LEGENDS CARD LIST WITH DESCRIPTIONS ----------------------------------- @*?^B: RWGUB [++]: Was included into the 4th Edition card mix. [!]: Was included in Chronicles. [+5]: Included into 5th Edition but not 4th. Beige ----- The Tabernacle at Pendrell Vale Legendary Land All creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed. Adventurers' Guildhouse Land All your green legends gain bands with other legends. Cathedral of Serra Land All your white legends gain bands with other legends. Hammerheim Legendary Land Tap: Add R to your mana pool. Tap: Remove all landwalking ability from target creature until end of turn. Seafarer's Quay Land All your blue legends gain bands with other legends. Unholy Citadel Land All your black legends gain bands with other legends. Karakas Legendary Land Tap: Add W to your mana pool. Tap: Return target legend to owner's hand; enchantments on target legend are destroyed. Tolaria Legendary Land Tap: Add U to your mana pool. Tap: During upkeep remove the banding or bands with other ability from target creature until end of turn. Pendelhaven Legendary Land Tap: Add G to your mana pool. Tap: Target 1/1 creature gains +1/+2 until end of turn. Urborg Legendary Land Tap: Add B to your mana pool. Tap: Ramove first strike ability or swampwalk ability from target creature until end of turn. Mountain Stronghold Land All your red legends may band with other legends. Brown ----- Al-abara's Carpet Artifact 5 5,Tap: Prevents all damage done to you by attacking non-flying creatures. Alchor's Tomb Artifact 4 2,Tap: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged. Arena of the Ancients Artifact 3 All legends become tapped when ~ comes into play. Legends do not untap as normal during the untap phase. [!] Bronze Horse Artifact Creature 7 4/4 Trample Damage done to ~ by spells which target it is reduced to zero as long as you control another creature. [!] Forethought Amulet Artifact 5 Pay 3 during your upkeep or ~ is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2. Gauntlets of Chaos Artifact 5 5: Sacrifice ~. Take control of target land, creature, or artifact. Then give the former controller of that permanent control of a target permanent of the same type under your control. You each control these permanents until game ends. ~ does not tap or untap these permanents. Enchantments on traded permanents are destroyed. [!,+5] Knowledge Vault Artifact 4 2,Tap: Take a card from your library without looking at it and place it face down under ~. Sacrifice ~ to discard entire hand and take the cards under the vault into your hand. If ~ leaves play, put all cards under it in your graveyard. Mirror Universe Artifact 6 Tap: Sacrifice ~ during your upkeep, and trade your number of life points with opponent. For example, if you had 2 life points and your opponent had 10, you would now have 10 life points and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life. North Star Artifact 4 4,Tap: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt. Planar Gate Artifact 6 Pay up to 2 less than required whenever casting a summon spell. Ring of Immortals Artifact 5 3,Tap: Counters target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt. Sentinel Artifact Creature 4 1/* The * in the lower right hand corner is 1 when cast. While blocking, you may choose to change * to equal one plus the power of target creature ~ blocks this turn. While attacking, you may choose to change * to equal one plus the power of target creature that blocks ~ this turn. [!] Serpent Generator Artifact 6 4,Tap: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If this creature damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game. [!,+5] Sword of the Ages Artifact 6 ~ comes into play tapped. Tap: Sacrifice ~ and as many creatures as you choose. ~ does the combined power of these creatures in damage to one target. Sacrificed creatures and ~ are then removed from the game entirely. Voodoo Doll Artifact 6 Put one counter on ~ during your upkeep. If ~ is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on ~. X+X+Tap: ~ does X damage to any one target. [!] Triassic Egg Artifact 4 3,Tap: Put one counter on ~. If there are at least two such counters, you may sacrifice ~ to take any creature from your hand or graveyard and put it directly into play. Treat this creature as though it were just summoned. [!] Nova Pentacle Artifact 4 3,Tap: Redirect damage done to you from one source to target creature of opponent's choice. Life Matrix Artifact 4 4,Tap: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature. Horn of Deafening Artifact 4 2,Tap: Target creature deals no damage during combat this turn. [!] Mana Matrix Artifact 6 Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell. Blue Mana Battery Artifact 4 2,Tap: Put one counter on ~. / Tap: Add U to your mana pool. Remove as many counters as you wish. For each counter removed add U to your mana pool. This ability is played as an interrupt. [++] Green Mana Battery Artifact 4 2,Tap: Put one counter on ~. / Tap: Add G to your mana pool. Remove as many counters as you wish. For each counter removed add G to your mana pool. This ability is played as an interrupt. [++] Kry Shield Artifact 2 2,Tap: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature. Relic Barrier Artifact 2 Tap: Target artifact becomes tapped. White Mana Battery Artifact 4 2,Tap: Put one counter on ~. / Tap: Add W to your mana pool. Remove as many counters as you wish. For each counter removed add W to your mana pool. This ability is played as an interrupt. [++] Black Mana Battery Artifact 4 2,Tap: Put one counter on ~. / Tap: Add B to your mana pool. Remove as many counters as you wish. For each counter removed add B to your mana pool. This ability is played as an interrupt. [++] Red Mana Battery Artifact 4 2,Tap: Put one counter on ~. / Tap: Add R to your mana pool. Remove as many counters as you wish. For each counter removed add R to your mana pool. This ability is played as an interrupt. [++] Life Chisel Artifact 4 Sacrifice a creature during your upkeep to gain life equal to creature's toughness. Marble Priest Artifact Creature 5 3/3 All walls able to block ~ must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to ~ from walls during combat is reduced to 0. Black All Hallow's Eve Enchantment 2BB Put two counters on ~. Remove a counter during your upkeep. When you remove the last counter from ~, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play. [Note: The card says "Sorcery"; that's a misprint. It's an Enchantment.] Carrion Ants Summon Ants 2BB 0/1 1: +1/+1 until end of turn. [++] Chains of Mephistopheles Enchantment 1B Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase. Cosmic Horror Summon Horror 3BBB 7/7 First Strike Pay 3BBB during your upkeep or ~ does 7 damage to you and is destroyed. [++] Greed Enchantment 3B B: Draw an extra card and lose 2 life. Effects that prevent or redirect damage may not be used to counter this loss of life. [++] Hellfire Sorcery 2BBB All non-black creatures are destroyed. ~ does X+3 damage to you; X is the number of creatures placed in the graveyard. Hell's Caretaker Summon Hell's Caretaker 3B 1/1 Tap: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. [!] Imprison Enchant Creature B Pay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid. Jovial Evil Sorcery 2B ~ does 2 damage to opponent for each white creature he or she controls. Mold Demon Summon Mold Demon 5BB 6/6 When ~ is brought into play, controller must sacrifice two swamps or ~ is buried. Nether Void Enchant World 3B All spells cast are countered unless their casters pay an additional 3. The Wretched Summon Wretched 3BB 2/5 At the end of combat take control of all creatures that blocked ~. ~ does not tap or untap these creatures. You lose control of these creatures if ~ leaves play or if you lose control of ~. [!,+5] The Abyss Enchant World 3B All players bury one target non-artifact creature under their control, if they have any, during their upkeep. Blight Enchant Land BB If target land becomes tapped, it is destroyed at the end of the turn. [++] Shimian Night Stalker Summon Night Stalker 3BB 4/4 B,Tap: Redirect all damage done to you from any one attacking creature to the ~. [!] Takklemaggot Enchant Creature 2BB Put a -0/-1 counter on target creature during its controller's upkeep. If the creature is placed in the graveyard, its controller chooses a new target for ~. If there are no legal targets, ~ becomes an enchantment _and_ does 1 damage to the controller of the last creature ~ was on, during his or her upkeep. ~ does not revert to a creature enchantment even if other creatures are afterwards brought into play. [!] Underworld Dreams Enchantment BBB ~ does one damage to opponent for each card he or she draws. Wall of Putrid Flesh Summon Wall 2B 2/4 Protection from white Damage done to ~ by creatures with enchantment cards played on them is reduced to 0. Wall of Tombstones Summon Wall 1B 0/1+* At the end of your upkeep, the * below is set to the number of creatures in your graveyard. Touch of Darkness Instant B Changes the color of one or more target creatures to black until the end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged. Demonic Torment Enchant Creature 2B Target creature deals no damage during combat. Creature cannot attack. Evil Eye of Orms-by-Gore Summon Evil Eye 4B 3/6 None of your creatures can attack except for Evil Eyes. ~ can only be blocked by walls. [+5] Abomination Summon Abomination 3BB 2/6 All green or white creatures blocking or blocked by ~ are destroyed at the end of combat. [++] Fallen Angel Summon Angel 3BB 3/3 Flying Sacrifice a creature to give ~ +2/+1 until end of turn. [!,+5] Horror of Horrors Enchantment 3BB Allows caster to sacrifice a swamp to regenerate a target black creature. Infernal Medusa Summon Medusa 3BB 2/4 All non-wall creatures blocking ~ are destroyed at the end of combat, as are all creatures blocked by ~. Lesser Werewolf Summon Lycanthrope 3B 2/4 B: ~ gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the ~. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the ~'s power below 0. Quagmire Enchantment 2B Creatures with swampwalk may be blocked as if they did not have this ability. --Commons-- Cyclopean Mummy Summon Mummy 1B 2/1 If ~ is placed in the graveyard from play, remove it from the game. [++] Darkness Instant B Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned. Ghosts of the Damned Summon Ghosts 1BB 0/2 Tap: Target creature gets -1/-0 until end of turn. Giant Slug Summon Slug 1B 1/1 5: During controller's next upkeep ~ gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types. [!] Glyph of Doom Instant B All creatures blocked by target wall are destroyed at the end of combat. Headless Horseman Summon Horseman 2B 2/2 Hell Swarm Instant B All creatures get -1/-0 until end of turn. Lost Soul Summon Lost Soul 1BB 2/1 Swampwalk [++] Pit Scorpion Summon Scorpion 2B 1/1 If scorpion damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game. [++] Spirit Shackle Enchant Creature BB Put a -0/-2 counter on target creature every time it becomes tapped. Counters remain even if enchantment is removed. [++] Syphon Soul Sorcery 2B ~ does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by ~. Transmutation Instant 1B Until end of turn, target creature's power and toughness are switched. Effects that alter power alter toughness instead, and vice versa. [!] Vampire Bats Summon Bats B 0/1 Flying B: +1/+0 until end of turn. No more than BB may be spent in this way per turn. [++] Walking Dead Summon Walking Dead 1B 1/1 B: Regenerates. Wall of Shadows Summon Wall 1BB 0/1 Damage ~ receives from creatures it blocks is reduced to 0. Effects that target only walls may not target ~. [!] Blue Elder Spawn Summon Spawn 4UUU 6/6 ~ cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or ~ does 6 damage to you and is buried. In the Eye of Chaos Enchant World 2U All instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast. Invoke Prejudice Enchantment UUUU If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X, where X is the casting cost of the Summon spell. Juxtapose Sorcery 3U Target player and caster each choose one of the creatures they control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. ~ does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card. [!,+5] Land Equilibrium Enchantment 2UU If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play. Psionic Entity Summon Entity 4U 2/2 Tap: ~ does 2 damage to any target but does 3 damage to itself. [++] Recall Sorcery XXU Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove ~ from the game. [!,+5] Reverberation Instant 2UU Damage from one sorcery spell is redirected to its caster. Telekinesis Instant UU Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases. Teleport Instant UUU Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen. [!] Time Elemental Summon Elemental 2U 0/2 2UU,Tap: Return target permanent to owner's hand. Cannot target permanents with enchantment cards played on them. If ~ blocks or attacks it is destroyed and does 5 damage to controller. [++] Field of Dreams Enchant World U The top card of each player's library is always face up. Acid Rain Sorcery 3U Destroys all forests in play. Brine Hag Summon Hag 2UU 2/2 On the turn during which ~ is placed in the graveyard, all creatures who dealt damage to ~ that turn become 0/2 creatures. Use counters to mark these creatures. Mana Drain Interrupt UU Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell. Puppet Master Enchant Creature UUU If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay UUU to return ~ to its owner's hand if target creature returns to its owner's hand. [!] Relic Bind Enchant Artifact 2U When target artifact is tapped, the controller of ~ can choose to do 1 damage to any player or give 1 life to any player. [Only works when on artifacts under opponent's control; is inert on artifacts you control.] [++] Sea King's Blessing Instant U Changes the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Silhouette Instant 1U Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0. Spectral Cloak Enchant Creature UU Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped. Undertow Enchantment 2U Creatures with islandwalk may be blocked as if they did not have this ability. Backfire Enchant Creature U For each point of damage done to you from target creature ~ does one point of damage to target creature's controller. [++] Dream Coat Enchant Creature U Caster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. Azure Drake Summon Drake 3U 2/4 Flying [!,+5] Part Water Sorcery XXU X target creatures gain islandwalk until end of turn. Reset Interrupt U All your lands untap. ~ can only be played on an opponent's turn after his or her upkeep phase. Segovian Leviathan Summon Leviathan 4U 3/3 Islandwalk [++] Wall of Wonder Summon Wall 2UU 1/5 2UU: Gain +4/-4 and allow ~ to attack this turn. [!] --Commons-- Anti-Magic Aura Enchant Creature 2U All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments. [+5] Boomerang Instant UU Return target permanent to owner's hand; enchantments on target permanent are destroyed. [!,+5] Devouring Deep Summon Devouring Deep 2U 1/2 Islandwalk Enchantment Alteration Instant U Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect. Treat this as if the enchantment had just been cast on the new target. [!] Energy Tap Sorcery U Target untapped creature you control becomes tapped. Add an amount of colorless mana equal to target creature's casting cost to your mana pool. [++] Flash Counter Interrupt 1U Counters target interrupt or instant spell. Flash Flood Instant U Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed. [!] Force Spike Interrupt U Target spell is countered unless its caster spends an additional 1. [+5] Gaseous Form Enchant Creature 2U Damage done to target creature by creatures it blocks, or that block it, is reduced to 0. Creature deals no damage during combat. [++] Glyph of Delusion Instant U Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep. Psychic Purge Sorcery U ~ does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Remove Soul Interrupt 1U Counter target summon spell. [!,+5] Venarian Gold Enchant Creature XUU Put X counters on target creature. Target creature becomes tapped when ~ is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase. Wall of Vapor Summon Wall 3U 0/1 Damage done to ~ by creatures it blocks is reduced to 0. [!] Zephyr Falcon Summon Falcon 1U 1/1 Flying Attacking does not cause ~ to tap. [++] Green Concordant Crossroads Enchant World G Creatures may attack or use abilities that include the Tap symbol during the turn they are brought into play. [!] Eureka Sorcery 2GG Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while ~ is in effect. If a spell has an X in its casting cost, X is 0. Killer Bees Summon Bees 1GG 0/1 Flying G: +1/+1 until end of turn. [++] Living Plane Enchant World 2GG Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play. Master of the Hunt Summon Master 2GG 2/2 2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt. Pixie Queen Summon Pixie Queen 2GG 1/1 Flying GGG,Tap: Target creature gains flying until end of turn. Rebirth Sorcery 3GGG Each player may choose to be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. [++] Revelation Enchant World G All players play with the cards in their hands face up on the table. [!] Willow Satyr Summon Satyr 2GG 1/1 Tap: Gain control of target legend. If ~ becomes untapped, you lose control of this legend; you may choose not to untap ~ as normal. You also lose control of legend if ~ leaves play, if you lose control of ~, or if the game ends. Winter Blast Sorcery XG X target creatures become tapped. ~ does 2 damage to each target creature that has flying. [++] Wood Elemental Summon Elemental 3G */* *s in the lower right-hand corner are set to the number of untapped forests you sacrifice when ~ is brought into play. Elven Riders Summon Riders 3GG 3/3 Cannot be blocked by any creatures except walls and flying creatures. [++] Typhoon Sorcery 2G Typhoon does 1 damage to each opponent for each island he or she controls. Arboria Enchant World 2GG If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn. Cocoon Enchant Creature G Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counter was removed, ~ is destroyed and target creature gains a +1/+1 counter and flying ability. [!] Deadfall Enchantment 2G Creatures with forestwalk may be blocked as if they did not have this ability. Floral Spuzzem Summon Spuzzem 3G 2/2 If ~ attacks an opponent and is not blocked, then ~ may choose to destroy a target artifact under that opponent's control and deal no damage. Pradesh Gypsies Summon Gypsies 2G 1/1 1G,Tap: Target creature gets -2/-0 until end of turn. [++] Rabid Wombat Summon Wombat 2GG 0/1 ~ gains +2/+2 for each creature enchantment on it. Attacking does not cause ~ to tap. [!,+5] Radjan Spirit Summon Spirit 3G 3/2 Tap: Target creature loses flying ability until end of turn. [++] Sylvan Library Enchantment 1G You may draw two extra cards during your draw phase, then either put two of the cards drawn this turn back on top of your library (in any order), or lose 4 lives per card not replaced. Effects that prevent or redirect damage may not be used to counter this loss of life. [++] Reincarnation Instant 1GG If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned. Storm Seeker Instant 3G ~ does 1 damage to opponent for every card in his or her hand. [!] Untamed Wilds Sorcery 2G Search your library for any one basic land and put it into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. [++] Craw Giant Summon Giant 3GGGG 6/4 Trample, Rampage: 2 [!,+5] Ichneumon Druid Summon Druid 1GG 1/1 ~ does 4 damage to any opponent casting an instant. This does not apply to the first instant cast by that opponent in each turn. Sylvan Paradise Instant G Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Whirling Dervish Summon Dervish GG 1/1 Protection from black Gains +1/+1 (use counters) at the end of each turn in which it does damage to opponent. [++] --Commons-- Aisling Leprechaun Summon Faerie G 1/1 All creatures that block or are blocked by ~ become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. Avoid Fate Interrupt G Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control. Barbary Apes Summon Apes 1G 2/2 Cat Warriors Summon Cat Warriors 1GG 2/2 Forestwalk [!,+5] Durkwood Boars Summon Boars 4G 4/4 [++] Emerald Dragonfly Summon Dragonfly 1G 1/1 Flying GG: First strike until end of turn. [!] Fire Sprites Summon Faeries 1G 1/1 Flying G,Tap: Add R to your mana pool. This ability is played as an interrupt. Giant Turtle Summon Turtle 1GG 2/4 ~ may not attack if it attacked during your last turn. Glyph of Reincarnation Instant G Play after combat is over. All surviving creatures blocked by target wall this turn are buried. For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control. Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play. Hornet Cobra Summon Cobra 1GG 2/1 First strike Moss Monster Summon Monster 3GG 3/6 Rust Interrupt G Counter target artifact effect, which must require an activation cost. Shelkin Brownie Summon Faerie 1G 1/1 Tap: Remove the bands with other ability from target creature until end of turn. Subdue Instant G Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost. Wolverine Pack Summon Wolverine Pack 2GG 2/4 Rampage: 2 [+5] Red Caverns of Despair Enchant World 2RR All players may attack with no more than two creatures each turn and block with no more than two creatures each turn. Crimson Manticore Summon Manticore 2RR 2/2 Flying R,Tap: ~ does 1 damage to target attacking or blocking creature. [++] Disharmony Instant 2R Target attacking creature comes under your control untapped. Return to former controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen. Falling Star Sorcery 2R Flip ~ onto the playing area from a height of at least one foot. ~ must turn at least 360 degrees or it has no effect. When ~ lands, ~ does 3 damage to each creature that it touches. Any creatures damaged by ~ that are not destroyed become tapped. Gravity Sphere Enchant World 2R All creatures lose flying ability. Storm World Enchant World R If any player has less than four cards in hand at the end of his or her upkeep, ~ does one damage to that player for each card less than four. Land's Edge Enchant World 1RR Any player may discard a card from hand at any time. If that player discards a land, ~ does 2 damage to target player of the discarding player's choice. [!] Quarum Trench Gnomes Summon Gnomes 3R 1/1 Tap: Target plains produces 1 instead of W until end of game. Use counters. Tempest Efreet Summon Efreet 1RRR 3/3 Tap: Pick a card at random from opponent's hand and place it in yours. Bury ~ in opponent's graveyard. The change in ownership is permanent. Play as an interrupt, but opponent may prevent effect by paying 10 life points or conceding game before the card to be switched is chosen--if this is done, ~ is buried. Effects that prevent or redirect damage may not be used to counter this loss of life. Remove this card from deck if not playing for ante. [++] Wall of Opposition Summon Wall 3RR 0/6 1: +1/+0 until end of turn. [!] Kobold Overlord Summon Lord 1R 1/2 First strike All your kobolds gain first strike. Firestorm Phoenix Summon Phoenix 4RR 3/2 Flying If ~ is placed in the graveyard from play, return it to owner's hand (instead). It may not be summoned again until owner's next turn. Spinall Villain Summon Villain 2R 1/2 Tap: Destroy target blue creature. Backdraft Instant 1R ~ does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery. Eternal Warrior Enchant Creature R Attacking does not tap target creature. [++] Frost Giant Summon Giant 3RRR 4/4 Rampage: 2 Mountain Yeti Summon Yeti 2RR 3/3 Mountainwalk, protection from white. [!] Wall of Dust Summon Wall 2R 1/4 Creatures blocked by ~ cannot attack during your opponent's next turn. Use counters to mark these creatures. [++] Blood Lust Instant 1R Target creature(s) gain[s] +4/-4 until end of turn. If this reduces creature's toughness below 1, creature's toughness is 1. [++] Crevasse Enchantment 2R Creatures with mountainwalk may be blocked as if they did not have this ability. Primordial Ooze Summon Ooze R 1/1 Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. Then pay 1 per counter or ~ deals 1 damage to you for each counter and becomes tapped. [!,+5] [Ae]rathi Berserker Summon Berserker 2RRR 2/4 Rampage: 3 Beasts of Bogardan Summon Beasts 4R 3/3 Protection from red Gains +1/+1 if an opponent controls any white cards. [!] Dwarven Song Instant R Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Hyperion Blacksmith Summon Smith 1RR 2/2 Tap: Target artifact controlled by opponent becomes tapped or untapped. Kobold Drill Sergeant Summon Drill Sergeant 1R 1/2 All your Kobolds gain +0/+1 and Trample. Kobold Taskmaster Summon Taskmaster 1R 1/2 All your Kobolds gain +1/+0. Winds of Change Sorcery R All players shuffle their hands into their libraries, and then draw the same number of cards they originally held. [++] Active Volcano Instant R Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed. [!] Blazing Effigy Summon Effigy 1R 0/3 When placed in the graveyard from play, ~ does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition to its normal 3. Chain Lightning Sorcery R ~ does 3 damage to one target. Each time ~ does damage, the target or target's controller may then pay RR to have ~ do 3 damage to any target of that player's choice. Crimson Kobolds Summon Kobolds 0 0/1 This card is a red spell when cast and ~ are a red creature. Crookshank Kobolds Summon Kobolds 0 0/1 This card is a red spell when cast and ~ are a red creature. Feint Instant R All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat. Giant Strength Enchant Creature RR Target creature gains +2/+2. [++] Glyph of Destruction Instant R Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn. Immolation Enchant Creature R Target creature gains +2/-2. [++] Kobolds of Kher Keep Summon Kobolds 0 0/1 This card is a red spell when cast and Kobolds are a red creature. Pyrotechnics Sorcery 4R Pyrotechnics does 4 damage divided any way you choose among any number of targets. [++] Raging Bull Summon Bull 2R 2/2 The Brute Enchant Creature 1R Target creature gains +1/+0. RRR: Regenerates. [++] Wall of Earth Summon Wall 1R 0/6 Wall of Heat Summon Wall 2R 2/6 [!] White As long as the only creatures you control are white or artifact creatures all your creatures gain +1/+1. [!] Cleanse Sorcery 2WW All black creatures in play are destroyed. Divine Intervention Enchantment 6WW Put two counters on ~. Remove a counter during your upkeep. When you remove the last counter from ~, the game is over and considered a draw. Divine Transformation Enchant Creature 2WW Target creature gains +3/+3. [++] Elder Land Wurm Summon Wurm 4WWW 5/5 Trample ~ cannot attack until it has been assigned as a blocker. [++] Akron Legionnaire Summon Legionnaire 6WW 8/4 None of your non-artifact creatures may attack except ~. [!,+5] Infinite Authority Enchant Creature WWW All creatures with toughness 3 or less blocking target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target craeature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play. Lifeblood Enchantment 2WW You gain 1 life point each time one of opponent's mountains becomes tapped. Moat Enchantment 2WW Non-flying creatures cannot attack. Petra Sphinx Summon Sphinx 2WWW 3/4 Tap: Target player names a card and then turns over the top card of his or her library. If it matches the named card, the card is put in the player's hand; otherwise it is put into the graveyard. [!] Thunder Spirit Summon Spirit 1WW 2/2 First strike, Flying Rapid Fire Instant 3W Play before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have rampage, then it also gains rampage: 2 until end of turn. Spiritual Sanctuary Enchantment 2WW Any player with plains under his or her control gains 1 life point during upkeep. Great Defender Instant W Target creature gains +0/+X until end of turn where X is the creature's casting cost. Heaven's Gate Instant W Changes the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remain entirely unchanged. Ivory Guardians Summon Guardians 4WW 3/3 Protection from red All guardians gain +1/+1 if an opponent controls any red cards. [!,+5] Land Tax Enchantment W During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. [++] Presence of the Master Enchantment 3W While ~ is in play, any new enchantments cast are countered. Seeker Enchant Creature 2WW Target creature cannot be blocked by any creatures except white creatures and artifact creatures. [++] Spirit Link Enchant Creature W For every point of damage target creature does, you gain 1 life. [++] Wall of Light Summon Wall 2W 1/5 Protection from black Visions Sorcery W You may look at the top five cards of any library. You may then choose to shuffle that library. [++] Greater Realm of Preservation Enchantment 1W 1W: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay 1W each time you want to prevent the damage. [+5] Fortified Area Enchantment 1WW All your walls gain +1/+0 and banding. [++] Great Wall Enchantment 2W Creatures with plainswalk may be blocked as if they did not have this ability. Kismet Enchantment 3W All creatures, lands, and artifacts played by opponent come into play tapped. [++] Righteous Avengers Summon Avengers 4W 3/1 Plainswalk Shield Wall Instant 1W All your creatures gain +0/+2 until end of turn. [!,+5] Alabaster Potion Instant XWW Target player gains X life or prevents X damage to any one creature or player. [++] Amrou Kithkin Summon Kithkin WW 1/1 Creatures with power greater than 2 may not be assigned to block ~. Blocker's power may be increased after blocking has been assigned. [++] Clergy of the Holy Nimbus Summon Priest W 1/1 When ~ are destroyed or take lethal damage, unless opponent pays 1 ~ are regenerated. D'Avenant Archer Summon Archer 2W 1/2 Tap: ~ does 1 damage to target attacking or blocking creature. [!,+5] Divine Offering Instant 1W Destroy target artifact. You gain life points equal to casting cost of artifact. [!,+5] Enchanted Being Summon Being 1WW 2/2 Any damage dealt to ~ during combat by creatures with one or more enchantment cards played on them is reduced to 0. Equinox Enchant Land W Tap land enchanted with ~ to counter a spell that destroys one or more of your lands. This ability is played as an interrupt. Glyph of Life Instant W Damage done to target wall by attacking creatures is added to your life point total. Holy Day Instant W Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned. Indestructible Aura Instant W Any damage dealt to target creature for remainder of turn is reduced to 0. [!] Keepers of the Faith Summon Keepers 1WW 2/3 [!] Osai Vultures Summon Vultures 1W 1/1 Flying At the end of any turn in which a creature is placed in the graveyard from play, put a counter on the ~. Remove two counters to give ~ +1/+1 until end of turn. [++] Remove Enchantments Instant W Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed. Tundra Wolves Summon Wolves W 1/1 First strike [++] Wall of Caltrops Summon Wall 1W 2/1 If ~ and one or more other walls join to block an attacker AND no other creatures besides walls block that attacker, ~ gains banding ability until end of turn. Gold Adun Oakenshield Summon Legend GRB 1/2 GRB,Tap: Select one creature from your graveyard and place it in your hand. Angus Mackenzie Summon Legend WUG 2/2 WUG,Tap: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt. Arcades Sabboth Summon Elder Dragon Legend 2WWGGUU 7/7 Flying W: +0/+1 until end of turn. / Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Pay WGU during your upkeep or ~ is buried. [!] Axelrod Gunnarson Summon Legend 4BBRR 5/5 Trample Each time a creature is placed in the graveyard during a turn in which ~ damaged it, you gain 1 life and ~ does 1 damage to target player. [!] Ayesha Tanaka Summon Legend UUWW 2/2 Banding Tap: Artifact effect which requires an activation cost is countered unless its controller spends W. This ability is played as an interrupt. [!] Bartel Runeaxe Summon Legend 3GRB 6/5 ~ cannot be the target of enchant creature spells. Attacking does not cause ~ to tap. Chromium Summon Elder Dragon Legend 2BBUUWW 7/7 Flying, Rampage: 2 Pay BUW during your upkeep or ~ is buried. [!] Dakkon Blackblade Summon Legend 2BUUW */* The *s below equal the number of lands you control. [!] Gosta Dirk Summon Legend 3WWUU 4/4 First strike Creatures with islandwalk may be blocked as if they did not have this ability. Gwendlyn Di Corci Summon Legend RBBU 3/5 Tap: Target player discards one card from his or her hand at random. This power may only be used during your turn. Hazezon Tamar Summon Legend 4WGR 2/4 On your next upkeep after ~ is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If ~ leaves play, all Sand Warriors are also removed from the game. Halfdane Summon Legend 1BUW */* When ~ come into play he is 3/3. During your upkeep, ~ acquires the current power and toughness of target creature other than ~. If there are no legal targets, ~ becomes 3/3. Jacques le Vert Summon Legend 1WGR 3/2 All your green creatures gain +0/+2. Johan Summon Legend 3WGR 5/4 If ~ does not attack and is not tapped, any of your creatures may attack without tapping. [!] Lady Caleria Summon Legend 3WWGG 3/6 Tap: ~ does 3 damage to target attacking or blocking creature. Lady Evangela Summon Legend BUW 1/2 BW,Tap: Target creature does no damage during combat this turn. Livonya Silone Summon Legend 2GGRR 4/4 First strike, Legendary Land-walk Nicol Bolas Summon Elder Dragon Legend 2UUBBRR 7/7 Flying An opponent damaged by ~ must discard entire hand. Ignore this effect if opponent has no cards left in hand. Pay UBR during your upkeep or ~ is buried. [!] Palladia-Mors Summon Elder Dragon Legend 2WWGGRR 7/7 Flying, Trample Pay WGR during your upkeep or ~ is buried. [!] Ragnar Summon Legend UWG 2/2 UWG,Tap: Regenerate target creature. Ramses Overdark Summon Legend 2BBUU 4/3 Tap: Destroys a target creature which has an enchantment card played on it. Rasputin Dreamweaver Summon Legend 4WU 4/1 Put seven counters on ~ when brought into play. You may remove a counter to prevent one damage to ~ or add 1 to your mana pool. This ability is played as an interrupt. Put one counter on ~ during your upkeep if he started the turn untapped. You may not have more than seven of these counters on ~ at any time. Rohgahh of Kher Keep Summon Legend 2BBRR 5/5 All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or ~ and all Kobolds of Kher Keep become tapped and come under opponent's control. Sol'kanar the Swamp King Summon Legend 2RBU 5/5 Swampwalk ~'s controller gains 1 life each time a black spell is cast. [!] Tetsuo Umezawa Summon Legend RBU 3/3 RBBU,Tap: Destroy target tapped creature or target blocking creature. ~ may not be a target of an enchant creature spell. Vaevictis Asmadi Summon Elder Dragon Legend 2BBRRGG 7/7 Flying B: Gain +1/+0 until end of turn. R: Gain +1/+0 until end of turn. G: Gain +1/+0 until end of turn. Pay BRG during your upkeep or ~ is buried. [!] Xira Arien Summon Legend GRB 1/2 Flying GRB,Tap: Target player draws one card. [!] Ur-Drago Summon Legend 3BBUU 4/4 First strike Creatures with swampwalk may be blocked as if they did not have this ability. Boris Devilboon Summon Legend 3BR 2/2 2BR,Tap: Put a minor demon token into play. Treat this token as a 1/1 red and black creature. Tukmir Deathlock Summon Legend GGRR 2/2 Flying GR,Tap: Target creature gains +2/+2 until end of turn. Stangg Summon Legend 4GR 3/4 When ~ is brought into play, also put a Stangg Twin token into play. Stangg Twin token is a 3/4 green and red legend. If ~ leaves play, remove Stangg Twin token from game. if Stangg Twin leaves play, bury ~. [!] Kei Takahashi Summon Legend 2WG 2/2 Tap: Prevent up to 2 damage to one creature. [!] Nebuchadnezzar Summon Legend 3BU 3/3 X,Tap: Name a card. Opponent reveals X cards from his or her hand at random, or entire hand if he or she does not have enough cards. Opponent then discards any of those cards that match the one you named. May only use this power during your turn. [!] Gabriel Angelfire Summon Legend 3WWGG 4/4 During your upkeep, ~ gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3. [!] Rubinia Soulsinger Summon Legend 2UWG 2/3 Tap: Gain control of target creature. ~ does not tap or untap this creature. If ~ becomes untapped you lose control of this creature; you may choose not to untap ~ as normal during your untap phase. You also lose control of target creature if either ~ leaves play or you lose control of ~. [!] Hunding Gjornersen Summon Legend 3UUW 5/4 Rampage: 1 Lord Magnus Summon Legend 3WWG 4/3 First strike Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability. Marhault Elsdragon Summon Legend 3GRR 4/6 Rampage: 1 [!] Princess Lucrezia Summon Legend 3BUU 5/4 Tap: Add U to your mana pool. This ability is played as an interrupt. Ramirez DePietro Summon Legend 3BBU 4/3 First strike Sir Shandlar of Eberyn Summon Legend 4WG 4/7 Sivitri Scarzam Summon Legend 5BU 6/4 [!] Sunastian Falconer Summon Legend 3GR 4/4 Tap: Add 2 to your mana pool. This ability is played as an interrupt. Tor Wauki Summon Legend 2BBR 3/3 Tap: ~ does 2 damage to target attacking or blocking creature. [!] Pavel Maliki Summon Legend 4BR 5/3 BR: +1/+0 until end of turn. Lady Orca Summon Legend 5BR 7/4 The Lady of the Mountain Summon Legend 4GR 5/5 Tobias Andrion Summon Legend 3UW 4/4 [!] Kasimir the Lone Wolf Summon Legend 4UW 5/3 Jedit Ojanen Summon Legend 4UWW 5/5 Barktooth Warbeard Summon Legend 4BRR 6/5 Jasmine Boreal Summon Legend 3WG 4/5 Jerrard of the Closed Fist Summon Legend 3GGR 6/5 Torsten Von Ursus Summon Legend 3WGG 5/5 Riven Turnbull Summon Legend 5BU 5/7 Tap: Add B to your mana pool. This ability is played as an interrupt. 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