AEther Snap 3BB Sorcery Remove all counters from all permanents and remove all tokens from the game. AEther Vial 1 Artifact At the beginning of your upkeep, you may put a charge counter on ~. / Tap: You may put a creature card with converted mana cost equal to the number of charge counters on ~ from your hand into play. Ageless Entity 3GG Creature -- Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on ~. Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Arcane Spyglass 4 Artifact 2,Tap,Sacrifice a land: Draw a card and put a charge counter on ~. / Remove three charge counters from ~: Draw a card. Arcbound Bruiser 5 Artifact Creature 0/0 Modular 3 (*) Arcbound Crusher 4 Artifact Creature 0/0 Trample Whenever another artifact comes into play, put a +1/+1 counter on ~. / Modular 1 (*) Arcbound Fiend 6 Artifact Creature 0/0 Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto ~. / Modular 3 (*) Arcbound Hybrid 4 Artifact Creature 0/0 Haste Modular 2 (*) Arcbound Lancer 7 Artifact Creature 0/0 First strike Modular 4 (*) Arcbound Overseer 8 Artifact Creature -- Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. / Modular 6 (*) Arcbound Ravager 2 Artifact Creature 0/0 Sacrifice an artifact: Put a +1/+1 counter on ~. / Modular 1 (*) Arcbound Reclaimer 4 Artifact Creature -- Golem 0/0 Remove a +1/+1 counter from ~: Put target artifact card from your graveyard on top of your library. / Modular 2 (*) Arcbound Slith 2 Artifact Creature -- Slith 0/0 Whenever ~ deals combat damage to a player, put a +1/+1 counter on it. / Modular 1 (*) Arcbound Stinger 2 Artifact Creature 0/0 Flying Modular 1 (*) Arcbound Worker 1 Artifact Creature 0/0 Modular 1 (*) Auriok Glaivemaster W Creature -- Human Soldier 1/1 As long as ~ is equipped, it gets +1/+1 and has first strike. Auriok Siege Sled 6 Artifact Creature 3/5 1: Target artifact creature blocks ~ this turn if able. / 1: Target artifact creature can't block ~ this turn. Barbed Lightning 2R Instant Choose one -- ~ deals 3 damage to target creature; or ~ deals 3 damage to target player. / Entwine 2 (*) Blinkmoth Nexus Land Tap: Add 1 to your mana pool. / 1: ~ becomes a 1/1 Blinkmoth artifact creatureu with flying until end of turn. It's still a land. / 1,Tap: Target Blinkmoth gets +1/+1 until end of turn. Burden of Greed 3B Instant Target player loses 1 life for each tapped artifact he or she controls. Carry Away UU Enchant Equipment When ~ comes into play, unattach enchanted Equipment. / You control enchanted Equipment. Chimeric Egg 3 Artifact Whenever an opponent plays a nonartifact spell, put a charge counter on ~. / Remove three charge counters from ~: ~ becomes a 6/6 artifact creature with trample until end of turn. Chittering Rats 1BB Creature -- Rat 2/2 When ~ comes into play, target opponent puts a card from his or her hand on top of his or her library. Chromescale Drake 6UUU Creature -- Drake 3/4 Affinity for artifacts (*),Flying When ~ comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. Coretapper 2 Artifact Creature -- Myr 1/1 Tap: Put a charge counter on target artifact. / Sacrifice ~: Put two charge counters on target artifact. Crazed Goblin R Creature -- Goblin Warrior 1/1 ~ attacks each turn if able. Darksteel Brute 2 Artifact ~ is indestructible. (*) / 3: ~ becomes a 2/2 artifact creature until end of turn. Darksteel Citadel Artifact Land ~ is indestructible. (*) / Tap: Add 1 to your mana pool. Darksteel Colossus 11 Artifact Creature 11/11 Trample ~ is indestructible. (*) / If ~ would be put into a graveyard from anywhere, reveal ~ and shuffle it into its owner's library instead. Darksteel Forge 9 Artifact Artifacts you control are indestructible. (*) Darksteel Gargoyle 7 Artifact Creature -- Gargoyle 3/3 Flying ~ is indestructible. (*) Darksteel Ingot 3 Artifact ~ is indestructible. (*) / Tap: Add one mana of any color to your mana pool. Darksteel Pendant 2 Artifact ~ is indestructible. (*) / 1,Tap: Look at the top card of your library. You may put that card on the bottom of your library. Darksteel Reactor 4 Artifact ~ is indestructible. (*) / At the beginning of your upkeep, you may put a charge counter on ~. / When ~ has twenty or more charge counters on it, you win the game. Death Cloud XBBB Sorcery Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands. Death-Mask Duplicant 7 Artifact Creature -- Shapeshifter 5/5 Imprint -- 1: Remove target creature card in your graveyard from the game. (*) / As long as an imprinted creature card has flying, ~ has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. Demon's Horn 2 Artifact Whenever a player plays a black spell, you may gain 1 life. Dismantle 2R Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Dragon's Claw 2 Artifact Whenever a player plays a red spell, you may gain 1 life. Drill-Skimmer 4 Artifact Creature 2/1 Flying ~ can't be the target of spells or abilities as long as you control another artifact creature. Drooling Ogre 1R Creature -- Ogre 3/3 Whenever a player plays an artifact spell, that player gains control of ~. (*) Dross Golem 5 Artifact Creature -- Golem 3/2 Affinity for Swamps (*),Fear Eater of Days 4 Artifact Creature -- Leviathan 9/8 Flying,trample When ~ comes into play, you skip your next two turns. Echoing Calm 1W Instant Destroy target enchantment and all other enchantments with the same name as that enchantment. Echoing Courage 1G Instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Echoing Decay 1B Instant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. Echoing Ruin 1R Sorcery Destroy target artifact and all other artifacts with the same name as that artifact. Echoing Truth 1U Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Emissary of Despair 1BB Creature -- Spirit 2/1 Flying Whenever ~ deals combat damage to a player, that player loses 1 life for each artifact he or she controls. Emissary of Hope 1WW Creature -- Spirit 2/1 Flying Whenever ~ deals combat damage to a player, you gain 1 life for each artifact that player controls. Essence Drain 4B Sorcery ~ deals 3 damage to target creature or player and you gain 3 life. Fangren Firstborn 1GGG Creature -- Beast 4/2 Whenever ~ attacks, put a +1/+1 counter on each attacking creature. Fireball XR Sorcery ~ deals X damage divided evenly, rounded down, among any number of target creatures and/or players. / As an additional cost to play ~, pay 1 for each target beyond the first. Flamebreak RRR Sorcery ~ deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. Furnace Dragon 6RRR Creature -- Dragon 5/5 Affinity for artifacts (*),Flying When ~ comes into play, if you played it from your hand, remove all artifacts from the game. Gemini Engine 6 Artifact Creature 3/4 Whenever ~ attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to ~'s toughness. Sacrifice the token at end of combat. Genesis Chamber 2 Artifact Whenever a nontoken creature comes into play, if ~ is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play. Geth's Grimoire 4 Artifact Whenever an opponent discards a card from his or her hand, you may draw a card. Goblin Archaeologist 1R Creature -- Goblin Artificer 1/2 R,Tap: Flip a coin. If you win the flip, destroy target artifact and untap ~. If you lose the flip, sacrifice ~. Greater Harvester 2BBB Creature -- Horror 5/6 At the beginning of your upkeep, sacrifice a permanent. / Whenever ~ deals combat damage to a player, that player sacrifices two permanents. Grimclaw Bats 1B Creature -- Bat 1/1 Flying B,Pay 1 life: ~ gets +1/+1 until end of turn. Hallow W Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. Heartseeker 4 Artifact -- Equipment Equipped creature gets +2/+1 and has "Tap,Unattach ~: Destroy target creature.". / Equip 5 (*) Hoverguard Observer 2UU Creature -- Drone 3/3 Flying ~ can block only creatures with flying. Hunger of the Nim 1B Sorcery Target creature gets +1/+0 until end of turn for each artifact you control. Infested Roothold 4G Creature -- Wall 0/3 (*) Protection from artifacts Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play. Inflame R Instant ~ deals 2 damage to each creature dealt damage this turn. Juggernaut 4 Artifact Creature 5/3 ~ attacks each turn if able. / ~ can't be blocked by Walls. Karstoderm 2GG Creature -- Beast 0/0 ~ comes into play with five +1/+1 counters on it. / Whenever an artifact comes into play, remove a +1/+1 counter from ~. Kraken's Eye 2 Artifact Whenever a player plays a blue spell, you may gain 1 life. Krark-Clan Stoker 2R Creature -- Goblin Shaman 2/2 Tap,Sacrifice an artifact: Add RR to your mana pool. Last Word 2UU Instant ~ can't be countered by spells or abilities. / Counter target spell. Leonin Battlemage 3W Creature -- Cat Wizard 2/3 Tap: Target creature gets +1/+1 until end of turn. / Whenever you play a spell, you may untap ~. Leonin Bola 1 Artifact -- Equipment Equipped creature has "Tap,Unattach ~: Tap target creature.". / Equip 1 (*) Leonin Shikari 1W Creature -- Cat Soldier 2/2 You may play equip abilities any time you could play an instant. Lich's Tomb 4 Artifact You don't lose the game for having 0 or less life. / Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) Loxodon Mystic 3WW Creature -- Elephant Cleric 3/3 W,Tap: Tap target creature. Machinate 1UU Instant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Magnetic Flux 2U Instant Artifact creatures you control gain flying until end of turn. Memnarch 7 Artifact Creature -- Wizard Legend 4/5 1UU: Target permanent becomes an artifact in addition to its other types. (*) / 3U: Gain control of target artifact. (*) Mephitic Ooze 4B Creature -- Ooze 0/5 ~ gets +1/+0 for each artifact you control. / Whenever ~ deals combat damage to a creature, destroy that creature. The creature can't be regenerated. Metal Fatigue 2W Instant Tap all artifacts. Mirrodin's Core Land Tap: Add 1 to your mana pool. / Tap: Put a charge counter on ~. / Tap,Remove a charge counter from ~: Add one mana of any color to your mana pool. Murderous Spoils 5B Instant Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (*) Mycosynth Lattice 6 Artifact All permanents are artifacts in addition to their other types. / All cards that aren't in play, spells, and permanents are colorless. / Players may spend mana as though it were mana of any color. Myr Landshaper 3 Artifact Creature -- Myr 1/1 Tap: Target land becomes an artifact in addition to its other types until end of turn. Myr Matrix 5 Artifact ~ is indestructible. (*) / All Myr get +1/+1. / 5: Put a 1/1 Myr artifact creature token into play. Myr Moonvessel 1 Artifact Creature -- Myr 1/1 When ~ is put into a graveyard from play, add 1 to your mana pool. Nemesis Mask 3 Artifact -- Equipment All creatures able to block equipped creature do so. / Equip 3 (*) Neurok Prodigy 2U Creature -- Human Wizard 2/1 Flying Discard an artifact card from your hand: Return ~ to its owner's hand. Neurok Transmuter 2U Creature -- Human Wizard 2/2 U: Target creature becomes an artifact in addition to its other types until end of turn. / U: Until end of turn, target artifact creature becomes blue and isn't an artifact. Nim Abomination 2B Creature -- Zombie 3/4 At the end of your turn, if ~ is untapped, you lose 3 life. Nourish GG Instant You gain 6 life. Oxidda Golem 6 Artifact Creature -- Golem 3/2 Affinity for Mountains (*),Haste Oxidize G Instant Destroy target artifact. It can't be regenerated. Panoptic Mirror 5 Artifact Imprint -- X,Tap: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (*) / At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost. Pristine Angel 4WW Creature -- Angel 4/4 Flying As long as ~ is untapped, it has protection from artifacts and from all colors. / Whenever you play a spell, you may untap ~. Psychic Overload 3U Enchant Permanent When ~ comes into play, tap enchanted permanent. / Enchanted permanent doesn't untap during its controller's untap step. / Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent.". Pteron Ghost 1W Creature -- Spirit 1/1 Flying Sacrifice ~: Regenerate target artifact. Pulse of the Dross 1BB Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return ~ to its owner's hand. Pulse of the Fields 1WW Instant You gain 4 life. Then if an opponent has more life than you, return ~ to its owner's hand. Pulse of the Forge 1RR Instant ~ deals 4 damage to target player. Then if that player has more life than you, return ~ to its owner's hand. Pulse of the Grid 1UU Instant Draw two cards, then discard a card from your hand. Then if an opponent has more cards in hand than you, return ~ to its owner's hand. Pulse of the Tangle 1GG Sorcery Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return ~ to its owner's hand. Purge 1W Instant Destroy target artifact creature or black creature. It can't be regenerated. Quicksilver Behemoth 6U Creature -- Beast 4/5 Affinity for artifacts (*) When ~ attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.) Razor Golem 6 Artifact Creature -- Golem 3/4 Affinity for Plains (*) Attacking doesn't cause ~ to tap. Reap and Sow 3G Sorcery Choose one -- Destroy target land; or search your library for a land card, put that card into play, then shuffle your library. / Entwine 1G (*) Rebuking Ceremony 3GG Sorcery Put two target artifacts on top of their owners' libraries. Reshape XUU Sorcery As an additional cost to play ~, sacrifice an artifact. / Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. Retract U Instant Return all artifacts you control to their owner's hand. Ritual of Restoration W Sorcery Return target artifact card from your graveyard to your hand. Roaring Slagwurm 5GG Creature -- Wurm 6/4 Whenever ~ attacks, tap all artifacts. Savage Beating 3RR Instant Play ~ only during your turn and only during combat. / Choose one -- Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. / Entwine 1R [(*)] Scavenging Scarab 3B Creature -- Insect 3/3 ~ can't block. Screams from Within 1BB Enchant Creature Enchanted creature gets -1/-1. / When enchanted creature is put into a graveyard, return ~ from your graveyard to play. Scrounge 2B Sorcery Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control. Second Sight 2U Instant Choose one -- Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. / Entwine U (*) Serum Powder 3 Artifact Tap: Add 1 to your mana pool. / Any time you could mulligan and ~ is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.) Shield of Kaldra 4 Legendary Artifact -- Equipment Equipment named Sword of Kaldra, ~, and Helm of Kaldra are indestructible. / Equipped creature is indestructible. (*) / Equip 4 [(*)] Shriveling Rot 2BB Instant Choose one -- Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness. / Entwine 2B (*) Shunt 1RR Instant Change the target of target spell with a single target. Skullclamp 1 Artifact -- Equipment Equipped creature gets +1/-1. / When equipped creature is put into a graveyard, draw two cards. / Equip 1 (*) Slobad, Goblin Tinkerer 1R Creature -- Goblin Artificer Legend 1/2 Sacrifice an artifact: Target artifact becomes indestructible until end of turn. (*) Soulscour 7WWW Sorcery Destroy all nonartifact permanents. Spawning Pit 2 Artifact Sacrifice a creature: Put a charge counter on ~. / 1,Remove two charge counters from ~: Put a 2/2 Spawn artifact creature token into play. Specter's Shroud 2 Artifact -- Equipment Equipped creature gets +1/+0. / Whenever equipped creature deals combat damage to a player, that player discards a card from his or her hand. / Equip 1 (*) Spellbinder 3 Artifact -- Equipment Imprint -- When ~ comes into play, you may remove an instant card in your hand from the game. [(*)] / Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost. / Equip 4 [(*)] Spincrusher 2 Artifact Creature 0/2 Whenever ~ blocks, put a +1/+1 counter on it. / Remove a +1/+1 counter from ~: ~ is unblockable this turn. Spire Golem 6 Artifact Creature -- Golem 2/4 Affinity for Islands (*),Flying Stand Together 3GG Instant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. Steelshaper Apprentice 2WW Creature -- Human Soldier 1/3 W,Tap,Return ~ to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Stir the Pride 4W Instant Choose one -- Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life.". / Entwine 1W (*) Sundering Titan 8 Artifact Creature 7/10 When ~ comes into play, choose a land of each basic land type, then destroy those lands. / When ~ leaves play, choose a land of each basic land type, then destroy those lands. Surestrike Trident 2 Artifact -- Equipment Equipped creature has first strike and "Tap,Unattach ~: This creature deals damage equal to its power to target player.". / Equip 4 (*) Sword of Fire and Ice 3 Artifact -- Equipment Equipped creature gets +2/+2 and has protection from red and from blue. / Whenever equipped creature deals combat damage to a player, ~ deals 2 damage to target creature or player and you draw a card. / Equip 2 [(*)] Sword of Light and Shadow 3 Artifact -- Equipment Equipped creature gets +2/+2 and has protection from white and from black. / Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. / Equip 2 [(*)] Synod Artificer 2U Creature -- Vedalken Artificer 1/2 X,Tap: Tap X target noncreature artifacts. / X,Tap: Untap X target noncreature artifacts. Talon of Pain 4 Artifact Whenever a source you control other than ~ deals damage to an opponent, put a charge counter on ~. / X,Tap,Remove X charge counters from ~: ~ deals X damage to target creature or player. Tangle Golem 7 Artifact Creature -- Golem 5/4 Affinity for Forests (*) Tangle Spider 4GG Creature -- Spider 3/4 You may play ~ any time you could play an instant. / ~ may block as though it had flying. Tanglewalker 2G Creature -- Dryad 2/2 Creatures you control are unblockable as long as defending player controls an artifact land. Tears of Rage 2RR Instant Play ~ only during the declare attackers step. / Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn. Tel-Jilad Outrider 3G Creature -- Elf Warrior 3/1 Protection from artifacts Tel-Jilad Wolf 2G Creature -- Wolf 2/2 Whenever ~ becomes blocked by an artifact creature, ~ gets +3/+3 until end of turn. Test of Faith 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. Thought Dissector 4 Artifact X,Tap: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice ~. Put the rest of the revealed cards into that player's graveyard. Thunderstaff 3 Artifact If ~ is untapped and a creature would deal combat damage to you, prevent 1 of that damage. / 2,Tap: Attacking creatures get +1/+0 until end of turn. Trinisphere 3 Artifact As long as ~ is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to play costs 2B to play instead.) Turn the Tables 3WW Instant All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. Unforge 2R Instant Destroy target Equipment. If that Equipment was attached to a creature, ~ deals 2 damage to that creature. Ur-Golem's Eye 4 Artifact Tap: Add 2 to your mana pool. Vedalken Engineer 1U Creature -- Vedalken Artificer 1/1 Tap: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts. Vex 2U Instant Counter target spell. That spell's controller may draw a card. Viridian Acolyte G Creature -- Elf Shaman 1/1 1,Tap: Add one mana of any color to your mana pool. Viridian Zealot GG Creature -- Elf Warrior 2/1 1G,Sacrifice ~: Destroy target artifact or enchantment. Voltaic Construct 4 Artifact Creature -- Golem 2/2 2: Untap target artifact creature. Vulshok Morningstar 2 Artifact -- Equipment Equipped creature gets +2/+2. / Equip 2 (*) Vulshok War Boar 2RR Creature -- Beast 5/5 When ~ comes into play, sacrifice it unless you sacrifice an artifact. Wand of the Elements 4 Artifact Tap,Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play. / Tap,Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play. Well of Lost Dreams 4 Artifact Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Whispersilk Cloak 3 Artifact -- Equipment Equipped creature is unblockable and can't be the target of spells or abilities. / Equip 2 (*) Wirefly Hive 3 Artifact 3,Tap: Flip a coin. If you win the flip, put a 2/2 Wirefly artifact creature token with flying into play. If you lose the flip, destroy all Wireflies. Wurm's Tooth 2 Artifact Whenever a player plays a green spell, you may gain 1 life. ------ (*) Modular N text: (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) (*) Entwine text: (Choose both if you pay the entwine cost.) (*) Affinity for Foo text: (This spell costs 1 less to play for each Foo you control.) (*) Indestructible text: ("Destroy" effects and lethal damage don't destroy it.) (*) Imprint text: (The removed card is imprinted on this artifact.) (*) Permanency text: (This effect doesn't end at end of turn.) (*) Equip N text: (N: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) (*) Wall text: (Walls can't attack.)