Akroma, Angel of Wrath 5WWW Creature -- Angel Legend 6/6 Flying, first strike, trample, haste, protection from black, protection from red Attacking doesn't cause ~ to tap. Akroma's Devoted 3W Creature -- Cleric 2/4 Attacking doesn't cause Clerics to tap. Aphetto Exterminator 2B Creature -- Wizard 3/1 Morph 3B (*) / When ~ is turned face up, target creature gets -3/-3 until end of turn. Aven Envoy U Creature -- Bird Soldier 0/2 Flying Aven Redeemer 3W Creature -- Bird Cleric 2/2 Flying Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. Aven Warhawk 4W Creature -- Bird Soldier 2/2 Amplify 1 (*), Flying Bane of the Living 2BB Creature -- Insect 4/3 Morph XBB (*) / When ~ is turned face up, all creatures get -X/-X until end of turn. Beacon of Destiny 1W Creature -- Cleric 1/3 Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to ~ instead. Berserk Murlodont 4G Creature -- Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Blade Sliver 2R Creature -- Sliver 2/2 All Slivers get +1/+0. Blood Celebrant B Creature -- Cleric 1/1 B,Pay 1 life: Add one mana of any color to your mana pool. Bloodstoke Howler 5R Creature -- Beast 3/4 Morph 6R (*) / When ~ is turned face up, Beasts you control get +3/+0 until end of turn. Branchsnap Lorian 1GG Creature -- Beast 4/1 Trample Morph G (*) Brontotherium 4GG Creature -- Beast 5/3 Trample, Provoke (*) Brood Sliver 4G Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Caller of the Claw 2G Creature -- Elf 2/2 You may play ~ any time you could play an instant. / When ~ comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. Canopy Crawler 3G Creature -- Beast 2/2 Amplify 1 (*) Tap: Target creature gets +1/+1 until end of turn for each +1/+1 counter on ~ . Celestial Gatekeeper 3WW Creature -- Bird Cleric 2/2 Flying When ~ is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play. Cephalid Pathmage 2U Creature -- Cephalid Wizard 1/2 ~ is unblockable. / Tap,Sacrifice ~: Target creature is unblockable this turn. Chromeshell Crab 4U Creature -- Beast 3/3 Morph 4U (*) / When ~ is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Clickslither 1RRR Creature -- Insect 3/3 Haste Sacrifice a Goblin: ~ gets +2/+2 and gains trample until end of turn. Cloudreach Cavalry 1W Creature -- Soldier 1/1 ~ gets +2/+2 and has flying as long as you control a Bird. Corpse Harvester 3BB Creature -- Zombie Wizard 3/3 1B,Tap,Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library. Covert Operative 4U Creature -- Wizard 3/2 ~ is unblockable. Crested Craghorn 4R Creature -- Beast 4/1 Haste, Provoke (*) Crookclaw Elder 5U Creature -- Bird Wizard 3/2 Flying Tap two untapped Birds you control: Draw a card. / Tap two untapped Wizards you control: Target creature gains flying until end of turn. Crypt Sliver 1B Creature -- Sliver 1/1 All Slivers have "Tap: Regenerate target Sliver.". Dark Supplicant B Creature -- Cleric 1/1 Tap,Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. Daru Mender W Creature -- Cleric 1/1 Morph W (*) / When ~ is turned face up, regenerate target creature. Daru Sanctifier 3W Creature -- Cleric 1/4 Morph 1W (*) / When ~ is turned face up, destroy target enchantment. Daru Stinger 3W Creature -- Soldier 1/1 Amplify 1 (*) Tap: Stinger ~ deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. Deathmark Prelate 3B Creature -- Cleric 2/3 2B,Tap,Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery. Defender of the Order 3W Creature -- Cleric 2/4 Morph WW (*) / When ~ is turned face up, creatures you control get +0/+2 until end of turn. Defiant Elf G Creature -- Elf 1/1 Trample Deftblade Elite W Creature -- Soldier 1/1 Provoke (*) 1W: Prevent all combat damage that would be dealt to and dealt by ~ this turn. Dermoplasm 2U Creature -- Shapeshifter 1/1 Flying Morph 2UU (*) / When ~ is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return ~ to its owner's hand. Dreamborn Muse 2UU Creature -- Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand. Drinker of Sorrow 2B Creature -- Horror 5/3 ~ can't block. / Whenever ~ deals combat damage, sacrifice a permanent. Dripping Dead 4BB Creature -- Zombie 4/1 ~ can't block. / Whenever ~ deals combat damage to a creature, destroy that creature. It can't be regenerated. Earthblighter 1B Creature -- Cleric 1/1 2B,Tap,Sacrifice a Goblin: Destroy target land. Echo Tracer 2U Creature -- Wizard 2/2 Morph 2U (*) / When ~ is turned face up, return target creature to its owner's hand. Elvish Soultiller 3GG Creature -- Elf Mutant 5/4 When ~ is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Embalmed Brawler 2B Creature -- Zombie 2/2 Amplify 1 (*) Whenever ~ attacks or blocks, you lose 1 life for each +1/+1 counter on it. Enormous Baloth 6G Creature -- Beast 7/7 Essence Sliver 3W Creature -- Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. Feral Throwback 4GG Creature -- Beast 3/3 Amplify 2 (*), Provoke (*) Flamewave Invoker 2R Creature -- Goblin Mutant 2/2 7R: ~ deals 5 damage to target player. Frenetic Raptor 5R Creature -- Beast 6/6 Beasts can't block. Fugitive Wizard U Creature -- Wizard 1/1 Gempalm Avenger 5W Creature -- Soldier 3/5 Cycling 2W (*) / When you cycle ~ , all Soldiers get +1/+1 and gain first strike until end of turn. Gempalm Incinerator 2R Creature -- Goblin 2/1 Cycling 1R (*) / When you cycle ~, you may have it deal X damage to target creature, where X is the number of Goblins in play. Gempalm Polluter 5B Creature -- Zombie 4/3 Cycling BB (*) / When you cycle ~, you may have target player lose 1 life for each Zombie in play. Gempalm Sorcerer 2U Creature -- Wizard 2/2 Cycling 2U (*) / When you cycle ~, all Wizards gain flying until end of turn. Gempalm Strider 1G Creature -- Elf 2/2 Cycling 2GG (*) / When you cycle ~, all Elves get +2/+2 until end of turn. Ghastly Remains BBB Creature -- Zombie 0/0 Amplify 1 (*) At the beginning of your upkeep, if ~ is in your graveyard, you may pay BBB. If you do, return ~ to your hand. Glintwing Invoker 4U Creature -- Wizard Mutant 3/3 7U: ~ gets +3/+3 and gains flying until end of turn. Glowering Rogon 5G Creature -- Beast 4/4 Amplify 1 (*) Glowrider 2W Creature -- Cleric 2/1 Noncreature spells cost 1 more to play. Goblin Assassin 3RR Creature -- Goblin Assassin 2/2 Whenever ~ or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. Goblin Clearcutter 3R Creature -- Goblin 3/3 Tap,Sacrifice a forest: Add three mana in any combination of red and/or green to your mana pool. Goblin Dynamo 5RR Creature -- Goblin Mutant 4/4 Tap: ~ deals 1 damage to target creature or player. / XR,Tap,Sacrifice ~: ~ deals X damage to target cr eature or player. Goblin Firebug 1R Creature -- Goblin 2/2 When ~ leaves play, sacrifice a land. Goblin Goon 3R Creature -- Goblin Mutant 6/6 ~ can't attack unless you control more creatures than defending player. / ~ can't block unless you control more creatures than attacking player. Goblin Grappler R Creature -- Goblin 1/1 Provoke (*) Goblin Lookout 1R Creature -- Goblin 1/2 Tap,Sacrifice a Goblin: All Goblins get +2/+0 until end of turn. Goblin Turncoat 1B Creature -- Goblin Mercenary 2/1 Sacrifice a Goblin: Regenerate ~. Graveborn Muse 2BB Creature -- Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Havoc Demon 5BB Creature -- Demon 5/5 Flying When ~ is put into a graveyard from play, all creatures get -5/-5 until end of turn. Hollow Specter 1BB Creature -- Specter 2/2 Flying Whenever ~ deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. Hundroog 6G Creature -- Beast 4/7 Cycling 3 (*) Hunter Sliver 1R Creature -- Sliver 1/1 All Slivers have provoke. (*) Imperial Hellkite 5RR Creature -- Dragon 6/6 Flying Morph 6RR (*) / When ~ is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. Infernal Caretaker 3B Creature -- Cleric 2/2 Morph 3B (*) / When ~ is turned face up, return all Zombie cards from all graveyards to their owners' hands. Keeneye Aven 3U Creature -- Bird Soldier 2/3 Flying Cycling 2 (*) Keeper of the Nine Gales 2U Creature -- Bird Wizard 1/2 Flying Tap,Tap two untapped Birds you control: Return target permanent to its owner's hand. Kilnmouth Dragon 5RR Creature -- Dragon 5/5 Amplify 3 (*), Flying Tap: ~ deals damage equal to the number of +1/+1 counters on it to target creature or player. Krosan Cloudscraper 7GGG Creature -- Beast Mutant 13/13 At the beginning of your upkeep, sacrifice ~ unless you pay GG. / Morph 7GG (*) Krosan Vorine 3G Creature -- Cat Beast 3/2 Provoke (*) ~ can't be blocked by more than one creature. Lavaborn Muse 3R Creature -- Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, ~ deals 3 damage to him or her. Liege of the Axe 3W Creature -- Soldier 2/3 Attacking doesn't cause ~ to tap. / Morph 1W (*) / When ~ is turned face up, untap it. Lowland Tracker 4W Creature -- Soldier 2/2 First strike, Provoke (*) Macetail Hystrodon 6R Creature -- Beast 4/4 First strike, haste Cycling 3 (*) Magma Sliver 3R Creature -- Sliver 3/3 All Slivers have "Tap: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play.". Master of the Veil 2UU Creature -- Wizard 2/3 Morph 2U (*) / When ~ is turned face up, you may turn target creature with morph face down. Merchant of Secrets 2U Creature -- Wizard 1/1 When ~ comes into play, draw a card. Mistform Seaswift 3U Creature -- Illusion 3/1 Flying 1: ~'s type becomes the creature type of your choice until end of turn. / Morph 1U (*) Mistform Sliver 1U Creature -- Illusion Sliver 1/1 All Slivers have "1: This creature's type becomes the creature type of your choice in addition to its other types until end of turn.". Mistform Ultimus 3U Creature -- Illusion Legend 3/3 ~ is every creature type (even if this card isn't in play). / ~ may attack as though it weren't a Wall. Mistform Wakecaster 4U Creature -- Illusion 2/3 Flying 1: ~'s type becomes the creature type of your choice until end of turn. / 2UU,Tap: Choose a creature type. The type of each creature you control becomes that type until end of turn. Nantuko Vigilante 3G Creature -- Insect Druid Mutant 3/2 Morph 1G (*) / When ~ is turned face up, destroy target artifact or enchantment. Needleshot Gourna 4GG Creature -- Beast 3/6 ~ may block as though it had flying. Noxious Ghoul 3BB Creature -- Zombie 3/3 Whenever ~ or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn. Patron of the Wild G Creature -- Elf 1/1 Morph 2G (*) / When ~ is turned face up, target creature gets +3/+3 until end of turn. Phage the Untouchable 3BBBB Creature -- Minion Legend 4/4 When ~ comes into play, if you didn't play it from your hand, you lose the game. / Whenever ~ deals combat damage to a creature, destroy that creature. It can't be regenerated. / Whenever ~ deals combat damage to a player, that player loses the game. Planar Guide W Creature -- Cleric 1/1 3W,Remove ~ from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control. Plated Sliver W Creature -- Sliver 1/1 All Slivers get +0/+1. Primal Whisperer 4G Creature -- Elf Soldier 2/2 ~ gets +2/+2 for each face-down creature in play. / Morph 3G (*) Primoc Escapee 6U Creature -- Bird Beast 4/4 Flying Cycling 2 (*) Quick Sliver 1G Creature -- Sliver 1/1 You may play ~ any time you could play an instant. / Any player may play Sliver cards any time he or she could play an instant. Ridgetop Raptor 3R Creature -- Beast 2/1 Double strike (*) Riptide Director 2UU Creature -- Wizard 2/3 2UU,Tap: Draw a card for each Wizard you control. Riptide Mangler 1U Creature -- Beast 0/3 1U: Change ~'s power to target creature's power. (It doesn't change back at end of turn.) Rockshard Elemental 5RR Creature -- Elemental 4/3 Double strike (*) Morph 4RR (*) Root Sliver 3G Creature -- Sliver 2/2 ~ can't be countered. / Sliver spells can't be countered. Scion of Darkness 5BBB Creature -- Avatar 6/6 Trample Whenever ~ deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. / Cycling 3 (*) Seedborn Muse 3GG Creature -- Spirit 2/4 Untap all permanents you control during each other player's untap step. Shaleskin Plower 3R Creature -- Beast 3/2 Morph 4R (*) / When ~ is turned face up, destroy target land. Shifting Sliver 3U Creature -- Sliver 2/2 Slivers can't be blocked except by Slivers. Skinthinner 1B Creature -- Zombie 2/1 Morph 3BB (*) / When ~ is turned face up, destroy target nonblack creature. It can't be regenerated. Skirk Alarmist 1R Creature -- Wizard 1/2 Haste Tap: Turn target face-down creature you control face up. At end of turn, sacrifice it. Skirk Drill Sergeant 1R Creature -- Goblin 2/1 Whenever ~ or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin card, put it into play. Otherwise, put it into your graveyard. Skirk Marauder 1R Creature -- Goblin 2/1 Morph 2R (*) / When ~ is turned face up, it deals 2 damage to target creature or player. Skirk Outrider 3R Creature -- Goblin 2/2 ~ gets +2/+2 and has trample as long as you control a Beast. Smokespew Invoker 2B Creature -- Zombie Mutant 3/1 7B: Target creature gets -3/-3 until end of turn. Sootfeather Flock 4B Creature -- Bird 3/2 Flying Morph 3B (*) Spectral Sliver 2B Creature -- Sliver 2/2 All Slivers have "2: This creature gets +1/+1 until end of turn.". Starlight Invoker 1W Creature -- Cleric Mutant 1/3 7W: You gain 5 life. Stoic Champion WW Creature -- Soldier 2/2 Whenever a player cycles a card, ~ gets +2/+2 until end of turn. Stonewood Invoker 1G Creature -- Elf Mutant 2/2 7G: ~ gets +5/+5 until end of turn. Sunstrike Legionnaire 1W Creature -- Soldier 1/2 ~ doesn't untap during your untap step. / Whenever another creature comes into play, untap ~. / Tap: Tap target creature with converted mana cost 3 or less. Swooping Talon 4WW Creature -- Bird Soldier 2/6 Flying, Provoke (*) 1: ~ loses flying until end of turn. Synapse Sliver 4U Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may draw a card. Timberwatch Elf 2G Creature -- Elf 1/2 Tap: Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Totem Speaker 4G Creature -- Elf Druid 3/3 Whenever a Beast comes into play, you may gain 3 life. Toxin Sliver 3B Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. Tribal Forcemage 1G Creature -- Elf Wizard 1/1 Morph 1G (*) / When ~ is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn. Unstable Hulk 1RR Creature -- Goblin Mutant 2/2 Morph 3RR (*) / When ~ is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. Vexing Beetle 4G Creature -- Insect 3/3 ~ can't be countered. / ~ gets +3/+3 as long as no opponent controls a creature. Vile Deacon 2BB Creature -- Cleric 2/2 Whenever ~ attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play. Voidmage Apprentice 1U Creature -- Wizard 1/1 Morph 2UU (*) / When ~ is turned face up, counter target spell. Wall of Deceit 1U Creature -- Wall 0/5 (*) 3: Turn ~ face down. / Morph U (*) Wall of Hope W Creature -- Wall 0/3 (*) Whenever ~ is dealt damage, you gain that much life. Warbreak Trumpeter R Creature -- Goblin 1/1 Morph XXR (*) / When ~ is turned face up, put X 1/1 red Goblin creature tokens into play. Ward Sliver 4W Creature -- Sliver 2/2 As ~ comes into play, choose a color. / All Slivers have protection from the chosen color. Warped Researcher 4U Creature -- Wizard Mutant 3/4 Whenever a player cycles a card, ~ gains flying until end of turn and can't be the target of spells or abilities this turn. Weaver of Lies 5UU Creature -- Beast 4/4 Morph 4U (*) / When ~ is turned face up, turn any number of target creatures with morph other than ~ face down. Whipgrass Entangler 2W Creature -- Cleric 1/3 1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric in play. (*)". White Knight WW Creature -- Knight 2/2 First strike, protection from black Willbender 1U Creature -- Wizard 1/2 Morph 1U (*) / When ~ is turned face up, change the target of target spell or ability with a single target. Windborn Muse 3W Creature -- Spirit 2/3 Flying Creatures can't attack you unless their controller pays 2 for each creature attacking you. (*) Wingbeat Warrior 2W Creature -- Bird Soldier 2/1 Flying Morph 2W (*) / When ~ is turned face up, target creature gains first strike until end of turn. Wirewood Channeler 3G Creature -- Elf 2/2 Tap: Add X mana of any one color to your mana pool, where X is the number of Elves in play. Wirewood Hivemaster 1G Creature -- Elf 1/1 Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play. Withered Wretch BB Creature -- Zombie Cleric 2/2 1: Remove target card in a graveyard from the game. Zombie Brute 6B Creature -- Zombie 5/4 Amplify 1 (*), Trample ------ (*) Morph text: (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) (*) Amplify N text: (As this card comes into play, put N +1/+1 counters on it for each card you reveal in your hand.) (*) Provoke text: (When this attacks, you may have target creature defending player controls untap and block it if able.) (*) Cycling text: (,Discard this card from your hand: Draw a card.) (*) Double strike text: (This creature deals both first-strike and regular combat damage.) (*) Wall text: (Walls can't attack.) (*) Attack/block cost text: (This cost is paid as attackers or blockers are declared.)