ~' power and toughness are each equal to the number of green permanents you control. / ~ can't be the target of spells or abilities your opponents control. Drowner Initiate U Creature - Merfolk Wizard 1/1 Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard. Dusk Urchins 2B Creature - Ouphe 4/3 Whenever ~ attacks or blocks, put a -1/-1 counter on it. / When ~ is put into a graveyard from play, draw a card for each -1/-1 counter on it. Elemental Mastery 3R Enchantment - Aura Enchant creature Enchanted creature has "Tap: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn.". Elsewhere Flask 2 Artifact When ~ comes into play, draw a card. / Sacrifice ~: Choose a basic land type. Each land you control becomes that type until end of turn. Elvish Hexhunter (G/W) Creature - Elf Shaman 1/1 (g/w),Tap,Sacrifice ~: Destroy target enchantment. Ember Gale 3R Sorcery Creatures target player controls can't block this turn. ~ deals 1 damage to each white and/or blue creature that player controls. Emberstrike Duo 1(B/R) Creature - Elemental Warrior Shaman 1/1 Whenever you play a black spell, ~ gets +1/+1 until end of turn. / Whenever you play a red spell, ~ gains first strike until end of turn. Enchanted Evening 3(W/U)(W/U) Enchantment All permanents are enchantments in addition to their other types. Everlasting Torment 2(B/R) Enchantment Players can't gain life. / Damage can't be prevented. / All damage is dealt as though its source had wither. (*) Faerie Macabre 1BB Creature - Faerie Rogue 2/2 Flying Discard ~: Remove up to two target cards in graveyards from the game. Faerie Swarm 3U Creature - Faerie */* Flying ~'s power and toughness are each equal to the number of blue permanents you control. Farhaven Elf 2G Creature - Elf Druid 1/1 When ~ comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. Fate Transfer 1(U/B) Instant Move all counters from target creature onto another target creature. Fire-Lit Thicket Land Tap: Add 1 to your mana pool. / (r/g),Tap: Add RR, RG, or GG to your mana pool. Firespout 2(R/G) Sorcery ~ deals 3 damage to each creature without flying if R was spent to play ~ and 3 damage to each creature with flying if G was spent to play it. (*) Fists of the Demigod 1(B/R) Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (*) / As long as enchanted creature is red, it gets +1/+1 and has first strike. Flame Javelin (2/R)(2/R)(2/R) Instant (*) ~ deals 4 damage to target creature or player. Flourishing Defenses 4G Enchantment Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. Flow of Ideas 5U Sorcery Draw a card for each Island you control. Forest Basic Land - Forest [G] Fossil Find (R/G) Sorcery Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Foxfire Oak 5G Creature - Treefolk Shaman 3/6 (r/g)(r/g)(r/g): ~ gets +3/+0 until end of turn. Fracturing Gust 2(G/W)(G/W)(G/W) Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Fulminator Mage 1(B/R)(B/R) Creature - Elemental Shaman 2/2 Sacrifice ~: Destroy target nonbasic land. Furystoke Giant 3RR Creature - Giant Warrior 3/3 When ~ comes into play, other creatures you control gain "Tap: This creature deals 2 damage to target creature or player." until end of turn. / Persist (*) Ghastlord of Fugue (U/B)(U/B)(U/B)(U/B)(U/B) Creature - Spirit Avatar 4/4 ~ is unblockable. / Whenever ~ deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game. Ghastly Discovery 2U Sorcery Draw two cards, then discard a card. / Conspire (*) Giantbaiting 2(R/G) Sorcery Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn. / Conspire (*) Glamer Spinners 4(W/U) Creature - Faerie Wizard 2/4 Flash, Flying When ~ comes into play, attach all Auras enchanting target permanent to another permanent with the same controller. Gleeful Sabotage 1G Sorcery Destroy target artifact or enchantment. / Conspire (*) Glen Elendra Liege 1(U/B)(U/B)(U/B) Creature - Faerie Knight 2/3 Flying Other blue creatures you control get +1/+1. / Other black creatures you control get +1/+1. Gloomlance 3BB Sorcery Destroy target creature. If that creature was green or white, its controller discards a card. Gloomwidow 2G Creature - Spider 3/3 Reach ~ can't block creatures without flying. Gloomwidow's Feast 3G Instant Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (*) Gnarled Effigy 4 Artifact 4,Tap: Put a -1/-1 counter on target creature. Godhead of Awe (W/U)(W/U)(W/U)(W/U)(W/U) Creature - Spirit Avatar 4/4 Flying Other creatures are 1/1. Goldenglow Moth W Creature - Insect 0/1 Flying Whenever ~ blocks, you may gain 4 life. Gravelgill Axeshark 4(U/B) Creature - Merfolk Soldier 3/3 Persist (*) Gravelgill Duo 2(U/B) Creature - Merfolk Rogue Warrior 2/1 Whenever you play a blue spell, ~ gets +1/+1 until end of turn. / Whenever you play a black spell, ~ gains fear until end of turn. Graven Cairns Land Tap: Add 1 to your mana pool. / (b/r),Tap: Add BB, BR, or RR to your mana pool. Greater Auramancy 1W Enchantment Other enchantments you control have shroud. / Enchanted creatures you control have shroud. Grief Tyrant 5(B/R) Creature - Horror 8/8 ~ comes into play with four -1/-1 counters on it. / When ~ is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on ~. Grim Poppet 7 Artifact Creature - Scarecrow 4/4 ~ comes into play with three -1/-1 counters on it. / Remove a -1/-1 counter from ~: Put a -1/-1 counter on another target creature. Guttural Response (R/G) Instant Counter target blue instant spell. Heap Doll 1 Artifact Creature - Scarecrow 1/1 Sacrifice ~: Remove target card in a graveyard from the game. Heartmender 2(G/W)(G/W) Creature - Elemental 2/2 At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. / Persist (*) Helm of the Ghastlord 3(U/B) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card.". / As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card.". Hollowborn Barghest 5BB Creature - Demon Hound 7/6 At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. / At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. Hollowsage 3B Creature - Merfolk Wizard 2/2 Whenever ~ becomes untapped, you may have target player discard a card. Horde of Boggarts 3R Creature - Goblin */* ~' power and toughness are each equal to the number of red permanents you control. / ~ can't be blocked except by two or more creatures. Howl of the Night Pack 6G Sorcery Put a 2/2 green Wolf creature token into play for each Forest you control. Hungry Spriggan 2G Creature - Goblin Warrior 1/1 Trample Whenever ~ attacks, it gets +3/+3 until end of turn. Illuminated Folio 5 Artifact 1,Tap,Reveal two cards from your hand that share a color: Draw a card. Impromptu Raid 3(R/G) Enchantment 2(r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn. Incremental Blight 3BB Sorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Inescapable Brute 5R Creature - Giant Warrior 3/3 Wither (*) ~ must be blocked if able. Inkfathom Infiltrator (U/B)(U/B) Creature - Merfolk Rogue 2/1 ~ can't block and is unblockable. Inkfathom Witch 1(U/B) Creature - Merfolk Wizard 1/1 Fear 2UB: Each unblocked creature becomes 4/1 until end of turn. Inquisitor's Snare 1W Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Intimidator Initiate R Creature - Goblin Shaman 1/1 Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn. Island Basic Land - Island [U] Isleback Spawn 5UU Creature - Kraken 4/8 Shroud ~ gets +4/+8 as long as a library has twenty or fewer cards in it. Jaws of Stone 5R Sorcery ~ deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play ~. Juvenile Gloomwidow GG Creature - Spider 1/3 Reach (*), Wither (*) Kinscaer Harpoonist 3U Creature - Kithkin Soldier 2/2 Flying Whenever ~ attacks, you may have target creature lose flying until end of turn. Kitchen Finks 1(G/W)(G/W) Creature - Ouphe 3/2 When ~ comes into play, you gain 2 life. / Persist (*) Kithkin Rabble 3W Creature - Kithkin */* Vigilance ~'s power and toughness are each equal to the number of white permanents you control. Kithkin Shielddare 1W Creature - Kithkin Soldier 1/1 W,Tap: Target blocking creature gets +2/+2 until end of turn. Knacksaw Clique 3U Creature - Faerie Rogue 1/4 Flying 1U,Untap: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (*) Knollspine Dragon 5RR Creature - Dragon 7/5 Flying When ~ comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. Knollspine Invocation 1RR Enchantment X,Discard a card with converted mana cost X: ~ deals X damage to target creature or player. Kulrath Knight 3(B/R)(B/R) Creature - Elemental Knight 3/3 Flying, Wither (*) Creatures your opponents control with counters on them can't attack or block. Last Breath 1W Instant Remove target creature with power 2 or less from the game. Its controller gains 4 life. Leech Bonder 2U Creature - Merfolk Soldier 3/3 ~ comes into play with two -1/-1 counters on it. / U,Untap: Move a counter from target creature onto another target creature. (*) Leechridden Swamp Land - Swamp (*) ~ comes into play tapped. / B,Tap: Each opponent loses 1 life. Play this ability only if you control two or more black permanents. Loamdragger Giant 4(R/G)(R/G)(R/G) Creature - Giant Warrior 7/6 Loch Korrigan 3B Creature - Spirit 1/1 (u/b): ~ gets +1/+1 until end of turn. Lockjaw Snapper 4 Artifact Creature - Scarecrow 2/2 Wither (*) When ~ is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it. Lurebound Scarecrow 3 Artifact Creature - Scarecrow 4/4 As ~ comes into play, choose a color. / When you control no permanents of the chosen color, sacrifice ~. Madblind Mountain Land - Mountain (*) ~ comes into play tapped. / R,Tap: Shuffle your library. Play this ability only if you control two or more red permanents. Mana Reflection 4GG Enchantment If you tap a permanent for mana, it produces twice as much of that mana instead. Manaforge Cinder (B/R) Creature - Elemental Shaman 1/1 1: Add B or R to your mana pool. Play this ability no more than three times each turn. Manamorphose 1(R/G) Instant Add two mana in any combination of colors to your mana pool. Draw a card. Mass Calcify 5WW Sorcery Destroy all nonwhite creatures. Medicine Runner 1(G/W) Creature - Elf Cleric 2/1 When ~ comes into play, you may remove a counter from target permanent. Memory Plunder (U/B)(U/B)(U/B)(U/B) Instant You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost. Memory Sluice (U/B) Sorcery Target player puts the top four cards of his or her library into his or her graveyard. / Conspire (*) Mercy Killing 2(G/W) Instant Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power. Merrow Grimeblotter 3(U/B) Creature - Merfolk Wizard 2/2 1(u/b),Untap: Target creature gets -2/-0 until end of turn. (*) Merrow Wavebreakers 4U Creature - Merfolk Soldier 3/3 1U,Untap: ~ gains flying until end of turn. (*) Midnight Banshee 3BBB Creature - Spirit 5/5 Wither (*) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. Mine Excavation 1W Sorcery Return target artifact or enchantment card in a graveyard to its owner's hand. / Conspire (*) Mirrorweave 2(W/U)(W/U) Instant Each other creature becomes a copy of target nonlegendary creature until end of turn. Mistmeadow Skulk 1W Creature - Kithkin Rogue 1/1 Lifelink, protection from converted mana cost 3 or greater Mistmeadow Witch 1(W/U) Creature - Kithkin Wizard 1/1 2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn. Mistveil Plains Land - Plains (*) ~ comes into play tapped. / W,Tap: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents. Moonring Island Land - Island (*) ~ comes into play tapped. / U,Tap: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents. Morselhoarder 4(R/G)(R/G) Creature - Elemental 6/4 ~ comes into play with two -1/-1 counters on it. / Remove a -1/-1 counter from ~: Add one mana of any color to your mana pool. Mossbridge Troll 5GG Creature - Troll 5/5 If ~ would be destroyed, regenerate it. / Tap any number of untapped creatures you control other than ~ with total power 10 or greater: ~ gets +20/+20 until end of turn. Mountain Basic Land - Mountain [R] Mudbrawler Cohort 1R Creature - Goblin Warrior 1/1 Haste ~ gets +1/+1 as long as you control another red creature. Mudbrawler Raiders 2(R/G)(R/G) Creature - Goblin Warrior 3/3 ~ can't be blocked by blue creatures. Murderous Redcap 2(B/R)(B/R) Creature - Goblin Assassin 2/2 When ~ comes into play, it deals damage equal to its power to target creature or player. / Persist (*) Mystic Gate Land Tap: Add 1 to your mana pool. / (w/u),Tap: Add WW, WU, or UU to your mana pool. Niveous Wisps W Instant Target creature becomes white until end of turn. Tap that creature. Draw a card. Nurturer Initiate G Creature - Elf Shaman 1/1 Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn. Old Ghastbark 3(G/W)(G/W) Creature - Treefolk Warrior 3/6 Oona, Queen of the Fae 3(U/B)(U/B)(U/B) Legendary Creature - Faerie Wizard 5/5 Flying X(u/b): Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play. Oona's Gatewarden (U/B) Creature - Faerie Soldier 2/1 Flying, defender, Wither (*) Oracle of Nectars 2(G/W) Creature - Elf Cleric 2/2 X,Tap: You gain X life. Order of Whiteclay 1WW Creature - Kithkin Cleric 1/4 1WW,Untap: Return target creature card with converted mana cost 3 or less from your graveyard to play. (*) Oversoul of Dusk (G/W)(G/W)(G/W)(G/W)(G/W) Creature - Spirit Avatar 5/5 Protection from blue, from black, and from red Painter's Servant 2 Artifact Creature - Scarecrow 1/3 As ~ comes into play, choose a color. / All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors. Pale Wayfarer 5WW Creature - Spirit Giant 4/4 2WW,Untap: Target creature gains protection from the color of its controller's choice until end of turn. (*) Parapet Watchers 2U Creature - Kithkin Soldier 2/2 (w/u): ~ gets +0/+1 until end of turn. Pili-Pala 2 Artifact Creature - Scarecrow 1/1 Flying 2,Untap: Add one mana of any color to your mana pool. (*) Plague of Vermin 6B Sorcery Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. Plains Basic Land - Plains [W] Plumeveil (W/U)(W/U)(W/U) Creature - Elemental 4/4 Flash, Flying, defender Poison the Well 2(B/R)(B/R) Sorcery Destroy target land. ~ deals 2 damage to that land's controller. Polluted Bonds 3BB Enchantment Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life. Power of Fire 1R Enchantment - Aura Enchant creature Enchanted creature has "Tap: This creature deals 1 damage to target creature or player.". Presence of Gond 2G Enchantment - Aura Enchant creature Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play.". Prismatic Omen 1G Enchantment Lands you control are every basic land type in addition to their other types. Prismwake Merrow 2U Creature - Merfolk Wizard 2/1 Flash When ~ comes into play, target permanent becomes the color or colors of your choice until end of turn. Prison Term 1WW Enchantment - Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. / Whenever a creature comes into play under an opponent's control, you may attach ~ to that creature. Puca's Mischief 3U Enchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. Puncture Bolt 1R Instant ~ deals 1 damage to target creature. Put a -1/-1 counter on that creature. Puppeteer Clique 3BB Creature - Faerie Wizard 3/2 Flying When ~ comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. / Persist (*) Puresight Merrow (W/U)(W/U) Creature - Merfolk Wizard 2/2 (w/u),Untap: Look at the top card of your library. You may remove that card from the game. (*) Put Away 2UU Instant Counter target spell. You may shuffle up to one target card from your graveyard into your library. Pyre Charger RR Creature - Elemental Warrior 1/1 Haste R: ~ gets +1/+0 until end of turn. Rage Reflection 4RR Enchantment Creatures you control have double strike. Raking Canopy 1GG Enchantment Whenever a creature with flying attacks you, ~ deals 4 damage to it. Rattleblaze Scarecrow 6 Artifact Creature - Scarecrow 5/3 ~ has persist as long as you control a black creature. (*) / ~ has haste as long as you control a red creature. Raven's Run Dragoon 2(G/W)(G/W) Creature - Elf Knight 3/3 ~ can't be blocked by black creatures. Reaper King (2/W)(2/U)(2/B)(2/R)(2/G) Legendary Artifact Creature - Scarecrow 6/6 (*) Other Scarecrow creatures you control get +1/+1. / Whenever another Scarecrow comes into play under your control, destroy target permanent. Reflecting Pool Land Tap: Add to your mana pool one mana of any type that a land you control could produce. Reknit 1(G/W) Instant Regenerate target permanent. Repel Intruders 3(W/U) Instant Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to play ~. Counter up to one target creature spell if U was spent to play ~. (*) Resplendent Mentor 4W Creature - Kithkin Cleric 2/2 White creatures you control have "Tap: You gain 1 life.". Revelsong Horn 2 Artifact 1,Tap,Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. Rhys the Redeemed (G/W) Legendary Creature - Elf Warrior 1/1 2(g/w),Tap: Put a 1/1 green and white Elf Warrior creature token into play. / 4(g/w)(g/w),Tap: For each creature token you control, put a token into play that's a copy of that creature. Rite of Consumption 1B Sorcery As an additional cost to play ~, sacrifice a creature. / ~ deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. River Kelpie 3UU Creature - Beast 3/3 Whenever ~ or another permanent is put into play from a graveyard, draw a card. / Whenever a spell is played from a graveyard, draw a card. / Persist (*) River's Grasp 3(U/B) Sorcery If U was spent to play ~, return up to one target creature to its owner's hand. If B was spent to play ~, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (*) Rosheen Meanderer 3(R/G) Legendary Creature - Giant Shaman 4/4 Tap: Add 4 to your mana pool. Spend this mana only on costs that contain X. Roughshod Mentor 5G Creature - Giant Warrior 5/4 Green creatures you control have trample. Rune-Cervin Rider 3W Creature - Elf Knight 2/2 Flying (g/w)(g/w): ~ gets +1/+1 until end of turn. Runed Halo WW Enchantment As ~ comes into play, name a card. / You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Runes of the Deus 4(R/G) Enchantment - Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (*) / As long as enchanted creature is green, it gets +1/+1 and has trample. Rustrazor Butcher 1R Creature - Goblin Warrior 1/2 First strike, Wither (*) Safehold Duo 3(G/W) Creature - Elf Warrior Shaman 2/4 Whenever you play a green spell, ~ gets +1/+1 until end of turn. / Whenever you play a white spell, ~ gains vigilance until end of turn. Safehold Elite 1(G/W) Creature - Elf Scout 2/2 Persist (*) Safehold Sentry 1W Creature - Elf Warrior 2/2 2W,Untap: ~ gets +0/+2 until end of turn. (*) Safewright Quest (G/W) Sorcery Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Sapseep Forest Land - Forest (*) ~ comes into play tapped. / G,Tap: You gain 1 life. Play this ability only if you control two or more green permanents. Savor the Moment 1UU Sorcery Take an extra turn after this one. Skip the untap step of that turn. Scar (B/R) Instant Put a -1/-1 counter on target creature. Scarscale Ritual 1(U/B) Sorcery As an additional cost to play ~, put a -1/-1 counter on a creature you control. / Draw two cards. Scrapbasket 4 Artifact Creature - Scarecrow 3/2 1: ~ becomes all colors until end of turn. Scuttlemutt 3 Artifact Creature - Scarecrow 2/2 Tap: Add one mana of any color to your mana pool. / Tap: Target creature becomes the color or colors of your choice until end of turn. Scuzzback Marauders 4(R/G) Creature - Goblin Warrior 5/2 Trample, Persist (*) Scuzzback Scrapper (R/G) Creature - Goblin Warrior 1/1 Wither (*) Seedcradle Witch (G/W) Creature - Elf Shaman 1/1 2GW: Target creature gets +3/+3 until end of turn. Untap that creature. Shield of the Oversoul 2(G/W) Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (*) / As long as enchanted creature is white, it gets +1/+1 and has flying. Sickle Ripper 1B Creature - Elemental Warrior 2/1 Wither (*) Silkbind Faerie 2(W/U) Creature - Faerie Rogue 1/3 Flying 1(w/u),Untap: Tap target creature. (*) Sinking Feeling 2U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. / Enchanted creature has "1,Put a -1/-1 counter on this creature: Untap this creature.". Slinking Giant 2RR Creature - Giant Rogue 4/4 Wither (*) Whenever ~ blocks or becomes blocked, it gets -3/-0 until end of turn. Smash to Smithereens 1R Instant Destroy target artifact. ~ deals 3 damage to that artifact's controller. Smolder Initiate B Creature - Elemental Shaman 1/1 Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life. Somnomancer 1(W/U) Creature - Kithkin Wizard 2/1 When ~ comes into play, you may tap target creature. Sootstoke Kindler 1(B/R) Creature - Elemental Shaman 1/1 Haste Tap: Target black or red creature gains haste until end of turn. Sootwalkers 2(B/R)(B/R) Creature - Elemental Rogue 3/3 ~ can't be blocked by white creatures. Spawnwrithe 2G Creature - Elemental 2/2 Trample Whenever ~ deals combat damage to a player, put a token into play that's a copy of ~. Spectral Procession (2/W)(2/W)(2/W) Sorcery (*) Put three 1/1 white Spirit creature tokens with flying into play. Spell Syphon 1U Instant Counter target spell unless its controller pays 1 for each blue permanent you control. Spiteflame Witch 1(B/R) Creature - Elemental Shaman 2/1 BR: Each player loses 1 life. Spiteful Visions 2(B/R)(B/R) Enchantment At the beginning of each player's draw step, that player draws a card. / Whenever a player draws a card, ~ deals 1 damage to that player. Splitting Headache 3B Sorcery Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. Steel of the Godhead 2(W/U) Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (*) / As long as enchanted creature is blue, it gets +1/+1 and is unblockable. Strip Bare W Instant Destroy all Auras and Equipment attached to target creature. Sunken Ruins Land Tap: Add 1 to your mana pool. / (u/b),Tap: Add UU, UB, or BB to your mana pool. Swamp Basic Land - Swamp [B] Swans of Bryn Argoll 2(W/U)(W/U) Creature - Bird Spirit 4/3 Flying If a source would deal damage to ~, prevent that damage. The source's controller draws cards equal to the damage prevented this way. Sygg, River Cutthroat (U/B)(U/B) Legendary Creature - Merfolk Rogue 1/3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (*) Tatterkite 3 Artifact Creature - Scarecrow 2/1 Flying ~ can't have counters placed on it. Tattermunge Duo 2(R/G) Creature - Goblin Warrior Shaman 2/3 Whenever you play a red spell, ~ gets +1/+1 until end of turn. / Whenever you play a green spell, ~ gains forestwalk until end of turn. Tattermunge Maniac (R/G) Creature - Goblin Warrior 2/1 ~ attacks each turn if able. Tattermunge Witch 1(R/G) Creature - Goblin Shaman 2/1 RG: Each blocked creature gets +1/+0 and gains trample until end of turn. Thistledown Duo 2(W/U) Creature - Kithkin Soldier Wizard 2/2 Whenever you play a white spell, ~ gets +1/+1 until end of turn. / Whenever you play a blue spell, ~ gains flying until end of turn. Thistledown Liege 1(W/U)(W/U)(W/U) Creature - Kithkin Knight 1/3 Flash Other white creatures you control get +1/+1. / Other blue creatures you control get +1/+1. Thornwatch Scarecrow 6 Artifact Creature - Scarecrow 4/4 ~ has wither as long as you control a green creature. (*) / ~ has vigilance as long as you control a white creature. Thought Reflection 4UUU Enchantment If you would draw a card, draw two cards instead. Thoughtweft Gambit 4(W/U)(W/U) Instant Tap all creatures your opponents control and untap all creatures you control. Toil to Renown 1G Sorcery You gain 1 life for each tapped artifact, creature, and land you control. Torpor Dust 2(U/B) Enchantment - Aura Flash, Enchant creature Enchanted creature gets -3/-0. Torrent of Souls 4(B/R) Sorcery Return up to one target creature card from your graveyard to play if B was spent to play ~. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to play ~. (*) Torture B Enchantment - Aura Enchant creature 1B: Put a -1/-1 counter on enchanted creature. Tower Above (2/G)(2/G)(2/G) Sorcery (*) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able.". (*) Traitor's Roar 4(B/R) Sorcery Tap target untapped creature. It deals damage equal to its power to its controller. / Conspire (*) Trip Noose 2 Artifact 2,Tap: Tap target creature. Turn to Mist 1(W/U) Instant Remove target creature from the game. Return that card to play under its owner's control at end of turn. Twilight Shepherd 3WWW Creature - Angel 5/5 Flying, vigilance When ~ comes into play, return to your hand all cards in your graveyard put there from play this turn. / Persist (*) Tyrannize 3(B/R)(B/R) Sorcery Target player discards his or her hand unless he or she pays 7 life. Umbral Mantle 3 Artifact - Equipment Equipped creature has "3,Untap: This creature gets +2/+2 until end of turn." (*) / Equip 0 Valleymaker 5(R/G) Creature - Giant Shaman 5/5 Tap,Sacrifice a Mountain: ~ deals 3 damage to target creature. / Tap,Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool. Vexing Shusher (R/G)(R/G) Creature - Goblin Shaman 2/2 ~ can't be countered. / (r/g): Target spell can't be countered by spells or abilities. Viridescent Wisps G Instant Target creature becomes green and gets +1/+0 until end of turn. Draw a card. Wanderbrine Rootcutters 2(U/B)(U/B) Creature - Merfolk Rogue 3/3 ~ can't be blocked by green creatures. Wasp Lancer (U/B)(U/B)(U/B) Creature - Faerie Soldier 3/2 Flying Watchwing Scarecrow 4 Artifact Creature - Scarecrow 2/4 ~ has vigilance as long as you control a white creature. / ~ has flying as long as you control a blue creature. Wheel of Sun and Moon (G/W)(G/W) Enchantment - Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Whimwader 4U Creature - Elemental 6/4 ~ can't attack unless defending player controls a blue permanent. Wicker Warcrawler 5 Artifact Creature - Scarecrow 6/6 Whenever ~ attacks or blocks, put a -1/-1 counter on it at end of combat. Wild Swing 3R Sorcery Choose three target nonenchantment permanents. Destroy one of them at random. Wildslayer Elves 3G Creature - Elf Warrior 3/3 Wither (*) Wilt-Leaf Cavaliers (G/W)(G/W)(G/W) Creature - Elf Knight 3/4 Vigilance Wilt-Leaf Liege 1(G/W)(G/W)(G/W) Creature - Elf Knight 4/4 Other green creatures you control get +1/+1. / Other white creatures you control get +1/+1. / If a spell or ability an opponent controls causes you to discard ~, put it into play instead of putting it into your graveyard. Windbrisk Raptor 5WW Creature - Bird 5/7 Flying Attacking creatures you control have lifelink. Wingrattle Scarecrow 3 Artifact Creature - Scarecrow 2/2 ~ has flying as long as you control a blue creature. / ~ has persist as long as you control a black creature. (*) Witherscale Wurm 4GG Creature - Wurm 9/9 Whenever ~ blocks or becomes blocked by a creature, that creature gains wither until end of turn. (*) / Whenever ~ deals damage to an opponent, remove all -1/-1 counters from it. Woeleecher 5W Creature - Elemental 3/5 W,Tap: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. Wooded Bastion Land Tap: Add 1 to your mana pool. / (g/w),Tap: Add GG, GW, or WW to your mana pool. Woodfall Primus 5GGG Creature - Treefolk Shaman 6/6 Trample When ~ comes into play, destroy target noncreature permanent. / Persist (*) Worldpurge 4(W/U)(W/U)(W/U)(W/U) Sorcery Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. Wort, the Raidmother 4(R/G)(R/G) Legendary Creature - Goblin Shaman 3/3 When ~ comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. / Each red or green instant or sorcery spell you play has conspire. (*) Wound Reflection 5B Enchantment At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (*) Zealous Guardian (W/U) Creature - Kithkin Soldier 1/1 Flash ------ (*) Halfclear hybrid mana symbol text: ((2/<>) can be paid with any two mana or with <>. This card's converted mana cost is .) (*) Conspire text: (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it[ and you may choose a new target for the copy].) (*) Wither text: (This deals damage to creatures in the form of -1/-1 counters.) (*) Persist text: (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) (*) Reach text: (This can block creatures with flying.) (*) Untap symbol text: (oQ is the untap symbol.) (*) Double strike text: (This deals both first-strike and regular combat damage.) (*) Indestructible text: (Lethal damage and effects that say "destroy" don't destroy this. If its toughness is 0 or less, it's still put into its owner's graveyard.) (*) Lifelink text: (Whenever this deals damage, its controller gains that much life.) (*) Damage text: (Damage causes loss of life.) (*) If <> was spent text: (Do both if <>{} was spent.)