Odyssey Spoiler List Wizards of the Coast, Inc. (Released Sep 21, 2001) 350 Cards Total Color: 57 Black, 57 Blue, 57 Green, 57 Red, 57 White, 15 Artifacts, 39 Land, 11 Multi Rarity: 110 Common, 110 Uncommon, 110 Rare, 20 Land Aegis of Honor W Enchantment R 1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Ancestral Tribute 5WW Sorcery R You gain 2 life for each card in your graveyard. / Flashback 9WWW (*) Angelic Wall 1W Creature - Wall C 0/4 (*) Flying Animal Boneyard 2W Enchant Land U Enchanted land has "Tap,Sacrifice a creature: You gain life equal to that creature's toughness.". Auramancer 2W Creature - Wizard C 2/2 When ~ comes into play, you may return target enchantment card from your graveyard to your hand. Aven Archer 3WW Creature - Bird Soldier U 2/2 Flying 2W,Tap: ~ deals 2 damage to target attacking or blocking creature. Aven Cloudchaser 3W Creature - Bird Soldier C 2/2 Flying When ~ comes into play, destroy target enchantment. Aven Flock 4W Creature - Bird Soldier C 2/3 Flying W: ~ gets +0/+1 until end of turn. Aven Shrine 1WW Enchantment R Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Balancing Act 2WW Sorcery R Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way. Beloved Chaplain 1W Creature - Cleric U 1/1 Protection from creatures Blessed Orator 3W Creature - Cleric U 1/4 Other creatures you control get +0/+1. Cantivore 1WW Creature - Lhurgoyf R */* Attacking doesn't cause ~ to tap. / ~'s power and toughness are equal to the number of enchantment cards in all graveyards. Cease-Fire 2W Instant C Target player can't play creature spells this turn. Draw a card. Confessor W Creature - Cleric C 1/1 Whenever a player discards a card from his or her hand, you may gain 1 life. Dedicated Martyr W Creature - Cleric C 1/1 W,Sacrifice ~: You gain 3 life. Delaying Shield 3W Enchantment R If you would be dealt damage, put that many delay counters on ~ instead. / At the beginning of your upkeep, remove all delay counters from ~. For each delay counter removed this way, you lose 1 life unless you pay 1W. Devoted Caretaker W Creature - Cleric R 1/2 W,Tap: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. Divine Sacrament 1WW Enchantment R White creatures get +1/+1. / Threshold - White creatures get an additional +1/+1. (*) Dogged Hunter 2W Creature - Nomad R 1/1 Tap: Destroy target creature token. Earnest Fellowship 1W Enchantment R Each creature has protection from its colors. Embolden 2W Instant C Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose. / Flashback 1W (*) Gallantry 1W Instant U Target blocking creature gets +4/+4 until end of turn. Draw a card. Graceful Antelope 2WW Creature - Antelope R 1/4 Plainswalk Whenever ~ deals combat damage to a player, you may have target land become a plains until ~ leaves play. Hallowed Healer 2W Creature - Cleric C 1/1 Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. / Threshold - Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. (*) Karmic Justice 2W Enchantment R Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Kirtar's Desire W Enchant Creature C Enchanted creature can't attack. / Threshold - Enchanted creature can't block. (*) Kirtar's Wrath 4WW Sorcery R Destroy all creatures. They can't be regenerated. / Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (*) Lieutenant Kirtar 1WW Creature - Bird Soldier Legend R 2/2 Flying 1W,Sacrifice ~: Remove target attacking creature from the game. Life Burst 1W Instant C Target player gains 4 life, then gains 4 life for each ~ card in each graveyard. Luminous Guardian 3W Creature - Guardian U 1/4 W: ~ gets +0/+1 until end of turn. / 2: ~ may block an additional creature this turn. Master Apothecary WWW Creature - Cleric R 2/2 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. Mystic Crusader 1WW Creature - Nomad Mystic R 2/1 Protection from black and from red Threshold - ~ gets +1/+1 and has flying. (*) Mystic Penitent W Creature - Nomad Mystic U 1/1 Attacking doesn't cause ~ to tap. / Threshold - ~ gets +1/+1 and has flying. (*) Mystic Visionary 1W Creature - Nomad Mystic C 2/1 Threshold - ~ has flying. (*) Mystic Zealot 3W Creature - Nomad Mystic C 2/4 Threshold - ~ gets +1/+1. (*) Nomad Decoy 2W Creature - Nomad U 1/2 W,Tap: Tap target creature. / Threshold - WW,Tap: Tap two target creatures. (*) Patrol Hound 1W Creature - Hound C 2/2 Discard a card from your hand: ~ gains first strike until end of turn. Pianna, Nomad Captain 1WW Creature - Nomad Legend R 2/2 Whenever ~ attacks, attacking creatures get +1/+1 until end of turn. Pilgrim of Justice 2W Creature - Cleric C 1/3 Protection from red W,Sacrifice ~: The next time a red source of your choice would deal damage this turn, prevent that damage. Pilgrim of Virtue 2W Creature - Cleric C 1/3 Protection from black W,Sacrifice ~: The next time a black source of your choice would deal damage this turn, prevent that damage. Ray of Distortion 3W Instant C Destroy target artifact or enchantment. / Flashback 4WW (*) Resilient Wanderer 2WW Creature - Nomad U 2/3 First strike Discard a card from your hand: ~ gains protection from the color of your choice until end of turn. Sacred Rites W Instant C Discard any number of cards from your hand. Creatures you control get +0/+1 until end of turn for each card discarded this way. Second Thoughts 4W Instant C Remove target attacking creature from the game. Draw a card. Shelter 1W Instant C Target creature you control gains protection from the color of your choice until end of turn. Draw a card. Soulcatcher 1W Creature - Bird Soldier U 1/1 Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on ~. Sphere of Duty 3W Enchantment U If a green source would deal damage to you, prevent 2 of that damage. Sphere of Grace 3W Enchantment U If a black source would deal damage to you, prevent 2 of that damage. Sphere of Law 3W Enchantment U If a red source would deal damage to you, prevent 2 of that damage. Sphere of Reason 3W Enchantment U If a blue source would deal damage to you, prevent 2 of that damage. Sphere of Truth 3W Enchantment U If a white source would deal damage to you, prevent 2 of that damage. Spiritualize 2W Instant U Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. Tattoo Ward 2W Enchant Creature U Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove ~. / Sacrifice ~: Destroy target enchantment. Testament of Faith W Enchantment U X: ~ becomes an X/X Wall creature until end of turn. It's still an enchantment. (*) Tireless Tribe W Creature - Nomad C 1/1 Discard a card from your hand: ~ gets +0/+4 until end of turn. Wayward Angel 4WW Creature - Angel Horror R 4/4 Flying Attacking doesn't cause ~ to tap. / Threshold - ~ gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature". (*) Aboshan, Cephalid Emperor 4UU Creature - Cephalid Legend R 3/3 Tap an untapped Cephalid you control: Tap target permanent. / UUU: Tap all creatures without flying. Aboshan's Desire U Enchant Creature C Enchanted creature has flying. / Threshold - Enchanted creature can't be the target of spells or abilities. (*) AEther Burst 1U Instant C Return up to X target creatures to their owners' hands, where X is one plus the number of ~ cards in all graveyards as you play ~. Amugaba 5UU Creature - Illusion R 6/6 Flying 2U,Discard a card from your hand: Return ~ to its owner's hand. Aura Graft 1U Instant U Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (*) Aven Fisher 3U Creature - Bird Soldier C 2/2 Flying When ~ is put into a graveyard from play, you may draw a card. Aven Smokeweaver 2UU Creature - Bird Soldier U 2/3 Flying, protection from red Aven Windreader 3UU Creature - Bird Soldier Wizard C 3/3 Flying 1U: Target player reveals the top card of his or her library. Balshan Beguiler 2U Creature - Wizard U 1/1 Whenever ~ deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Balshan Griffin 3UU Creature - Griffin U 3/2 Flying 1U,Discard a card from your hand: Return ~ to its owner's hand. Bamboozle 2U Sorcery U Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Battle of Wits 3UU Enchantment R At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Careful Study U Sorcery C Draw two cards, then discard two cards from your hand. Cephalid Broker 3U Creature - Cephalid U 2/2 Tap: Target player draws two cards, then discards two cards from his or her hand. Cephalid Looter 2U Creature - Cephalid C 2/1 Tap: Target player draws a card, then discards a card from his or her hand. Cephalid Retainer 2UU Creature - Cephalid R 2/3 UU: Tap target creature without flying. Cephalid Scout 1U Creature - Cephalid Wizard C 1/1 Flying 2U,Sacrifice a land: Draw a card. Cephalid Shrine 1UU Enchantment R Whenever a player plays a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell. Chamber of Manipulation 2UU Enchant Land U Enchanted land has "Tap,Discard a card from your hand: Gain control of target creature until end of turn.". Cognivore 6UU Creature - Lhurgoyf R */* Flying ~'s power and toughness are each equal to the number of instant cards in all graveyards. Concentrate 2UU Sorcery U Draw three cards. Cultural Exchange 4UU Sorcery R Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (*) Deluge 2U Instant U Tap all creatures without flying. Dematerialize 3U Sorcery C Return target permanent to its owner's hand. / Flashback 5UU (*) Divert U Instant R Change the target of target spell with a single target unless that spell's controller pays 2. Dreamwinder 3U Creature - Serpent C 4/3 ~ can't attack unless defending player controls an island. / U,Sacrifice an island: Target land becomes an island until end of turn. Escape Artist 1U Creature - Wizard C 1/1 ~ is unblockable. / U,Discard a card from your hand: Return ~ to its owner's hand. Extract U Sorcery R Search target player's library for a card, and remove that card from the game. Then that player shuffles his or her library. Fervent Denial 3UU Instant U Counter target spell. / Flashback 5UU (*) Immobilizing Ink 1U Enchant Creature C Enchanted creature doesn't untap during its controller's untap step. / Enchanted creature has "1,Discard a card from your hand: Untap this creature.". Laquatus's Creativity 4U Sorcery U Target player draws cards equal to the number of cards in that player's hand, then discards that many cards. Patron Wizard UUU Creature - Wizard R 2/2 Tap an untapped Wizard you control: Counter target spell unless its controller pays 1. Pedantic Learning UU Enchantment R Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card. Peek U Instant C Look at target player's hand. Draw a card. Persuasion 3UU Enchant Creature R You control enchanted creature. Phantom Whelp 1U Creature - Hound C 2/2 When ~ attacks or blocks, return it to its owner's hand at end of combat. Predict 1U Instant U Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. Psionic Gift 1U Enchant Creature C Enchanted creature has "Tap: This creature deals 1 damage to target creature or player.". Pulsating Illusion 4U Creature - Illusion U 0/1 Flying Discard a card from your hand: ~ gets +4/+4 until end of turn. Play this ability only once each turn. Puppeteer 2U Creature - Wizard U 1/2 U,Tap: Tap or untap target creature. Repel 3U Instant C Put target creature on top of its owner's library. Rites of Refusal 1U Instant C Discard any number of cards from your hand. Counter target spell unless its controller pays 3 for each card discarded this way. Scrivener 4U Creature - Townsfolk C 2/2 When ~ comes into play, you may return target instant card from your graveyard to your hand. Shifty Doppelganger 2U Creature - Shapeshifter R 1/1 3U,Remove ~ from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return ~ to play. Standstill 1U Enchantment U When a player plays a spell, sacrifice ~. If you do, then each of that player's opponents draws three cards. Syncopate XU Instant C Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Think Tank 2U Enchantment U At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Thought Devourer 2UU Creature - Beast R 4/4 Flying Your maximum hand size is reduced by four. Thought Eater 1U Creature - Beast U 2/2 Flying Your maximum hand size is reduced by three. Thought Nibbler U Creature - Beast C 1/1 Flying Your maximum hand size is reduced by two. Time Stretch 8UU Sorcery R Target player takes two extra turns after this one. Touch of Invisibility 3U Sorcery C Target creature is unblockable this turn. Draw a card. Traumatize 3UU Sorcery R Target player puts the top half of his or her library, rounded down, into his or her graveyard. Treetop Sentinel 2UU Creature - Bird Soldier U 2/3 Flying, protection from green Unifying Theory 1U Enchantment R Whenever a player plays a spell, that player may pay 2. If the player does, he or she draws a card. Upheaval 4UU Sorcery R Return all permanents to their owners' hands. Words of Wisdom 1U Instant C You draw two cards, then each other player draws a card. Afflict 2B Instant C Target creature gets -1/-1 until end of turn. Draw a card. Bloodcurdler 1B Creature - Horror R 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. / Threshold - ~ gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game.". (*) Braids, Cabal Minion 2BB Creature - Minion Legend R 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Buried Alive 2B Sorcery U Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Cabal Inquisitor 1B Creature - Minion C 1/1 Threshold - 1B,Tap,Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (*) Cabal Patriarch 3BBB Creature - Wizard Legend R 5/5 2B,Sacrifice a creature: Target creature gets -2/-2 until end of turn. / 2B,Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. Cabal Shrine 1BB Enchantment R Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell. Caustic Tar 4BB Enchant Land U Enchanted land has "Tap: Target player loses 3 life.". Childhood Horror 3B Creature - Horror U 2/2 Flying Threshold - ~ gets +2/+2 and can't block. (*) Coffin Purge B Instant C Remove target card in a graveyard from the game. / Flashback B (*) Crypt Creeper 1B Creature - Zombie C 2/1 Sacrifice ~: Remove target card in a graveyard from the game. Cursed Monstrosity 4B Creature - Horror R 4/3 Flying Whenever ~ becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand. Decaying Soil 1BB Enchantment R At the beginning of your upkeep, remove a card in your graveyard from the game. / Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand. (*) Decompose 1B Sorcery U Remove up to three target cards in a single graveyard from the game. Diabolic Tutor 2BB Sorcery U Search your library for a card, and put that card into your hand. Then shuffle your library. Dirty Wererat 3B Creature - Minion Rat C 2/3 B,Discard a card from your hand: Regenerate ~. / Threshold - ~ gets +2/+2 and can't block. (*) Dusk Imp 2B Creature - Imp C 2/1 Flying Entomb B Instant R Search your library for a card and put that card into your graveyard. Then shuffle your library. Execute 2B Instant U Destroy target white creature. It can't be regenerated. Draw a card. Face of Fear 5B Creature - Horror U 3/4 2B,Discard a card from your hand: ~ can't be blocked this turn except by artifact creatures and/or black creatures. Famished Ghoul 3B Creature - Zombie U 3/2 1B,Sacrifice ~: Remove up to two target cards in a single graveyard from the game. Filthy Cur 1B Creature - Hound C 2/2 Whenever ~ is dealt damage, you lose that much life. Fledgling Imp 2B Creature - Imp C 2/2 B,Discard a card from your hand: ~ gains flying until end of turn. Frightcrawler 1B Creature - Horror C 1/1 ~ can't be blocked except by artifact creatures and/or black creatures. / Threshold - ~ gets +2/+2 and can't block. (*) Ghastly Demise B Instant C Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Gravedigger 3B Creature - Zombie C 2/2 When ~ comes into play, you may return target creature card from your graveyard to your hand. Gravestorm BBB Enchantment R At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card. Haunting Echoes 3BB Sorcery R Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library. Hint of Insanity 2B Sorcery R Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand. Infected Vermin 2B Creature - Rat U 1/1 2B: ~ deals 1 damage to each creature and each player. / Threshold - 3B: ~ ~ deals 3 damage to each creature and each player. (*) Innocent Blood B Sorcery C Each player sacrifices a creature. Last Rites 2B Sorcery C Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. Malevolent Awakening 1BB Enchantment U 1BB,Sacrifice a creature: Return target creature card from your graveyard to your hand. Mind Burst 1B Sorcery C Target player discards X cards from his or her hand, where X is one plus the number of ~ cards in all graveyards. Mindslicer 2BB Creature - Horror R 4/3 When ~ is put into a graveyard from play, each player discards his or her hand. Morbid Hunger 4BB Sorcery C ~ deals 3 damage to target creature or player. You gain 3 life. / Flashback 7BB (*) Morgue Theft 1B Sorcery C Return target creature card from your graveyard to your hand. / Flashback 4B (*) Mortivore 2BB Creature - Lhurgoyf R */* ~'s power and toughness are each equal to the number of creature cards in all graveyards. / B: Regenerate ~. Nefarious Lich BBBB Enchantment R If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. / If you would gain life, draw that many cards instead. / When ~ leaves play, you lose the game. Overeager Apprentice 2B Creature - Minion C 1/2 Discard a card from your hand,Sacrifice ~: Add BBB to your mana pool. Painbringer 2BB Creature - Minion U 1/1 Tap,Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. Patriarch's Desire 3B Enchant Creature C Enchanted creature gets +2/-2. / Threshold - Enchanted creature gets an additional +2/-2. (*) Repentant Vampire 3BB Creature - Vampire R 3/3 Flying Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~. / Threshold - ~ is white and has "Tap: Destroy target black creature." [(*)] Rotting Giant 1B Creature - Zombie Giant U 3/3 Whenever ~ attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Sadistic Hypnotist 3BB Creature - Minion U 2/2 Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery. Screams of the Damned 3BB Enchantment U 1B,Remove a card in your graveyard from the game: ~ deals 1 damage to each creature and each player. Skeletal Scrying XB Instant U As an additional cost to play ~, remove X cards in your graveyard from the game. / You draw X cards and you lose X life. Skull Fracture B Sorcery U Target player discards a card from his or her hand. / Flashback 3B (*) Stalking Bloodsucker 4BB Creature - Vampire R 4/4 Flying 1B,Discard a card from your hand: ~ gets +2/+2 until end of turn. Tainted Pact 1B Instant R Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. Tombfire B Sorcery R Target player removes all cards with flashback in his or her graveyard from the game. Traveling Plague 3BB Enchant Creature R At the beginning of each player's upkeep, put a plague counter on ~. / Enchanted creature gets -1/-1 for each plague counter on ~. / When enchanted creature leaves play, that creature's controller returns ~ from its owner's graveyard to play. Whispering Shade 3B Creature - Shade C 1/1 Swampwalk B: ~ gets +1/+1 until end of turn. Zombie Assassin 4B Creature - Zombie Assassin C 3/2 Tap,Remove two cards in your graveyard and ~ from the game: Destroy target nonblack creature. It can't be regenerated. Zombie Cannibal B Creature - Zombie C 1/1 Whenever ~ deals combat damage to a player, you may remove target card in that player's graveyard from the game. Zombie Infestation 1B Enchantment U Discard two cards from your hand: Put a 2/2 black Zombie creature token into play. Zombify 3B Sorcery U Return target creature card from your graveyard to play. Acceptable Losses 3R Sorcery C As an additional cost to play ~, discard a card at random from your hand. / ~ deals 5 damage to target creature. Anarchist 4R Creature - Townsfolk C 2/2 When ~ comes into play, you may return target sorcery card from your graveyard to your hand. Ashen Firebeast 6RR Creature - Beast R 6/6 1R: ~ deals 1 damage to each creature without flying. Barbarian Lunatic 2R Creature - Barbarian C 2/1 2R,Sacrifice ~: ~ deals 2 damage to target creature. Bash to Bits 3R Instant U Destroy target artifact. / Flashback 4RR (*) Battle Strain 1R Enchantment U Whenever a creature blocks, ~ deals 1 damage to that creature's controller. Blazing Salvo R Instant C ~ deals 3 damage to target creature unless that creature's controller has ~ deal 5 damage to him or her. Bomb Squad 3R Creature - Dwarf R 1/1 Tap: Put a fuse counter on target creature. / At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. / Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Burning Sands 3RR Enchantment R Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. Chainflinger 3R Creature - Beast C 2/2 1R,Tap: ~ deals 1 damage to target creature or player. / Threshold - 2R,Tap: ~ deals 2 damage to target creature or player. (*) Chance Encounter 2RR Enchantment R Whenever you win a coin flip, put a luck counter on ~. / At the beginning of your upkeep, if ~ has ten or more luck counters on it, you win the game. Demolish 3R Sorcery U Destroy target artifact or land. Demoralize 2R Instant C Each creature can't be blocked this turn except by two or more creatures. / Threshold - Creatures can't block this turn. (*) Dwarven Grunt R Creature - Dwarf C 1/1 Mountainwalk Dwarven Recruiter 2R Creature - Dwarf U 2/2 When ~ comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Dwarven Shrine 1RR Enchantment R Whenever a player plays a spell, ~ deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Dwarven Strike Force 4R Creature - Dwarf U 4/3 Discard a card at random from your hand: ~ gains first strike and haste until end of turn. Earth Rift 3R Sorcery C Destroy target land. / Flashback 5RR (*) Ember Beast 2R Creature - Beast C 3/4 ~ can't attack or block alone. Engulfing Flames R Instant U ~ deals 1 damage to target creature. It can't be regenerated this turn. / Flashback 3R (*) Epicenter 4R Sorcery R Target player sacrifices a land. / Threshold - All players sacrifice all lands instead. (*) Firebolt R Sorcery C ~ deals 2 damage to target creature or player. / Flashback 4R (*) Flame Burst 1R Instant C ~ deals X damage to target creature or player, where X is 2 plus the number of ~ cards in all graveyards. Frenetic Ogre 4R Creature - Ogre U 2/3 R,Discard a card at random from your hand: ~ gets +3/+0 until end of turn. Halberdier 3R Creature - Barbarian C 3/1 First strike Impulsive Maneuvers 2RR Enchantment R Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. Kamahl, Pit Fighter 4RR Creature - Barbarian Legend R 6/1 Haste Tap: ~ deals 3 damage to target creature or player. Kamahl's Desire 1R Enchant Creature C Enchanted creature has first strike. / Threshold - Enchanted creature gets +3/+0. (*) Lava Blister 1R Sorcery U Destroy target nonbasic land unless its controller has ~ deal 6 damage to him or her. Liquid Fire 4RR Sorcery U ~ deals 5 damage divided as you choose between target creature and the creature's controller. Mad Dog 1R Creature - Hound C 2/2 At the end of your turn, if ~ didn't attack or come under your control this turn, sacrifice it. Magma Vein 2R Enchantment U R,Sacrifice a land: ~ deals 1 damage to each creature without flying. Magnivore 2RR Creature - Lhurgoyf R */* Haste ~'s power and toughness are each equal to the number of sorcery cards in all graveyards. Mine Layer 3R Creature - Dwarf R 1/1 1R,Tap: Put a mine counter on target land. / Whenever a land with a mine counter on it becomes tapped, destroy it. / When ~ leaves play, remove all mine counters from all lands. Minotaur Explorer 1R Creature - Minotaur U 3/3 When ~ comes into play, sacrifice it unless you discard a card at random from your hand. Molten Influence 1R Instant R Counter target instant or sorcery spell unless its controller has ~ deal 4 damage to him or her. Mudhole 2R Instant R Target player removes all land cards in his or her graveyard from the game. Need for Speed R Enchantment R Sacrifice a land: Target creature gains haste until end of turn. Obstinate Familiar R Creature - Lizard R 1/1 If you would draw a card, you may skip that draw instead. Pardic Firecat 3R Creature - Cat C 2/3 Haste If ~ is in a graveyard, Flame Burst's effect counts it as a Flame Burst. Pardic Miner 1R Creature - Dwarf R 1/1 Sacrifice ~: Target player can't play lands this turn. Pardic Swordsmith 2R Creature - Dwarf C 1/1 R,Discard a card at random from your hand: ~ gets +2/+0 until end of turn. Price of Glory 2R Enchantment U Whenever a player taps a land for mana during another player's turn, destroy that land. Reckless Charge R Sorcery C Target creature gets +3/+0 and gains haste until end of turn. / Flashback 2R (*) Recoup 1R Sorcery U Target sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. (Mana cost includes color.) / Flashback 3R (*) Rites of Initiation R Instant C Discard any number of cards at random from your hand. Creatures you control get +1/+0 until end of turn for each card discarded this way. Savage Firecat 3RR Creature - Cat R 0/0 Trample ~ comes into play with seven +1/+1 counters on it. / Whenever you tap a land for mana, remove a +1/+1 counter from ~. Scorching Missile 3R Sorcery C ~ deals 4 damage to target player. / Flashback 9R (*) Seize the Day 3R Sorcery R Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase. / Flashback 2R (*) Shower of Coals 3RR Sorcery U ~ deals 2 damage to each of up to three target creatures and/or players. / Threshold - ~ deals 4 damage to each of those creatures and/or players instead. (*) Spark Mage R Creature - Dwarf Wizard U 1/1 Whenever ~ deals combat damage to a player, you may have ~ deal 1 damage to target creature that player controls. Steam Vines 1RR Enchant Land U When enchanted land becomes tapped, destroy it and ~ deals 1 damage to that land's controller. That player moves ~ to a land of his or her choice. Thermal Blast 4R Instant C ~ deals 3 damage to target creature. / Threshold - ~ deals 5 damage to that creature instead. (*) Tremble 1R Sorcery C Each player sacrifices a land. Volcanic Spray 1R Sorcery U ~ deals 1 damage to each creature without flying and each player. / Flashback 1R (*) Volley of Boulders 8R Sorcery R ~ deals 6 damage divided as you choose among any number of target creatures and/or players. / Flashback RRRRRR (*) Whipkeeper 2RR Creature - Dwarf U 1/1 Tap: ~ deals damage to target creature equal to the damage already dealt to it this turn. Bearscape 1GG Enchantment R 1G,Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. Beast Attack 2GGG Instant U Put a 4/4 green Beast creature token into play. / Flashback 2GGG (*) Call of the Herd 2G Sorcery R Put a 3/3 green Elephant creature token into play. / Flashback 3G (*) Cartographer 2G Creature - Townsfolk C 2/2 When ~ comes into play, you may return target land card from your graveyard to your hand. Chatter of the Squirrel G Sorcery C Put a 1/1 green Squirrel creature token into play. / Flashback 1G (*) Chlorophant GGG Creature - Elemental R 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on ~. / Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on ~. (*) Crashing Centaur 4GG Creature - Centaur U 3/4 G,Discard a card from your hand: ~ gains trample until end of turn. / Threshold - ~ gets +2/+2 and can't be the target of spells or abilities. (*) Deep Reconnaissance 2G Sorcery U Search your library for a basic land card and put that card into play tapped. Then shuffle your library. / Flashback 4G (*) Diligent Farmhand G Creature - Druid C 1/1 1G,Sacrifice ~: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library. / If ~ is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst. Druid Lyrist G Creature - Druid C 1/1 G,Tap,Sacrifice ~: Destroy target enchantment. Druid's Call 1G Enchant Creature U Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play. Elephant Ambush 2GG Instant C Put a 3/3 green Elephant creature token into play. / Flashback 6GG (*) Gorilla Titan 3GG Creature - Ape U 4/4 Trample ~ gets +4/+4 as long as there are no cards in your graveyard. Ground Seal 1G Enchantment R When ~ comes into play, draw a card. / Cards in graveyards can't be the targets of spells or abilities. Holistic Wisdom 1GG Enchantment R 2,Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. (The card types are artifact, creature, enchantment, instant, land and sorcery.) Howling Gale 1G Instant U ~ deals 1 damage to each creature with flying and to each player. / Flashback 1G (*) Ivy Elemental XG Creature - Elemental R 0/0 ~ comes into play with X +1/+1 counters on it. Krosan Archer 3G Creature - Centaur C 2/3 ~ may block as though it has flying. / G,Discard a card from your hand: ~ gets +0/+2 until end of turn. Krosan Avenger 2G Creature - Druid C 3/1 Trample Threshold - 1G: Regenerate ~. (*) Krosan Beast 3G Creature - Squirrel Beast R 1/1 Threshold - ~ gets +7/+7. (*) Leaf Dancer 1GG Creature - Centaur C 2/2 Forestwalk Metamorphic Wurm 3GG Creature - Elephant Wurm U 3/3 Threshold - ~ gets +4/+4. (*) Moment's Peace 1G Instant C Prevent all combat damage that would be dealt this turn. / Flashback 2G (*) Muscle Burst 1G Instant C Target creature gets +X/+X until end of turn, where X is 3 plus the number of ~ cards in all graveyards. Nantuko Disciple 3G Creature - Insect Druid C 2/2 G,Tap: Target creature gets +2/+2 until end of turn. Nantuko Elder 2G Creature - Insect Druid U 1/2 Tap: Add 1G to your mana pool. Nantuko Mentor 2G Creature - Insect Druid R 1/1 2G,Tap: Target creature gets +X/+X until end of turn, where X is that creature's power. Nantuko Shrine 1GG Enchantment R Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell. New Frontiers XG Sorcery R Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. Nimble Mongoose G Creature - Mongoose U 1/1 ~ can't be the target of spells or abilities. / Threshold - ~ gets +2/+2. (*) Nut Collector 5G Creature - Druid R 1/1 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. / Threshold - All Squirrels get +2/+2. (*) Overrun 2GGG Sorcery U Creatures you control get +3/+3 and gain trample until end of turn. Piper's Melody G Sorcery U Shuffle any number of target creature cards from your graveyard into your library. Primal Frenzy G Enchant Creature C Enchanted creature has trample. Rabid Elephant 4G Creature - Elephant C 3/4 Whenever ~ becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Refresh 2G Instant C Regenerate target creature. Draw a card. Rites of Spring 1G Sorcery C Discard any number of cards from your hand. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. Roar of the Wurm 6G Sorcery U Put a 6/6 green Wurm creature token into play. / Flashback 3G (*) Seton, Krosan Protector GGG Creature - Centaur Druid Legend R 2/2 Tap an untapped Druid you control: Add G to your mana pool. Seton's Desire 2G Enchant Creature C Enchanted creature gets +2/+2. / Threshold - All creatures able to block enchanted creature do so. (*) Simplify G Sorcery C Each player sacrifices an enchantment. Skyshooter 1G Creature - Centaur U 1/2 ~ may block as though it has flying. / Tap,Sacrifice ~: Destroy target attacking or blocking creature with flying. Spellbane Centaur 2G Creature - Centaur R 3/2 Creatures you control can't be the targets of blue spells or abilities from blue sources. Springing Tiger 3G Creature - Cat C 3/3 Threshold - ~ gets +2/+2. (*) Squirrel Mob 1GG Creature - Squirrel R 2/2 ~ gets +1/+1 for each other Squirrel in play. Squirrel Nest 1GG Enchant Land U Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play.". Still Life 1GG Enchantment U GG: ~ becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. Stone-Tongue Basilisk 4GGG Creature - Basilisk R 4/5 Whenever ~ deals combat damage to a creature, destroy that creature at end of combat. / Threshold - All creatures able to block ~ do so. (*) Sylvan Might 1G Instant U Target creature gets +2/+2 and gains trample until end of turn. / Flashback 2GG (*) Terravore 1GG Creature - Lhurgoyf R */* Trample ~'s power and toughness are each equal to the number of land cards in all graveyards. Twigwalker 2G Creature - Insect U 2/2 1G,Sacrifice ~: Two target creatures each get +2/+2 until end of turn. Verdant Succession 4G Enchantment R Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library. Vivify 2G Instant U Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. Werebear 1G Creature - Druid Bear C 1/1 Tap: Add G to your mana pool. / Threshold - ~ gets +3/+3. (*) Wild Mongrel 1G Creature - Hound C 2/2 Discard a card from your hand: ~ gets +1/+1 and becomes the color of your choice until end of turn. Woodland Druid G Creature - Druid C 1/2 Zoologist 3G Creature - Druid R 1/2 3G,Tap: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Atogatog WUBRG Creature - Atog Legend R 5/5 Sacrifice an Atog: ~ gets +X/+X until end of turn where X is the sacrificed Atog's power. Decimate 2RG Sorcery R Destroy target artifact, target creature, target enchantment, and target land. Iridescent Angel 5WU Creature - Angel R 4/4 Flying, protection from all colors Lithatog 1RG Creature - Atog U 1/2 Sacrifice an artifact: ~ gets +1/+1 until end of turn. / Sacrifice a land: ~ gets +1/+1 until end of turn. Mystic Enforcer 2GW Creature - Nomad Mystic R 3/3 Protection from black Threshold - ~ gets +3/+3 and has flying. (*) Phantatog 1WU Creature - Atog U 1/2 Sacrifice an enchantment: ~ gets +1/+1 until end of turn. / Discard a card from your hand: ~ gets +1/+1 until end of turn. Psychatog 1UB Creature - Atog U 1/2 Discard a card from your hand: ~ gets +1/+1 until end of turn. / Remove two cards in your graveyard from the game: ~ gets +1/+1 until end of turn. Sarcatog 1BR Creature - Atog U 1/2 Remove two cards in your graveyard from the game: ~ gets +1/+1 until end of turn. / Sacrifice an artifact: ~ gets +1/+1 until end of turn. Shadowmage Infiltrator 1UB Creature - Wizard R 1/3 ~ can't be blocked except by artifact creatures and/or black creatures. / Whenever ~ deals combat damage to a player, you may draw a card. Thaumatog 1GW Creature - Atog U 1/2 Sacrifice a land: ~ gets +1/+1 until end of turn. / Sacrifice an enchantment: ~ gets +1/+1 until end of turn. Vampiric Dragon 6BR Creature - Vampire Dragon R 5/5 Flying Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~. / 1R: ~ deals 1 damage to target creature. Catalyst Stone 2 Artifact R Flashback costs you pay cost up to 2 less. / Flashback costs your opponents pay cost 2 more. Charmed Pendant 4 Artifact R Tap,Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.) Darkwater Egg 1 Artifact U 2,Tap,Sacrifice ~: Add UB to your mana pool. Draw a card. Junk Golem 4 Artifact Creature - Golem R 0/0 ~ comes into play with three +1/+1 counters on it. / At the beginning of your upkeep, sacrifice ~ unless you remove a +1/+1 counter from it. / 1,Discard a card from your hand: Put a +1/+1 counter on ~. Limestone Golem 6 Artifact Creature - Golem U 3/4 2,Sacrifice ~: Target player draws a card. Millikin 2 Artifact Creature U 0/1 Tap,Put the top card of your library into your graveyard: Add one colorless mana to your mana pool. Mirari 5 Legendary Artifact R Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy. Mossfire Egg 1 Artifact U 2,Tap,Sacrifice ~: Add RG to your mana pool. Draw a card. Otarian Juggernaut 4 Artifact Creature R 2/3 ~ can't be blocked by Walls. / Threshold - ~ gets +3/+0 and attacks each turn if able. (*) Patchwork Gnomes 3 Artifact Creature - Gnome U 2/1 Discard a card from your hand: Regenerate ~. Sandstone Deadfall 3 Artifact U Tap,Sacrifice two lands and ~: Destroy target attacking creature. Shadowblood Egg 4[1?] Artifact U 2,Tap,Sacrifice ~: Add BR to your mana pool. Draw a card. Skycloud Egg 1 Artifact U 2,Tap,Sacrifice ~: Add WU to your mana pool. Draw a card. Steamclaw 2 Artifact U 3,Tap: Remove target card in a graveyard from the game. / 1,Sacrifice ~: Remove target card in a graveyard from the game. Sungrass Egg 1 Artifact U 2,Tap,Sacrifice ~: Add GW to your mana pool. Draw a card. Abandoned Outpost Land C ~ comes into play tapped. / Tap: Add W to your mana pool. / Tap,Sacrifice ~: Add one mana of any color to your mana pool. Barbarian Ring Land U Tap: Add R to your mana pool. ~ deals 1 damage to you. / Threshold - R,Tap,Sacrifice ~: ~ deals 2 damage to target creature or player. (*) Bog Wreckage Land C ~ comes into play tapped. / Tap: Add B to your mana pool. / Tap,Sacrifice ~: Add one mana of any color to your mana pool. Cabal Pit Land U Tap: Add B to your mana pool. ~ deals 1 damage to you. / Threshold - B,Tap,Sacrifice ~: Target creature gets -2/-2 until end of turn. (*) Centaur Garden Land U Tap: Add G to your mana pool. ~ deals 1 damage to you. / Threshold - G,Tap,Sacrifice ~: Target creature gets +3/+3 until end of turn. (*) Cephalid Coliseum Land U Tap: Add U to your mana pool. ~ deals 1 damage to you. / Threshold - U,Tap,Sacifice ~: Target player draws three cards, then discards three cards from his or her hand. (*) Crystal Quarry Land R Tap: Add one colorless mana to your mana pool. / 5,Tap: Add WUBRG to your mana pool. Darkwater Catacombs Land R 1,Tap: Add UB to your mana pool. Deserted Temple Land R Tap: Add one colorless mana to your mana pool. / 1,Tap: Untap target land. Mossfire Valley Land R 1,Tap: Add RG to your mana pool. Nomad Stadium Land U Tap: Add W to your mana pool. ~ deals 1 damage to you. / Threshold - W,Tap,Sacrifice ~: You gain 4 life. (*) Petrified Field Land R Tap: Add one colorless mana to your mana pool. / Tap,Sacrifice ~: Return target land card from your graveyard to your hand. Ravaged Highlands Land C ~ comes into play tapped. / Tap: Add R to your mana pool. / Tap,Sacrifice ~: Add one mana of any color to your mana pool. Seafloor Debris Land C ~ comes into play tapped. / Tap: Add U to your mana pool. / Tap,Sacrifice ~: Add one mana of any color to your mana pool. Shadowblood Ridge Land R 1,Tap: Add BR to your mana pool. Skycloud Expanse Land R 1,Tap: Add WU to your mana pool. Sungrass Prairie Land R 1,Tap: Add GW to your mana pool. Tarnished Citadel Land R Tap: Add one colorless mana to your mana pool. / Tap: Add one mana of any color to your mana pool. ~ deals 3 damage to you. Timberland Ruins Land C ~ comes into play tapped. / Tap: Add G to your mana pool. / Tap,Sacrifice ~: Add one mana of any color to your mana pool. Plains Land L [W] Island Land L [U] Swamp Land L [B] Mountain Land L [R] Forest Land L [G] Copyright 2001 Wizards of the Coast, Inc. Wizards of the Coast, Magic, Magic: The Gathering, and Odyssey are trademarks of Wizards of the Coast, Inc. ------ (*) Flashback text: (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) (*) Wall text: (Walls can't attack.) (*) Threshold texts: (You have threshold as long as seven or more cards are in your graveyard.) (Play this ability only if seven or more cards are in your graveyard.) (*) Permanency text: (This effect doesn't end at end of turn.)