Ice Age Complete Spoiler List +5: Included into 5th Edition [Expansion symbol is a snowflake.] Rares _____ Gold ---- Altar of Bone Sorcery WG Sacrifice a creature to look through your library for a creature card; put that card into your hand after showing it to all other players. Reshuffle your library afterwards. Chromatic Armor Enchant Creature 1WU When ~ comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0. X: Put a sleight counter on ~ and change the color that it protects against. X is equal to the number of sleight counters on ~. Earthlink Enchantment 3BRG During your upkeep, pay 2 or bury ~. Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands. Elemental Augury Enchantment UBR 3: Look at the top three cards of target player's library. Put them on the top of that player's library in any order. Fiery Justice Sorcery WRG ~ deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life. Flooded Woodlands Enchantment 2UB No green creature can attack unless its controller sacrifices a land whenever that creature attacks. Ghostly Flame Enchantment BR Both black and red permanents and spells are considered colorless sources of damage. Glaciers Enchantment 2WU During your upkeep, pay WU or destroy ~. All mountains become plains. Merieke Ri Berit Summon Legend WUB 1/1 Does not untap during your untap phase. Tap: Gain control of target creature. Lose control of that creature if you lose control of ~. If ~ leaves play or becomes untapped, bury the creature. Monsoon Enchantment 2RG Whenever any island is untapped at the end of its controller's turn, tap it; ~ deals 1 damage to that player. Mountain Titan Summon Titan 2BR 2/2 1RR: For the rest of the turn, put a +1/+1 counter on ~ whenever you successfully cast a black spell. Reclamation Enchantment 2WG No black creature can attack unless its controller sacrifices a land whenever that creature attacks. Skeleton Ship Summon Legend 3UB 0/3 If at any time you control no islands, bury ~. Tap: Put a -1/-1 counter on target creature. Storm Spirit Summon Spirit 3WUG 3/3 Flying Tap: ~ deals 2 damage to target creature. Stormbind Enchantment 1RG 2: Discard a card at random from your hand to have ~ deal 2 damage to target creature or player. Land ---- Adarkar Wastes Land Tap: Add 1 to your mana pool. / Tap: Add W to your mana pool. ~ deals 1 damage to you. / Tap: Add U to your mana pool. ~ deals 1 damage to you. [+5] Brushland Land Tap: Add 1 to your mana pool. / Tap: Add W to your mana pool. ~ deals 1 damage to you. / Tap: Add G to your mana pool. ~ deals 1 damage to you. [+5] Halls of Mist Land Cumulative Upkeep: 1 No creature can attack if it attacked during its controller's last turn. Karplusan Forest Land Tap: Add 1 to your mana pool. / Tap: Add R to your mana pool. ~ deals 1 damage to you. / Tap: Add G to your mana pool. ~ deals 1 damage to you. [+5] Land Cap Land If there are any depletion counters on ~, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from ~. Tap: Add W to your mana pool. Put a depletion counter on ~. / Tap: Add U to your mana pool. Put a depletion counter on ~. Lava Tubes Land If there are any depletion counters on ~, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from ~. Tap: Add B to your mana pool. Put a depletion counter on ~. / Tap: Add R to your mana pool. Put a depletion counter on ~. River Delta Land If there are any depletion counters on ~, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from ~. Tap: Add U to your mana pool. Put a depletion counter on ~. / Tap: Add B to your mana pool. Put a depletion counter on ~. Sulfurous Springs Land Tap: Add 1 to your mana pool. / Tap: Add B to your mana pool. ~ deals 1 damage to you. / Tap: Add R to your mana pool. ~ deals 1 damage to you. [+5] Timberline Ridge Land If there are any depletion counters on ~, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from ~. Tap: Add R to your mana pool. Put a depletion counter on ~. / Tap: Add G to your mana pool. Put a depletion counter on ~. Underground River Land Tap: Add 1 to your mana pool. / Tap: Add U to your mana pool. ~ deals 1 damage to you. / Tap: Add B to your mana pool. ~ deals 1 damage to you. [+5] Veldt Land If there are any depletion counters on ~, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from ~. Tap: Add W to your mana pool. Put a depletion counter on ~. / Tap: Add G to your mana pool. Put a depletion counter on ~. Artifacts --------- Aegis of the Meek Artifact 3 1,Tap: Target 1/1 creature gets +1/+2 until end of turn. Amulet of Quoz Artifact 6 Remove ~ from your deck before playing if you are not playing for ante. 0,Tap: Sacrifice ~. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect. Celestial Sword Artifact 6 3,Tap: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature. Crown of the Ages Artifact 2 4,Tap: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target. [+5] Despotic Scepter Artifact 1 Tap: Bury target permanent you own. Elkin Bottle Artifact 3 3,Tap: Take the top card from your library and place it face up in front of you. You may play [cast or lay] that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game. [+5] Goblin Lyre Artifact 3 Tap: Sacrifice ~. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, ~ deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, ~ deals * damage to you, where * is the number of creatures the opponent controls. Ice Cauldron Artifact 4 X,Tap: Put a charge counter on ~, and put a spell card face up on ~. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on ~. You may play [cast] that spell card as though it were in your hand. / Tap: Remove the charge counter from ~ to add mana of the type and amount last used to put a charge counter on ~ to your mana pool. This mana is usable only to cast the spell on top of ~. Infinite Hourglass Artifact 4 During your upkeep, put a time counter on ~. During any upkeep, any player may pay 3 to remove a time counter from ~. All creatures get +1/+0 for each time counter on ~. [+5] Jester's Cap Artifact 4 2,Tap: Sacrifice ~ to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards. [+5] Jester's Mask Artifact 5 Comes into play tapped. 1,Tap: Sacrifice ~ to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards. Naked Singularity Artifact 5 Cumulative Upkeep: 3 Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B. Pentagram of the Ages Artifact 4 4,Tap: Prevent all damage dealt to you from one source. ~ does not prevent the same source damaging you again later this turn. [+5] Runed Arch Artifact 3 Comes into play tapped. X,Tap: Sacrifice ~. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2. Snow Fortress Artifact Creature 5 0/4 Counts as a wall 1: +1/+0 until end of turn / 1: +0/+1 until end of turn / 3: ~ deals 1 damage to target creature without flying that is attacking you. Soldevi Golem Artifact Creature 4 5/3 Does not untap during your untap phase. 0: Untap target creature opponent controls to untap ~ at the end of your upkeep. Use this ability only during your upkeep. Staff of the Ages Artifact 3 Creatures with any landwalk ability may be blocked as though they did not have those abilities. Time Bomb Artifact 4 During your upkeep, put a time counter on ~. 1,Tap: Sacrifice ~ to have it deal * damage to each creature and player, where * is equal to the number of time counters on ~. [+5] Vexing Arcanix Artifact 4 3,Tap: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and ~ deals 2 damage to that player. Vibrating Sphere Artifact 4 During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2. White ----- Blinking Spirit Summon Blinking Spirit 3W 2/2 0: Return ~ to owner's hand. [+5] Call to Arms Enchantment 1W Choose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury ~. Caribou Range Enchant Land 2WW When ~ comes into play, choose target land you control. WW: Tap land ~ enchants to put a Caribou token into play. Treat this token as a 0/1 white creature. / 0: Sacrifice a Caribou token to gain 1 life. [+5] Enduring Renewal Enchantment 2WW Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. Energy Storm Enchantment 1W Cumulative Upkeep: 1 Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase. Formation Instant 1W Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. General Jarkeld Summon Legend 3W 1/2 Tap: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt. Kjeldoran Knight Summon Knight WW 1/1 Banding 1W: +1/+0 until end of turn / WW: +0/+2 until end of turn Kjeldoran Phalanx Summon Soldiers 5W 2/5 Banding, first strike Kjeldoran Royal Guard Summon Soldiers 3WW 2/5 Tap: Redirect to ~ all damage dealt to you from unblocked creatures this turn. [+5] Lightning Blow Instant 1W Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. Lost Order of Jarkeld Summon Knights 2WW 1+*/1+* ~ has power and toughness each equal to 1 plus the number of creatures target opponent controls. Mercenaries Summon Mercenaries 3W 3/3 Whenever ~ damages a player, that player may pay 3 to prevent that damage. Order of the Sacred Torch Summon Paladin 1WW 2/2 Tap: Pay 1 life to destroy [counter] target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. [+5] Seraph Summon Angel 6W 4/4 Flying At the end of a turn in which any creature is damaged by ~ and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of ~ or if ~ leaves play, bury the creature. [+5] Green ----- Blizzard Enchantment GG Cumulative Upkeep: 2 You cannot cast ~ if you control no snow-covered lands. Creatures with flying do not untap during their controller's untap phase. Elder Druid Summon Druid 3G 2/2 3G,Tap: Tap or untap target artifact, creature, or land. [+5] Forbidden Lore Enchant Land 2G When ~ comes into play, choose target land [you control]. 0: Tap land ~ enchants to give target creature +2/+1 until end of turn. Freyalise's Winds Enchantment 2GG Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters do not untap during their controller's untap phase; instead, remove all wind counters from those permanents. Fyndhorn Pollen Enchantment 2G Cumulative Upkeep: 1 All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn. Hot Springs Enchant Land 1G When ~ comes into play, choose target land you control. 0: Tap land ~ enchants to prevent 1 damage to any creature or player. Lhurgoyf Summon Lhurgoyf 2GG */1+* ~ has power equal to the total number of creatures in all graveyards and toughness equal to 1 plus the total number of creatures in all graveyards. [+5] Pale Bears Summon Bears 2G 2/2 Islandwalk Pygmy Allosaurus Summon Dinosaur 2G 2/2 Swampwalk Ritual of Subdual Enchantment 4GG Cumulative Upkeep: 2 All mana-producing lands produce colorless mana instead of their normal mana. Snowblind Enchant Creature 3G Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1. Stampede Instant 1GG All attacking creatures gain trample and get +1/+0 until end of turn. [+5] Stunted Growth Sorcery 3GG Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order. Trailblazer Instant 2GG Target creature cannot be blocked this turn. Wiitigo Summon Wiitigo 3GGG 0/0 When ~ comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on ~ if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from ~. Ignore this effect if there are no counters left on ~. Red --- Balduvian Hydra Summon Hydra XRR 0/1 When ~ comes into play, put ~ +1/+0 counters on it. 0: Remove a +1/+0 counter from ~ to prevent 1 damage to ~. / RRR: Put a +1/+0 counter on ~. Use this ability only during your upkeep. Brand of Ill Omen Enchant Creature 3R Cumulative Upkeep: R Target creature's controller cannot cast summon spells. Chaos Lord Summon Lord 4RRR 7/7 First strike ~ can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of ~. Chaos Moon Enchantment 3R During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn. Curse of Marit Lage Enchantment 3RR When ~ comes into play, tap all islands. Islands do not untap during their controller's untap phase. Dwarven Armory Enchantment 2RR 2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep. Game of Chaos Sorcery RRR Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and the opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round. [+5] Glacial Crevasses Enchantment 2R 0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn. Jokulhaups Sorcery 4RR Bury all artifacts, creatures, and lands. [+5] Karplusan Yeti Summon Yeti 3RR 3/3 Tap: ~ deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to ~. M\'arton Stromgald Summon Legend 2RR 1/1 If ~ attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If ~ blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures. Mudslide Enchantment 2R Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls. Orcish Librarian Summon Orc 1R 1/1 R,Tap: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order. Orcish Squatters Summon Orcs 4R 2/3 If ~ attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, ~ deals no damage in combat this turn. Lose control of that land if ~ leaves play or if you lose control of ~. [+5] Total War Enchantment 3R Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn. Black ----- Dread Wight Summon Wight 3BB 3/4 At end of combat, put a paralyzation counter on any creature blocking or blocked by ~ and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay 4 to remove a paralyzation counter. Flow of Maggots Summon Insects 2B 2/2 Cumulative Upkeep: 1 Cannot be blocked by non-wall creatures. Gravebind Instant B Target creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep. Hecatomb Enchantment 1BB When ~ comes into play, sacrifice four creatures. 0: Tap target swamp you control to have ~ deal 1 damage to target creature or player. [+5] Infernal Darkness Enchantment 2BB Cumulative Upkeep: B and 1 life All mana-producing lands produce B instead of their normal mana. Infernal Denizen Summon Denizen 2BB 5/7 During your upkeep sacrifice two swamps. If you cannot, tap ~, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if ~ leaves play. Tap: Gain control of target creature. Lose control of that creature if ~ leaves play. Mind Whip Enchant Creature 2BB During target creature's controller's upkeep, he or she pays 3 or ~ deals 2 damage to him or her. If ~ deals damage in this way, tap that creature. Minion of Leshrac Summon Demon 4BBB 5/5 Protection from black During your upkeep, sacrifice a creature or ~ deals 5 damage to you. If ~ deals damage to you in this way, tap it. You cannot sacrifice ~ to itself. Tap: Destroy target creature or land. Minion of Tevesh Szat Summon Demon 4BBB 4/4 During your upkeep, pay BB or ~ deals 2 damage to you. Tap: Target creature gets +3/-2 until end of turn. Necropotence Enchantment BBB Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. [+5] Oath of Lim-D\^ul Enchantment 3B For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice ~ in this way. Ignore this effect if you control no permanents other than ~ and have no cards in hand. BB: Draw a card. Pox Sorcery BBB Each player loses 1/3 of his life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life. [+5] Spoils of Evil Interrupt 2B For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life. Spoils of War Sorcery XU Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard. Stromgald Cabal Summon Knights 1BB 2/2 Tap: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. [+5] Blue ---- Deflection Interrupt 3U Target spell, which must have a single target, targets a new legal target of your choice. [+5] Icy Prison Enchantment UU When ~ comes into play, remove target creature from the game. When ~ leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy ~. Any player may pay 3 to prevent this. Illusionary Presence Summon Illusion 1UU 2/2 Cumulative Upkeep: U During your upkeep, ~ gains a landwalk ability of your choice until end of turn. Illusions of Grandeur Enchantment 3U Cumulative Upkeep: 2 When ~ comes into play, gain 20 life. When ~ leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Magus of the Unseen Summon Wizard 1U 1/1 1U,Tap: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require Tap as part of the activation cost. When you lose control of the artifact, tap it. [+5] Mesmeric Trance Enchantment 1UU Cumulative Upkeep: 1 U: Discard a card from your hand to draw a card. Musician Summon Mage 2U 1/3 Cumulative Upkeep: 1 Tap: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroys the creature. Mystic Might Enchant Land U Cumulative Upkeep: 1U When ~ comes into play, choose target land you control. 0: Tap land ~ enchants to give target creature +2/+2 until end of turn. Polar Kraken Summon Kraken 8UUU 11/11 Trample Cumulative Upkeep: Sacrifice a land. Comes into play tapped. Reality Twist Enchantment UUU Cumulative Upkeep: 1UU Instead of their usual mana, plains produce R, swamps produce G, mountains produce W, and forests produce B. Shyft Summon Shyft 4U 4/2 During your upkeep, you may change the color of Shyft to any color or combination of colors. Sibilant Spirit Summon Spirit 5U 5/6 Flying Whenever ~ is declared as an attacker, defending player may draw a card. [+5] Winter's Chill Instant XU Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal. Wrath of Marit Lage Enchantment 3UU When ~ comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase. Zur's Weirding Enchantment 3U All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life. [+5] Uncommons _________ Gold ---- Centaur Archer Summon Centaur 1RG 3/2 Tap: ~ deals 1 damage to target creature with flying. Diabolic Vision Sorcery UB Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order. Essence Vortex Instant 1UB Bury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Fire Covenant Sorcery 1BR ~ deals X damage, divided any way you choose among any number of target creatures, where X is the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life. Fumarole Sorcery 3BR Pay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life. Giant Trap Door Spider Summon Spider 1RG 2/3 1RG,Tap: Remove from the game target creature, which doesn't have flying and is attacking you, and ~. Hymn of Rebirth Sorcery 3WG Take target creature from any graveyard and put it directly into play under your control as though it were just summoned. Kjeldoran Frostbeast Summon Frostbeast 3WG 2/4 At end of combat, destroy all creatures blocking or blocked by ~. Spectral Shield Enchant Creature 1WU Target creature gets +0/+2. That creature cannot be the target of further spells. Wings of Aesthir Enchant Creature WU Target creature gains flying and first strike and gets +1/+0. Land ---- Glacial Chasm Land Cumulative Upkeep: 2 life When ~ comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0. Ice Floe Land You may choose not to untap ~ during your untap phase. Tap: Tap target creature without flying that is attacking you. As long as ~ remains tapped, that creature does not untap during its controller's untap phase. [+5] Artifacts --------- Adarkar Sentinel Artifact Creature 5 3/3 1: +0/+1 until end of turn Arcum's Sleigh Artifact 1 2,Tap: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands. Arcum's Weathervane Artifact 2 2,Tap: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter. / 2,Tap: Target non-snow-covered basic land becomes a snow-covered land of the same type. Mark the changed land with a counter. Arcum's Whistle Artifact 3 3,Tap: Target non-wall creature must attack. At end of turn, destroy that creature if it could not attack. Use this ability only during the creature's controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. ~ does not affect creatures brought under their controller's control this turn. Baton of Morale Artifact 2 2: Target creature gains banding until end of turn. Fyndhorn Bow Artifact 2 3,Tap: Target creature gains first strike until end of turn. Hematite Talisman Artifact 2 3: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast. Icy Manipulator Artifact 4 1,Tap: Tap target artifact, creature, or land. Jeweled Amulet Artifact 0 1,Tap: Put a charge counter on ~. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on ~. / Tap: Remove the charge counter from ~ to add one mana of the type last used to put a charge counter on ~ to your mana pool. Play this ability as an interrupt. Lapis Lazuli Talisman Artifact 2 3: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast. Malachite Talisman Artifact 2 3: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast. Nacre Talisman Artifact 2 3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast. Onyx Talisman Artifact 2 3: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast. Pit Trap Artifact 2 2,Tap: Sacrifice ~ to bury target creature without flying that is attacking you. Shield of the Ages Artifact 2 2: Prevent 1 damage to you. Skull Catapult Artifact 4 1,Tap: Sacrifice a creature to have ~ deal 2 damage to target creature or player. [+5] Soldevi Simulacrum Artifact Creature 4 2/4 Cumulative Upkeep: 1 1: +1/+0 until end of turn Sunstone Artifact 3 2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn. Urza's Bauble Artifact 0 Tap: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep. [+5] Walking Wall Artifact Creature 4 0/6 Counts as a wall 3: ~ gets +3/-1 until end of turn and can attack this turn. ~ cannot attack the turn it comes under your control. Use this ability only once a turn. Wall of Shields Artifact Creature 3 0/4 Banding, counts as a wall War Chariot Artifact 3 3,Tap: Target creature gains trample until end of turn. Whalebone Glider Artifact 2 2,Tap: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3. Zuran Orb Artifact 0 0: Sacrifice a land to gain 2 life. Blue ---- Balduvian Conjurer Summon Wizard 1U 0/2 Tap: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as land but cannot be tapped for mana if it came into play on a side this turn. Binding Grasp Enchant Creature 3U During your upkeep, pay 1U or bury ~. Gain control of target creature; that creature gets +0/+1. [+5] Breath of Dreams Enchantment 2UU Cumulative Upkeep: U Green creatures each require an additional Cumulative Upkeep: 1. Dreams of the Dead Enchantment 3U 1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game. Force Void Interrupt 2U Counter target spell unless that spell's caster pays an additional 1. Draw a card at the beginning of the next turn's upkeep. Glacial Wall Summon Wall 2U 0/7 [+5] Iceberg Enchantment XUU When ~ comes into play, put X ice counters on it. 3: Put an ice counter on ~. / 0: Remove an ice counter from ~ to add one colorless mana to your mana pool. Play this ability as an interrupt. Illusionary Terrain Enchantment UU Cumulative Upkeep: 2 All basic lands of one type become basic lands of a different type of your choice. Phantasmal Mount Summon Phantasm 1U 1/1 Flying Tap: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase that creature's toughness beyond 3. If ~ leaves play before the end of the turn, bury the creature. If the creature leaves play before the end of the turn, bury ~. Sea Spirit Summon Spirit 4U 2/3 U: +1/+0 until end of turn [+5] Silver Erne Summon Erne 3U 2/2 Flying, trample Sleight of Mind Interrupt U Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". ~ cannot change mana symbols. Soldevi Machinist Summon Wizard 1U 1/1 Tap: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt. Soul Barrier Enchantment 2U Whenever target opponent casts a summon spell, ~ deals 2 damage to him or her. That player may pay 2 to prevent this damage. [+5] Thunder Wall Summon Wall 1UU 0/2 Flying U: +1/+1 until end of turn Updraft Instant 1U Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. [+5] Wind Spirit Summon Spirit 4U 3/2 Flying Cannot be blocked by only one creature. [+5] Black ----- Abyssal Specter Summon Specter 2BB 2/3 Flying Whenever ~ damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the player has no cards in hand. [+5] Ashen Ghoul Summon Ghoul 3B 3/1 ~ can attack the turn it comes into play. B: Return ~ to play under your control. Use this ability only at the end of your upkeep and only if ~ is in your graveyard with at least three creature cards above it. Dance of the Dead Enchant Dead Creature 1B Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional 1B to untap it. If ~ is removed, bury the creature in its owner's graveyard. Drift of the Dead Summon Wall 3B */* ~ has power and toughness each equal to the number of snow-covered lands you control. Demonic Consultation Instant B Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears. Hyalopterous Lemure Summon Lemure 4B 4/3 0: Flying and -1/-0 until end of turn Icequake Sorcery 1BB Destroy target land. If that land is a snow-covered land, ~ deals 1 damage to the land's controller. Knight of Stromgald Summon Knight BB 2/1 Protection from white BB: +1/+0 until end of turn / B: First strike until end of turn [+5] Krovikan Elementalist Summon Wizard BB 1/1 2R: Target creature gets +1/+0 until end of turn. / UU: Target creature you control gains flying until end of turn. At end of turn, bury that creature. Krovikan Vampire Summon Vampire 3BB 3/3 At the end of a turn in which any creature is damaged by ~ and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of ~ or ~ leaves play, bury the creature. Leshrac's Rite Enchant Creature B Target creature gains swampwalk. [+5] Leshrac's Sigil Enchantment BB BB: When any opponent successfully casts a green spell, look at that player's hand and choose a cards; he or she then discards that card. Use this ability only once each time a green spell is cast. / BB: Return ~ to owner's hand. Lim-D\^ul's Hex Enchantment 1B During your upkeep, ~ deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself. Mind Warp Sorcery X3B Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded. [+5] Mole Worms Summon Worms 2B 1/1 You may choose not to untap ~ during your untap phase. Tap: Tap target land. As long as ~ remains tapped, that land does not untap during its controller's untap phase. [+5] Stench of Evil Sorcery 2BB Destroy all plains. ~ deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from ~. Withering Wisps Enchantment 1BB At the end of any turn, if there are no creatures in play, bury ~. B: ~ deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control. Green ----- Fanatical Fever Instant 2GG Target creature gains trample and gets +3/+0 until end of turn. Forgotten Lore Sorcery G Target opponent chooses target card from your graveyard. You may pay G to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand. Freyalise Supplicant Summon Cleric 1G 1/1 Tap: Sacrifice a red or white creature to have ~ deal an amount of damage equal to half the creature's power, rounded down, to target creature or player. Freyalise's Charm Enchantment GG GG: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast. / GG: Return ~ to owner's hand. Fyndhorn Elder Summon Elf 2G 1/1 Tap: Add GG to your mana pool. Play this ability as an interrupt. [+5] Hurricane Sorcery XG ~ deals X damage to each creature with flying and each player. Johtull Wurm Summon Wurm 5G 6/6 For each blocking creature assigned to ~ beyond the first, ~ gets -2/-1 until end of turn. [+5] Lure Enchant Creature 1GG All creatures able to block target creature must do so. ~ does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Maddening Wind Enchant Creature 2G Cumulative Upkeep: G During target creature's controller's upkeep, ~ deals 2 damage to that player. Nature's Lore Sorcery 1G Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. [+5] Thermokarst Sorcery 1GG Destroy target land. If that land is a snow-covered land, gain 1 life. Thoughtleech Enchantment GG Whenever an island controlled by target opponent becomes tapped, gain 1 life. Touch of Vitae Instant 2G Target creature may untap one additional time this turn. That creature may attack or use abilities that require Tap as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep. Venomous Breath Instant 3G At end of combat, destroy all creatures blocking or blocked by target creature this turn. Wall of Pine Needles Summon Wall 3G 3/3 G: Regenerate Whiteout Instant 1G All creatures with flying lose flying until end of turn. If ~ is in your graveyard, you may sacrifice a snow-covered land to return ~ to your hand. Yavimaya Gnats Summon Insects 2G 0/1 Flying G: Regenerate Red --- Aggression Enchant Creature 2R Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn. Anarchy Sorcery 2RR Destroy all white permanents. Avalanche Sorcery X2RR Destroy X target snow-covered lands. Conquer Enchant Land 3RR Gain control of target land. [+5] Flame Spirit Summon Spirit 4R 2/3 R: +1/+0 until end of turn. [+5] Goblin Mutant Summon Goblin 2RR 5/3 Trample Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2. Goblin Snowman Summon Goblins 3R 1/1 When blocking, ~ neither deals nor receives damage in combat. Tap: ~ deals 1 damage to target creature it blocks. Karplusan Giant Summon Giant 6R 3/3 0: Tap target snow-covered land you control to give ~ +1/+1 until end of turn. Melee Instant 4R Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creatures. Treat these creatures as though they had not attacked. Melting Enchantment 3R All snow-covered lands become non-snow-covered lands of the same type. Orcish Cannoneers Summon Orcs 1RR 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Orcish Healer Summon Cleric RR 1/1 RR,Tap: Target creature cannot regenerate this turn. / RBB,Tap: Regenerate target black or green creature. / RGG,Tap: Regenerate target black or green creature. Pyroclasm Sorcery 1R ~ deals 2 damage to each creature Stone Spirit Summon Spirit 4R 4/3 Cannot be blocked by creatures with flying. [+5] Vertigo Instant R ~ deals 2 damage to target creature with flying; that creature loses flying until end of turn. Wall of Lava Summon Wall 1RR 1/3 R: +1/+1 until end of turn Word of Blasting Instant 1R Bury target wall. ~ deals an amount of damage equal to that wall's casting cost to the wall's controller. [+5] White ----- Battle Cry Instant 2W Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn. Black Scarab Enchant Creature W Target creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures. Blue Scarab Enchant Creature W Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures. Cold Snap Enchantment 2W Cumulative Upkeep: 2 During each player's upkeep, ~ deals 1 damage to that player for each snow-covered land he or she controls. Drought Enchantment 2WW During your upkeep, pay WW or destroy ~. Before a spell that requires B as part of its casting cost may be cast or an ability that requires B as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each B in the spell's casting cost or the ability's activation cost. Green Scarab Enchant Creature W Target creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures. Hallowed Ground Enchantment 1W WW: Return target non-snow-covered land you control to owner's hand. Hipparion Summon Hipparion 1W 1/3 Cannot be assigned to block a creature with power 3 or greater unless you pay an additional 1. [+5] Justice Enchantment 2WW During your upkeep, pay WW or destroy ~. Whenever a red creature or spell deals damage, ~ deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage done by Justice. [+5] Kjeldoran Elite Guard Summon Soldier 3W 2/2 Tap: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury ~. Use this ability only when attack or defense is announced. Kjeldoran Skycaptain Summon Soldier 4W 2/2 Banding, flying, first strike [+5] Order of the White Shield Summon Knights WW 2/1 Protection from black W: First strike until end of turn / WW: +1/+0 until end of turn [+5] Red Scarab Enchant Creature W Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures. Sacred Boon Instant 1W Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by ~. [+5] Snow Hound Summon Dog 2W 1/1 1,Tap: Return ~ to owner's hand and target blue or green creature you control to owner's hand. Swords to Plowshares Instant W Remove target creature from the game. That creature's controller gains life equal to its power. White Scarab Enchant Creature W Target creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures. Commons _______ Red --- Balduvian Barbarians Summon Barbarians 1RR 3/2 Barbarian Guides Summon Barbarians 2R 1/2 2R,Tap: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand. Battle Frenzy Instant 2R All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn. Bone Shaman Summon Giant 2RR 3/3 B: Any creature damaged by ~ cannot regenerate until end of turn. Errantry Enchant Creature 1R Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn. [+5] Flare Instant 2R ~ deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. [+5] Goblin Sappers Summon Goblins 1R 2/2 RR,Tap: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and ~. / RRRR,Tap: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature. Goblin Ski Patrol Summon Goblins 1R 1/1 1R: Flying and +2/+0. At end of turn, bury ~. Use this ability only once and only if you control any snow-covered mountains. Grizzled Wolverine Summon Wolverine 1RR 2/2 R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block ~ and only once each turn. Imposing Visage Enchant Creature R Target creature cannot be blocked by only one creature. [+5] Incinerate Instant 1R ~ deals 3 damage to target creature or player. No creature damaged by ~ can regenerate this turn. [+5] Lava Burst Sorcery XR ~ deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature. Meteor Shower Sorcery XXR ~ deals X+1 damage divided any way you choose among any number of target creatures and/or players. Mountain Goat Summon Goat R 1/1 Mountainwalk [+5] Orcish Conscripts Summon Orcs R 2/2 Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block. [+5] Orcish Farmer Summon Orc 1RR 2/2 Tap: Target land becomes a swamp until its controller's next untap phase. [+5] Orcish Lumberjack Summon Orc R 1/1 Tap: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt. Panic Instant R Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. [+5] Pyroblast Interrupt R Counter target spell if it is blue or destroy target permanent if it is blue. [+5] Sabretooth Tiger Summon Tiger 2R 2/1 First strike [+5] Shatter Instant 1R Destroy target artifact. Stone Rain Sorcery 2R Destroy target land. Stonehands Enchant Creature 2R Target creature gets +0/+2. R: Creature ~ enchants gets +1/+0 until end of turn. Tor Giant Summon Giant 3R 3/3 Blue ---- Arnjlot's Ascent Enchantment 1UU Cumulative Upkeep: U 1: Target creature gains flying until end of turn. Balduvian Shaman Summon Cleric U 1/1 Tap: Permanently change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". ~ cannot change mana symbols. That enchantment now has Cumulative Upkeep: 1. Brainstorm Instant U Draw three cards; then, take two cards from your hand and put them on top of your library in any order. [+5] Clairvoyance Instant U Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. Counterspell Interrupt UU Counter target spell. Enervate Instant 1U Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. [+5] Errant Minion Enchant Creature 2U During target creature's controller's upkeep, ~ deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from ~. Essence Flare Enchant Creature U Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if ~ is removed. Hydroblast Interrupt U Counter target spell if it is red or destroy target permanent if it is red. [+5] Illusionary Forces Summon Illusion 3U 4/4 Flying Cumulative Upkeep: U Illusionary Wall Summon Wall 4U 7/4 Flying, first strike Cumulative Upkeep: U Infuse Instant 2U Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Krovikan Sorcerer Summon Wizard 2U 1/1 Tap: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other. [+5] Mistfolk Summon Mistfolk UU 1/2 U: Counter target spell that targets ~. Mystic Remora Enchantment U Cumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect. Portent Sorcery U Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep. [+5] Power Sink Interrupt XU Counter target spell unless that spell's caster pays an additional X. That player must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. Ray of Command Instant 3U Untap target creature opponent controls and gain control of it until end of turn. That creature can attack or use abilities that require Tap as part of the activation cost. When you lose control of the creature, tap it. [+5] Ray of Erasure Instant U Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep. Snow Devil Enchant Creature 1U Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking. Snowfall Enchantment 2U Cumulative Upkeep: U Islands may produce an additional U when tapped for mana. This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or an additional U when tapped for mana. This mana is usable only for cumulative upkeep. Word of Undoing Instant U Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand. Zuran Enchanter Summon Wizard 1U 1/1 2B,Tap: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn. Zuran Spellcaster Summon Wizard 2U 1/1 Tap: ~ deals 1 damage to target creature or player. Green ----- Aurochs Summon Aurochs 3G 2/3 Trample When attacking, ~ gets +1/+0 for each other ~ that attacks. [+5] Balduvian Bears Summon Bears 1G 2/2 Brown Ouphe Summon Ouphe G 1/1 1G,Tap: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt. Chub Toad Summon Toad 2G 1/1 ~ gets +2/+2 until end of turn when blocking or blocked. [+5] Dire Wolves Summon Wolves 2G 2/2 Gains banding if you control any plains. Earthlore Enchant Land G When ~ comes into play choose target land you control. 0: Tap land ~ enchants to give target blocking creature +1/+2 until end of turn. Essence Filter Sorcery 1GG Destroy all enchantments or destroy all non-white enchantments. Folk of the Pines Summon Dryads 4G 2/5 1G: +1/+0 until end of turn Foxfire Instant 2G Untap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep. [+5] Fyndhorn Brownie Summon Brownie 2G 1/1 2G,Tap: Untap target creature. Fyndhorn Elves Summon Elves G 1/1 Tap: Add G to your mana pool. Play this ability as an interrupt. Giant Growth Instant G Target creature gets +3/+3 until end of turn. Gorilla Pack Summon Gorilla Pack 2G 3/3 ~ cannot attack if defending player controls no forests. Bury ~ if you control no forests. Juniper Order Druid Summon Cleric 2G 1/1 Tap: Untap target land. Play this ability as an interrupt. Pyknite Summon Pyknite 2G 1/1 Draw a card at the beginning of the upkeep of the turn after ~ comes into play. Regeneration Enchant Creature 1G When ~ comes into play, choose target creature. G: Regenerate creature ~ enchants. Rime Dryad Summon Dryad G 1/2 Snow-covered forestwalk Scaled Wurm Summon Wurm 7G 7/6 [+5] Shambling Strider Summon Strider 4GG 5/5 RG: +1/-1 until end of turn Tarpan Summon Tarpan G 1/1 If ~ is put into the graveyard from play, gain 1 life. [+5] Tinder Wall Summon Wall G 0/3 0: Sacrifice ~ to add RR to your mana pool. Play this ability as an interrupt. / R: Sacrifice ~ to have it deal 2 damage to target creature it blocks. Wild Growth Enchant Land G ~ adds G to your mana pool whenever target land is tapped for mana. Woolly Mammoths Summon Mammoths 1GG 3/2 Gains trample as long as you control any snow-covered lands. Woolly Spider Summon Spider 1GG 2/3 Can block creatures with flying. If ~ is assigned to block a creature with flying, ~ gets +0/+2 until end of turn. Black ----- Brine Shaman Summon Cleric 1B 1/1 Tap: Sacrifice a creature to give target creature +2/+2 until end of turn. / 1UU: Sacrifice a creature to counter target summon spell. Burnt Offering Interrupt B Sacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool. Cloak of Confusion Enchant Creature 1B If target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand. [+5] Dark Banishing Instant 2B Bury target non-black creature. Dark Ritual Interrupt B Add BBB to your mana pool. Fear Enchant Creature BB Target creature cannot be blocked except by artifact creatures or black creatures. Foul Familiar Summon Spirit 2B 3/1 Cannot be declared as a blocking creature. B: Pay 1 life to return ~ to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. Gangrenous Zombies Summon Zombies 1BB 2/2 Tap: Sacrifice ~ to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, ~ instead deals 2 damage to each creature and player. Gaze of Pain Sorcery 1B For each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so it instead deals damage equal to its power to any target creature. Hoar Shade Summon Shade 3B 1/2 B: +1/+1 until end of turn Howl from Beyond Instant XB Target creature gets +X/+0 until end of turn. Kjeldoran Dead Summon Dead B 3/1 When ~ comes into play, sacrifice a creature. B: Regenerate [+5] Krovikan Fetish Enchant Creature 2B Draw a card at the beginning of the turn after ~ comes into play. Target creature gets +1/+1. [+5] Legions of Lim-D\^ul Summon Zombies 1BB 2/3 Snow-covered swampwalk Lim-D\^ul's Cohort Summon Zombies 1BB 2/3 Creatures blocking or blocked by ~ cannot regenerate this turn. Mind Ravel Sorcery 2B Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep. [+5] Moor Fiend Summon Fiend 3B 3/3 Swampwalk Norritt Summon Imp 3B 1/1 Tap: Untap target blue creature. / Tap: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn. Pestilence Rats Summon Rats 2B */3 ~ has power equal to the total number of other Rats in play, no matter who controls them. For example, if there are two other Rats in play, ~ has power and toughness 2/3. Seizures Enchant Creature 1B Whenever target creature becomes tapped, that creature's controller pays 3 or ~ deals 3 damage to him or her. Songs of the Damned Interrupt B Add B to your mana pool for each creature in your graveyard. Soul Burn Sorcery 2B ~ deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player. Soul Kiss Enchant Creature 2B When ~ comes into play, choose target creature. B: Pay 1 life to give creature ~ enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Touch of Death Sorcery 2B ~ deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep. [+5] White ----- Adarkar Unicorn Summon Unicorn 1WW 2/2 Tap: Add either U or U and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt. Arctic Foxes Summon Foxes 1W 1/1 If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block ~. Arenson's Aura Enchantment 2W W: Sacrifice an enchantment to destroy target enchantment. / 3UU: Counter target enchantment [spell]. [+5] Armor of Faith Enchant Creature W Target creature gets +1/+1. W: Creature ~ enchants gets +0/+1 until end of turn. [+5] Blessed Wine Instant W Gain 1 life. Draw a card at the beginning of the next turn's upkeep. [+5] Circle of Protection: Black Enchantment 1W 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Blue Enchantment 1W 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Green Enchantment 1W 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Red Enchantment 1W 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: White Enchantment 1W 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Cooperation Enchant Creature 2W Target creature gains banding. Death Ward Instant W Regenerate target creature. Disenchant Instant 1W Destroy target artifact or enchantment. Elvish Healer Summon Cleric 2W 1/2 Tap: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature. Fylgja Enchant Creature W When ~ comes into play, put four healing counters on it. 0: Remove a healing counter from ~ to prevent 1 damage to creature ~ enchants. / 2W: Put a healing counter on ~. Heal Instant W Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep. [+5] Kelsinko Ranger Summon Ranger W 1/1 1W: Target green creature gains first strike until end of turn. Kjeldoran Guard Summon Soldier 1W 1/1 Tap: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury ~. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands. Kjeldoran Skyknight Summon Soldier 2W 1/1 Banding, flying, first strike Kjeldoran Warrior Summon Hero W 1/1 Banding Prismatic Ward Enchant Creature 1W When ~ comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to zero. [+5] Rally Instant WW All blocking creatures get +1/+1 until end of turn. Shield Bearer Summon Soldier 1W 0/3 Banding [+5] Warning Instant W Target attacking creature deals no damage in combat this turn. Artifact -------- Barbed Sextant Artifact 1 1,Tap: Sacrifice ~ to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. [+5] Basic Lands [there's three pictures each of the non-SC lands and one of each SC land] ___________ Swamp Land Tap: Add B to your mana pool. Forest Land Tap: Add G to your mana pool. Island Land Tap: Add U to your mana pool. Plains Land Tap: Add W to your mana pool. Mountain Land Tap: Add R to your mana pool. Snow-Covered Island Land Tap: Add U to your mana pool. Snow-Covered Plains Land Tap: Add W to your mana pool. Snow-Covered Swamp Land Tap: Add B to your mana pool. Snow-Covered Mountain Land Tap: Add R to your mana pool. Snow-Covered Forest Land Tap: Add G to your mana pool. B U G R W GLD ART NB LND Common 24 24 24 24 24 1 121 Uncommon 17 17 17 17 17 10 24 2 121 Rare 15 15 15 15 15 15 20 11 121 Total 56 56 56 56 56 25 45 13 363 [courtesy of Michael Elliott] ~: Name of card. 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