Planeshift reformatted from the WotC spoiler by David DeLaney 143 Cards Total 19 Black, 19 Blue, 19 Green, 19 Red, 19 White, 8 Land, 35 Multi, 5 Artifact 55 Common, 44 Uncommon, 44 Rare Aura Blast 1W Instant C Destroy target enchantment. Draw a card. Aurora Griffin 3W Creature - Griffin C 2/2 Flying W: Target permanent becomes white until end of turn. Disciple of Kangee 2W Creature - Wizard C 2/2 U,Tap: Target creature gains flying and becomes blue until end of turn. Dominaria's Judgment 2W Instant R Until end of turn, creatures you control gain protection from white if you control a plains, from blue if you control an island, from black if you control a swamp, from red if you control a mountain, and from green if you control a forest. Guard Dogs 3W Creature - Hound U 2/2 2W,Tap: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. Heroic Defiance 1W Enchant Creature C Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. Hobble 2W Enchant Creature C When ~ comes into play, draw a card. / Enchanted creature can't attack. / Enchanted creature can't block if it's black. Honorable Scout W Creature - Soldier C 1/1 When ~ comes into play, you gain 2 life for each black and/or red creature target opponent controls. Lashknife Barrier 2W Enchantment U When ~ comes into play, draw a card. / If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. March of Souls 4W Sorcery R Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play. Orim's Chant W Instant R Kicker W (*) / Target player can't play spells this turn. If you paid the kicker cost, creatures can't attack this turn. Planeswalker's Mirth 2W Enchantment R 3W: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. Pollen Remedy W Instant C Kicker - Sacrifice a land (*) / Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If you paid the kicker cost, prevent the next 6 damage this way instead. Samite Elder 2W Creature - Cleric R 1/2 Tap: Creatures you control gain protection from the color(s) of target permanent you control until end of turn. Samite Pilgrim 1W Creature - Cleric C 1/1 Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. Sunscape Battlemage 2W Creature - Wizard U 2/2 Kicker 1G and/or 2U [(*)] / When ~ comes into play, if you paid the 1G kicker cost, destroy target creature with flying. / When ~ comes into play, if you paid the 2U kicker cost, draw two cards. Sunscape Familiar 1W Creature - Wall C 0/3 (*) Green spells and blue spells you play cost 1 less to play. Surprise Deployment 3W Instant U Play ~ only during combat. / Put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.) Voice of All 2WW Creature - Angel U 2/2 Flying As ~ comes into play, choose a color. / ~ has protection from the chosen color. Allied Strategies 4U Sorcery U Target player draws a card for each basic land type among lands he or she controls. Arctic Merfolk 1U Creature - Merfolk C 1/1 Kicker - Return a creature you control to its owner's hand (*) / If you paid the kicker cost, ~ comes into play with a +1/+1 counter on it. Confound 1U Instant C Counter target spell that targets one or more creatures. Draw [a] card. Dralnu's Pet 1UU Creature - Shapeshifter R 2/2 Kicker - 2B,Discard a creature card from your hand (*) / If you paid the kicker cost, ~ has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost. Ertai's Trickery U Instant U Counter target spell if a kicker cost was paid for it. Escape Routes 2U Enchantment C 2U: Return target white or black creature you control to its owner's hand. Gainsay 1U Instant U Counter target blue spell. Hunting Drake 4U Creature - Drake C 2/2 Flying When ~ comes into play, put target red or green creature on top of its owner's library. Planar Overlay 2U Sorcery R Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. Planeswalker's Mischief 2U Enchantment R 3U: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0. At end of turn, if you haven't played it, return it to [its] owner's hand. Play this ability only any time you could play a sorcery. Rushing River 2U Instant C Kicker - Sacrifice a land (*) / Return target nonland permanent to its owner's hand. If you paid the kicker cost, return another target nonland permanent to its owner's hand. Sea Snidd 4U Creature - Beast C 3/3 Tap: Target land's type becomes the basic land type of your choice until end of turn. Shifting Sky 2U Enchantment U As ~ comes into play, choose a color. / All nonland permanents are the chosen color. Sisay's Ingenuity U Enchant Creature C When ~ comes into play, draw a card. / Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn.". Sleeping Potion 1U Enchant Creature C When ~ comes into play, tap enchanted creature. / Enchanted creature doesn't untap during its controller's untap step. / When enchanted creature becomes the target of a spell or ability, sacrifice ~. Stormscape Battlemage 2U Creature - Wizard U 2/2 Kicker W and/or 2B [(*)] / When ~ comes into play, if you paid the W kicker cost, you gain 3 life. / When ~ comes into play, if you paid the 2B kicker cost, destroy target nonblack creature. That creature can't be regenerated. Stormscape Familiar 1U Creature - Bird C 1/1 Flying White spells and black spells you play cost 1 less to play. Sunken Hope 3UU Enchantment R At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Waterspout Elemental 3UU Creature - Elemental R 3/4 Flying Kicker U (*) / When ~ comes into play, if you paid the kicker cost, return all other creatures to their owners' hands and you skip your next turn. Bog Down 2B Sorcery C Kicker - Sacrifice two lands (*) / Target player discards two cards from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand in[stead.] Dark Suspicions 2BB Enchantment R At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand. Death Bomb 3B Instant C As an additional cost to play ~, sacrifice a creature. / Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. Diabolic Intent 1B Sorcery R As an additional cost to play ~, sacrifice a creature. / Search your library for a card and put that card into your hand. Then shuffle your library. Exotic Disease 4B Sorcery U Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. Lord of the Undead 1BB Creature - Lord R 2/2 All Zombies get +1/+1. / 1B,Tap: Return target Zombie card from your graveyard to your hand. Maggot Carrier B Creature - Zombie C 1/1 When ~ comes into play, each player loses 1 life. Morgue Toad 2B Creature - Toad C 2/2 Sacrifice ~: Add UR to your mana pool. Nightscape Battlemage 2B Creature - Wizard U 2/2 Kicker 2U and/or 2R [(*)] / When ~ comes into play, if you paid the 2U kicker cost, return up to two target nonblack creatures to their owners' hands. / When ~ comes into play, if you paid the 2R kicker cost, destroy target land. Nightscape Familiar 1B Creature - Zombie C 1/1 Blue spells and red spells you play cost 1 less to play. / 1B: Regenerate ~. Noxious Vapors 1BB Sorcery U Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards from it. Phyrexian Bloodstock 4B Creature - Zombie C 3/3 When ~ leaves play, destroy target white creature. It can't be regenerated. Phyrexian Scuta 3B Creature - Zombie R 3/3 Kicker - Pay 3 life (*) / If you paid the kicker cost, ~ comes into play with two +1/+1 counters on it. Planeswalker's Scorn 2B Enchantment R 3B: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery. Shriek of Dread 1B Instant C Target creature can't be blocked this turn except by artifact creatures and/or black creatures. Sinister Strength 1B Enchant Creature C Enchanted creature gets +3/+1 and is black. Slay 2B Instant U Destroy target green creature. It can't be regenerated. Draw a card. Volcano Imp 3B Creature - Imp C 2/2 Flying 1R: ~ gains first strike until end of turn. Warped Devotion 2B Enchantment U Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand. Caldera Kavu 2R Creature - Kavu C 2/2 1B: ~ gets +1/+1 until end of turn. / G: ~ becomes the color of your choice until end of turn. Deadapult 2R Enchantment R R,Sacrifice a Zombie: ~ deals 2 damage to target creature or player. Flametongue Kavu 3R Creature - Kavu U 4/2 When ~ comes into play, it deals 4 damage to target creature. Goblin Game 5RR Sorcery R Each player hides at least one object, then all players reveal them simultaneously. Each player loses life equal to the number of objects he or she revealed. The player who revealed the fewest objects then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. Implode 4R Sorcery U Destroy target land. Draw a card. Insolence 2R Enchant Creature C Whenever enchanted creature becomes tapped, ~ deals 2 damage to that creature's controller. Kavu Recluse 2R Creature - Kavu C 2/2 Tap: Target land becomes a forest until end of turn. Keldon Mantle 1R Enchant Creature C B: Regenerate enchanted creature. / R: Enchanted creature gets +1/+0 until end of turn. / G: Enchanted creature gains trample until end of turn. Magma Burst 3R Instant C Kicker - Sacrifice two lands (*) / ~ deals 3 damage to target creature or player. If you paid the kicker cost, ~ deals 3 damage to another target creature or player. Mire Kavu 3R Creature - Kavu C 3/2 ~ gets +1/+1 as long as you control a swamp. Mogg Jailer 1R Creature - Goblin U 2/2 ~ can't attack if defending player controls an untapped creature with power 2 or less. Mogg Sentry R Creature - Goblin R 1/1 Whenever an opponent plays a spell, ~ gets +2/+2 until end of turn. Planeswalker's Fury 2R Enchantment R 3R: Target opponent reveals a card at random from his or her hand. ~ deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery. Singe R Instant C ~ deals 1 damage to target creature. That creature becomes black until end of turn. Slingshot Goblin 2R Creature - Goblin C 2/2 R,Tap: ~ deals 2 damage to target blue creature. Strafe R Sorcery U ~ deals 3 damage to target nonred creature. Tahngarth, Talruum Hero 3RR Creature - Minotaur R 4/4 Attacking doesn't cause ~ to tap. / 1R,Tap: ~ deals damage equal to its power to target creature. That creature deals damage equal to its power to ~. Thunderscape Battlemage 2R Creature - Wizard U 2/2 Kicker 1B and/or G [(*)] / When ~ comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand. / When ~ comes into play, if you paid the G kicker cost, destroy target enchantment. Thunderscape Familiar 1R Creature - Kavu C 1/1 First Strike Black spells and green spells you play cost 1 less to play. Alpha Kavu 2G Creature - Kavu U 2/2 1G: Target Kavu gets -1/+1 until end of turn. Amphibious Kavu 2G Creature - Kavu C 2/2 Whenever ~ blocks or becomes blocked by one or more blue and/or black creatures, ~ gets +3/+3 until end of turn. Falling Timber 2G Instant C Kicker - Sacrifice a land (*) / Prevent all combat damage target creature would deal this turn. If you paid the kicker cost, prevent all combat damage another target creature would deal this turn. Gaea's Herald 1G Creature - Elf R 1/1 Creature spells can't be countered by spells or abilities. Gaea's Might G Instant C Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Magnigoth Treefolk 4G Creature - Treefolk R 2/6 For each basic land type among lands you control, ~ has landwalk of that type. (*) Mirrorwood Treefolk 3G Creature - Treefolk U 2/4 2RW: The next time damage would be dealt to ~ this turn, that damage is dealt to target creature or player instead. Multani's Harmony G Enchant Creature U Enchanted creature has "Tap: Add one mana of any color to your mana pool.". Nemata, Grove Guardian 4GG Creature - Treefolk Legend R 4/5 2G: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn. Planeswalker's Favor 2G Enchantment R 3G: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. Primal Growth 2G Sorcery C Kicker - Sacrifice a creature (*) / Search your library for a basic land card, put that card into play, then shuffle your library. If you paid the kicker cost, instead search your library for two basic land cards, put them into play, then shuffle your library. Pygmy Kavu 3G Creature - Kavu C 1/2 When ~ comes into play, draw a card for each black creature your opponents control. Quirion Dryad 1G Creature - Dryad R 1/1 Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on ~. Quirion Explorer 1G Creature - Elf C 1/1 Tap: Add to your mana pool one mana of any color that a land an opponent controls could produce. Root Greevil 3G Creature - Beast C 2/3 2G,Tap,Sacrifice ~: Destroy all enchantments of the color of your choice. Skyshroud Blessing 1G Instant U Lands can't be the targets of spells or abilities this turn. Draw a card. Stone Kavu 4G Creature - Kavu C 3/3 R: ~ gets +1/+0 until end of turn. / W: ~ gets +0/+1 until end of turn. Thornscape Battlemage 2G Creature - Wizard U 2/2 Kicker R and/or W [(*)] / When ~ comes into play, if you paid the R kicker cost, ~ deals 2 damage to target creature or player. / When ~ comes into play, if you paid the W kicker cost, destroy target artifact. Thornscape Familiar 1G Creature - Insect C 2/1 Red spells and white spells you play cost 1 less to play. Ancient Spider 2GW Creature - Spider R 2/5 First strike ~ may block as though it had flying. Cavern Harpy UB Creature - Beast C 2/1 Flying When ~ comes into play, return a blue or black creature you control to its owner's hand. / Pay 1 life: Return ~ to its owner's hand. Cloud Cover 2WU Enchantment R Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. Crosis's Charm UBR Instant U Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. Darigaaz's Charm BRG Instant U Choose one - Return target creature card from your graveyard to your hand; or ~ deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. Daring Leap 1WU Instant U Target creature gets +1/+1 and gains flying and first strike until end of turn. Destructive Flow BRG Enchantment R At the beginning of each player's upkeep, that player sacrifices a nonbasic land. Doomsday Specter 2UB Creature - Specter R 2/3 Flying When ~ comes into play, return a blue or black creature you control to its owner's hand. / Whenever ~ deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. Dralnu's Crusade 1BR Enchantment R All Goblins get +1/+1, are black, and are Zombies in addition to their creature types. Dromar's Charm WUB Instant U Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Eladamri's Call GW Instant R Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Ertai, the Corrupted 2WUB Creature - Wizard Legend R 3/4 U,Tap,Sacrifice a creature or enchantment: Counter target spell. Fleetfoot Panther 1GW Creature - Cat U 3/4 You may play ~ any time you could play an instant. / When ~ comes into play, return a green or white creature you control to its owner's hand. Gerrard's Command GW Instant C Untap target creature. It gets +3/+3 until end of turn. Horned Kavu RG Creature - Kavu C 3/4 When ~ comes into play, return a red or green creature you control to its owner's hand. Hull Breach RG Sorcery C Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. Keldon Twilight 1BR Enchantment R At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn. Lava Zombie 1BR Creature - Zombie C 4/3 When ~ comes into play, return a black or red creature you control to its owner's hand. / 2: ~ gets 1/+0 until end of turn. Malicious Advice XUB Instant C Tap X target artifacts, creatures, and/or lands. You lose X life. Marsh Crocodile 2UB Creature - Crocodile U 4/4 When ~ comes into play, return a blue or black creature you control to its owner's hand. / When ~ comes into play, each player discards a card from his or her hand. Meddling Mage WU Creature - Wizard R 2/2 As ~ comes into play, name a nonland card. / The named card can't be played. Natural Emergence 2RG Enchantment R When ~ comes into play, return a red or green enchantment you control to its owner's hand. / Lands you control are 2/2 creatures with first strike. They're still lands. Phyrexian Tyranny UBR Enchantment R Whenever a player draws a card, that player loses 2 life unless he or she pays 2. Questing Phelddagrif 1GWU Creature - Phelddagrif R 4/4 G: ~ gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. / W: ~ gains protection from black and from red until end of turn. Target opponent gains 2 life. / U: ~ gains flying until end of turn. Target opponent may draw a card. Radiant Kavu RGW Creature - Kavu R 3/3 RGW: Prevent all combat damage blue creatures and black creatures would deal this turn. Razing Snidd 4BR Creature - Beast U 3/3 When ~ comes into play, return a black or red creature you control to its owner's hand. / When ~ comes into play, each player sacrifices a land. Rith's Charm RGW Instant U Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn. Sawtooth Loon 2WU Creature - Bird U 2/2 Flying When ~ comes into play, return a white or blue creature you control to its owner's hand. / When ~ comes into play, draw two cards, then put two cards from your hand on the bottom of your library. Shivan Wurm 3RG Creature - Wurm R 7/7 Trample When ~ comes into play, return a red or green creature you control to its owner's hand. Silver Drake 1WU Creature - Drake C 3/3 Flying When ~ comes into play, return a white or blue creature you control to its owner's hand. Sparkcaster 2RG Creature - Kavu U 5/3 When ~ comes into play, return a red or green creature you control to its owner's hand. / When ~ comes into play, it deals 1 damage to target player. Steel Leaf Paladin 4GW Creature - Knight C 4/4 First Strike When ~ comes into play, return a green or white creature you control to its owner's hand. Terminate BR Instant C Destroy target creature. It can't be regenerated. Treva's Charm GWU Instant U Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card from your hand. Urza's Guilt 2UB Sorcery R Each player draws two cards, then discards three cards from his or her hand, then loses 4 life. Draco 16 Artifact Creature - Dragon R 9/9 Flying ~ costs 2 less to play for each basic land type among lands you control. / At the beginning of your upkeep, sacrifice ~ unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control. Mana Cylix 1 Artifact U 1,Tap: Add one mana of any color to your mana pool. Skyship Weatherlight 4 Legendary Artifact R When ~ comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. / 4,Tap: Choose a card at random [[you own]] that was removed from the game with ~. Put that card into your hand. Star Compass 2 Artifact U ~ comes into play tapped. / Tap: Add to your mana pool one mana of any color a basic land you control could produce. Stratadon 10 Artifact Creature U 5/5 Trample ~ costs 1 less to play for each basic land type among lands you control. Crosis's Catacombs Land U ~ is a Lair in addition to its land type. / When ~ comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. / Tap: Add U, B, or R to your mana pool. Darigaaz's Caldera Land U ~ is a Lair in addition to its land type. / When ~ comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. / Tap: Add B, R, or G to your mana pool. Dromar's Cavern Land U ~ is a Lair in addition to its land type. / When ~ comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. / Tap: Add W, U, or B to your mana pool. Forsaken City Land R ~ doesn't untap during your untap step. / At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap ~. / Tap: Add one mana of any color to your mana pool. Meteor Crater Land R Tap: Choose a color of a permanent you control. Add one mana of that color to your mana pool. Rith's Grove Land U ~ is a Lair in addition to its land type. / When ~ comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. / Tap: Add R, G, or W to your mana pool. Terminal Moraine Land U Tap: Add one colorless mana to your mana pool. / 2,Tap,Sacrifice ~: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Treva's Ruins Land U ~ is a Lair in addition to its land type. / When ~ comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. / Tap: Add G, W, or U to your mana pool. Copyright 2001 Wizards of the Coast, Inc. Wizards of the Coast, Magic, Magic: The Gathering, and Planeshift are trademarks of Wizards of the Coast, Inc. ------ (*) Kicker text: (You may in addition to any other costs as you play this spell.) (*) Wall text: (Walls can't attack.) (*) walk text: (This creature is unblockable as long as defending player controls a .)