Accelerated Mutation 3GG Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Ageless Sentinels 3W Creature -- Wall 4/4 (*) Flying When ~ blocks, its creature type becomes Giant Bird. (It's no longer a Wall. *) Alpha Status 2G Enchant Creature Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it. Ambush Commander 3GG Creature -- Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. / 1G,Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Ancient Ooze 5GG Creature -- Ooze */* ~'s power and toughness are each equal to the total converted mana cost of other creatures you control. Aphetto Runecaster 3U Creature -- Wizard 2/3 Whenever a creature is turned face up, you may draw a card. Ark of Blight 2 Artifact 3,Tap,Sacrifice ~: Destroy target land. Astral Steel 2W Instant Target creature gets +1/+2 until end of turn. / Storm (*) Aven Farseer 1W Creature -- Bird Soldier 1/1 Flying Whenever a creature is turned face up, put a +1/+1 counter on ~. Aven Liberator 2WW Creature -- Bird Soldier 2/3 Flying Morph 3W (*) / When ~ is turned face up, target creature you control gains protection from the color of your choice until end of turn. Bladewing the Risen 3BBRR Creature -- Dragon Legend 4/4 Flying When ~ comes into play, you may return target Dragon card from your graveyard to play. / BR: All Dragons get +1/+1 until end of turn. Bladewing's Thrall 2BB Creature -- Zombie 3/3 ~ has flying as long as you control a Dragon. / When a Dragon comes into play, you may return ~ from your graveyard to play. Bonethorn Valesk 4R Creature -- Beast 4/2 Whenever a creature is turned face up, ~ deals 1 damage to target creature or player. Brain Freeze 1U Instant Target player puts the top three cards of his or her library into his or her graveyard. / Storm (*) Break Asunder 2GG Sorcery Destroy target artifact or enchantment. / Cycling 2 (*) Cabal Conditioning 6B Sorcery Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control. Cabal Interrogator 1B Creature -- Zombie Wizard 1/1 XB,Tap: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery. Call to the Grave 4B Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. / At end of turn, if no creatures are in play, sacrifice ~. Carbonize 2R Instant ~ deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Carrion Feeder B Creature -- Zombie 1/1 ~ can't block. / Sacrifice a creature: Put a +1/+1 counter on ~. Chartooth Cougar 5R Creature -- Cat Beast 4/4 R: ~ gets +1/+0 until end of turn. / Mountaincycling 2 (*) Chill Haunting 1B Instant As an additional cost to play ~, remove X creature cards in your graveyard from the game. / Target creature gets -X/-X until end of turn. Claws of Wirewood 3G Sorcery ~ deals 3 damage to each creature with flying and each player. / Cycling 2 (*) Clutch of Undeath 3BB Enchant Creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. Coast Watcher 1U Creature -- Bird Soldier 1/1 Flying, protection from green Consumptive Goo BB Creature -- Ooze 1/1 2BB: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on ~. Daru Spiritualist 1W Creature -- Cleric 1/1 Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. Daru Warchief 2WW Creature -- Soldier 1/1 Soldier spells you play cost 1 less to play. / Soldiers you control get +1/+2. Dawn Elemental WWWW Creature -- Elemental 3/3 Flying Prevent all damage that would be dealt to ~. Day of the Dragons 4UUU Enchantment When ~ comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play. / When ~ leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control. Death's-Head Buzzard 1BB Creature -- Bird 2/1 Flying When ~ is put into a graveyard from play, all creatures get -1/-1 until end of turn. Decree of Annihilation 8RR Sorcery Remove all artifacts, creatures, lands, graveyards, and hands from the game. / Cycling 5RR [(*)] / When you cycle ~, destroy all lands. Decree of Justice XX2WW Sorcery Put X 4/4 white Angel creature tokens with flying into play. / Cycling 2W [(*)] / When you cycle ~, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play. Decree of Pain 6BB Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. / Cycling 3BB [(*)] / When you cycle ~, all creatures get -2/-2 until end of turn. Decree of Savagery 7GG Instant Put four +1/+1 counters on each creature you control. / Cycling 4GG [(*)] / When you cycle ~, you may put four +1/+1 counters on target creature. Decree of Silence 6UU Enchantment Whenever an opponent plays a spell, counter that spell and put a depletion counter on ~. If there are three or more depletion counters on ~, sacrifice it. / Cycling 4UU [(*)] / When you cycle ~, you may counter target spell. Dimensional Breach 5WW Sorcery Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns [of his or her choice] to play. Dispersal Shield 1U Instant Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Divergent Growth G Instant Until end of turn, lands you control gain "Tap: Add one mana of any color to your mana pool.". Dragon Breath 1R Enchant Creature Enchanted creature has haste. / R: Enchanted creature gets +1/+0 until end of turn. / When a creature with converted mana cost 6 or more comes into play, you may return ~ from your graveyard to play enchanting that creature. Dragon Fangs 1G Enchant Creature Enchanted creature gets +1/+1 and has trample. / When a creature with converted mana cost 6 or more comes into play, you may return ~ from your graveyard to play enchanting that creature. Dragon Mage 5RR Creature -- Dragon Wizard 5/5 Flying Whenever ~ deals combat damage to a player, each player discards his or her hand and draws seven cards. Dragon Scales 1W Enchant Creature Enchanted creature gets +1/+2 and attacking doesn't cause it to tap. / When a creature with converted mana cost 6 or more comes into play, you may return ~ from your graveyard to play enchanting that creature. Dragon Shadow 1B Enchant Creature Enchanted creature gets +1/+0 and has fear. (*) / When a creature with converted mana cost 6 or more comes into play, you may return ~ from your graveyard to play enchanting that creature. Dragon Tyrant 8RR Creature -- Dragon 6/6 Flying, trample Double strike (*) / At the beginning of your upkeep, sacrifice ~ unless you pay RRRR. / R: ~ gets +1/+0 until end of turn. Dragon Wings 1U Enchant Creature Enchanted creature has flying. / Cycling 1U (*) / When a creature with converted mana cost 6 or more comes into play, you may return ~ from your graveyard to play enchanting that creature. Dragonspeaker Shaman 1RR Creature -- Barbarian 2/2 Dragon spells you play cost 2 less to play. Dragonstalker 4W Creature -- Bird Soldier 3/3 Flying, protection from Dragons Dragonstorm 8R Sorcery Search your library for a Dragon card and put it into play. Then shuffle your library. / Storm (*) Edgewalker 1WB Creature -- Cleric 2/2 Cleric spells you play cost WB less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost 1W, it costs 1 to play.) Elvish Aberration 5G Creature -- Elf Mutant 4/5 Tap: Add GGG to your mana pool. / Forestcycling 2 (*) Enrage XR Instant Target creature gets +X/+0 until end of turn. Eternal Dragon 5WW Creature -- Dragon Spirit 5/5 Flying 3WW: Return ~ from your graveyard to your hand. Play this ability only during your upkeep. / Plainscycling 2 (*) Exiled Doomsayer 1W Creature -- Cleric 1/2 All morph costs cost 2 more. (This doesn't affect the cost to play creatures face down.) Extra Arms 4R Enchant Creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Faces of the Past 2U Enchantment Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it. Fatal Mutation B Enchant Creature When enchanted creature is turned face up, destroy it. It can't be regenerated. Fierce Empath 2G Creature -- Elf 1/1 When ~ comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library. Final Punishment 3BB Sorcery Target player loses life equal to the damage already dealt to him or her this turn. Force Bubble 2WW Enchantment If damage would be dealt to you, put that many depletion counters on ~ instead. / When there are four or more depletion counters on ~, sacrifice it. / At end of turn, remove all depletion counters from ~. Forgotten Ancient 3G Creature -- Elemental 0/3 Whenever a player plays a spell, you may put a +1/+1 counter on ~. / At the beginning of your upkeep, you may move any number of +1/+1 counters from ~ onto other creatures. Form of the Dragon 4RRR Enchantment At the beginning of your upkeep, ~ deals 5 damage to target creature or player. / At the end of each turn, your life total becomes 5. / Creatures without flying can't attack you. Frontline Strategist W Creature -- Soldier 1/1 Morph W (*) / When ~ is turned face up, prevent all combat damage non-Soldiers would deal this turn. Frozen Solid 1UU Enchant Creature Enchanted creature doesn't untap during its controller's untap step. / When damage is dealt to enchanted creature, destroy it. Gilded Light 1W Instant You can't be the target of spells or abilities this turn. / Cycling 2 (*) Goblin Brigand 1R Creature -- Goblin 2/2 ~ attacks each turn if able. Goblin Psychopath 3R Creature -- Goblin Mutant 5/5 Whenever ~ attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. Goblin War Strike R Sorcery ~ deals damage equal to the number of Goblins you control to target player. Goblin Warchief 1RR Creature -- Goblin 2/2 Goblin spells you play cost 1 less to play. / Goblins you control have haste. Grip of Chaos 4RR Enchantment Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) Guilty Conscience W Enchant Creature Whenever enchanted creature deals damage, ~ deals that much damage to enchanted creature. Hindering Touch 3U Instant Counter target spell unless its controller pays 2. / Storm (*) Hunting Pack 5GG Instant Put a 4/4 green Beast creature token into play. / Storm (*) Karona, False God 1WUBRG Creature -- Legend 5/5 Haste At the beginning of each player's upkeep, that player untaps ~ and gains control of it. / Whenever ~ attacks, creatures of the type of your choice get +3/+3 until end of turn. Karona's Zealot 4W Creature -- Cleric 2/5 Morph 3WW (*) / When ~ is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. Krosan Drover 3G Creature -- Elf 2/2 Creature spells you play with converted mana cost 6 or more cost 2 less to play. Krosan Warchief 2G Creature -- Beast 2/2 Beast spells you play cost 1 less to play. / 1G: Regenerate target Beast. Kurgadon 4G Creature -- Beast 3/3 Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on ~. Lethal Vapors 2BB Enchantment Whenever a creature comes into play, destroy it. / 0: Destroy ~. You skip your next turn. Any player may play this ability. Lingering Death 1B Enchant Creature The controller of enchanted creature sacrifices it at the end of his or her turn. ["At the end of his or her turn, the controller of enchanted creature sacrifices it."] Long-Term Plans 2U Instant Search your library for a card, shuffle your library, then put that card third from the top. Mercurial Kite 3U Creature -- Bird 2/2 Flying Whenever ~ deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. Metamorphose 1U Instant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play. Mind's Desire 4UU Sorcery Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.) / Storm (*) Mischievous Quanar 4U Creature -- Beast 3/3 3UU: Turn ~ face down. / Morph 1UU (*) / When ~ is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. Misguided Rage 2R Sorcery Target player sacrifices a permanent. Mistform Warchief 2U Creature -- Illusion 1/3 Creature spells you play that share a creature type with ~ cost 1 less to play. / Tap: ~'s type becomes the creature type of your choice until end of turn. Nefashu 4BB Creature -- Zombie Mutant 5/3 Whenever ~ attacks, up to five target creatures each get -1/-1 until end of turn. Noble Templar 5W Creature -- Cleric Soldier 3/6 Attacking doesn't cause ~ to tap. / Plainscycling 2 (*) One with Nature G Enchant Creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library. Parallel Thoughts 3UU Enchantment When ~ comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library. / If you would draw a card, you may instead put the top card of the pile you removed into your hand. Pemmin's Aura 1UU Enchant Creature U: Untap enchanted creature. / U: Enchanted creature gains flying until end of turn. / U: Enchanted creature can't be the target of spells or abilities this turn. / 1: Enchanted creature gets +1/-1 or -1/+1 until end of turn. Primitive Etchings 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Proteus Machine 3 Artifact Creature 2/2 Morph 0 (*) / When ~ is turned face up, its type becomes the creature type of your choice. (*) Putrid Raptor 4BB Creature -- Zombie Beast 4/4 Morph - Discard a Zombie card from your hand (*) Pyrostatic Pillar 1R Enchantment Whenever a player plays a spell with converted mana cost 3 or less, ~ deals 2 damage to that player. Rain of Blades W Instant ~ deals 1 damage to each attacking creature. Raven Guild Initiate 2U Creature -- Wizard 1/4 Morph - Return a Bird you control to its owner's hand (*) Raven Guild Master 1UU Creature -- Wizard Mutant 1/1 Whenever ~ deals combat damage to a player, that player removes the top ten cards of his or her library from the game. / Morph 2UU (*) Reaping the Graves 2B Instant Return target creature card from your graveyard to your hand. / Storm (*) Recuperate 3W Instant Choose one -- You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. Reward the Faithful W Instant Any number of target players each gains life equal to the highest converted mana cost among permanents you control. Riptide Survivor 2U Creature -- Wizard 2/1 Morph 1UU (*) / When ~ is turned face up, discard two cards from your hand, then draw three cards. Rock Jockey 2R Creature -- Goblin 3/3 You can't play ~ if you played a land this turn. / You can't play lands if you played ~ this turn. Root Elemental 4GG Creature -- Elemental 6/5 Morph 5GG (*) / When ~ is turned face up, you may put a creature card from your hand into play. Rush of Knowledge 4U Sorcery Draw cards equal to the highest converted mana cost among permanents you control. Scattershot 2R Instant ~ deals 1 damage to target creature. / Storm (*) Scornful Egotist 7U Creature -- Wizard 1/1 Morph U (*) Shoreline Ranger 5U Creature -- Bird Soldier 3/4 Flying Islandcycling 2 (*) Siege-Gang Commander 3RR Creature -- Goblin 2/2 When ~ comes into play, put three 1/1 red Goblin creature tokens into play. / 1R,Sacrifice a Goblin: ~ deals 2 damage to target creature or player. Silver Knight WW Creature -- Knight 2/2 First strike, protection from red Skirk Volcanist 3R Creature -- Goblin 3/1 Morph - Sacrifice two mountains (*) / When ~ is turned face up, it deals 3 damage divided as you choose among any number of target creatures. Skulltap 1B Sorcery As an additional cost to play ~, sacrifice a creature. / Draw two cards. Sliver Overlord WUBRG Creature -- Sliver Mutant Legend 7/7 3: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. / 3: Gain control of target Sliver. (*) Soul Collector 3BB Creature -- Vampire 3/4 Flying Whenever a creature dealt damage by ~ this turn is put into a graveyard, return that card to play under your control. / Morph BBB (*) Spark Spray R Instant ~ deals 1 damage to target creature or player. / Cycling R (*) Sprouting Vines 2G Instant Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. / Storm (*) Stabilizer 2 Artifact Players can't cycle cards. Stifle U Instant Counter target activated or triggered ability. (Mana abilities can't be countered.) Sulfuric Vortex 1RR Enchantment At the beginning of each player's upkeep, ~ deals 2 damage to that player. / If a player would gain life, that player gains no life instead. Temple of the False God Land Tap: Add 2 to your mana pool. Play this ability only if you control five or more lands. Temporal Fissure 4U Sorcery Return target permanent to its owner's hand. / Storm (*) Tendrils of Agony 2BB Sorcery Target player loses 2 life and you gain 2 life. / Storm (*) Thundercloud Elemental 5UU Creature -- Elemental 3/4 Flying 3U: Tap all creatures with toughness 2 or less. / 3U: All other creatures lose flying until end of turn. Titanic Bulvox 6GG Creature -- Beast 7/4 Trample Morph 4GGG (*) Torrent of Fire 3RR Sorcery ~ deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Trap Digger 3W Creature -- Soldier 1/3 2W,Tap: Put a trap counter on target land you control. / Sacrifice a land with a trap counter on it: ~ deals 3 damage to target attacking creature without flying. Treetop Scout G Creature -- Elf 1/1 ~ can't be blocked except by creatures with flying. Twisted Abomination 5B Creature -- Zombie Mutant 5/3 B: Regenerate ~. / Swampcycling 2 (*) Unburden 1BB Sorcery Target player discards two cards. / Cycling 2 (*) Uncontrolled Infestation 1R Enchant Land ~ can enchant only a nonbasic land. / When enchanted land becomes tapped, destroy it. Undead Warchief 2BB Creature -- Zombie 1/1 Zombie spells you play cost 1 less to play. / Zombies you control get +2/+1. Unspeakable Symbol 1BB Enchantment Pay 3 life: Put a +1/+1 counter on target creature. Upwelling 3G Enchantment Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) Vengeful Dead 3B Creature -- Zombie 3/2 Whenever ~ or another Zombie is put into a graveyard from play, each opponent loses 1 life. Wing Shards 1WW Instant Target player sacrifices an attacking creature. / Storm (*) Wipe Clean 1W Instant Remove target enchantment from the game. / Cycling 3 (*) Wirewood Guardian 5GG Creature -- Elf Mutant 6/6 Forestcycling 2 (*) Wirewood Symbiote G Creature -- Insect 1/1 Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn. Woodcloaker 5G Creature -- Elf 3/3 Morph 2GG (*) / When ~ is turned face up, target creature gains trample until end of turn. Xantid Swarm G Creature -- Insect 0/1 Flying Whenever ~ attacks, defending player can't play spells this turn. Zealous Inquisitor 2W Creature -- Cleric 2/2 1W: The next 1 damage that would be dealt to ~ this turn is dealt to target creature instead. Zombie Cutthroat 3BB Creature -- Zombie 3/4 Morph - Pay 5 life (*) ------ (*) Wall text: (Walls can't attack.) (*) Permanency text: (This effect doesn't end at end of turn.) (*) Storm text: (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) (*) Morph text: (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) (*) Cycling text: (,Discard this card from your hand: Draw a card.) (*) cycling text: (,Discard this card from your hand: Search your library for a card, reveal it, and put it into your hand. Then shuffle your library.) (*) Fear text: (This creature can't be blocked except by artifact creatures and/or black creatures.) (*) Double Strike text: (This creature deals both first-strike and regular combat damage.)