THE DARK CARD LIST WITH DESCRIPTIONS [++]: Was included into the 4th Edition mix. [!]: Was included in Chronicles. [+5]: Included into 5th Edition but not 4th. Beige ----- City of Shadows Land Tap: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on ~. / Tap: Add X colorless mana to your mana pool, where X is the number of counters on ~. Safe Haven Land 2,Tap: Remove target creature you control from game. This ability is played as an interrupt. / During your upkeep, sacrifice ~ to return all creatures it has removed from game directly into play. Treat this as if they were just summoned. [!] Sorrow's Path Land Tap: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. ~ does 2 damage to you and 2 damage to each creature you control whenever it is tapped. Maze of Ith Land Tap: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat. Brown ----- Barl's Cage Artifact 4 3: Target creature does not untap as normal during its controller's next untap phase. [!,+5] Bone Flute Artifact 3 2,Tap: All creatures get -1/-0 until end of turn. Book of Rass Artifact 6 2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life. [!] Coal Golem Artifact Creature 5 3/3 3: Sacrifice ~ to add RRR to your mana pool. This ability is played as an interrupt. Dark Sphere Artifact 0 Tap: Sacrifice ~ to prevent half of the damage done to you by a single source, rounded down. Diabolic Machine Artifact Creature 7 4/4 3: Regenerates [++] Fellwar Stone Artifact 2 Tap: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt. [++] Fountain of Youth Artifact 0 2,Tap: Gain 1 life. [!,+5] Living Armor Artifact 4 Tap: Sacrifice ~ to put a +0/+X counter on target creature, where X is the target creature's casting cost. [!] Necropolis Artifact Creature 5 0/1 Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on ~ , where X is the removed creature's casting cost. Reflecting Mirror Artifact 4 X,Tap: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt. Runesword Artifact 6 3,Tap: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, ~ is buried. [!] Scarecrow Artifact Creature 5 2/2 6,Tap: Until end of turn, all damage done to you by flying creatures is reduced to 0. Skull of Orm Artifact 3 5,Tap: Bring one enchantment card from your graveyard to your hand. Standing Stones Artifact 3 1,Tap: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. Stone Calendar Artifact 5 Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0. Tormod's Crypt Artifact 0 Tap: Sacrifice ~ to remove all cards in target player's graveyard from the game. [!] Tower of Coireall Artifact 2 Tap: Target creature cannot be blocked by walls until end of turn. Wand of Ith Artifact 4 3,Tap: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn. War Barge Artifact 4 3: Target creature gains islandwalk until end of turn. If ~ leaves play this turn, target creature is buried. Black ----- Banshee Summon Banshee 2BB 0/1 X,Tap: ~ does X damage--half (rounded up) to you and half (rounded down) to any one target. [!] Curse Artifact Enchant Artifact 2BB During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, ~ does 2 damage to him or her. Eater of the Dead Summon Eater 4B 3/4 0: Take one creature from any graveyard and remove it from the game. Untap ~. Frankenstein's Monster Summon Monster XBB 0/1 When ~ is brought into play, if you do not take X creatures from your graveyard and remove them from the game, ~ is countered. For each creature removed from your graveyard in this way, you may choose to give ~ a permanent +2/+0, +1/+1, or +0/+2. Grave Robbers Summon Robbers 1BB 1/1 B,Tap: Take one artifact from any graveyard and remove it from the game. Gain 2 life. Nameless Race Summon Nameless Race 3B */* Trample Pay * life when bringing ~ into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When ~ is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards. Rag Man Summon Rag Man 2BB 2/1 BBB,Tap: Look at opponent's hand. If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn. [++] Season of the Witch Enchantment BBB At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, ~ is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life. The Fallen Summon Fallen 1BBB 2/3 During its controller's upkeep, ~ does 1 damage to each opponent it has previously damaged. [!] Uncle Istvan Summon Uncle Istvan 1BBB 1/3 All damage done to ~ by creatures is reduced to 0. [++] Worms of the Earth Enchantment 2BBB No new land may be brought into play. During any player's upkeep, any player may destroy ~ by sacrificing two lands or taking 5 damage from ~. Ashes to Ashes Sorcery 1BB ~ removes two target non-artifact creatures from the game and does 5 damage to you. [++] Bog Imp Summon Imp 1B 1/1 Flying [++] Bog Rats Summon Rats B 1/1 Cannot be blocked by walls. [!,+5] Inquisition Sorcery 2B Look at target player's hand. ~ does 1 damage to target player for each white card in his or her hand. Marsh Gas Instant B All creatures get -2/-0 until end of turn. [++] Murk Dwellers Summon Murk Dwellers 3B 2/2 When attacking, ~ gain +2/+0 if not blocked. [++] Word of Binding Sorcery XBB X target creatures become tapped. [++] Blue ---- Amnesia Sorcery 3UUU Look at target player's hand. Target player discards all non-land cards in his or her hand. Apprentice Wizard Summon Wizard 1UU 0/1 U,Tap: Add 3 to your mana pool. This ability is played as an interrupt. [++] Dance of Many Enchantment UU When ~ is brought into play, choose a target summon card in play. Then put a token creature into play and treat it as if you have just brought an exact copy of target summon card into play. If ~ leaves play, remove token creature from game. If token creature leaves play, destroy ~. If you do not pay UU during your upkeep, ~ is destroyed. [!,+5] Electric Eel Summon Eel U 1/1 RR: +2/+0; ~ does 1 damage to you. / ~ does 1 damage to you when it is brought into play. Flood Enchantment U UU: Target non-flying creature becomes tapped. [++] Leviathan Summon Leviathan 5UUUU 10/10 Trample ~ comes into play tapped, and does not untap as normal during your untap phase. Sacrifice two islands during your upkeep phase to untap ~. ~ may not attack unless you sacrifice two islands during your attack. [++] Mana Vortex Enchantment 1UU Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, ~ is destroyed. If you do not sacrifice a land when ~ is cast, ~ is countered. Merfolk Assassin Summon Merfolk UU 1/2 Tap: Destroy target creature that has islandwalk. Mind Bomb Sorcery U ~ does 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from ~. [++] Psychic Allergy Enchantment 3UU Choose a color when casting ~. During opponent's upkeep, ~ does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or ~ is destroyed. Tangle Kelp Enchant Creature U Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when ~ is cast. Deep Water Enchantment UU U: All mana-producing lands you control provide U instead of their normal mana until end of turn. Drowned Summon Zombies 1U 1/1 B: Regenerates Erosion Enchant Land UUU Target land is destroyed unless its controller pays 1 or pays 1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life. [++] Ghost Ship Summon Ship 2UU 2/4 Flying UUU: Regenerates [++] Giant Shark Summon Shark 5U 4/4 If ~ blocks or is blocked by a creature that has taken damage this turn, ~ gains +2/+0 and trample until end of turn. ~ cannot attack unless opponent controls at least one island. ~ is buried immediately if at any time controller controls no islands. Riptide Instant U All blue creatures become tapped. Sunken City Enchantment UU All blue creatures gain +1/+1. If you do not pay UU during your upkeep, ~ is destroyed. [++] Water Wurm Summon Wurm U ~ gains +0/+1 if opponent controls at least one island. Green ----- Elves of Deep Shadow Summon Elves G 1/1 Tap: Add B to your mana pool, and ~ do 1 damage to you. This ability is played as an interrupt. Hidden Path Enchantment 2GGGG All green creatures gain forestwalk. Lurker Summon Lurker 2G 2/3 ~ may not be the target of any spell unless ~ was declared as an attacker or blocker this turn. Niall Silvain Summon Niall Silvain GGG 2/2 GGGG,Tap: Target creature is regenerated. People of the Woods Summon People of the Woods GG 1/* The * represents the number of forests controlled by ~'s controller. Scarwood Bandits Summon Bandits 2GG 2/2 2G,Tap: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if ~ leave play or at end of game. Scarwood Hag Summon Hag 1G 1/1 GGGG,Tap: Target creature gains forestwalk until end of turn. Tap: Target creature loses forestwalk until end of turn. Spitting Slug Summon Slug 1GG 2/4 1G: ~ gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by ~ gain first strike until end of turn. Tracker Summon Tracker 2G 2/2 GG,Tap: ~ does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to ~. Whippoorwill Summon Whippoorwill G 1/1 GG,Tap: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from the game. Wormwood Treefolk Summon Treefolk 3GG 4/4 GG: ~ gains forestwalk until end of turn and does 2 damage to you. BB: ~ gains swampwalk until end of turn and does 2 damage to you. Carnivorous Plant Summon Wall 3G 4/5 [++] Gaea's Touch Enchantment GG You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice ~ to add GG to your mana pool. This ability is played as an interrupt. Land Leeches Summon Leeches 1GG 2/2 First strike [++] Marsh Viper Summon Viper 3G 1/2 If ~ damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses game. [++] Savaen Elves Summon Elves G 1/1 GG,Tap: Target enchant land is destroyed. Scavenger Folk Summon Scavenger Folk G 1/1 G,Tap: Sacrifice ~ to destroy target artifact. [!,+5] Venom Enchant Creature 1GG All non-wall creatures target creature blocks or is blocked by are destroyed at the end of combat. [++] Red --- Ball Lightning Summon Ball Lightning RRR 6/1 Trample ~ may attack on the turn during which it is summoned. ~ is buried at the end of the turn during which it is summoned. [++] Blood Moon Enchantment 2R All non-basic lands are now basic mountains. [!] Brothers of Fire Summon Brothers 1RR 2/2 1RR: ~ do 1 damage to any target and 1 damage to you. [++] Cave People Summon Cave People 1RR 1/4 If declared as an attacker, ~ get +1/-2 until end of turn. 1RR,Tap: Target creature gains mountainwalk until end of turn. [++] Eternal Flame Sorcery 2RR ~ does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up. Fire Drake Summon Drake 1RR 1/2 Flying R: +1/+0 until end of turn. No more than R may be spent in this way each turn. [!,+5] Goblin Wizard Summon Goblin 2RR 1/1 Tap: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn. Inferno Instant 5RR ~ does 6 damage to all players and all creatures. [++] Mana Clash Sorcery R You and target player each flip a coin. ~ does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. [++] Orc General Summon General 2R 2/2 Tap: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn. Sisters of the Flame Summon Sisters 1RR 2/2 Tap: Add R to your mana pool. This ability is played as an interrupt. [++] Fissure Instant 3RR Target land or creature is buried. [++] Goblin Caves Enchant Land 1RR If target land is a basic mountain, all Goblins gain +0/+2. Goblin Digging Team Summon Goblins R 1/1 Tap: Sacrifice ~ to destroy target wall. [!,+5] Goblin Hero Summon Goblin 2R 2/2 [+5] Goblin Rock Sled Summon Rock Sled 1R 3/1 Trample ~ may not attack unless opponent controls at least one mountain. ~ does not untap as normal during your untap phase if it attacked during your last turn. [++] Goblin Shrine Enchant Land 1RR If target land is a basic mountain, all Goblins gain +1/0. ~ does 1 damage to all Goblins if it leaves play. [!] Goblins of the Flarg Summon Goblins R 1/1 Mountainwalk ~ are buried if controller controls any Dwarves. [!] White ----- Angry Mob Summon Mob 2WW 2+*/2+* Trample During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other player's turn, * equals 0. [++] Blood of the Martyr Instant WWW For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead. [!] Cleansing Sorcery WWW All land is destroyed. Players may prevent ~ from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life. Exorcist Summon Exorcist WW 1/1 1W,Tap: Target black creature is destroyed. Fasting Enchantment W You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, ~ is destroyed. During your upkeep, put a hunger counter on ~. When ~ has five hunger counters on it, it is destroyed. Fire and Brimstone Instant 3WW ~ does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack. Knights of Thorn Summon Knights 3W 2/2 Protection from red, banding. Martyr's Cry Sorcery WW All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner. Preacher Summon Preacher 1WW 1/1 Tap: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If ~ becomes untapped, you lose control of this creature; you may choose not to untap ~ as normal during your untap phase. You also lose control of the creature if ~ leaves play or at end of game. Tivadar's Crusade Sorcery 1WW All Goblins are destroyed. Witch Hunter Summon Hunter 2WW 1/1 Tap: ~ does 1 damage to target player. 1WW,Tap: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed. [!] Brainwash Enchant Creature W Target creature may not attack unless its controller pays 3 in addition to any other costs required for the creature to attack. [++] Dust to Dust Sorcery 1WW Removes two target artifacts from the game. [+5] Festival Instant W Opponent may not declare an attack this turn. Play during opponent's upkeep phase. Holy Light Instant 2W All non-white creatures get -1/-1 until end of turn. Miracle Worker Summon Miracle Worker W 1/1 Tap: Destroy target enchantment card on a creature you control. Morale Instant 1WW All attacking creatures gain +1/+1 until end of turn. [++] Pikemen Summon Pikemen 1W 1/1 Banding, first strike [++] Squire Summon Squire 1W 1/2 Gold ---- Dark Heart of the Wood Enchantment BG You may sacrifice a forest to gain 3 life. Counts as both a black card and a green card. Marsh Goblins Summon Goblins BR 1/1 Swampwalk Counts as both a black card and a red card. Scarwood Goblins Summon Goblins GR 2/2 Counts as both a green card and a red card. Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.