Gatherer Oracle Export July 31, 2005 Adarkar Wastes Land Tap: Add 1 to your mana pool. / Tap: Add W or U to your mana pool. ~ deals 1 damage to you. Air Elemental 3UU Creature -- Elemental 4/4 Flying (*) Aladdin's Ring 8 Artifact 8,Tap: ~ deals 4 damage to target creature or player. Anaba Shaman 3R Creature -- Minotaur Shaman 2/2 R,Tap: ~ deals 1 damage to target creature or player. Anaconda 3G Creature -- Snake 3/3 Swampwalk (*) Anarchist 4R Creature -- Human Wizard 2/2 When ~ comes into play, you may return target sorcery card from your graveyard to your hand. Ancient Silverback 4GG Creature -- Ape 6/5 G: Regenerate ~. (*) Angel of Mercy 4W Creature -- Angel 3/3 Flying (*) When ~ comes into play, you gain 3 life. Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (*) Annex 2UU Enchantment -- Aura Enchant land (*) You control enchanted land. Archivist 2UU Creature -- Human Wizard 1/1 Tap: Draw a card. Aven Cloudchaser 3W Creature -- Bird Soldier 2/2 Flying (*) When ~ comes into play, destroy target enchantment. Aven Fisher 3U Creature -- Bird Soldier 2/2 Flying (*) When ~ is put into a graveyard from play, you may draw a card. Aven Flock 4W Creature -- Bird Soldier 2/3 Flying (*) W: ~ gets +0/+1 until end of turn. Aven Windreader 3UU Creature -- Bird Soldier Wizard 3/3 Flying (*) 1U: Target player reveals the top card of his or her library. Azure Drake 3U Creature -- Drake 2/4 Flying (*) Balduvian Barbarians 1RR Creature -- Human Barbarian 3/2 Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Ballista Squad 3W Creature -- Human Rebel 2/2 XW,Tap: ~ deals X damage to target attacking or blocking creature. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battlefield Forge Land Tap: Add 1 to your mana pool. / Tap: Add R or W to your mana pool. ~ deals 1 damage to you. Beast of Burden 6 Artifact Creature -- Golem */* ~'s power and toughness are each equal to the number of creatures in play. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blanchwood Armor 2G Enchantment -- Aura Enchant creature (*) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery ~ deals X damage to target creature or player. Blessed Orator 3W Creature -- Human Cleric 1/4 Other creatures you control get +0/+1. Blinding Angel 3WW Creature -- Angel 2/4 Flying (*) Whenever ~ deals combat damage to a player, that player skips his or her next combat phase. Blinking Spirit 3W Creature -- Spirit 2/2 0: Return ~ to its owner's hand. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Bloodfire Colossus 6RR Creature -- Giant 6/6 R,Sacrifice ~: ~ deals 6 damage to each creature and each player. Bog Imp 1B Creature -- Imp 1/1 Flying (*) Bog Wraith 3B Creature -- Wraith 3/3 Swampwalk (*) Boiling Seas 3R Sorcery Destroy all Islands. Booby Trap 6 Artifact As ~ comes into play, name a card other than a basic land card and choose an opponent. / The chosen player reveals each card he or she draws. / When the chosen player draws the named card, sacrifice ~. If you do, ~ deals 10 damage to that player. Boomerang UU Instant Return target permanent to its owner's hand. Bottle Gnomes 3 Artifact Creature -- Gnome 1/3 Sacrifice ~: You gain 3 life. Brushland Land Tap: Add 1 to your mana pool. / Tap: Add G or W to your mana pool. ~ deals 1 damage to you. Caves of Koilos Land Tap: Add 1 to your mana pool. / Tap: Add W or B to your mana pool. ~ deals 1 damage to you. Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Clone 3U Creature -- Shapeshifter 0/0 As ~ comes into play, you may choose a creature in play. If you do, ~ comes into play as a copy of that creature. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Confiscate 4UU Enchantment -- Aura Enchant permanent (*) You control enchanted permanent. Consume Spirit X1B Sorcery Spend only black mana on X. / ~ deals X damage to target creature or player. You gain X life. Contaminated Bond 1B Enchantment -- Aura Enchant creature (*) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Coral Eel 1U Creature -- Eel 2/1 Counsel of the Soratami 2U Sorcery Draw two cards. Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Crafty Pathmage 2U Creature -- Human Wizard 1/1 Tap: Target creature with power 2 or less is unblockable this turn. Craw Wurm 4GG Creature -- Wurm 6/4 Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crossbow Infantry 1W Creature -- Human Soldier 1/1 Tap: ~ deals 1 damage to target attacking or blocking creature. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Dancing Scimitar 4 Artifact Creature -- Spirit 1/5 Flying (*) Daring Apprentice 1UU Creature -- Human Wizard 1/1 Tap,Sacrifice ~: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 3B Creature -- Lizard 2/2 Whenever ~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Defense Grid 2 Artifact During each player's turn, each other player's spells cost 3 more to play. Dehydration 3U Enchantment -- Aura Enchant creature (*) Enchanted creature doesn't untap during its controller's untap step. Demolish 3R Sorcery Destroy target artifact or land. Demon's Horn 2 Artifact Whenever a player plays a black spell, you may gain 1 life. Demystify W Instant Destroy target enchantment. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Disrupting Scepter 3 Artifact 3,Tap: Target player discards a card. Play this ability only during your turn. Dragon's Claw 2 Artifact Whenever a player plays a red spell, you may gain 1 life. Dream Prowler 2UU Creature -- Illusion 1/5 ~ is unblockable as long as it's attacking alone. Drudge Skeletons 1B Creature -- Skeleton 1/1 B: Regenerate ~. (*) Eager Cadet W Creature -- Human Soldier 1/1 Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Elvish Bard 3GG Creature -- Elf Shaman 2/4 All creatures able to block ~ do so. Elvish Berserker G Creature -- Elf Berserker 1/1 Whenever ~ becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 1GG Creature -- Elf Lord 2/2 Other Elves get +1/+1 and have forestwalk. (*) Elvish Piper 3G Creature -- Elf Shaman 1/1 G,Tap: Put a creature card from your hand into play. Elvish Warrior GG Creature -- Elf Warrior 2/3 Emperor Crocodile 3G Creature -- Crocodile 5/5 When you control no other creatures, sacrifice ~. Enfeeblement BB Enchantment -- Aura Enchant creature (*) Enchanted creature gets -2/-2. Enormous Baloth 6G Creature -- Beast 7/7 Enrage XR Instant Target creature gets +X/+0 until end of turn. Evacuation 3UU Instant Return all creatures to their owners' hands. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Fear BB Enchantment -- Aura Enchant creature (*) Enchanted creature has fear. (*) Fellwar Stone 2 Artifact Tap: Add to your mana pool one mana of any color that a land an opponent controls could produce. Festering Goblin B Creature -- Zombie Goblin 1/1 When ~ is put into a graveyard from play, target creature gets -1/-1 until end of turn. Final Punishment 3BB Sorcery Target player loses life equal to the damage already dealt to him or her this turn. Firebreathing R Enchantment -- Aura Enchant creature (*) R: Enchanted creature gets +1/+0 until end of turn. Fishliver Oil 1U Enchantment -- Aura Enchant creature (*) Enchanted creature has islandwalk. (*) Flame Wave 3RRRR Sorcery ~ deals 4 damage to target player and each creature he or she controls. Flashfires 3R Sorcery Destroy all Plains. Fleeting Image 2U Creature -- Illusion 2/1 Flying (*) 1U: Return ~ to its owner's hand. Flight U Enchantment -- Aura Enchant creature (*) Enchanted creature has flying. (*) Flowstone Crusher 3RR Creature -- Beast 4/4 R: ~ gets +1/-1 until end of turn. Flowstone Shambler 2R Creature -- Beast 2/2 R: ~ gets +1/-1 until end of turn. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Foot Soldiers 3W Creature -- Human Soldier 2/4 Force of Nature 2GGGG Creature -- Elemental 8/8 Trample (*) At the beginning of your upkeep, ~ deals 8 damage to you unless you pay GGGG. Forest Basic Land -- Forest [G] Form of the Dragon 4RRR Enchantment At the beginning of your upkeep, ~ deals 5 damage to target creature or player. / At the end of each turn, your life total becomes 5. / Creatures without flying can't attack you. Foul Imp BB Creature -- Imp 2/2 Flying (*) When ~ comes into play, you lose 2 life. Fugitive Wizard U Creature -- Human Wizard 1/1 Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Giant Cockroach 3B Creature -- Insect 4/2 Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Octopus 3U Creature -- Octopus 3/3 Giant Spider 3G Creature -- Spider 2/4 ~ can block as though it had flying. Gift of Estates 1W Sorcery If an opponent has more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Glory Seeker 1W Creature -- Human Soldier 2/2 Gluttonous Zombie 4B Creature -- Zombie 3/3 Fear (*) Goblin Balloon Brigade R Creature -- Goblin Warrior 1/1 R: ~ gains flying until end of turn. (*) Goblin Brigand 1R Creature -- Goblin Warrior 2/2 ~ attacks each turn if able. Goblin Chariot 2R Creature -- Goblin Warrior 2/2 Haste (*) Goblin King 1RR Creature -- Goblin Lord 2/2 Other Goblins get +1/+1 and have mountainwalk. (*) Goblin Mountaineer R Creature -- Goblin Scout 1/1 Mountainwalk (*) Goblin Piker 1R Creature -- Goblin Warrior 2/1 Goblin Raider 1R Creature -- Goblin Warrior 2/2 ~ can't block. Goblin Sky Raider 2R Creature -- Goblin Warrior 1/2 Flying (*) Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Gravedigger 3B Creature -- Zombie 2/2 When ~ comes into play, you may return target creature card from your graveyard to your hand. Greater Good 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grizzly Bears 1G Creature -- Bear 2/2 Groundskeeper G Creature -- Human Druid 1/1 1G: Return target basic land card from your graveyard to your hand. Guerrilla Tactics 1R Instant ~ deals 2 damage to target creature or player. / When a spell or ability an opponent controls causes you to discard ~, ~ deals 4 damage to target creature or player. Hell's Caretaker 3B Creature -- Horror 1/1 Tap,Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. Highway Robber 2BB Creature -- Human Mercenary 2/2 When ~ comes into play, you gain 2 life and target opponent loses 2 life. Hill Giant 3R Creature -- Giant 3/3 Hollow Dogs 4B Creature -- Hound 3/3 Whenever ~ attacks, it gets +2/+0 until end of turn. Holy Day W Instant Prevent all combat damage that would be dealt this turn. Holy Strength W Enchantment -- Aura Enchant creature (*) Enchanted creature gets +1/+2. Honor Guard W Creature -- Human Soldier 1/1 W: ~ gets +0/+1 until end of turn. Horned Turtle 2U Creature -- Turtle 1/4 Horror of Horrors 3BB Enchantment Sacrifice a Swamp: Regenerate target black creature. (*) Howling Mine 2 Artifact At the beginning of each player's draw step, if ~ is untapped, that player draws a card. Hunted Wumpus 3G Creature -- Beast 6/6 When ~ comes into play, each other player may put a creature card from his or her hand into play. Hypnotic Specter 1BB Creature -- Specter 2/2 Flying (*) Whenever ~ deals damage to an opponent, that player discards a card at random. Icy Manipulator 4 Artifact 1,Tap: Tap target artifact, creature, or land. Imaginary Pet 1U Creature -- Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return ~ to its owner's hand. Index U Sorcery Look at the top five cards of your library, then put them back in any order. Infantry Veteran W Creature -- Human Soldier 1/1 Tap: Target attacking creature gets +1/+1 until end of turn. Inspirit 2W Instant Untap target creature. It gets +2/+4 until end of turn. Island Basic Land -- Island [U] Ivory Mask 2WW Enchantment You can't be the target of spells or abilities. Jade Statue 4 Artifact 2: ~ becomes a 3/6 artifact creature until end of combat. Play this ability only during combat. Jester's Cap 4 Artifact 2,Tap,Sacrifice ~: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library. Kami of Old Stone 3W Creature -- Spirit 1/7 Karplusan Forest Land Tap: Add 1 to your mana pool. / Tap: Add R or G to your mana pool. ~ deals 1 damage to you. Karplusan Yeti 3RR Creature -- Yeti 3/3 Tap: ~ deals damage equal to its power to target creature. That creature deals damage equal to its power to ~. Kavu Climber 3GG Creature -- Kavu 3/3 When ~ comes into play, draw a card. King Cheetah 3G Creature -- Cat 3/2 You may play ~ any time you could play an instant. Kird Ape R Creature -- Ape 1/1 ~ gets +1/+2 as long as you control a Forest. Kraken's Eye 2 Artifact Whenever a player plays a blue spell, you may gain 1 life. Lava Axe 4R Sorcery ~ deals 5 damage to target player. Leonin Skyhunter WW Creature -- Cat Knight 2/2 Flying (*) Levitation 2UU Enchantment Creatures you control have flying. (*) Ley Druid 2G Creature -- Human Druid 1/1 Tap: Untap target land. Lightning Elemental 3R Creature -- Elemental 4/1 Haste (*) Llanowar Behemoth 3GG Creature -- Elemental 4/4 Tap an untapped creature you control: ~ gets +1/+1 until end of turn. Llanowar Elves G Creature -- Elf Druid 1/1 Tap: Add G to your mana pool. Llanowar Wastes Land Tap: Add 1 to your mana pool. / Tap: Add B or G to your mana pool. ~ deals 1 damage to you. Looming Shade 2B Creature -- Shade 1/1 B: ~ gets +1/+1 until end of turn. Lord of the Undead 1BB Creature -- Zombie Lord 2/2 Other Zombies get +1/+1. / 1B,Tap: Return target Zombie card from your graveyard to your hand. Loxodon Warhammer 3 Artifact -- Equipment Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life.". [(*)] / Equip 3 (*) Lumengrid Warden 1U Creature -- Human Wizard 1/3 Magnivore 2RR Creature -- Lhurgoyf */* Haste (*) ~'s power and toughness are each equal to the number of sorcery cards in all graveyards. Mahamoti Djinn 4UU Creature -- Djinn 5/6 Flying (*) Mana Clash R Sorcery You and target opponent each flip a coin. ~ deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Leak 1U Instant Counter target spell unless its controller pays 3. Marble Titan 3W Creature -- Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. Maro 2GG Creature -- Elemental */* ~'s power and toughness are each equal to the number of cards in your hand. Master Decoy 1W Creature -- Human Soldier 1/2 W,Tap: Tap target creature. Master Healer 4W Creature -- Human Cleric 1/4 Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. Megrim 2B Enchantment Whenever an opponent discards a card, ~ deals 2 damage to that player. Mending Hands W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Millstone 2 Artifact 2,Tap: Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk". This effect doesn't end at end of turn.) Mind Rot 2B Sorcery Target player discards two cards. Mindslicer 2BB Creature -- Horror 4/3 When ~ is put into a graveyard from play, each player discards his or her hand. Mogg Sentry R Creature -- Goblin Warrior 1/1 Whenever an opponent plays a spell, ~ gets +2/+2 until end of turn. Mortivore 2BB Creature -- Lhurgoyf */* ~'s power and toughness are each equal to the number of creature cards in all graveyards. / B: Regenerate ~. (*) Mountain Basic Land -- Mountain [R] Nantuko Husk 2B Creature -- Zombie Insect 2/2 Sacrifice a creature: ~ gets +2/+2 until end of turn. Natural Affinity 2G Instant Until end of turn, all lands become 2/2 creatures that are still lands. Natural Spring 3GG Sorcery Target player gains 8 life. Naturalize 1G Instant Destroy target artifact or enchantment. Needle Storm 2G Sorcery ~ deals 4 damage to each creature with flying. Nekrataal 2BB Creature -- Human Assassin 2/1 First strike (*) When ~ comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 5B Creature -- Nightmare */* Flying (*) ~'s power and toughness are each equal to the number of Swamps you control. Norwood Ranger G Creature -- Elf Scout 1/2 Ogre Taskmaster 3R Creature -- Ogre 4/3 ~ can't block. Oracle's Attendants 3W Creature -- Human Soldier 1/5 Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to ~ instead. Orcish Artillery 1RR Creature -- Orc Warrior 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Order of the Sacred Bell 3G Creature -- Human Monk 4/3 Ornithopter 0 Artifact Creature -- Thopter 0/2 Flying (*) Overgrowth 2G Enchantment -- Aura Enchant land (*) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool. Pacifism 1W Enchantment -- Aura Enchant creature (*) Enchanted creature can't attack or block. Paladin en-Vec 1WW Creature -- Human Knight 2/2 First strike (*), Protection from black, protection from red (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Panic Attack 2R Sorcery Up to three target creatures can't block this turn. Peace of Mind 1W Enchantment W, Discard a card: You gain 3 life. Pegasus Charger 2W Creature -- Pegasus 2/1 Flying (*), First strike (*) Persecute 2BB Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. Phantom Warrior 1UU Creature -- Illusion 2/2 ~ is unblockable. Phyrexian Arena 1BB Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Gargantua 4BB Creature -- Horror 4/4 When ~ comes into play, you draw two cards and you lose 2 life. Phyrexian Hulk 6 Artifact Creature -- Golem 5/4 Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Plague Beetle B Creature -- Insect 1/1 Swampwalk (*) Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land -- Plains [W] Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. Puppeteer 2U Creature -- Human Wizard 1/2 U,Tap: Tap or untap target creature. Pyroclasm 1R Sorcery ~ deals 2 damage to each creature. Quicksand Land Tap: Add 1 to your mana pool. / Tap,Sacrifice ~: Target attacking creature without flying gets -1/-2 until end of turn. Raging Goblin R Creature -- Goblin Berserker 1/1 Haste (*) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Rathi Dragon 2RR Creature -- Dragon 5/5 Flying (*) When ~ comes into play, sacrifice it unless you sacrifice two Mountains. Ravenous Rats 1B Creature -- Rat 1/1 When ~ comes into play, target opponent discards a card. Razortooth Rats 2B Creature -- Rat 2/1 Fear (*) Reclaim G Instant Put target card from your graveyard on top of your library. Reflexes R Enchantment -- Aura Enchant creature (*) Enchanted creature has first strike. (*) Regeneration 1G Enchantment -- Aura Enchant creature (*) G: Regenerate enchanted creature. (*) Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. Remove Soul 1U Instant Counter target creature spell. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life. Rewind 2UU Instant Counter target spell, then untap up to four lands. Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. River Bear 3G Creature -- Bear 3/3 Islandwalk (*) Rod of Ruin 4 Artifact 3,Tap: ~ deals 1 damage to target creature or player. Rogue Kavu 1R Creature -- Kavu 1/1 Whenever ~ attacks alone, it gets +2/+0 until end of turn. Rootbreaker Wurm 5GG Creature -- Wurm 6/6 Trample (*) Rootwalla 2G Creature -- Lizard 2/2 1G: ~ gets +2/+2 until end of turn. Play this ability only once each turn. Royal Assassin 1BB Creature -- Human Assassin 1/1 Tap: Destroy target tapped creature. Rukh Egg 3R Creature -- Egg 0/3 When ~ is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. [(*)] Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. Sacred Nectar 1W Sorcery You gain 4 life. Sage Aven 3U Creature -- Bird Wizard 1/3 Flying (*) When ~ comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature -- Human Cleric 1/1 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctum Guardian 1WW Creature -- Human Cleric 1/4 Sacrifice ~: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Sandstone Warrior 2RR Creature -- Human Soldier 1/3 First strike (*) R: ~ gets +1/+0 until end of turn. Savannah Lions W Creature -- Cat 2/1 Scaled Wurm 7G Creature -- Wurm 7/6 Scathe Zombies 2B Creature -- Zombie 2/2 Sea Monster 4UU Creature -- Serpent 6/6 ~ can't attack unless defending player controls an Island. Sea's Claim U Enchantment -- Aura Enchant land (*) Enchanted land is an Island. Seasoned Marshal 2WW Creature -- Human Soldier 2/2 Whenever ~ attacks, you may tap target creature. Seedborn Muse 3GG Creature -- Spirit 2/4 Untap all permanents you control during each other player's untap step. Seething Song 2R Instant Add RRRRR to your mana pool. Sengir Vampire 3BB Creature -- Vampire 4/4 Flying (*) Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~. Serpent Warrior 2B Creature -- Snake Warrior 3/3 When ~ comes into play, you lose 3 life. Serra Angel 3WW Creature -- Angel 4/4 Flying (*), Vigilance (*) Serra's Blessing 1W Enchantment Creatures you control have vigilance. (*) Shard Phoenix 4R Creature -- Phoenix 2/2 Flying (*) Sacrifice ~: ~ deals 2 damage to each creature without flying. / RRR: Return ~ from your graveyard to your hand. Play this ability only during your upkeep. Shatter 1R Instant Destroy target artifact. Shivan Dragon 4RR Creature -- Dragon 5/5 Flying (*) R: ~ gets +1/+0 until end of turn. Shivan Reef Land Tap: Add 1 to your mana pool. / Tap: Add U or R to your mana pool. ~ deals 1 damage to you. Shock R Instant ~ deals 2 damage to target creature or player. Sift 3U Sorcery Draw three cards, then discard a card. Silklash Spider 3GG Creature -- Spider 2/7 ~ can block as though it had flying. / XGG: ~ deals X damage to each creature with flying. Skyhunter Prowler 2W Creature -- Cat Knight 1/3 Flying (*), Vigilance (*) Slate of Ancestry 4 Artifact 4,Tap,Discard your hand: Draw a card for each creature you control. Slay 2B Instant Destroy target green creature. It can't be regenerated. Draw a card. Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Soul Warden W Creature -- Human Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Spellbook 0 Artifact You have no maximum hand size. Spined Wurm 4G Creature -- Wurm 5/4 Spineless Thug 1B Creature -- Zombie Mercenary 2/2 ~ can't block. Spirit Link W Enchantment -- Aura Enchant creature (*) Whenever enchanted creature deals damage, you gain that much life. Stone Rain 2R Sorcery Destroy target land. Storage Matrix 3 Artifact As long as ~ is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. Storm Crow 1U Creature -- Bird 1/2 Flying (*) Story Circle 1WW Enchantment As ~ comes into play, choose a color. / W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stream of Life XG Sorcery Target player gains X life. Sudden Impact 3R Instant ~ deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land Tap: Add 1 to your mana pool. / Tap: Add B or R to your mana pool. ~ deals 1 damage to you. Summer Bloom 1G Sorcery You may play up to three additional lands this turn. Suntail Hawk W Creature -- Bird 1/1 Flying (*) Swamp Basic Land -- Swamp [B] Swarm of Rats 1B Creature -- Rat */1 ~'s power is equal to the number of Rats you control. Tanglebloom 1 Artifact 1,Tap: You gain 1 life. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathy U Enchantment Your opponents play with their hands revealed. Tempest of Light 2W Instant Destroy all enchantments. Temporal Adept 1UU Creature -- Human Wizard 1/1 UUU,Tap: Return target permanent to its owner's hand. Thieving Magpie 2UU Creature -- Bird 1/3 Flying (*) Whenever ~ deals damage to an opponent, you draw a card. Thought Courier 1U Creature -- Human Wizard 1/1 Tap: Draw a card, then discard a card. Thran Golem 5 Artifact Creature -- Golem 3/3 As long as ~ is enchanted, it gets +2/+2 and has flying, first strike, and trample. [(*)] Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (*) Thundermare 5R Creature -- Thundermare 5/5 Haste (*) When ~ comes into play, tap all other creatures. Tidal Kraken 5UUU Creature -- Kraken 6/6 ~ is unblockable. Tidings 3UU Sorcery Draw four cards. Time Ebb 2U Sorcery Put target creature on top of its owner's library. Trade Routes 1U Enchantment 1: Return target land you control to its owner's hand. / 1,Discard a land card: Draw a card. Trained Armodon 1GG Creature -- Elephant 3/3 Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Treasure Trove 2UU Enchantment 2UU: Draw a card. Tree Monkey G Creature -- Ape 1/1 ~ can block as though it had flying. Treetop Bracers 1G Enchantment -- Aura Enchant creature (*) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Underground River Land Tap: Add 1 to your mana pool. / Tap: Add U or B to your mana pool. ~ deals 1 damage to you. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, ~ deals 1 damage to him or her. Unholy Strength B Enchantment -- Aura Enchant creature (*) Enchanted creature gets +2/+1. Ur-Golem's Eye 4 Artifact Tap: Add 2 to your mana pool. Urza's Mine Land -- Urza's Mine Tap: Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead. Urza's Power Plant Land -- Urza's Power-Plant Tap: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead. Urza's Tower Land -- Urza's Tower Tap: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead. Utopia Tree 1G Creature -- Plant 0/2 Tap: Add one mana of any color to your mana pool. Venerable Monk 2W Creature -- Human Monk Cleric 2/2 When ~ comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Verdant Force 5GGG Creature -- Elemental 7/7 At the beginning of each player's upkeep, put a 1/1 green Saproling creature token into play under your control. Verduran Enchantress 1GG Creature -- Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Veteran Cavalier WW Creature -- Human Knight 2/2 Vigilance (*) Viashino Sandstalker 1RR Creature -- Viashino Warrior 4/2 Haste (*) At end of turn, return ~ to its owner's hand. (Return it only if it's in play.) Viridian Shaman 2G Creature -- Elf Shaman 2/2 When ~ comes into play, destroy target artifact. Vizzerdrix 6U Creature -- Beast 6/6 Volcanic Hammer 1R Sorcery ~ deals 3 damage to target creature or player. Vulshok Morningstar 2 Artifact -- Equipment Equipped creature gets +2/+2. / Equip 2 (*) Wanderguard Sentry 4U Creature -- Drone 3/3 When ~ comes into play, look at target opponent's hand. Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. Weathered Wayfarer W Creature -- Human Nomad Cleric 1/1 W,Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. Web G Enchantment -- Aura Enchant creature (*) Enchanted creature gets +0/+2 and can block as though it had flying. Weird Harvest XGG Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Whip Sergeant 2R Creature -- Human Soldier 2/1 R: Target creature gains haste until end of turn. (*) Wildfire 4RR Sorcery Each player sacrifices four lands. ~ deals 4 damage to each creature. Will-o'-the-Wisp B Creature -- Spirit 0/1 Flying (*) B: Regenerate ~. (*) Wind Drake 2U Creature -- Drake 2/2 Flying (*) Withering Gaze 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Wood Elves 2G Creature -- Elf Scout 1/1 When ~ comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Worship 3W Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wurm's Tooth 2 Artifact Whenever a player plays a green spell, you may gain 1 life. Yavimaya Coast Land Tap: Add 1 to your mana pool. / Tap: Add G or U to your mana pool. ~ deals 1 damage to you. Yavimaya Enchantress 2G Creature -- Human Druid 2/2 ~ gets +1/+1 for each enchantment in play. Yawgmoth Demon 4BB Creature -- Demon 6/6 Flying (*), First strike (*) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap ~ and it deals 2 damage to you. Zealous Inquisitor 2W Creature -- Human Cleric 2/2 1W: The next 1 damage that would be dealt to ~ this turn is dealt to target creature instead. Zodiac Monkey 1G Creature -- Ape 2/1 Forestwalk (*) Zombify 3B Sorcery Return target creature card from your graveyard to play. Zur's Weirding 3U Enchantment Players play with their hands revealed. / If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card. ------ (*) Flying text: (This creature can't be blocked except by creatures with flying.) (*) walk text: (This creature is unblockable as long as defending player controls a .) (*) Regenerate text: (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) (*) Enchant text: (Target a as you play this. This card comes into play attached to that .) (*) Fear text: (This creature can't be blocked except by artifact creatures and/or black creatures.) (*) Trample text: (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) (*) Haste text: (This creature can attack the turn it comes under your control.) / (It can attack this turn.) (*) Equip N text: (N: Attach to target creature you control. Equip only as a sorcery.) (*) First Strike text: (This creature deals combat damage before creatures without first strike.) (*) Vigilance text: (Attacking doesn't cause this creature to tap.)