Gatherer Oracle Export March 30, 2006 Absolver Thrull 3W Creature - Thrull Cleric 2/3 Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, destroy target enchantment. Abyssal Nocturnus 1BB Creature - Horror 2/2 Whenever an opponent discards a card, ~ gets +2/+2 and gains fear until end of turn. AEtherplasm 2UU Creature - Illusion 1/1 Whenever ~ blocks a creature, you may return ~ to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature. Agent of Masks 3WB Creature - Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Angel of Despair 3WWBB Creature - Angel 5/5 Flying When ~ comes into play, destroy target permanent. Battering Wurm 6G Creature - Wurm 4/3 Bloodthirst 1 (*) Creatures with power less than ~'s power can't block it. Beastmaster's Magemark 2G Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. / Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Belfry Spirit 3WW Creature - Spirit 1/1 Flying, Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play. Benediction of Moons W Sorcery You gain 1 life for each player. / Haunt (*) / When the creature ~ haunts is put into a graveyard, you gain 1 life for each player. Bioplasm 3GG Creature - Ooze 4/4 Whenever ~ attacks, remove the top card of your library from the game. If it's a creature card, ~ gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. (A * on a card not in play is 0.) Blind Hunter 2WB Creature - Bat 2/2 Flying, Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Bloodscale Prowler 2R Creature - Viashino Warrior 3/1 Bloodthirst 1 (*) Borborygmos 3RRGG Legendary Creature - Cyclops 6/7 Trample Whenever ~ deals combat damage to a player, put a +1/+1 counter on each creature you control. Burning-Tree Bloodscale 2RG Creature - Viashino Berserker 2/2 Bloodthirst 1 (*) 2R: Target creature can't block ~ this turn. / 2G: Target creature blocks ~ this turn if able. Burning-Tree Shaman 1RG Creature - Centaur Shaman 3/4 Whenever a player plays an activated ability that isn't a mana ability, ~ deals 1 damage to that player. Castigate WB Sorcery Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game. Caustic Rain 2BB Sorcery Remove target land from the game. Cerebral Vortex 1UR Instant Target player draws two cards, then ~ deals damage to that player equal to the number of cards he or she has drawn this turn. Conjurer's Ban WB Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. Crash Landing 2G Instant Target creature with flying loses flying until end of turn. ~ deals damage to that creature equal to the number of Forests you control. Cremate B Instant Remove target card in a graveyard from the game. Draw a card. Cry of Contrition B Sorcery Target player discards a card. / Haunt (*) / When the creature ~ haunts is put into a graveyard, target player discards a card. Cryptwailing 3B Enchantment 1,Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery. Crystal Seer 4U Creature - Vedalken Wizard 2/2 When ~ comes into play, look at the top four cards of your library, then put them back in any order. / 4U: Return ~ to its owner's hand. Culling Sun 2WWB Sorcery Destroy each creature with converted mana cost 3 or less. Daggerclaw Imp 2B Creature - Imp 3/1 Flying ` can't block. Debtors' Knell 4(w/b)(w/b)(w/b) Enchantment (*) At the beginning of your upkeep, put target creature card in a graveyard into play under your control. Djinn Illuminatus 5(u/r)(u/r) Creature - Djinn 3/5 (*) Flying Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (*) Douse in Gloom 2B Instant ~ deals 2 damage to target creature and you gain 2 life. Droning Bureaucrats 3W Creature - Human Advisor 1/4 X,Tap: Each creature with converted mana cost X can't attack or block this turn. Drowned Rusalka U Creature - Spirit 1/1 U,Sacrifice a creature: Discard a card, then draw a card. Dryad Sophisticate 1G Creature - Dryad 2/1 Nonbasic landwalk Dune-Brood Nephilim BRGW Creature - Nephilim 3/3 Whenever ~ deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control. Earth Surge 3G Enchantment Each land gets +2/+2 as long as it's a creature. Electrolyze 1UR Instant ~ deals 2 damage divided as you choose among any number of target creatures and/or players. / Draw a card. Exhumer Thrull 5B Creature - Thrull 3/3 Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. Fencer's Magemark 2R Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. Feral Animist 1RG Creature - Goblin Shaman 2/1 3: ~ gets +X/+0 until end of turn, where X is its power. Frazzle 3U Instant Counter target nonblue spell. Gatherer of Graces 1G Creature - Human Druid 1/2 ~ gets +1/+1 for each Aura attached to it. / Sacrifice an Aura: Regenerate ~. Gelectrode 1UR Creature - Weird 0/1 Tap: ~ deals 1 damage to target creature or player. / Whenever you play an instant or sorcery spell, you may untap ~. Ghor-Clan Bloodscale 3R Creature - Viashino Warrior 2/1 First strike 3G: ~ gets +2/+2 until end of turn. Play this ability only once each turn. Ghor-Clan Savage 3GG Creature - Centaur Berserker 2/3 Bloodthirst 3 (*) Ghost Council of Orzhova WWBB Legendary Creature - Spirit Lord 4/4 When ~ comes into play, target opponent loses 1 life and you gain 1 life. / 1,Sacrifice a creature: Remove ~ from the game. Return it to play under its owner's control at end of turn. Ghost Warden 1W Creature - Spirit 1/1 Tap: Target creature gets +1/+1 until end of turn. Ghostway 2W Instant Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn. Giant Solifuge 2(r/g)(r/g) Creature - Insect 4/1 (*) Trample, haste ~ can't be the target of spells or abilities. Gigadrowse U Instant Replicate U (*) Tap target permanent. Glint-Eye Nephilim UBRG Creature - Nephilim 2/2 Whenever ~ deals combat damage to a player, draw that many cards. / 1,Discard a card: ~ gets +1/+1 until end of turn. Goblin Flectomancer URR Creature - Goblin Wizard 2/2 Sacrifice ~: You may change the targets of target instant or sorcery spell. Godless Shrine Land - Plains Swamp (*) As ~ comes into play, you may pay 2 life. If you don't, ~ comes into play tapped instead. Graven Dominator 4WW Creature - Gargoyle 4/4 Flying, Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. Gristleback 2G Creature - Beast 2/2 Bloodthirst 1 (*) Sacrifice ~: You gain life equal to ~'s power. Gruul Guildmage (r/g)(r/g) Creature - Human Shaman 2/2 (*) 3R,Sacrifice a land: ~ deals 2 damage to target player. / 3G: Target creature gets +2/+2 until end of turn. Gruul Nodorog 4GG Creature - Beast 4/4 R: ~ can't be blocked this turn except by two or more creatures. Gruul Scrapper 3G Creature - Human Berserker 3/2 When ~ comes into play, if R was spent to play ~, it gains haste until end of turn. Gruul Signet 2 Artifact 1,Tap: Add RG to your mana pool. Gruul Turf Land ~ comes into play tapped. / When ~ comes into play, return a land you control to its owner's hand. / Tap: Add RG to your mana pool. Gruul War Plow 4 Artifact Creatures you control have trample. / 1RG: ~ becomes a 4/4 Juggernaut artifact creature until end of turn. Guardian's Magemark 2W Enchantment - Aura Enchant creature You may play ~ any time you could play an instant. / Creatures you control that are enchanted get +1/+1. Harrier Griffin 5W Creature - Griffin 3/3 Flying At the beginning of your upkeep, tap target creature. Hatching Plans 1U Enchantment When ~ is put into a graveyard from play, draw three cards. Hissing Miasma 1BB Enchantment Whenever a creature attacks you, its controller loses 1 life. Hypervolt Grasp 2R Enchantment - Aura Enchant creature Enchanted creature has "Tap: This creature deals 1 damage to target creature or player.". / 1U: Return ~ to its owner's hand. Infiltrator's Magemark 2U Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. Ink-Treader Nephilim RGWU Creature - Nephilim 3/3 Whenever a player plays an instant or sorcery spell, if ~ is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. Invoke the Firemind XUUR Sorcery Choose one - Draw X cards; or ~ deals X damage to target creature or player. Izzet Boilerworks Land ~ comes into play tapped. / When ~ comes into play, return a land you control to its owner's hand. / Tap: Add UR to your mana pool. Izzet Chronarch 3UR Creature - Human Wizard 2/2 When ~ comes into play, return target instant or sorcery card from your graveyard to your hand. Izzet Guildmage (u/r)(u/r) Creature - Human Wizard 2/2 (*) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. / 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. Izzet Signet 2 Artifact 1,Tap: Add UR to your mana pool. Killer Instinct 4RG Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Leap of Flame UR Instant Replicate UR (*) Target creature gets +1/+0 and gains flying and first strike until end of turn. Leyline of Lifeforce 2GG Enchantment If ~ is in your opening hand, you may begin the game with it in play. / Creature spells can't be countered. Leyline of Lightning 2RR Enchantment If ~ is in your opening hand, you may begin the game with it in play. / Whenever you play a spell, you may pay 1. If you do, ~ deals 1 damage to target player. Leyline of Singularity 2UU Enchantment If ~ is in your opening hand, you may begin the game with it in play. / All nonland permanents are legendary. Leyline of the Meek 2WW Enchantment If ~ is in your opening hand, you may begin the game with it in play. / Creature tokens get +1/+1. Leyline of the Void 2BB Enchantment If ~ is in your opening hand, you may begin the game with it in play. / If a card would be put into an opponent's graveyard, remove it from the game instead. Lionheart Maverick W Creature - Human Knight 1/1 Vigilance 4W: ~ gets +1/+2 until end of turn. Living Inferno 6RR Creature - Elemental 8/5 Tap: ~ deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to ~. Martyred Rusalka W Creature - Spirit 1/1 W,Sacrifice a creature: Target creature can't attack this turn. Mimeofacture 3U Sorcery Replicate 3U (*) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library. Mizzium Transreliquat 3 Artifact 3: ~ becomes a copy of target artifact until end of turn. / 1UR: ~ becomes a copy of target artifact and gains this ability. Moratorium Stone 1 Artifact 2,Tap: Remove target card in a graveyard from the game. / 2WB,Tap,Sacrifice ~: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name. Mortify 1WB Instant Destroy target creature or enchantment. Mourning Thrull 1(w/b) Creature - Thrull 1/1 (*) Flying Whenever ~ deals damage, you gain that much life. Necromancer's Magemark 2B Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. / If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. Nivix, Aerie of the Firemind Land Tap: Add 1 to your mana pool. / 2UR,Tap: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery. Niv-Mizzet, the Firemind 2UURR Legendary Creature - Dragon Wizard 4/4 Flying Whenever you draw a card, ~ deals 1 damage to target creature or player. / Tap: Draw a card. Ogre Savant 4R Creature - Ogre Wizard 3/2 When ~ comes into play, if U was spent to play ~, return target creature to its owner's hand. Order of the Stars W Creature - Human Cleric 0/1 Defender (*) As ~ comes into play, choose a color. / ~ has protection from the chosen color. Orzhov Basilica Land ~ comes into play tapped. / When ~ comes into play, return a land you control to its owner's hand. / Tap: Add WB to your mana pool. Orzhov Euthanist 2B Creature - Human Assassin 2/2 Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. Orzhov Guildmage (w/b)(w/b) Creature - Human Wizard 2/2 (*) 2W: Target player gains 1 life. / 2B: Each player loses 1 life. Orzhov Pontiff 1WB Creature - Human Cleric 1/1 Haunt (*) When ~ comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. Orzhov Signet 2 Artifact 1,Tap: Add WB to your mana pool. Orzhova, the Church of Deals Land Tap: Add 1 to your mana pool. / 3WB,Tap: Target player loses 1 life and you gain 1 life. Ostiary Thrull 3B Creature - Thrull 2/2 W,Tap: Tap target creature. Parallectric Feedback 3R Instant ~ deals damage to target spell's controller equal to that spell's converted mana cost. Petrahydrox 3(u/r) Creature - Weird 3/3 (*) When ~ becomes the target of a spell or ability, return ~ to its owner's hand. Petrified Wood-Kin 6G Creature - Elemental Warrior 3/3 Bloodthirst X (*), Protection from instants ~ can't be countered. Pillory of the Sleepless 1WB Enchantment - Aura Enchant creature Enchanted creature can't attack or block. / Enchanted creature has "At the beginning of your upkeep, you lose 1 life.". Plagued Rusalka B Creature - Spirit 1/1 B,Sacrifice a creature: Target creature gets -1/-1 until end of turn. Poisonbelly Ogre 4B Creature - Ogre Warrior 3/3 Whenever another creature comes into play, its controller loses 1 life. Predatory Focus 3GG Sorcery You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked. Primeval Light 3G Sorcery Destroy all enchantments target player controls. Pyromatics 1R Instant Replicate 1R (*) ~ deals 1 damage to target creature or player. Quicken U Instant The next sorcery spell you play this turn can be played any time you could play an instant. Draw a card. Rabble-Rouser 3R Creature - Goblin Shaman 1/1 Bloodthirst 1 (*) R,Tap: Attacking creatures get +X/+0 until end of turn, where X is ~'s power. Repeal XU Instant Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. Restless Bones 2B Creature - Skeleton 1/1 3B,Tap: Target creature gains swampwalk until end of turn. / 1B: Regenerate ~. Revenant Patriarch 4B Creature - Spirit 4/3 When ~ comes into play, if W was spent to play ~, target player skips his or her next combat phase. / ~ can't block. Rumbling Slum 1RGG Creature - Elemental 5/5 At the beginning of your upkeep, ~ deals 1 damage to each player. Runeboggle 2U Instant Counter target spell unless its controller pays 1. Draw a card. Sanguine Praetor 6BB Creature - Avatar 7/5 B,Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. Savage Twister XRG Sorcery ~ deals X damage to each creature. Scab-Clan Mauler RG Creature - Human Berserker 1/1 Bloodthirst 2 (*), Trample Schismotivate 1UR Instant Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. Scorched Rusalka R Creature - Spirit 1/1 R,Sacrifice a creature: ~ deals 1 damage to target player. Seize the Soul 2BB Instant Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. / Haunt [(*)] / When the creature ~ haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Shadow Lance W Enchantment - Aura Enchant creature Enchanted creature has first strike. / 1B: Enchanted creature gets +2/+2 until end of turn. Shattering Spree R Sorcery Replicate R (*) Destroy target artifact. Shrieking Grotesque 2W Creature - Gargoyle 2/1 Flying When ~ comes into play, if B was spent to play ~, target player discards a card. Siege of Towers 1R Sorcery Replicate 1R (*) Target Mountain becomes a 3/1 creature. It's still a land. Silhana Ledgewalker 1G Creature - Elf Rogue 1/1 ~ can't be blocked except by creatures with flying. / ~ can't be the target of spells or abilities your opponents control. Silhana Starfletcher 2G Creature - Elf Druid Archer 1/3 As ~ comes into play, choose a color. / Tap: Add one mana of the chosen color to your mana pool. / ~ can block as though it had flying. Sinstriker's Will 3W Enchantment - Aura Enchant creature Enchanted creature has "Tap: This creature deals damage equal to its power to target attacking or blocking creature.". Skarrg, the Rage Pits Land Tap: Add 1 to your mana pool. / RG,Tap: Target creature gets +1/+1 and gains trample until end of turn. Skarrgan Firebird 4RR Creature - Phoenix 3/3 Bloodthirst 3 (*), Flying RRR: Return ~ from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn. Skarrgan Pit-Skulk G Creature - Human Warrior 1/1 Bloodthirst 1 (*) Creatures with power less than ~'s power can't block it. Skarrgan Skybreaker 4RRG Creature - Giant Shaman 3/3 Bloodthirst 3 (*) 1,Sacrifice ~: ~ deals damage equal to its power to target creature or player. Skeletal Vampire 4BB Creature - Vampire Skeleton 3/3 Flying When ~ comes into play, put two 1/1 black Bat creature tokens with flying into play. / 3BB,Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play. / Sacrifice a Bat: Regenerate ~. Sky Swallower 3UU Creature - Leviathan 8/8 Flying When ~ comes into play, target opponent gains control of all other permanents you control. Skyrider Trainee 4W Creature - Human Soldier 3/3 As long as ~ is enchanted, it has flying. Smogsteed Rider 2BB Creature - Human Wizard 2/2 Whenever ~ attacks, each other attacking creature gains fear until end of turn. Souls of the Faultless WBB Creature - Spirit 0/4 Defender (*) Whenever ~ is dealt combat damage, you gain that much life and attacking player loses that much life. Spelltithe Enforcer 3WW Creature - Elephant Wizard 3/3 Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1. Starved Rusalka G Creature - Spirit 1/1 G,Sacrifice a creature: You gain 1 life. Steam Vents Land - Island Mountain (*) As ~ comes into play, you may pay 2 life. If you don't, ~ comes into play tapped instead. Steamcore Weird 3U Creature - Weird 1/3 When ~ comes into play, if R was spent to play ~, it deals 2 damage to target creature or player. Stitch in Time 1UR Sorcery Flip a coin. If you win the flip, take an extra turn after this one. Stomping Ground Land - Mountain Forest (*) As ~ comes into play, you may pay 2 life. If you don't, ~ comes into play tapped instead. Storm Herd 8WW Sorcery Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total. Stratozeppelid 4U Creature - Beast 4/4 Flying ~ can block only creatures with flying. Streetbreaker Wurm 3RG Creature - Wurm 6/4 Sword of the Paruns 4 Artifact - Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. / As long as equipped creature is untapped, untapped creatures you control get +0/+2. / 3: Tap or untap equipped creature. / Equip 3 Teysa, Orzhov Scion 1WB Legendary Creature - Human Advisor 2/3 Sacrifice three white creatures: Remove target creature from the game. / Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play. Thunderheads 2U Instant Replicate 2U (*) Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn. [(*)] Tibor and Lumia 2UR Legendary Creature - Human Wizard 3/3 Whenever you play a blue spell, target creature gains flying until end of turn. / Whenever you play a red spell, ~ deals 1 damage to each creature without flying. Tin Street Hooligan 1R Creature - Goblin Rogue 2/1 When ~ comes into play, if G was spent to play ~, destroy target artifact. To Arms! 1W Instant Untap all creatures you control. Draw a card. Torch Drake 3U Creature - Drake 2/2 Flying 1R: ~ gets +1/+0 until end of turn. Train of Thought 1U Sorcery Replicate 1U (*) Draw a card. Ulasht, the Hate Seed 2RG Legendary Creature - Hydra 0/0 ~ comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. / 1,Remove a +1/+1 counter from ~: Choose one - ~ deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. Vacuumelt 2U Sorcery Replicate 2U (*) Return target creature to its owner's hand. Vedalken Plotter 2U Creature - Vedalken Wizard 1/1 When ~ comes into play, exchange control of target land you control and target land an opponent controls. Vertigo Spawn 1U Creature - Illusion 0/3 Defender (*) Whenever ~ blocks a creature, tap that creature. It doesn't untap during its controller's next untap step. Wee Dragonauts 1UR Creature - Faerie Wizard 1/3 Flying Whenever you play an instant or sorcery spell, ~ gets +2/+0 until end of turn. Wild Cantor (r/g) Creature - Human Druid 1/1 (*) Sacrifice ~: Add one mana of any color to your mana pool. Wildsize 2G Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Witch-Maw Nephilim GWUB Creature - Nephilim 1/1 Whenever you play a spell, you may put two +1/+1 counters on ~. / Whenever ~ attacks, it gains trample until end of turn if its power is 10 or greater. Withstand 2W Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. Wreak Havoc 2RG Sorcery ~ can't be countered by spells or abilities. / Destroy target artifact or land. Wurmweaver Coil 4GG Enchantment - Aura Enchant green creature Enchanted creature gets +6/+6. / GGG,Sacrifice ~: Put a 6/6 green Wurm creature token into play. Yore-Tiller Nephilim WUBR Creature - Nephilim 2/2 Whenever ~ attacks, return target creature card from your graveyard to play tapped and attacking. ------ (*) Haunt texts: (When this card is put into a graveyard from play, remove it from the game haunting target creature.) (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) (*) Bloodthirst N text: (If an opponent was dealt damage this turn, this creature comes into play with N +1/+1 counters on it.) (*) Bloodthirst X text: (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) (*) half-half mana text: ((p/q) can be paid with either P or Q.) (*) Replicate text: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) (*) Dual land text: (Tap: Add or to your mana pool.) (*) Defender text: (This creature can't attack.) Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.