Mercadian Masques Afterlife 2W Instant U Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. Alabaster Wall 2W Creature - Wall C 0/4 (*) Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Armistice 2W Enchantment R 3WW: You draw a card and target opponent gains 3 life. Arrest 2W Enchant Creature U Enchanted creature can't attack or block, and its activated abilities can't be played. Ballista Squad 3W Creature - Rebel U 2/2 XW,Tap: ~ deals X damage to target attacking or blocking creature. Charm Peddler W Creature - Spellshaper C 1/1 W,Tap,Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. Charmed Griffin 3W Creature - Griffin U 3/3 Flying When ~ comes into play, each other player may put an artifact or enchantment card into play from his or her hand. Cho - Arrim Alchemist W Creature - Spellshaper R 1/1 1WW,Tap,Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life. Cho-Arrim Bruiser 5W Creature - Rebel R 3/4 Whenever ~ attacks, you may tap up to two target creatures. Cho-Arrim Legate 2W Creature - Soldier U 1/2 Protection from black If an opponent controls a swamp and you control a plains, you may play ~ without paying its mana cost. Cho-Manno, Revolutionary 2WW Creature - Rebel Legend R 2/2 Prevent all damage that would be dealt to ~. Cho-Manno's Blessing WW Enchant Creature C You may play ~ any time you could play an instant. / As ~ comes into play, choose a color. / Enchanted creature has protection from the chosen color. This effect doesn't remove ~. Common Cause 2W Enchantment R Nonartifact creatures get +2/+2 as long as they all share a color. Cornered Market 2W Enchantment R Players can't play spells or nonbasic lands with the same name as a card in play. Crackdown 2W Enchantment R Non-white creatures with power 3 or greater don't untap during their controllers' untap steps. Crossbow Infantry 1W Creature - Soldier C 1/1 Tap: ~ deals 1 damage to target attacking or blocking creature. Devout Witness 2W Creature - Spellshaper C 2/2 1W,Tap,Discard a card from your hand: Destroy target artifact or enchantment. Disenchant 1W Instant C Destroy target artifact or enchantment. Fountain Watch 3WW Creature - Guardian R 3/4 Artifacts and enchantments you control can't be the target of spells or abilities. Fresh Volunteers 1W Creature - Rebel C 2/2 Honor the Fallen 1W Instant R Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. Ignoble Soldier 2W Creature - Soldier U 3/1 Whenever ~ becomes blocked, prevent all combat damage that would be dealt by it this turn. Inviolability 1W Enchant Creature C Prevent all damage that would be dealt to enchanted creature. Ivory Mask 2WW Enchantment R You can't be the target of spells or abilities. Jhovall Queen 4WW Creature - Rebel R 4/7 ~ does not tap to attack. Jhovall Rider 4W Creature - Rebel U 3/3 Trample Last Breath 1W Instant U Remove target creature with power 2 or less from the game. Its controller gains 4 life. Moment of Silence W Instant C Target player skips his or her combat phase this turn. Moonlit Wake 2W Enchantment U Whenever a creature is put into a graveyard from play, you gain 1 life. Muzzle 1W Enchant Creature C Prevent all damage that would be dealt by enchanted creature. Nightwind Glider 2W Creature - Rebel C 2/1 Flying, protection from black Noble Purpose 3WW Enchantment U Whenever a creature you control deals combat damage, you gain that much life. Orim's Cure 1W Instant C If you control a plains, you may tap an untapped creature you control instead of paying ~'s mana cost. / Prevent the next 4 damage that would be dealt to target creature or player this turn. Pious Warrior 3W Creature - Rebel C 2/3 Whenever ~ is dealt combat damage, you gain that much life. Ramosian Captain 1WW Creature - Rebel U 2/2 First strike 5,Tap: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Ramosian Commander 2WW Creature - Rebel U 2/4 6,Tap: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Ramosian Lieutenant 1W Creature - Rebel C 1/2 4,Tap: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Ramosian Rally 3W Instant C If you control a plains, you may tap an untapped creature you control instead of paying ~'s mana cost. / Creatures you control get +1/+1 until end of turn. Ramosian Sergeant W Creature - Rebel C 1/1 3,Tap: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Ramosian Sky Marshal 3WW Creature - Rebel R 3/3 Flying 7,Tap: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Rappelling Scouts 2WW Creature - Rebel R 1/4 Flying 2W: ~ gains protection from the color of your choice until end of turn. Renounce 1W Instant U Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. Revered Elder 2W Creature - Cleric C 1/2 1: Prevent the next 1 damage that would be dealt to ~ this turn. Reverent Mantra 3W Instant R You may remove a white card in your hand from the game instead of paying ~'s mana cost. / All creatures gain protection from the color of your choice until end of turn. Righteous Aura 1W Enchantment U W,Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Righteous Indignation 2W Enchantment U Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. Security Detail 3W Enchantment R WW: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. Soothing Balm 1W Instant C Target player gains 5 life. Spiritual Focus 1W Enchantment R Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Steadfast Guard WW Creature - Rebel C 2/2 Attacking doesn't cause ~ to tap. Story Circle 1WW Enchantment U As ~ comes into play, choose a color. / W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Task Force 2W Creature - Rebel C 1/3 Whenever ~ becomes the target of a spell or ability, it gets +0/+3 until end of turn. Thermal Glider 2W Creature - Rebel C 2/1 Flying, protection from red Tonic Peddler 1W Creature - Spellshaper U 1/1 W,Tap,Discard a card from your hand: Target player gains 3 life. Trap Runner 2WW Creature - Soldier U 2/3 Tap: Target attacking unblocked creature becomes blocked. (This ability works on unblockable creatures.) Wave of Reckoning 4W Sorcery R Each creature deals damage to itself equal to its power. Wishmonger 3W Creature - Monger U 3/3 2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. Aerial Caravan 4UU Creature - Soldier R 4/3 Flying 1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as thought it were in your hand. (Reveal the card as you remove it from the game.) Balloon Peddler 2U Creature - Spellshaper C 2/2 U,Tap,Discard a card from your hand: Target creature gains flying until end of turn. Blockade Runner 3U Creature - Merfolk C 2/2 U: ~ is unblockable this turn. Brainstorm U Instant C Draw three cards, then put two cards from your hand on top of your library in any order. Bribery 3UU Sorcery R Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library. Buoyancy 1U Enchant Creature C You may play ~ any time you could play an instant. / Enchanted creature has flying. Chambered Nautilus 2U Creature - Beast U 2/2 Whenever ~ becomes blocked, you may draw a card. Chameleon Spirit 3U Creature - Illusion U */* As ~ comes into play, choose a color. / ~'s power and toughness are each equal to the number of permanents of the chosen color your opponents control. Charisma UUU Enchant Creature R Whenever enchanted creature deals damage to a creature, you control that creature as long as ~ remains in play. Cloud Sprite U Creature - Faerie C 1/1 Flying ~ may block only creatures with flying. Coastal Piracy 2UU Enchantment U Whenever a creature you control deals combat damage to an opponent, you may draw a card. Counterspell UU Instant C Counter target spell. Cowardice 3UU Enchantment R Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. Customs Depot 1U Enchantment U Whenever you play a creature spell, you may pay 1. If you do, draw a card, then discard a card from your hand. Darting Merfolk 1U Creature - Merfolk C 1/1 U: Return ~ to its owner's hand. Dehydration 3U Enchant Creature C Enchanted creature doesn't untap during its controller's untap step. Diplomatic Escort 1U Creature - Spellshaper U 1/1 U,Tap,Discard a card from your hand: Counter target spell or ability that targets a creature. Diplomatic Immunity 1U Enchant Creature C Enchanted creature can't be the target of spells or abilities. / ~ can't be the target of spells or abilities. Drake Hatchling 2U Creature - Drake C 1/3 Flying U: ~ gets +1/+0 until end of turn. Play this ability only once each turn. Embargo 3U Enchantment R Nonland permanents don't untap during their controllers' untap steps. / At the beginning of your upkeep, you lose 2 life. Energy Flux 2U Enchantment U All artifacts gain "At the beginning of your upkeep, sacrifice this artifact unless you pay 2.". Extravagant Spirit 3U Creature - Spirit R 4/4 Flying At the beginning of your upkeep, sacrifice ~ unless you pay 1 for each card in your hand. False Demise 2U Enchant Creature U When enchanted creature is put into a graveyard, return that creature to play under your control. Glowing Anemone 3U Creature - Beast U 1/3 When ~ comes into play, you may return target land to its owner's hand. Gush 4U Instant C You may return two islands you control to their owner's hand instead of paying ~'s mana cost. / Draw two cards. High Seas 2U Enchantment U Red creature spells and green creature spells cost 1 more to play. Hoodwink 1U Instant C Return target artifact, enchantment, or land to its owner's hand. Indentured Djinn 1UU Creature - Djinn U 4/4 Flying When ~ comes into play, each other player may draw up to three cards. Karn's Touch UU Instant R Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Misdirection 3UU Instant R You may remove a blue card in your hand from the game instead of paying ~'s mana cost. / Target spell with a single target targets another target instead. Misstep 1U Sorcery C Creatures target player controls don't untap during that player's next untap step. Overtaker 1U Creature - Spellshaper R 1/1 3U,Tap,Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (*) Port Inspector 1U Creature - Townsfolk C 1/2 Whenever ~ becomes blocked, you may look at defending player's hand. Rishadan Airship 2U Creature - Pirate C 3/1 Flying ~ may block only creatures with flying. Rishadan Brigand 4U Creature - Pirate R 3/2 Flying When ~ comes into play, each opponent sacrifices a permanent unless he or she pays 3. / ~ may block only creatures with flying. Rishadan Cutpurse 2U Creature - Pirate C 1/1 When ~ comes into play, each opponent sacrifices a permanent unless he or she pays 1. Rishadan Footpad 3U Creatur - Pirate U 2/2 When ~ comes into play, each opponent sacrifices a permanent unless he or she pays 2. Sailmonger 3U Creature - Monger U 3/3 2: Target creature gains flying until end of turn. Any player may play this ability. Sand Squid 3U Creature - Beast R 2/2 Islandwalk (*) You may choose not to untap ~ during your untap step. / Tap: Tap target creature. That creature does not untap during its controller's untap step as long as ~ remains tapped. Saprazzan Bailiff 3UU Creature - Merfolk R 2/2 When ~ comes into play, remove all artifact and enchantment cards in all graveyards from the game. / When ~ leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. Saprazzan Breaker 4U Creature - Beast U 3/3 U: Put the top card of your library into your graveyard. If that card is a land card, ~ is unblockable this turn. Saprazzan Heir 1U Creature - Merfolk R 1/1 Whenever ~ becomes blocked, you may draw three cards. Saprazzan Legate 3U Creature - Soldier U 1/3 Flying If an opponent controls a mountain and you control an island, you may play ~ without paying its mana cost. Saprazzan Outrigger 3U Creature - Ship C 5/5 When ~ attacks or blocks, put it on top of its owner's library at end of combat. Saprazzan Raider 2U Creature - Merfolk C 1/2 When ~ becomes blocked, return it to its owner's hand. Shoving Match 2U Instant U Until end of turn, all creatures gain "Tap: Tap target creature.". Soothsaying U Enchantment U 3UU: Shuffle your library. / X: Look at the top X cards of your library and put them back in any order. Squeeze 3U Enchantment R Sorcery spells cost 3 more to play. Statecraft 3U Enchantment R Prevent all combat damage that would be dealt to and dealt by creatures you control. Stinging Barrier 2UU Creature - Wall C 0/4 (*) U,Tap: ~ deals 1 damage to target creature or player. Thwart 2UU Instant U You may return three islands you control to their owner's hand instead of paying ~'s mana cost. / Counter target spell. Tidal Bore 1U Instant C You may return an island you control to its owner's hand instead of paying ~'s mana cost. / Tap or untap target creature. Tidal Kraken 5UUU Creature - Monster R 6/6 ~ is unblockable. Timid Drake 2U Creature - Drake U 3/3 Flying Whenever another creature comes into play, return ~ to its owner's hand. Trade Routes 1U Enchantment R 1: Return target land you control to its owner's hand. / 1,Discard a land card from your hand: Draw a card. War Tax 2U Enchantment U XU: Creatures can't attack this turn unless their controller pays X for each attacking creature. Waterfront Bouncer 1U Creature - Spellshaper C 1/1 U,Tap,Discard a card from your hand: Return target creature to its owner's hand. Alley Grifters 1BB Creature - Mercenary C 2/2 Whenever ~ becomes blocked, defending player discards a card from his or her hand. Black Market 3BB Enchantment R Whenever a creature is put into a graveyard from play, put a charge counter on ~. / At the beginning of your precombat main phase, add B to your mana pool for each charge counter on ~. Bog Smugglers 1BB Creature - Mercenary C 2/2 Swampwalk (*) Bog Witch 2B Creature - Spellshaper C 1/1 B,Tap,Discard a card from your hand: Add BBB to your mana pool. Cackling Witch 1B Creature - Spellshaper U 1/1 XB,Tap,Discard a card from your hand: Target creature gets +X/+0 until end of turn. Cateran Brute 2B Creature - Mercenary C 2/2 2,Tap: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Cateran Enforcer 3BB Creature - Mercenary U 4/3 ~ can't be blocked except by artifact creatures and black creatures. / 4,Tap: Search your library for a Mercenary card with converted mana cost 4 or less, and put that card into play. Then shuffle your library. Cateran Kidnappers 2BB Creature - Mercenary U 4/2 3,Tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Shuffle your library. Cateran Overlord 4BBB Creature - Mercenary R 7/5 Sacrifice a creature: Regenerate ~. / 6,Tap: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Cateran Persuader BB Creature - Mercenary C 2/1 1,Tap: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library. Cateran Slaver 4BB Creature - Mercenary R 5/5 Swampwalk (*) 5,Tap: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Cateran Summons B Sorcery U Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Conspiracy 3BB Enchantment R As ~ comes into play, choose a creature type. / Creatures you control and creature cards in your graveyard, hand and library are of the chosen type. Corrupt Official 4B Creature - Minion R 3/1 2B: Regenerate ~. / Whenever ~ becomes blocked, defending player discards a card at random from his or her hand. Dark Ritual B Instant C Add BBB to your mana pool. Deathgazer 3B Creature - Lizard U 2/2 Whenever ~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Ghoul 2B Creature - Zombie C 2/1 Pay 2 life: Regenerate ~. Deepwood Legate 3B Creature - Shade U 1/1 If an opponent controls a forest and you control a swamp, you may play ~ without paying its mana cost. / B: ~ gets +1/+1 until end of turn. Delraich 6B Creature - Horror R 6/6 Trample You may sacrifice three black creatures instead of paying ~'s mana cost. Enslaved Horror 3B Creature - Horror U 4/4 When ~ comes into play, each other player may return a creature card from his or her graveyard to play. Extortion 3BB Sorcery R Look at target player's hand and choose up to two cards from it. That player discards those cards. Forced March XBBB Sorcery R Destroy all creatures with converted mana X or less. Ghoul's Feast 1B Instant U Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Haunted Crossroads 2B Enchantment U B: Put target creature card from your graveyard on top of your library. Highway Robber 2BB Creature - Mercenary C 2/2 When ~ comes into play, you gain 2 life and target opponent loses 2 life. Instigator 1B Creature - Spellshaper R 1/1 1BB,Tap,Discard a card from your hand: Creatures target player controls attack this turn if able. Insubordination BB Enchant Creature C At the end of the turn of enchanted creature's controller, ~ deals 2 damage to that player unless enchanted creature attacked this turn. Intimidation 2BBB Enchantment U Creatures you control can't be blocked except by artifact creatures and black creatures. Larceny 3BB Enchantment U Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. Liability 1BB Enchantment R Whenever a card is put into a player's graveyard from play, that player loses 1 life. Maggot Therapy 2B Enchant Creature C You may play ~ any time you could play an instant. / Enchanted creature gets +2/-2. Midnight Ritual X2B Sorcery R Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. Misshapen Fiend 1B Creature - Mercenary C 1/1 Flying Molting Harpy B Creature - Mercenary U 2/1 Flying At the beginning of your upkeep, sacrifice ~ unless you pay 2. Nether Spirit 1BB Creature - Spirit R 2/2 At the beginning of your upkeep, if ~ is the only creature card in your graveyard, you may return ~ to play. Notorious Assassin 3B Creature - Spellshaper R 2/2 2B,Tap,Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated. Pretender's Claim 1B Enchant Creature U Whenever enchanted creature becomes blocked, tap all lands defending player controls. Primeval Shambler 4B Creature - Mercenary U 3/3 B: ~ gets +1/+1 until end of turn. Putrefaction 4B Enchantment U Whenever a player plays a white spell or green spell, that player discards a card from his or her hand. Quagmire Lamprey 2B Creature - Fish U 1/1 Whenever ~ becomes blocked by a creature, put a -1/-1 counter on that creature. Rain of Tears 1BB Sorcery U Destroy target land. Rampart Crawler B Creature - Mercenary C 1/1 ~ can't be blocked by Walls. Rouse 1B Instant C If you control a swamp, you may pay 2 life instead of paying ~'s mana cost. / Target creature gets +2/+0 until end of turn. Scandalmonger 3B Creature - Monger U 3/3 2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery. Sever Soul 3BB Sorcery C Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Silent Assassin BB Creature - Mercenary R 2/1 3B: Destroy target blocking creature at end of combat. Skulking Fugitive 2B Creature - Mercenary C 3/4 When ~ becomes the target of spell or ability, sacrifice ~. Snuff Out 3B Instant C If you control a swamp, you may pay 4 life instead of paying ~'s mana cost. / Destroy target nonblack creature. It can't be regenerated. Soul Channeling 2B Enchant Creature C Pay 2 life: Regenerate enchanted creature. Specter's Wail 1B Sorcery C Target player discards a card at random from his or her hand. Strongarm Thug 2B Creature - Mercenary U 1/1 When ~ comes into play, you may return a Mercenary card from your graveyard to your hand. Thrashing Wumpus 3BB Creature - Beast R 3/3 B: ~ deals 1 damage to each creature and player. Undertaker 1B Creature - Spellshaper C 1/1 B,Tap,Discard a card from your hand: Return target creature card from your graveyard to your hand. Unmask 3B Sorcery R You may remove a black card in your hand from the game instead of paying ~'s mana cost. / Look at target player's hand and choose a nonland card from it. That player discards that card. Unnatural Hunger 3BB Enchant Creature R At the beginning of the upkeep of enchanted creature's controller, ~ deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature. Vendetta B Instant C Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. Wall of Distortion 2BB Creature - Wall C 1/3 (*) 2B,Tap: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. Arms Dealer 2R Creature - Goblin U 1/1 1R,Sacrifice a Goblin: ~ deals 4 damage to target creature. Battle Rampart 2R Creature - Wall C 1/3 (*) Tap: Target creature gains haste until end of turn. (*) Battle Squadron 3RR Creature - Ship R */* Flying ~'s power and toughness are each equal to the number of creatures you control. Blaster Mage 2R Creature - Spellshaper C 2/2 R,Tap,Discard a card from your hand: Destroy target Wall. Blood Hound 2R Creature - Hound R 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on ~. / At the end of your turn, remove all +1/+1 counters from ~. Blood Oath 3R Instant R Choose a card type. Target opponent reveals his or her hand. ~ deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) Brawl 3RR Instant R Until end of turn, all creatures gain "Tap: This creature deals damage equal to its power to target creature.". Cave Sense 1R Enchant Creature C Enchanted creature gets +1/+1 and has mountainwalk. (*) Cave-In 3RR Sorcery R You may remove a red card in your hand from the game instead of paying ~'s mana cost. / ~ deals 2 damage to each creature and each player. Cavern Crawler 2R Creature - Insect C 0/3 Mountainwalk (*) R: ~ gets +1/-1 until end of turn. Ceremonial Guard 2R Creature - Soldier C 3/4 When ~ attacks or blocks, destroy it at end of combat. Cinder Elemental 3R Creature - Elemental U 2/2 XR,Tap,Sacrifice ~: ~ deals X damage to target creature or player. Close Quarters 2RR Enchantment U Whenever a creature you control becomes blocked, ~ deals 1 damage to target creature or player. Crag Saurian RRR Creature - Lizard R 4/4 Whenever ~ is dealt damage, the controller of that damage's source gains control of ~. Crash 2R Instant C You may sacrifice a mountain instead of paying ~'s mana cost. / Destroy target artifact. Flailing Manticore 3R Creature - Monster R 3/3 1: ~ gets +1/+1 until end of turn. Any player may play this ability. / 1: ~ gets -1/-1 until end of turn. Any player may play this ability. Flailing Ogre 2R Creature - Ogre U 3/3 1: ~ gets +1/+1 until end of turn. Any player may play this ability. / 1: ~ gets -1/-1 until end of turn. Any player may play this ability. Flailing Soldier R Creature - Soldier C 2/2 1: ~ gets +1/+1 until end of turn. Any player may play this ability. / 1: ~ gets -1/-1 until end of turn. Any player may play this ability. Flaming Sword 1R Enchant Creature C You may play ~ any time you could play an instant. / Target creature gets +1/+0 and has first strike. Furious Assault 2R Enchantment C Whenever you play a creature spell, ~ deals 1 damage to target player. Gerrard's Irregulars 4R Creature - Soldier C 4/2 Trample; haste (*) Hammer Mage 1R Creature - Spellshaper U 1/1 XR,Tap,Discard a card from your hand: Destroy all artifacts with converted mana cost X or less. Hired Giant 3R Creature - Giant U 4/4 When ~ comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library. Kris Mage R Creature - Spellshaper C 1/1 R,Tap,Discard a card from your hand: ~ deals 1 damage to target creature or player. Kyren Glider 1R Creature - Goblin C 1/1 Flying ~ can't block. Kyren Legate 1R Creature - Goblin U 1/1 Haste (*) If an opponent controls a plains and you control a mountain, you may play ~ without paying its mana cost. Kyren Negotiations 2RR Enchantment U Tap an untapped creature you control: ~ deals 1 damage to target player. Kyren Sniper 2R Creature - Goblin C 1/1 At the beginning of your upkeep, you may have ~ deal 1 damage to target player. Lava Runner 1RR Creature - Lizard R 2/2 Haste (*) Whenever ~ becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. Lightning Hounds 2RR Creature - Hound C 3/2 First strike Lithophage 3RR Creature - Insect R 7/7 At the beginning of your upkeep, sacrifice ~ unless you sacrifice a mountain. Lunge 2R Instant C ~ deals 2 damage to target creature and 2 damage to target player. Magistrate's Veto 2R Enchantment U White creatures and blue creatures can't block. Mercadia's Downfall 2R Instant U Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. Ogre Taskmaster 3R Creature - Ogre U 4/3 ~ can't block. Pulverize 4RR Sorcery R You may sacrifice two mountains instead of paying ~'s mana cost. / Destroy all artifacts. Puppet's Verdict 1RR Instant R Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. Robber Fly 2R Creature - Insect U 1/1 Flying Whenever ~ becomes blocked, defending player discards his or her hand, then draws that many cards. Rock Badger 4R Creature - Beast U 3/3 Mountainwalk (*) Seismic Mage 3R Creature - Spellshaper R 1/1 2R,Tap,Discard a card from your hand: Destroy target land. Shock Troops 3R Creature - Soldier C 2/2 Sacrifice ~: ~ deals 2 damage to target creature or player. Sizzle 2R Sorcery C ~ deals 3 damage to each opponent. Squee, Goblin Nabob 2R Creature - Goblin Legend R 1/1 At the beginning of your upkeep, if ~ is in your graveyard, you may return ~ to your hand. Stone Rain 2R Sorcery C Destroy target land. Tectonic Break XRR Sorcery R Each player sacrifices X lands. Territorial Dispute 4RR Enchantment R Players can't play lands. / At the beginning of your upkeep, sacrifice ~ unless you sacrifice a land. Thieves' Auction 4RRR Sorcery R Set aside all permanents. You choose one of these cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside have been chosen. (Local enchantments with no permanent to enchant remain removed from the game.) Thunderclap 2R Instant C You may sacrifice a mountain instead of paying ~'s mana cost. / ~ deals 3 damage to target creature. Tremor R Sorcery C ~ deals 1 damage to each creature without flying. Two-Headed Dragon 4RR Creature - Dragon R 4/4 Flying 1R: ~ gets +2/+0 until end of turn. / ~ can't be blocked except by two or more creatures. It may block one additional creature. (All blocks must be legal.) Uphill Battle 2R Enchantment U Creatures your opponents play come into play tapped. Volcanic Wind 4RR Sorcery U ~ deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play. War Cadence 2R Enchantment U XR: Creatures can't block this turn unless their controller pays X for each blocking creature. Warmonger 3R Creature - Monger U 3/3 2: ~ deals 1 damage to each creature without flying and each player. Any player may play this ability. Warpath 3R Instant U ~ deals 3 damage to each blocking creature and each blocked creature. Wild Jhovall 3R Creature - Cat C 3/3 Word of Blasting 1R Instant U Destroy target Wall. It can't be regenerated. ~ deals damage equal to that Wall's converted mana cost to the Wall's controller. Ancestral Mask 2G Enchant Creature C Enchanted creature gets +2/+2 for each other enchantment in play. Bifurcate 3G Sorcery R Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library. Boa Constrictor 4G Creature - Snake U 3/3 Tap: ~ gets +3/+3 until end of turn. Briar Patch 1GG Enchantment U Whenever a creature attacks you, it gets -1/-0 until end of turn. Caller of the Hunt 2G Creature - Lord R */* As you play ~, choose a creature type. / ~'s power and toughness are each equal to the number of creatures in play of the chosen type. Caustic Wasps 2G Creature - Insect U 1/1 Flying Whenever ~ deals combat damage to a player, you may destroy target artifact that player controls. Clear the Land 2G Sorcery R Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. Collective Unconscious 4GG Sorcery R Draw a card for each creature you control. Dawnstrider 1G Creature - Spellshaper R 1/1 G,Tap,Discard a card from your hand: Prevent all combat damage that would be dealt this turn. Deadly Insect 4G Creature - Insect C 6/1 ~ can't be the target of spells or abilities. Deepwood Drummer 1G Creature - Spellshaper C 1/1 G,Tap,Discard a card from your hand: Target creature gets +2/+2 until end of turn. Deepwood Elder GG Creature - Spellshaper R 2/2 XGG,Tap,Discard a card from your hand: X target lands become forests until end of turn. Deepwood Tantiv 4G Creature - Beast U 2/4 Whenever ~ becomes blocked, you gain 2 life. Deepwood Wolverine G Creature - Wolverine C 1/1 Whenever ~ becomes blocked, it gets +2/+0 until end of turn. Desert Twister 4GG Sorcery U Destroy target permanent. Erithizon 2GG Creature - Beast R 4/4 Whenever ~ attacks, put a +1/+1 counter on target creature of defending player's choice. Ferocity 1G Enchant Creature C Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Food Chain 2G Enchantment R Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells. Foster 2GG Enchantment R Whenever a creature you control is put into a graveyard, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. Game Preserve 2G Enchantment R At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.) Giant Caterpillar 3G Creature - Insect C 3/3 G,Sacrifice ~: Put a 1/1 green Butterfly creature token with flying into play at end of turn. Groundskeeper G Creature - Druid U 1/1 1G: Return target basic land card from your graveyard to your hand. Horned Troll 2G Creature - Troll C 2/2 G: Regenerate ~. Howling Wolf 2GG Creature - Wolf C 2/2 When ~ comes into play, you may search your library for up to three ~ cards, reveal them, and put them into your hand. If you do, shuffle your library. Hunted Wumpus 3G Creature - Beast U 6/6 When ~ comes into play, each other player may put a creature card from his or her hand into play under his or her control. Invigorate 2G Instant C If you control a forest, you may have an opponent gain 3 life instead of paying ~'s mana cost. / Target creature gets +4/+4 until end of turn. Land Grant 1G Sorcery C If you have no land cards in hand, you may reveal your hand instead of paying ~'s mana cost. / Search your library for a forest card and put that card into your hand. Then shuffle your library. Ley Line 3G Enchantment U At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature. Lumbering Satyr 2GG Creature - Beast U 5/4 All creatures have forestwalk. (*) Lure 1GG Enchant Creature U All creatures able to block enchanted creature do so if able. Megatherium 2G Creature - Beast R 4/4 Trample When ~ comes into play, sacrifice it unless you pay 1 for each card in your hand. Natural Affinity 2G Instant R All lands become 2/2 creatures until end of turn. They still count as lands. Pangosaur 2GG Creature - Lizard R 6/6 Whenever a player plays a land, return ~ to its owner's hand. Revive 1G Sorcery U Return target green card from your graveyard to your hand. Rushwood Dryad 1G Creature - Dryad C 2/1 Forestwalk (*) Rushwood Elemental GGGGG Creature - Elemental R 4/4 Trample At the beginning of your upkeep, you may put a +1/+1 counter on ~. Rushwood Herbalist 2G Creature - Spellshaper C 2/2 G,Tap,Discard a card from your hand: Regenerate target creature. Rushwood Legate 2G Creature - Dryad U 2/1 If an opponent controls an island and you control a forest, you may play ~ without paying its mana cost. Saber Ants 3G Creature - Insect U 2/3 Whenever ~ is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Sacred Prey G Creature - Beast C 1/1 When ~ becomes blocked, you gain 1 life. Silverglade Elemental 4G Creature - Elemental C 4/4 When ~ comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library. Silverglade Pathfinder 1G Creature - Spellshaper U 1/1 1G,Tap,Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Snake Pit 3G Enchantment U Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play. Snorting Garh 2GG Creature - Beast C 3/3 Whenever ~ becomes blocked, it gets +2/+2 until end of turn. Spidersilk Armor 2G Enchantment C Creatures your control get +0/+1 and may block as though they had flying. Spontaneous Generation 3G Sorcery R Put a 1/1 green Saproling creature token into play for each card in your hand. Squall 2G Sorcery C ~ deals 2 damage to each creature with flying. Squallmonger 3G Creature - Monger U 3/3 2: ~ deals 1 damage to each creature with flying and each player. Any player may play this ability. Stamina 2G Enchant Creature U Attacking doesn't cause enchanted creature to tap. / Sacrifice ~: Regenerate enchanted creature. Sustenance 1G Enchantment U 1,Sacrifice a land: Target creature gets +1/+1 until end of turn. Tiger Claws 2G Enchant Creature C You may play ~ any time you could play an instant. / Enchanted creature gets +1/+1 and has trample. Tranquility 2G Sorcery C Destroy all enchantments. Venomous Breath 3G Instant U At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. Venomous Dragonfly 3G Creature - Insect C 1/1 Flying Whenever ~ blocks or becomes blocked by a creature, destroy that creature at end of combat. Vernal Equinox 3G Enchantment R Any player may play creature and enchantment spells any time he or she could play an instant. Vine Dryad 3G Creature - Dryad R 1/3 Forestwalk (*) You may play ~ any time you could play an instant. / You may remove a green card in your hand from the game instead of paying ~'s mana cost. Vine Trellis 1G Creature - Wall C 0/4 (*) Tap: Add one green mana to your mana pool. Assembly Hall 5 Artifact R 4,Tap: Reveal a creature card in your hand, search your library for a copy of that card and put the card into your hand. Then shuffle your library. Barbed Wire 3 Artifact U At the beginning of each player's upkeep, ~ deals 1 damage to that player. / 2: Prevent the next 1 damage that would be dealt by ~ this turn. Bargaining Table 5 Artifact R X,Tap: Draw a card. X is the number of cards in an opponent's hand. Credit Voucher 2 Artifact U 2,Tap,Sacrifice ~: Shuffle any number of cards from your hand into your library, then draw that many cards. Crenellated Wall 4 Artifact Creature - Wall U 0/4 (*) Tap: Target creature gets +0/+4 until end of turn. Crooked Scales 4 Artifact R 4,Tap: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose, destroy the creature you control unless you pay 3 and reflip the coin. Crumbling Sanctuary 5 Artifact R For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. Distorting Lens 2 Artifact R Tap: Target permanent becomes the color of your choice until end of turn. Eye of Ramos 3 Artifact R Tap: Add one blue mana to your mana pool. / Sacrifice ~: Add one blue mana to your mana pool. General's Regalia 3 Artifact R 3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. Heart of Ramos 3 Artifact R Tap: Add one red mana to your mana pool. / Sacrifice ~: Add one red mana to your mana pool. Henge Guardian 5 Artifact Creature U 3/4 2: ~ gains trample until end of turn. Horn of Plenty 6 Artifact R Whenever a player plays a spell, he or she may pay 1. If that player does, he or she draws a card at end of turn. Horn of Ramos 3 Artifact R Tap: Add one green mana to your mana pool. / Sacrifice ~: Add one green mana to your mana pool. Iron Lance 2 Artifact U 3,Tap: Target creature gains first strike until end of turn. Jeweled Torque 2 Artifact U As ~ comes into play, choose a color. / Whenever a player plays a spell of the chosen color, you may pay 2. If you do, you gain 2 life. Kyren Archive 3 Artifact R At the beginning of your upkeep, you may remove the top card of your library from the game face down. / 5,Discard your hand,Sacrifice ~: Put all cards removed from the game with ~ into their owner's hand. Kyren Toy 3 Artifact R 1,Tap: Put a charge counter on ~. / Tap,Remove X charge counters from ~: Add X plus one colorless mana to your mana pool. Magistrate's Scepter 3 Artifact R 4,Tap: Put a charge counter on ~. / Tap,Remove three charge counters from ~: Take another turn after this one. Mercadian Atlas 5 Artifact R At the end of your turn, if you didn't play a land this turn, you may draw a card. Mercadian Lift 2 Artifact R 1,Tap: Put a winch counter on ~. / Tap,Remove X winch counters from ~: Put a creature with converted mana cost X from your hand into play. Monkey Cage 5 Artifact R When a creature comes into play, sacrifice ~ and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. Panacea 4 Artifact U XX,Tap: Prevent the next X damage that would be dealt to target creature or player this turn. Power Matrix 4 Artifact R Tap: Target creature gets +1/+1 and gains flying, first strike and trample until end of turn. Puffer Extract 5 Artifact U X,Tap: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. Rishadan Pawnshop 2 Artifact R 2,Tap: Shuffle target card in play you control into its owner's library. Skull of Ramos 3 Artifact R Tap: Add one black mana to your mana pool. / Sacrifice ~: Add one black mana to your mana pool. Tooth of Ramos 3 Artifact R Tap: Add one white mana to your mana pool. / Sacrifice ~: Add one white mana to your mana pool. Toymaker 2 Artifact Creature - Spellshaper U 1/1 1,Tap,Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Worry Beads 3 Artifact R At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Dust Bowl Land R Tap: Add one colorless mana to your mana pool. / 3,Tap,Sacrifice a land: Destroy target nonbasic land. Forest G Fountain of Cho Land U ~ comes into play tapped. / Tap: Put a storage counter on ~. / Tap,Remove any number of storage counters from ~: Add one white mana to your mana pool for each storage counter removed this way. Henge of Ramos Land U Tap: Add one colorless mana to your mana pool. / 2,Tap: Add one mana of any color to your mana pool. Hickory Woodlot Land C ~ comes into play tapped with two depletion counters on it. / Tap,Remove a depletion counter from ~: Add two green mana to your mana pool. If there are no depletion counters on ~, sacrifice it. High Market Land R Tap: Add one colorless mana to your mana pool. / Tap,Sacrifice a creature: You gain 1 life. Island U Mercadian Bazaar Land U ~ comes into play tapped. / Tap: Put a storage counter on ~. / Tap,Remove any number of storage counters from ~: Add one red mana to your mana pool for each storage counter removed this way. Mountain R Peat Bog Land C ~ comes into play tapped with two depletion counters on it. / Tap,Remove a depletion counter from ~: Add two black mana to your mana pool. If there are no depletion counters on ~, sacrifice it. Plains W Remote Farm Land C ~ comes into play tapped with two depletion counters on it. / Tap,Remove a depletion counter from ~: Add two white mana to your mana pool. If there are no depletion counters on ~, sacrifice it. Rishadan Port Land R Tap: Add one colorless mana to your mana pool. / 1,Tap: Tap target land. Rushwood Grove Land U ~ comes into play tapped. / Tap: Put a storage counter on ~. / Tap,Remove any number of storage counters from ~: Add one green mana to your mana pool for each storage counter removed this way. Sandstone Needle Land C ~ comes into play tapped with two depletion counters on it. / Tap,Remove a depletion counter from ~: Add two red mana to your mana pool. If there are no depletion counters on ~, sacrifice it. Saprazzan Cove Land U ~ comes into play tapped. / Tap: Put a storage counter on ~. / Tap,Remove any number of storage counters from ~: Add one blue mana to your mana pool for each storage counter removed this way. Saprazzan Skerry Land C ~ comes into play tapped with two depletion counters on it. / Tap,Remove a depletion counter from ~: Add two blue mana to your mana pool. If there are no depletion counters on ~, sacrifice it. Subterranean Hangar Land U ~ comes into play tapped. / Tap: Put a storage counter on ~. / Tap,Remove any number of storage counters from ~: Add one black mana to your mana pool for each storage counter removed this way. Swamp B Tower of the Magistrate Land R Tap: Add one colorless mana to your mana pool. / 1,Tap: Target creature gains protection from artifacts until end of turn. ------ (*) Wall text: (Walls can't attack.) (*) Haste text: (This creature may attack and T the turn it comes under your control.) (*) walk text: (This creature is unblockable as long as defending player controls a .) ------ Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.