Alliances spoiler list Rares Ashnod's Cylix Artifact 2 3,Tap: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game. Balduvian Horde Summon Barbarians 2RR 5/5 When ~ comes into play, discard a card at random from your hand or bury ~. Balduvian Trading Post Land When ~ comes into play, sacrifice an untapped mountain or bury ~. Tap: Add 1R to your mana pool. / 1,Tap: ~ deals 1 damage to target attacking creature. Chaos Harlequin Summon Harlequin 2RR 2/4 R: Remove the top card of your library from the game. If that card is a land, ~ gets -4/-0 until end of turn; otherwise, ~ gets +2/+0 until end of turn. Diminishing Returns Sorcery 2UU Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards from your library from the game. Each player draws up to seven cards. Dystopia Enchantment 1BB Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. Exile Instant 2W Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness. Fatal Lore Sorcery 2BB Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards. Floodwater Dam Artifact 3 XX1,Tap: Tap X target lands. Gargantuan Gorilla Summon Gorilla 4GGG 7/7 During your upkeep, sacrifice a forest, or bury ~ and ~ deals 7 damage to you. If you sacrifice a snow-covered forest in this way, ~ gains trample until end of turn. / Tap: ~ deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to ~. Gustha's Scepter Artifact 0 If ~ leaves play or you lose control of it, put all cards under ~ into your graveyard. / Tap: Put any card from your hand face down under ~. You may look at that card at any time. / Tap: Return any card under ~ to your hand. Heart of Yavimaya Land When ~ comes into play, sacrifice a forest or bury ~. / Tap: Add G to your mana pool. / Tap: Target creature gets +1/+1 until end of turn. Helm of Obedience Artifact 4 X,Tap: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury ~ and put that creature into play under your control as though it were just cast. X cannot be equal to 0. Ivory Gargoyle Summon Gargoyle 4W 2/2 Flying If ~ is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. / 4W: Remove ~ from the game. Kaysa Summon Legend 3GG 2/3 All green creatures you control get +1/+1. Keeper of Tresserhorn Summon Keeper 5B 6/6 If ~ attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Kjeldoran Outpost Land When ~ comes into play, sacrifice a plains or bury ~. / Tap: Add W to your mana pool. / 1W,Tap: Put a Soldier token into play. Treat this token as a 1/1 white creature. Krovikan Horror Summon Horror 3B 2/2 At the end of any turn, if ~ is in your graveyard with a summon card directly above it, you may put ~ into your hand. / 1: Sacrifice a creature to have ~ deal 1 damage to target creature or player. Lake of the Dead Land When ~ comes into play, sacrifice a swamp or bury ~. / Tap: Add B to your mana pool. / Tap: Sacrifice a swamp to add BBBB to your mana pool. Library of Lat-Nam Sorcery 4U Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library. Lodestone Bauble Artifact 0 1,Tap: Sacrifice ~ to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Lord of Tresserhorn Summon Legend 1UBR 10/4 When ~ comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life. / B: Regenerate Misfortune Sorcery 1BRG Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and ~ deals 4 damage to him or her. Nature's Wrath Enchantment 4GG During your upkeep, pay G or bury ~. / Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. / Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent. Omen of Fire Instant 3RR Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. Phantasmal Sphere Summon Phantasm 1U 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on ~. / During your upkeep, pay 1 for each of these +1/+1 counters or bury ~. / If ~ leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on ~. Phelddagrif Summon Legend 1WUG 4/4 W: Flying until end of turn. Target opponent gains 2 life. / U: Return ~ to owner's hand. Target opponent may draw a card. / G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature. Phyrexian Devourer Artifact Creature 6 1/1 If ~'s power is 7 or greater, bury it. / 0: Remove the top card of your library from the game to put a +X/+X counter on ~, where X is equal to that card's casting cost. Phyrexian Portal Artifact 3 3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library. Ritual of the Machine Sorcery 2BB Sacrifice a creature to gain control of target non-black, non-artifact creature. Rogue Skycaptain Summon Mercenary 2R 3/4 Flying At the beginning of your upkeep, put a wage counter on ~. / During your upkeep, pay 2 for each wage counter on ~, or remove all wage counters from ~ and target opponent gains control of ~. Royal Decree Enchantment 2WW Cumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, ~ deals 1 damage to that permanent's controller. Sheltered Valley Land When ~ comes into play, bury any other ~ you control. / During your upkeep, if you control three or fewer lands, gain 1 life. / Tap: Add one colorless mana to your mana pool. Sol Grail Artifact 3 When ~ comes into play, choose a color. / Tap: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt. Soldevi Digger Artifact 2 2: Put the top card of your graveyard on the bottom of your library. Soldevi Excavations Land When ~ comes into play, sacrifice an untapped island or bury ~. / Tap: Add 1U to your mana pool. / 1,Tap: Look at the top card of your library. You may put that card on the bottom of your library. Splintering Wind Enchantment 2GG 2G: ~ deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G. If this token leaves play, it deals 1 damage to you and to each creature you control. Storm Cauldron Artifact 5 During each player's turn, that player may put one additional land into play. / Whenever a land is tapped for mana, return that land to owner's hand. Sustaining Spirit Summon Guardian 1W 0/3 Cumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1. Sworn Defender Summon Knight 2WW 1/3 1: Change ~'s power to the toughness of target creature blocking or being blocked by ~, minus 1, until end of turn. Change ~'s toughness to 1 plus the power of that creature, until end of turn. Thawing Glaciers Land Comes into play tapped. / 1,Tap: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return ~ to owner's hand. Thought Lash Enchantment 2UU Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury ~. / 0: Remove the top card of your library from the game to prevent 1 damage to you. Tidal Control Enchantment 1UU Cumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life. Tornado Enchantment 4G Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on ~. Destroy target permanent and put a velocity counter on ~. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Urza's Engine Artifact Creature 5 1/5 Trample 3: Banding until end of turn / 3: All creatures banded with ~ gain trample until end of turn. Varchild's War-Riders Summon War-Riders 1R 3/4 Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature. Wandering Mage Summon Cleric WUB 0/3 W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. / U: Prevent 1 damage to any Cleric or Wizard. / B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player. Whirling Catapult Artifact 4 2: Remove the top two cards of your library from the game to have ~ deal 1 damage to each creature with flying and each player. Winter's Night Enchant World WRG Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase. Uncommons Balduvian Dead Summon Zombies 3B 2/3 2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn. Bounty of the Hunt Instant 3GG You may remove a green card in your hand from the game instead of paying ~'s casting cost. / Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn. Browse Enchantment 2UU 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game. Burnout Interrupt 1R Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep. Contagion Instant 3BB You may pay 1 life and remove a black card in your hand from the game instead of paying ~'s casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. / Put two -2/-1 counters, distributed any way you choose, on any number of target creatures. Deadly Insect Summon Insect 4G 6/1 Cannot be the target of spells or effects. [TK/JC] Death Spark Instant R ~ deals 1 damage to target creature or player. / At the end of your upkeep, if ~ is in your graveyard with a creature card directly above it, you may pay 1 to put ~ into your hand. Diseased Vermin Summon Rats 2B 1/1 During your upkeep, ~ deals 1 damage to a single target opponent it has previously damaged for each infection counter on ~. / If ~ damages a player in combat, put an infection counter on it. Elvish Bard Summon Elf 3GG 2/4 All creatures able to block ~ do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. Elvish Spirit Guide Summon Spirit 2G 2/2 If ~ is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt. Energy Arc Instant WU Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn. False Demise Enchant Creature 2U If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. [GV/KD] Feast or Famine Instant 3B Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. [C/HA] Force of Will Interrupt 3UU You may pay 1 life and remove a blue card in your hand from the game instead of paying ~'s casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. / Counter target spell. Gorilla Shaman Summon Gorilla R 1/1 XX1: Destroy target non-creature artifact with casting cost equal to X. [JB/K] Hail Storm Instant 1GG ~ deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Inheritance Enchantment W 3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard. Juniper Order Advocate Summon Knight 2W 1/2 As long as ~ is untapped, all green creatures you control get +1/+1. Kjeldoran Home Guard Summon Soldier 3W 1/6 At the end of any combat in which ~ attacked or blocked, put a -0/-1 counter on ~ and put a Deserter token into play. Treat this token as a 0/1 white creature. Krovikan Plague Enchant Creature 2B Play on a non-wall creature you control. / Draw a card at the beginning of the upkeep of the turn after ~ comes into play. / 0: Tap enchanted creature to have ~ deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Lim-D\^ul's Paladin Summon Paladin 2BR 0/3 Trample During your upkeep, choose and discard a card from your hand, or bury ~ and draw a card. / If any creatures are assigned to block it, ~ gets +6/+3 until end of turn. / If ~ attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Lim-D\^ul's Vault Instant UB Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life. Mishra's Groundbreaker Artifact 4 Tap: Sacrifice ~. Target land becomes a 3/3 artifact creature. That creature still counts as a land. Misinformation Instant B Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Mystic Compass Artifact 2 1,Tap: Target mana-producing land becomes a basic land type of your choice until end of turn. Nature's Blessing Enchantment 2WG WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter. Nature's Chosen Enchant Creature G Play on a creature you control. / 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. / 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn. Pillage Sorcery 1RR Bury target artifact or land. Primitive Justice Sorcery 1R Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost. Pyrokinesis Instant 4RR You may remove a red card in your hand from the game instead of paying ~'s casting cost. / ~ deals 4 damage, divided any way you choose among any number of target creatures. Reprisal Instant 1W Bury target creature with power 4 or greater. [KD/HA] Scarab of the Unseen Artifact 2 Tap: Sacrifice ~ to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep. Scars of the Veteran Instant 4W You may remove a white card in your hand from the game instead of paying ~'s casting cost. / Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by ~, put a +0/+1 counter on that creature at end of turn. School of the Unseen Land Tap: Add one colorless mana to your mana pool. / 2,Tap: Add one mana of any color to your mana pool. Seasoned Tactician Summon Tactician 2W 1/3 3: Remove the top four cards of your library from the game to prevent all damage to you from one source. Shield Sphere Artifact Creature 0 0/6 Counts as a wall If ~ is assigned as a blocker, put a -0/-1 counter on it. Soldier of Fortune Summon Mercenary R 1/1 R,Tap: Target player shuffles his or her library. Spiny Starfish Summon Starfish 2U 0/1 U: Regenerate / At the end of any turn in which ~ regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures. Storm Elemental Summon Elemental 5U 3/4 Flying U: Remove the top card of your library from the game to tap target creature with flying. / U: Remove the top card of your library from the game. If that card is a snow-covered land, ~ gets +1/+1 until end of turn. Stromgald Spy Summon Spy 3B 2/4 If ~ attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until ~ leaves play. Suffocation Instant 1U Play only when a red sorcery or instant deals damage to you. / ~ deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep. Surge of Strength Instant RG Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost. Unlikely Alliance Enchantment 1W 1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn. Viscerid Drone Summon Homarid 1U 1/2 Tap: Sacrifice a creature and a swamp to bury target non-artifact creature. / Tap: Sacrifice a creature and a snow-covered swamp to bury target creature. Yavimaya Ants Summon Swarm 2GG 5/1 Trample Cumulative Upkeep: GG ~ can attack the turn it comes into play on your side. Commons Aesthir Glider Artifact Creature 3 2/1 Flying Cannot be assigned to block. [AK/AD] Agent of Stromgald Summon Knight R 1/1 R: Add B to your mana pool. Play this ability as an interrupt. [GV/LC] Arcane Denial Interrupt 1U Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep. [green/orange] Astrolabe Artifact 3 1,Tap: Sacrifice ~ to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. [on tilted easel/closeup] Awesome Presence Enchant Creature U Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature. [G\"A/C] Balduvian War-Makers Summon Barbarians 4R 3/3 Rampage: 1 ~ can attack the turn it comes into play on your side. [GV/LC] Benthic Explorers Summon Merfolk 3U 2/4 Tap: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool. [Terisiare/Atlantis] Bestial Fury Enchant Creature 2R Draw a card at the beginning of the upkeep of the turn after ~ comes into play. / If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. [green-left/black-forward] Carrier Pigeons Summon Pigeons 3W 1/1 Flying Draw a card at the beginning of the upkeep of the turn after ~ comes into play. [KD/GV] Casting of Bones Enchant Creature 2B If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. [C/G\"A] Elvish Ranger Summon Elf 2G 4/1 [K/T] Enslaved Scout Summon Goblin 2R 2/2 2: Mountainwalk until end of turn [GV/KD] Errand of Duty Instant 1W Put a Knight token into play. Treat this token as a 1/1 white creature with banding. [AK/KD] Fevered Strength Instant 2B Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. [K/HA] Foresight Sorcery 1U Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. [woman-bubbles/mermaid-shell] Fyndhorn Druid Summon Druid 2G 2/2 If ~ is put into the graveyard the same turn it was blocked, gain 4 life. [K/JC] Gift of the Woods Enchant Creature G If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. [wolf/lynx] Gorilla Berserkers Summon Gorillas 3GG 2/3 Trample, rampage: 2 Cannot be blocked by fewer than three creatures. [T/JC] Gorilla Chieftain Summon Gorilla 2GG 3/3 1G: Regenerate [JB/K] Gorilla War Cry Instant 1R Attacking creatures cannot be blocked by only one creature this turn. / Play only during combat before defense is chosen. / Draw a card at the beginning of the next turn's upkeep. [JB/JC] Guerrilla Tactics Instant 1R ~ deals 2 damage to target creature or player. / If a spell or effect controlled by an opponent causes you to discard ~ from your hand, reveal ~ to all players, and it deals 4 damage to target creature or player. [tripwire/mountain mine-trap] Insidious Bookworms Summon Worms B 1/1 1B: Target player discards a card at random from his or her hand. Use this ability only when ~ is put into the graveyard from play. You cannot spend more than 1B in this way each turn. [several worms/closeup] Kjeldoran Escort Summon Soldier 2WW 2/3 Banding [LC/KD] Kjeldoran Pride Enchant Creature 1W Enchanted creature gets +1/+2. / 2U: Switch ~ from creature it enchants to another creature. ~'s new target must be legal. Treat ~ as though it were just cast on the new target. [bear/bird] Lat-Nam's Legacy Instant 1U Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. ["knowledge"/"secrets"] Lim-D\^ul's High Guard Summon Skeleton 1BB 2/1 First strike 1B: Regenerate ["Guard"/"service"] Martyrdom Instant 1WW Until end of turn, you may redirect to target creature you control any amount of damage. [GV/HA] Noble Steeds Enchantment 2W 1W: Target creature gains first strike until end of turn. [AK/KD] Phantasmal Fiend Summon Phantasm 3B 1/5 B: +1/-1 until end of turn / 1U: Switch ~'s power and toughness until end of turn. Effects that alter ~'s power alter its toughness instead, and vice versa. [archway/closeup] Phyrexian Boon Enchant Creature 2B As long as enchanted creature is black, it get +2/+1; otherwise it gets -1/-2. [G\"A/SR] Phyrexian War Beast Artifact Creature 3 3/4 If ~ leaves play, sacrifice a land, and ~ deals 1 damage to you. [SR/AD] Reinforcements Instant W Put up to three target creature cards from your graveyard on top of your library in any order. [KD/GV] Royal Herbalist Summon Cleric W 1/1 2: Remove the top card of your library from the game to gain 1 life. [HA/KD] Soldevi Adnate Summon Cleric 1B 1/2 Tap: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. ["fools"/"idiot"] Soldevi Heretic Summon Heretic 2U 2/2 W,Tap: Prevent up to 2 damage to any creature. Target opponent may draw a card. [AD/SR] Soldevi Sage Summon Wizard 1U 1/1 Tap: Sacrifice two lands to draw three cards. Choose and discard one of those cards. [AD/SR] Soldevi Sentry Artifact Creature 1 1/1 1: Regenerate. Target opponent may draw a card. [AD/SR] Soldevi Steam Beast Artifact Creature 5 4/2 Whenever ~ becomes tapped, target opponent gains 2 life. / 2: Regenerate [AD/SR] Stench of Decay Instant 1BB All non-artifact creatures get -1/-1 until end of turn. [HA/K] Storm Crow Summon Bird 1U 1/2 Flying [AK/LC] Storm Shaman Summon Cleric 2R 0/4 R: +1/+0 until end of turn ["lightning"/"storm"] Swamp Mosquito Summon Mosquito 1B 0/1 Flying If ~ attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. [front/side] Taste of Paradise Sorcery 3G Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. ["gift"/"mead"] Undergrowth Instant G No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, ~ does not affect red creatures. [T/JC] Varchild's Crusader Summon Knight 3R 3/2 0: ~ cannot be blocked except by walls this turn. Bury ~ at end of turn. [KD/GV] Veteran's Voice Enchant Creature R Play on a creature you control. / 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn. [GV/KD] Viscerid Armor Enchant Creature 1U Enchanted creature gets +1/+1. / 1U: Return ~ to owner's hand. [tribute/gain] Whip Vine Summon Wall 2G 1/4 Can block creatures with flying. / You may choose not to untap ~ during your untap phase. / Tap: Tap target creature with flying blocked by ~. That creature does not untap during its controller's untap phase as long as ~ remains tapped. [bird/plant] Wild Aesthir Summon Aesthir 2W 1/1 Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn. [AK/GV] Yavimaya Ancients Summon Treefolk 3GG 2/7 G: +1/-2 until end of turn [K/T] Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.