Gatherer Oracle Export July 17, 2008 Aerie Ouphes 4G Creature - Ouphe 3/3 Sacrifice ~: ~ deals damage equal to its power to target creature with flying. / Persist (*) Altar Golem 7 Artifact Creature - Golem */* Trample ~'s power and toughness are each equal to the number of creatures in play. / ~ doesn't untap during your untap step. / Tap five untapped creatures you control: Untap ~. Antler Skulkin 5 Artifact Creature - Scarecrow 3/3 2: Target white creature gains persist until end of turn. (*) Archon of Justice 3WW Creature - Archon 4/4 Flying When ~ is put into a graveyard from play, remove target permanent from the game. Ashling, the Extinguisher 2BB Legendary Creature - Elemental Shaman 4/4 Whenever ~ deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Balefire Liege 2(R/W)(R/W)(R/W) Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. / Other white creatures you control get +1/+1. / Whenever you play a red spell, ~ deals 3 damage to target player. / Whenever you play a white spell, you gain 3 life. Ballynock Trapper 3W Creature - Kithkin Soldier 2/2 Tap: Tap target creature. / Whenever you play a white spell, you may untap ~. Banishing Knack U Instant Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand.". Battlegate Mimic 1(R/W) Creature - Shapeshifter 2/1 Whenever you play a spell that's both red and white, ~ becomes 4/2 and gains first strike until end of turn. Batwing Brume 1(W/B) Instant Prevent all combat damage that would be dealt this turn if W was spent to play ~. Each player loses 1 life for each attacking creature he or she controls if B was spent to play ~. (Do both if WB was spent.) Beckon Apparition (W/B) Instant Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play. Belligerent Hatchling 3(R/W) Creature - Elemental 6/6 First strike ~ comes into play with four -1/-1 counters on it. / Whenever you play a red spell, remove a -1/-1 counter from ~. / Whenever you play a white spell, remove a -1/-1 counter from ~. Bloodied Ghost 1(W/B)(W/B) Creature - Spirit 3/3 Flying ~ comes into play with a -1/-1 counter on it. Bloom Tender 1G Creature - Elf Druid 1/1 Tap: For each color among permanents you control, add one mana of that color to your mana pool. Cache Raiders 3UU Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. Call the Skybreaker 5(U/R)(U/R) Sorcery Put a 5/5 blue and red Elemental creature token with flying into play. / Retrace (*) Canker Abomination 2(B/G)(B/G) Creature - Treefolk Horror 6/6 As ~ comes into play, choose an opponent. ~ comes into play with a -1/-1 counter on it for each creature that player controls. Cankerous Thirst 3(B/G) Instant If B was spent to play ~, you may have target creature get -3/-3 until end of turn. If G was spent to play ~, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.) Cascade Bluffs Land Tap: Add 1 to your mana pool. / (u/r),Tap: Add UU, UR, or RR to your mana pool. Cauldron Haze 1(W/B) Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (*) Cenn's Enlistment 3W Sorcery Put two 1/1 white Kithkin Soldier creature tokens into play. / Retrace (*) Chaotic Backlash 4R Instant ~ deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Cinder Pyromancer 2R Creature - Elemental Shaman 0/1 Tap: ~ deals 1 damage to target player. / Whenever you play a red spell, you may untap ~. Clout of the Dominus (U/R) Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (*) / As long as enchanted creature is red, it gets +1/+1 and has haste. Cold-Eyed Selkie 1(G/U)(G/U) Creature - Merfolk Rogue 1/1 Islandwalk Whenever ~ deals combat damage to a player, you may draw that many cards. Crackleburr 1(U/R)(U/R) Creature - Elemental 2/2 (u/r)(u/r),Tap,Tap two untapped red creatures you control: ~ deals 3 damage to target creature or player. / (u/r)(u/r),Untap,Untap two tapped blue creatures you control: Return target creature to its owner's hand. (*) Crag Puca (U/R)(U/R)(U/R) Creature - Shapeshifter 2/4 (u/r): Switch ~'s power and toughness until end of turn. Creakwood Ghoul 4B Creature - Plant Zombie 3/3 (b/g)(b/g): Remove target card in a graveyard from the game. You gain 1 life. Creakwood Liege 1(B/G)(B/G)(B/G) Creature - Horror 2/2 Other black creatures you control get +1/+1. / Other green creatures you control get +1/+1. / At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play. Crumbling Ashes 1B Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Deathbringer Liege 2(W/B)(W/B)(W/B) Creature - Horror 3/4 Other white creatures you control get +1/+1. / Other black creatures you control get +1/+1. / Whenever you play a white spell, you may tap target creature. / Whenever you play a black spell, you may destroy target creature if it's tapped. Deity of Scars (B/G)(B/G)(B/G)(B/G)(B/G) Creature - Spirit Avatar 7/7 Trample ~ comes into play with two -1/-1 counters on it. / (b/g),Remove a -1/-1 counter from ~: Regenerate ~. Desecrator Hag 2(B/G)(B/G) Creature - Hag 2/2 When ~ comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Divinity of Pride (W/B)(W/B)(W/B)(W/B)(W/B) Creature - Spirit Avatar 4/4 Flying, lifelink ~ gets +4/+4 as long as you have 25 or more life. Dominus of Fealty (U/R)(U/R)(U/R)(U/R)(U/R) Creature - Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Doomgape 4(B/G)(B/G)(B/G) Creature - Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Double Cleave 1(R/W) Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Drain the Well 2(B/G)(B/G) Sorcery Destroy target land. You gain 2 life. Dream Fracture 1UU Instant Counter target spell. Its controller draws a card. Draw a card. Dream Thief 2U Creature - Faerie Rogue 2/1 Flying When ~ comes into play, draw a card if you played another blue spell this turn. Duergar Assailant (R/W) Creature - Dwarf Soldier 1/1 Sacrifice ~: ~ deals 1 damage to target attacking or blocking creature. Duergar Cave-Guard 3R Creature - Dwarf Warrior 1/3 Wither (*) (r/w): ~ gets +1/+0 until end of turn. Duergar Hedge-Mage 2(R/W) Creature - Dwarf Shaman 2/2 When ~ comes into play, if you control two or more Mountains, you may destroy target artifact. / When ~ comes into play, if you control two or more Plains, you may destroy target enchantment. Duergar Mine-Captain 2(R/W) Creature - Dwarf Soldier 2/1 1(r/w),Untap: Attacking creatures get +1/+0 until end of turn. (*) Duskdale Wurm 5GG Creature - Wurm 7/7 Trample Edge of the Divinity (W/B) Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. / As long as enchanted creature is black, it gets +2/+1. Endless Horizons 3W Enchantment When ~ comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library. / At the beginning of your upkeep, you may put a card you own removed from the game with ~ into your hand. Endure 3WW Instant Prevent all damage that would be dealt to you and permanents you control this turn. Evershrike 3(W/B)(W/B) Creature - Elemental Spirit 2/2 Flying ~ gets +2/+2 for each Aura attached to it. / X(w/b)(w/b): Return ~ from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove ~ from the game. Fable of Wolf and Owl 3(G/U)(G/U)(G/U) Enchantment Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. / Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play. Fang Skulkin 2 Artifact Creature - Scarecrow 2/1 2: Target black creature gains wither until end of turn. (*) Favor of the Overbeing 1(G/U) Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. / As long as enchanted creature is blue, it gets +1/+1 and has flying. Fetid Heath Land Tap: Add 1 to your mana pool. / (w/b),Tap: Add WW, WB, or BB to your mana pool. Fiery Bombardment 1R Enchantment Chroma - 2,Sacrifice a creature: ~ deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Figure of Destiny (R/W) Creature - Kithkin 1/1 (r/w): ~ becomes a 2/2 Kithkin Spirit. / (r/w)(r/w)(r/w): If ~ is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. / (r/w)(r/w)(r/w)(r/w)(r/w)(r/w): If ~ is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Fire at Will (R/W)(R/W)(R/W) Instant ~ deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Flame Jab R Sorcery ~ deals 1 damage to target creature or player. / Retrace (*) Flickerwisp 1WW Creature - Elemental 3/1 Flying When ~ comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn. Flooded Grove Land Tap: Add 1 to your mana pool. / (g/u),Tap: Add GG, GU, or UU to your mana pool. Gift of the Deity 4(B/G) Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (*) / As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Gilder Bairn 1(G/U)(G/U) Creature - Ouphe 1/3 2(g/u),Untap: For each counter on target permanent, put another of those counters on that permanent. (*) Glamerdye 1U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. / Retrace (*) Glen Elendra Archmage 3U Creature - Faerie Wizard 2/2 Flying U,Sacrifice ~: Counter target noncreature spell. / Persist (*) Grazing Kelpie 3(G/U) Creature - Beast 2/3 (g/u),Sacrifice ~: Put target card in a graveyard on the bottom of its owner's library. / Persist (*) Groundling Pouncer 1(G/U) Creature - Faerie 2/1 (g/u): ~ gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying. Gwyllion Hedge-Mage 2(W/B) Creature - Hag Wizard 2/2 When ~ comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play. / When ~ comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Hag Hedge-Mage 2(B/G) Creature - Hag Shaman 2/2 When ~ comes into play, if you control two or more Swamps, you may have target player discard a card. / When ~ comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library. Hallowed Burial 3WW Sorcery Put all creatures on the bottom of their owners' libraries. Harvest Gwyllion 2(W/B)(W/B) Creature - Hag 2/4 Wither (*) Hatchet Bully 3R Creature - Goblin Warrior 3/3 2R,Tap,Put a -1/-1 counter on a creature you control: ~ deals 2 damage to target creature or player. Hateflayer 5RR Creature - Elemental 5/5 Wither (*) 2R,Untap: ~ deals damage equal to its power to target creature or player. (*) Hearthfire Hobgoblin (R/W)(R/W)(R/W) Creature - Goblin Soldier 2/2 Double strike Heartlash Cinder 1R Creature - Elemental Warrior 1/1 Haste Chroma - When ~ comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. Helix Pinnacle G Enchantment Shroud X: Put X tower counters on ~. / At the beginning of your upkeep, if there are 100 or more tower counters on ~, you win the game. Hobgoblin Dragoon 2(R/W) Creature - Goblin Knight 1/2 Flying, first strike Hoof Skulkin 3 Artifact Creature - Scarecrow 2/2 3: Target green creature gets +1/+1 until end of turn. Hotheaded Giant 3R Creature - Giant Warrior 4/4 Haste ~ comes into play with two -1/-1 counters on it unless you played another red spell this turn. Idle Thoughts 3U Enchantment 2: Draw a card if you have no cards in hand. Impelled Giant 4RR Creature - Giant Warrior 3/3 Trample Tap an untapped red creature you control other than ~: ~ gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Indigo Faerie 1U Creature - Faerie Wizard 1/1 Flying U: Target permanent becomes blue in addition to its other colors until end of turn. Inside Out 1(U/R) Instant Switch target creature's power and toughness until end of turn. Draw a card. Inundate 3UUU Sorcery Return all nonblue creatures to their owners' hands. Invert the Skies 3(G/U) Instant Creatures your opponents control lose flying until end of turn if G was spent to play ~, and creatures you control gain flying until end of turn if U was spent to play it. (Do both if GU was spent.) Jawbone Skulkin 1 Artifact Creature - Scarecrow 1/1 2: Target red creature gains haste until end of turn. Kithkin Spellduster 4W Creature - Kithkin Wizard 2/3 Flying 1W,Sacrifice ~: Destroy target enchantment. / Persist (*) Kithkin Zealot 1W Creature - Kithkin Cleric 1/3 When ~ comes into play, you gain 1 life for each black and/or red permanent target opponent controls. Leering Emblem 2 Artifact - Equipment Whenever you play a spell, equipped creature gets +2/+2 until end of turn. / Equip 2 Light from Within 2WW Enchantment Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. Lingering Tormentor 3B Creature - Spirit 2/2 Fear Persist (*) Loyal Gyrfalcon 3W Creature - Bird 3/3 Defender, flying Whenever you play a white spell, ~ loses defender until end of turn. Marshdrinker Giant 3GG Creature - Giant Warrior 4/3 When ~ comes into play, destroy target Island or Swamp an opponent controls. Merrow Bonegnawer B Creature - Merfolk Rogue 1/1 Tap: Target player removes a card in his or her graveyard from the game. / Whenever you play a black spell, you may untap ~. Merrow Levitator 3U Creature - Merfolk Wizard 2/3 Tap: Target creature gains flying until end of turn. / Whenever you play a blue spell, you may untap ~. Mindwrack Liege 3(U/R)(U/R)(U/R) Creature - Horror 4/4 Other blue creatures you control get +1/+1. / Other red creatures you control get +1/+1. / (u/r)(u/r)(u/r)(u/r): You may put a blue or red creature card from your hand into play. Mirror Sheen 1(U/R)(U/R) Enchantment 1(u/r)(u/r): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Monstrify 3G Sorcery Target creature gets +4/+4 until end of turn. / Retrace (*) Moonhold 2(R/W) Instant Target player can't play land cards this turn if R was spent to play ~ and can't play creature cards this turn if W was spent to play it. (Do both if RW was spent.) Murkfiend Liege 2(G/U)(G/U)(G/U) Creature - Horror 4/4 Other green creatures you control get +1/+1. / Other blue creatures you control get +1/+1. / Untap all green and/or blue creatures you control during each other player's untap step. Necroskitter 1BB Creature - Elemental 1/4 Wither (*) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control. Needle Specter 1BB Creature - Specter 1/1 Flying, Wither (*) Whenever ~ deals combat damage to a player, that player discards that many cards. Nettle Sentinel G Creature - Elf Warrior 2/2 ~ doesn't untap during your untap step. / Whenever you play a green spell, you may untap ~. Nightmare Incursion 5B Sorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library. Nightsky Mimic 1(W/B) Creature - Shapeshifter 2/1 Whenever you play a spell that's both white and black, ~ becomes 4/4 and gains flying until end of turn. Nip Gwyllion (W/B) Creature - Hag 1/1 Lifelink (*) Nobilis of War (R/W)(R/W)(R/W)(R/W)(R/W) Creature - Spirit Avatar 3/4 Flying Attacking creatures you control get +2/+0. Noggle Bandit 1(U/R)(U/R) Creature - Noggle Rogue 2/2 ~ can't be blocked except by creatures with defender. Noggle Bridgebreaker 2(U/R)(U/R) Creature - Noggle Rogue 4/3 When ~ comes into play, return a land you control to its owner's hand. Noggle Hedge-Mage 2(U/R) Creature - Noggle Wizard 2/2 When ~ comes into play, if you control two or more Islands, you may tap two target permanents. / When ~ comes into play, if you control two or more Mountains, you may have ~ deal 2 damage to target player. Noggle Ransacker 2(U/R) Creature - Noggle Rogue 2/1 When ~ comes into play, each player draws two cards, then discards a card at random. Noxious Hatchling 3(B/G) Creature - Elemental 6/6 Wither (*) ~ comes into play with four -1/-1 counters on it. / Whenever you play a black spell, remove a -1/-1 counter from ~. / Whenever you play a green spell, remove a -1/-1 counter from ~. Nucklavee 4(U/R)(U/R) Creature - Beast 4/4 When ~ comes into play, you may return target red sorcery card from your graveyard to your hand. / When ~ comes into play, you may return target blue instant card from your graveyard to your hand. Odious Trow (B/G) Creature - Troll 1/1 1(b/g): Regenerate ~. Oona's Grace 2U Instant Target player draws a card. / Retrace (*) Outrage Shaman 3RR Creature - Goblin Shaman 2/2 Chroma - When ~ comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. Overbeing of Myth (G/U)(G/U)(G/U)(G/U)(G/U) Creature - Spirit Avatar */* ~'s power and toughness are each equal to the number of cards in your hand. / At the beginning of your draw step, draw a card. Patrol Signaler 1W Creature - Kithkin Soldier 1/1 1W,Untap: Put a 1/1 white Kithkin Soldier creature token into play. (*) Phosphorescent Feast 2GGG Sorcery Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Primalcrux GGGGGG Creature - Elemental */* Trample Chroma - ~'s power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. Puncture Blast 2R Instant Wither (*) ~ deals 3 damage to target creature or player. Pyrrhic Revival 3(W/B)(W/B)(W/B) Sorcery Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it. Quillspike 2(B/G) Creature - Beast 1/1 (b/g),Remove a -1/-1 counter from a creature you control: ~ gets +3/+3 until end of turn. Raven's Crime B Sorcery Target player discards a card. / Retrace (*) Razorfin Abolisher 2U Creature - Merfolk Wizard 2/2 1U,Tap: Return target creature with a counter on it to its owner's hand. Recumbent Bliss 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. / At the beginning of your upkeep, you may gain 1 life. Regal Force 4GGG Creature - Elemental 5/5 When ~ comes into play, draw a card for each green creature you control. Rekindled Flame 2RR Sorcery ~ deals 4 damage to target creature or player. / At the beginning of your upkeep, if an opponent has no cards in hand, you may return ~ from your graveyard to your hand. Rendclaw Trow 2(B/G) Creature - Troll 2/2 Wither (*), Persist (*) Restless Apparition (W/B)(W/B)(W/B) Creature - Spirit 2/2 (w/b)(w/b)(w/b): ~ gets +3/+3 until end of turn. / Persist (*) Rise of the Hobgoblins (R/W)(R/W) Enchantment When ~ comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. / (r/w): Red creatures and white creatures you control gain first strike until end of turn. Riverfall Mimic 1(U/R) Creature - Shapeshifter 2/1 Whenever you play a spell that's both blue and red, ~ becomes 3/3 and is unblockable until end of turn. Rugged Prairie Land Tap: Add 1 to your mana pool. / (r/w),Tap: Add RR, RW, or WW to your mana pool. Sanity Grinding UUU Sorcery Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. Sapling of Colfenor 3(B/G)(B/G) Legendary Creature - Treefolk Shaman 2/5 ~ is indestructible. / Whenever ~ attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Savage Conception 3GG Sorcery Put a 3/3 green Beast creature token into play. / Retrace (*) Scarecrone 3 Artifact Creature - Scarecrow 1/2 1,Sacrifice a Scarecrow: Draw a card. / 4,Tap: Return target artifact creature card from your graveyard to play. Scourge of the Nobilis 2(R/W) Enchantment - Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "(r/w): This creature gets +1/+0 until end of turn.". / As long as enchanted creature is white, it gets +1/+1 and has lifelink. (*) Selkie Hedge-Mage 2(G/U) Creature - Merfolk Wizard 2/2 When ~ comes into play, if you control two or more Forests, you may gain 3 life. / When ~ comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand. Shell Skulkin 4 Artifact Creature - Scarecrow 3/2 3: Target blue creature gains shroud until end of turn. Shorecrasher Mimic 1(G/U) Creature - Shapeshifter 2/1 Whenever you play a spell that's both green and blue, ~ becomes 5/3 and gains trample until end of turn. Shrewd Hatchling 3(U/R) Creature - Elemental 6/6 ~ comes into play with four -1/-1 counters on it. / (u/r): Target creature can't block ~ this turn. / Whenever you play a blue spell, remove a -1/-1 counter from ~. / Whenever you play a red spell, remove a -1/-1 counter from ~. Slippery Bogle (G/U) Creature - Beast 1/1 ~ can't be the target of spells or abilities your opponents control. Smoldering Butcher 3B Creature - Elemental Warrior 4/2 Wither (*) Snakeform 2(G/U) Instant Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. Soot Imp 1BB Creature - Imp 1/2 Flying Whenever a player plays a nonblack spell, that player loses 1 life. Soul Reap 1B Sorcery Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn. Soul Snuffers 2BB Creature - Elemental Shaman 3/3 When ~ comes into play, put a -1/-1 counter on each creature. Spirit of the Hearth 4WW Creature - Cat Spirit 4/5 Flying You can't be the target of spells or abilities your opponents control. Spitemare 2(R/W)(R/W) Creature - Elemental 3/3 Whenever ~ is dealt damage, it deals that much damage to target creature or player. Spitting Image 4(G/U)(G/U) Sorcery Put a token into play that's a copy of target creature. / Retrace (*) Springjack Pasture Land Tap: Add 1 to your mana pool. / 4,Tap: Put a 0/1 white Goat creature token into play. / Tap,Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. Springjack Shepherd 3W Creature - Kithkin Wizard 1/2 Chroma - When ~ comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control. Stalker Hag (B/G)(B/G)(B/G) Creature - Hag 3/2 Swampwalk, forestwalk Stigma Lasher RR Creature - Elemental Shaman 2/2 Wither (*) Whenever ~ deals damage to a player, that player can't gain life for the rest of the game. Stillmoon Cavalier 1(W/B)(W/B) Creature - Zombie Knight 2/1 Protection from white and from black (w/b): ~ gains flying until end of turn. / (w/b): ~ gains first strike until end of turn. / (w/b)(w/b): ~ gets +1/+0 until end of turn. Stream Hopper (U/R) Creature - Goblin 1/1 (u/r): ~ gains flying until end of turn. Sturdy Hatchling 3(G/U) Creature - Elemental 6/6 ~ comes into play with four -1/-1 counters on it. / (g/u): ~ gains shroud until end of turn. / Whenever you play a green spell, remove a -1/-1 counter from ~. / Whenever you play a blue spell, remove a -1/-1 counter from ~. Suture Spirit 1W Creature - Spirit 1/1 Flying (w/b)(w/b)(w/b): Regenerate target creature. Swirling Spriggan 2GG Creature - Goblin Shaman 3/3 (g/u)(g/u): Target creature you control becomes the color or colors of your choice until end of turn. Syphon Life 1BB Sorcery Target player loses 2 life and you gain 2 life. / Retrace (*) Talara's Bane 1B Sorcery Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. Talara's Battalion 1G Creature - Elf Warrior 4/3 Trample Play ~ only if you played another green spell this turn. Talonrend 4U Creature - Elemental 0/5 Flying (u/r): ~ gets +1/-1 until end of turn. Thunderblust 2RRR Creature - Elemental 7/2 Haste ~ has trample as long as it has a -1/-1 counter on it. / Persist (*) Tilling Treefolk 2G Creature - Treefolk Druid 1/3 When ~ comes into play, you may return up to two target land cards from your graveyard to your hand. Trapjaw Kelpie 4(G/U)(G/U) Creature - Beast 3/3 Flash, Persist (*) Twilight Mire Land Tap: Add 1 to your mana pool. / (b/g),Tap: Add BB, BG, or GG to your mana pool. Twinblade Slasher G Creature - Elf Warrior 1/1 Wither (*) 1G: ~ gets +2/+2 until end of turn. Play this ability only once each turn. Umbra Stalker 4BBB Creature - Elemental */* Chroma - ~'s power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. Unmake (W/B)(W/B)(W/B) Instant Remove target creature from the game. Unnerving Assault 2(U/R) Instant Creatures your opponents control get -1/-0 until end of turn if U was spent to play ~, and creatures you control get +1/+0 until end of turn if R was spent to play it. (Do both if UR was spent.) Unwilling Recruit XRRR Sorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Voracious Hatchling 3(W/B) Creature - Elemental 6/6 Lifelink ~ comes into play with four -1/-1 counters on it. / Whenever you play a white spell, remove a -1/-1 counter from ~. / Whenever you play a black spell, remove a -1/-1 counter from ~. Wake Thrasher 2U Creature - Merfolk Soldier 1/1 Whenever a permanent you control becomes untapped, ~ gets +1/+1 until end of turn. Ward of Bones 6 Artifact Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Waves of Aggression 3(R/W)(R/W) Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. / Retrace (*) Wickerbough Elder 3G Creature - Treefolk Shaman 4/4 ~ comes into play with a -1/-1 counter on it. / G,Remove a -1/-1 counter from ~: Destroy target artifact or enchantment. Wilderness Hypnotist 2UU Creature - Merfolk Wizard 1/3 Tap: Target red or green creature gets -2/-0 until end of turn. Wistful Selkie (G/U)(G/U)(G/U) Creature - Merfolk Wizard 2/2 When ~ comes into play, draw a card. Woodlurker Mimic 1(B/G) Creature - Shapeshifter 2/1 Whenever you play a spell that's both black and green, ~ becomes 4/5 and gains wither until end of turn. (*) Worm Harvest 2(B/G)(B/G)(B/G) Sorcery Put a 1/1 black and green Worm creature token into play for each land card in your graveyard. / Retrace (*) ------ (*) Persist text: (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) (*) Retrace text: (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) (*) Shroud text: (This can't be the target of spells or abilities.) (*) Untap text: (Untap is the untap symbol.) (*) Wither text: (This deals damage to creatures in the form of -1/-1 counters.) (*) Deathtouch text: (Whenever this deals damage to a creature, destroy that creature.) (*) Lifelink text: (Whenever this creature deals damage, you gain that much life.)