Gatherer Oracle Export March 19, 2008 Ambassador Oak 3G Creature - Treefolk Warrior 3/3 When ~ comes into play, put a 1/1 green Elf Warrior creature token into play. Auntie's Snitch 2B Creature - Goblin Rogue 3/1 ~ can't block. / Prowl 1B (*) / Whenever a Goblin or Rogue you control deals combat damage to a player, if ~ is in your graveyard, you may return ~ to your hand. Ballyrush Banneret 1W Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you play cost 1 less to play. Battletide Alchemist 3WW Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Bitterblossom 1B Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. Blightsoil Druid 1B Creature - Elf Druid 1/2 Tap,Pay 1 life: Add G to your mana pool. Boldwyr Heavyweights 2RR Creature - Giant Warrior 8/8 Trample When ~ comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. / R: Target creature becomes a Coward until end of turn. / 2R: Target creature becomes a Warrior until end of turn. Borderland Behemoth 5RR Creature - Giant Warrior 4/4 Trample ~ gets +4/+4 for each other Giant you control. Bosk Banneret 1G Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you play cost 1 less to play. Bramblewood Paragon 1G Creature - Elf Warrior 2/2 Each other Warrior creature you control comes into play with an additional +1/+1 counter on it. / Each creature you control with a +1/+1 counter on it has trample. Brighthearth Banneret 1R Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you play cost 1 less to play. / Reinforce 1-1R (*) Burrenton Bombardier 2W Creature - Kithkin Soldier 2/2 Flying Reinforce 2-2W (*) Burrenton Shield-Bearers 4W Creature - Kithkin Soldier 3/3 Whenever ~ attacks, target creature gets +0/+3 until end of turn. Cenn's Tactician W Creature - Kithkin Soldier 1/1 W,Tap: Put a +1/+1 counter on target Soldier creature. / Each creature you control with a +1/+1 counter on it can block an additional creature. Chameleon Colossus 2GG Creature - Shapeshifter 4/4 Changeling (*), Protection from black 2GG: ~ gets +X/+X until end of turn, where X is its power. Changeling Sentinel 3W Creature - Shapeshifter 3/2 Changeling (*), Vigilance Cloak and Dagger 2 Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (*) / Whenever a Rogue creature comes into play, you may attach ~ to it. / Equip 3 Coordinated Barrage W Instant Choose a creature type. ~ deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Countryside Crusher 1RR Creature - Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. / Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on ~. Cream of the Crop 1G Enchantment Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Daily Regimen W Enchantment - Aura Enchant creature 1W: Put a +1/+1 counter on enchanted creature. Declaration of Naught UU Enchantment As ~ comes into play, name a card. / U: Counter target spell with that name. Deglamer 1G Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. Dewdrop Spy 1UU Creature - Faerie Rogue 2/2 Flash, Flying When ~ comes into play, look at the top card of target player's library. Disperse 1U Instant Return target nonland permanent to its owner's hand. Distant Melody 3U Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Diviner's Wand 3 Tribal Artifact - Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn." and "4: Draw a card.". / Whenever a Wizard creature comes into play, you may attach ~ to it. / Equip 3 Door of Destinies 4 Artifact As ~ comes into play, choose a creature type. / Whenever you play a spell of that type, put a charge counter on ~. / Creatures you control of that type get +1/+1 for each charge counter on ~. Earthbrawn 1G Instant Target creature gets +3/+3 until end of turn. / Reinforce 1-1G (*) Earwig Squad 3BB Creature - Goblin Rogue 5/3 Prowl 2B (*) When ~ comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library. Elvish Warrior GG Creature - Elf Warrior 2/3 Everbark Shaman 4G Creature - Treefolk Shaman 3/5 Tap,Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library. Fencer Clique 2UU Creature - Faerie Soldier 3/2 Flying U: Put ~ on top of its owner's library. Fendeep Summoner 4B Creature - Treefolk Shaman 3/5 Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. Fertilid 2G Creature - Elemental 0/0 ~ comes into play with two +1/+1 counters on it. / 1G,Remove a +1/+1 counter from ~: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library. Festercreep 1B Creature - Elemental 0/0 ~ comes into play with a +1/+1 counter on it. / 1B,Remove a +1/+1 counter from ~: All other creatures get -1/-1 until end of turn. Feudkiller's Verdict 4WW Tribal Sorcery - Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. Final-Sting Faerie 3B Creature - Faerie Assassin 2/2 Flying When ~ comes into play, destroy target creature that was dealt damage this turn. Fire Juggler 2R Creature - Goblin Shaman 2/2 Whenever ~ becomes blocked, clash with an opponent. If you win, ~ deals 4 damage to each creature blocking it. (*) Floodchaser 5U Creature - Elemental 0/0 ~ comes into play with six +1/+1 counters on it. / ~ can't attack unless defending player controls an Island. / U,Remove a +1/+1 counter from ~: Target land becomes an Island until end of turn. Forfend 1W Instant Prevent all damage that would be dealt to creatures this turn. Frogtosser Banneret 1B Creature - Goblin Rogue 1/1 Haste Goblin spells and Rogue spells you play cost 1 less to play. Game-Trail Changeling 3GG Creature - Shapeshifter 4/4 Changeling (*), Trample Gilt-Leaf Archdruid 3GG Creature - Elf Druid 3/3 Whenever you play a Druid spell, you may draw a card. / Tap seven untapped Druids you control: Gain control of all lands target player controls. Graceful Reprieve 1W Instant When target creature is put into a graveyard this turn, return that card to play under its owner's control. Greatbow Doyen 4G Creature - Elf Archer 2/4 Other Archer creatures you control get +1/+1. / Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. Grimoire Thief UU Creature - Merfolk Rogue 2/2 Whenever ~ becomes tapped, remove the top three cards of target opponent's library from the game face down. / You may look at cards removed from the game with ~. / U,Sacrifice ~: Turn all cards removed from the game with ~ face up. Counter all spells with those names. Heritage Druid G Creature - Elf Druid 1/1 Tap three untapped Elves you control: Add GGG to your mana pool. Hostile Realm 2R Enchantment - Aura Enchant land Enchanted land has "Tap: Target creature can't block this turn.". Hunting Triad 3G Tribal Sorcery - Elf Put three 1/1 green Elf Warrior creature tokens into play. / Reinforce 3-3G (*) Idyllic Tutor 2W Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Indomitable Ancients 2WW Creature - Treefolk Warrior 2/10 Ink Dissolver 1U Creature - Merfolk Wizard 2/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. Inspired Sprite 3U Creature - Faerie Wizard 2/2 Flash, Flying Whenever you play a Wizard spell, you may untap ~. / Tap: Draw a card, then discard a card. Kindled Fury R Instant Target creature gets +1/+0 and gains first strike until end of turn. Kinsbaile Borderguard 1WW Creature - Kithkin Soldier 1/1 ~ comes into play with a +1/+1 counter on it for each other Kithkin you control. / When ~ is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it. Kinsbaile Cavalier 3W Creature - Kithkin Knight 2/2 Knight creatures you control have double strike. Kithkin Zephyrnaut 2W Creature - Kithkin Soldier 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, ~ gets +2/+2 and gains flying and vigilance until end of turn. Knowledge Exploitation 5UU Tribal Sorcery - Rogue Prowl 3U (*) Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library. Latchkey Faerie 3U Creature - Faerie Rogue 3/1 Flying, Prowl 2U (*) When ~ comes into play, if its prowl cost was paid, draw a card. Leaf-Crowned Elder 2GG Creature - Treefolk Shaman 3/5 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, you may play that card without paying its mana cost. Lightning Crafter 3R Creature - Goblin Shaman 3/3 Champion a Goblin or Shaman (*) Tap: ~ deals 3 damage to target creature or player. Luminescent Rain 2G Instant Choose a creature type. You gain 2 life for each permanent you control of that type. Lunk Errant 5R Creature - Giant Warrior 4/4 Whenever ~ attacks alone, it gets +1/+1 and gains trample until end of turn. Lys Alana Bowmaster 2G Creature - Elf Archer 2/2 Reach (*) Whenever you play an Elf spell, you may have ~ deal 2 damage to target creature with flying. Maralen of the Mornsong 1BB Legendary Creature - Elf Wizard 2/3 Players can't draw cards. / At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. Meadowboon 2WW Creature - Elemental 3/3 When ~ leaves play, put a +1/+1 counter on each creature target player controls. / Evoke 3W (*) Merrow Witsniper U Creature - Merfolk Rogue 1/1 When ~ comes into play, target player puts the top card of his or her library into his or her graveyard. Mind Shatter XBB Sorcery Target player discards X cards at random. Mind Spring XUU Sorcery Draw X cards. Moonglove Changeling 2B Creature - Shapeshifter 2/2 Changeling (*) B: ~ gains deathtouch until end of turn. (*) Morsel Theft 2BB Tribal Sorcery - Rogue Prowl 1B (*) Target player loses 3 life and you gain 3 life. If ~'s prowl cost was paid, draw a card. Mosquito Guard W Creature - Kithkin Soldier 1/1 First strike Reinforce 1-1W (*) Mothdust Changeling U Creature - Shapeshifter 1/1 Changeling (*) Tap an untapped creature you control: ~ gains flying until end of turn. Mudbutton Clanger R Creature - Goblin Warrior 1/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, ~ gets +1/+1 until end of turn. Murmuring Bosk Land - Forest (Tap: Add G to your mana pool.) As ~ comes into play, you may reveal a Treefolk card from your hand. If you don't, ~ comes into play tapped. / Tap: Add W or B to your mana pool. ~ deals 1 damage to you. Mutavault Land Tap: Add 1 to your mana pool. / 1: ~ becomes a 2/2 creature with all creature types until end of turn. It's still a land. Negate 1U Instant Counter target noncreature spell. Nevermaker 3U Creature - Elemental 2/3 Flying When ~ leaves play, put target nonland permanent on top of its owner's library. / Evoke 3U (*) Nightshade Schemers 4B Creature - Faerie Wizard 3/2 Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, each opponent loses 2 life. Noggin Whack 2BB Tribal Sorcery - Rogue Prowl 1B (*) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. Notorious Throng 3U Tribal Sorcery - Rogue Prowl 5U (*) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If ~'s prowl cost was paid, take an extra turn after this one. Obsidian Battle-Axe 3 Tribal Artifact - Warrior Equipment Equipped creature gets +2/+1 and has haste. / Whenever a Warrior creature comes into play, you may attach ~ to it. / Equip 3 Offalsnout 2B Creature - Elemental 2/2 Flash When ~ leaves play, remove target card in a graveyard from the game. / Evoke B (*) Oona's Blackguard 1B Creature - Faerie Rogue 1/1 Flying Each other Rogue creature you control comes into play with an additional +1/+1 counter on it. / Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Orchard Warden 4GG Creature - Treefolk Shaman 4/6 Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness. Order of the Golden Cricket 1W Creature - Kithkin Knight 2/2 Whenever ~ attacks, you may pay W. If you do, it gains flying until end of turn. Pack's Disdain 1B Instant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. Preeminent Captain 2W Creature - Kithkin Soldier 2/2 First strike Whenever ~ attacks, you may put a Soldier creature card from your hand into play tapped and attacking. Prickly Boggart B Creature - Goblin Rogue 1/1 Fear Primal Beyond Land As ~ comes into play, you may reveal an Elemental card from your hand. If you don't, ~ comes into play tapped. / Tap: Add 1 to your mana pool. / Tap: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. Pulling Teeth 1B Sorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (*) Pyroclast Consul 3RR Creature - Elemental Shaman 3/3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, ~ deals 2 damage to each creature. Rage Forger 2R Creature - Elemental Shaman 2/2 When ~ comes into play, put a +1/+1 counter on each other Shaman creature you control. / Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. Reach of Branches 4G Tribal Instant - Treefolk Put a 2/5 green Treefolk Shaman creature token into play. / Whenever a Forest comes into play under your control, you may return ~ from your graveyard to your hand. Recross the Paths 2G Sorcery Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return ~ to its owner's hand. (*) Redeem the Lost 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return ~ to its owner's hand. (*) Reins of the Vinesteed 3G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. / When enchanted creature is put into a graveyard, you may return ~ from your graveyard to play attached to a creature that shares a creature type with that creature. Release the Ants 1R Instant ~ deals 1 damage to target creature or player. Clash with an opponent. If you win, return ~ to its owner's hand. (*) Research the Deep 1U Sorcery Draw a card. Clash with an opponent. If you win, return ~ to its owner's hand. (*) Reveillark 4W Creature - Elemental 4/3 Flying When ~ leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. / Evoke 5W (*) Revive the Fallen 1B Sorcery Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return ~ to its owner's hand. (*) Rhys the Exiled 2G Legendary Creature - Elf Warrior 3/2 Whenever ~ attacks, you gain 1 life for each Elf you control. / B,Sacrifice an Elf: Regenerate ~. Rivals' Duel 3R Sorcery Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. Roar of the Crowd 3R Sorcery Choose a creature type. ~ deals damage to target creature or player equal to the number of permanents you control of the chosen type. Rustic Clachan Land As ~ comes into play, you may reveal a Kithkin card from your hand. If you don't, ~ comes into play tapped. / Tap: Add W to your mana pool. / Reinforce 1-1W (*) Sage of Fables 2U Creature - Merfolk Wizard 2/2 Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. / 2,Remove a +1/+1 counter from a creature you control: Draw a card. Sage's Dousing 2U Tribal Instant - Wizard Counter target spell unless its controller pays 3. If you control a Wizard, draw a card. Scapeshift 2GG Sorcery Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library. Scarblade Elite BB Creature - Elf Assassin 2/2 Tap,Remove an Assassin card in your graveyard from the game: Destroy target creature. Seething Pathblazer 2R Creature - Elemental Warrior 2/2 Sacrifice an Elemental: ~ gets +2/+0 and gains first strike until end of turn. Sensation Gorger 1RR Creature - Goblin Shaman 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, each player discards his or her hand and draws four cards. Shard Volley R Instant As an additional cost to play ~, sacrifice a land. / ~ deals 3 damage to target creature or player. Shared Animosity 2R Enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Shinewend 1W Creature - Elemental 0/0 Flying ~ comes into play with a +1/+1 counter on it. / 1W,Remove a +1/+1 counter from ~: Destroy target enchantment. Sigil Tracer 1UU Creature - Merfolk Wizard 2/2 1U,Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. Slithermuse 2UU Creature - Elemental 3/3 When ~ leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. / Evoke 3U (*) Spitebellows 5R Creature - Elemental 6/1 When ~ leaves play, it deals 6 damage to target creature. / Evoke 1RR (*) Squeaking Pie Grubfellows 3B Creature - Goblin Shaman 3/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, each opponent discards a card. Stenchskipper 3B Creature - Elemental 6/5 Flying At end of turn, if you control no Goblins, sacrifice ~. Stingmoggie 3R Creature - Elemental 0/0 ~ comes into play with two +1/+1 counters on it. / 3R,Remove a +1/+1 counter from ~: Destroy target artifact or land. Stinkdrinker Bandit 3B Creature - Goblin Rogue 2/1 Prowl 1B (*) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. Stomping Slabs 2R Sorcery Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named ~ was revealed this way, ~ deals 7 damage to target creature or player. Stonehewer Giant 3WW Creature - Giant Warrior 4/4 Vigilance 1W,Tap: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library. Stonybrook Banneret 1U Creature - Merfolk Wizard 1/1 Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play. Stonybrook Schoolmaster 2W Creature - Merfolk Wizard 1/2 Whenever ~ becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. Stream of Unconsciousness U Tribal Instant - Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Sunflare Shaman 1R Creature - Elemental Shaman 2/1 1R,Tap: ~ deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. Supreme Exemplar 6U Creature - Elemental 10/10 Flying, Champion an Elemental (*) Swell of Courage 3WW Instant Creatures you control get +2/+2 until end of turn. / Reinforce X-XWW (*) Taurean Mauler 2R Creature - Shapeshifter 2/2 Changeling (*) Whenever an opponent plays a spell, you may put a +1/+1 counter on ~. Thieves' Fortune 2U Tribal Instant - Rogue Prowl U (*) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Thornbite Staff 2 Tribal Artifact - Shaman Equipment Equipped creature has "2,Tap: This creature deals 1 damage to target creature or player." and "Whenever a creature is put into a graveyard from play, untap this creature.". / Whenever a Shaman creature comes into play, you may attach ~ to it. / Equip 4 Titan's Revenge XRR Sorcery ~ deals X damage to target creature or player. Clash with an opponent. If you win, return ~ to its owner's hand. (*) Unstoppable Ash 3G Creature - Treefolk Warrior 5/5 Trample, Champion a Treefolk or Warrior (*) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. Vendilion Clique 1UU Legendary Creature - Faerie Wizard 3/1 Flash, Flying When ~ comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. Vengeful Firebrand 3R Creature - Elemental Warrior 5/2 ~ has haste as long as a Warrior card is in your graveyard. / R: ~ gets +1/+0 until end of turn. Veteran's Armaments 2 Tribal Artifact - Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.". / Whenever a Soldier creature comes into play, you may attach ~ to it. / Equip 2 Violet Pall 4B Tribal Instant - Faerie Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play. Walker of the Grove 6GG Creature - Elemental 7/7 When ~ leaves play, put a 4/4 green Elemental creature token into play. / Evoke 4G (*) Wandering Graybeard 3WW Creature - Giant Wizard 4/4 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, you gain 4 life. Warren Weirding 1B Tribal Sorcery - Goblin Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn. War-Spike Changeling 3R Creature - Shapeshifter 3/3 Changeling (*) R: ~ gains first strike until end of turn. Waterspout Weavers 3UU Creature - Merfolk Wizard 3/3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, each creature you control gains flying until end of turn. Weed-Pruner Poplar 4B Creature - Treefolk Assassin 3/3 At the beginning of your upkeep, target creature other than ~ gets -1/-1 until end of turn. Weight of Conscience 1W Enchantment - Aura Enchant creature Enchanted creature can't attack. / Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. Weirding Shaman 1B Creature - Goblin Shaman 2/1 3B,Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play. Winnower Patrol 2G Creature - Elf Warrior 3/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, put a +1/+1 counter on ~. Wolf-Skull Shaman 1G Creature - Elf Shaman 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, put a 2/2 green Wolf creature token into play. (C) 1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. ------ (*) Prowl text: (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) (*) Reinforce N- text: (,Discard this card: Put N +1/+1 counters on target creature.) (*) Changeling text: (This card is every creature type at all times.) (*) Shroud text: (This can't be the target of spells or abilities.) (*) Clash text: (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) (*) Champion a text: (When this comes into play, sacrifice it unless you remove another you control from the game. When this leaves play, that card returns to play.) (*) Reach text: (This can block creatures with flying.) (*) Evoke text: (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) (*) Deathtouch text: (Whenever this deals damage to a creature, destroy that creature.)