To: David DeLaney Subject: Nemesis List Accumulated Knowledge 1U Instant C Draw a card, then draw cards equal to the number of ~ cards in all graveyards. AEther Barrier 2U Enchantment R Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1. Air Bladder U Enchant Creature C Enchanted creature has flying. / Enchanted creature can block only creatures with flying. Ancient Hydra 4R Creature - Hydra U 5/1 Fading 5 (*) 1,Remove a fade counter from ~: ~ deals 1 damage to target creature or player. Angelic Favor 3W Instant U If you control a plains, you may tap an untapped creature you control instead of paying ~'s mana cost. / Play ~ only during combat. / Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn. Animate Land G Instant U Until end of turn, target land is a 3/3 creature that's still a land. Arc Mage 2R Creature - Spellshaper U 2/2 2R,Tap,Discard a card from your hand: ~ deals 2 damage divided as you choose among any number of target creatures and/or players. Ascendant Evincar 4BB Creature - Legend R 3/3 Flying Other black creatures get +1/+1. / Nonblack creatures get -1/-1. Avenger en-Dal 1W Creature - Spellshaper R 1/1 2W,Tap,Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness. Battlefield Percher 3BB Creature - Bird U 2/2 Flying ~ can block only creatures with flying. / 1B: ~ gets +1/+1 until end of turn. Belbe's Armor 3 Artifact U X,Tap: Target creature gets -X/+X until end of turn. Belbe's Percher 2B Creature - Bird C 2/2 Flying ~ can block only creatures with flying. Belbe's Portal 5 Artifact R As ~ comes into play, choose a creature type. / 3,Tap: Put a creature card of the chosen type from your hand into play. Blastoderm 2GG Creature - Beast C 5/5 Fading 3 (*) ~ can't be the target of spells or abilities. Blinding Angel 3WW Creature - Angel R 2/4 Flying Whenever ~ deals combat damage to a player, that player skips his or her next combat phase. Bola Warrior 1R Creature - Spellshaper C 1/1 R,Tap,Discard a card from your hand: Target creature can't block this turn. Carrion Wall 1BB Creature - Wall U 3/2 (*) 1B: Regenerate ~. Chieftain en-Dal 1WW Creature - Knight U 2/2 Whenever ~ attacks, attacking creatures gain first strike until end of turn. Cloudskate 1U Creature - Illusion C 2/2 Flying Fading 3 (*) Coiling Woodworm 2G Creature - Insect U */1 ~'s power is equal to the number of forests in play. Complex Automaton 4 Artifact Creature - Golem R 4/4 At the beginning of your upkeep, if you control seven or more permanents, return ~ to its owner's hand. Dark Triumph 4B Instant U If you control a swamp, you may sacrifice a creature instead of paying ~'s mana cost. / Creatures you control get +2/+0 until end of turn. Daze 1U Instant C You may return an island you control to its owner's hand instead of paying ~'s mana cost. / Counter target spell unless its controller pays 1. Death Pit Offering 2BB Enchantment R As ~ comes into play, sacrifice all creatures you control. / Creatures you control get +2/+2. Defender en-Vec 3W Creature - Cleric C 2/4 Fading 4 (*) Remove a fade counter from ~: Prevent the next 2 damage that would be dealt to target creature or player this turn. Defiant Falcon 1W Creature - Rebel Bird C 1/1 Flying 4,Tap: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Defiant Vanguard 2W Creature - Rebel U 2/2 When ~ blocks, at end of combat, destroy it and all creatures it blocked this turn. / 5,Tap: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Divining Witch 1B Creature - Spellshaper R 1/1 1B,Tap,Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game. Dominate X1UU Instant U Gain control of target creature with converted mana cost X or less. (*) Downhill Charge 2R Instant C You may sacrifice a mountain instead of paying ~'s mana cost. / Target creature gets +X/+0 until end of turn, where X is the number of mountains you control. Ensnare 3U Instant U You may return two islands you control to their owner's hand instead of paying ~'s mana cost. / Tap all creatures. Eye of Yawgmoth 3 Artifact R 3,Tap,Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game. Fanatical Devotion 2W Enchantment C Sacrifice a creature: Regenerate target creature. Flame Rift 1R Sorcery C ~ deals 4 damage to each player. Flint Golem 4 Artifact Creature - Golem U 2/3 Whenever ~ becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. Flowstone Armor 3 Artifact U You may choose not to untap ~ during your untap step. / 3,Tap: Target creature gets +1/-1 as long as ~ remains tapped. Flowstone Crusher 3RR Creature - Beast C 4/4 R: ~ gets +1/-1 until end of turn. Flowstone Overseer 2RRR Creature - Beast R 4/4 RR: Target creature gets +1/-1 until end of turn. Flowstone Slide X2RR Sorcery R All creatures get +X/-X until end of turn. Flowstone Strike 1R Instant C Target creature gets +1/-1 and gains haste until end of turn. (*) Flowstone Surge 1R Enchantment U Creatures you control get +1/-1. Flowstone Thopter 7 Artifact Creature U 4/4 1: ~ gets +1/-1 and gains flying until end of turn. Flowstone Wall 2R Creature - Wall C 0/6 (*) R: ~ gets +1/-1 until end of turn. Fog Patch 1G Instant C Play ~ only during the declare blockers step. / Attacking creatures become blocked. (This spell works on unblockable creatures.) Harvest Mage G Creature - Spellshaper C 1/1 G,Tap,Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount. Infiltrate U Instant C Target creature is unblockable this turn. Jolting Merfolk 2UU Creature - Merfolk U 2/2 Fading 4 (*) Remove a fade counter from ~: Tap target creature. Kill Switch 3 Artifact R 2,Tap: Tap all other artifacts. They don't untap during their controllers' untap steps as long as ~ remains tapped. Kor Haven Legendary Land R Tap: Add one colorless mana to your mana pool. / 1W,Tap: Prevent all combat damage that would be dealt by target attacking creature this turn. Laccolith Grunt 2R Creature - Beast C 2/2 Whenever ~ becomes blocked, you may have it deal damage equal to its power to target creature. If you do, ~ deals no combat damage this turn. Laccolith Rig R Enchant Creature C Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, enchanted creature deals no combat damage this turn. Laccolith Titan 5RR Creature - Beast R 6/6 Whenever ~ becomes blocked, you may have it deal damage equal to its power to target creature. If you do, ~ deals no combat damage this turn. Laccolith Warrior 2RR Creature - Beast U 3/3 Whenever ~ becomes blocked, you may have it deal damage equal to its power to target creature. If you do, ~ deals no combat damage this turn. Laccolith Whelp R Creature - Beast C 1/1 Whenever ~ becomes blocked, you may have it deal damage equal to its power to target creature. If you do, ~ deals no combat damage this turn. Lashknife 1W Enchant Creature C If you control a plains, you may tap an untapped creature you control instead of paying ~'s mana cost. / Enchanted creature has first strike. Lawbringer 2W Creature - Rebel C 2/2 Tap,Sacrifice ~: Remove target red creature from the game. Lightbringer 2W Creature - Rebel C 2/2 Tap,Sacrifice Lightbringer: Remove target black creature from the game. Lin Sivvi, Defiant Hero 1WW Creature - Rebel Legend R 1/3 X,Tap: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. / 3: Put target Rebel card from your graveyard on the bottom of your library. Mana Cache 1RR Enchantment R At the end of each player's turn, put a charge counter on ~ for each untapped land that player controls. / Remove a charge counter from ~: Add one colorless mana to your mana pool. Any player may play this ability but only during his or her turn before the end phase. Massacre 2BB Sorcery U If an opponent controls a plains and you control a swamp, you may play ~ without paying its mana cost. / All creatures get -2/-2 until end of turn. Mind Slash 1BB Enchantment U B,Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery. Mind Swords 1B Sorcery C If you control a swamp, you may sacrifice a creature instead of paying ~'s mana cost. / Each player removes two cards in his or her hand from the game. Mogg Alarm 1RR Sorcery U You may sacrifice two mountains instead of paying ~'s mana cost. / Put two 1/1 red Goblin creature tokens into play. Mogg Toady 1R Creature - Goblin C 2/2 ~ can't attack unless you control more creatures than defending player. / ~ can't block unless you control more creatures than attacking player. Mogg Salvage 2R Instant U If an opponent controls an island and you control a mountain, you may play ~ without paying its mana cost. / Destroy target artifact. Moggcatcher 2RR Creature - Mercenary R 2/2 3,Tap: Search your library for a Goblin card and put that card into play. Then shuffle your library. Mossdog G Creature - Hound C 1/1 Whenever ~ becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on ~. Murderous Betrayal BBB Enchantment R BB,Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Nesting Wurm 4GG Creature - Wurm U 4/3 Trample When ~ comes into play, you may search your library for up to three ~ cards, reveal them, and put them into your hand. If you do, shuffle your library. Netter en-Dal W Creature - Spellshaper C 1/1 W,Tap,Discard a card from your hand: Target creature can't attack this turn. Noble Stand 4W Enchantment U Whenever a creature you control blocks, you gain 2 life. Off Balance W Instant C Target creature can't attack or block this turn. Oracle's Attendants 3W Creature - Soldier R 1/5 Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to ~ instead. Oraxid 3U Creature - Beast C 2/3 Protection from red Overlaid Terrain 2GG Enchantment R As ~ comes into play, sacrifice all lands you control. / Lands you control have "Tap: Add two mana of any one color to your mana pool.". Pack Hunt 3G Sorcery R Search your library for up to three copies of target creature, reveal them, and put them into your hand. Then shuffle your library. Pale Moon 1U Instant R Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type. Parallax Dementia 1B Enchant Creature C Fading 1 (*) Enchanted creature gets +3/+2. / When ~ leaves play, destroy enchanted creature. That creature can't be regenerated. Parallax Inhibitor 2 Artifact R 1,Tap,Sacrifice ~: Put a fade counter on each permanent with fading you control. Parallax Nexus 2B Enchantment R Fading 5 (*) Remove a fade counter from ~: Target opponent removes a card in his or her hand from the game. Play this ability only if you could play a sorcery. / When ~ leaves play, each player returns to his or her hand all cards he or she owns removed from the game with ~. Parallax Tide 2UU Enchantment R Fading 5 (*) Remove a fade counter from ~: Remove target land from the game. / When ~ leaves play, each player returns to play all cards he or she owns removed from the game with ~. Parallax Wave 2WW Enchantment R Fading 5 (*) Remove a fade counter from ~: Remove target creature from the game. / When ~ leaves play, each player returns to play all cards he or she owns removed from the game with ~. Phyrexian Driver 2B Creature - Mercenary C 1/1 When ~ comes into play, all other Mercenaries get +1/+1 until end of turn. Phyrexian Prowler 3B Creature - Mercenary U 3/3 Fading 3 (*) Remove a fade counter from ~: ~ gets +1/+1 until end of turn. Plague Witch 1B Creature - Spellshaper C 1/1 B,Tap,Discard a card from your hand: Target creature gets -1/-1 until end of turn. Predator, Flagship 5 Legendary Artifact R 2: Target creature gains flying until end of turn. / 5,Tap: Destroy target creature with flying. Rackling 4 Artifact Creature U 2/2 At the beginning of each opponent's upkeep, ~ deals X damage to that player, where X is the number of cards in his or her hand fewer than three. Rathi Assassin 2BB Creature - Mercenary R 2/2 1BB,Tap: Destroy target tapped nonblack creature. / 3,Tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Rathi Fiend 3B Creature - Mercenary U 2/2 When ~ comes into play, each player loses 3 life. / 3,Tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Rathi Intimidator 1BB Creature - Mercenary C 2/1 ~ can't be blocked except by artifact creatures and black creatures. / 2,Tap: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Rath's Edge Legendary Land R Tap: Add one colorless mana to your mana pool. / 4,Tap,Sacrifice a land: ~ deals 1 damage to target creature or player. Refreshing Rain 3G Instant U If an opponent controls a swamp and you control a forest, you may play ~ without paying its mana cost. / Target player gains 6 life. Rejuvenation Chamber 3 Artifact U Fading 2 (*) Tap: You gain 2 life. Reverent Silence 3G Sorcery C If you control a forest, you may have each other player gain 6 life instead of paying ~'s mana cost. / Destroy all enchantments. Rhox 4GG Creature - Beast R 5/5 You may have ~ deal combat damage to defending player as though it weren't blocked. / 2G: Regenerate ~. Rising Waters 3U Enchantment R Lands don't untap during their controllers' untap steps. / At the beginning of each player's upkeep, that player untaps a land he or she controls. Rootwater Commando 2U Creature - Merfolk C 2/2 Islandwalk (*) Rootwater Thief 1U Creature - Merfolk R 1/2 U: ~ gains flying until end of turn. / Whenever ~ deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. Rupture 2R Sorcery U Sacrifice a creature. ~ deals damage equal to that creature's power to each creature without flying and each player. Rusting Golem 4 Artifact Creature - Golem U */* Fading 5 (*) ~'s power and toughness are each equal to the number of fade counters on it. Saproling Burst 4G Enchantment R Fading 7 (*) Remove a fade counter from ~: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on ~.". / When ~ leaves play, destroy all tokens put into play with ~. They can't be regenerated. Saproling Cluster 1G Enchantment R 1,Discard a card from your hand: Put a 1/1 green Saproling creature token into play. Any player may play this ability. Seahunter 2UU Creature - Mercenary R 2/2 3,Tap: Search your library for a Merfolk card and put that card into play. Then shuffle your library. Seal of Cleansing 1W Enchantment C Sacrifice ~: Destroy target artifact or enchantment. Seal of Doom 2B Enchantment C Sacrifice ~: Destroy target nonblack creature. It can't be regenerated. Seal of Fire R Enchantment C Sacrifice ~: ~ deals 2 damage to target creature or player. Seal of Removal U Enchantment C Sacrifice ~: Return target creature to its owner's hand. Seal of Strength G Enchantment C Sacrifice ~: Target creature gets +3/+3 until end of turn. Shrieking Mogg 1R Creature - Goblin R 1/1 Haste (*) When ~ comes into play, tap all other creatures. Silkenfist Fighter 1W Creature - Soldier C 1/3 Whenever ~ becomes blocked, untap it. Silkenfist Order 3WW Creature - Soldier U 3/5 Whenever ~ becomes blocked, untap it. Sivvi's Ruse 2WW Instant U If an opponent controls a mountain and you control a plains, you may play ~ without paying its mana cost. / Prevent all damage that would be dealt this turn to creatures you control. Sivvi's Valor 2W Instant R If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of ~. / All damage that would be dealt to target creature this turn is dealt to you instead. Skyshroud Behemoth 5GG Creature - Beast R 10/10 Fading 2 (*) ~ comes into play tapped. Skyshroud Claim 3G Sorcery C Search your library for up to two forest cards and put them into play. Then shuffle your library. Skyshroud Cutter 3G Creature - Beast C 2/2 If you control a forest, you may have each other player gain 5 life instead of paying ~'s mana cost. Skyshroud Poacher 2GG Creature - Rebel R 2/2 3,Tap: Search your library for an Elf card and put that card into play. Then shuffle your library. Skyshroud Ridgeback G Creature - Beast C 2/3 Fading 2 (*) Skyshroud Sentinel 2G Creature - Elf C 1/1 When ~ comes into play, you may search your library for up to three ~ cards, reveal them, and put them into your hand. If you do, shuffle your library. Sliptide Serpent 4UU Creature - Serpent R 4/4 3U: Return ~ to its owner's hand. Sneaky Homunculus 1U Creature - Illusion C 1/1 ~ can't block or be blocked by creatures with power 2 or greater. Spineless Thug 1B Creature - Mercenary C 2/2 ~ can't block. Spiritual Asylum 2WW Enchantment R Creatures and lands you control can't be the target of spells or abilities. / When a creature you control attacks, sacrifice ~. Spiteful Bully 1B Creature - Mercenary C 3/3 At the beginning of your upkeep, ~ deals 3 damage to target creature you control. Stampede Driver G Creature - Spellshaper U 1/1 1G,Tap,Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn. Stronghold Biologist 2U Creature - Spellshaper U 1/1 UU,Tap,Discard a card from your hand: Counter target creature spell. Stronghold Discipline 2BB Sorcery C Each player loses 1 life for each creature he or she controls. Stronghold Gambit 1R Sorcery R Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play. Stronghold Machinist 2U Creature - Spellshaper U 1/1 UU,Tap,Discard a card from your hand: Counter target noncreature spell. Stronghold Zeppelin 2UU Creature - Ship U 3/3 Flying ~ can block only creatures with flying. Submerge 4U Instant U If an opponent controls a forest and you control an island, you may play ~ without paying its mana cost. / Put target creature on top of its owner's library. Tangle Wire 3 Artifact R Fading 4 (*) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on ~. Terrain Generator Land U Tap: Add one colorless mana to your mana pool. / 2,Tap: Put a basic land card from your hand into play tapped. Topple 2W Sorcery C Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target only one of them.) Treetop Bracers 1G Enchant Creature C Enchanted creature gets +1/+1 and can be blocked only by creatures with flying. Trickster Mage U Creature - Spellshaper C 1/1 U,Tap,Discard a card from your hand: Tap or untap target artifact, creature, or land. Vicious Hunger BB Sorcery C ~ deals 2 damage to target creature. You gain 2 life. Viseling 4 Artifact Creature U 2/2 At the beginning of each opponent's upkeep, ~ deals X damage to that player, where X is the number of cards in his or her hand minus four. Voice of Truth 3W Creature - Angel U 2/2 Flying, protection from white Volrath the Fallen 3BBB Creature - Legend R 6/4 1B,Discard a creature card from your hand: ~ gets +X/+X until end of turn, where X is the discarded card's converted mana cost. Wandering Eye 2U Creature - Illusion C 1/3 Flying All players play with their hands revealed. Wild Mammoth 2G Creature - Elephant U 3/4 At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of ~. Woodripper 3GG Creature - Beast U 4/6 Fading 3 (*) 1,Remove a fade counter from ~: Destroy target artifact. ------ (*) Fading N text: (This creature comes into play with N fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) (*) walk text: (This creature is unblockable as long as defending player controls a .) (*) Wall text: (Walls can't attack.) (*) Haste text: (That creature may attack and Tap the turn it comes under your control.) (*) Permanency text: (This spell's effect doesn't end at end of turn.) ------ Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.