Complete Spoiler List for Homelands +5: Included into 5th Edition ~: Name of card. The expansion's symbol _appears_ to be a twisty cloud inside a glass sphere. It's symbolic of a world in a bottle, as on Feroz' Ban. There are U1, U3, C1, and C2/C4 cards; the C1 and U3 commonality levels are identical, and C2/C4 cards are C2 for each picture and C4 collectively, each having two pictures. The quoter for each card with a quote is in [] at the end - I find this the best way to distinguish the C4 versions. Abbey Gargoyles Summon Gargoyles 2WWW U3 3/4 Flying, protection from red [+5] [Gulsen, AMatron] Abbey Matron Summon Cleric 2W C2/4 1/3 W,Tap: +0/+3 until end of turn [Halina, DTrader/Murat, DSpeaker] AEther Storm Enchantment 3U U3 No summon spells may be cast. Any player may pay 4 life to bury ~. Effects that prevent or redirect damage cannot be used to counter this loss of life. [+5] [Daria] Aliban's Tower Instant 1R C2/4 Target blocking creature gets +3/+1 until end of turn. [Baki, Wizard Attendant/ Reyhan, SAlchemist] Ambush Instant 3R C1 All blocking creatures gain first strike until end of turn. [Joskun, A-H Constable] Ambush Party Summon Ambush Party 4R C2/4 3/1 First strike ~ can attack the turn it comes into play on your side. [+5] [Eron the R/Joskun, A-H Constable] Anaba Ancestor Summon Ghost 1R U1 1/1 Tap: Target Minotaur gets +1/+1 until end of turn. [Taysir] Anaba Bodyguard Summon Bodyguard 3R C2/4 2/3 First strike [Eron the R/Halina, DTrader] Anaba Shaman Summon Minotaur 3R C2/4 2/2 R,Tap: ~ deals 1 damage to target creature or player. [Baki, Wizard Attendant/ISengir] Anaba Spirit Crafter Summon Minotaur 2RR U1 1/3 All Minotaurs get +1/+0. [Onatah, AShaman] An-Havva Constable Summon Constable 1GG U1 2/1+* ~ has toughness equal to 1 plus the total number of green creatures in play. [Devin, FNoble] [+5] An-Havva Inn Sorcery 1GG U3 Gain 1+* life, where * is equal to the total number of green creatures in play. An-Havva Township Land U3 Tap: Add one colorless mana to your mana pool. / 1,Tap: Add G to your mana pool. / 2,Tap: Add W to your mana pool. / 2,Tap: Add R to your mana pool. An-Zerrin Ruins Enchantment 2RR U1 Choose a creature type. Creatures of that type do not untap during their controller's untap phase. [BSengir] Apocalypse Chime Artifact 2 U1 2,Tap: Sacrifice ~ to bury all cards from the _Homelands_ expansion. [GSengir] Autumn Willow Summon Legend 4GG U1 4/4 Cannot be the target of spells or effects. G: Target player may target ~ with spells or effects until end of turn. [GSengir] Aysen Abbey Land U3 Tap: Add one colorless mana to your mana pool. / 1,Tap: Add W to your mana pool. / 2,Tap: Add U to your mana pool. / 2,Tap: Add G to your mana pool. Aysen Bureaucrats Summon Bureaucrats 1W C2/4 1/1 Tap: Tap target creature with power no greater than 2. [+5] [Murat, DSpeaker/BSengir] Aysen Crusader Summon Crusader 2WW U1 2+*/2+* ~ has power and toughness each equal to 2 plus the number of Heroes you control. [ISengir] Aysen Highway Enchantment 3WWW U1 All white creatures gain plainswalk. [Baris, SInquisitor] Baki's Curse Sorcery 2UU U1 ~ deals 2 damage to each creature for each creature enchantment on that creature. [Baki, Wizard Attendant] Baron Sengir Summon Legend 5BBB U1 5/5 Flying Whenever a creature is put into the graveyard the same turn ~ damaged it, put a +2/+2 counter on ~. Tap: Regenerate target Vampire. [IShade] Beast Walkers Summon Heroes 1WW U1 2/2 G: Banding until end of turn [Baris, SInquisitor] Black Carriage Summon Carriage 3BB U1 4/4 Trample Does not untap during your untap phase. 0: Sacrifice a creature to untap ~. Use this ability only during your upkeep. [Chandler] Broken Visage Instant 4B U1 Bury target non-artifact attacking creature and put a Shadow token into play. Treat this token as a black creature with power and toughness equal to the power and toughness of that attacking creature. Bury Shadow token at end of turn. [+5] Carapace Enchant Creature G C2/4 Target creature gets +0/+2. 0: Sacrifice ~ to regenerate creature ~ enchants. [+5] [Devin, FNoble/Kakra, STroll] Castle Sengir Land U3 Tap: Add one colorless mana to your mana pool. / 1,Tap: Add B to your mana pool. / 2,Tap: Add U to your mana pool. / 2,Tap: Add R to your mana pool. Cemetery Gate Summon Wall 2B C2/4 0/5 Protection from black [GSengir/Murat, DSpeaker] Chain Stasis Instant U U1 Tap or untap target creature. Whenever any player uses ~ to tap or untap a creature, that creature's controller may pay 2U to use ~ to tap or untap any target creature. [Kakra, STroll] Chandler Summon Legend 4R C1 3/3 RRR,Tap: Destroy target artifact creature. [Reveka, WSavant] Clockwork Gnomes Artifact Creature 4 C1 2/2 3,Tap: Regenerate target artifact creature. [Baki, Wizard Attendant] Clockwork Steed Artifact Creature 4 C1 0/3 Cannot be blocked by artifact creatures. When ~ comes into play, put four +1/+0 counters on it. At the end of any combat in which ~ attacked or blocked, remove one of thse counters. X,Tap: Put X +1/+0 counters on ~. You may have no more than four of these counters on ~. Use this ability only during your upkeep. [+5] Clockwork Swarm Artifact Creature 4 C1 0/3 Cannot be blocked by walls. When ~ comes into play, put four +1/+0 counters on it. At the end of any combat in which ~ attacked or blocked, remove one of these counters. X,Tap: Put X +1/+0 counters on ~. You may have no more than four of these counters on ~. Use this ability only during your upkeep. Coral Reef Enchantment UU C1 When ~ comes into play, put four polyp counters on it. 0: Sacrifice an island to put two polyp counters on ~. / U: Tap target blue creature you control and remove a polyp counter from ~ to put a +0/+1 counter on any target creature. Dark Maze Summon Wall 4U C2/4 4/5 0: ~ can attack this turn. At end of turn, remove ~ from the game. ~ cannot attack the turn it comes under your control. [+5] [Baki, Wizard Attendant/ISengir] Daughter of Autumn Summon Legend 2GG U1 2/4 W: Redirect to ~ 1 damage dealt to a white creature. [Gulsen, AMatron] Death Speakers Summon Speakers W U3 1/1 Protection from black [+5] [GSengir] Didgeridoo Artifact 1 U1 3: Take a Minotaur from your hand and put it directly into play as though it were just summoned. [Onatah, AShaman] Drudge Spell Enchantment BB U3 B: Remove from the game two target creatures in your graveyard to put a Skeleton token into play. Treat this token as a 1/1 black creature with "B: Regenerate". If ~ leaves play, bury all Skeleton tokens. Dry Spell Sorcery 1B C2/4 ~ deals 1 damage to each creature and player. [IShade/AWillow] Dwarven Pony Summon Pony R U1 1/1 1R,Tap: Target Dwarf gains mountainwalk until end of turn. [Chandler] Dwarven Sea Clan Summon Dwarves 2R U1 1/1 Tap: At end of combat, ~ deals 2 damage to target attacking or blocking creature. Use this ability only if that creature's controller controls any islands. [Zeki, RPirate] Dwarven Trader Summon Dwarf R C2/4 1/1 [Reveka, WSavant/Zeki, RPirate] Ebony Rhino Artifact Creature 7 C1 4/5 Trample [Chandler] Eron the Relentless Summon Legend 3RR U3 5/2 ~ can attack the turn it comes into play on your side. RRR: Regenerate [Reyhan, SAlchemist] Evaporate Sorcery 2R U3 ~ deals 1 damage to each blue creature and white creature. [AWillow] Faerie Noble Summon Noble 2G U1 1/2 Flying All Faeries you control get +0/+1. Tap: All Faeries you control get +1/+0 until end of turn. [Joskun, A-H Constable] Feast of the Unicorn Enchant Creature 3B C2/4 Target creature gets +4/+0. [AWillow/BSengir] Feroz's Ban Artifact 6 U1 Summon spells each cost an additional 2 to cast. [+5] [Daria] Folk of An-Havva Summon Folk of An-Havva G C2/4 1/1 If assigned as a blocker, ~ gets +2/+0 until end of turn. [Reyhan, SAlchemist/Joskun, A-H Constable] Forget Sorcery UU U1 Target player chooses and discards 2 cards from his or her hand. If that player does not have enough cards in hand, his or her entire hand is discarded. The player then draws as many cards as he or she discarded in this way. [+5] Funeral March Enchant Creature 1BB C1 When target creature leaves play, that creature's controller sacrifices a creature he or she controls. Ignore this effect if that player controls no creatures. [+5] [ISengir] Ghost Hounds Summon Hounds 1B U3 1/1 Attacking does not cause ~ to tap. If assigned to block any white creatures or any white creatures are assigned to block it, ~ gains first strike until end of turn. Giant Albatross Summon Albatross 1U C2/4 1/1 Flying 1U: Bury all creatures that damaged ~ this turn. The controller of any of those creatures may pay 2 life to prevent that creature from being buried. Effects that prevent or redirect damage cannot be used to counter this loss of life. Use this ability only when ~ is put into the graveyard from play. [{no quotes: bird-sky/bird-ship}] Giant Oyster Summon Oyster 2UU U3 0/3 You may choose not to untap ~ during your untap phase. Tap: Target tapped creature does not untap during its controller's untap phase as long as ~ remains tapped. During your upkeep, put a -1/-1 counter on that creature. If ~ becomes untapped or leaves play, remove all these counters from the creature. Grandmother Sengir Summon Legend 4B U1 3/3 1B,Tap: Target creature gets -1/-1 until end of turn. [BSengir] Greater Werewolf Summon Lycanthrope 4B C1 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by ~. [+5] [Taysir] Hazduhr the Abbot Summon Legend 3WW U1 2/5 X,Tap: Redirect to ~ X damage dealt to any white creature you control. [Gulsen, AMatron] Headstone Instant 1B C1 Remove from game target card in any graveyard. Draw a card at the beginning of the next turn's upkeep. [Murat, DSpeaker] Heart Wolf Summon Wolf 3R U1 2/2 First strike Tap: Target Dwarf gains first strike and gets +2/+0 until end of turn. If that Dwarf leaves play this turn, bury ~. Use this ability only when attack or defense is announced. Hungry Mist Summon Mist 2GG C2/4 6/2 During your upkeep, pay GG or bury ~. [+5] [Gemma, WPriestess/Murat, DSpeaker] Ihsan's Shade Summon Legend 3BBB U3 5/5 Protection from white [Baris, SInquisitor] Irini Sengir Summon Legend 2BB U3 2/2 White enchantments and green enchantments each cost an additional 2 to cast. [Reveka, WSavant] Ironclaw Curse Enchant Creature R U1 Target creature gets -0/-1. That creature cannot be assigned to block any creature with power greater than or equal to the toughness of the creature ~ enchants. [+5] Jinx Instant 1U C1 Target land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. [Gemma, WPriestess] Joven Summon Legend 3RR C1 3/3 RRR,Tap: Destroy target non-creature artifact. [Chandler] Joven's Ferrets Summon Ferrets G C1 1/1 If declared as an attacker, ~ gets +0/+2 until end of turn. At end of combat, tap any creatures that blocked ~. Those creatures do not untap during their controller's next untap phase. Joven's Tools Artifact 6 U3 4,Tap: Target creature cannot be blocked except by walls until end of turn. [+5] [Eron the R] Koskun Falls Enchant World 2BB U1 During your upkeep, tap target untapped creature you control or bury ~. No creature can attack you unless its controller pays an additional 2 whenever that creature attacks. Koskun Keep Land U3 Tap: Add one colorless mana to your mana pool. / 1,Tap: Add R to your mana pool. / 2,Tap: Add B to your mana pool. / 2,Tap: Add G to your mana pool. Labyrinth Minotaur Summon Minotaur 3U C2/4 1/4 Creatures ~ is assigned to block do not untap during their controller's next untap phase. [+5] [Onatah, AShaman/Zeki, RPirate] Leaping Lizard Summon Lizard 1GG C1 2/3 1G: Flying and -0/-1 until end of turn. [Devin, FNoble] Leeches Sorcery 1WW U1 Target player loses all poison counters. ~ deals 1 damage to that player for each poison counter removed in this way. [Reyham, SAlchemist] Mammoth Harness Enchant Creature 3G U1 Target creature loses flying. If any creature is assigned to block the creature ~ enchants or has the creature ~ enchants assigned to block it, that creature gains first strike until end of turn. Marjhan Summon Serpent 5UU U1 8/8 Does not untap during your untap phase. ~ cannot attack if defending player controls no islands. If at any time you control no islands, bury ~. UU: Sacrifice a creature to untap ~. Use this ability only during your upkeep. / UU: -1/-0 until end of turn. ~ deals 1 damage to target attacking creature without flying. Memory Lapse Interrupt 1U C2/4 Counter target spell. Put that spell on top of its owner's library. [+5] [Reveka, WSavant/Chandler] Merchant Scroll Sorcery 1U C1 Search your library for a blue interrupt or instant. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards. [Eron the R] Mesa Falcon Summon Falcon 1W C2/4 1/1 Flying 1W: +0/+1 until end of turn [+5] [Gemma, WPriestess/Gulsen, AMatron] Mystic Decree Enchant World 2UU U1 All creatures lose flying and islandwalk. [ISengir] Narwhal Summon Narwhal 2UU U1 2/2 First strike, protection from red [Kakra, STroll] Orcish Mine Enchant Land 1RR U3 When ~ comes into play, put three ore counters on it. During your upkeep and whenever target land becomes tapped, remove an ore counter from ~. When the last ore counter is removed from ~, destroy the land ~ enchants; ~ deals 2 damage to that land's controller. Primal Order Enchantment 2GG U1 During each player's upkeep, ~ deals 1 damage to that player for each non-basic land he or she controls. [+5] [Daria] Prophecy Sorcery W C1 Reveal the top card of target opponent's library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. Rashka the Slayer Summon Legend 3WW U3 3/3 Can block creatures with flying. If assigned to block any black creatures, ~ gets +1/+2 until end of turn. [BSengir] Reef Pirates Summon Ships 1UU C2/4 2/2 Whenever ~ damages any opponent, take the top card of his or her library and put it into his or her graveyard. [+5] [BSengir/Joskun, A-H Constable] Renewal Sorcery 2G C1 Sacrifice a land to search your library for a basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. Retribution Sorcery 2RR U3 Choose two target creatures controlled by an opponent. Bury one of those creatures, and put a -1/-1 counter on the other. That opponent chooses which creature is buried. Reveka, Wizard Savant Summon Legend 2UU U1 0/1 Tap: ~ deals 2 damage to target creature or player and does not untap during your next untap phase. [Halina, DTrader] Root Spider Summon Spider 3G U3 2/2 If assigned as a blocker, ~ gains first strike and gets +1/+0 until end of turn. [Devin, FNoble] Roots Enchant Creature 3G U3 Tap target creature without flying. That creature does not untap during its controller's untap phase. [Gemma, WPriestess] Roterothopter Artifact Creature 1 C1 0/2 Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn. [Baki, Wizard Attendant] Rysorian Badger Summon Badger 2G U1 2/2 If ~ attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, remove from the game up to two target creature [card]s from that player's graveyard. Gain 1 life for each creature [card] removed in this way. Samite Alchemist Summon Alchemist 3W C2/4 0/2 WW,Tap: Prevent up to 4 damage to a creature you control. Tap that creature. The creature does not untap during your next untap phase. [Baris, SInquisitor/Taysir] Sea Sprite Summon Faerie 1U U3 1/1 Flying, protection from red [Kakra, STroll] [+5] Sea Troll Summon Troll 2U U3 2/1 U: Regenerate. Use this ability only during a turn in which ~ blocked a blue creature or a blue creature blocked ~. [Zeki, RPirate] Sengir Autocrat Summon Autocrat 3B U1 2/2 When ~ comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If ~ leaves play, bury all Serf tokens. [+5] [Eron the R] Sengir Bats Summon Bats 1BB C2/4 1/2 Flying Whenever a creature is put into the graveyard the same turn ~ damaged it, put a +1/+1 counter on ~. [IShade/Daria] Serra Aviary Enchant World 3W U1 All creatures with flying get +1/+1. [Taysir] Serra Bestiary Enchant Creature WW C1 During your upkeep, pay WW or bury ~. Target creature cannot attack, block, or use any ability that includes in the activation cost. [+5] Serra Inquisitors Summon Inquisitors 4W U3 3/3 If assigned to block any black creatures or any black creatures are assigned to block it, ~ gets +2/+0 until end of turn. Serra Paladin Summon Paladin 2WW C1 2/2 Tap: Prevent 1 damage to any creature or player. / 1WW,Tap: Attacking does not cause target creature to tap this turn. [+5] [IShade] Serrated Arrows Artifact 4 C1 When ~ comes into play, put three arrowhead counters on it. During your upkeep, bury ~ if there are no arrowhead counters on it. Tap: Remove an arrowhead counter from ~ to put a -1/-1 counter on target creature. Shrink Instant G C2/4 Target creature gets -5/-0 until end of turn. [+5] [Gemma, WPriestess/Onatah, AShaman] Soraya the Falconer Summon Legend 1WW U1 2/2 All Falcons get +1/+1. 1W: Target Falcon gains banding until end of turn. [AWillow] Spectral Bears Summon Bears 1G U3 3/3 If ~ is declared as an attacker and defending player controls no black cards, it does not untap during your next untap phase. [Gulsen, AMatron] Timmerian Fiends Summon Fiends 1BB U1 1/1 Remove ~ from your deck before playing if not playing for ante. BBB: Sacrifice ~ to bury target artifact that any opponent owns in your graveyard. Put ~ into that opponent's graveyard. This change in ownership is permanent. The opponent may ante an additional card to counter the effect. Torture Enchant Creature B C2/4 Choose target creature. 1B: Put a -1/-1 counter on creature ~ enchants. [+5] [Zeki, RPirate/GSengir] Trade Caravan Summon Caravan W C2/4 1/1 During your upkeep, put a currency counter on ~. 0: Remove two currency counters from ~ to untap target basic land. Use this ability only during any opponent's upkeep. [no quotes: {spider/pink-nose}] Truce Instant 2W U1 Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. [+5] [Eron the R] Veldrane of Sengir Summon Legend 5BB U1 5/5 1BB: Forestwalk and -3/-0 until end of turn. [Halina, DTrader] Wall of Kelp Summon Wall UU U1 0/3 UU,Tap: Put a Kelp token into play. Treat this token as a 0/1 blue wall. [Zeki, RPirate] Willow Faerie Summon Faerie 1G C2/4 1/2 Flying [Daria/Gulsen, AMatron] Willow Priestess Summon Faerie 2GG U1 2/2 Tap: Take a Faerie from your hand and put it directly into play as though it were just summoned. / 2G: Target green creature gains protection from black until end of turn. [AWillow] Winter Sky Sorcery R U1 Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, ~ deals 1 damage to each creature and player. Otherwise, each player draws a card. Wizards' School Land U3 Tap: Add one colorless mana to your mana pool. / 1,Tap: Add U to your mana pool. / 2,Tap: Add W to your mana pool. / 2,Tap: Add B to your mana pool. Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.