Mirage complete Spoiler/commonality list [+]: Card is reprinted from the main set. [-]: Card is reprinted from Ice Age. Artifacts Acidic Dagger Artifact 4 Rare 4,T: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury ~. Use this ability only before defense is chosen. Amber Prison Artifact 4 Rare You may choose not to untap ~ during your untap phase. / 4,T: Tap target artifact, creature, or land. As long as ~ remains tapped, that permanent does not untap during its controller's untap phase. Amulet of Unmaking Artifact 5 Rare 5,T,Remove ~ from the game: Remove target artifact, creature or land from the game. Play this ability as a sorcery. Basalt Golem Artifact Creature 5 Uncommon 2/4 ~ cannot be blocked by artifact creatures. / Whenever ~ is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall. Bone Mask Artifact 4 Rare 2,T: Prevent all damage to you from any one source. For each 1 damage prevented in this way, remove the top card of your library from the game. Charcoal Diamond Artifact 2 Uncommon ~ comes into play tapped. / T: Add B to your mana pool. Play this ability as a mana source. Chariot of the Sun Artifact 3 Uncommon 2,T: Target creature you control gains flying and has its toughness reduced to 1 until end of turn. Crystal Golem Artifact Creature 4 Uncommon 3/3 At end of your turn, ~ phases out. Cursed Totem Artifact 2 Rare Players cannot play any creature abilities requiring an activation cost. Elixir of Vitality Artifact 4 Uncommon ~ comes into play tapped. / T,Sacrifice ~: Gain 4 life. 8,T,Sacrifice ~: Gain 8 life. Ersatz Gnomes Artifact Creature 3 Uncommon 1/1 T: Target spell is colorless. Play this ability as an interrupt. / T: Target permanent is colorless until end of turn. Fire Diamond Artifact 2 Uncommon ~ comes into play tapped. / T: Add R to your mana pool. Play this ability as a mana source. Grinning Totem Artifact 4 Rare 2,T,Sacrifice ~: Search target opponent's library for any card and put it face-up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into owner's graveyard. Horrible Hordes Artifact Creature 3 Uncommon 2/2 Rampage 1 Igneous Golem Artifact Creature 5 Uncommon 3/4 2: Trample until end of turn. Lead Golem Artifact Creature 5 Uncommon 3/5 If ~ attacks, it does not untap during your next untap phase. Lion's Eye Diamond Artifact 0 Rare Sacrifice ~,Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source. Mana Prism Artifact 3 Uncommon T: Add one colorless mana to your mana pool. Play this ability as a mana source. / 1,T: Add one mana of any color to your mana pool. Play this ability as a mana source. Mangara's Tome Artifact 5 Rare When ~ comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under ~. Shuffle your library afterwards. If you lose control of ~, remove all cards under it from the game. / 2: Instead of drawing a card, put the top card from under ~ into your hand. Marble Diamond Artifact 2 Uncommon ~ comes into play tapped. / T: Add W to your mana pool. Play this ability as a mana source. Miser's Cage Artifact 3 Rare At end of target opponent's upkeep, if that player has 5 or more cards in hand, ~ deals 2 damage to him or her. Moss Diamond Artifact 2 Uncommon ~ comes into play tapped. / T: Add G to your mana pool. Play this ability as a mana source. Patagia Golem Artifact Creature 4 Uncommon 2/3 3: Flying until end of turn. Paupers' Cage Artifact 3 Rare At end of target opponent's upkeep, if that player has two or fewer cards in hand, ~ deals 2 damage to him or her. Phyrexian Dreadnought Artifact Creature 1 Rare 12/12 Trample When ~ comes into play, sacrifice any number of creatures with total power of 12 or more, or bury ~. Phyrexian Vault Artifact 3 Uncommon 2,T,Sacrifice a creature: draw a card. Razor Pendulum Artifact 4 Rare At the end of each player's turn, if that player has 5 or less life, ~ deals 2 damage to him or her. Sand Golem Artifact Creature 5 Uncommon 3/3 If a spell or effect controlled by an opponent causes you to discard ~, put ~ from your graveyard into play at end of turn with a +1/+1 counter on it. Sky Diamond Artifact 2 Uncommon ~ comes into play tapped. / T: Add U to your mana pool. Play this ability as a mana source. Teeka's Dragon Artifact Creature 9 Rare 5/5 Flying, trample; rampage 4 ~ counts as a Dragon. Telim'Tor's Darts Artifact 2 Uncommon 2,T: ~ deals 1 damage to target player. Unerring Sling Artifact 3 Uncommon 3,T,Tap an untapped creature you control: ~ deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying. Ventifact Bottle Artifact 3 Rare 1X,T: Put X charge counters on ~. Play this ability as a sorcery. / At the beginning of your main phase, if ~ has any charge counters on it, tap ~ and remove all charge counters from it to add to your mana pool an amount of colorless mana equal to the number of charge counters removed. Black Abyssal Hunter Summon Hunter 3B Rare 1/1 B,T: Tap target creature. ~ deals to that creature an amount of damage equal to ~'s power. Ashen Powder Sorcery 2BB Rare Put target creature card from an opponent's graveyard into play under your control. Barbed-Back Wurm Summon Wurm 4B Uncommon 4/3 B: Target green creature blocking ~ gets -1/-1 until end of turn. Binding Agony Enchant Creature 1B Common For each 1 damage dealt to enchanted creature, ~ deals 1 damage to that creature's controller. Blighted Shaman Summon Cleric 1B Uncommon 1/1 T,Sacrifice a creature: Target creature gets +2/+2 until end of turn. / T,Sacrifice a swamp: Target creature gets +1/+1 until end of turn. Bone Harvest Instant 2B Common Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Breathstealer Summon Night Stalker 2B Common 2/2 B: +1/-1 until end of turn. Cadaverous Knight Summon Knight 2B Common 2/2 Flanking 1BB: Regenerate Carrion Instant 1BB Rare Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures. Catacomb Dragon Summon Dragon 4BB Rare 4/4 Flying Whenever ~ is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn. Choking Sands Sorcery 1BB Common Destroy target nonswamp land. If that land is a nonbasic land, ~ deals 2 damage to the land's controller. Crypt Cobra Summon Cobra 3B Uncommon 3/3 If ~ attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Dark Banishing Instant 2B Common Bury target nonblack creature. [+] Dark Ritual Mana Source B Common Add BBB to your mana pool. [+ -] Dirtwater Wraith Summon Wraith 3B Common 1/3 Swampwalk B: +1/+0 until end of turn. Drain Life Sorcery 1B Common For each B you spend in addition to the casting cost, ~ deals 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player ~ damages. [+] Dread Specter Summon Specter 3B Uncommon 2/2 Whenever ~ blocks or is blocked by a nonblack creature, destroy that creature at end of combat. Ebony Charm Instant B Common Choose one -- Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures. Enfeeblement Enchant Creature BB Common Enchanted creature gets -2/-2. Feral Shadow Summon Night Stalker 2B Common 2/1 Flying Fetid Horror Summon Shade 3B Common 1/2 B: +1/+1 until end of turn. Forbidden Crypt Enchantment 3BB Rare For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. / Whenever a card is put into your graveyard, remove that card from the game. Forsaken Wastes Enchant World 2B Rare Players cannot gain life. / During each player's upkeep, that player loses 1 life. / If ~ is the target of a successfully cast spell, that spell's caster loses 5 life. Grave Servitude Enchant Creature 1B Common You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted creature gets +3/-1 and is black. Gravebane Zombie Summon Zombie 3B Common 3/2 If ~ is put into the graveyard from play, put ~ on top of owner's library. Harbinger of Night Summon Spirit 2BB Rare 2/3 During your upkeep, put a -1/-1 counter on each creature. Infernal Contract Sorcery BBB Rare Pay half your life, rounded up: Draw four cards. Kaervek's Hex Sorcery 3B Uncommon ~ deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. Mire Shade Summon Shade 1B Uncommon 1/1 B,Sacrifice a swamp: Put a +1/+1 counter on ~. Play this ability as a sorcery. Nocturnal Raid Instant 2BB Uncommon All black creatures get +2/+0 until end of turn. Painful Memories Sorcery 1B Uncommon Look at target opponent's hand. Choose one of those cards and put it on top of his or her library. Phyrexian Tribute Sorcery 2B Rare Sacrifice two creatures: Destroy target artifact. Purraj of Urborg Summon Legend 3BB Rare 2/3 First strike when attacking B: Put a +1/+1 counter on ~. Use this ability only when a black spell is successfully cast and only once for each such spell. Ravenous Vampire Summon Vampire 3BB Uncommon 3/3 Flying During your upkeep, sacrifice a nonartifact creature and put a +1/+1 counter on ~, or tap ~. Reign of Terror Sorcery 3BB Uncommon Bury all white creatures or bury all green creatures. Lose 2 life for each creature put into the graveyard this way. Restless Dead Summon Skeletons 1B Common 1/1 B: Regenerate Sewer Rats Summon Rats B Common 1/1 B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn. Shadow Guildmage Summon Wizard B Common 1/1 U,T: Put target creature you control on top of owner's library. / R,T: ~ deals 1 damage to target creature or player and 1 damage to you. Shallow Grave Instant 1B Rare Put the top creature card from your graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at the end of any turn. Shauku, Endbringer Summon Legend 5BB Rare 5/5 Flying ~ cannot attack if there is another creature in play. / During your upkeep, lose 3 life. / T: Remove target creature from the game and put a +1/+1 counter on ~. Skulking Ghost Summon Ghost 1B Common 2/1 Flying If ~ is the target of a spell or effect, bury ~. Soul Rend Instant 1B Uncommon Bury target creature if it is white. Draw a card at the beginning of the next turn's upkeep. Soulshriek Instant B Common Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn. Spirit of the Night Summon Legend 6BBB Rare 6/5 Flying, trample, protection from black First strike when attacking / ~ is unaffected by summoning sickness. Stupor Sorcery 2B Uncommon Target opponent discards a card at random, then chooses and discards a card. Tainted Specter Summon Specter 3B Rare 2/2 Flying 1BB, T: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, ~ deals 1 damage to each creature and player. Play this ability as a sorcery. Tombstone Stairwell Enchantment 2BB Rare Cumulative upkeep 1B During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if ~ leaves play, bury all of these tokens. Urborg Panther Summon Night Stalker 2B Common 2/2 B,Sacrifice ~: Destroy target creature blocking ~. / Sacrifice Feral Shadow, Breathstealer, and ~: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards. Wall of Corpses Summon Wall 1B Common 0/2 B,Sacrifice ~: Destroy target creature blocked by ~. Withering Boon Interrupt 1B Uncommon Pay 3 life: Counter target summon spell. Zombie Mob Summon Zombies 2BB Uncommon 2/0 ~ comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game. Blue Ancestral Memories Sorcery 2UUU Rare Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard. Azimaet Drake Summon Drake 2U Common 1/3 Flying U: +1/+0 until end of turn. You cannot spend more than U in this way each turn. Bay Falcon Summon Falcon 1U Common 1/1 Flying Attacking does not cause ~ to tap. Bazaar of Wonders Enchant World 3UU Rare When ~ comes into play, remove all cards in all graveyards from the game. / Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard. Boomerang Instant UU Common Return target permanent to owner's hand. [+] Cerulean Wyvern Summon Wyvern 4U Uncommon 3/3 Flying, protection from green Cloak of Invisibility Enchant Creature U Common Enchanted creature gains phasing and cannot be blocked except by Walls. Coral Fighters Summon Merfolk 1U Uncommon 1/1 If ~ attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library. Daring Apprentice Summon Wizard 1UU Rare 1/1 T,Sacrifice ~: Counter target spell. [Play this ability as an interrupt.] Dissipate Interrupt 1UU Uncommon Counter target spell. Remove that spell card from the game. Dream Cache Sorcery 2U Common Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Dream Fighter Summon Soldier 2U Common 1/1 Whenever ~ blocks or is blocked by a creature, ~ and that creature phase out. Energy Vortex Enchantment 3UU Rare When you play ~, choose target opponent. / At the beginning of your upkeep, remove all energy counters from ~. / During chosen opponent's upkeep, he or she pays 1 for each energy counter on ~, or ~ deals 3 damage to him or her. / X: Put X energy counters on ~. Use this ability only during your upkeep. Ether Well Instant 3U Uncommon Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead. Flash Instant 1U Rare Choose a creature card from your hand and put it into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature. Floodgate Summon Wall 3U Uncommon 0/5 If ~ gains flying, bury it. / If ~ leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. Hakim, Loreweaver Summon Legend 3UU Rare 2/4 Flying UU: Put target creature enchantment card from your graveyard on ~. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on ~. / UU,T: Destroy all enchantments on ~. Harmattan Efreet Summon Efreet 2UU Uncommon 2/2 Flying 1UU: Target creature gains flying until end of turn. Jolt Instant 2U Common Tap or untap target artifact, creature or land. Draw a card at the beginning of the next turn's upkeep. Kukemssa Pirates Summon Pirates 3U Rare 2/2 If ~ attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls. Kukemssa Serpent Summon Serpent 3U Common 4/3 Islandhome U,Sacrifice an island: Target land an opponent controls is an island until end of turn. Meddle Interrupt 1U Uncommon Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal. Memory Lapse Interrupt 1U Common Counter target spell. Put that spell on top of owner's library. [-] Merfolk Raiders Summon Merfolk 1U Common 2/3 Phasing; islandwalk Merfolk Seer Summon Merfolk 2U Common 2/2 1U: Draw a card. Use this ability only when ~ is put into the graveyard from play and only once. Mind Bend Instant U Uncommon Change the text of target permanent by replacing all instances of one color word or basic land type with another. _(For instance, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk".)_ Mind Harness Enchant Creature U Uncommon Cumulative upkeep 1 Play only on a red or green creature. / Gain control of enchanted creature. Mist Dragon Summon Dragon 4UU Rare 4/4 0: Flying. / 0: Loses Flying. / 3UU: Phases out. Mystical Tutor Instant U Uncommon Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. Political Trickery Sorcery 2U Rare Choose target land you control and target land an opponent controls. Exchange control of these lands. Polymorph Sorcery 3U Rare Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library. Power Sink Interrupt XU Common Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired. [+ -] Prismatic Lace Instant U Rare Target permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged. Psychic Transfer Sorcery 4U Rare Compare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player. Ray of Command Instant 3U Common Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. [-] Reality Ripple Instant 1U Common Target artifact, creature, or land phases out. Sandbar Crocodile Summon Crocodile 4U Common 6/5 Phasing Sapphire Charm Instant U Common Choose one -- Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. Sea Scryer Summon Merfolk 1U Common 1/1 T: Add one colorless mana to your mana pool. Play this ability as a mana source. / 1,T: Add U to your mana pool. Play this ability as a mana source. Shaper Guildmage Summon Wizard U Common 1/1 W,T: Target creature gains first strike until end of turn. / B,T: Target creature gets +1/+0 until end of turn. Shimmer Enchantment 2UU Rare When you play ~, choose a land type. All lands of the chosen type gain phasing. Soar Enchant Creature 1U Common You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted creature gets +0/+1 and gains flying. Suq'Ata Firewalker Summon Wizard 1UU Uncommon 0/1 ~ cannot be the target of red spells or effects. / T: ~ deals 1 damage to target creature or player. Taniwha Summon Legend 3UU Rare 7/7 Phasing, trample At the beginning of your upkeep, all lands you control phase out. Teferi's Curse Enchant Permanent 1U Common Play only on an artifact or creature. / Enchanted permanent gains phasing. Teferi's Drake Summon Drake 2U Common 3/2 Flying, phasing Teferi's Imp Summon Imp 2U Rare 1/1 Flying, Phasing When ~ phases out, choose and discard a card. / When ~ phases in, draw a card. Thirst Enchant Creature 2U Common When ~ comes into play, tap enchanted creature. / During your upkeep, pay U or bury ~. / Enchanted creature does not untap during its controller's untap phase. Tidal Wave Instant 2U Uncommon Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn. Vaporous Djinn Summon Djinn 2UU Uncommon 3/4 Flying During your upkeep, pay UU or ~ phases out. Wave Elemental Summon Elemental 2UU Uncommon 2/3 U,T,Sacrifice ~: Tap up to three target creatures without flying. GOLD Asmira, Holy Avenger Summon Legend 2GW Rare 2/3 At the end of each turn, put a +1/+1 counter on ~ for each creature put into your graveyard from play that turn. Benthic Djinn Summon Djinn 2UB Rare 5/3 Islandwalk During your upkeep, lose 2 life. Cadaverous Bloom Enchantment 3BG Rare Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source. Circle of Despair Enchantment 1WB Rare 1,Sacrifice a creature: Prevent all damage to any creature or player from any one source. Delirium Instant 1BR Uncommon Play only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn. Discordant Spirit Summon Spirit 2BR Rare 2/2 At end of target opponent's turn, put a +1/+1 counter on ~ for each 1 damage dealt to you this turn. / At end of your turn, remove all these counters from ~. Emberwilde Caliph Summon Djinn 2UR Rare 4/4 Flying, trample ~ attacks each turn if able. / For each damage ~ successfully deals, lose 1 life. Energy Bolt Sorcery XRW Rare ~ deals X damage to target player, or target player gains X life. Frenetic Efreet Summon Efreet 1UR Rare 2/1 Flying 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, ~ phases out. Otherwise, bury ~. Grim Feast Enchantment 1BG Rare At the beginning of your upkeep, ~ deals 1 damage to you. / Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness. Harbor Guardian Summon Guardian 2WU Uncommon 3/4 ~ can block creatures with flying. / If ~ attacks, defending player may draw a card. Haunting Apparition Summon Ghost 1BU Uncommon 1+*/2 Flying ~ has power equal to 1 plus the number of green creature cards in target opponent's graveyard. Hazerider Drake Summon Drake 2WU Uncommon 2/3 Flying, protection from red Jungle Troll Summon Troll 1GR Uncommon 2/1 R: Regenerate / G: Regenerate Kaervek's Purge Sorcery XBR Uncommon Destroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, ~ deals to the creature's controller an amount of damage equal to the creature's power. Leering Gargoyle Summon Gargoyle 1WU Rare 2/2 Flying T: ~ gets -2/+2 and loses flying until end of turn. Malignant Growth Enchantment 3GU Rare Cumulative upkeep 1 During your upkeep, put a growth counter on ~. / During target opponent's draw phase, he or she draws an additional card for each growth counter on ~. For each card that opponent draws in this way, ~ deals 1 damage to him or her. Phyrexian Purge Sorcery 2BR Rare Pay 3 life per target: Destroy any number of target creatures. Prismatic Boon Instant XWU Uncommon X target creatures gain protection from a single color of your choice until end of turn. Purgatory Enchantment 2WB Rare Whenever a summon card is put into your graveyard from play, put that card face up under ~. / During your upkeep, you may pay 4 [mana] and 2 life to put any card under ~ into play as though it were just played. / If ~ leaves play, remove all cards under it from the game. Radiant Essence Summon Spirit 1GW Uncommon 2/3 As long as target opponent controls any black permanents, ~ gets +1/+2. Reflect Damage Instant 3RW Rare Redirect all damage dealt by any one source to that source's controller. Reparations Enchantment 1WU Rare Whenever target opponent successfully casts a spell that targets you or a creature you control, you may draw a card. Rock Basilisk Summon Basilisk 4RG Rare 4/5 Whenever ~ blocks or is blocked by a non-Wall creature, destroy that creature at end of combat. Savage Twister Sorcery XRG Uncommon ~ deals X damage to each creature. Sawback Manticore Summon Manticore 3RG Rare 2/4 4: Flying until end of turn / 1: ~ deals 2 damage to target attacking or blocking creature. Use this ability only once each turn and only if ~ is attacking or blocking. Sealed Fate Sorcery XUB Uncommon Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. Shauku's Minion Summon Minion 1BR Uncommon 2/2 BR,T: ~ deals 2 damage to target white creature. Spatial Binding Enchantment BU Uncommon Pay 1 life: Target permanent cannot phase out until the beginning of your next upkeep. Unfulfilled Desires Enchantment 1UB Rare 1,Pay 1 life: Draw a card, then choose and discard a card. Vitalizing Cascade Instant XGW Uncommon Gain X+3 life. Warping Wurm Summon Wurm 2GU Rare 1/1 Phasing During your upkeep, pay 2GU or ~ phases out. / When ~ phases in, put a +1/+1 counter on it. Wellspring Enchant Land 1GW Rare When ~ comes into play, gain control of enchanted land. / At the end of each of your turns, lose control of enchanted land. / At the beginning of each of your turns, gain control of enchanted land. Windreaper Falcon Summon Falcon 1RG Uncommon 1/1 Flying, protection from blue Zebra Unicorn Summon Unicorn 2GW Uncommon 2/2 For each 1 damage ~ deals, gain 1 life. GREEN Afiya Grove Enchantment 1G Rare ~ comes into play with three +1/+1 counters on it. / During your upkeep, put one of these counters on target creature. If ~ has none of these counters on it, bury it. Armor of Thorns Enchant Creature 1G Common You may choose to play ~ as an instant; if you do, bury it at end of turn. / Play only on a nonblack creature. / Enchanted creature gets +2/+2. Barbed Foliage Enchantment 2GG Uncommon Whenever a creature attacks you, it loses flanking until end of turn. / Whenever a creature without flying attacks you, ~ deals 1 damage to it. Brushwagg Summon Brushwagg 1GG Rare 3/2 If ~ blocks or is blocked, it gets -2/+2 until end of turn. Canopy Dragon Summon Dragon 4GG Rare 4/4 Trample 1G: Flying and loses trample until end of turn Crash of Rhinos Summon Rhinos 6GG Common 8/4 Trample Cycle of Life Enchantment 1GG Rare Return ~ to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Decomposition Enchant Creature 1G Uncommon Play only on a black creature. / Enchanted creature gains "Cumulative upkeep - 1 life". If enchanted creature is put into the graveyard, its controller loses 2 life. Early Harvest Instant 1GG Rare Target player untaps all basic lands he or she controls. Fallow Earth Sorcery 2G Uncommon Put target land on top of owner's library. Femeref Archers Summon Archers 2G Uncommon 2/2 T: ~ deals 4 damage to target attacking creature with flying. Fog Instant G Common Creatures deal no combat damage this turn. [+] Foratog Summon Atog 2G Uncommon 1/2 G,Sacrifice a forest: +2/+2 until end of turn. Giant Mantis Summon Mantis 3G Common 2/4 ~ can block creatures with flying. Gibbering Hyenas Summon Hyenas 2G Common 3/2 ~ cannot block black creatures. Granger Guildmage Summon Wizard G Common 1/1 W,T: Target creature gains first strike until end of turn. / R,T: ~ deals 1 damage to target creature or player and 1 damage to you. Hall of Gemstone Enchant World 1GG Rare During each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color. Jolrael's Centaur Summon Centaur 1GG Common 2/2 Flanking ~ cannot be the target of spells or effects. Jungle Patrol Summon Soldiers 3G Rare 3/2 1G,T: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. / Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source. Jungle Wurm Summon Wurm 3GG Common 5/5 For each creature assigned to block it beyond the first, ~ gets -1/-1 until end of turn. Karoo Meerkat Summon Meerkat 1G Uncommon 2/1 Protection from blue Locust Swarm Summon Swarm 3G Uncommon 1/1 Flying G: Regenerate / G: Untap ~. Use this ability only once each turn. Lure of Prey Instant 2GG Rare Play only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played. Maro Summon Nature Spirit 2GG Rare */* ~ has power and toughness each equal to the number of cards in your hand. Mindbender Spores Summon Wall 2G Rare 0/1 Flying Whenever ~ blocks any creature, put four fungus counters on that creature. / During its controller's untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not untap during its controller's untap phase. Mtenda Lion Summon Lion G Common 2/1 If ~ attacks, defending player may pay U to have it deal no combat damage this turn. Natural Balance Sorcery 2GG Rare Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. / Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards. Nettletooth Djinn Summon Djinn 3G Uncommon 4/4 During your upkeep, ~ deals 1 damage to you. Preferred Selection Enchantment 2GG Rare At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card. Quirion Elves Summon Elves 1G Common 1/1 When you play ~, choose a color. / T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. / T: Add G to your mana pool. Play this ability as a mana source. Rampant Growth Sorcery 1G Common Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. Regeneration Enchant Creature 1G Common G: Regenerate enchanted creature. [+ -] Roots of Life Enchantment 1GG Uncommon When you play ~, choose islands or swamps. / Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life. Sabertooth Cobra Summon Cobra 2G Common 2/2 If ~ damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game. Sandstorm Instant G Common ~ deals 1 damage to each attacking creature. [+] Seedling Charm Instant G Common Choose one -- Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. Seeds of Innocence Sorcery 1GG Rare Bury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost. Serene Heart Instant 1G Common Destroy all local enchantments. Stalking Tiger Summon Tiger 3G Common 3/3 ~ cannot be blocked by more than one creature. Superior Numbers Sorcery GG Uncommon ~ deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls. Tranquil Domain Instant 1G Common Destroy all global enchantments. Tropical Storm Sorcery XG Uncommon ~ deals X damage to each creature with flying and 1 damage to each blue creature. Uktabi Faerie Summon Faerie 1G Common 1/1 Flying 3G,Sacrifice ~: Destroy target artifact. Uktabi Wildcats Summon Wildcats 4G Rare */* ~ has power and toughness each equal to the number of forests you control. / G,Sacrifice a forest: Regenerate Unseen Walker Summon Dryad 1G Uncommon 1/1 Forestwalk 1GG: Target creature gains forestwalk until end of turn. Unyaro Bee Sting Sorcery 3G Uncommon ~ deals 2 damage to target creature or player. Village Elder Summon Druid G Common 1/1 G,T,Sacrifice a forest: Regenerate target creature. Waiting in the Weeds Sorcery 1GG Rare For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures. Wall of Roots Summon Wall 1G Common 0/5 Put a -0/-1 counter on ~: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn. Wild Elephant Summon Elephant 3G Common 3/3 Trample Worldly Tutor Instant G Uncommon Search your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. LAND Bad River Land Uncommon ~ comes into play tapped. / T,Sacrifice ~: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards. Crystal Vein Land Uncommon T: Add one colorless mana to your mana pool. / T,Sacrifice ~: Add two colorless mana to your mana pool. Flood Plain Land Uncommon ~ comes into play tapped. / T,Sacrifice ~: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards. Grasslands Land Uncommon ~ comes into play tapped. / T,Sacrifice ~: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards. Mountain Valley Land Uncommon ~ comes into play tapped. / T,Sacrifice ~: Search your library for a mountain or forest. Put that land into play and shuffle your library. Rocky Tar Pit Land Uncommon ~ comes into play tapped. / T,Sacrifice ~: search your library for a swamp or mountain. Put that land into play. Shuffle your library afterwards. Teferi's Isle Legendary Land Rare Phasing ~ comes into play tapped. / T: Add UU to your mana pool. RED Agility Enchant Creature 1R Common Enchanted creature gets +1/+1 and gains flanking. Aleatory Instant 1R Uncommon Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Armorer Guildmage Summon Wizard R Common 1/1 B,T: Target creature gets +1/+0 until end of turn. / G,T: Target creature gets +0/+1 until end of turn. Barreling Attack Instant 2RR Rare Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature blocking it. Blind Fury Instant 2RR Uncommon All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn. Blistering Barrier Summon Wall 2R Common 5/2 Builder's Bane Sorcery XXR Common Destroy X target artifacts. For each artifact put into the graveyard in this way, ~ deals 1 damage to that artifact's controller. Burning Palm Efreet Summon Efreet 2RR Uncommon 2/2 1RR: ~ deals 2 damage to target creature with flying and that creature loses flying until end of turn. Burning Shield Askari Summon Knight 2R Common 2/2 Flanking RR: First strike until end of turn Chaos Charm Instant R Common Choose one -- Target creature is unaffected by summoning sickness this turn; or ~ deals 1 damage to target creature; or destroy target Wall. Chaosphere Enchant World 2R Rare Creatures with flying cannot block creatures without flying. / Creatures without flying can block creatures with flying. Cinder Cloud Instant 3RR Uncommon Destroy target creature. If a white creature is put into the graveyard in this way, ~ deals to that creature's controller an amount of damage equal to the creature's power. Consuming Ferocity Enchant Creature 1R Uncommon Play only on a non-Wall creature. / Enchanted creature gets +1/+0. / During your upkeep, put a +1/+0 counter on enchanted creature. / At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power. Crimson Hellkite Summon Dragon 6RRR Rare 6/6 Flying X,T: ~ deals X damage to target creature. Spend only red mana in this way. Crimson Roc Summon Roc 4R Uncommon 2/2 Flying If ~ blocks any creature without flying, ~ gets +1/+0 and gains first strike until end of turn. Dwarven Miner Summon Dwarf 1R Uncommon 1/2 2R,T: Destroy target nonbasic land. Dwarven Nomad Summon Dwarf 2R Common 1/1 T: Target creature with power 2 or less is unblockable this turn. Ekundu Cyclops Summon Cyclops 3R Common 3/4 If any creature you control attacks, ~ also attacks if able. Emberwilde Djinn Summon Djinn 2RR Rare 5/4 Flying During each player's upkeep, he or she may pay RR or 2 life to gain control of ~. Final Fortune Instant RR Rare Take another turn after this one. You lose the game at the end of that turn. Firebreathing Enchant Creature R Common R: Enchanted creature gets +1/+0 until end of turn. [+] Flame Elemental Summon Elemental 2RR Uncommon 3/2 R,T,Sacrifice ~: ~ deals an amount of damage equal to its power to target creature. Flare Instant 2R Common ~ deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. [-] Goblin Elite Infantry Summon Goblins 1R Common 2/2 If ~ blocks or is blocked, it gets -1/-1 until end of turn. Goblin Scouts Sorcery 3RR Uncommon Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins. Goblin Soothsayer Summon Goblin R Uncommon 1/1 R,T,Sacrifice a Goblin: All red creatures get +1/+1 until end of turn. Goblin Tinkerer Summon Goblin 1R Common 1/2 R,T: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to ~. Hammer of Bogarden Sorcery 1RR Rare ~ deals 3 damage to target creature or player. / 2RRR: Return ~ to your hand. Use this ability only during your upkeep and only if ~ is in your graveyard. Hivis of the Scale Summon Legend 3RR Rare 3/4 You may choose not to untap ~ during your untap phase. / T: Gain control of target Dragon. If ~ becomes untapped or you lose control of ~, lose control of that Dragon. Illicit Auction Sorcery 3RR Rare Choose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature. Incinerate Instant 1R Common ~ deals 3 damage to target creature or player. A creature damaged by ~ cannot regenerate this turn. [-] Kaervek's Torch Sorcery XR Common Interrupts that target ~ each cost an additional 2 to play. / ~ deals X damage to target creature or player. Lightning Reflexes Enchant Creature 1R Common You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted creature gets +1/+0 and gains first strike. Pyric Salamander Summon Salamander 1R Common 1/1 R: +1/+0 until end of turn. Bury ~ at end of turn. Raging Spirit Summon Spirit 3R Common 3/3 2: ~ is colorless until end of turn. Reckless Embermage Summon Wizard 3R Rare 2/2 1R: ~ deals 1 damage to target creature or player and 1 damage to itself. Reign of Chaos Sorcery 2RR Uncommon Destroy target plains and target white creature, or destroy target island and target blue creature. Searing Spear Askari Summon Knight 2R Common 2/2 Flanking 1R: ~ cannot be blocked by only one creature this turn. Sirocco Instant 1R Uncommon Target player reveals his or her hand to all players. For each blue interrupt card that player holds, he or she pays 4 life or discards that card. Spitting Earth Sorcery 1R Common ~ deals to target creature an amount of damage equal to the number of mountains you control. Stone Rain Sorcery 2R Common Destroy target land. [+ -] Subterranean Spirit Summon Elemental 3RR Rare 3/3 Protection from red T: ~ deals 1 damage to each creature without flying. Talruum Minotaur Summon Minotaur 2RR Common 3/3 ~ is unaffected by summoning sickness. Telim'Tor Summon Legend 4R Rare 2/2 Flanking If ~ attacks, all attacking creatures with flanking get +1/+1 until end of turn. Telim'Tor's Edict Instant R Rare Remove from the game target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. Torrent of Lava Sorcery XRR Rare ~ deals X damage to each creature without flying. / Each creature gains "T: Prevent 1 damage to this creature from ~". Viashino Warrior Summon Viashino 3R Common 4/2 Volcanic Dragon Summon Dragon 4RR Rare 4/4 Flying ~ is unaffected by summoning sickness. Volcanic Geyser Instant XRR Uncommon ~ deals X damage to target creature or player. Wildfire Emissary Summon Efreet 3R Uncommon 2/4 Protection from white 1R: +1/+0 until end of turn. Zirilan of the Claw Summon Legend 3RR Rare 3/4 1RR,T: Search your library for a Dragon card and put it into play as though it were just played. Shuffle your library afterwards. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn. WHITE Afterlife Instant 2W Uncommon Bury target creature and put an Essence token into play under control of that creature's controller. Treat this token as a 1/1 white creature with flying. Alarum Instant 1W Common Untap target nonattacking creature. That creature gets +1/+3 until end of turn. Auspicious Ancestor Summon Ancestor 3W Rare 2/3 If ~ is put into the graveyard from play, gain 3 life. / 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. Benevolent Unicorn Summon Unicorn 1W Common 1/2 Whenever a spell assigns damage to a creature or player, that damage is reduced by 1. Blinding Light Sorcery 2W Uncommon Tap all nonwhite creatures. Celestial Dawn Enchantment 1WW Rare All non-land cards you own that are not in play are white. / All nonland permanents you control are white. / All lands you control are plains. / All colored mana symbols on all of these cards and permanents are W. Civic Guildmage Summon Wizard W Common 1/1 G,T: Target creature gets +0/+1 until end of turn. / U,T: Put target creature you control on top of owner's library. Dazzling Beauty Instant 2W Common Play only when defense is chosen. Target attacking creature is considered blocked. Draw a card at the beginning of the next turn's upkeep. Disempower Instant 1W Common Put target artifact or enchantment on top of owner's library. Disenchant Instant 1W Common Destroy target artifact or enchantment. [+ -] Divine Offering Instant 1W Common Destroy target artifact. Gain an amount of life equal to that artifact's casting cost. [+] Divine Retribution Instant 1W Rare For each attacking creature, ~ deals 1 damage to target attacking creature. Ekundu Griffin Summon Griffin 3W Common 2/2 Flying, first strike Enlightened Tutor Instant W Uncommon Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. Ethereal Champion Summon Avatar 2WWW Rare 3/4 Pay 1 life: Prevent 1 damage to ~. Favorable Destiny Enchant Creature 1W Uncommon As long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. / As long as enchanted creature is white, it gets +1/+2. Femeref Healer Summon Cleric 1W Common 1/1 T: Prevent 1 damage to any creature or player. Femeref Knight Summon Knight 2W Common 2/2 Flanking W: Attacking does not cause ~ to tap this turn. Femeref Scouts Summon Scouts 2W Common 1/4 Healing Salve Instant W Common Target player gains 3 life, or prevent up to 3 damage to any creature or player. [+] Illumination Interrupt WW Uncommon Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost. Iron Tusk Elephant Summon Elephant 4W Uncommon 3/3 Trample Ivory Charm Instant W Common Choose one -- All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature. Jabari's Influence Instant 3WW Rare Play only after combat. / Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Mangara's Blessing Instant 2W Uncommon Gain 5 life. / If a spell or effect controlled by an opponent causes you to discard ~, gain 2 life and return ~ from your graveyard to your hand at end of turn. Mangara's Equity Enchantment 1WW Uncommon When you play ~, choose black or red. / During your upkeep, pay 1W or bury ~. / For each 1 damage a creature of the chosen color deals to you or a white creature you control, ~ deals 1 damage to that creature. Melesse Spirit Summon Angel 3WW Uncommon 3/3 Flying, protection from black Mtenda Griffin Summon Griffin 3W Uncommon 2/2 Flying W,T: Return ~ to owner's hand and return target Griffin card in your graveyard to your hand. Use this ability only during your upkeep. Mtenda Herder Summon Scout W Common 1/1 Flanking Noble Elephant Summon Elephant 3W Common 2/2 Banding, trample Null Chamber Enchant World 3W Rare You and target opponent each name any card except a basic land. Those cards cannot be played. Pacifism Enchant Creature 1W Common Enchanted creature cannot attack or block. Pearl Dragon Summon Dragon 4WW Rare 4/4 Flying W: +0/+1 until end of turn Prismatic Circle Enchantment 2W Common Cumulative upkeep 1 When you play ~, choose a color. / 1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally. Rashida Scalebane Summon Legend 3WW Rare 3/4 T: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon's power. Ritual of Steel Enchant Creature 2W Common Draw a card at the beginning of the upkeep of the turn after ~ comes into play. / Enchanted creature gets +0/+2. Sacred Mesa Enchantment 2W Rare During your upkeep, sacrifice a Pegasus or bury ~. / 1W: Put a Wild Pegasus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus. Shadowbane Instant 1W Uncommon Prevent all damage to you or a creature you control from any one source. If that source is black, gain 1 life for each 1 damage prevented in this way. Sidar Jabari Summon Legend 3W Rare 2/2 Flanking If ~ attacks, tap target creature defending player controls. Soul Echo Enchantment XWW Rare When you play ~, put X echo counters on it. / At the beginning of your upkeep, if there are no echo counters on ~, bury it; otherwise, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 echo counter from ~. / You do not lose the game as a result of having less than 1 life. [The until-next-upkeep effect keeps going even if Soul Echo leaves play before then; damage shunted to Soul Echo counters that aren't there does not come back to you again.] Spectral Guardian Summon Guardian 2WW Rare 2/3 As long as ~ is untapped, noncreature artifacts cannot be the target of spells or effects. Sunweb Summon Wall 3W Rare 5/6 Flying ~ cannot block creatures with power 2 or less. Teremko Griffin Summon Griffin 3W Common 2/2 Banding, flying Unyaro Griffin Summon Griffin 3W Uncommon 2/2 Flying Sacrifice ~: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt. Vigilant Martyr Summon Martyr W Uncommon 1/1 Sacrifice ~: Regenerate target creature. / WW,T,Sacrifice ~: Counter target spell that targets an enchantment in play. Play this ability as an interrupt. Wall of Resistance Summon Wall 1W Common 0/3 Flying At the end of any turn in which ~ is dealt damage, put a +0/+1 counter on it. Ward of Lights Enchant Creature WW Common You may choose to play ~ as an instant; if you do, bury it at end of turn. / Enchanted creature gains protection from a color of your choice. The protection granted by ~ does not bury ~. Yare Instant 2W Rare Target creature defending player controls gets +3/+0 until end of turn. / That creature may be assigned to block up to three creatures this turn. All blocks must be legal. Zhalfirin Commander Summon Knight 2W Uncommon 2/2 Flanking 1WW: Target Knight gets +1/+1 until end of turn. Zhalfirin Knight Summon Knight 2W Common 2/2 Flanking WW: First strike until end of turn Zuberi, Golden Feather Summon Legend 4W Rare 3/3 Flying ~ counts as a Griffin. / All other Griffins get +1/+1. ----- Flanking text: "(Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)" walk text: "(If defending player controls any s, this creature is unblockable.)" home text: "(If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)" Rampage text: "(For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)" 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