Gatherer Oracle Export October 07, 2007 Adder-Staff Boggart 1R Creature - Goblin Warrior 2/1 When ~ comes into play, clash with an opponent. If you win, put a +1/+1 counter on ~. (*) AEthersnipe 5U Creature - Elemental 4/4 When ~ comes into play, return target nonland permanent to its owner's hand. / Evoke 1UU (*) Ajani Goldmane 2WW Planeswalker - Ajani 4 +1: You gain 2 life. / -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. / -6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total.". Amoeboid Changeling 1U Creature - Shapeshifter 1/1 Changeling (*) Tap: Target creature gains all creature types until end of turn. / Tap: Target creature loses all creature types until end of turn. Ancient Amphitheater Land As ~ comes into play, you may reveal a Giant card from your hand. If you don't, ~ comes into play tapped. / Tap: Add R or W to your mana pool. Aquitect's Will U Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. Arbiter of Knollridge 6W Creature - Giant Wizard 5/5 Vigilance When ~ comes into play, each player's life total becomes the highest life total among all players. Ashling the Pilgrim 1R Legendary Creature - Elemental Shaman 1/1 1R: Put a +1/+1 counter on ~. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from ~, and it deals that much damage to each creature and each player. Ashling's Prerogative 1R Enchantment As ~ comes into play, choose odd or even. (Zero is even.) / Each creature with converted mana cost of the chosen value has haste. / Each creature without converted mana cost of the chosen value comes into play tapped. Auntie's Hovel Land As ~ comes into play, you may reveal a Goblin card from your hand. If you don't, ~ comes into play tapped. / Tap: Add B or R to your mana pool. Austere Command 4WW Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Avian Changeling 2W Creature - Shapeshifter 2/2 Changeling (*), Flying Axegrinder Giant 4RR Creature - Giant Warrior 6/4 Battle Mastery 2W Enchantment - Aura Enchant creature Enchanted creature has double strike. Battlewand Oak 2G Creature - Treefolk Warrior 1/3 Whenever a Forest comes into play under your control, ~ gets +2/+2 until end of turn. / Whenever you play a Treefolk spell, ~ gets +2/+2 until end of turn. Benthicore 6U Creature - Elemental 5/5 When ~ comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. / Tap two untapped Merfolk you control: Untap ~. It gains shroud until end of turn. (*) Black Poplar Shaman 2B Creature - Treefolk Shaman 1/3 2B: Regenerate target Treefolk. Blades of Velis Vel 1R Tribal Instant - Shapeshifter Changeling (*) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Blind-Spot Giant 2R Creature - Giant Warrior 4/3 ~ can't attack or block unless you control another Giant. Bog Hoodlums 5B Creature - Goblin Warrior 4/1 ~ can't block. / When ~ comes into play, clash with an opponent. If you win, put a +1/+1 counter on ~. (*) Boggart Birth Rite B Tribal Sorcery - Goblin Return target Goblin card from your graveyard to your hand. Boggart Forager R Creature - Goblin Rogue 1/1 R,Sacrifice ~: Target player shuffles his or her library. Boggart Harbinger 2B Creature - Goblin Shaman 2/1 When ~ comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Boggart Loggers 2B Creature - Goblin Rogue 2/1 Forestwalk 2B,Sacrifice ~: Destroy target Treefolk or Forest. Boggart Mob 3B Creature - Goblin Warrior 5/5 Champion a Goblin (*) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. Boggart Shenanigans 2R Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from play, you may have ~ deal 1 damage to target player. Boggart Sprite-Chaser 1R Creature - Goblin Warrior 1/2 As long as you control a Faerie, ~ gets +1/+1 and has flying. Bog-Strider Ash 3G Creature - Treefolk Shaman 2/4 Swampwalk Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life. Briarhorn 3G Creature - Elemental 3/3 Flash When ~ comes into play, target creature gets +3/+3 until end of turn. / Evoke 1G (*) Brigid, Hero of Kinsbaile 2WW Legendary Creature - Kithkin Archer 2/3 First strike Tap: ~ deals 2 damage to each attacking or blocking creature target player controls. Brion Stoutarm 2RW Legendary Creature - Giant Warrior 4/4 Lifelink (*) R,Tap,Sacrifice a creature other than ~: ~ deals damage equal to the sacrificed creature's power to target player. Broken Ambitions XU Instant Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (*) Burrenton Forge-Tender W Creature - Kithkin Wizard 1/1 Protection from red Sacrifice ~: Prevent all damage a red source of your choice would deal this turn. Cairn Wanderer 4B Creature - Shapeshifter 4/4 Changeling (*) As long as a creature card with flying is in a graveyard, ~ has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Captivating Glance 2U Enchantment - Aura Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (*) Caterwauling Boggart 3R Creature - Goblin Shaman 2/2 Each Goblin you control can't be blocked except by two or more creatures. /Each Elemental you control can't be blocked except by two or more creatures. Ceaseless Searblades 3R Creature - Elemental Warrior 2/4 Whenever you play an activated ability of an Elemental, ~ gets +1/+0 until end of turn. Cenn's Heir 1W Creature - Kithkin Soldier 1/1 Whenever ~ attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Chandra Nalaar 3RR Planeswalker - Chandra 6 +1: ~ deals 1 damage to target player. / -X: ~ deals X damage to target creature. / -8: ~ deals 10 damage to target player and each creature he or she controls. Changeling Berserker 3R Creature - Shapeshifter 5/3 Changeling (*), Haste, Champion a creature (*) Changeling Hero 4W Creature - Shapeshifter 4/4 Changeling (*), Champion a creature (*), Lifelink (*) Changeling Titan 4G Creature - Shapeshifter 7/7 Changeling (*), Champion a creature (*) Cloudcrown Oak 2GG Creature - Treefolk Warrior 3/4 Reach (*) Cloudgoat Ranger 3WW Creature - Giant Warrior 3/3 When ~ comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. / Tap three untapped Kithkin you control: ~ gets +2/+0 and gains flying until end of turn. Cloudthresher 2GGGG Creature - Elemental 7/7 Flash, Reach (*) When ~ comes into play, it deals 2 damage to each creature with flying and each player. / Evoke 2GG (*) Colfenor's Plans 2BB Enchantment When ~ comes into play, remove the top seven cards of your library from the game face down. / You may look at and play cards removed from the game with ~. / Skip your draw step. / You can't play more than one spell each turn. Colfenor's Urn 3 Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game. / At end of turn, if three or more cards have been removed from the game with ~, sacrifice it. If you do, return those cards to play under their owner's control. Consuming Bonfire 3RR Tribal Sorcery - Elemental Choose one - ~ deals 4 damage to target non-Elemental creature; or ~ deals 7 damage to target Treefolk creature. Crib Swap 2W Tribal Instant - Shapeshifter Changeling (*) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. Crush Underfoot 1R Tribal Instant - Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. Cryptic Command 1UUU Instant Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Dauntless Dourbark 3G Creature - Treefolk Warrior */* ~'s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. / ~ has trample as long as you control another Treefolk. Dawnfluke 3W Creature - Elemental 0/3 Flash When ~ comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. / Evoke W (*) Deathrender 4 Artifact - Equipment Equipped creature gets +2/+2. / Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach ~ to it. / Equip 2 Deeptread Merrow 1U Creature - Merfolk Rogue 2/1 U: ~ gains islandwalk until end of turn. Dolmen Gate 2 Artifact Prevent all combat damage that would be dealt to attacking creatures you control. Doran, the Siege Tower BGW Legendary Creature - Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. Dread 3BBB Creature - Elemental Incarnation 6/6 Fear Whenever a creature deals damage to you, destroy it. / When ~ is put into a graveyard from anywhere, shuffle it into its owner's library. Dreamspoiler Witches 3B Creature - Faerie Wizard 2/2 Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Drowner of Secrets 2U Creature - Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Ego Erasure 2U Tribal Instant - Shapeshifter Changeling (*) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Elvish Branchbender 2G Creature - Elf Druid 2/2 Tap: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Elvish Eulogist G Creature - Elf Shaman 1/1 Sacrifice ~: You gain 1 life for each Elf card in your graveyard. Elvish Handservant G Creature - Elf Warrior 1/1 Whenever a player plays a Giant spell, you may put a +1/+1 counter on ~. Elvish Harbinger 2G Creature - Elf Druid 1/2 When ~ comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. / Tap: Add one mana of any color to your mana pool. Elvish Promenade 3G Tribal Sorcery - Elf Put a 1/1 green Elf Warrior creature token into play for each Elf you control. Entangling Trap 1W Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Epic Proportions 4GG Enchantment - Aura Flash, Enchant creature Enchanted creature gets +5/+5 and has trample. Ethereal Whiskergill 3U Creature - Elemental 4/3 Flying ~ can't attack unless defending player controls an Island. Exiled Boggart 1B Creature - Goblin Rogue 2/2 When ~ is put into a graveyard from play, discard a card. Eyeblight's Ending 2B Tribal Instant - Elf Destroy target non-Elf creature. Eyes of the Wisent 1G Tribal Enchantment - Elemental Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play. Facevaulter B Creature - Goblin Warrior 1/1 B,Sacrifice a Goblin: ~ gets +2/+2 until end of turn. Faerie Harbinger 3U Creature - Faerie Wizard 2/2 Flash, Flying When ~ comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Faerie Tauntings 2B Tribal Enchantment - Faerie Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. Faerie Trickery 1UU Tribal Instant - Faerie Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Fallowsage 3U Creature - Merfolk Wizard 2/2 Whenever ~ becomes tapped, you may draw a card. Familiar's Ruse UU Instant As an additional cost to play ~, return a creature you control to its owner's hand. / Counter target spell. Fathom Trawl 3UU Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Faultgrinder 6R Creature - Elemental 4/4 Trample When ~ comes into play, destroy target land. / Evoke 4R (*) Favor of the Mighty 1W Tribal Enchantment - Giant Each creature with the highest converted mana cost has protection from all colors. Fertile Ground 1G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Final Revels 4B Sorcery Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Fire-Belly Changeling 1R Creature - Shapeshifter 1/1 Changeling (*) R: ~ gets +1/+0 until end of turn. Play this ability no more than twice each turn. Fistful of Force 1G Instant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (*) Flamekin Bladewhirl R Creature - Elemental Warrior 2/1 As an additional cost to play ~, reveal an Elemental card from your hand or pay 3. Flamekin Brawler R Creature - Elemental Warrior 0/2 R: ~ gets +1/+0 until end of turn. Flamekin Harbinger R Creature - Elemental Shaman 1/1 When ~ comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. Flamekin Spitfire 1R Creature - Elemental Shaman 1/1 3R: ~ deals 1 damage to target creature or player. Fodder Launch 3B Tribal Sorcery - Goblin As an additional cost to play ~, sacrifice a Goblin. / Target creature gets -5/-5 until end of turn. ~ deals 5 damage to that creature's controller. Footbottom Feast 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. Forced Fruition 4UU Enchantment Whenever an opponent plays a spell, that player draws seven cards. Forest Basic Land - Forest [G] Gaddock Teeg GW Legendary Creature - Kithkin Advisor 2/2 Noncreature spells with converted mana cost 4 or greater can't be played. / Noncreature spells with X in their mana costs can't be played. Galepowder Mage 3W Creature - Kithkin Wizard 3/3 Flying Whenever ~ attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. Garruk Wildspeaker 2GG Planeswalker - Garruk 3 +1: Untap two target lands. / -1: Put a 3/3 green Beast creature token into play. / -4: Creatures you control get +3/+3 and gain trample until end of turn. Ghostly Changeling 2B Creature - Shapeshifter 2/2 Changeling (*) 1B: ~ gets +1/+1 until end of turn. Giant Harbinger 4R Creature - Giant Shaman 3/4 When ~ comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. Giant's Ire 3R Tribal Sorcery - Giant ~ deals 4 damage to target player. If you control a Giant, draw a card. Gilt-Leaf Ambush 2G Tribal Instant - Elf Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (*) Gilt-Leaf Palace Land As ~ comes into play, you may reveal an Elf card from your hand. If you don't, ~ comes into play tapped. / Tap: Add B or G to your mana pool. Gilt-Leaf Seer 2G Creature - Elf Shaman 2/2 G,Tap: Look at the top two cards of your library, then put them back in any order. Glarewielder 4R Creature - Elemental Shaman 3/1 Haste When ~ comes into play, up to two target creatures can't block this turn. / Evoke 1R (*) Glen Elendra Pranksters 3U Creature - Faerie Wizard 1/3 Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand. Glimmerdust Nap 2U Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Goatnapper 2R Creature - Goblin Rogue 2/2 When ~ comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Goldmeadow Dodger W Creature - Kithkin Rogue 1/1 ~ can't be blocked by creatures with power 4 or greater. Goldmeadow Harrier W Creature - Kithkin Soldier 1/1 W,Tap: Tap target creature. Goldmeadow Stalwart W Creature - Kithkin Soldier 2/2 As an additional cost to play ~, reveal a Kithkin card from your hand or pay 3. Guardian of Cloverdell 5GG Creature - Treefolk Shaman 4/5 When ~ comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. / G,Sacrifice a Kithkin: You gain 1 life. Guile 3UUU Creature - Elemental Incarnation 6/6 ~ can't be blocked except by three or more creatures. / If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. / When ~ is put into a graveyard from anywhere, shuffle it into its owner's library. Hamletback Goliath 6R Creature - Giant Warrior 6/6 Whenever another creature comes into play, you may put X +1/+1 counters on ~ where X is that creature's power. Harpoon Sniper 2W Creature - Merfolk Archer 2/2 W,Tap: ~ deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Heal the Scars 3G Instant Regenerate target creature. You gain life equal to that creature's toughness. Hearthcage Giant 6RR Creature - Giant Warrior 5/5 When ~ comes into play, put two 3/1 red Elemental Shaman creature tokens into play. / Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. Heat Shimmer 2R Sorcery Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game.". Herbal Poultice 0 Artifact 3,Sacrifice ~: Regenerate target creature. Hillcomber Giant 2WW Creature - Giant Scout 3/3 Mountainwalk Hoarder's Greed 3B Sorcery You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (*) Hoofprints of the Stag 1W Tribal Enchantment - Elemental Whenever you draw a card, you may put a hoofprint counter on ~. / 2W,Remove four hoofprint counters from ~: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. Horde of Notions WUBRG Legendary Creature - Elemental 5/5 Vigilance, trample, haste WUBRG: You may play target Elemental card from your graveyard without paying its mana cost. Hornet Harasser 2BB Creature - Goblin Shaman 2/2 When ~ is put into a graveyard from play, target creature gets -2/-2 until end of turn. Hostility 3RRR Creature - Elemental Incarnation 6/6 Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. / When ~ is put into a graveyard from anywhere, shuffle it into its owner's library. Howltooth Hollow Land Hideaway (*) Tap: Add B to your mana pool. / B,Tap: You may play the removed card without paying its mana cost if each player has no cards in hand. Hunt Down G Sorcery Target creature blocks target creature this turn if able. Hunter of Eyeblights 3BB Creature - Elf Assassin 3/3 When ~ comes into play, put a +1/+1 counter on target creature you don't control. / 2B,Tap: Destroy target creature with a counter on it. Hurly-Burly 1R Sorcery Choose one - ~ deals 1 damage to each creature without flying; or ~ deals 1 damage to each creature with flying. Immaculate Magistrate 3G Creature - Elf Shaman 2/2 Tap: Put a +1/+1 counter on target creature for each Elf you control. Imperious Perfect 2G Creature - Elf Warrior 2/2 Other Elf creatures you control get +1/+1. / G,Tap: Put a 1/1 green Elf Warrior creature token into play. Incandescent Soulstoke 2R Creature - Elemental Shaman 2/2 Other Elemental creatures you control get +1/+1. / 1R,Tap: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Incendiary Command 3RR Sorcery Choose two - ~ deals 4 damage to target player; or ~ deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. Incremental Growth 3GG Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Ingot Chewer 4R Creature - Elemental 3/3 When ~ comes into play, destroy target artifact. / Evoke R (*) Inkfathom Divers 3UU Creature - Merfolk Soldier 3/3 Islandwalk When ~ comes into play, look at the top four cards of your library, then put them back in any order. Inner-Flame Acolyte 1RR Creature - Elemental Shaman 2/2 When ~ comes into play, target creature gets +2/+0 and gains haste until end of turn. / Evoke R (*) Inner-Flame Igniter 2R Creature - Elemental Warrior 2/2 2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. Island Basic Land - Island [U] Jace Beleren 1UU Planeswalker - Jace 3 +2: Each player draws a card. / -1: Target player draws a card. / -10: Target player puts the top twenty cards of his or her library into his or her graveyard. Jagged-Scar Archers 1GG Creature - Elf Archer */* ~'s power and toughness are each equal to the number of Elves you control. / Tap: ~ deals damage equal to its power to target creature with flying. Judge of Currents 1W Creature - Merfolk Wizard 1/1 Whenever a Merfolk you control becomes tapped, you may gain 1 life. Kinsbaile Balloonist 3W Creature - Kithkin Soldier 2/2 Flying Whenever ~ attacks, you may have target creature gain flying until end of turn. Kinsbaile Skirmisher 1W Creature - Kithkin Soldier 2/2 When ~ comes into play, target creature gets +1/+1 until end of turn. Kithkin Daggerdare 1G Creature - Kithkin Soldier 1/1 G,Tap: Target attacking creature gets +2/+2 until end of turn. Kithkin Greatheart 1W Creature - Kithkin Soldier 2/1 As long as you control a Giant, ~ gets +1/+1 and has first strike. Kithkin Harbinger 2W Creature - Kithkin Wizard 1/3 When ~ comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Kithkin Healer 2W Creature - Kithkin Cleric 2/2 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Kithkin Mourncaller 2G Creature - Kithkin Scout 2/2 Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card. Knight of Meadowgrain WW Creature - Kithkin Knight 2/2 First strike, Lifelink (*) Knucklebone Witch B Creature - Goblin Shaman 1/1 Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on ~. Lace with Moonglove 2G Instant Target creature gains deathtouch until end of turn. (*) Draw a card. Lairwatch Giant 5W Creature - Giant Warrior 5/3 ~ can block an additional creature. / Whenever ~ blocks two or more creatures, it gains first strike until end of turn. Lammastide Weave 1G Instant Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. Lash Out 1R Instant ~ deals 3 damage to target creature. Clash with an opponent. If you win, ~ deals 3 damage to that creature's controller. (*) Leaf Gilder 1G Creature - Elf Druid 2/1 Tap: Add G to your mana pool. Lignify 1G Tribal Enchantment - Treefolk Aura Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. Liliana Vess 3BB Planeswalker - Liliana 5 +1: Target player discards a card. / -2: Search your library for a card, then shuffle your library and put that card on top of it. / -8: Put all creature cards in all graveyards into play under your control. Lowland Oaf 3R Creature - Giant Warrior 3/3 Tap: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. Lys Alana Huntmaster 2GG Creature - Elf Warrior 3/3 Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play. Lys Alana Scarblade 2B Creature - Elf Assassin 1/1 Tap,Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. Mad Auntie 2B Creature - Goblin Shaman 2/2 Other Goblin creatures you control get +1/+1. / Tap: Regenerate another target Goblin. Makeshift Mannequin 3B Instant Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it.". Marsh Flitter 3B Creature - Faerie Rogue 1/1 Flying When ~ comes into play, put two 1/1 black Goblin Rogue creature tokens into play. / Sacrifice a Goblin: ~ becomes 3/3 until end of turn. Masked Admirers 2GG Creature - Elf Shaman 3/2 When ~ comes into play, draw a card. / Whenever you play a creature spell, you may pay GG. If you do, return ~ from your graveyard to your hand. Merrow Commerce 1U Tribal Enchantment - Merfolk At the end of your turn, untap all Merfolk you control. Merrow Harbinger 3U Creature - Merfolk Wizard 2/3 Islandwalk When ~ comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Merrow Reejerey 2U Creature - Merfolk Soldier 2/2 Other Merfolk creatures you control get +1/+1. / Whenever you play a Merfolk spell, you may tap or untap target permanent. Militia's Pride 1W Tribal Enchantment - Kithkin Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. Mirror Entity 2W Creature - Shapeshifter 1/1 Changeling (*) X: Creatures you control become X/X and gain all creature types until end of turn. Mistbind Clique 3U Creature - Faerie Wizard 4/4 Flash, Flying, Champion a Faerie (*) When a Faerie is championed with ~, tap all lands target player controls. Moonglove Extract 3 Artifact Sacrifice ~: ~ deals 2 damage to target creature or player. Moonglove Winnower 3B Creature - Elf Rogue 2/3 Deathtouch (*) Mosswort Bridge Land Hideaway (*) Tap: Add G to your mana pool. / G,Tap: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. Mountain Basic Land - Mountain [R] Mournwhelk 6B Creature - Elemental 3/3 When ~ comes into play, target player discards two cards. / Evoke 3B (*) Mudbutton Torchrunner 2R Creature - Goblin Warrior 1/1 When ~ is put into a graveyard from play, it deals 3 damage to target creature or player. Mulldrifter 4U Creature - Elemental 2/2 Flying When ~ comes into play, draw two cards. / Evoke 2U (*) Nameless Inversion 1B Tribal Instant - Shapeshifter Changeling (*) Target creature gets +3/-3 and loses all creature types until end of turn. Nath of the Gilt-Leaf 3BG Legendary Creature - Elf Warrior 4/4 At the beginning of your upkeep, you may have target opponent discard a card at random. / Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play. Nath's Buffoon 1B Creature - Goblin Rogue 1/1 Protection from Elves Nath's Elite 4G Creature - Elf Warrior 4/2 All creatures able to block ~ do so. / When ~ comes into play, clash with an opponent. If you win, put a +1/+1 counter on ~. (*) Neck Snap 3W Instant Destroy target attacking or blocking creature. Nectar Faerie 1B Creature - Faerie Wizard 1/1 Flying B,Tap: Target Faerie or Elf gains lifelink until end of turn. (*) Needle Drop R Instant ~ deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. Nettlevine Blight 4BB Enchantment - Aura Enchant creature or land Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach ~ to a creature or land you control.". Nightshade Stinger B Creature - Faerie Rogue 1/1 Flying ~ can't block. Nova Chaser 3R Creature - Elemental Warrior 10/2 Trample, Champion an Elemental (*) Oaken Brawler 3W Creature - Treefolk Warrior 2/4 When ~ comes into play, clash with an opponent. If you win, put a +1/+1 counter on ~. (*) Oakgnarl Warrior 5GG Creature - Treefolk Warrior 5/7 Vigilance, trample Oblivion Ring 2W Enchantment When ~ comes into play, remove another target nonland permanent from the game. / When ~ leaves play, return the removed card to play under its owner's control. Oona's Prowler 1B Creature - Faerie Rogue 3/1 Flying Discard a card: ~ gets -2/-0 until end of turn. Any player may play this ability. Paperfin Rascal 2U Creature - Merfolk Rogue 2/2 When ~ comes into play, clash with an opponent. If you win, put a +1/+1 counter on ~. (*) Peppersmoke B Tribal Instant - Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Pestermite 2U Creature - Faerie Rogue 2/1 Flash, Flying When ~ comes into play, you may tap or untap target permanent. Plains Basic Land - Plains [W] Plover Knights 3WW Creature - Kithkin Knight 3/3 Flying, first strike Pollen Lullaby 1W Instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (*) Ponder U Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Primal Command 3GG Sorcery Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Profane Command XBB Sorcery Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. Protective Bubble 3U Enchantment - Aura Enchant creature Enchanted creature is unblockable and has shroud. (*) Prowess of the Fair 1B Tribal Enchantment - Elf Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. Purity 3WWW Creature - Elemental Incarnation 6/6 Flying If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way. / When ~ is put into a graveyard from anywhere, shuffle it into its owner's library. Quill-Slinger Boggart 3B Creature - Goblin Warrior 3/2 Whenever a player plays a Kithkin spell, you may have target player lose 1 life. Rebellion of the Flamekin 3R Tribal Enchantment - Elemental Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) Rings of Brighthearth 3 Artifact Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy. Ringskipper 1U Creature - Faerie Wizard 1/1 Flying When ~ is put into a graveyard from play, clash with an opponent. If you win, return ~ to its owner's hand. (*) Rootgrapple 4G Tribal Instant - Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card. Runed Stalactite 1 Artifact - Equipment Equipped creature gets +1/+1 and is every creature type. / Equip 2 Scarred Vinebreeder 1B Creature - Elf Shaman 1/1 2B,Remove an Elf card in your graveyard from the game: ~ gets +3/+3 until end of turn. Scattering Stroke 2UU Instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost. (*) Scion of Oona 2U Creature - Faerie Soldier 1/1 Flash, Flying Other Faerie creatures you control get +1/+1. / Other Faeries you control have shroud. (*) Secluded Glen Land As ~ comes into play, you may reveal a Faerie card from your hand. If you don't, ~ comes into play tapped. / Tap: Add U or B to your mana pool. Seedguide Ash 4G Creature - Treefolk Druid 4/4 When ~ is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library. Sentinels of Glen Elendra 3U Creature - Faerie Soldier 2/3 Flash, Flying Sentry Oak 4W Creature - Treefolk Warrior 3/5 Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, ~ gets +2/+0 and loses defender until end of turn. (*) Shapesharer 1U Creature - Shapeshifter 1/1 Changeling (*) 2U: Target Shapeshifter becomes a copy of target creature until your next turn. Shelldock Isle Land Hideaway (*) Tap: Add U to your mana pool. / U,Tap: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it. Shields of Velis Vel W Tribal Instant - Shapeshifter Changeling (*) Creatures target player controls get +0/+1 and gain all creature types until end of turn. Shimmering Grotto Land Tap: Add 1 to your mana pool. / 1,Tap: Add one mana of any color to your mana pool. Shriekmaw 4B Creature - Elemental 3/2 Fear When ~ comes into play, destroy target nonartifact, nonblack creature. / Evoke 1B (*) Silvergill Adept 1U Creature - Merfolk Wizard 2/1 As an additional cost to play ~, reveal a Merfolk card from your hand or pay 3. / When ~ comes into play, draw a card. Silvergill Douser 1U Creature - Merfolk Wizard 1/1 Tap: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. Skeletal Changeling 1B Creature - Shapeshifter 1/1 Changeling (*) 1B: Regenerate ~. Smokebraider 1R Creature - Elemental Shaman 1/1 Tap: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. Soaring Hope 4W Enchantment - Aura Enchant creature When ~ comes into play, you gain 3 life. / Enchanted creature has flying. / W: Put ~ on top of its owner's library. Soulbright Flamekin 1R Creature - Elemental Shaman 2/1 2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool. Sower of Temptation 2UU Creature - Faerie Wizard 2/2 Flying When ~ comes into play, gain control of target creature as long as ~ remains in play. Spellstutter Sprite 1U Creature - Faerie Wizard 1/1 Flash, Flying When ~ comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. Spiderwig Boggart 2B Creature - Goblin Shaman 2/2 When ~ comes into play, target creature gains fear until end of turn. Spinerock Knoll Land Hideaway (*) Tap: Add R to your mana pool. / R,Tap: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Spring Cleaning 1G Instant Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (*) Springjack Knight 2W Creature - Kithkin Knight 2/1 Whenever ~ attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (*) Springleaf Drum 1 Artifact Tap,Tap an untapped creature you control: Add one mana of any color to your mana pool. Squeaking Pie Sneak 1B Creature - Goblin Rogue 2/2 As an additional cost to play ~, reveal a Goblin card from your hand or pay 3. / Fear Stinkdrinker Daredevil 2R Creature - Goblin Rogue 1/3 Giant spells you play cost 2 less to play. Stonybrook Angler 1U Creature - Merfolk Wizard 1/2 1U,Tap: You may tap or untap target creature. Streambed Aquitects 1UU Creature - Merfolk Scout 2/3 Tap: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. / Tap: Target land becomes an Island until end of turn. Summon the School 3W Tribal Sorcery - Merfolk Put two 1/1 blue Merfolk Wizard creature tokens into play. / Tap four untapped Merfolk you control: Return ~ from your graveyard to your hand. Sunrise Sovereign 5R Creature - Giant Warrior 5/5 Other Giant creatures you control get +2/+2 and have trample. Surge of Thoughtweft 1W Tribal Instant - Kithkin Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Surgespanner 2UU Creature - Merfolk Wizard 2/2 Whenever ~ becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand. Swamp Basic Land - Swamp [B] Sygg, River Guide WU Legendary Creature - Merfolk Wizard 2/2 Islandwalk 1W: Target Merfolk you control gains protection from the color of your choice until end of turn. Sylvan Echoes G Enchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) Tar Pitcher 3R Creature - Goblin Shaman 2/2 Tap,Sacrifice a Goblin: ~ deals 2 damage to target creature or player. Tarfire R Tribal Instant - Goblin ~ deals 2 damage to target creature or player. Thieving Sprite 2B Creature - Faerie Rogue 1/1 Flying When ~ comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. Thorn of Amethyst 2 Artifact Noncreature spells cost 1 more to play. Thorntooth Witch 5B Creature - Treefolk Shaman 3/4 Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn. Thoughtseize B Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Thoughtweft Trio 2WW Creature - Kithkin Soldier 5/5 First strike, vigilance, Champion a Kithkin (*) ~ can block any number of creatures. Thousand-Year Elixir 3 Artifact You may play the activated abilities of creatures you control as though those creatures had haste. / 1,Tap: Untap target creature. Thundercloud Shaman 3RR Creature - Giant Shaman 4/4 When ~ comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature. Tideshaper Mystic U Creature - Merfolk Wizard 1/1 Tap: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. Timber Protector 4G Creature - Treefolk Warrior 4/6 Other Treefolk creatures you control get +1/+1. / Other Treefolk and Forests you control are indestructible. Treefolk Harbinger G Creature - Treefolk Druid 0/3 When ~ comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. Triclopean Sight 1W Enchantment - Aura Flash, Enchant creature When ~ comes into play, untap enchanted creature. / Enchanted creature gets +1/+1 and has vigilance. Turtleshell Changeling 3U Creature - Shapeshifter 1/4 Changeling (*) 1U: Switch ~'s power and toughness until end of turn. Twinning Glass 4 Artifact 1,Tap: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn. Veteran of the Depths 3W Creature - Merfolk Soldier 2/2 Whenever ~ becomes tapped, you may put a +1/+1 counter on it. Vigor 3GGG Creature - Elemental Incarnation 6/6 Trample If damage would be dealt to a creature you control other than ~, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. / When ~ is put into a graveyard from anywhere, shuffle it into its owner's library. Vivid Crag Land ~ comes into play tapped with two charge counters on it. / Tap: Add R to your mana pool. / Tap,Remove a charge counter from ~: Add one mana of any color to your mana pool. Vivid Creek Land ~ comes into play tapped with two charge counters on it. / Tap: Add U to your mana pool. / Tap,Remove a charge counter from ~: Add one mana of any color to your mana pool. Vivid Grove Land ~ comes into play tapped with two charge counters on it. / Tap: Add G to your mana pool. / Tap,Remove a charge counter from ~: Add one mana of any color to your mana pool. Vivid Marsh Land ~ comes into play tapped with two charge counters on it. / Tap: Add B to your mana pool. / Tap,Remove a charge counter from ~: Add one mana of any color to your mana pool. Vivid Meadow Land ~ comes into play tapped with two charge counters on it. / Tap: Add W to your mana pool. . Tap,Remove a charge counter from ~: Add one mana of any color to your mana pool. Wanderer's Twig 1 Artifact 1,Sacrifice ~: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Wanderwine Hub Land As ~ comes into play, you may reveal a Merfolk card from your hand. If you don't, ~ comes into play tapped. / Tap: Add W or U to your mana pool. Wanderwine Prophets 4UU Creature - Merfolk Wizard 4/4 Champion a Merfolk (*) Whenever ~ deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. Warren Pilferers 4B Creature - Goblin Rogue 3/3 When ~ comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, ~ gains haste until end of turn. Warren-Scourge Elf 1G Creature - Elf Warrior 1/1 Protection from Goblins Weed Strangle 3BB Sorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (*) Wellgabber Apothecary 4W Creature - Merfolk Cleric 2/3 1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. Whirlpool Whelm 1U Instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (*) Wild Ricochet 2RR Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Windbrisk Heights Land Hideaway (*) Tap: Add W to your mana pool. / W,Tap: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn. Wings of Velis Vel 1U Tribal Instant - Shapeshifter Changeling (*) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. Wispmare 2W Creature - Elemental 1/3 Flying When ~ comes into play, destroy target enchantment. / Evoke W (*) Wizened Cenn WW Creature - Kithkin Cleric 2/2 Other Kithkin creatures you control get +1/+1. Woodland Changeling 1G Creature - Shapeshifter 2/2 Changeling (*) Woodland Guidance 3G Sorcery Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (*) Remove ~ from the game. Wort, Boggart Auntie 2BR Legendary Creature - Goblin Shaman 3/3 Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. Wren's Run Packmaster 3G Creature - Elf Warrior 5/5 Champion an Elf (*) 2G: Put a 2/2 green Wolf creature token into play. / Each Wolf you control has deathtouch. (*) Wren's Run Vanquisher 1G Creature - Elf Warrior 3/3 As an additional cost to play ~, reveal an Elf card from your hand or pay 3. / Deathtouch (*) Wydwen, the Biting Gale 2UB Legendary Creature - Faerie Wizard 3/3 Flash, Flying UB,Pay 1 life: Return ~ to its owner's hand. Zephyr Net 1U Enchantment - Aura Enchant creature Enchanted creature has defender and flying. (C) 1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. ------ (*) Clash text: (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) (*) Evoke text: (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) (*) Changeling text: (This card is every creature type at all times.) (*) Shroud text: (It can't be the target of spells or abilities.) (*) Champion a Foo text: (When this comes into play, sacrifice it unless you remove another Foo you control from the game. When this leaves play, that card returns to play.) (*) Lifelink text: (Whenever this creature deals damage, you gain that much life.) (*) Reach text: (This can block creatures with flying.) (*) Deathtouch text: (Whenever a creature with deathtouch deals damage to a creature, destroy that creature.) (*) Hideaway text: (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)