Gatherer Oracle Export January 23, 2007 Aeon Chronicler 3UU Creature - Avatar */* ~'s power and toughness are each equal to the number of cards in your hand. / Suspend X - X3U. X can't be 0. [(*)] / Whenever a time counter is removed from ~ while it's removed from the game, draw a card. AEther Membrane 1RR Creature - Wall 0/5 Defender ~ can block as though it had flying. / Whenever ~ blocks a creature, return that creature to its owner's hand at end of combat. Akroma, Angel of Fury 5RRR Legendary Creature - Angel 6/6 Flying, trample, protection from white, protection from blue ~ can't be countered. / R: ~ gets +1/+0 until end of turn. / Morph 3RRR (*) Ana Battlemage 2G Creature - Human Wizard 2/2 Kicker 2U and/or 1B [(*)] When ~ comes into play, if the 2U kicker cost was paid, target player discards three cards. / When ~ comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller. Aquamorph Entity 2UU Creature - Shapeshifter */* As ~ comes into play or is turned face up, it becomes your choice of 5/1 or 1/5. / Morph 2U (*) Auramancer's Guise 2UU Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Aven Riftwatcher 2W Creature - Bird Rebel Soldier 2/3 Flying, Vanishing 3 (*) When ~ comes into play or leaves play, you gain 2 life. Battering Sliver 5R Creature - Sliver 4/4 All Slivers have trample. Benalish Commander 3W Creature - Human Soldier Lord */* ~'s power and toughness are each equal to the number of Soldiers you control. / Suspend X - XWW. X can't be 0. [(*)] / Whenever a time counter is removed from ~ while it's removed from the game, put a 1/1 white Soldier creature token into play. Big Game Hunter 1BB Creature - Human Rebel Assassin 1/1 When ~ comes into play, destroy target creature with power 4 or greater. It can't be regenerated. / Madness B (*) Blightspeaker 1B Creature - Human Rebel Cleric 1/1 Tap: Target player loses 1 life. / 4,Tap: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. Blood Knight RR Creature - Human Knight 2/2 First strike, protection from white Body Double 4U Creature - Shapeshifter 0/0 As ~ comes into play, you may choose a creature card in a graveyard. If you do, ~ comes into play as a copy of that card. Bog Serpent 5B Creature - Serpent 5/5 ~ can't attack unless defending player controls a Swamp. / When you control no Swamps, sacrifice ~. Boom // Bust 1R // 5R Sorcery // Sorcery Destroy target land you control and target land you don't control. // Destroy all lands. Braids, Conjurer Adept 2UU Legendary Creature - Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play. Brain Gorgers 3B Creature - Zombie 4/2 When you play ~, any player may sacrifice a creature. If a player does, counter ~. / Madness 1B (*) Brute Force R Instant Target creature gets +3/+3 until end of turn. Calciderm 2WW Creature - Beast 5/5 Vanishing 4 (*) ~ can't be the target of spells or abilities. Cautery Sliver RW Creature - Sliver 2/2 All Slivers have "1,Sacrifice this creature: This creature deals 1 damage to target creature or player.". / All Slivers have "1,Sacrifice this creature: Prevent the next 1 damage that would be dealt to target Sliver or player this turn.". Chronozoa 3U Creature - Illusion 3/3 Flying, Vanishing 3 (*) When ~ is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it. Circle of Affliction 1B Enchantment As ~ comes into play, choose a color. / Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life. Citanul Woodreaders 2G Creature - Human Druid 1/4 Kicker 2G (*) When ~ comes into play, if the kicker cost was paid, draw two cards. Cradle to Grave 1B Instant Destroy target nonblack creature that came into play this turn. Crovax, Ascendant Hero 4WW Legendary Creature - Human Lord 4/4 Other white creatures get +1/+1. / Nonwhite creatures get -1/-1. / Pay 2 life: Return ~ to its owner's hand. Damnation 2BB Sorcery Destroy all creatures. They can't be regenerated. Darkheart Sliver BG Creature - Sliver 2/2 All Slivers have "Sacrifice this creature: You gain 3 life.". Dash Hopes BB Instant When you play ~, any player may pay 5 life. If a player does, counter ~. / Counter target spell. Dawn Charm 1W Instant Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Dead // Gone R // 2R Instant // Instant ~ deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. Deadly Grub 2B Creature - Insect 3/1 Vanishing 3 (*) When ~ is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with "This creature can't be the target of spells or abilities.". Deadwood Treefolk 5G Creature - Treefolk 3/6 Vanishing 3 (*) When ~ comes into play or leaves play, return another target creature card from your graveyard to your hand. Detritivore 2RR Creature - Lhurgoyf */* ~'s power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. / Suspend X - X3R. X can't be 0. [(*)] / Whenever a time counter is removed from ~ while it's removed from the game, destroy target nonbasic land. Dichotomancy 7UU Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library. / Suspend 3 - 1UU [(*)] Dismal Failure 2UU Instant Counter target spell. Its controller discards a card. Dormant Sliver 2GU Creature - Sliver 2/2 All Slivers have defender and "When this creature comes into play, draw a card.". Dreamscape Artist 1U Creature - Human Spellshaper 1/1 2U,Tap,Discard a card,Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library. Dunerider Outlaw BB Creature - Human Rebel Rogue 1/1 Protection from green At end of turn, if ~ dealt damage to an opponent this turn, put a +1/+1 counter on it. Dust Corona R Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Dust Elemental 2WW Creature - Elemental 6/6 Flash (*), Flying, fear When ~ comes into play, return three creatures you control to their owner's hand. Enslave 4BB Enchantment - Aura Enchant creature You control enchanted creature. / At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Erratic Mutation 2U Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. Essence Warden G Creature - Elf Shaman 1/1 Whenever another creature comes into play, you gain 1 life. Evolution Charm 1G Instant Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Extirpate B Instant Split second (*) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. Fa'adiyah Seer 1G Creature - Human Shaman 1/1 Tap: Draw a card and reveal it. If it isn't a land card, discard it. Fatal Frenzy 2R Instant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn. Firefright Mage R Creature - Goblin Spellshaper 1/1 1R,Tap,Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. Frenetic Sliver 1UR Creature - Sliver 2/2 All Slivers have "0: If this creature is in play, flip a coin. If you win the flip, remove this creature from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it.". Frozen AEther 3U Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Fungal Behemoth 3G Creature - Fungus */* ~'s power and toughness are each equal to the number of +1/+1 counters on creatures you control. / Suspend X - XGG. X can't be 0. [(*)] / Whenever a time counter is removed from ~ while it's removed from the game, you may put a +1/+1 counter on target creature. Fury Charm 1R Instant Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. Gaea's Anthem 1GG Enchantment Creatures you control get +1/+1. Ghost Tactician 4W Creature - Spirit Spellshaper 2/5 W,Tap,Discard a card: Creatures you control get +1/+0 until end of turn. Giant Dustwasp 3GG Creature - Insect 3/3 Flying, Suspend 4 - 1G (*) Gossamer Phantasm 1U Creature - Illusion 2/1 Flying When ~ becomes the target of a spell or ability, sacrifice it. Groundbreaker GGG Creature - Elemental 6/1 Trample, haste At end of turn, sacrifice ~. Hammerheim Deadeye 3R Creature - Giant Warrior 3/3 Echo 5R (*) When ~ comes into play, destroy target creature with flying. Harmonize 2GG Sorcery Draw three cards. Healing Leaves G Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hedge Troll 2G Creature - Troll Cleric 2/2 ~ gets +1/+1 as long as you control a Plains. / W: Regenerate ~. Heroes Remembered 6WWW Sorcery You gain 20 life. / Suspend 10 - W (*) Hunting Wilds 3G Sorcery Kicker 3G (*) Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library. If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands. Imp's Mischief 1B Instant Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. Intet, the Dreamer 3URG Legendary Creature - Dragon 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2U. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as ~ remains in play. Jedit Ojanen of Efrava 3GGG Legendary Creature - Cat Warrior Lord 5/5 Forestwalk Whenever ~ attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play. Jodah's Avenger 5U Creature - Shapeshifter 4/4 0: Until end of turn, ~ gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (*) Kavu Predator 1G Creature - Kavu 2/2 Trample Whenever an opponent gains life, put that many +1/+1 counters on ~. Keen Sense G Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Keldon Marauders 1R Creature - Human Warrior 3/3 Vanishing 2 (*) When ~ comes into play or leaves play, it deals 1 damage to target player. Kor Dirge 2B Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Lavacore Elemental 2R Creature - Elemental 5/3 Vanishing 1 (*) Whenever a creature you control deals combat damage to a player, put a time counter on ~. Life and Limb 3G Enchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. Magus of the Arena 4RR Creature - Human Wizard 5/5 3,Tap: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Magus of the Bazaar 1U Creature - Human Wizard 0/1 Tap: Draw two cards, then discard three cards. Magus of the Coffers 4B Creature - Human Wizard 4/4 2,Tap: Add B to your mana pool for each Swamp you control. Magus of the Library GG Creature - Human Wizard 1/1 Tap: Add 1 to your mana pool. / Tap: Draw a card. Play this ability only if you have exactly seven cards in hand. Magus of the Tabernacle 3W Creature - Human Wizard 2/6 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1.". Malach of the Dawn 2WW Creature - Angel 2/4 Flying WWW: Regenerate ~. Mana Tithe W Instant Counter target spell unless its controller pays 1. Mantle of Leadership 1W Enchantment - Aura Flash (*), Enchant creature Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn. Melancholy 2B Enchantment - Aura Enchant creature When ~ comes into play, tap enchanted creature. / Enchanted creature doesn't untap during its controller's untap step. / At the beginning of your upkeep, sacrifice ~ unless you pay B. Merfolk Thaumaturgist 2U Creature - Merfolk Wizard 1/2 Tap: Switch target creature's power and toughness until end of turn. Mesa Enchantress 1WW Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Midnight Charm B Instant Choose one - ~ deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. Mire Boa 1G Creature - Snake 2/1 Swampwalk G: Regenerate ~. Mirri the Cursed 2BB Legendary Creature - Vampire Cat 3/2 Flying, first strike, haste Whenever ~ deals combat damage to a creature, put a +1/+1 counter on ~. Molten Firebird 4R Creature - Phoenix 2/2 Flying When ~ is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step. / 4R: Remove ~ from the game. Muck Drubb 3BB Creature - Beast 3/3 Flash (*) When ~ comes into play, change the target of target spell that targets only a single creature to ~. / Madness 2B (*) Mycologist 1W Creature - Human Druid 0/2 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: You gain 2 life. Necrotic Sliver 1WB Creature - Sliver 2/2 All Slivers have "3, Sacrifice this creature: Destroy target permanent.". Needlepeak Spider 3R Creature - Spider 4/2 ~ can block as though it had flying. Null Profusion 4BB Enchantment Skip your draw step. / Whenever you play a card, draw a card. / Your maximum hand size is two. Numot, the Devastator 3RWU Legendary Creature - Dragon 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands. Oros, the Avenger 3WBR Legendary Creature - Dragon 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2W. If you do, ~ deals 3 damage to each nonwhite creature. Ovinize 1U Instant Target creature loses all abilities and becomes 0/1 until end of turn. Pallid Mycoderm 3W Creature - Fungus 2/4 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: Each Fungus and each Saproling you control gets +1/+1 until end of turn. Phantasmagorian 5BB Creature - Horror 6/6 When you play ~, any player may discard three cards. If a player does, counter ~. / Discard three cards: Return ~ from your graveyard to your hand. Piracy Charm U Instant Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. Pongify U Instant Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play. Porphyry Nodes W Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. / When there are no creatures in play, sacrifice ~. Poultice Sliver 2W Creature - Sliver 2/2 All Slivers have "2,Tap: Regenerate target Sliver.". Pouncing Wurm 3G Creature - Wurm 3/3 Kicker 2G (*) If the kicker cost was paid, ~ comes into play with three +1/+1 counters on it and with haste. Primal Plasma 3U Creature - Elemental Shapeshifter */* As ~ comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. Prodigal Pyromancer 2R Creature - Human Wizard 1/1 Tap: ~ deals 1 damage to target creature or player. Psychotrope Thallid 2G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / 1,Sacrifice a Saproling: Draw a card. Pyrohemia 2RR Enchantment At end of turn, if no creatures are in play, sacrifice ~. / R: ~ deals 1 damage to each creature and each player. Radha, Heir to Keld RG Legendary Creature - Elf Warrior 2/2 Whenever ~ attacks, you may add RR to your mana pool. / Tap: Add G to your mana pool. Rathi Trapper 1B Creature - Human Rebel Rogue 1/2 B,Tap: Tap target creature. Reality Acid 2U Enchantment - Aura Enchant permanent, Vanishing 3 (*) When ~ leaves play, enchanted permanent's controller sacrifices it. Rebuff the Wicked W Instant Counter target spell that targets a permanent you control. Reckless Wurm 3RR Creature - Wurm 4/4 Trample, Madness 2R (*) Reflex Sliver 3G Creature - Sliver 2/2 All Slivers have haste. Retether 3W Sorcery Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.) Revered Dead 1W Creature - Spirit Soldier 1/1 W: Regenerate ~. Ridged Kusite B Creature - Horror Spellshaper 1/1 1B,Tap,Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. Riftmarked Knight 1WW Creature - Human Rebel Knight 2/2 Flanking, protection from black, Suspend 3 - 1WW [(*)] When the last time counter is removed from ~ while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play. Riptide Pilferer 1U Creature - Merfolk Rogue 1/1 Whenever ~ deals combat damage to a player, that player discards a card. / Morph U (*) Roiling Horror 3BB Creature - Horror */* ~'s power and toughness are each equal to your life total minus the life total of an opponent with the most life. / Suspend X - XBBB. X can't be 0. [(*)] / Whenever a time counter is removed from ~ while it's removed from the game, target player loses 1 life and you gain 1 life. Rough // Tumble 1R // 5R Sorcery // Sorcery ~ deals 2 damage to each creature without flying. // ~ deals 6 damage to each creature with flying. Saltblast 3WW Sorcery Destroy target nonwhite permanent. Saltfield Recluse 2W Creature - Human Rebel Cleric 1/2 Tap: Target creature gets -2/-0 until end of turn. Seal of Primordium 1G Enchantment Sacrifice ~: Destroy target artifact or enchantment. Serendib Sorcerer 1UU Creature - Human Wizard 1/1 Tap: Target creature other than ~ becomes 0/2 until end of turn. Serra Sphinx 3UU Creature - Sphinx 4/4 Flying, vigilance Serra's Boon 2W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. Shade of Trokair 3W Creature - Shade 1/2 W: ~ gets +1/+1 until end of turn. / Suspend 3 - W (*) Shaper Parasite 1UU Creature - Illusion 2/3 Morph 2U (*) When ~ is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. Shivan Meteor 3RR Sorcery ~ deals 13 damage to target creature. / Suspend 2 - 1RR (*) Shivan Wumpus 3R Creature - Beast 6/6 Trample When ~ comes into play, any player may sacrifice a land. If a player does, put ~ on top of its owner's library. Shrouded Lore B Sorcery Target opponent chooses a card in your graveyard. You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for ~. Then put the last chosen card into your hand. Simian Spirit Guide 2R Creature - Ape Spirit 2/2 Remove ~ in your hand from the game: Add R to your mana pool. Sinew Sliver 1W Creature - Sliver 1/1 All Slivers get +1/+1. Skirk Shaman 1RR Creature - Goblin Shaman 2/2 ~ can't be blocked except by artifact creatures and/or red creatures. Sophic Centaur 3G Creature - Centaur Spellshaper 1/1 2GG,Tap,Discard a card: You gain 2 life for each card in your hand. Spellshift 3U Instant Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library. Spitting Sliver 4B Creature - Sliver 3/3 All Slivers have first strike. Stingscourger 1R Creature - Goblin Warrior 2/2 Echo 3R (*) When ~ comes into play, return target creature an opponent controls to its owner's hand. Stonecloaker 2W Creature - Gargoyle 3/2 Flash (*), Flying When ~ comes into play, return a creature you control to its owner's hand. / When ~ comes into play, remove target card in a graveyard from the game. Stormfront Riders 4W Creature - Human Soldier 4/3 Flying When ~ comes into play, return two creatures you control to their owner's hand. / Whenever ~ or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play. Sulfur Elemental 2R Creature - Elemental 3/2 Flash (*), Split second (*) White creatures get +1/-1. Sunlance W Sorcery ~ deals 3 damage to target nonwhite creature. Synchronous Sliver 4U Creature - Sliver 3/3 All Slivers have vigilance. Temporal Extortion BBBB Sorcery When you play ~, any player may pay half his or her life, rounded up. If a player does, counter ~. / Take an extra turn after this one. Teneb, the Harvester 3BGW Legendary Creature - Dragon 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard into play under your control. Tidewalker 2U Creature - Elemental */* Vanishing (*) ~ comes into play with a time counter on it for each Island you control. / ~'s power and toughness are each equal to the number of time counters on it. Timbermare 3G Creature - Elemental 5/5 Haste, Echo 5G (*) When ~ comes into play, tap all other creatures. Timebender U Creature - Human Wizard 1/1 Morph U (*) When ~ is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Timecrafting XR Instant Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. Torchling 3RR Creature - Shapeshifter 3/3 R: Untap ~. / R: Target creature blocks ~ this turn if able. / R: Change the target of target spell that targets only ~. / 1: ~ gets +1/-1 until end of turn. / 1: ~ gets -1/+1 until end of turn. Treacherous Urge 4B Instant Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn. Uktabi Drake G Creature - Drake 2/1 Flying, haste, Echo 1GG (*) Urborg, Tomb of Yawgmoth Legendary Land Each land is a Swamp in addition to its other land types. Utopia Vow 1G Enchantment - Aura Enchant creature Enchanted creature can't attack or block. / Enchanted creature has "Tap: Add one mana of any color to your mana pool.". Vampiric Link B Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. Veiling Oddity 3U Creature - Illusion 2/3 Suspend 4 - 1U (*) When the last time counter is removed from ~ while it's removed from the game, creatures are unblockable this turn. Venarian Glimmer XU Instant Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card. Vitaspore Thallid 1G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: Target creature gains haste until end of turn. Voidstone Gargoyle 3WW Creature - Gargoyle 3/3 Flying As ~ comes into play, name a nonland card. The named card can't be played. / Activated abilities of permanents with that name can't be played. / Activated abilities of cards with that name that aren't in play can't be played. Volcano Hellion 2RR Creature - Hellion 6/5 ~ has echo X, where X is your life total. [(*)] / When ~ comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. Vorosh, the Hunter 3GUB Legendary Creature - Dragon 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on ~. Waning Wurm 3B Creature - Zombie Wurm 7/6 Vanishing 2 (*) Whitemane Lion 1W Creature - Cat 2/2 Flash (*) When ~ comes into play, return a creature you control to its owner's hand. Wild Pair 4GG Enchantment Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library. Wistful Thinking 2U Sorcery Target player draws two cards, then discards four cards. ------ (*) Morph text: (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) (*) Vanishing N text: (This permanent comes into play with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) (*) Vanishing text: (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) (*) Madness text: (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) (*) Kicker text: (You may pay an additional as you play this spell.) (*) Flash text: (You may play this spell any time you could play an instant.) (*) Split second text: (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) (*) Suspend N - text: (Rather than play this card from your hand, you may pay and remove it from the game with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. [It has haste.]) (*) Echo text: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) (*) Shadow text: (A creature with shadow can block or be blocked by only creatures with shadow.)