X-Within-Url: http://www.wizards.com/magic/generic/cardlists/p3k_en_spoiler.txt Subject: p3k_en_spoiler.txt Portal Three Kingdoms Spoiler List Wizards of the Coast, Inc. (Released July 6th, 1999) 180 cards total: Colors: 33 White, 33 Blue, 33 Green, 33 Black, 33 Red, 15 Land 55 Rare, 55 Uncommon, 70 Common Alert Shu Infantry Creature - Soldiers 2W U 2/2 Attacking doesn't cause ~ to tap. Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation. Eightfold Maze Sorcery 2W R Play ~ only after you're attacked, before you declare blockers. / Destroy any one attacking creature. Empty City Ruse Sorcery W U Your opponent can't attack on his or her next turn. Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither. False Defeat Sorcery 3W C Take any one creature card from your graveyard and put that creature into play. All warfare is based on deception. -Sun Tzu, Art of War Flanking Troops Creature - Soldiers 2WW U 2/2 When ~ attacks, you may tap any one creature. (Tapped creatures can't block.) Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded. Guan Yu, Sainted Warrior Creature - Legend 3WW R 3/5 Horsemanship When ~ is put into your graveyard from play, you may shuffle ~ into your library. Guan Yu's 1,000-Li March Sorcery 4WW R Destroy all tapped creatures. (This includes your tapped creatures.) He covered the ground on a thousand-li horse; With dragon blade he took each pass by force. Huang Zhong, Shu General Creature - Legend 2WW R 2/3 ~ can't be blocked by more than one creature each turn. Virile in war, he kept the north in fear; His prodigies subdued the western sphere. Kongming, "Sleeping Dragon" Creature - Legend 2WW R 2/2 All your other creatures get +1/+1 as long as ~ is in play. Such a lord as this-all virtues' height- Had never been, nor ever was again." Kongming's Contraptions Creature - Soldiers 3W R 2/4 After you're attacked, before you declare blockers, you may tap ~ to have it deal 2 damage to any one attacking creature. Liu Bei, Lord of Shu Creature - Legend 3WW R 2/4 Horsemanship As long as you have Guan Yu and/or Zhang Fei in play, ~ gets +2/+2. Only wisdom and virtue can truly win men's devotion. -Liu Bei Loyal Retainers Creature - Advisors 2W U 1/1 On your turn, before you attack, you may put ~ in your graveyard to take any one Legend card from your graveyard and put that creature into play. Misfortune's Gain Sorcery 3W C Destroy any one creature. That creature's owner gains 4 life. The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses. Pang Tong, "Young Phoenix" Creature - Legend 1WW R 1/2 On your turn, before you attack, you may tap ~ to give any one creature +0/+2 until the end of the turn. . . .It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed. Peach Garden Oath Sorcery W U For each creature you have in play, you gain 2 life. We three, though of separate ancestry, join in brotherhood . . . . We dare not hope to be together always but hereby vow to die the selfsame day. -Peach Garden Oath Rally the Troops Sorcery W U Play ~ only after you're attacked, before you declare blockers. / Untap all your creatures. Ravages of War Sorcery 3W R Destroy all lands. (This includes your lands.) Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war. -Lao Tzu, Tao Te Ching Riding Red Hare Sorcery 2W C Any one creature gets +3/+3 and gains horsemanship until the end of the turn. One of the greatest steeds in the empire, Red Hare could travel a thousand li a day and climb hills as if running on flat ground. Shu Cavalry Creature - Soldiers 2W C 2/2 Horsemanship In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals. Shu Defender Creature - Soldier 2W C 2/2 When ~ blocks, it gets +0/+2 until the end of the turn. Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed,"I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled. Shu Elite Companions Creature - Soldiers 4W U 3/3 Horsemanship Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions." Shu Elite Infantry Creature - Soldiers 3W C 3/3 Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting. Shu Farmer Creature - Farmer 1W C 1/1 On your turn, before you attack, you may tap ~ to gain 1 life. The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us. -A Shu diplomat Shu Foot Soldiers Creature - Soldiers 2W C 2/3 Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader. Shu General Creature - Soldier 3W U 2/2 Horsemanship Attacking doesn't cause ~ to tap. Shu Grain Caravan Creature - Soldiers 2W C 2/2 When ~ comes into play, you gain 2 life. Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire. Shu Soldier-Farmers Creature - Soldiers 4W U 2/4 When ~ comes into play, you gain 4 life. During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days. Vengeance Sorcery 3W U Destroy any one tapped creature. Until I've gnawed their flesh and exterminated their clans, my humiliation will not be effaced. -Liu Bei, on the death of his oath-brother Guan Yu Virtuous Charge Sorcery 2W C All your creatures get +1/+1 until the end of the turn. The empire belongs to no one man but to all in the empire. He who has virtue shall possess it. Qu Xin Volunteer Militia Creature - Soldiers W C 1/2 After making the Peach Garden Oath, the three brothers raised an army of 500 youths to fight the Yellow Scarves rebellion. Warrior's Stand Sorcery 1W U Play ~ only after you're attacked, before you declare blockers. / All your creatures get +2/+2 until the end of the turn. Zhang Fei, Fierce Warrior Creature - Legend 4WW R 4/4 Horsemanship Attacking doesn't cause ~ to tap. Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties. Zhao Zilong, Tiger General Creature - Legend 3WW R 3/3 Horsemanship When ~ blocks, it gets +1/+1 until the end of the turn. Zhao Zilong was a brave and noble warrior. Twice he rescued Liu Bei's son, Liu Shan. Balance of Power Sorcery 3UU R If you have fewer cards in your hand than your opponent does, you draw until you have the same number. (When you play ~ it doesn't count as in your hand.) Borrowing 100,000 Arrows Sorcery 2U U For each tapped creature your opponent has in play, you draw a card. Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs. Brilliant Plan Sorcery 4U U Draw three cards. At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating the Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire." Broken Dam Sorcery U C Tap any one or two creatures without horsemanship. (Tapped creatures can't block.) Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies. Capture of Jingzhou Sorcery 3UU R You take another turn after this one. The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. Champion's Victory Sorcery U U Play ~ only after you're attacked, before you declare blockers. / Return any one attacking creature to its owner's hand. Council of Advisors Creature - Advisors 2U U 1/1 When ~ comes into play from your hand, draw a card. Sun Quan's long and successful rule in the years 199 to 251 was due to his ability to choose and foster talented advisors and generals. Counterintelligence Sorcery 2UU U Return any one or two creatures to their owner's hand. Before the battle of Red Cliffs, a supposedly sleeping Zhou Yu allowed his old friend, a Wei advisor, to steal a planted letter forged as if from Wei's two best admirals. Exhaustion Sorcery 2U R At the beginning of your opponent's next turn, he or she skips untapping creatures and lands. Starving and worn, Cao Cao escaped from the battle of Red Cliffs with only 27 of his original 800,000 men. Extinguish Sorcery 1U C Play ~ only in response to another player playing a sorcery. / That sorcery has no effect, and that player puts it into his or her graveyard. Forced Retreat Sorcery 2U C Return any one creature from play to the top of its owner's library. Leadership, not numbers, determines victory. -A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu Lady Sun Creature - Legend 1UU R 1/1 On your turn, before you attack, you may tap ~ to return it and any one other creature to their owners' hands. Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her loyalty to both tested. Lu Meng, Wu General Creature - Legend 3UU R 4/4 Horsemanship As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops. Lu Su, Wu Advisor Creature - Legend 3UU R 1/2 On your turn, before you attack, you may tap ~ to draw a card. Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander. Lu Xun, Scholar General Creature - Legend 2UU R 1/3 Horsemanship When ~ successfully damages your opponent, you may draw a card. Mystic Denial Sorcery 1UU U Play ~ only in response to another player playing a creature or a sorcery. / That card has no effect, and that player puts it into his or her graveyard. Preemptive Strike Sorcery 1U C Play ~ only in response to another player playing a creature card. / That creature has no effect, and that player puts it into his or her graveyard. Red Cliffs Armada Creature - Ships 4U U 5/4 ~ can't attack unless the defending player has an island in play. By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than 7,000 warships on the Yangtze. Sage's Knowledge Sorcery 2U C Return any one sorcery card from your graveyard to your hand. Those who know do not talk. Those who talk do not know. -Lao Tzu, Tao Te Ching Strategic Planning Sorcery 1U U Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Plans evolved within the tent decide a victory 1,000 li away. Straw Soldiers Creature - Soldiers 1U C 1/3 The overnight appearance of miles of "armed" Wu forts at Guangling frightened a much vaster Wei force into fleeing for their lives. Sun Ce, Young Conqueror Creature - Legend 3UU R 3/3 Horsemanship When ~ comes into play, you may return any one creature from play to its owner's hand. Sun Quan, Lord of Wu Creature - Legend 4UU R 4/4 All your creatures gain horsemanship as long as ~ is in play. (This includes ~.) One score and four he reigned, the Southland king: A dragon coiled, a tiger poised below the mighty Yangtze. Wu Admiral Creature - Soldier 4U U 3/3 As long as your opponent has an island in play, ~ gets +1/+1. The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense. Wu Elite Cavalry Creature - Soldiers 3U C 2/3 Horsemanship At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost. Wu Infantry Creature - Soldiers 1U C 2/1 The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines. Wu Light Cavalry Creature - Soldiers 1U C 1/2 Horsemanship A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him. Wu Longbowman Creature - Soldier 2U U 1/1 On your turn, before you attack, you may tap ~ to have it deal 1 damage to any one creature or player. Wu Scout Creature - Soldier 1U C 1/1 Horsemanship When ~ comes into play, look at your opponent's hand. Wu Spy Creature - Soldier 1U U 1/1 When ~ comes into play, look at the top two cards of any player's library. Put one of them back on the top of that player's library and the other in his or her graveyard. Wu Warship Creature - Ship 2U C 3/3 ~ can't attack unless the defending player has an island in play. Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms. Zhou Yu, Chief Commander Creature - Legend 5UU R 8/8 ~ can't attack unless your opponent has an island in play. After making me, Zhou Yu, did you have to make Kongming? -Zhou Yu crying to heaven on his deathbed Zhuge Jin, Wu Strategist Creature - Legend 1UU R 1/1 On your turn, before you attack, you may tap ~ to make any one creature unblockable this turn. When Zhuge Jin proposed the marriage of Guan Yu's daughter and Sun Quan's heir, Guan Yu's arrogant refusal led to disaster. Ambition's Cost Sorcery 3B R Draw three cards. You lose 3 life. When you give offense to heaven, to whom can you pray? -Cao Cao, quoting Confucius Cao Cao, Lord of Wei Creature - Legend 3BB R 3/3 On your turn, before you attack, you may tap ~ to force your opponent to choose and discard two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Cao Ren, Wei Commander Creature - Legend 2BB R 3/3 Horsemanship When ~ comes into play, you lose 3 life. Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors. Coercion Sorcery 2B U Look at your opponent's hand and choose a card from it. Your opponent discards that card. Though he held the title of prime minister, Cao Cao used the emperor's name to exert his own influence on the empire. Corrupt Court Official Creature - Advisor 1B U 1/1 When ~ comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Cunning Advisor Creature - Advisor 3B U 1/1 On your turn, before you attack, you may tap ~ to force your opponent to choose and discard a card from his or her hand. Deception Sorcery 2B C Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Believing they wrote the forged letter that had been stolen from Zhou Yu, Cao Cao rashly executed his two best admirals for treason. Desperate Charge Sorcery 2B U All your creatures get +2/+0 until the end of the turn. Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge. Famine Sorcery 3BB U ~ deals 3 damage to each creature and player. (This includes your creatures and you.) But it was a year of dearth. People were reduced to eating leaves of jujube trees. Corpses were seen everywhere in the countryside. Ghostly Visit Sorcery 2B C Destroy any one creature that isn't black. Cao Cao was haunted to death by the ghosts of the empresses and other high courtiers he had murdered. Imperial Edict Sorcery 1B C Your opponent chooses one of his or her creatures. Destroy that creature. Frustrated with Cao Cao's control of the imperial court, Emperor Xian secretly issued an edict condemning him, using his own blood as ink. Imperial Seal Sorcery B R Search your library for any one card. Shuffle your library and put that card on top of it. You lose 2 life. If Heaven has placed it in your hands, it means that the throne is destined to be yours. Overwhelming Forces Sorcery 6BB R Destroy all your opponent's creatures. You draw a card for each creature destroyed this way. By the year 208, Cao Cao commanded more than 1,000 experienced generals and a million infantry, cavalry, and naval troops. Poison Arrow Sorcery 4BB U Destroy any one creature that isn't black. You gain 3 life. In ancient China, not wearing armor could be a fatal mistake. Guan Yu, Zhou Yu, Sun Ce, and other heros were struck by poison arrows. Return to Battle Sorcery B C Return any one creature card from your graveyard to your hand. Swallowing his eye, the valiant Xiahou Dun fought on; But Cao Cao's vanguard, its commander wounded, could not hold out for long. Sima Yi, Wei Field Marshal Creature - Legend 5B R */4 ~ has power equal to the number of swamp cards you have in play. (This includes both tapped and untapped swamp cards.) Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms. Stolen Grain Sorcery 4BB U ~ deals 5 damage to your opponent. You gain 5 life. At the battle of Guandu, Cao Cao defeated Yuan Shao by raiding his grain depot, leaving him with no way to feed his troops. Stone Catapult Creature - Soldiers 4B R 1/2 On your turn, before you attack, you may tap ~ to destroy any one tapped creature that isn't black. Wei Ambush Force Creature - Soldiers 1B C 1/1 When ~ attacks, it gets +2/+0 until the end of the turn. The battle of Puyang marked the beginning of the end for Lu Bu. He lost the city-and later his life-to Cao Cao. Wei Assassins Creature - Soldiers 3BB U 3/2 When ~ comes into play, your opponent chooses one of his or her creatures. Destroy that creature. (Ignore this effect if your opponent has no creatures in play.) Wei Elite Companions Creature - Soldiers 4B U 3/3 Horsemanship Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him. Wei Infantry Creature - Soldiers 1B C 2/1 Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion. Wei Night Raiders Creature - Soldiers 2BB U 2/2 Horsemanship When ~ successfully damages your opponent, he or she chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Wei Scout Creature - Soldier 1B C 1/1 Horsemanship He will win who, prepared himself, waits to take the enemy unprepared. -Sun Tzu, Art of War Wei Strike Force Creature - Soldiers 2B C 2/1 Horsemanship At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him. Xiahou Dun, the One-Eyed Creature - Legend 2BB R 3/2 Horsemanship On your turn, before you attack, you may put ~ into your graveyard to return a black card from your graveyard to your hand. Xun Yu, Wei Advisor Creature - Legend 1BB R 1/1 On your turn, before you attack, you may tap ~ to give one of your creatures +2/+0 until the end of the turn. A splendid talent, admired of all men! His folly lay in serving Cao Cao's power. Young Wei Recruit Creature - Soldiers 1B C 2/2 ~ can't block. To send the common people to war untrained is to throw them away. -Confucius, The Analects Zhang He, Wei General Creature - Legend 3BB R 4/2 Horsemanship When ~ attacks, all your other creatures get +1/+0 until the end of the turn. Zhang Liao, Hero of Hefei Creature - Legend 4BB R 3/3 When ~ successfully damages your opponent, he or she chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Zodiac Pig Creature - Pig 3B U 3/3 Swampwalk (If defending player has a swamp in play, ~ can't be blocked.) . . . Zhong Hui and Deng Ai next led armies west: And to the Cao, Han's hills and streams now passed. . . . Zodiac Rat Creature - Rat B C 1/1 Swampwalk (If defending player has a swamp in play, ~ can't be blocked.) . . . Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan - The Sima took the empire in their turn. . . . Zodiac Snake Creature - Snake 2B C 2/2 Swampwalk (If defending player has a swamp in play, ~ can't be blocked.) Thrice Xuande's ardent quest led to Nanyang, Where Sleeping Dragon unveiled Han's partition: . . . Barbarian General Creature - Soldier 4R U 3/2 Horsemanship Barbarian tribes with their rulers are inferior to Chinese states without them. -Confucius, The Analects Barbarian Horde Creature - Soldiers 3R C 3/3 Only twenty years after the Sima clan united the empire, invading barbarians divided it again. Blaze Sorcery XR U ~ deals X damage to any one creature or player. Spreading flames illumined cloud and sea: Cao Cao went down; 'twas Zhou Yu's victory. Burning Fields Sorcery 4R C ~ deals 5 damage to your opponent. In raiding and plundering, be like fire, in immovability like a mountain. -Sun Tzu, Art of War Burning of Xinye Sorcery 4RR R You destroy four of your lands and your opponent destroys four of his or her lands. Then ~ deals 4 damage to each creature. (This includes your creatures.) Control of the Court Sorcery 1R U Draw four cards and put them into your hand. Then discard three cards at random from your hand. Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery. Corrupt Eunuchs Creature - Advisor 3R U 2/2 When ~ comes into play, it deals 2 damage to any one creature. (If you're the only one with creatures, deal the damage to one of them.) Desert Sandstorm Sorcery 2R C ~ deals 1 damage to each creature. (This includes your creatures.) While pursuing the remnants of Yuan Shao's forces into the Wuhan Desert, Cao Cao was temporarily turned back by a fierce sandstorm. Diaochan, Artful Beauty Creature - Legend 3R R 1/1 On your turn, before you attack, you may tap ~ to destroy any one creature. Then, your opponent destroys any one creature of his or her choice. Dong Zhou, the Tyrant Creature - Legend 4R R 3/3 When ~ comes into play, choose one of your opponent's creatures. That creature deals damage to him or her equal to its power. (Ignore this effect if your opponent doesn't have any creatures in play.) Eunuchs' Intrigues Sorcery 2R U Your opponent chooses one of his or her creatures. Only that creature can block this turn. Taking control of powerful court positions one by one, eunuchs eventually brought on the fall of the Han dynasty, leading to the chaos of the three kingdoms. Fire Ambush Sorcery 1R C ~ deals 3 damage to any one creature or player. With fire he broke the battle at Bowang . . . . Striking fear deep into Cao Cao's soul, thus Kongming scored a coup at his debut. Fire Bowman Creature - Soldier R U 1/1 On your turn, before you attack, you may destroy ~ to have it deal 1 damage to any one creature or player. Imperial Recruiter Creature - Advisor 2R U 1/1 When ~ comes into play, search your library for a creature card with power no greater than 2, reveal that card, and put it into your hand. Shuffle your library afterward. Independent Troops Creature - Soldiers 1R C 2/1 The empire, long united, must divide, and long divided, must unite. Lu Bu, Master-at-Arms Creature - Legend 5R R 4/3 Horsemanship ~ is unaffected by summoning sickness. Dong Zhuo's man, Lu Bu, warrior without peer, Far surpassed the champions of his sphere. Ma Chao, Western Warrior Creature - Legend 3RR R 3/3 Horsemanship Whenever ~ attacks and no other creatures do, ~ can't be blocked. Mountain Bandit Creature - Soldier R C 1/1 ~ is unaffected by summoning sickness. Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive. Ravaging Horde Creature - Soldiers 3RR U 3/3 When ~ comes into play, destroy any one land. Upon his return to the capitol after taking soldiers to loot a nearby peaceful town, the prime minister, Dong Zhou, boasted of it as a victory over bandits. Relentless Assault Sorcery 2RR R Untap all creatures that attacked this turn. You may declare an additional attack this turn. With only 70,000 men under his command at the battle of Guandu, Cao Cao was able to defeat Yuan Shao and his 700,000. Renegade Troops Creature - Soldiers 4R U 4/2 ~ is unaffected by summoning sickness. Across the land rebellions seethed and swarmed. As vicious war lords swooped down on all sides. Rockslide Ambush Sorcery 1R U ~ deals to any one creature damage equal to the number of mountain cards you have in play. (This includes both tapped and untapped mountain cards.) Rolling Earthquake Sorcery XR R ~ deals X damage to each player and each creature without horsemanship. (This includes you and your creatures without horsemanship.) Stone Rain Sorcery 2R C Destroy any one land. Soldiers often blocked off the steep mountain passes to ambush enemy troops in western and central China. Warrior's Oath Sorcery RR R Take another turn after this one. At the end of that turn, you lose the game. (You don't lose if you've already won.) If I fail, my head is yours. Warrior's oath common during the Three Kingdoms period Yellow Scarves Cavalry Creature - Soldiers 1R C 1/1 Horsemanship ~ can't block. Yellow Scarves General Creature - Soldier 3R R 2/2 Horsemanship ~ can't block. Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts. Yellow Scarves Troops Creature - Soldiers 1R C 2/2 ~ Troops can't block. Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty. Yuan Shao, the Indecisive Creature - Legend 4R R 2/3 Horsemanship Each of your creatures can't be blocked by more than one creature each turn as long as ~ is in play. Yuan Shao's Infantry Creature - Soldiers 3R U 2/2 Whenever ~ attacks and no other creatures do, ~ can't be blocked. Zodiac Dog Creature - Dog 2R C 2/2 Mountainwalk (If defending player has a mountain in play, ~ can't be blocked.) . . . Jiang Wei alone still strove with might and main: Nine times more he fought the north-in vain. . . . Zodiac Dragon Creature - Dragon 7RR R 8/8 If ~ is put into your graveyard, you may return ~ to your hand. . . . The kingdoms three are now the stuff of dream, For men to ponder, past all praise or blame. Zodiac Goat Creature - Goat R C 1/1 Mountainwalk (If defending player has a mountain in play, ~ can't be blocked.) . . . Near death in Baidi, having reigned three years, Bei sadly placed his son in Kongming's care. . . . Borrowing the East Wind Sorcery XGG R ~ deals X damage to each player and each creature with horsemanship. (This includes you and your creatures with horsemanship.) False Mourning Sorcery G U Take any one card from your graveyard and put that card on the top of your library. Zhou Yu, Sun Ce, and other famous generals feigned their deaths in order to later surprise their opponents. Forest Bear Creature - Bear 1G C 2/2 Fish and bear paws-one can't have both. -Chinese idiom meaning "you can't have it both ways" Heavy Fog Sorcery 1G U Play ~ only after you're attacked, before you declare blockers. / This turn, all damage dealt to you by attacking creatures is reduced to 0. Hua Tuo, Honored Physician Creature - Legend 1GG R 1/2 On your turn, before you attack, you may tap ~ to put any one creature card from your graveyard on the top of your library. Hunting Cheetah Creature - Cheetah 2G U 2/3 When ~ successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward. Lady Zhurong, Warrior Queen Creature - Legend 4G R 4/3 Horsemanship A man, and such a fool! I, a woman, will fight them for you. -Lady Zhurong to her husband Meng Huo, before leading an army against the Shu Lone Wolf Creature - Wolf 2G U 2/2 When ~ attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it. Marshaling the Troops Sorcery 1G R Tap any number of your creatures. You gain 4 life for each creature tapped this way. (Tapped creatures can't block.) Meng Huo, Barbarian King Creature - Legend 3GG R 4/4 All your other green creatures get +1/+1 as long as ~ is in play. The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering. Meng Huo's Horde Creature - Soldiers 4G C 4/5 Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals. Riding the Dilu Horse Sorcery 2G R Any one creature gets +2/+2 and gains horsemanship until the end of the turn. All men have their appointed time; that's something no horse can change. -Liu Bei, after being told that the Dilu brings its master ill fortune Slashing Tiger Creature - Tiger 2GG R 3/3 When ~ attacks and is blocked, it gets +2/+2 until the end of the turn. Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs. -Sun Tzu, Art of War Southern Elephant Creature - Elephant 3G C 3/4 While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants. Spoils of Victory Sorcery 2G U Search your library for a plains, island, swamp, mountain, or forest card and put that land into play. Shuffle your library afterward. Spring of Eternal Peace Sorcery 3GG C You gain 8 life. Bathing in this spring could cure ailments of body and mind alike. Stalking Tiger Creature - Tiger 3G C 3/3 ~ can't be blocked by more than one creature each turn. Throughout Chinese history, generals have often been referred to as tigers for their fierceness, strength, and bravery. Taoist Hermit Creature - Mystic 2G u 2/2 Whenever your opponent chooses a creature in play, he or she can't choose ~. Taoists chose to be hermits for many reasons, but all shared one unchanging goal: to follow the Tao. Taoist Mystic Creature - Mystic 2G R 2/2 ~ can't be blocked by creatures with horsemanship. By appearing in places miles apart at the same time, Zuo Ci exhibited the mystic's ability to "shrink the land." Taunting Challenge Sorcery 1GG R Choose any one creature. This turn, all creatures able to block it do so. Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle-often to disastrous defeats. Three Visits Sorcery 1G C Search your library for a forest card and put that forest into play. Shuffle your library afterward. Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest. -Mencius, a Chinese philosopher Trained Cheetah Creature - Cheetah 2G U 2/2 When ~ attacks and is blocked, it gets +1/+1 until the end of the turn. ...came riding on the winds, charging, with fangs bared and claws flexed. Trained Jackal Creature - Jackal G C 1/2 To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal. Trip Wire Sorcery 2G U Destroy any one creature with horsemanship. Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period. Wielding the Green Dragon Sorcery 1G C Any one creature gets +4/+4 until the end of the turn. Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds. Wolf Pack Creature - Wolves 6GG R 7/6 When ~ attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it. Zodiac Horse Creature - Horse 3G U 3/3 Islandwalk (If defending player has an island in play, ~ can't be blocked.) . . . 'First take Jingzhou, next the Riverlands; On that rich region, base your own royal stand.' . . . Zodiac Monkey Creature - Monkey 1G C 2/1 Forestwalk (If defending player has a forest in play, ~ can't be blocked.) . . . By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . . Zodiac Ox Creature - Ox 3G U 3/3 Swampwalk (If defending player has a swamp in play, ~ can't be blocked.) ...Cao's abdication changed the face of all; No mighty battles marked the Southland's fall... Zodiac Rabbit Creature - Rabbit G C 1/1 Forestwalk (If defending player has a forest in play, ~ can't be blocked.) ...The world's affairs rush on, an endless stream; A sky-told fate, infinite in reach, dooms all... Zodiac Rooster Creature - Rooster 1G C 2/1 Plainswalk (If defending player has a plains in play, ~ can't be blocked.) . . . But the time of Han had run-could he not tell? - That night his master star fell past the hills. . . . Zodiac Tiger Creature - Tiger 2GG U 3/4 Forestwalk (If defending player has a forest in play, ~ can't be blocked.) . . . Three kings no more-Chenliu, Guiming, Anle. The fiefs and posts must now be filled anew. . . . Zuo Ci, the Mocking Sage Creature - Legend 1GG R 1/2 ~ can't be blocked by creatures with horsemanship. Whenever your opponent chooses a creature in play, he or she can't choose ~. Plains Land Island Land Swamp Land Mountain Land Forest Land Copyright 1999 Wizards of the Coast, Inc. Wizards of the Coast, Magic, Magic: the Gathering, and Portal Three Kingdoms are trademarks of Wizards of the Coast, Inc.