X-within-URL: http://www.wizards.com/magic/generic/cardlists/in_spoiler_en_alpha.txt Invasion Spoiler List / Wizards of the Coast, Inc. / (Released Sep 25, 2000) Absorb WUU Instant R Counter target spell. You gain 3 life. Addle 1B Sorcery U Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card. [Choose a color. Target player reveals his or her hand. Choose a card of that color from it. That player discards that card.] AEther Rift 1RG Enchantment R At the beginning of your upkeep, discard a card at random from your hand. If you discard a creature card this way, put that card into play unless any player pays 5 life. Aggressive Urge 1G Instant C Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Demise 3B Instant C Kicker 1R (*) / Destroy target nonblack creature. It can't be regenerated. If you paid the kicker cost, ~ deals damage equal to that creature's power to the creature's controller. Alabaster Leech W Creature - Leech R 1/3 White spells you play cost W more to play. Alloy Golem 6 Artifact Creature - Golem U 4/4 As ~ comes into play, choose a color. / ~ is the chosen color. (It's still an artifact.) Ancient Kavu 3R Creature - Kavu C 3/3 2: ~ becomes colorless until end of turn. Ancient Spring Land C ~ comes into play tapped. / Tap: Add U to your mana pool. / Tap,Sacrifice ~: Add WB to your mana pool. Andradite Leech 2B Creature - Leech R 2/2 Black spells you play cost B more to play. / B: ~ gets +1/+1 until end of turn. Angel of Mercy 4W Creature - Angel U 3/3 Flying When ~ comes into play, you gain 3 life. Angelic Shield WU Enchantment U Creatures you control get +0/+1. / Sacrifice ~: Return target creature to its owner's hand. Annihilate 3BB Instant U Destroy target nonblack creature. It can't be regenerated. Draw a card. Archaeological Dig Land U Tap: Add one colorless mana to your mana pool. / Tap,Sacrifice ~: Add one mana of any color to your mana pool. Ardent Soldier 1W Creature - Soldier C 1/2 Kicker 2 (*) / Attacking doesn't cause ~ to tap. / If you paid the kicker cost, ~ comes into play with a +1/+1 counter on it. Armadillo Cloak 1GW Enchant Creature C Enchanted creature gets +2/+2 and has trample. / Whenever enchanted creature deals damage, you gain that much life. Armored Guardian 3WU Creature - Guardian R 2/5 1WW: Target creature you control gains protection from the color of your choice until end of turn. / 1UU: ~ can't be the target of spells or abilities this turn. Artifact Mutation RG Instant R Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Assault R Sorcery U* ~ deals 2 damage to target creature or player. Battery 3G Sorcery U* Put a 3/3 green Elephant creature token into play. Atalya, Samite Master 3WW Creature - Cleric Legend R 2/3 X,Tap: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Aura Mutation GW Instant R Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Aura Shards 1GW Enchantment U Whenever a creature comes into play under your control, you may destroy target artifact or enchantment. Backlash 1BR Instant U Tap target untapped creature. That creature deals damage equal to its power to its controller. Barrin's Spite 2UB Sorcery R Choose two target creatures controlled by one player. That player chooses and sacrifices one of them. Return the other to its owner's hand. Barrin's Unmaking 1U Instant C Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or the color tied for most common. Benalish Emissary 2W Creature - Wizard U 1/4 Kicker 1G (*) / When ~ comes into play, if you paid the kicker cost, destroy target land. Benalish Heralds 3W Creature - Soldier U 2/4 3U,Tap: Draw a card. Benalish Lancer 2W Creature - Knight C 2/2 Kicker 2W (*) / If you paid the kicker cost, ~ comes into play with two +1/+1 counters on it and has first strike. Benalish Trapper 1W Creature - Soldier C 1/2 W,Tap: Tap target creature. Bend or Break 3R Sorcery R Each player separates all land cards he or she controls into two face-up piles. For each player, an opponent chooses a pile. Destroy all lands in that pile. Tap all lands in the other pile. Bind 1G Instant R Counter target activated ability. (Mana abilities can't be countered.) Draw a card. Blazing Specter 2BR Creature - Specter R 2/2 Flying; haste (*) Whenever ~ deals combat damage to a player, that player discards a card from his or her hand. Blind Seer 2UU Creature - Legend R 3/3 1U: Target spell or permanent becomes the color of your choice until end of turn. Blinding Light 2W Sorcery U Tap all nonwhite creatures. Bloodstone Cameo 3 Artifact U Tap: Add B or R to your mana pool. Blurred Mongoose 1G Creature - Mongoose R 2/1 ~ can't be countered. / ~ can't be the target of spells or abilities. Bog Initiate 1B Creature - Wizard C 1/1 1: Add B to your mana pool. Breaking Wave 2UU Sorcery R You may play ~ any time you could play an instant if you pay 2 more to play it. / Simultaneously untap all tapped creatures and tap all untapped creatures. Breath of Darigaaz 1R Sorcery U Kicker 2 (*) / ~ deals 1 damage to each creature without flying and each player. If you paid the kicker cost, ~ deals 4 damage to each creature without flying and each player instead. Callous Giant 4RR Creature - Giant R 4/4 If a source would deal 3 damage or less to ~, prevent that damage. Canopy Surge 1G Sorcery U Kicker 2 (*) / ~ deals 1 damage to each creature with flying and each player. If you paid the kicker cost, ~ deals 4 damage to each creature with flying and each player instead. Capashen Unicorn 1W Creature - Unicorn C 1/2 1W,Tap,Sacrifice ~: Destroy target artifact or enchantment. Captain Sisay 2GW Creature - Legend R 2/2 Tap: Search your library for a Legend or legendary card, reveal that card, and put it into your hand. Then shuffle your library. Cauldron Dance 4BR Instant U Play ~ only during combat. / Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn. [(*)] Chaotic Strike 1R Instant U Play ~ only during combat after blockers are declared. / Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. Draw a card. Charging Troll 2GW Creature - Troll U 3/3 Attacking doesn't cause ~ to tap. / G: Regenerate ~. Chromatic Sphere 1 Artifact U 1,Tap,Sacrifice ~: Add one mana of any color to your mana pool. Draw a card. Cinder Shade 1BR Creature - Shade U 1/1 B: ~ gets +1/+1 until end of turn. / R,Sacrifice ~: ~ deals damage equal to its power to target creature. Coalition Victory 3WUBRG Sorcery R You win the game if you control a land of each basic land type and a creature of each color. Coastal Tower Land U ~ comes into play tapped. / Tap: Add W or U to your mana pool. Collapsing Borders 3R Enchantment R At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then ~ deals 3 damage to him or her. Collective Restraint 3U Enchantment R Creatures can't attack you unless their controller pays X for each creature attacking you, where X is the number of basic land types among lands you control. (This cost is paid as attackers are declared.) Cremate B Instant U Remove target card in a graveyard from the game. Draw a card. Crimson Acolyte 1W Creature - Cleric C 1/1 Protection from red W: Target creature gains protection from red until end of turn. Crosis, the Purger 3UBR Creature - Dragon Legend R 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it. Crosis's Attendant 5 Artifact Creature - Golem U 3/3 1,Sacrifice ~: Add UBR to your mana pool. Crown of Flames R Enchant Creature C R: Enchanted creature gets +1/+0 until end of turn. / R: Return ~ to its owner's hand. Crusading Knight 2WW Creature - Knight R 2/2 Protection from black ~ gets +1/+1 for each swamp your opponents control. Crypt Angel 4B Creature - Angel R 3/3 Flying, protection from white When ~ comes into play, return target blue or red creature card from your graveyard to your hand. Crystal Spray 2U Instant R Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. Cursed Flesh B Enchant Creature C Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and/or black creatures. Darigaaz, the Igniter 3BRG Creature - Dragon Legend R 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and ~ deals X damage to him or her, where X is the number of cards revealed of that color. Darigaaz's Attendant 5 Artifact Creature - Golem U 3/3 1,Sacrifice ~: Add BRG to your mana pool. Death or Glory 4W Sorcery R Separate all creature cards in your graveyard into two face-up piles. Remove the pile of an opponent's choice from the game and return the other to play. Defiling Tears 2B Instant U Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature.". Stand W Instant U* Prevent the next 2 damage that would be dealt to target creature this turn. Deliver 2U Instant U* Return target permanent to its owner's hand. Desperate Research 1B Sorcery R Name a card other than a basic land. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game. Devouring Strossus 5BBB Creature - Horror R 9/9 Flying, trample At the beginning of your upkeep, sacrifice a creature. / Sacrifice a creature: Regenerate ~. Dismantling Blow 2W Instant C Kicker 2U (*) / Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards. Disrupt U Instant U Counter target instant or sorcery spell unless its controller pays 1. Draw a card. Distorting Wake XUUU Sorcery R Return X target nonland permanents to their owners' hands. Divine Presence 2W Enchantment R If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead. Do or Die 1B Sorcery R Separate all creatures target player controls into two face-up piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. Drake-Skull Cameo 3 Artifact U Tap: Add U or B to your mana pool. Dream Thrush 1U Creature - Bird C 1/1 Flying Tap: Target land becomes a land of the basic land type of your choice until end of turn. [Tap: Target land's type becomes the basic land type of your choice until end of turn.] Dredge B Instant U Sacrifice a creature or land. Draw a card. Dromar, the Banisher 3WUB Creature - Dragon Legend R 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands. Dromar's Attendant 5 Artifact Creature - Golem U 3/3 1,Sacrifice ~: Add WUB to your mana pool. Dueling Grounds 1GW Enchantment R No more than one creature may attack each turn. / No more than one creature may block each turn. Duskwalker B Creature - Minion C 1/1 Kicker 3B (*) / If you paid the kicker cost, ~ comes into play with two +1/+1 counters on it and has "~ can't be blocked except by artifact creatures and/or black creatures." Elfhame Palace Land U ~ comes into play tapped. / Tap: Add G or W to your mana pool. Elfhame Sanctuary 1G Enchantment U At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. Elvish Champion 1GG Creature - Lord R 2/2 All Elves get +1/+1 and have forestwalk. (*) Empress Galina 3UU Creature - Legend R 1/3 UU,Tap: Gain control of target Legend or legendary permanent. (*) Essence Leak U Enchant Permanent U If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost.". Exclude 2U Instant C Counter target creature spell. Draw a card. Exotic Curse 2B Enchant Creature C Enchanted creature gets -1/-1 for each basic land type among lands you control. Explosive Growth G Instant C Kicker 5 (*) / Target creature gets +2/+2 until end of turn. If you paid the kicker cost, that creature gets +5/+5 until end of turn instead. Fact or Fiction 3U Instant U Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard. Faerie Squadron U Creature - Faerie C 1/1 Kicker 3U (*) / If you paid the kicker cost, ~ comes into play with two +1/+1 counters on it and has flying. Fertile Ground 1G Enchant Land C Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fight or Flight 3W Enchantment R At the beginning of each opponent's combat phase, separate all creatures that player controls into two face-up piles. Only creatures in the pile of his or her choice may attack this turn. Firebrand Ranger 1R Creature - Soldier U 2/1 G,Tap: Put a basic land card from your hand into play. Fires of Yavimaya 1RG Enchantment U Creatures you control have haste. (*) / Sacrifice ~: Target creature gets +2/+2 until end of turn. Firescreamer 3B Creature - Kavu C 2/2 R: ~ gets +1/+0 until end of turn. Forest Land L [G] Frenzied Tilling 3RG Sorcery C Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Galina's Knight WU Creature - Merfolk Knight C 2/2 Protection from red Geothermal Crevice Land C ~ comes into play tapped. / Tap: Add R to your mana pool. / Tap,Sacrifice ~: Add BG to your mana pool. Ghitu Fire XR Sorcery R You may play ~ any time you could play an instant if you pay 2 more to play it. / ~ deals X damage to target creature or player. Glimmering Angel 3W Creature - Angel C 2/2 Flying U: ~ can't be the target of spells or abilities this turn. Global Ruin 4W Sorcery R Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. Goblin Spy R Creature - Goblin U 1/1 Play with the top card of your library revealed. Goham Djinn 5B Creature - Djinn U 5/5 1B: Regenerate ~. / ~ gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. Halam Djinn 5R Creature - Djinn U 6/5 Haste (*) ~ gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. Hanna, Ship's Navigator 1WU Creature - Legend R 1/2 1WU,Tap: Return target artifact or enchantment card from your graveyard to your hand. Harrow 2G Instant C As an additional cost to play Harrow, sacrifice a land. / Search your library for up to two basic land cards and put them into play. Then shuffle your library. Harsh Judgment 2WW Enchantment R As ~ comes into play, choose a color. / If an instant or sorcery of the chosen color would deal damage to you, it deals that damage to its controller instead. Hate Weaver 1B Creature - Wizard U 2/1 2: Target blue or red creature gets +1/+0 until end of turn. Heroes' Reunion GW Instant U Target player gains 7 life. Holy Day W Instant C Prevent all combat damage that would be dealt this turn. Hooded Kavu 2R Creature - Kavu C 2/2 B: ~ can't be blocked this turn except by artifact creatures and/or black creatures. Horned Cheetah 2GW Creature - Cat U 2/2 Whenever ~ deals damage, you gain that much life. Hunting Kavu 1RG Creature - Kavu U 2/3 1RG,Tap: Remove from the game ~ and target creature without flying that's attacking you. Hypnotic Cloud 1B Sorcery C Kicker 4 (*) / Target player discards a card from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand instead. Irrigation Ditch Land C ~ comes into play tapped. / Tap: Add W to your mana pool. / Tap,Sacrifice ~: Add GU to your mana pool. Island Land L [U] Jade Leech 2GG Creature - Leech R 5/5 Green spells you play cost G more to play. Juntu Stakes 2 Artifact R Creatures with power 1 or less don't untap during their controllers' untap steps. Kangee, Aerie Keeper 2WU Creature - Legend R 2/2 Flying Kicker 2X (*) / When ~ comes into play, if you paid the kicker cost, put X feather counters on it. / All Birds get +1/+1 for each feather counter on ~. Kavu Aggressor 2R Creature - Kavu C 3/2 Kicker 4 (*) / ~ can't block. / If you paid the kicker cost, ~ comes into play with a +1/+1 counter on it. Kavu Chameleon 3GG Creature - Kavu U 4/4 ~ can't be countered. / G: ~ becomes the color of your choice until end of turn. Kavu Climber 3GG Creature - Kavu C 3/3 When ~ comes into play, draw a card. Kavu Lair 2G Enchantment R Whenever a creature with power 4 or greater comes into play, its controller draws a card. Kavu Monarch 2RR Creature - Kavu R 3/3 All Kavu have trample. / Whenever another Kavu comes into play, put a +1/+1 counter on ~. Kavu Runner 3R Creature - Kavu U 3/3 ~ has haste as long as no opponent controls a white or blue creature. (*) Kavu Scout 2R Creature - Kavu C 0/2 ~ gets +1/+0 for each basic land type among lands you control. Kavu Titan 1G Creature - Kavu R 2/2 Kicker 2G (*) / If you paid the kicker cost, ~ comes into play with three +1/+1 counters on it and has trample. Keldon Necropolis Legendary Land R Tap: Add one colorless mana to your mana pool. / 4R,Tap,Sacrifice a creature: ~ deals 2 damage to target creature or player. Liberate 1W Instant U Remove target creature you control from the game. At end of turn, return that card to play under its owner's control. Lightning Dart 1R Instant U ~ deals 1 damage to target creature. If that creature is white or blue, ~ deals 4 damage to it instead. Llanowar Cavalry 2G Creature - Soldier C 1/4 W: Attacking doesn't cause ~ to tap this turn. Llanowar Elite G Creature - Elf C 1/1 Trample Kicker 8 (*) / If you paid the kicker cost, ~ comes into play with five +1/+1 counters on it. Llanowar Knight GW Creature - Elf Knight C 2/2 Protection from black Llanowar Vanguard 2G Creature - Dryad C 1/1 Tap: ~ gets +0/+4 until end of turn. Loafing Giant 4R Creature - Giant R 4/6 Whenever ~ attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that ~ would deal this turn. Lobotomy 2UB Sorcery U Look at target player's hand and choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. Lotus Guardian 7 Artifact Creature R 4/4 Flying Tap: Add one mana of any color to your mana pool. Mages' Contest 1RR Instant R You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell. Spite 3U Instant U* Counter target noncreature spell. Malice 3B Instant U* Destroy target nonblack creature. It can't be regenerated. Mana Maze 1U Enchantment R Players can't play spells that share a color with the spell last played this turn. Maniacal Rage 1R Enchant Creature C Enchanted creature gets +2/+2 and can't block. Manipulate Fate 1U Sorcery U Search your library for three cards, remove them from the game, then shuffle your library. Draw a card. Marauding Knight 2BB Creature - Knight R 2/2 Protection from white ~ gets +1/+1 for each plains your opponents control. Metathran Aerostat 2UU Creature - Ship R 2/2 Flying XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return ~ to its owner's hand. Metathran Transport 1UU Creature - Ship U 1/3 Flying ~ can't be blocked by blue creatures. / U: Target creature becomes blue until end of turn. Metathran Zombie 1U Creature - Zombie C 1/1 B: Regenerate ~. Meteor Storm RG Enchantment R 2RG,Discard two cards at random from your hand: ~ deals 4 damage to target creature or player. Might Weaver 1G Creature - Wizard U 2/1 2: Target red or white creature gains trample until end of turn. Molimo, Maro-Sorcerer 4GGG Creature - Legend R */* Trample ~'s power and toughness are each equal to the number of lands you control. Mountain Land L [R] Mourning 1B Enchant Creature C Enchanted creature gets -2/-0. / B: Return ~ to its owner's hand. Nightscape Apprentice B Creature - Wizard C 1/1 U,Tap: Put target creature you control on top of its owner's library. / R,Tap: Target creature gains first strike until end of turn. Nightscape Master 2BB Creature - Wizard R 2/2 UU,Tap: Return target creature to its owner's hand. / RR,Tap: ~ deals 2 damage to target creature. Noble Panther 1GW Creature - Cat R 3/3 1: ~ gains first strike until end of turn. Nomadic Elf 1G Creature - Elf C 2/2 1G: Add one mana of any color to your mana pool. Obliterate 6RR Sorcery R ~ can't be countered. / Destroy all artifacts, creatures, and lands. They can't be regenerated. Obsidian Acolyte 1W Creature - Cleric C 1/1 Protection from black W: Target creature gains protection from black until end of turn. Opt U Instant C Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. Ordered Migration 3WU Sorcery U Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. Orim's Touch W Instant C Kicker 1 (*) / Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this turn instead. Overabundance 1RG Enchantment R Whenever a player taps a land for mana, that player adds one additional mana to his or her mana pool of the same type, and ~ deals 1 damage to him or her. Overload R Instant C Kicker 2 (*) / Destroy target artifact if its converted mana cost is 2 or less. If you paid the kicker cost, destroy that artifact if its converted mana cost is 5 or less instead. Pain B Sorcery U* Target player discards a card from his or her hand. Suffering 3R Sorcery U* Destroy target land. Phantasmal Terrain UU Enchant Land C As ~ comes into play, choose a basic land type. / Enchanted land is a land of the chosen type. [Enchanted land's land type is the chosen type.] Phyrexian Altar 3 Artifact R Sacrifice a creature: Add one mana of any color to your mana pool. Phyrexian Battleflies B Creature - Insect C 0/1 Flying B: ~ gets +1/+0 until end of turn. This ability may be played no more than twice each turn. Phyrexian Delver 3BB Creature - Zombie R 3/2 When ~ comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost. Phyrexian Infiltrator 2B Creature - Minion R 2/2 2UU: Exchange control of ~ and target creature. Phyrexian Lens 3 Artifact R Tap,Pay 1 life: Add one mana of any color to your mana pool. Phyrexian Reaper 4B Creature - Zombie C 3/3 Whenever ~ becomes blocked by a green creature, destroy that creature. It can't be regenerated. Phyrexian Slayer 3B Creature - Minion C 2/2 Flying Whenever ~ becomes blocked by a white creature, destroy that creature. It can't be regenerated. Pincer Spider 2G Creature - Spider C 2/3 Kicker 3 (*) / ~ may block as though it had flying. / If you paid the kicker cost, ~ comes into play with a +1/+1 counter on it. Plague Spitter 2B Creature - Horror U 2/2 At the beginning of your upkeep, ~ deals 1 damage to each creature and each player. / When ~ is put into a graveyard from play, ~ deals 1 damage to each creature and each player. Plague Spores 4BR Sorcery C Destroy target nonblack creature and target land. They can't be regenerated. Plains Land L [W] Planar Portal 6 Artifact R 6,Tap: Search your library for a card and put that card into your hand. Then shuffle your library. Pledge of Loyalty 1W Enchant Creature U Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove ~. Pouncing Kavu 1R Creature - Kavu C 1/1 First strike Kicker 2R (*) / If you paid the kicker cost, ~ comes into play with two +1/+1 counters on it and has haste. (*) Power Armor 4 Artifact U 3,Tap: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Prison Barricade 1W Creature - Wall C 1/3 (*) Kicker 1W (*) If you paid the kicker cost, ~ comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall. Probe 2U Sorcery C Kicker 1B (*) / Draw three cards, then discard two cards from your hand. If you paid the kicker cost, target player discards two cards from his or her hand. Prohibit 1U Instant C Kicker 2 (*) / Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less instead. Protective Sphere 2W Enchantment C 1,Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) Psychic Battle 3UU Enchantment R Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Pulse of Llanowar 3G Enchantment U If a basic land you control is tapped for mana, it produces mana of any one color instead of its normal type. Pure Reflection 2W Enchantment R Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell. Pyre Zombie 1BR Creature - Zombie R 2/1 At the beginning of your upkeep, if ~ is in your graveyard, you may pay 1BB. If you do, return ~ from your graveyard to your hand. / 1RR,Sacrifice ~: ~ deals 2 damage to target creature or player. Quirion Elves 1G Creature - Elf C 1/1 As ~ comes into play, choose a color. / Tap: Add G to your mana pool. / Tap: Add one mana of the chosen color to your mana pool. Quirion Sentinel 1G Creature - Elf C 2/1 When ~ comes into play, add one mana of any color to your mana pool. Quirion Trailblazer 3G Creature - Elf C 1/2 When ~ comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Rage Weaver 1R Creature - Wizard U 2/1 2: Target black or green creature gains haste until end of turn. (*) Raging Kavu 1RG Creature - Kavu R 3/1 Haste (*) You may play ~ any time you could play an instant. Rainbow Crow 3U Creature - Bird U 2/2 Flying 1: ~ becomes the color of your choice until end of turn. Rampant Elephant 3W Creature - Elephant C 2/2 G: Target creature blocks ~ this turn if able. Ravenous Rats 1B Creature - Rat C 1/1 When ~ comes into play, target opponent discards a card from his or her hand. Razorfoot Griffin 3W Creature - Griffin C 2/2 Flying, first strike Reckless Assault 2BR Enchantment R 1,Pay 2 life: ~ deals 1 damage to target creature or player. Reckless Spite 1BB Instant U Destroy two target nonblack creatures. You lose 5 life. Recoil 1UB Instant C Return target permanent to its owner's hand. Then that player discards a card from his or her hand. Recover 2B Sorcery C Return target creature card from your graveyard to your hand. Draw a card. Repulse 2U Instant C Return target creature to its owner's hand. Draw a card. Restock 3GG Sorcery R Return two target cards from your graveyard to your hand. Remove ~ from the game. Restrain 2W Instant C Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. Reviving Dose 2W Instant C You gain 3 life. Draw a card. Reviving Vapors 2WU Instant U Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put the other cards revealed this way into your graveyard. Rewards of Diversity 2W Enchantment U Whenever an opponent plays a multicolored spell, you gain 4 life. Reya, Dawnbringer 6WWW Creature - Angel Legend R 4/6 Flying At the beginning of your upkeep, you may return target creature card from your graveyard to play. Riptide Crab 1WU Creature - Crab U 1/3 Attacking doesn't cause ~ to tap. / When ~ is put into a graveyard from play, draw a card. Rith, the Awakener 3RGW Creature - Dragon Legend R 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color. Rith's Attendant 5 Artifact Creature - Golem U 3/3 1,Sacrifice ~: Add RGW to your mana pool. Rogue Kavu 1R Creature - Kavu C 1/1 Whenever ~ attacks alone, it gets +2/+0 until end of turn. Rooting Kavu 2GG Creature - Kavu U 4/3 When ~ is put into a graveyard from play, you may remove ~ from the game. If you do, shuffle all creature cards from your graveyard into your library. Rout 3WW Sorcery R You may play ~ any time you could play an instant if you pay 2 more to play it. / Destroy all creatures. They can't be regenerated. Ruby Leech 1R Creature - Leech R 2/2 First strike Red spells you play cost R more to play. Ruham Djinn 5W Creature - Djinn U 5/5 First strike ~ gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. Sabertooth Nishoba 4GW Creature - Beast R 5/5 Trample, protection from blue, protection from red Salt Marsh Land U ~ comes into play tapped. / Tap: Add U or B to your mana pool. Samite Archer 1WU Creature - Cleric U 1/1 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. / Tap: ~ deals 1 damage to target creature or player. Samite Ministration 1W Instant U Prevent all damage that would be dealt by a source of your choice to you this turn. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage. Sapphire Leech 1U Creature - Leech R 2/2 Flying Blue spells you play cost U more to play. Saproling Infestation 1G Enchantment R Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play. Saproling Symbiosis 3G Sorcery R You may play ~ any time you could play an instant if you pay 2 more to play it. / Put a 1/1 green Saproling creature token into play for each creature you control. Savage Offensive 1R Sorcery C Kicker G (*) / Creatures you control gain first strike until end of turn. If you paid the kicker cost, they get +1/+1 until end of turn. Scarred Puma R Creature - Cat C 2/1 ~ can't attack unless a black or green creature also attacks. Scavenged Weaponry 2B Enchant Creature C When ~ comes into play, draw a card. / Enchanted creature gets +1/+1. Scorching Lava 1R Instant C Kicker R (*) / ~ deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead. Scouting Trek 1G Sorcery U Search your library for any number of basic land cards, reveal them, and set them aside. Shuffle your library, then put those cards on top of it in any order. Searing Rays 2R Sorcery U Choose a color. ~ deals damage to each player equal to the number of creatures of that color that player controls. Seashell Cameo 3 Artifact U Tap: Add W or U to your mana pool. Seer's Vision 2UB Enchantment U All opponents play with their hands revealed. / Sacrifice ~: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Serpentine Kavu 4G Creature - Kavu C 4/4 R: ~ gains haste until end of turn. (*) Shackles 2W Enchant Creature C Enchanted creature doesn't untap during its controller's untap step. / W: Return ~ to its owner's hand. Shimmering Wings U Enchant Creature C Enchanted creature has flying. / U: Return ~ to its owner's hand. Shivan Emissary 2R Creature - Wizard U 1/1 Kicker 1B (*) / When ~ comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated. Shivan Harvest 1R Enchantment U 1R,Sacrifice a creature: Destroy target nonbasic land. Shivan Oasis Land U ~ comes into play tapped. / Tap: Add R or G to your mana pool. Shivan Zombie BR Creature - Barbarian Zombie C 2/2 Protection from white Shoreline Raider 2U Creature - Merfolk C 2/2 Protection from Kavu Simoon RG Instant U ~ deals 1 damage to each creature target opponent controls. Skittish Kavu 1R Creature - Kavu U 1/1 ~ gets +1/+1 as long as no opponent controls a white or blue creature. Skizzik 3R Creature - Elemental R 5/3 Trample; haste (*) Kicker R (*) / At end of turn, sacrifice ~ unless the kicker cost was paid. Sky Weaver 1U Creature - Wizard U 2/1 2: Target white or black creature gains flying until end of turn. Sleeper's Robe UB Enchant Creature U Enchanted creature can't be blocked except by artifact creatures and/or black creatures. / Whenever enchanted creature deals combat damage to an opponent, you may draw a card. Slimy Kavu 2R Creature - Kavu C 2/2 Tap: Target land becomes a swamp until end of turn. Slinking Serpent 2UB Creature - Serpent U 2/3 Forestwalk (*) Smoldering Tar 2BR Enchantment U At the beginning of your upkeep, target player loses 1 life. / Sacrifice ~: ~ deals 4 damage to target creature. Play this ability only any time you could play a sorcery. Soul Burn X2B Sorcery C Spend only black and/or red mana on X. / ~ deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before ~ dealt damage, or the creature's toughness. Sparring Golem 3 Artifact Creature - Golem U 2/2 Whenever ~ becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Spinal Embrace 3UUB Instant R Play ~ only during combat. / Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness. (*) Spirit of Resistance 2W Enchantment R If you control a permanent of each color, prevent all damage that would be dealt to you. Spirit Weaver 1W Creature - Wizard U 2/1 2: Target green or blue creature gets +0/+1 until end of turn. Spreading Plague 4B Enchantment R Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated. Stalking Assassin 1UB Creature - Assassin R 1/1 3U,Tap: Tap target creature. / 3B,Tap: Destroy target tapped creature. Stand or Fall 3R Enchantment R At the beginning of your combat phase, separate all creatures defending player controls into two face-up piles. Only creatures in the pile of that player's choice may block this turn. Sterling Grove GW Enchantment U All other enchantments you control can't be the targets of spells or abilities. / 1,Sacrifice ~: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Stormscape Apprentice U Creature - Wizard C 1/1 W,Tap: Tap target creature. / B,Tap: Target player loses 1 life. Stormscape Master 2UU Creature - Wizard R 2/2 WW,Tap: Target creature gains protection from the color of your choice until end of turn. / BB,Tap: Target player loses 2 life and you gain 2 life. Strength of Unity 3W Enchant Creature C Enchanted creature gets +1/+1 for each basic land type among lands you control. Stun 1R Instant C Target creature can't block this turn. Draw a card. Sulam Djinn 5G Creature - Djinn U 6/6 Trample ~ gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. Sulfur Vent Land C ~ comes into play tapped. / Tap: Add B to your mana pool. / Tap,Sacrifice ~: Add UR to your mana pool. Sunscape Apprentice W Creature - Wizard C 1/1 G,Tap: Target creature gets +1/+1 until end of turn. / U,Tap: Put target creature you control on top of its owner's library. Sunscape Master 2WW Creature - Wizard R 2/2 GG,Tap: Creatures you control get +2/+2 until end of turn. / UU,Tap: Return target creature to its owner's hand. Swamp Land L [B] Sway of Illusion 1U Instant U Any number of target creatures become the color of your choice until end of turn. Draw a card. Tainted Well 2B Enchant Land C When ~ comes into play, draw a card. Enchanted land is a swamp. Tangle 1G Instant U Prevent all combat damage that would be dealt this turn. Attacking creatures don't untap during their controllers' next untap steps. Tectonic Instability 2R Enchantment R Whenever a land comes into play, tap all lands its controller controls. Teferi's Care 2W Enchantment U W,Sacrifice an enchantment: Destroy target enchantment. / 3UU: Counter target enchantment spell. Teferi's Moat 3WU Enchantment R As ~ comes into play, choose a color. / Creatures of the chosen color without flying can't attack you. Teferi's Response 1U Instant R Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. Tek 5 Artifact Creature - Dragon R 2/2 ~ gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest. Temporal Distortion 3UU Enchantment R Whenever a creature or land becomes tapped, put an hourglass counter on it. / Permanents with an hourglass counter on them don't untap during their controllers' untap steps. / At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. Thicket Elemental 3GG Creature - Elemental R 4/4 Kicker 1G (*) / When ~ comes into play, if you paid the kicker cost, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library. Thornscape Apprentice G Creature - Wizard C 1/1 W,Tap: Tap target creature. / R,Tap: Target creature gains first strike until end of turn. Thornscape Master 2GG Creature - Wizard R 2/2 RR,Tap: ~ deals 2 damage to target creature. / WW,Tap: Target creature gains protection from the color of your choice until end of turn. Thunderscape Apprentice R Creature - Wizard C 1/1 B,Tap: Target player loses 1 life. / G,Tap: Target creature gets +1/+1 until end of turn. Thunderscape Master 2RR Creature - Wizard R 2/2 BB,Tap: Target player loses 2 life and you gain 2 life. / GG,Tap: Creatures you control get +2/+2 until end of turn. Tidal Visionary U Creature - Wizard C 1/1 Tap: Target creature becomes the color of your choice until end of turn. Tigereye Cameo 3 Artifact U Tap: Add G or W to your mana pool. Tinder Farm Land C ~ comes into play tapped. / Tap: Add G to your mana pool. / Tap,Sacrifice ~: Add RW to your mana pool. Tolarian Emissary 2U Creature - Wizard U 1/2 Flying Kicker 1W (*) / When ~ comes into play, if you paid the kicker cost, destroy target enchantment. Tower Drake 2U Creature - Drake C 2/1 Flying W: ~ gets +0/+1 until end of turn. Tranquility 2G Sorcery C Destroy all enchantments. Traveler's Cloak 2U Enchant Creature C As ~ comes into play, choose a land type. / Enchanted creature has landwalk of the chosen type. (*) / When ~ comes into play, draw a card. Treefolk Healer 4G Creature - Treefolk U 2/3 2W,Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. Trench Wurm 3B Creature - Wurm U 3/3 2R,Tap: Destroy target nonbasic land. Treva, the Renewer 3GWU Creature - Dragon Legend R 6/6 Flying Whenever ~ deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color. Treva's Attendant 5 Artifact Creature - Golem U 3/3 1,Sacrifice ~: Add GWU to your mana pool. Tribal Flames 1R Sorcery C ~ deals X damage to target creature or player, where X is the number of basic land types among lands you control. Troll-Horn Cameo 3 Artifact U Tap: Add R or G to your mana pool. Tsabo Tavoc 5BR Creature - Legend R 7/4 First strike, protection from Legends BB,Tap: Destroy target Legend. It can't be regenerated. Tsabo's Assassin 2BB Creature - Assassin R 1/1 Tap: Destroy target creature if it shares a color with the most common color among all permanents or the color tied for most common. A creature destroyed this way can't be regenerated. Tsabo's Decree 5B Instant R Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated. Tsabo's Web 2 Artifact R When ~ comes into play, draw a card. / Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps. Turf Wound 2R Instant C Target player can't play land cards this turn. Draw a card. Twilight's Call 4BB Sorcery R You may play ~ any time you could play an instant if you pay 2 more to play it. / Each player returns all creature cards from his or her graveyard to play. Undermine UUB Instant R Counter target spell. Its controller loses 3 life. Urborg Drake 1UB Creature - Drake U 2/3 Flying ~ attacks each turn if able. Urborg Emissary 2B Creature - Wizard U 3/1 Kicker 1U (*) / When ~ comes into play, if you paid the kicker cost, return target permanent to its owner's hand. Urborg Phantom 2B Creature - Minion C 3/1 ~ can't block. / U: Prevent all combat damage that would be dealt to and dealt by ~ this turn. Urborg Shambler 2BB Creature - Horror U 4/3 All other black creatures get -1/-1. Urborg Skeleton B Creature - Skeleton C 0/1 Kicker 3 (*) / B: Regenerate ~. / If you paid the kicker cost, ~ comes into play with a +1/+1 counter on it. Urborg Volcano Land U ~ comes into play tapped. / Tap: Add B or R to your mana pool. Urza's Filter 4 Artifact R Multicolored spells cost up to 2 less to play. Urza's Rage 2R Instant R Kicker 8R (*) / ~ can't be countered by spells or abilities. / ~ deals 3 damage to target creature or player. If you paid the kicker cost, instead ~ deals 10 damage to that creature or player and the damage can't be prevented. Utopia Tree 1G Creature - Plant R 0/2 Tap: Add one mana of any color to your mana pool. Verdeloth the Ancient 4GG Creature - Treefolk Legend R 4/7 Kicker X (*) / All other Treefolk and all Saprolings get +1/+1. / When ~ comes into play, if you paid the kicker cost, put X 1/1 green Saproling creature tokens into play. Verduran Emissary 2G Creature - Wizard U 2/3 Kicker 1R (*) / When ~ comes into play, if you paid the kicker cost, destroy target artifact. It can't be regenerated. Viashino Grappler 2R Creature - Viashino C 3/1 G: ~ gains trample until end of turn. Vicious Kavu 1BR Creature - Kavu U 2/2 Whenever ~ attacks, it gets +2/+0 until end of turn. Vigorous Charge G Instant C Kicker W (*) / Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if you paid the kicker cost, you gain life equal to that damage. Vile Consumption 1UB Enchantment R All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.". Vodalian Hypnotist 1U Creature - Wizard U 1/1 2B,Tap: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. Vodalian Merchant 1U Creature - Merfolk C 1/2 When ~ comes into play, draw a card, then discard a card from your hand. Vodalian Serpent 3U Creature - Serpent C 2/2 Kicker 2 (*) / ~ can't attack unless defending player controls an island. / If you paid the kicker cost, ~ comes into play with four +1/+1 counters on it. Vodalian Zombie UB Creature - Merfolk Zombie C 2/2 Protection from green Void 3BR Sorcery R Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number. Voracious Cobra 2RG Creature - Snake U 2/2 First strike Whenever ~ deals combat damage to a creature, destroy that creature. Wallop 1G Sorcery U Destroy target blue or black creature with flying. Wandering Stream 2G Sorcery C You gain 2 life for each basic land type among lands you control. Wax G Instant U* Target creature gets +2/+2 until end of turn. Wane W Instant U* Destroy target enchantment. Wash Out 3U Sorcery U Return all permanents of the color of your choice to their owners' hands. Wayfaring Giant 5W Creature - Giant U 1/3 ~ gets +1/+1 for each basic land type among lands you control. Well-Laid Plans 2U Enchantment R Prevent all damage that would be dealt to a creature by another creature if they share a color. Whip Silk G Enchant Creature C Enchanted creature may block as though it had flying. / G: Return ~ to its owner's hand. Wings of Hope WU Enchant Creature C Enchanted creature gets +1/+3 and has flying. Winnow 1W Instant R Destroy target nonland permanent if another permanent with the same name is in play. Draw a card. Worldly Counsel 1U Instant C Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library. Yavimaya Barbarian RG Creature - Barbarian Elf C 2/2 Protection from blue Yavimaya Kavu 2RG Creature - Kavu U */* ~'s power is equal to the number of red creatures in play. / ~'s toughness is equal to the number of green creatures in play. Yawgmoth's Agenda 3BB Enchantment R Play no more than one spell each turn. / You may play cards in your graveyard as though they were in your hand. / If a card would be put into your graveyard from anywhere, remove it from the game instead. Zanam Djinn 5U Creature - Djinn U 5/6 Flying ~ gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. Zap 2R Instant C ~ deals 1 damage to target creature or player. Draw a card. ------ (*) Kicker Foo text: (You may pay an additional Foo as you play this spell.) (*) Haste text: (This creature may attack and Tap the turn it comes under your control.) (*) walk text: (This creature is unblockable as long as defending player controls a .) (*) Duration text: (This effect doesn't end at end of turn.) (*) Wall text: (Walls can't attack.) Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.