Judgement exact(ish)-text spoiler list Ancestor's Chosen 5WW Creature -- Cleric 4/4 First strike When ~ comes into play, you gain 1 life for each card in your graveyard. Anger 3R Creature -- Incarnation 2/2 Haste As long as ~ is in your graveyard and you control a mountain, creatures you control have haste. Anurid Barkripper 1GG Creature -- Beast 2/2 Threshold -- ~ gets +2/+2. (*) Anurid Brushhopper 1GW Creature -- Beast 3/4 Discard two cards from your hand: Remove ~ from the game. Return it to play under its owner's control at end of turn. Anurid Swarmsnapper 2G Creature -- Beast 1/4 ~ may block as though it had flying. / 1G: ~ may block an additional creature this turn. Arcane Teachings 2R Enchant Creature Enchanted creature gets +2/+2 and has "Tap: This creature deals 1 damage to target creature or player.". Aven Fogbringer 3U Creature -- Bird Wizard 2/1 Flying When ~ comes into play, return target land to its owner's hand. Aven Warcraft 2W Instant Creatures you control get +0/+2 until end of turn. / Threshold -- Creatures you control also gain protection from the color of your choice until end of turn. (*) Balthor the Defiled 2BB Creature -- Zombie Dwarf Legend 2/2 All Minions get +1/+1. / BBB,Remove ~ from the game: Each player returns all black and all red creature cards from his or her graveyard to play. Barbarian Bully 2R Creature -- Barbarian 2/2 Discard a card at random from your hand: ~ gets +2/+2 until end of turn unless a player has ~ deal 4 damage to him or her. Play this ability only once each turn. Battle Screech 2WW Sorcery Put two 1/1 white Bird creature tokens with flying into play. / Flashback - Tap three untapped white creatures you control. (*) Battlefield Scrounger 3GG Creature -- Centaur 3/3 Threshold -- Put three cards from your graveyard on the bottom of your library: ~ gets +3/+3 until end of turn. Play this ability only once each turn. (*) Battlewise Aven 3W Creature -- Bird Soldier 2/2 Flying Threshold -- ~ gets +1/+1 and has first strike. (*) Benevolent Bodyguard W Creature -- Cleric 1/1 Sacrifice ~: Target creature you control gains protection from the color of your choice until end of turn. Book Burning 1R Sorcery Unless a player has ~ deal 6 damage to him or her, put the top six cards of target player's library into his or her graveyard. Border Patrol 4W Creature -- Nomad 1/6 Attacking doesn't cause ~ to tap. Brawn 3G Creature -- Incarnation 3/3 Trample As long as ~ is in your graveyard and you control a forest, creatures you control have trample. Breaking Point 1RR Sorcery Destroy all creatures unless a player has ~ deal 6 damage to him or her. Creatures destroyed this way can't be regenerated. Browbeat 2R Sorcery Unless a player has ~ deal 5 damage to him or her, target player draws three cards. Burning Wish 1R Sorcery Choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove ~ from the game. Cabal Therapy B Sorcery Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name. / Flashback - Sacrifice a creature. (*) Cabal Trainee B Creature -- Minion 1/1 Sacrifice ~: Target creature gets -2/-0 until end of turn. Cagemail 1W Enchant Creature Enchanted creature gets +2/+2 and can't attack. Canopy Claws G Instant Target creature loses flying until end of turn. / Flashback G (*) Centaur Rootcaster 3G Creature -- Centaur Druid 2/2 Whenever ~ deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Cephalid Constable 1UU Creature -- Cephalid Wizard 1/1 Whenever ~ deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player. Cephalid Inkshrouder 2U Creature -- Cephalid 2/1 Discard a card from your hand: ~ can't be the target of spells or abilities and is unblockable this turn. Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Commander Eesha 2WW Creature -- Bird Soldier Legend 2/4 Flying, protection from creatures Crush of Wurms 6GGG Sorcery Put three 6/6 green Wurm creature tokens into play. / Flashback 9GGG (*) Cunning Wish 2U Instant Choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove ~ from the game. Death Wish 1BB Sorcery Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove ~ from the game. Defy Gravity U Instant Target creature gains flying until end of turn. / Flashback U (*) Dwarven Bloodboiler RRR Creature -- Dwarf 2/2 Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. Dwarven Driller 3R Creature -- Dwarf 2/2 Tap: Destroy target land unless its controller has ~ deal 2 damage to him or her. Dwarven Scorcher R Creature -- Dwarf 1/1 Sacrifice ~: ~ deals 1 damage to target creature unless that creature's controller has ~ deal 2 damage to him or her. Earsplitting Rats 3B Creature -- Rat 2/1 When ~ comes into play, each player discards a card from his or her hand. / Discard a card from your hand: Regenerate ~. Elephant Guide 2G Enchant Creature Enchanted creature gets +3/+3. / When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play. Ember Shot 6R Instant ~ deals 3 damage to target creature or player. / Draw a card. Envelop U Instant Counter target sorcery spell. Epic Struggle 2GG Enchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game. Erhnam Djinn 3G Creature -- Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Exoskeletal Armor 1G Enchant Creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. Filth 3B Creature -- Incarnation 2/2 Swampwalk As long as ~ is in your graveyard and you control a swamp, creatures you control have swampwalk. Firecat Blitz XRR Sorcery Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn. / Flashback - RR,Sacrifice X mountains. (*) Flaring Pain 1R Instant Damage can't be prevented this turn. / Flashback R (*) Flash of Insight X1U Instant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. / Flashback - 1U,Remove X blue cards in your graveyard from the game. (You can't remove ~ to pay for its own flashback cost.) [(*)] Fledgling Dragon 2RR Creature -- Dragon 2/2 Flying Threshold -- ~ gets +3/+3 and has "R: ~ gets +1/+0 until end of turn.". (*) Folk Medicine 2G Instant You gain 1 life for each creature you control. / Flashback 1W (*) Forcemage Advocate 1G Creature -- Centaur 2/1 Tap: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. Funeral Pyre W Instant Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play. Genesis 4G Creature -- Incarnation 4/4 At the beginning of your upkeep, if ~ is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand. Giant Warthog 5G Creature -- Beast 5/5 Trample Glory 3WW Creature -- Incarnation 3/3 Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if ~ is in your graveyard. Golden Wish 3WW Sorcery Choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove ~ from the game. Goretusk Firebeast 5R Creature -- Beast 2/2 When ~ comes into play, it deals 4 damage to target player. Grave Consequences 1B Instant Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard. Draw a card. Grip of Amnesia 1U Instant Counter target spell unless its controller removes his or her graveyard from the game. Draw a card. Grizzly Fate 3GG Sorcery Put two 2/2 green Bear creature tokens into play. / Threshold -- Instead put four 2/2 green Bear creature tokens into play. [(*)] / Flashback 5GG (*) Guided Strike 1W Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Guiltfeeder 3BB Creature -- Horror 0/4 ~ can't be blocked except by artifact creatures and/or black creatures. / Whenever ~ attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. Hapless Researcher U Creature -- Wizard 1/1 Sacrifice ~: Draw a card, then discard a card from your hand. Harvester Druid 1G Creature -- Druid 1/1 Tap: Add to your mana pool one mana of any color that a land you control could produce. Hunting Grounds GW Enchantment Threshold -- Whenever an opponent plays a spell, you may put a creature card from your hand into play. (*) Infectious Rage 1R Enchant Creature Enchanted creature gets +2/-1. / When enchanted creature is put into a graveyard, choose a creature at random ~ can enchant. Return ~ to play enchanting that creature. Ironshell Beetle 1G Creature -- Insect 1/1 When ~ comes into play, put a +1/+1 counter on target creature. Jeska, Warrior Adept 2RR Creature -- Barbarian Legend 3/1 First strike, haste Tap: ~ deals 1 damage to target creature or player. Keep Watch 2U Instant Draw a card for each attacking creature. Krosan Reclamation 1G Instant Target player shuffles up to two target cards from his or her graveyard into his or her library. / Flashback 1G (*) Krosan Verge Land ~ comes into play tapped. / Tap: Add one colorless mana to your mana pool. / 2,Tap,Sacrifice ~: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library. Krosan Wayfarer G Creature -- Druid 1/1 Sacrifice ~: Put a land card from your hand into play. Laquatus's Disdain 1U Instant Counter target spell played from a graveyard. Draw a card. Lava Dart R Instant ~ deals 1 damage to target creature or player. / Flashback - Sacrifice a mountain. (*) Lead Astray 1W Instant Tap up to two target creatures. Liberated Dwarf R Creature -- Dwarf 1/1 R,Sacrifice ~: Target green creature gets +1/+0 and gains first strike until end of turn. Lightning Surge 3RR Sorcery ~ deals 4 damage to target creature or player. / Threshold -- Instead ~ deals 6 damage to that creature or player and the damage can't be prevented. [(*)] / Flashback 5RR (*) Living Wish 1G Sorcery Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~ from the game. Lost in Thought 1U Enchant Creature Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn. Masked Gorgon 4B Creature -- Gorgon 5/5 Green creatures and white creatures have protection from Gorgons. / Threshold -- ~ has protection from green and from white. (*) Mental Note U Instant Put the top two cards of your library into your graveyard. Draw a card. Mirari's Wake 3GW Enchantment Creatures you control get +1/+1. / Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. Mirror Wall 3U Creature -- Wall 3/4 (*) W: ~ may attack this turn as though it weren't a Wall. Mist of Stagnation 3UU Enchantment Permanents don't untap during their controllers' untap steps. / At the beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard. Morality Shift 5BB Sorcery Exchange your graveyard and library. Then shuffle your library. Nantuko Monastery Land Tap: Add one colorless mana to your mana pool. / Threshold -- GW: ~ becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. (*) Nantuko Tracer 1G Creature -- Insect Druid 2/1 When ~ comes into play, you may put target card from a graveyard on the bottom of its owner's library. Nomad Mythmaker 2W Creature -- Cleric 2/2 W,Tap: Put target enchant creature card from a graveyard into play enchanting a creature you control. (You control that enchantment.) Nullmage Advocate 2G Creature -- Insect Druid 2/3 Tap: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. Phantom Centaur 2GG Creature -- Centaur Spirit 2/0 Protection from black ~ comes into play with three +1/+1 counters on it. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. Phantom Flock 3WW Creature -- Bird Soldier Spirit 0/0 Flying ~ comes into play with three +1/+1 counters on it. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. Phantom Nantuko 2G Creature -- Insect Spirit 0/0 Trample ~ comes into play with two +1/+1 counters on it. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. / Tap: Put a +1/+1 counter on ~. Phantom Nishoba 5GW Creature -- Beast Spirit 0/0 Trample ~ comes into play with seven +1/+1 counters on it. / Whenever ~ deals damage, you gain that much life. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. Phantom Nomad 1W Creature -- Nomad Spirit 0/0 ~ comes into play with two +1/+1 counters on it. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. Phantom Tiger 2G Creature -- Cat Spirit 1/0 ~ comes into play with two +1/+1 counters on it. / If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~. Planar Chaos 2R Enchantment At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice ~. / Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell. Prismatic Strands 2W Instant Prevent all damage that sources of the color of your choice would deal this turn. / Flashback - Tap an untapped white creature you control. (*) Pulsemage Advocate 2W Creature -- Cleric 1/3 Tap: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play. Quiet Speculation 1U Sorcery Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. Rats' Feast XB Sorcery Remove X target cards in a single graveyard from the game. Ray of Revelation 1W Instant Destroy target enchantment. / Flashback G (*) Riftstone Portal Land Tap: Add one colorless mana to your mana pool. / As long as ~ is in your graveyard, lands you control have "Tap: Add G or W to your mana pool.". Scalpelexis 4U Creature -- Beast 1/5 Flying Whenever ~ deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. Seedtime 1G Instant Play ~ only during your turn. / Take an extra turn after this one if an opponent played a blue spell this turn. Selfless Exorcist 3WW Creature -- Cleric 3/4 Tap: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to ~. (A * on a card not in play is 0.) Serene Sunset XG Instant Prevent all combat damage X target creatures would deal this turn. Shaman's Trance 2R Instant Until end of turn, other players can't play cards from their graveyards [and can't play cards from their graveyards as though they were in their hands], and you may play cards from other players' graveyards as though they were in your graveyard. Shieldmage Advocate 2W Creature -- Cleric 1/3 Tap: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. Silver Seraph 5WWW Creature -- Angel 6/6 Flying Threshold -- Other creatures you control get +2/+2. (*) Solitary Confinement 2W Enchantment At the beginning of your upkeep, sacrifice ~ unless you discard a card from your hand. / Skip your draw step. / You can't be the target of spells or abilities. / Prevent all damage that would be dealt to you. Soulcatchers' Aerie 1W Enchantment Whenever a Bird is put into your graveyard from play, put a feather counter on ~. / All Birds get +1/+1 for each feather counter on ~. Soulgorger Orgg 3RR Creature -- Nightmare Orgg 6/6 Trample When ~ comes into play, you lose all but 1 life. / When ~ leaves play, you gain life equal to the life you lost when it came into play. Spellgorger Barbarian 3R Creature -- Nightmare Barbarian 3/1 When ~ comes into play, discard a card at random from your hand. / When ~ leaves play, draw a card. Spelljack 3UUU Instant Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0. Spirit Cairn 2W Enchantment Whenever a player discards a card from his or her hand, you may pay W. If you do, put a 1/1 white Spirit creature token with flying into play. Spurnmage Advocate W Creature -- Nomad 1/1 Tap: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. Stitch Together BB Sorcery Return target creature card from your graveyard to your hand. / Threshold -- Instead return that card from your graveyard to play. (*) Sudden Strength 3G Instant Target creature gets +3/+3 until end of turn. Draw a card. Suntail Hawk W Creature -- Bird 1/1 Flying Sutured Ghoul 4BBB Creature -- Zombie */* Trample As ~ comes into play, remove any number of creature cards in your graveyard from the game. / ~'s power is equal to the total power of the removed cards and its toughness is equal to their total toughness. (A * on a card not in play is 0.) Swelter 3R Sorcery ~ deals 2 damage to each of two target creatures. Swirling Sandstorm 3R Sorcery Threshold -- ~ deals 5 damage to each creature without flying. (*) Sylvan Safekeeper G Creature -- Wizard 1/1 Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn. Telekinetic Bonds 2UUU Enchantment Whenever a player discards a card from his or her hand, you may pay 1U. If you do, tap or untap target permanent. Test of Endurance 2WW Enchantment At the beginning of your upkeep, if you have 50 or more life, you win the game. Thriss, Nantuko Primus 5GG Creature -- Insect Druid Legend 5/5 G,Tap: Target creature gets +5/+5 until end of turn. Toxic Stench 1B Instant Target nonblack creature gets -1/-1 until end of turn. / Threshold -- Instead destroy that creature. It can't be regenerated. (*) Trained Pronghorn 1W Creature -- Antelope 1/1 Discard a card from your hand: Prevent all damage that would be dealt to ~ this turn. Treacherous Vampire 4B Creature -- Vampire 4/4 Flying Whenever ~ attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. / Threshold -- ~ gets +2/+2 and has "When ~ is put into a graveyard from play, you lose 6 life.". [(*)] Treacherous Werewolf 2B Creature -- Minion Wolf 2/2 Threshold -- ~ gets +2/+2 and has "When ~ is put into a graveyard from play, you lose 4 life.". (*) Tunneler Wurm 6GG Creature -- Wurm 6/6 Discard a card from your hand: Regenerate ~. Unquestioned Authority 2W Enchant Creature When ~ comes into play, draw a card. / Enchanted creature has protection from creatures. Valor 3W Creature -- Incarnation 2/2 First strike As long as ~ is in your graveyard and you control a plains, creatures you control have first strike. Venomous Vines 2GG Sorcery Destroy target enchanted permanent. Vigilant Sentry 1WW Creature -- Nomad 2/2 Threshold -- ~ gets +1/+1 and has "Tap: Target attacking or blocking creature gets +3/+3 until end of turn.". (*) Web of Inertia 2U Enchantment At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn. Wonder 3U Creature -- Incarnation 2/2 Flying As long as ~ is in your graveyard and you control an island, creatures you control have flying. Worldgorger Dragon 3RRR Creature -- Nightmare Dragon 7/7 Flying, trample When ~ comes into play, remove all other permanents you control from the game. / When ~ leaves play, return the removed cards to play under their owners' control. Wormfang Behemoth 3UU Creature -- Nightmare Beast 5/5 When ~ comes into play, remove all cards in your hand from the game. / When ~ leaves play, return the removed cards to their owner's hand. Wormfang Crab 3U Creature -- Nightmare Crab 3/6 ~ is unblockable. / When ~ comes into play, an opponent chooses a permanent you control other than ~ and removes it from the game. / When ~ leaves play, return the removed card to play under its owner's control. Wormfang Drake 2U Creature -- Nightmare Drake 3/4 Flying When ~ comes into play, sacrifice it unless you remove a creature you control other than ~ from the game. / When ~ leaves play, return the removed card to play under its owner's control. Wormfang Manta 5UU Creature -- Nightmare Beast 6/1 Flying When ~ comes into play, you skip your next turn. / When ~ leaves play, you take an extra turn after this one. Wormfang Newt 1U Creature -- Nightmare Beast 2/2 When ~ comes into play, remove a land you control from the game. / When ~ leaves play, return the removed card to play under its owner's control. Wormfang Turtle 2U Creature -- Nightmare Beast 2/4 When ~ comes into play, remove a land you control from the game. / When ~ leaves play, return the removed card to play under its owner's control. ------ (*) Threshold texts: (You have threshold as long as seven or more cards are in your graveyard.) (Play this ability only if seven or more cards are in your graveyard.) (*) Flashback text: (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) (*) Wall text: (Walls can't attack.) 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