Gatherer Oracle Export April 23, 2007 Akroma's Memorial 7 Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. Angel of Salvation 6WW Creature - Angel 5/5 Flash; convoke (*), Flying When ~ comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Arc Blade 3RR Sorcery ~ deals 2 damage to target creature or player. Remove ~ from the game with three time counters on it. / Suspend 3-2R (*) Arcanum Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. / Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.) Augur il-Vec 1W Creature - Human Cleric 1/3 Shadow (*) Sacrifice ~: You gain 4 life. Play this ability only during your upkeep. Augur of Skulls 1B Creature - Skeleton Wizard 1/1 1B: Regenerate ~. / Sacrifice ~: Target player discards two cards. Play this ability only during your upkeep. Aven Augur 3U Creature - Bird Wizard 2/2 Flying Sacrifice ~: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep. Aven Mindcensor 2W Creature - Bird Wizard 2/1 Flash (*), Flying If an opponent would search a library, that player searches the top four cards of that library instead. Barren Glory 4WW Enchantment At the beginning of your upkeep, if you control no permanents other than ~ and have no cards in hand, you win the game. Baru, Fist of Krosa 3GG Legendary Creature - Human Druid 4/4 Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn. / Grandeur - Discard another card named ~: Put an X/X green Wurm creature token into play, where X is the number of lands you control. Bitter Ordeal 2B Sorcery Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. / Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Blade of the Sixth Pride 1W Creature - Cat Rebel 3/1 Blind Phantasm 2U Creature - Illusion 2/3 Bloodshot Trainee 3R Creature - Goblin Warrior 2/3 Tap: ~ deals 4 damage to target creature. Play this ability only if ~'s power is 4 or greater. Bogardan Lancer 1R Creature - Human Knight 1/1 Bloodthirst 1 (*), Flanking (*) Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. / R: Target creature's type becomes Coward until end of turn. / 2R: Target creature's type becomes Warrior until end of turn. Bonded Fetch 2U Creature - Homunculus 0/2 Defender, haste Tap: Draw a card, then discard a card. Bound in Silence 2W Tribal Enchantment - Rebel Aura Enchant creature Enchanted creature can't attack or block. Bridge from Below BBB Enchantment Whenever a nontoken creature is put into your graveyard from play, if ~ is in your graveyard, put a 2/2 black Zombie creature token into play. / When a creature is put into an opponent's graveyard from play, if ~ is in your graveyard, remove ~ from the game. Centaur Omenreader 3G Snow Creature - Centaur Shaman 3/3 As long as ~ is tapped, creature spells you play cost 2 less to play. Char-Rumbler 2RR Creature - Elemental -1/3 Double strike R: ~ gets +1/+0 until end of turn. Chronomantic Escape 4WW Sorcery Until your next turn, creatures can't attack you. Remove ~ from the game with three time counters on it. / Suspend 3-2W (*) Cloud Key 3 Artifact As ~ comes into play, choose artifact, creature, enchantment, instant, or sorcery. / Spells you play of the chosen type cost 1 less to play. Cloudseeder 1U Creature - Faerie Spellshaper 1/1 Flying U,Tap,Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying.". Coalition Relic 3 Artifact Tap: Add one mana of any color to your mana pool. / Tap: Put a charge counter on ~. / At the beginning of your precombat main phase, remove all charge counters from ~. Add one mana of any color to your mana pool for each counter removed this way. Cryptic Annelid 3U Creature - Beast 1/4 When ~ comes into play, scry 1, then scry 2, then scry 3. (*) Cutthroat il-Dal 3B Creature - Human Rogue 4/1 Hellbent - ~ has shadow as long as you have no cards in hand. (*) Cyclical Evolution 3GG Sorcery Target creature gets +3/+3 until end of turn. Remove ~ from the game with three time counters on it. / Suspend 3-2G (*) Dakmor Salvage Land ~ comes into play tapped. / Tap: Add B to your mana pool. / Dredge 2 (*) Darksteel Garrison 2 Artifact - Fortification Fortified land is indestructible. / Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. / Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Daybreak Coronet WW Enchantment - Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (*) Death Rattle 5B Instant Delve (*) Destroy target nongreen creature. It can't be regenerated. Deepcavern Imp 2B Creature - Imp Rebel 2/2 Flying, haste, Echo - Discard a card (*) Delay 1U Instant Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (*) Dryad Arbor Land Creature - Forest Dryad 1/1 (~ isn't a spell, it's affected by summoning sickness, and it has "Tap: Add G to your mana pool.".) ~ is green. Dust of Moments 2W Instant Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Edge of Autumn 1G Sorcery If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library. / Cycling - Sacrifice a land (*) Emberwilde Augur 1R Creature - Goblin Shaman 2/1 Sacrifice ~: ~ deals 3 damage to target player. Play this ability only during your upkeep. Emblem of the Warmind 1R Enchantment - Aura Enchant creature you control Creatures you control have haste. Epochrasite 2 Artifact Creature - Construct 1/1 ~ comes into play with three +1/+1 counters on it if you didn't play it from your hand. / When ~ is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend. [(*)] Even the Odds 2W Instant Play ~ only if you control fewer creatures than each opponent. / Put three 1/1 white Soldier creature tokens into play. Fatal Attraction 2R Enchantment - Aura Enchant creature When ~ comes into play, it deals 2 damage to enchanted creature. / At the beginning of your upkeep, ~ deals 4 damage to enchanted creature. Festering March 3BB Sorcery Creatures your opponents control get -1/-1 until end of turn. Remove ~ from the game with three time counters on it. / Suspend 3-2B (*) Fleshwrither 2BB Creature - Horror 3/3 Transfigure 1BB (1BB,Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.) Flowstone Embrace 1R Enchantment - Aura Enchant creature Tap: Enchanted creature gets +2/-2 until end of turn. Fomori Nomad 4R Creature - Nomad Giant 4/4 Force of Savagery 2G Creature - Elemental 8/0 Trample Foresee 3U Sorcery Scry 4, then draw two cards. (*) Frenzy Sliver 1B Creature - Sliver 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) Gathan Raiders 3RR Creature - Human Warrior 3/3 Hellbent - ~ gets +2/+2 if you have no cards in hand. / Morph - Discard a card (*) Ghostfire 2R Instant ~ is colorless. / ~ deals 3 damage to target creature or player. Gibbering Descent 4BB Enchantment At the beginning of each player's upkeep, that player loses 1 life and discards a card. / Hellbent - Skip your upkeep step if you have no cards in hand. / Madness 2BB (*) Gift of Granite W Enchantment - Aura Flash (*), Enchant creature Enchanted creature gets +0/+2. Glittering Wish GW Sorcery You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove ~ from the game. Goldmeadow Lookout 3W Creature - Kithkin Spellshaper 2/2 W,Tap,Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "W,Tap: Tap target creature.". Grave Peril 1B Enchantment When a nonblack creature comes into play, sacrifice ~. If you do, destroy that creature. Grave Scrabbler 3B Creature - Zombie 2/2 Madness 1B (*) When ~ comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand. Graven Cairns Land Tap: Add 1 to your mana pool. / b/r,Tap: Add BB, BR, or RR to your mana pool. Grinning Ignus 2R Creature - Elemental 2/2 R,Return ~ to its owner's hand: Add 2R to your mana pool. Play this ability only any time you could play a sorcery. Grove of the Burnwillows Land Tap: Add 1 to your mana pool. / Tap: Add R or G to your mana pool. Each opponent gains 1 life. Haze of Rage 1R Sorcery Buyback 2 (*) Creatures you control get +1/+0 until end of turn. / Storm (*) Heartwood Storyteller 1GG Creature - Treefolk 2/3 Whenever a player plays a noncreature spell, each of that player's opponents may draw a card. Henchfiend of Ukor 3R Creature - Ogre 3/2 Haste, Echo 1B (*) b/r: ~ gets +1/+0 until end of turn. Homing Sliver 2R Creature - Sliver 2/2 Each Sliver card in each player's hand has slivercycling 3. / Slivercycling 3 (*) Horizon Canopy Land Tap,Pay 1 life: Add G or W to your mana pool. / 1,Tap,Sacrifice ~: Draw a card. Ichor Slick 2B Sorcery Target creature gets -3/-3 until end of turn. / Cycling 2 (*) / Madness 3B (*) Imperial Mask 4W Enchantment When ~ comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of ~. / You can't be the target of spells or abilities your opponents control. Imperiosaur 2GG Creature - Lizard 5/5 Spend only mana produced by basic lands to play ~. Infiltrator il-Kor 4U Creature - Kor Rogue 3/1 Shadow (*) Suspend 2-1U (*) Intervention Pact 0 Instant ~ is white. / The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay 1WW. If you don't, you lose the game. Jhoira of the Ghitu 1UR Legendary Creature - Human Wizard 2/2 2,Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (*) Judge Unworthy 1W Instant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. ~ deals damage equal to that card's converted mana cost to that creature. (*) Kavu Primarch 3G Creature - Kavu 3/3 Convoke (*), Kicker 4 (*) If the kicker cost was paid, ~ comes into play with four +1/+1 counters on it. Keldon Megaliths Land ~ comes into play tapped. / Tap: Add R to your mana pool. / Hellbent - 1R,Tap: ~ deals 1 damage to target creature or player. Play this ability only if you have no cards in hand. Knight of Sursi 3W Creature - Human Knight 2/2 Flying, flanking [(*)] Suspend 3-W (*) Korlash, Heir to Blackblade 2BB Legendary Creature - Zombie Warrior */* ~'s power and toughness are each equal to the number of Swamps you control. / 1B: Regenerate ~. / Grandeur - Discard another card named ~: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library. Leaden Fists 2U Enchantment - Aura Flash (*), Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. Linessa, Zephyr Mage 3U Legendary Creature - Human Wizard 3/3 XUU,Tap: Return target creature with converted mana cost X to its owner's hand. / Grandeur - Discard another card named ~: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. Llanowar Augur G Creature - Elf Shaman 0/3 Sacrifice ~: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep. Llanowar Empath 3G Creature - Elf Shaman 2/2 When ~ comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (*) Llanowar Mentor G Creature - Elf Spellshaper 1/1 G,Tap,Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "Tap: Add G to your mana pool.". Llanowar Reborn Land ~ comes into play tapped. / Tap: Add G to your mana pool. / Graft 1 (*) Logic Knot XUU Instant Delve (*) Counter target spell unless its controller pays X. Lost Auramancers 2WW Creature - Human Wizard 3/3 Vanishing 3 (*) When ~ is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library. Lost Hours 1B Sorcery Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top. Lucent Liminid 3WW Enchantment Creature - Elemental 3/3 Flying Lumithread Field 1W Enchantment Creatures you control get +0/+1. / Morph 1W (*) Lymph Sliver 4W Creature - Sliver 3/3 All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) Maelstrom Djinn 7U Creature - Djinn 5/6 Flying Morph 2U [(*)] / When ~ is turned face up, put two time counters on it and it gains vanishing. (*) Magus of the Abyss 3B Creature - Human Wizard 4/3 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. Magus of the Future 2UUU Creature - Human Wizard 2/3 Play with the top card of your library revealed. / You may play the top card of your library. Magus of the Moat 2WW Creature - Human Wizard 0/3 Creatures without flying can't attack. Magus of the Moon 2R Creature - Human Wizard 2/2 Nonbasic lands are Mountains. Magus of the Vineyard G Creature - Human Wizard 1/1 At the beginning of each player's precombat main phase, add GG to that player's mana pool. Marshaling Cry 1WW Sorcery Creatures you control get +1/+1 and gain vigilance until end of turn. / Cycling 2 (*) / Flashback 3W (*) Mass of Ghouls 3BB Creature - Zombie Warrior 5/3 Mesmeric Sliver 3U Creature - Sliver 2/2 All Slivers have "When this permanent comes into play, you may fateseal 1.". (*) Minions' Murmurs 2BB Sorcery You draw X cards and you lose X life, where X is the number of creatures you control. Mistmeadow Skulk 1W Creature - Kithkin Rogue 1/1 Protection from converted mana cost 3 or greater, Lifelink (*) Molten Disaster XRR Sorcery Kicker R (*) If the kicker cost was paid, ~ has split second. (*) / ~ deals X damage to each creature without flying and each player. Muraganda Petroglyphs 3G Enchantment Creatures with no abilities get +2/+2. Mystic Speculation U Sorcery Buyback 2 (*) Scry 3. (*) Nacatl War-Pride 3GGG Creature - Cat Warrior 3/3 ~ must be blocked by exactly one creature if able. / Whenever ~ attacks, put X tokens into play tapped and attacking that are copies of ~, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn. Narcomoeba 1U Creature - Illusion 1/1 Flying When ~ is put into your graveyard from your library, you may put it into play. Nessian Courser 2G Creature - Centaur Warrior 3/3 New Benalia Land ~ comes into play tapped. / When ~ comes into play, scry 1. (*) / Tap: Add W to your mana pool. Nihilith 4BB Creature - Horror 4/4 Fear Suspend 7-1B [(*)] / Whenever a card is put into an opponent's graveyard from anywhere, if ~ is suspended, you may remove a time counter from ~. Nimbus Maze Land Tap: Add 1 to your mana pool. / Tap: Add W to your mana pool. Play this ability only if you control an Island. / Tap: Add U to your mana pool. Play this ability only if you control a Plains. Nix U Instant Counter target spell if no mana was spent to play it. Oblivion Crown 1B Enchantment - Aura Flash (*), Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn.". Oriss, Samite Guardian 1WW Legendary Creature - Human Cleric 1/3 Tap: Prevent all damage that would be dealt to target creature this turn. Grandeur - Discard another card named ~: Target player can't play spells this turn, and creatures that player controls can't attack this turn. Pact of Negation 0 Instant ~ is blue. / Counter target spell. At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game. Pact of the Titan 0 Instant ~ is red. / Put a 4/4 red Giant creature token into play. At the beginning of your next upkeep, pay 4R. If you don't, you lose the game. Patrician's Scorn 3W Instant If you played another white spell this turn, you may play ~ without paying its mana cost. / Destroy all enchantments. Petrified Plating 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. / Suspend 2-G (*) Phosphorescent Feast 2GGG Sorcery Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Pooling Venom 1B Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. / 3B: Destroy enchanted land. Putrid Cyclops 2B Creature - Zombie Cyclops 3/3 When ~ comes into play, scry 1, then reveal the top card of your library. ~ gets -X/-X until end of turn, where X is that card's converted mana cost. (*) Pyromancer's Swath 2R Enchantment If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. / At end of turn, discard your hand. Quagnoth 5G Creature - Beast 4/5 Split second (*), Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard ~, return it to your hand. Quiet Disrepair 1G Enchantment - Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life. Ramosian Revivalist 3W Creature - Human Rebel Cleric 2/2 6,Tap: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play. Ravaging Riftwurm 1GG Creature - Wurm 6/6 Kicker 4 (*), Vanishing 2 (*) If the kicker cost was paid, ~ comes into play with three additional time counters on it. Reality Strobe 4UU Sorcery Return target permanent to its owner's hand. Remove ~ from the game with three time counters on it. / Suspend 3-2U (*) Riddle of Lightning 3RR Instant Choose target creature or player. Scry 3, then reveal the top card of your library. ~ deals damage equal to that card's converted mana cost to that creature or player. (*) Rift Elemental R Creature - Elemental 1/1 1R,Remove a time counter from a permanent you control or suspended card you own: ~ gets +2/+0 until end of turn. Riftsweeper 1G Creature - Elf Shaman 2/2 When ~ comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library. Rites of Flourishing 2G Enchantment At the beginning of each player's draw step, that player draws a card. / Each player may play an additional land on each of his or her turns. River of Tears Land Tap: Add U to your mana pool. If you played a land this turn, add B to your mana pool instead. Saltskitter 3W Creature - Wurm 3/4 Whenever another creature comes into play, remove ~ from the game. Return ~ to play under its owner's control at end of turn. Samite Censer-Bearer W Creature - Human Rebel Cleric 1/1 W,Sacrifice ~: Prevent the next 1 damage that would be dealt to each creature you control this turn. Sarcomite Myr 2U Artifact Creature - Myr 2/1 2: ~ gains flying until end of turn. / 2,Sacrifice ~: Draw a card. Scourge of Kher Ridges 6RR Creature - Dragon 6/6 Flying 1R: ~ deals 2 damage to each creature without flying. / 5R: ~ deals 6 damage to each other creature with flying. Scout's Warning W Instant The next creature card you play this turn can be played as though it had flash. Draw a card. Second Wind 2U Enchantment - Aura Enchant creature Tap: Tap enchanted creature. / Tap: Untap enchanted creature. Seht's Tiger 2WW Creature - Cat 3/3 Flash (*) When ~ comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) Shah of Naar Isle 3R Creature - Efreet 6/6 Trample, Echo 0 (*) When ~'s echo cost is paid, each opponent may draw up to three cards. Shapeshifter's Marrow 2UU Enchantment At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and ~ becomes a copy of that card. (If it does, it loses this ability.) Shimian Specter 2BB Creature - Specter 2/2 Flying Whenever ~ deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. Shivan Sand-Mage 2RR Creature - Viashino Shaman 3/2 When ~ comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. / Suspend 4-R [(*)] Skirk Ridge Exhumer 1B Creature - Zombie Spellshaper 1/1 B,Tap,Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.". Skizzik Surger 4RR Creature - Elemental 6/4 Haste, Echo - Sacrifice two lands (*) Slaughter Pact 0 Instant ~ is black. / Destroy target nonblack creature. At the beginning of your next upkeep, pay 2B. If you don't, you lose the game. Sliver Legion WUBRG Legendary Creature - Sliver 7/7 All Sliver creatures get +1/+1 for each other Sliver in play. Sliversmith 2 Artifact Creature - Spellshaper 1/1 1,Tap,Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play. Snake Cult Initiation 3B Enchantment - Aura Enchant creature Enchanted creature has poisonous 3. (*) Soultether Golem 2 Artifact Creature - Golem 3/3 Vanishing 1 (*) Whenever another creature comes into play under your control, put a time counter on ~. Sparkspitter 2R Creature - Elemental Spellshaper 1/3 R,Tap,Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental.". Spellweaver Volute 3UU Enchantment - Aura Enchant instant card in a graveyard Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach ~ to another instant card in a graveyard. Spellwild Ouphe 1G Creature - Ouphe 1/3 Spells that target ~ cost 2 less to play. Spin into Myth 4U Instant Put target creature on top of its owner's library, then fateseal 2. (*) Spirit en-Dal 2W Creature - Spirit 2/1 Shadow (*) Forecast - 1W,Reveal ~ from your hand: Target creature gains shadow until end of turn. (*) Sporoloth Ancient 3GG Creature - Fungus 4/4 At the beginning of your upkeep, put a spore counter on ~. / Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play.". Sprout Swarm 1G Instant Convoke (*), Buyback 3 (*) Put a 1/1 green Saproling creature token into play. Steamflogger Boss 3R Creature - Goblin Rigger 3/3 Other Rigger creatures you control get +1/+0 and have haste. / If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. Storm Entity 1R Creature - Elemental 1/1 Haste ~ comes into play with a +1/+1 counter on it for each other spell played this turn. Street Wraith 3BB Creature - Wraith 3/4 Swampwalk, Cycling - Pay 2 life (*) Stronghold Rats 2B Creature - Rat 2/1 Shadow (*) Whenever ~ deals combat damage to a player, each player discards a card. Summoner's Pact 0 Instant ~ is green. / Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game. Sword of the Meek 2 Artifact - Equipment Equipped creature gets +1/+2. / Equip 2 / Whenever a 1/1 creature comes into play under your control, you may return ~ from your graveyard to play, then attach it to that creature. Take Possession 5UU Enchantment - Aura Split second (*), Enchant permanent You control enchanted permanent. Tarmogoyf 1G Creature - Lhurgoyf */1+* ~'s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Tarox Bladewing 2RRR Legendary Creature - Dragon 4/3 Flying, haste Grandeur - Discard another card named ~: ~ gets +X/+X until end of turn, where X is its power. Thornweald Archer 1G Creature - Elf Archer 2/1 Reach (*), Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Thunderblade Charge 1RR Sorcery ~ deals 3 damage to target creature or player. / Whenever one or more creatures you control deal combat damage to a player, if ~ is in your graveyard, you may pay 2RRR. If you do, you may play it without paying its mana cost. Tolaria West Land ~ comes into play tapped. / Tap: Add U to your mana pool. / Transmute 1UU (*) Tombstalker 6BB Creature - Demon 5/5 Flying, Delve (*) Unblinking Bleb 3U Creature - Illusion 1/3 Morph 2U (*) / Whenever ~ or another permanent is turned face up, you may scry 2. (*) Utopia Mycon G Creature - Fungus 0/2 At the beginning of your upkeep, put a spore counter on ~. / Remove three spore counters from ~: Put a 1/1 green Saproling creature token into play. / Sacrifice a Saproling: Add one mana of any color to your mana pool. Vedalken AEthermage 1U Creature - Vedalken Wizard 1/2 Flash (*) When ~ comes into play, return target Sliver to its owner's hand. / Wizardcycling 3 (*) Veilstone Amulet 3 Artifact Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. Venser, Shaper Savant 2UU Legendary Creature - Human Wizard 2/2 Flash (*) When ~ comes into play, return target spell or permanent to its owner's hand. Venser's Diffusion 2U Instant Return target nonland permanent or suspended card to its owner's hand. Virulent Sliver G Creature - Sliver 1/1 All Sliver creatures have poisonous 1. (*) Whetwheel 4 Artifact XX,Tap: Target player puts the top X cards of his or her library into his or her graveyard. / Morph 3 (*) Whip-Spine Drake 3UU Creature - Drake 3/3 Flying Morph 2W (*) Witch's Mist 2B Enchantment 2B,Tap: Destroy target creature that was dealt damage this turn. Wrap in Vigor 1G Instant Regenerate each creature you control. Yixlid Jailer 1B Creature - Zombie Wizard 2/1 Cards in graveyards lose all abilities. Zoetic Cavern Land Tap: Add 1 to your mana pool. / Morph 2 (*) ------ (*) Convoke text: (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.) (*) Suspend N- text: (Rather than play this card from your hand, you may pay and remove it from the game with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. [It has haste.]) (*) Shadow text: (This creature can block or be blocked by only creatures with shadow.) (*) Flash text: (You may play this spell any time you could play an instant.) (*) Bloodthirst N text: (If an opponent was dealt damage this turn, this creature comes into play with N +1/+1 counters on it.) (*) Flanking text: (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) (*) Scry N text: (To scry N, look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) (*) Dredge N text: (If you would draw a card, instead you may put exactly N cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) (*) Lifelink text: (Whenever this creature deals damage, its controller gains that much life.) (*) Delve text: (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.) (*) Echo text: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) (*) Cycling text: (,Discard this card: Draw a card.) (*) cycling text: (,Discard this card: Search your library for a card, reveal it, and put it into your hand. Then shuffle your library.) (*) Morph text: (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) (*) Madness text: (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) (*) Buyback text: (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.) (*) Storm text: (When you play this spell, copy it for each spell played before it this turn.) (*) Kicker text: (You may pay an additional as you play this spell.) (*) Graft N text: (This comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this onto it.) (*) Vanishing N text: (This permanent comes into play with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) (*) Vanishing text: (At the beginning of your upkeep, remove a time counter from this. When the last is removed, sacrifice it.) (*) Flashback text: (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) (*) Split second text: (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) (*) Fateseal N text: (Look at the top N cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) (*) Forecast text: (Play this ability only during your upkeep and only once each turn.) (*) Reach text: (This creature can block creatures with flying.) (*) Transmute text: (,Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) (*) Poisonous N text: (Whenever it deals combat damage to a player, that player gets N poison counters. A player with ten or more poison counters loses the game.)