Accursed Centaur B Creature -- Zombie Centaur 2/2 When ~ comes into play, sacrifice a creature. AEther Charge 4R Enchantment Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. Aggravated Assault 2R Enchantment 3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Airborne Aid 3U Sorcery Draw a card for each Bird in play. Airdrop Condor 4R Creature -- Bird 2/2 Flying 1R,Sacrifice a Goblin: ~ deals damage equal to the sacrificed Goblin's power to target creature or player. Akroma's Blessing 2W Instant Creatures you control gain protection from the color of your choice until end of turn. / Cycling W (*) Akroma's Vengeance 4WW Sorcery Destroy all artifacts, creatures, and enchantments. / Cycling 3 (*) Ancestor's Prophet 4W Creature -- Cleric Lord 1/5 Tap five untapped Clerics you control: You gain 10 life. Animal Magnetism 4G Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Annex 2UU Enchant Land You control enchanted land. Anurid Murkdiver 4BB Creature -- Zombie Beast 4/3 Swampwalk Aphetto Alchemist 1U Creature -- Wizard 1/2 Tap: Untap target artifact or creature. / Morph U (*) Aphetto Dredging 3B Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Grifter 2U Creature -- Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto Vulture 4BB Creature -- Zombie Bird 3/2 Flying When ~ is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. Arcanis the Omnipotent 3UUU Creature -- Wizard Legend 3/4 Tap: Draw three cards. / 2UU: Return ~ to its owner's hand. Artificial Evolution U Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (*) Ascending Aven 2UU Creature -- Bird Soldier 3/2 Flying ~ may block only creatures with flying. / Morph 2U (*) Astral Slide 2W Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn. Aura Extraction 1W Instant Put target enchantment on top of its owner's library. / Cycling 2 (*) Aurification 2WW Enchantment Whenever a creature deals damage to you, put a gold counter on it. / Each creature with a gold counter on it is a Wall in addition to its other creature types. (*) / When ~ leaves play, remove all gold counters from all creatures. Avarax 3RR Creature -- Beast 3/3 Haste When ~ comes into play, you may search your library for a card named ~, reveal it, and put it into your hand. If you do, shuffle your library. / 1R: ~ gets +1/+0 until end of turn. Aven Brigadier 3WWW Creature -- Bird Soldier 3/5 Flying All other Birds get +1/+1. / All other Soldiers get +1/+1. Aven Fateshaper 6U Creature -- Bird Wizard 4/5 Flying When ~ comes into play, look at the top four cards of your library, then put them back in any order. / 4U: Look at the top four cards of your library, then put them back in any order. Aven Soulgazer 3WW Creature -- Bird Cleric 3/3 Flying 2W: Look at target face-down creature. Backslide 1U Instant Turn target creature with morph face down. / Cycling U (*) Barkhide Mauler 4G Creature -- Beast 4/4 Cycling 2 (*) Barren Moor Land ~ comes into play tapped. / Tap: Add B to your mana pool. / Cycling B (*) Battering Craghorn 2RR Creature -- Beast 3/1 First strike Morph 1RR (*) Battlefield Medic 1W Creature -- Cleric 1/1 Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G Creature -- Elf 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. / Morph G (*) Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blatant Thievery 4UUU Sorcery For each opponent, gain control of target permanent that player controls. (*) Blistering Firecat 1RRR Creature -- Cat 7/1 Trample, haste At end of turn, sacrifice ~. / Morph RR (*) Bloodline Shaman 1G Creature -- Elf Wizard 1/1 Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Bloodstained Mire Land Tap,Pay 1 life,Sacrifice ~: Search your library for a swamp or mountain card and put it into play. Then shuffle your library. Boneknitter 1B Creature -- Zombie Cleric 1/1 1B: Regenerate target Zombie. / Morph 2B (*) Break Open 1R Instant Turn target face-down creature an opponent controls face up. Brightstone Ritual R Instant Add R to your mana pool for each Goblin in play. Broodhatch Nantuko 1G Creature -- Insect Druid 1/1 Whenever ~ is dealt damage, you may put that many 1/1 green Insect creature tokens into play. / Morph 2G (*) Butcher Orgg 4RRR Creature -- Orgg 6/6 You may divide ~'s combat damage as you choose among defending player and/or any number of creatures he or she controls. Cabal Archon 2B Creature -- Cleric 2/2 B,Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. Cabal Executioner 2BB Creature -- Cleric 2/2 Whenever ~ deals combat damage to a player, that player sacrifices a creature. / Morph 3BB (*) Cabal Slaver 2B Creature -- Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand. Callous Oppressor 1UU Creature -- Cephalid 1/2 You may choose not to untap ~ during your untap step. / As ~ comes into play, an opponent chooses a creature type. / Tap: Gain control of target creature that isn't of the chosen type as long as ~ remains tapped. Catapult Master 3WW Creature -- Soldier Lord 3/3 Tap five untapped Soldiers you control: Remove target creature from the game. Catapult Squad 1W Creature -- Soldier 2/1 Tap two untapped Soldiers you control: ~ deals 2 damage to target attacking or blocking creature. Centaur Glade 3GG Enchantment 2GG: Put a 3/3 green Centaur creature token into play. Chain of Acid 3G Sorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Chain of Plasma 1R Instant ~ deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Silence 1W Instant Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Smog 1B Sorcery Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy. Chain of Vapor U Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Charging Slateback 4R Creature -- Beast 4/3 ~ can't block. / Morph 4R (*) Choking Tethers 3U Instant Tap up to four target creatures. / Cycling 1U (*) / When you cycle ~, you may tap target creature. Circle of Solace 3W Enchantment As ~ comes into play, choose a creature type. / 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Clone 3U Creature -- Clone 0/0 As ~ comes into play, you may choose a creature in play. If you do, ~ comes into play as a copy of that creature. Commando Raid 2R Instant Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls.". Complicate 2U Instant Counter target spell unless its controller pays 3. / Cycling 2U (*) / When you cycle ~, you may counter target spell unless its controller pays 1. Contested Cliffs Land Tap: Add 1 to your mana pool. / RG,Tap: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Convalescent Care 1WW Enchantment At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card. Cover of Darkness 1B Enchantment As ~ comes into play, choose a creature type. / Creatures of the chosen type have fear. (*) Crafty Pathmage 2U Creature -- Wizard 1/1 Tap: Target creature with power 2 or less is unblockable this turn. Crowd Favorites 6W Creature -- Soldier 4/4 3W: Tap target creature. / 3W: ~ gets +0/+5 until end of turn. Crown of Ascension 1U Enchant Creature Enchanted creature has flying. / Sacrifice ~: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Crown of Awe 1W Enchant Creature Enchanted creature has protection from black and from red. / Sacrifice ~: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Crown of Fury 1R Enchant Creature Enchanted creature gets +1/+0 and has first strike. / Sacrifice ~: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Crown of Suspicion 1B Enchant Creature Enchanted creature gets +2/-1. / Sacrifice ~: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. Crown of Vigor 1G Enchant Creature Enchanted creature gets +1/+1. / Sacrifice ~: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Crude Rampart 3W Creature -- Wall 4/5 (*) Morph 4W (*) Cruel Revival 4B Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Cryptic Gateway 5 Artifact Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. Custody Battle 1R Enchant Creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land.". Daru Cavalier 3W Creature -- Soldier 2/2 First strike When ~ comes into play, you may search your library for a card named ~, reveal it, and put it into your hand. If you do, shuffle your library. Daru Encampment Land Tap: Add 1 to your mana pool. / W,Tap: Target Soldier gets +1/+1 until end of turn. Daru Healer 2W Creature -- Cleric 1/2 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. / Morph W (*) Daru Lancer 4WW Creature -- Soldier 3/4 First strike Morph 2WW (*) Daunting Defender 4W Creature -- Cleric 3/3 If a source would deal damage to a Cleric you control, prevent 1 of that damage. Dawning Purist 2W Creature -- Cleric 2/2 Whenever ~ deals combat damage to a player, you may destroy target enchantment that player controls. / Morph 1W (*) Death Match 3B Enchantment Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Death Pulse 2BB Instant Target creature gets -4/-4 until end of turn. / Cycling 1BB (*) / When you cycle ~, you may have target creature get -1/-1 until end of turn. Defensive Maneuvers 3W Instant Creatures of the type of your choice get +0/+4 until end of turn. Demystify W Instant Destroy target enchantment. Dirge of Dread 2B Sorcery All creatures gain fear until end of turn. (*) / Cycling 1B (*) / When you cycle ~, you may have target creature gain fear until end of turn. Disciple of Grace 1W Creature -- Cleric 1/2 Protection from black Cycling 2 (*) Disciple of Malice 1B Creature -- Cleric 1/2 Protection from white Cycling 2 (*) Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Dispersing Orb 3UU Enchantment 3U,Sacrifice a permanent: Return target permanent to its owner's hand. Disruptive Pitmage 2U Creature -- Wizard 1/1 Tap: Counter target spell unless its controller pays 1. / Morph U (*) Dive Bomber 3W Creature -- Bird Soldier 2/2 Flying Tap,Sacrifice ~: ~ deals 2 damage to target attacking or blocking creature. Doom Cannon 6 Artifact As ~ comes into play, choose a creature type. / 3,Tap,Sacrifice a creature of the chosen type: ~ deals 3 damage to target creature or player. Doomed Necromancer 2B Creature -- Cleric Mercenary 2/2 B,Tap,Sacrifice ~: Return target creature card from your graveyard to play. Doubtless One 3W Creature -- Cleric Avatar */* ~'s power and toughness are each equal to the number of Clerics in play. / Whenever ~ deals damage, you gain that much life. Dragon Roost 4RR Enchantment 5RR: Put a 5/5 red Dragon creature token with flying into play. Dream Chisel 2 Artifact Face-down creature spells you play cost 1 less to play. Dwarven Blastminer 1R Creature -- Dwarf 1/1 2R,Tap: Destroy target nonbasic land. / Morph R (*) Ebonblade Reaper 2B Creature -- Cleric 1/1 Whenever ~ attacks, you lose half your life, rounded up. / Whenever ~ deals combat damage to a player, that player loses half his or her life, rounded up. / Morph 3BB (*) Elven Riders 3GG Creature -- Elf 3/3 ~ can't be blocked except by creatures with flying and/or Walls. Elvish Guidance 2G Enchant Land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play. Elvish Pathcutter 3G Creature -- Elf 1/2 2G: Target Elf gains forestwalk until end of turn. Elvish Pioneer G Creature -- Elf Druid 1/1 When ~ comes into play, you may put a basic land card from your hand into play tapped. Elvish Scrapper G Creature -- Elf 1/1 G,Tap,Sacrifice ~: Destroy target artifact. Elvish Vanguard 1G Creature -- Elf 1/1 Whenever another Elf comes into play, put a +1/+1 counter on ~. Elvish Warrior GG Creature -- Elf 2/3 Embermage Goblin 3R Creature -- Goblin Wizard 1/1 When ~ comes into play, you may search your library for a card named ~, reveal it, and put it into your hand. If you do, shuffle your library. / Tap: ~ deals 1 damage to target creature or player. Enchantress's Presence 2G Enchantment Whenever you play an enchantment spell, draw a card. Endemic Plague 3B Sorcery As an additional cost to play ~, sacrifice a creature. / Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Entrails Feaster B Creature -- Zombie Cat 1/1 At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on ~. If you don't, tap ~. Erratic Explosion 2R Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. ~ deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Essence Fracture 3UU Sorcery Return two target creatures to their owners' hands. / Cycling 2U (*) Everglove Courier 2G Creature -- Elf 2/1 You may choose not to untap ~ during your untap step. / 2G,Tap: As long as ~ remains tapped, target Elf gets +2/+2 and has trample. Exalted Angel 4WW Creature -- Angel 4/5 Flying Whenever ~ deals damage, you gain that much life. / Morph 2WW (*) Explosive Vegetation 3G Sorcery Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Fade from Memory B Instant Remove target card in a graveyard from the game. / Cycling B (*) Fallen Cleric 4B Creature -- Zombie Cleric 4/2 Protection from Clerics Morph 4B (*) False Cure BB Instant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Feeding Frenzy 2B Instant Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. Festering Goblin B Creature -- Zombie Goblin 1/1 When ~ is put into a graveyard from play, target creature gets -1/-1 until end of turn. Fever Charm R Instant Choose one -- Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or ~ deals 3 damage to target Wizard. Flamestick Courier 2R Creature -- Goblin 2/1 You may choose not to untap ~ during your untap step. / 2R,Tap: As long as ~ remains tapped, target Goblin gets +2/+2 and has haste. Fleeting Aven 1UU Creature -- Bird Wizard 2/2 Flying Whenever a player cycles a card, return ~ to its owner's hand. Flooded Strand Land Tap,Pay 1 life,Sacrifice ~: Search your library for a plains or island card and put it into play. Then shuffle your library. Foothill Guide W Creature -- Cleric 1/1 Protection from Goblins Morph W (*) Forest Land [G] Forgotten Cave Land ~ comes into play tapped. / Tap: Add R to your mana pool. / Cycling R (*) Frightshroud Courier 2B Creature -- Zombie 2/1 You may choose not to untap ~ during your untap step. / 2B,Tap: As long as ~ remains tapped, target Zombie gets +2/+2 and has fear. (*) Future Sight 2UUU Enchantment Play with the top card of your library revealed. / You may play the top card of your library as though it were in your hand. Gangrenous Goliath 3BB Creature -- Zombie Giant 4/4 Tap three untapped Clerics you control: Return ~ from your graveyard to your hand. [Play this ability only if ~ is in your graveyard.] Ghosthelm Courier 2U Creature -- Wizard 2/1 You may choose not to untap ~ during your untap step. / 2U,Tap: As long as ~ remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities. Gigapede 3GG Creature -- Insect 6/1 ~ can't be the target of spells or abilities. / At the beginning of your upkeep, if ~ is in your graveyard, you may discard a card from your hand. If you do, return ~ to your hand. Glarecaster 4WW Creature -- Bird Cleric 3/3 Flying 5W: The next time damage would be dealt to ~ or you this turn, that damage is dealt to target creature or player instead. Glory Seeker 1W Creature -- Soldier 2/2 Gluttonous Zombie 4B Creature -- Zombie 3/3 Fear (*) Goblin Burrows Land Tap: Add 1 to your mana pool. / 1R,Tap: Target Goblin gets +2/+0 until end of turn. Goblin Machinist 4R Creature -- Goblin 0/5 2R: Reveal cards from the top of your library until you reveal a nonland card. ~ gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. Goblin Piledriver 1R Creature -- Goblin 1/2 Protection from blue Whenever ~ attacks, it gets +2/+0 until end of turn for each other attacking Goblin. Goblin Pyromancer 3R Creature -- Goblin Wizard 2/2 When ~ comes into play, all Goblins get +3/+0 until end of turn. / At end of turn, destroy all Goblins. Goblin Sharpshooter 2R Creature -- Goblin 1/1 ~ doesn't untap during your untap step. / Whenever a creature is put into a graveyard from play, untap ~. / Tap: ~ deals 1 damage to target creature or player. Goblin Sky Raider 2R Creature -- Goblin 1/2 Flying Goblin Sledder R Creature -- Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Goblin Taskmaster R Creature -- Goblin 1/1 1R: Target Goblin gets +1/+0 until end of turn. / Morph R (*) Grand Coliseum Land ~ comes into play tapped. / Tap: Add 1 to your mana pool. / Tap: Add one mana of any color to your mana pool. ~ deals 1 damage to you. Grand Melee 3R Enchantment All creatures attack each turn if able. / All creatures block each turn if able. Grassland Crusader 5W Creature -- Cleric Soldier 2/4 Tap: Target Elf or Soldier gets +2/+2 until end of turn. Gratuitous Violence 2RRR Enchantment If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Gravel Slinger 3W Creature -- Soldier 1/3 Tap: ~ deals 1 damage to target attacking or blocking creature. / Morph 1W (*) Gravespawn Sovereign 4BB Creature -- Zombie Lord 3/3 Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. Graxiplon 5U Creature -- Beast 3/4 ~ is unblockable unless defending player controls three or more creatures that share a creature type. Grinning Demon 2BB Creature -- Demon 6/6 At the beginning of your upkeep, you lose 2 life. / Morph 2BB (*) Gustcloak Harrier 1WW Creature -- Bird Soldier 2/2 Flying Whenever ~ becomes blocked, you may untap it and remove it from combat. Gustcloak Runner W Creature -- Soldier 1/1 Whenever ~ becomes blocked, you may untap it and remove it from combat. Gustcloak Savior 4W Creature -- Bird Soldier 3/4 Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. Gustcloak Sentinel 2WW Creature -- Soldier 3/3 Whenever ~ becomes blocked, you may untap it and remove it from combat. Gustcloak Skirmisher 3W Creature -- Bird Soldier 2/3 Flying Whenever ~ becomes blocked, you may untap it and remove it from combat. Harsh Mercy 2W Sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. Haunted Cadaver 3B Creature -- Zombie 2/2 Whenever ~ deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. / Morph 1B (*) Head Games 3BB Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Headhunter 1B Creature -- Cleric 1/1 Whenever ~ deals combat damage to a player, that player discards a card from his or her hand. / Morph B (*) Heedless One 3G Creature -- Elf Avatar */* Trample ~ 's power and toughness are each equal to the number of Elves in play. Hystrodon 4G Creature -- Beast 3/4 Trample Whenever ~ deals combat damage to a player, you may draw a card. / Morph 1GG (*) Imagecrafter U Creature -- Wizard 1/1 Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn. Improvised Armor 3W Enchant Creature Enchanted creature gets +2/+5. / Cycling 3 (*) Infest 1BB Sorcery All creatures get -2/-2 until end of turn. Information Dealer 1U Creature -- Wizard 1/1 Tap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. Inspirit 2W Instant Untap target creature. It gets +2/+4 until end of turn. Insurrection 5RRR Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Invigorating Boon 1G Enchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Ironfist Crusher 4W Creature -- Soldier 2/4 ~ may block any number of creatures. / Morph 3W (*) Island Land [U] Ixidor, Reality Sculptor 3UU Creature -- Wizard Legend 3/4 Face-down creatures get +1/+1. / 2U: Turn target face-down creature face up. Ixidor's Will 2U Instant Counter target spell unless its controller pays 2 for each Wizard in play. Jareth, Leonine Titan 3WWW Creature -- Cat Giant Legend 4/7 Whenever ~ blocks, it gets +7/+7 until end of turn. / W: ~ gains protection from the color of your choice until end of turn. Kaboom! 4R Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. ~ deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. Kamahl, Fist of Krosa 4GG Creature -- Druid Legend 4/3 G: Target land becomes a 1/1 creature until end of turn. It's still a land. / 2GGG: Creatures you control get +3/+3 and gain trample until end of turn. Kamahl's Summons 3G Sorcery Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. Krosan Colossus 6GGG Creature -- Beast 9/9 Morph 6GG (*) Krosan Groundshaker 4GGG Creature -- Beast 6/6 G: Target Beast gains trample until end of turn. Krosan Tusker 5GG Creature -- Beast 6/5 Cycling 2G (*) / When you cycle ~, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Lavamancer's Skill 1R Enchant Creature Enchanted creature has "Tap: This creature deals 1 damage to target creature.". / If enchanted creature is a Wizard, it has "Tap: This creature deals 2 damage to target creature.". Lay Waste 3R Sorcery Destroy target land. / Cycling 2 (*) Leery Fogbeast 2G Creature -- Beast 4/2 Whenever ~ becomes blocked, prevent all combat damage that would be dealt this turn. Lightning Rift 1R Enchantment Whenever a player cycles a card, you may pay 1. If you do, ~ deals 2 damage to target creature or player. Lonely Sandbar Land ~ comes into play tapped. / Tap: Add U to your mana pool. / Cycling U (*) Mage's Guile 1U Instant Target creature can't be the target of spells or abilities this turn. / Cycling U (*) Mana Echoes 2RR Enchantment Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it. Meddle 1U Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. Menacing Ogre 3RR Creature -- Ogre 3/3 Trample, haste When ~ comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on ~. Misery Charm B Instant Choose one -- Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. Mistform Dreamer 2U Creature -- Illusion 2/1 Flying 1: ~ 's type becomes the creature type of your choice until end of turn. Mistform Mask 1U Enchant Creature 1: Enchanted creature's type becomes the creature type of your choice until end of turn. Mistform Mutant 4UU Creature -- Illusion Mutant 3/4 1U: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn. Mistform Shrieker 3UU Creature -- Illusion 3/3 Flying 1: ~'s type becomes the creature type of your choice until end of turn. / Morph 3UU (*) Mistform Skyreaver 5UU Creature -- Illusion 6/6 Flying 1: ~'s type becomes the creature type of your choice until end of turn. Mistform Stalker 1U Creature -- Illusion 1/1 1: ~'s type becomes the creature type of your choice until end of turn. / 2UU: ~ gets +2/+2 and gains flying until end of turn. Mistform Wall 2U Creature -- Illusion Wall 1/4 (*) 1: ~'s type becomes the creature type of your choice until end of turn. Mobilization 2W Enchantment Attacking doesn't cause Soldiers to tap. / 2W: Put a 1/1 white Soldier creature token into play. Mountain Land [R] Mythic Proportions 4GGG Enchant Creature Enchanted creature gets +8/+8 and has trample. Nameless One 3U Creature -- Wizard Avatar */* ~'s power and toughness are each equal to the number of Wizards in play. / Morph 2U (*) Nantuko Husk 2B Creature -- Zombie Insect 2/2 Sacrifice a creature: ~ gets +2/+2 until end of turn. Naturalize 1G Instant Destroy target artifact or enchantment. Nosy Goblin 2R Creature -- Goblin 2/1 Tap,Sacrifice ~: Destroy target face-down creature. Nova Cleric W Creature -- Cleric 1/2 2W,Tap,Sacrifice ~: Destroy all enchantments. Oblation 2W Instant The owner of target nonland permanent shuffles it into his or her library, then draws two cards. Oversold Cemetery 1B Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Overwhelming Instinct 2G Enchantment Whenever you attack with three or more creatures, draw a card. Pacifism 1W Enchant Creature Enchanted creature can't attack or block. Patriarch's Bidding 3BB Sorcery Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. Pearlspear Courier 2W Creature -- Soldier 2/1 You may choose not to untap ~ during your untap step. / 2W,Tap: As long as ~ remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap.". Peer Pressure 3U Sorcery Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (*) Piety Charm W Instant Choose one -- Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn. Pinpoint Avalanche 3RR Instant ~ deals 4 damage to target creature. The damage can't be prevented. Plains Land [W] Polluted Delta Land Tap,Pay 1 life,Sacrifice ~: Search your library for an island or swamp card and put it into play. Then shuffle your library. Primal Boost 2G Instant Target creature gets +4/+4 until end of turn. / Cycling 2G (*) / When you cycle ~, you may have target creature get +1/+1 until end of turn. Profane Prayers 2BB Sorcery ~ deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. Prowling Pangolin 3BB Creature -- Beast 6/5 When ~ comes into play, any player may sacrifice two creatures. If a player does, sacrifice ~. Psychic Trance 2UU Instant Until end of turn, Wizards you control gain "Tap: Counter target spell.". Quicksilver Dragon 4UU Creature -- Dragon 5/5 Flying U: If target spell has only one target and that target is ~, change that spell's target to another creature. / Morph 4U (*) Ravenous Baloth 2GG Creature -- Beast 4/4 Sacrifice a Beast: You gain 4 life. Read the Runes XU Instant Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent. Reckless One 3R Creature -- Goblin Avatar */* Haste ~'s power and toughness are each equal to the number of Goblins in play. Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. Renewed Faith 2W Instant You gain 6 life. / Cycling 1W (*) / When you cycle ~, you may gain 2 life. Righteous Cause 3WW Enchantment Whenever a creature attacks, you gain 1 life. Riptide Biologist 1U Creature -- Wizard 1/2 Protection from Beasts Morph 2U (*) Riptide Chronologist 3UU Creature -- Wizard 1/3 U,Sacrifice ~: Untap all creatures of the type of your choice. Riptide Entrancer 1UU Creature -- Wizard 1/1 Whenever ~ deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (*) / Morph UU (*) Riptide Laboratory Land Tap: Add 1 to your mana pool. / 1U,Tap: Return target Wizard you control to its owner's hand. Riptide Replicator X4 Artifact As ~ comes into play, choose a color and a creature type. / ~ comes into play with X charge counters on it. / 4,Tap: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on ~. Riptide Shapeshifter 3UU Creature -- Shapeshifter 3/3 2UU,Sacrifice ~: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library. Risky Move 3RRR Enchantment At the beginning of each player's upkeep, that player gains control of ~. / When you gain control of ~ from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Rorix Bladewing 3RRR Creature -- Dragon Legend 6/5 Flying, haste Rotlung Reanimator 2B Creature -- Zombie Cleric 2/2 Whenever ~ or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play. Rummaging Wizard 3U Creature -- Wizard 2/2 2U: Look at the top card of your library. You may put that card into your graveyard. Run Wild G Instant Until end of turn, target creature gains trample and "G: Regenerate this creature.". Sage Aven 3U Creature -- Bird Wizard 1/3 Flying When ~ comes into play, look at the top four cards of your library, then put them back in any order. Sandskin 2W Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Screaming Seahawk 4U Creature -- Bird 2/2 Flying When ~ comes into play, you may search your library for a card named ~, reveal it, and put it into your hand. If you do, shuffle your library. Screeching Buzzard 3B Creature -- Bird 2/2 Flying When ~ is put into a graveyard from play, each opponent discards a card from his or her hand. Searing Flesh 6R Sorcery ~ deals 7 damage to target opponent. Sea's Claim U Enchant Land Enchanted land is an island. Seaside Haven Land Tap: Add 1 to your mana pool. / WU,Tap,Sacrifice a Bird: Draw a card. Secluded Steppe Land ~ comes into play tapped. / Tap: Add W to your mana pool. / Cycling W (*) Serpentine Basilisk 2GG Creature -- Basilisk 2/3 Whenever ~ deals combat damage to a creature, destroy that creature at end of combat. / Morph 1GG (*) Severed Legion 1BB Creature -- Zombie 2/2 Fear (*) Shade's Breath 1B Instant Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn.". Shaleskin Bruiser 6R Creature -- Beast 4/4 Trample Whenever ~ attacks, it gets +3/+0 until end of turn for each other attacking Beast. Shared Triumph 1W Enchantment As ~ comes into play, choose a creature type. / Creatures of the chosen type get +1/+1. Shepherd of Rot 1B Creature -- Zombie Cleric 1/1 Tap: Each player loses 1 life for each Zombie in play. Shieldmage Elder 5W Creature -- Cleric Wizard 2/3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. / Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. Shock R Instant ~ deals 2 damage to target creature or player. Sigil of the New Dawn 3W Enchantment Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand. Silent Specter 4BB Creature -- Specter 4/4 Flying Whenever ~ deals combat damage to a player, that player discards two cards from his or her hand. / Morph 3BB (*) Silklash Spider 3GG Creature -- Spider 2/7 ~ may block as though it had flying. / XGG: ~ deals X damage to each creature with flying. Silvos, Rogue Elemental 3GGG Creature -- Elemental Legend 8/5 Trample G: Regenerate ~. Skirk Commando 1RR Creature -- Goblin 2/1 Whenever ~ deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. / Morph 2R (*) Skirk Fire Marshal 3RR Creature -- Goblin Lord 2/2 Protection from red Tap five untapped Goblins you control: ~ deals 10 damage to each creature and each player. Skirk Prospector R Creature -- Goblin 1/1 Sacrifice a Goblin: Add R to your mana pool. Skittish Valesk 6R Creature -- Beast 5/5 At the beginning of your upkeep, flip a coin. If you lose the flip, turn ~ face down. / Morph 5R (*) Slate of Ancestry 4 Artifact 4,Tap,Discard your hand: Draw a card for each creature you control. Slice and Dice 4RR Sorcery ~ deals 4 damage to each creature. / Cycling 2R (*) / When you cycle ~, you may have it deal 1 damage to each creature. Slipstream Eel 5UU Creature -- Beast 6/6 ~ can't attack unless defending player controls an island. / Cycling 1U (*) Smother 1B Instant Destroy target creature with converted mana cost 3 or less. It can't be regenerated. Snapping Thragg 4R Creature -- Beast 3/3 Whenever ~ deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. / Morph 4RR (*) Snarling Undorak 2GG Creature -- Beast 3/3 2G: Target Beast gets +1/+1 until end of turn. / Morph 1GG (*) Solar Blast 3R Instant ~ deals 3 damage to target creature or player. / Cycling 1RR (*) / When you cycle ~, you may have it deal 1 damage to target creature or player. Soulless One 3B Creature -- Zombie Avatar */* ~'s power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. Sparksmith 1R Creature -- Goblin 1/1 Tap: ~ deals X damage to target creature and X damage to you, where X is the number of Goblins in play. Spined Basher 2B Creature -- Zombie Beast 3/1 Morph 2B (*) Spitfire Handler 1R Creature -- Goblin 1/1 ~ can't block creatures with power greater than ~'s power. / R: ~ gets +1/+0 until end of turn. Spitting Gourna 3GG Creature -- Beast 3/4 ~ may block as though it had flying. / Morph 4G (*) Spurred Wolverine 4R Creature -- Beast 3/2 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. Spy Network U Instant Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Stag Beetle 3GG Creature -- Insect 0/0 ~ comes into play with X +1/+1 counters on it, where X is the number of other creatures in play. Standardize UU Instant Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn. Starlit Sanctum Land Tap: Add 1 to your mana pool. / W,Tap,Sacrifice a Cleric: You gain life equal to that Cleric's toughness. / B,Tap,Sacrifice a Cleric: Target player loses life equal to that Cleric's power. Starstorm XRR Instant ~ deals X damage to each creature. / Cycling 3 (*) Steely Resolve 1G Enchantment As ~ comes into play, choose a creature type. / Creatures of the chosen type can't be the targets of spells or abilities. Strongarm Tactics 1B Sorcery Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life. Sunfire Balm 2W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. / Cycling 1W (*) / When you cycle ~, you may prevent the next 1 damage that would be dealt to target creature or player this turn. Supreme Inquisitor 3UU Creature -- Wizard Lord 1/3 Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. Swamp Land [B] Swat 1BB Instant Destroy target creature with power 2 or less. / Cycling 2 (*) Symbiotic Beast 4GG Creature -- Beast 4/4 When ~ is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. Symbiotic Elf 3G Creature -- Elf 2/2 When ~ is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. Symbiotic Wurm 5GGG Creature -- Wurm 7/7 When ~ is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. Syphon Mind 3B Sorcery Each other player discards a card from his or her hand. You draw a card for each card discarded this way. Syphon Soul 2B Sorcery ~ deals 2 damage to each other player. You gain life equal to the damage dealt this way. Taunting Elf G Creature -- Elf 0/1 All creatures able to block ~ do so. Tempting Wurm 1G Creature -- Wurm 5/5 When ~ comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. Tephraderm 4R Creature -- Beast 4/5 Whenever a creature deals damage to ~, ~ deals that much damage to that creature. / Whenever a spell deals damage to ~, ~ deals that much damage to that spell's controller. Thoughtbound Primoc 2R Creature -- Bird Beast 2/3 Flying At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of ~. Thrashing Mudspawn 3BB Creature -- Beast 4/4 Whenever ~ is dealt damage, you lose that much life. / Morph 1BB (*) Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Thunder of Hooves 3R Sorcery ~ deals X damage to each creature without flying and each player, where X is the number of Beasts in play. Towering Baloth 6GG Creature -- Beast 7/6 Morph 6G (*) Trade Secrets 1UU Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. Tranquil Thicket Land ~ comes into play tapped. / Tap: Add G to your mana pool. / Cycling G (*) Treespring Lorian 5G Creature -- Beast 5/4 Morph 5G (*) Tribal Golem 6 Artifact Creature -- Golem 4/4 ~ has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate ~." as long as you control a Zombie. Tribal Unity X2G Instant Creatures of the type of your choice get +X/+X until end of turn. Trickery Charm U Instant Choose one -- Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. True Believer WW Creature -- Cleric 2/2 You can't be the target of spells or abilities. Undead Gladiator 1BB Creature -- Zombie Barbarian 3/1 1B,Discard a card from your hand: Return ~ from your graveyard to your hand. Play this ability only during your upkeep [and only if ~ is in your graveyard]. / Cycling 1B (*) Unholy Grotto Land Tap: Add 1 to your mana pool. / B,Tap: Put target Zombie card from your graveyard on top of your library. Unified Strike W Instant Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. Venomspout Brackus 6G Creature -- Beast 5/5 1G,Tap: ~ deals 5 damage to target attacking or blocking creature with flying. / Morph 3GG (*) Visara the Dreadful 3BBB Creature -- Gorgon Legend 5/5 Flying Tap: Destroy target creature. It can't be regenerated. Vitality Charm G Instant Choose one -- Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Voice of the Woods 3GG Creature -- Elf Lord 2/2 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. Voidmage Prodigy UU Creature -- Wizard 2/1 UU,Sacrifice a Wizard: Counter target spell. / Morph U (*) Walking Desecration 2B Creature -- Zombie 1/1 B,Tap: Creatures of the type of your choice attack this turn if able. Wall of Mulch 1G Creature -- Wall 0/4 (*) G,Sacrifice a Wall: Draw a card. Wave of Indifference XR Sorcery X target creatures can't block this turn. Weathered Wayfarer W Creature -- Nomad Cleric 1/1 W,Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. Weird Harvest XGG Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Wellwisher 1G Creature -- Elf 1/1 Tap: You gain 1 life for each Elf in play. Wheel and Deal 3U Instant Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. Whipcorder WW Creature -- Soldier Rebel 2/2 W,Tap: Tap target creature. / Morph W (*) Windswept Heath Land Tap,Pay 1 life,Sacrifice ~: Search your library for a forest or plains card and put it into play. Then shuffle your library. Wirewood Elf 1G Creature -- Elf 1/2 Tap: Add G to your mana pool. Wirewood Herald 1G Creature -- Elf 1/1 When ~ is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library. Wirewood Lodge Land Tap: Add 1 to your mana pool. / G,Tap: Untap target Elf. Wirewood Pride G Instant Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Wirewood Savage 2G Creature -- Elf 2/2 Whenever a Beast comes into play, you may draw a card. Withering Hex B Enchant Creature Whenever a player cycles a card, put a plague counter on ~. / Enchanted creature gets -1/-1 for each plague counter on ~. Wooded Foothills Land Tap,Pay 1 life,Sacrifice ~: Search your library for a mountain or forest card and put it into play. Then shuffle your library. Words of War 2R Enchantment 1: The next time you would draw a card this turn, ~ deals 2 damage to target creature or player instead. Words of Waste 2B Enchantment 1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead. Words of Wilding 2G Enchantment 1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. Words of Wind 2U Enchantment 1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. Words of Worship 2W Enchantment 1: The next time you would draw a card this turn, you gain 5 life instead. Wretched Anurid 1B Creature -- Zombie Beast 3/3 Whenever another creature comes into play, you lose 1 life. ------ (*) Cycling text: (,Discard this card from your hand: Draw a card.) (*) Morph text: (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) (*) Permanency text: (This effect doesn't end at end of turn.) (*) Wall text: (Walls can't attack.) (*) Fear text: (This creature can't be blocked except by artifact creatures and/or black creatures.)