Exact-text spoiler list for Exodus. 6/11/98 version Coat of Arms Artifact 5 Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.) Erratic Portal Artifact 4 1,T: Return target creature to owner's hand unless its controller pays 1. Medicine Bag Artifact 3 1,T,Choose and discard a card: Regenerate target creature. Memory Crystal Artifact 3 All buyback costs are reduced by 2. Mindless Automaton Artifact Creature 4 0/0 ~ comes into play with two +1/+1 counters on it. / 1,Choose and discard a card: Put a +1/+1 counter on ~. / Remove two +1/+1 counters from ~: Draw a card. Null Brooch Artifact 4 2,T,Discard your hand: Counter target noncreature spell. Play this ability as an interrupt. Skyshaper Artifact 2 Sacrifice ~: All creatures you control gain flying until end of turn. Spellbook Artifact 0 Skip your discard phase. Sphere of Resistance Artifact 2 All spells cost an additional 1 to play. Thopter Squadron Artifact Creature 5 0/0 Flying ~ comes into play with three +1/+1 counters on it. / 1,Remove a +1/+1 counter from ~: Put a Thopter token into play. Treat this token as a 1/1 artifact creature with flying. Play this ability as a sorcery. / 1,Sacrifice a Thopter: Put a +1/+1 counter on ~. Play this ability as a sorcery. Transmogrifying Licid Artifact Creature 3 2/2 ~ counts as a Licid. / 1,T: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gets +1/+1 and counts as an artifact" instead of any other type of permanent. Move ~ onto target creature. You may pay 1 to end this effect. Workhorse Artifact Creature 6 0/0 ~ comes into play with four +1/+1 counters on it. / Remove a +1/+1 counter from ~: Add one colorless mana to your mana pool. Play this ability as a mana source. Carnophage Summon Zombie B 2/2 During your upkeep, pay 1 life or tap ~. Cat Burglar Summon Minion 3B 2/2 2B,T: Target player chooses and discards a card. Play this ability as a sorcery. Culling the Weak Mana Source B Sacrifice a creature: Add BBBB to your mana pool. Cursed Flesh Enchant Creature B Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures. Dauthi Cutthroat Summon Minion 1B 1/1 Shadow (*) 1B,T: Destroy target creature with shadow. Dauthi Jackal Summon Hound 2B 2/1 Shadow (*) BB,Sacrifice ~: Destroy target blocking creature. Dauthi Warlord Summon Soldier 1B */1 Shadow (*) ~ has power equal to the number of creatures with shadow in play. Death's Duet Sorcery 2B Return two target creature cards from your graveyard to your hand. Entropic Specter Summon Spirit 3BB */* Flying ~ has power and toughness each equal to the number of cards in target opponent's hand. / If ~ damages any player, that player chooses and discards a card. Fugue Sorcery 3BB Target player chooses and discards three cards. Grollub Summon Beast 2B 3/3 For each 1 damage dealt to ~, each opponent gains 1 life. Hatred Instant 3BB Pay X life: Target creature gets +X/+0 until end of turn. Keeper of the Dead Summon Wizard BB 1/2 B,T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours. Mind Maggots Summon Insects 3B 2/2 When ~ comes into play, choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on ~. Nausea Sorcery 1B All creatures get -1/-1 until end of turn. Necrologia Instant 3BB Play ~ only during your discard phase. / Pay X life: Draw X cards. Oath of Ghouls Enchantment 1B During each player's upkeep, if there are more creature cards in that player's graveyard than in target opponent's graveyard, the player may return a creature card from his or her graveyard to his or her hand. Pit Spawn Summon Beast 4BBB 6/4 First strike During your upkeep, pay BB or sacrifice ~. / If ~ damages any creature, remove that creature from the game. Plaguebearer Summon Zombie 1B 1/1 XXB: Destroy target nonblack creature with total casting cost equal to X. Recurring Nightmare Enchantment 2B Sacrifice a creature,Return ~ to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery. Scare Tactics Instant B All creatures you control get +1/+0 until end of turn. Slaughter Instant 2BB Buyback-Pay 4 life. (*) Destroy target nonblack creature. That creature cannot be regenerated this turn. Spike Cannibal Summon Spike 1BB 0/0 ~ comes into play with one +1/+1 counter on it. / When ~ comes into play, move all +1/+1 counters from all creatures onto ~. Thrull Surgeon Summon Thrull 1B 1/1 1B,Sacrifice ~: Look at target player's hand and choose one of those cards. That player discards that card. Play this ability as a sorcery. Vampire Hounds Summon Hounds 2B 2/2 Choose and discard a creature card: ~ gets +2/+2 until end of turn. Volrath's Dungeon Enchantment 2BB Any player may pay 5 life during his or her turn to destroy ~. / Choose and discard a card: Target player chooses a card in his or her hand and puts that card on top of his or her library. Play this ability as a sorcery. AEther Tide Sorcery XU Choose and discard X creature cards: Return X target creatures to their owner's hand. Cunning Enchant Creature 1U Enchanted creature gets +3/+3. / If enchanted creature attacks or blocks, sacrifice ~ at end of turn. Curiosity Enchant Creature U If enchanted creature damages an opponent, you may draw a card. Dominating Licid Summon Licid 1UU 1/1 1UU,T: ~ loses this ability and becomes a creature enchantment that reads "Gain control of enchanted creature" instead of any other type of permanent. Move ~ onto target creature. You may pay U to end this effect. Ephemeron Summon Illusion 4UU 4/4 Flying Choose and discard a card: Return ~ to owner's hand. Equilibrium Enchantment 1UU Whenever you successfully cast a creature spell, you may pay 1 to return target creature to owner's hand. Ertai, Wizard Adept Summon Legend 2U 1/1 ~ counts as a Wizard. / 2UU,T: Counter target spell. Play this ability as an interrupt. Fade Away Sorcery 2U For each creature, that creature's controller pays 1 or sacrifices a permanent. Forbid Interrupt 1UU Buyback-Choose and discard two cards. (*) Counter target spell. Keeper of the Mind Summon Wizard UU 1/2 U,T: Draw a card. Play this ability only if target opponent has at least two more cards in hand than you. Killer Whale Summon Whale 3UU 3/5 U: ~ gains flying until end of turn. Mana Breach Enchantment 2U Whenever any player plays a spell, that player returns a land he or she controls to owner's hand. Merfolk Looter Summon Merfolk 1U 1/1 T: Draw a card, then choose and discard a card. Mind Over Matter Enchantment 2UUUU Choose and discard a card: Tap or untap target artifact, creature, or land. Mirozel Summon Illusion 3U 2/3 Flying If ~ is the target of any spell or ability, return ~ to owner's hand. Oath of Scholars Enchantment 3U During each player's upkeep, if that player has fewer cards in hand than target opponent, the player may discard his or her hand and draw three cards. Robe of Mirrors Enchant Creature U Enchanted creature cannot be the target of spells or abilities. Rootwater Mystic Summon Merfolk U 1/1 1U: Look at the top card of target player's library. School of Piranha Summon Fish 1U 3/3 During your upkeep, pay 1U or sacrifice ~. Scrivener Summon Townsfolk 4U 2/2 When ~ comes into play, you may return target instant or interrupt card from your graveyard to your hand. Thalakos Drifters Summon Townsfolk 2UU 3/3 Choose and discard a card: ~ gains shadow until end of turn. (*) Thalakos Scout Summon Soldier 2U 2/1 Shadow (*) Choose and discard a card: Return ~ to owner's hand. Theft of Dreams Sorcery 2U For each tapped creature target opponent controls, draw a card. Treasure Trove Enchantment 2UU 2UU: Draw a card. Wayward Soul Summon Spirit 2UU 3/2 Flying U: Put ~ on top of owner's library. Whiptongue Frog Summon Frog 2U 1/3 U: ~ gains flying until end of turn. Avenging Druid Summon Druid 2G 1/3 If ~ damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard. Bequeathal Enchant Creature G If enchanted creature is put into any graveyard, draw two cards. Cartographer Summon Townsfolk 2G 2/2 When ~ comes into play, you may return target land card from your graveyard to your hand. Crashing Boars Summon Boars 3GG 4/4 If ~ attacks, defending player chooses an untapped creature he or she controls. That creature blocks ~ this turn if able. Elven Palisade Enchantment G Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker Summon Elf G 1/1 For each creature that blocks it, ~ gets +1/+1 until end of turn. Jackalope Herd Summon Beasts 3G 4/5 If you play any spell, return ~ to owner's hand. Keeper of the Beasts Summon Wizard GG 1/2 G,T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you. Manabond Enchantment G During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand. Mirri, Cat Warrior Summon Legend 1GG 2/3 ~ counts as a Cat Warrior. First strike; forestwalk (*) Attacking does not cause ~ to tap. Oath of Druids Enchantment 1G During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard. Plated Rootwalla Summon Lizard 4G 3/3 2G: ~ gets +3/+3 until end of turn. Play this ability only once each turn. Predatory Hunger Enchant Creature G Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature. Pygmy Troll Summon Troll 1G 1/1 For each creature that blocks it, ~ gets +1/+1 until end of turn. / G: Regenerate ~. Rabid Wolverines Summon Wolverines 3GG 4/4 For each creature that blocks it, ~ gets +1/+1 until end of turn. Reclaim Instant G Put target card from your graveyard on top of your library. Resuscitate Instant 1G Until end of turn, each creature you control gains "1: Regenerate this creature." Rootwater Alligator Summon Alligator 3G 3/2 Sacrifice a forest: Regenerate ~. Skyshroud Elite Summon Elves G 1/1 ~ gets +1/+2 as long as any opponent controls any nonbasic lands. Skyshroud War Beast Summon Beast 1G */* Trample ~ has power and toughness each equal to the number of nonbasic lands target opponent controls. Song of Serenity Enchantment 1G Creatures with any enchantments on them cannot attack or block. Spike Hatcher Summon Spike 6G 0/0 ~ comes into play with six +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / 1,Remove a +1/+1 counter from ~: Regenerate ~. Spike Rogue Summon Spike 1GG 0/0 ~ comes into play with two +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / 2,Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on ~. Spike Weaver Summon Spike 2GG 0/0 ~ comes into play with three +1/+1 counters on it. / 2,Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature. / 1,Remove a +1/+1 counter from ~: Creatures deal no combat damage this turn. Survival of the Fittest Enchantment 1G G,Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. Wood Elves Summon Elves 2G 1/1 When ~ comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards. City of Traitors Land If you play a land, sacrifice ~. / T: Add two colorless mana to your mana pool. Anarchist Summon Townsfolk 4R 2/2 When ~ comes into play, you may return target sorcery card from your graveyard to your hand. Cinder Crawler Summon Salamander 1R 1/2 R: ~ gets +1/+0 until end of turn. Play this ability only if ~ is blocked. Dizzying Gaze Enchant Creature R Play ~ only on a creature you control. / R: Enchanted creature deals 1 damage to target creature with flying. Fighting Chance Instant R For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn. Flowstone Flood Sorcery 3R Buyback-Pay 3 life, Discard a card at random. (*) Destroy target land. Furnace Brood Summon Elementals 3R 3/3 R: Target creature cannot be regenerated this turn. Keeper of the Flame Summon Wizard RR 1/2 R,T: ~ deals 2 damage to target opponent. Play this ability only if that opponent has more life than you. Mage il-Vec Summon Wizard 2R 2/2 T,Discard a card at random: ~ deals 1 damage to target creature or player. Maniacal Rage Enchant Creature 1R Enchanted creature gets +2/+2 and cannot block. Mogg Assassin Summon Goblin 2R 2/1 T: Flip a coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent's choice. Monstrous Hound Summon Hound 3R 4/4 ~ cannot attack unless you control more lands than defending player. / ~ cannot block unless you control more lands than attacking player. Oath of Mages Enchantment 1R During each player's upkeep, if that player has less life than target opponent, he or she may have ~ deal 1 damage to that opponent. Ogre Shaman Summon Ogre 3RR 3/3 2,Discard a card at random: ~ deals 2 damage to target creature or player. Onslaught Enchantment R Whenever you successfully cast a creature spell, tap target creature. Pandemonium Enchantment 3R Whenever any creature comes into play, that creature's controller may choose to have it deal damage equal to its power to target creature or player. Paroxysm Enchant Creature 1R During the upkeep of enchanted creature's controller, reveal the top card of that player's library to all players. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.) Price of Progress Instant 1R ~ deals 2 damage to each player for each nonbasic land he or she controls. Raging Goblin Summon Goblin R 1/1 ~ is unaffected by summoning sickness. Ravenous Baboons Summon Apes 3R 2/2 When ~ comes into play, destroy target nonbasic land. Reckless Ogre Summon Ogre 3R 3/2 If ~ attacks and no other creatures do, it gets +3/+0 until end of turn. Sabretooth Wyvern Summon Drake 4R 3/2 Flying, first strike Scalding Salamander Summon Salamander 2R 2/1 0: ~ deals 1 damage to each creature without flying defending player controls. Play this ability only if ~ is attacking and only once each turn. Seismic Assault Enchantment RRR Choose and discard a land card: ~ deals 2 damage to target creature or player. Shattering Pulse Instant 1R Buyback 3 (*) Destroy target artifact. Sonic Burst Instant 1R Discard a card at random: ~ deals 4 damage to target creature or player. Spellshock Enchantment 2R Whenever any player successfully casts a spell, ~ deals 2 damage to him or her. Allay Instant 1W Buyback 3 (*) Destroy target enchantment. Angelic Blessing Sorcery 2W Target creature gets +3/+3 and gains flying until end of turn. Cataclysm Sorcery 2WW Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land and sacrifices the rest. Charging Paladin Summon Knight 2W 2/2 If ~ attacks, it gets +0/+3 until end of turn. Convalescence Enchantment 1W During your upkeep, if you have 10 or less life, gain 1 life. Exalted Dragon Summon Dragon 4WW 5/5 Flying Each turn, ~ cannot attack unless you sacrifice a land. High Ground Enchantment W Each creature you control may block one additional creature. (All defense must be legal.) Keeper of the Light Summon Wizard WW 1/2 W,T: Gain 3 life. Play this ability only if you have less life than target opponent. Kor Chant Instant 2W Redirect to target creature all damage dealt to any one creature you control from any one source. Limited Resources Enchantment W When ~ comes into play, each player chooses five lands he or she controls and sacrifices the rest. / As long as there are ten or more lands in play, players cannot play lands. Oath of Lieges Enchantment 1W During each player's upkeep, if that player controls fewer lands than target opponent, the player may search his or her library for a basic land card and put that land into play. The player shuffles his or her library afterwards. Paladin en-Vec Summon Knight 1WW 2/2 First strike, protection from black, protection from red Peace of Mind Enchantment 1W W,Choose and discard a card: Gain 3 life. Pegasus Stampede Sorcery 1W Buyback-Sacrifice a land. (*) Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Penance Enchantment 2W Choose a card from your hand and put that card on top of your library: Prevent all damage from a black or red source. (Treat further damage from that source normally.) Reaping the Rewards Instant W Buyback-Sacrifice a land. (*) Gain 2 life. Reconnaissance Enchantment W 0: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.) Shackles Enchant Creature 2W Enchanted creature does not untap during its controller's untap phase. / W: Return ~ to owner's hand. Shield Mate Summon Soldier W 1/1 Sacrifice ~: Target creature gets +0/+4 until end of turn. Soltari Visionary Summon Cleric 1WW 2/2 Shadow (*) If ~ damages any player, destroy target enchantment that player controls. Soul Warden Summon Cleric W 1/1 Whenever any other creature comes into play, gain 1 life. Standing Troops Summon Soldiers 2W 1/4 Attacking does not cause ~ to tap. Treasure Hunter Summon Townsfolk 2W 2/2 When ~ comes into play, you may return target artifact card from your graveyard to your hand. Wall of Nets Summon Wall 1WW 0/7 (Walls cannot attack.) At end of combat, remove from the game all creatures blocked by ~. / If ~ leaves play, return to play under their owners' control all creatures removed from the game with ~. Welkin Hawk Summon Bird 1W 1/1 Flying If ~ is put into any graveyard from play, you may search your library for a ~ card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. Zealots en-Dal Summon Soldiers 3W 2/4 During your upkeep, if all nonland permanents you control are white, gain 1 life. ------ (*) Shadow text: (This creature can block or be blocked by only creatures with shadow.) (*) Buyback text: (You may pay in addition to any other costs when you play this spell. If you do, put ~ into your hand instead of your graveyard as part of the spell's effect.) (*) walk text: (If defending player controls any s, this creature is unblockable.) 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