Prophecy exact-text spoiler list: Abolish 1WW Instant U You may discard a plains from your hand instead of paying ~'s mana cost. / Destroy target artifact or enchantment. Agent of Shauku 1B Creature - Mercenary C 1/1 1B,Sacrifice a land: Target creature gets +2/+0 until end of turn. Alexi, Zephyr Mage 3UU Creature - Spellshaper Legend R 3/3 XU,Tap,Discard two cards from your hand: Return X target creatures to their owners' hands. Alexi's Cloak 1U Enchant Creature C You may play ~ any time you could play an instant. / Enchanted creature can't be the target of spells or abilities. Aura Fracture 2W Enchantment C Sacrifice a land: Destroy target enchantment. Avatar of Fury 6RR Creature - Avatar R 6/6 Flying If an opponent controls seven or more lands, ~ costs 6 less to play. / R: ~ gets +1/+0 until end of turn. Avatar of Hope 6WW Creature - Avatar R 4/9 Flying If you have 3 life or less, ~ costs 6 less to play. / ~ may block any number of creatures. Avatar of Might 6GG Creature - Avatar R 8/8 Trample If an opponent controls at least four more creatures than you, ~ costs 6 less to play. Avatar of Will 6UU Creature - Avatar R 5/6 Flying If an opponent has no cards in hand, ~ costs 6 less to play. Avatar of Woe 6BB Creature - Avatar R 6/5 If there are ten or more creature cards total in all graveyards, ~ costs 6 less to play. / ~ can't be blocked except by artifact creatures and/or black creatures. / Tap: Destroy target creature. It can't be regenerated. Barbed Field 2RR Enchant Land U Enchanted land has "Tap: This land deals 1 damage to target creature or player.". Blessed Wind 7WW Sorcery R Target player's life total becomes 20. Bog Elemental 3BB Creature - Elemental R 5/4 Protection from white At the beginning of your upkeep, sacrifice ~ unless you sacrifice a land. Bog Glider 2B Creature - Mercenary C 1/1 Flying Tap,Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Branded Brawlers R Creature - Soldier C 2/2 ~ can't attack if defending player controls an untapped land. / ~ can't block if you control an untapped land. Brutal Suppression R Enchantment U Activated abilities on Rebel cards cost an additional "Sacrifice a land" to play. Calming Verse 3G Sorcery C Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Celestial Convergence 2WW Enchantment R ~ comes into play with seven omen counters on it. / At the beginning of your upkeep, remove an omen counter from ~. If there are no omen counters on ~, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Chilling Apparition 2B Creature - Ghost U 1/1 B: Regenerate ~. / Whenever ~ deals combat damage to a player, that player discards a card from his or her hand. Chimeric Idol 3 Artifact U 0: Tap all lands you control. ~ becomes a 3/3 artifact creature until end of turn. Citadel of Pain 2R Enchantment U At the end of each player's turn, ~ deals X damage to that player, where X is the number of untapped lands he or she controls. Coastal Hornclaw 4U Creature - Bird C 3/3 Sacrifice a land: ~ gains flying until end of turn. Coffin Puppets 3BB Creature - Zombie R 3/3 Sacrifice two lands: Return ~ to play. Play this ability only during your upkeep, only if ~ is in your graveyard, and only if you control a swamp. Copper-Leaf Angel 5 Artifact Creature - Angel R 2/2 Flying Tap,Sacrifice X lands: Put X +1/+1 counters on ~. Darba 3G Creature - Beast U 5/4 At the beginning of your upkeep, sacrifice ~ unless you pay GG. Death Charmer 2B Creature - Mercenary C 2/2 Whenever ~ deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2. Denying Wind 7UU Sorcery R Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library. Despoil 3B Sorcery C Destroy target land. Its controller loses 2 life. Devastate 3RR Sorcery C Destroy target land. ~ deals 1 damage to each creature and each player. Diving Griffin 1WW Creature - Griffin C 2/2 Flying Attacking doesn't cause ~ to tap. Dual Nature 4GG Enchantment R Whenever a creature card comes into play, its controller puts a creature token into play that's a copy of that creature. / Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. / When ~ leaves play, remove all tokens created with it from the game. Elephant Resurgence 1G Sorcery R Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.". Endbringer's Revel 2B Enchantment U 4: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery. Entangler 2WW Enchant Creature U Enchanted creature may block any number of creatures. Excavation 1U Enchantment U 1,Sacrifice a land: Draw a card. Any player may play this ability. Excise XW Instant C Remove target attacking creature from the game unless its controller pays X. Fault Riders 2R Creature - Soldier C 2/2 Sacrifice a land: ~ gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. Fen Stalker 3B Creature - Nightstalker C 3/2 ~ can't be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands. Fickle Efreet 3R Creature - Efreet R 5/2 Whenever ~ attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of ~. Flameshot 3R Sorcery U You may discard a mountain from your hand instead of paying ~'s mana cost. / ~ deals 3 damage divided as you choose among any number of target creatures. Flay 3B Sorcery C Target player discards a card at random from his or her hand. Then that player discards another card at random from his or her hand unless he or she pays 1. Flowering Field 1W Enchant Land U Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.". Foil 2UU Instant U You may discard an island and another card from your hand instead of paying ~'s mana cost. / Counter target spell. Forgotten Harvest 1G Enchantment R At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature. Glittering Lion 2W Creature - Cat U 2/2 Prevent all damage that would be dealt to ~. / 3: Until end of turn, ~ loses "Prevent all damage that would be dealt to ~.". Any player may play this ability. Glittering Lynx W Creature - Cat C 1/1 Prevent all damage that would be dealt to ~. / 2: Until end of turn, ~ loses "Prevent all damage that would be dealt to ~.". Any player may play this ability. Greel, Mind Raker 3BB Creature - Spellshaper Legend R 3/3 XB,Tap,Discard two cards from your hand: Target player discards X cards at random from his or her hand. Greel's Caress 1B Enchant Creature C You may play ~ any time you could play an instant. / Enchanted creature gets -3/-0. Gulf Squid 3U Creature - Beast C 2/2 When ~ comes into play, tap all lands target player controls. Hazy Homunculus 1U Creature - Illusion C 1/1 ~ is unblockable as long as defending player controls an untapped land. Heightened Awareness 3UU Enchantment R As ~ comes into play, discard your hand. / At the beginning of your draw step, draw a card. Hollow Warrior 4 Artifact Creature - Golem U 4/4 ~ can't attack or block unless you tap an untapped creature you control. (*) Infernal Genesis 4BB Enchantment R At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. Inflame R Instant C ~ deals 2 damage to each creature dealt damage this turn. Jeweled Spirit 3WW Creature - Spirit R 3/3 Flying Sacrifice two lands: ~ gains protection from artifacts or from the color of your choice until end of turn. Jolrael's Favor 1G Enchant Creature C You may play ~ any time you could play an instant. / 1G: Regenerate enchanted creature. Jolrael, Empress of Beasts 3GG Creature - Spellshaper Legend R 3/3 2G,Tap,Discard two cards from your hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. Keldon Arsonist 2R Creature - Soldier U 1/1 1,Sacrifice two lands: Destroy target land. Keldon Battlewagon 5 Artifact Creature R 0/3 Trample ~ can't block. / When ~ attacks, sacrifice it at end of combat. / Tap an untapped creature you control: ~ gets +X/+0 until end of turn, where X is the tapped creature's power. Keldon Berserker 3R Creature - Soldier C 2/3 Whenever ~ attacks, if you control no untapped lands, it gets +3/+0 until end of turn. Keldon Firebombers 3RR Creature - Soldier R 3/3 When ~ comes into play, each player sacrifices all lands he or she controls except for three. Latulla, Keldon Overseer 3RR Creature - Spellshaper Legend R 3/3 XR,Tap, Discard two cards from your hand: ~ deals X damage to target creature or player. Latulla's Orders 1R Enchant Creature C You may play ~ any time you could play an instant. / Whenever enchanted creature deals combat damage to defending player, you may have it destroy target artifact that player controls. Lesser Gargadon 2RR Creature - Beast U 6/4 Whenever ~ attacks or blocks, sacrifice a land. Living Terrain 2GG Enchant Land U Enchanted land is a 5/6 green Treefolk creature that's still a land. Mageta the Lion 3WW Creature - Spellshaper Legend R 3/3 2WW,Tap,Discard two cards from your hand: Destroy all creatures except for ~. Those creatures can't be regenerated. Mageta's Boon 1W Enchant Creature C You may play ~ any time you could play an instant. / Enchanted creature gets +1/+2. Mana Vapors 1U Sorcery U Lands target player controls don't untap during his or her next untap step. Marsh Boa G Creature - Snake C 1/1 Swampwalk (*) Mercenary Informer 2W Creature - Rebel Mercenary R 2/1 ~ can't be the target of black spells or abilities. / 2W: Put target Mercenary card on the bottom of its owner's library. Mine Bearer 2W Creature - Soldier C 1/1 Tap,Sacrifice ~: Destroy target attacking creature. Mirror Strike 3W Instant U Target unblocked creature deals combat damage to its controller instead of to you this turn. Mungha Wurm 2GG Creature - Wurm R 6/5 You can't untap more than one land during your untap step. Nakaya Shade 1B Creature - Shade U 1/1 B: ~ gets +1/+1 until end of turn unless any player pays 2. Noxious Field 1BB Enchant Land U Enchanted land has "Tap: This land deals 1 damage to each creature and player.". Outbreak 3B Sorcery U You may discard a swamp from your hand instead of paying ~'s mana cost. / Choose a creature type. All creatures of that type get -1/-1 until end of turn. Overburden 1U Enchantment R Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand. Panic Attack 2R Sorcery C Up to three target creatures can't block this turn. Pit Raptor 2BB Creature - Mercenary U 4/3 Flying, first strike At the beginning of your upkeep, sacrifice ~ unless you pay 2BB. Plague Fiend 1B Creature - Insect C 1/1 Whenever ~ deals combat damage to a creature, destroy that creature unless its controller pays 2. Plague Wind 7BB Sorcery R Destroy all creatures you don't control. They can't be regenerated. Psychic Theft 1U Sorcery R Look at target player's hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as the card remains removed from the game. At end of turn, if you haven't played the card, return it to its owner's hand. Pygmy Razorback 1G Creature - Boar C 2/1 Trample Quicksilver Wall 2U Creature - Wall U 1/6 (*) 4: Return ~ to its owner's hand. Any player may play this ability. Rebel Informer 2B Creature - Mercenary Rebel R 1/2 ~ can't be the target of white spells or abilities. / 3: Put target Rebel card on the bottom of its owner's library. Rethink 2U Instant C Counter target spell unless its controller pays X, where X is its converted mana cost. Reveille Squad 2WW Creature - Rebel U 3/3 Whenever you're attacked, if ~ is untapped, you may untap all creatures you control. Rhystic Cave Land U Tap: Add one mana of any color to your mana pool unless any player pays 1. Rhystic Circle 2WW Enchantment C 1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. Rhystic Deluge 2U Enchantment C U: Tap target creature unless its controller pays 1. Rhystic Lightning 2R Instant C ~ deals 4 damage to target creature or player unless that creature's controller or that player pays 2. If he or she does, ~ deals 2 damage to the creature or player. Rhystic Scrying 2UU Sorcery U Draw three cards. Then, if any player pays 2, discard three cards from your hand. Rhystic Shield 1W Instant C Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2. Rhystic Study 2U Enchantment C Whenever an opponent plays a spell, you may draw a card unless that player pays 1. Rhystic Syphon 3BB Sorcery U Unless target player pays 3, he or she loses 5 life and you gain 5 life. Rhystic Tutor 2B Sorcery R Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library. Rib Cage Spider 2G Creature - Spider C 1/4 ~ may block as though it had flying. Ribbon Snake 1UU Creature - Snake C 2/3 Flying 2: ~ loses flying until end of turn. Any player may play this ability. Ridgeline Rager 2R Creature - Beast C 1/2 R: ~ gets +1/+0 until end of turn. Root Cage 1G Enchantment U Mercenaries don't untap during their controllers' untap steps. Samite Sanctuary 2W Enchantment R 2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. Scoria Cat 3RR Creature - Cat U 3/3 ~ gets +3/+3 as long as you control no untapped lands. Search for Survivors 2R Sorcery R Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put it into play. Otherwise, remove it from the game. Searing Wind 8R Instant R ~ deals 10 damage to target creature or player. Sheltering Prayers W Enchantment R Basic lands each player controls can't be the targets of spells or abilities as long as that player controls three or fewer lands. Shield Dancer 2W Creature - Rebel U 1/3 2W: The next time target attacking creature would deal combat damage to ~ this turn, that creature deals that damage to itself instead. Shrouded Serpent 4UUU Creature - Serpent R 4/4 Whenever ~ attacks, defending player may pay 4. If he or she doesn't, ~ is unblockable this turn. Silt Crawler 2G Creature - Beast C 3/3 When ~ comes into play, tap all lands you control. Snag 3G Instant U You may discard a forest from your hand instead of paying ~'s mana cost. / Prevent all combat damage that would be dealt by unblocked creatures this turn. Soul Charmer 2W Creature - Rebel C 2/2 Whenever ~ deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2. Soul Strings XB Sorcery C Return two target creature cards from your graveyard to your hand unless any player pays X. Spiketail Drake 3UU Creature - Drake U 3/3 Flying Sacrifice ~: Counter target spell unless its controller pays 3. Spiketail Hatchling 1U Creature - Drake C 1/1 Flying Sacrifice ~: Counter target spell unless its controller pays 1. Spitting Spider 3GG Creature - Spider U 3/5 ~ may block as though it had flying. / Sacrifice a land: ~ deals 1 damage to each creature with flying. Spore Frog G Creature - Frog C 1/1 Sacrifice ~: Prevent all combat damage that would be dealt this turn. Spur Grappler 2R Creature - Beast C 2/1 ~ gets +2/+1 as long as you control no untapped lands. Squirrel Wrangler 2GG Creature - Druid R 2/2 1G,Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. / 1G,Sacrifice a land: All Squirrels get +1/+1 until end of turn. Steal Strength 1B Instant C Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. Stormwatch Eagle 3U Creature - Bird C 2/1 Flying Sacrifice a land: Return ~ to its owner's hand. Sunken Field 1U Enchant Land U Enchanted land has "Tap: Counter target spell unless its controller pays 1.". Sword Dancer 1W Creature - Rebel U 1/2 WW: Target attacking creature gets -1/-0 until end of turn. Task Mage Assembly 2R Enchantment R When there are no creatures in play, sacrifice ~. / 2: ~ deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery. Thresher Beast 3GG Creature - Beast C 4/4 Whenever ~ becomes blocked, defending player sacrifices a land. Thrive XG Sorcery C Put a +1/+1 counter on each of X target creatures. Trenching Steed 3W Creature - Rebel C 2/3 Sacrifice a land: ~ gets +0/+3 until end of turn. Troubled Healer 2W Creature - Cleric C 1/2 Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. Troublesome Spirit 2UU Creature - Spirit R 3/4 Flying At the end of your turn, tap all lands you control. Verdant Field 2G Enchant Land U Enchanted land has "Tap: Target creature gets +1/+1 until end of turn.". Veteran Brawlers 1R Creature - Soldier R 4/4 ~ can't attack if defending player controls an untapped land. / ~ can't block if you control an untapped land. Vintara Elephant 4G Creature - Elephant C 4/3 Trample 3: ~ loses trample until end of turn. Any player may play this ability. Vintara Snapper GG Creature - Turtle U 2/2 ~ can't be the target of spells or abilities as long as you control no untapped lands. Vitalizing Wind 8G Instant R Creatures you control get +7/+7 until end of turn. Wall of Vipers 2B Creature - Wall U 2/4 (*) 3: Destroy ~ and target creature it's blocking. Any player may play this ability. Well of Discovery 6 Artifact R At the end of your turn, if you control no untapped lands, draw a card. Well of Life 4 Artifact U At the end of your turn, if you control no untapped lands, you gain 2 life. Whip Sergeant 2R Creature - Soldier U 2/1 R: Target creature gains haste until end of turn. (*) Whipstitched Zombie 1B Creature - Zombie C 2/2 At the beginning of your upkeep, sacrifice ~ unless you pay B. Wild Might 1G Instant C Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2. Windscouter 3U Creature - Ship U 3/3 Flying Whenever ~ attacks or blocks, return it to its owner's hand at end of combat. Wing Storm 2G Sorcery U ~ deals X damage to each player, where X is twice the number of creatures with flying that player controls. Wintermoon Mesa Land R ~ comes into play tapped. / Tap: Add one colorless mana to your mana pool. / 2,Tap,Sacrifice ~: Tap two target lands. Withdraw UU Instant C Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1. Zerapa Minotaur 2RR Creature - Minotaur C 3/3 First strike 2: ~ loses first strike until end of turn. Any player may play this ability. ------ (*) Attack/block cost text: (This cost is paid as attackers or blockers are declared.) (*) Wall text: (Walls can't attack.) (*) walk text: (This creature is unblockable as long as defending player controls a .) (*) Haste text: (This creature can attack or Tap the turn it comes under your control.) ------ Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.