Abyssal Horror 4BB Creature - Horror 2/2 Flying When ~ comes into play, target player discards two cards from his or her hand. Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever ~ deals damage to a player, that player discards a card from his or her hand. Adarkar Wastes Land Tap: Add one colorless mana to your mana pool. / Tap: Add W or U to your mana pool. ~ deals 1 damage to you. AEther Flash 2RR Enchantment Whenever a creature comes into play, ~ deals 2 damage to it. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental 3UU Creature - Elemental 4/4 Flying Aladdin's Ring 8 Artifact 8,Tap: ~ deals 4 damage to target creature or player. Anaconda 3G Creature - Snake 3/3 Swampwalk (*) Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate ~. Angelic Page 1W Creature - Spirit 1/1 Flying Tap: Target attacking or blocking creature gets +1/+1 until end of turn. Arcane Laboratory 2U Enchantment Each player can't play more than one spell each turn. Archivist 2UU Creature - Wizard 1/1 Tap: Draw a card. Ardent Militia 4W Creature - Soldier 2/5 Attacking doesn't cause ~ to tap. Balduvian Barbarians 1RR Creature - Barbarian 3/2 Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each mountain and red card in it. Beast of Burden 6 Artifact Creature */* ~'s power and toughness are each equal to the number of creatures in play. Bedlam 2RR Enchantment Creatures can't block. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Bellowing Fiend 4B Creature - Spirit 3/3 Flying Whenever ~ deals damage to a creature, ~ deals 3 damage to that creature's controller and 3 damage to you. Benthic Behemoth 5UUU Creature - Serpent 7/6 Islandwalk (*) Bereavement 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. Birds of Paradise G Creature - Bird 0/1 Flying Tap: Add one mana of any color to your mana pool. Blanchwood Armor 2G Enchant Creature Enchanted creature gets +1/+1 for each forest you control. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blood Pet B Creature - Thrull 1/1 Sacrifice ~: Add B to your mana pool. Bloodshot Cyclops 5R Creature - Giant 4/4 Tap,Sacrifice a creature: ~ deals damage equal to the sacrificed creature's power to target creature or player. Bog Imp 1B Creature - Imp 1/1 Flying Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (*) Boil 3R Instant Destroy all islands. Boomerang UU Instant Return target permanent to its owner's hand. Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Brushland Land Tap: Add one colorless mana to your mana pool. / Tap: Add G or W to your mana pool. ~ deals 1 damage to you. Bull Hippo 3G Creature - Hippo 3/3 Islandwalk (*) Caltrops 3 Artifact Whenever a creature attacks, ~ deals 1 damage to it. Canopy Spider 1G Creature - Spider 1/3 ~ may block as though it had flying. Castle 3W Enchantment Untapped creatures you control get +0/+2. Charcoal Diamond 2 Artifact ~ comes into play tapped. / Tap: Add B to your mana pool. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever ~ becomes tapped, it deals 1 damage to you. / Tap: Add one mana of any color to your mana pool. Cloudchaser Eagle 3W Creature - Bird 2/2 Flying When ~ comes into play, destroy target enchantment. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) Compost 1G Enchantment Whenever a black card is put into an opponent's graveyard, you may draw a card. Confiscate 4UU Enchant Permanent You control enchanted permanent. Coral Merfolk 1U Creature - Merfolk 2/1 Corrupt 5B Sorcery ~ deals damage equal to the number of swamps you control to target creature or player. You gain life equal to the damage dealt this way. Counterspell UU Instant Counter target spell. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crimson Hellkite 6RRR Creature - Dragon 6/6 Flying X,Tap: ~ deals X damage to target creature. Spend only red mana this way. Crossbow Infantry 1W Creature - Soldier 1/1 Tap: ~ deals 1 damage to target attacking or blocking creature. Crypt Rats 2B Creature - Rat 1/1 X: ~ deals X damage to each creature and each player. Spend only black mana this way. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Dakmor Lancer 4BB Creature - Knight 3/3 When ~ comes into play, destroy target nonblack creature. Daring Apprentice 1UU Creature - Wizard 1/1 Tap,Sacrifice ~: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Darkest Hour B Enchantment All creatures are black. Deflection 3U Instant Change the target of target spell with a single target. Delusions of Mediocrity 3U Enchantment When ~ comes into play, you gain 10 life. / When ~ leaves play, you lose 10 life. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, ~ deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disorder 1R Sorcery ~ deals 2 damage to each white creature and each player who controls a white creature. Disrupting Scepter 3 Artifact 3,Tap: Target player discards a card from his or her hand. Play this ability only during your turn. Dregs of Sorrow X4B Sorcery Destroy X target nonblack creatures. Draw X cards. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate ~. Duress B Sorcery Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. Eager Cadet W Creature - Soldier 1/1 Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Earthquake XR Sorcery ~ deals X damage to each creature without flying and each player. Eastern Paladin 2BB Creature - Knight 3/3 BB,Tap: Destroy target green creature. Elder Druid 3G Creature - Cleric 2/2 3G,Tap: Tap or untap target artifact, creature, or land. Elite Archers 5W Creature - Soldier 3/3 Tap: ~ deals 3 damage to target attacking or blocking creature. Elvish Archers 1G Creature - Elf 2/1 First strike Elvish Champion 1GG Creature - Lord 2/2 All Elves get +1/+1 and have forestwalk. (*) Elvish Lyrist G Creature - Elf 1/1 G,Tap,Sacrifice ~: Destroy target enchantment. Elvish Piper 3G Creature - Elf 1/1 G,Tap: Put a creature card from your hand into play. Engineered Plague 2B Enchantment As ~ comes into play, choose a creature type. / All creatures of the chosen type get -1/-1. Ensnaring Bridge 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. Equilibrium 1UU Enchantment Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand. Evacuation 3UU Instant Return all creatures to their owners' hands. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: ~ gets +2/+1 until end of turn. Familiar Ground 2G Enchantment Each creature you control can't be blocked by more than one creature. Fear BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. Femeref Archers 2G Creature - Soldier 2/2 Tap: ~ deals 4 damage to target attacking creature with flying. Feroz's Ban 6 Artifact Creature spells cost 2 more to play. Fervor 2R Enchantment Creatures you control have haste. (*) Fighting Drake 2UU Creature - Drake 2/4 Flying Final Fortune RR Instant Take an extra turn after this one. At the end of that turn, you lose the game. Fire Diamond 2 Artifact ~ comes into play tapped. / Tap: Add R to your mana pool. Fire Elemental 3RR Creature - Elemental 5/4 Fleeting Image 2U Creature - Illusion 2/1 Flying 1U: Return ~ to its owner's hand. Flight U Enchant Creature Enchanted creature has flying. Flying Carpet 4 Artifact 2,Tap: Target creature gains flying until end of turn. Fog G Instant Prevent all combat damage that would be dealt this turn. Force Spike U Instant Counter target spell unless its controller pays 1. Forest Land G Foul Imp BB Creature - Imp 2/2 Flying When ~ comes into play, you lose 2 life. Fugue 3BB Sorcery Target player discards three cards from his or her hand. Fyndhorn Elder 2G Creature - Elf 1/1 Tap: Add GG to your mana pool. Gang of Elk 5G Creature - Beast 5/4 Whenever ~ becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Gerrard's Wisdom 2WW Sorcery You gain 2 life for each card in your hand. Ghitu Fire-Eater 2R Creature - Nomad 2/2 Tap,Sacrifice ~: ~ deals damage equal to its power to target creature or player. Giant Cockroach 3B Creature - Insect 4/2 Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Octopus 3U Creature - Octopus 3/3 Giant Spider 3G Creature - Spider 2/4 ~ may block as though it had flying. Glacial Wall 2U Creature - Wall 0/7 (*) Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Goblin Chariot 2R Creature - Goblin 2/2 Haste (*) Goblin Digging Team R Creature - Goblin 1/1 Tap,Sacrifice ~: Destroy target Wall. Goblin Elite Infantry 1R Creature - Goblin 2/2 Whenever ~ blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Gardener 3R Creature - Goblin 2/1 When ~ is put into a graveyard from play, destroy target land. Goblin Glider 1R Creature - Goblin 1/1 Flying ~ can't block. Goblin King 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. (*) Goblin Matron 2R Creature - Goblin 1/1 When ~ comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library. [As worded, you shuffle whether or not you search. If that's not the intent, make this "If you search", not "If you do", or make the last two sentences one sentence.] Goblin Raider 1R Creature - Goblin 2/2 ~ can't block. Goblin Spelunkers 2R Creature - Goblin 2/2 Mountainwalk (*) Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Gorilla Chieftain 2GG Creature - Ape 3/3 1G: Regenerate ~. Grafted Skullcap 4 Artifact At the beginning of your draw step, draw a card. / At the end of your turn, discard your hand. Granite Grip 2R Enchant Creature Enchanted creature gets +1/+0 for each mountain you control. Grapeshot Catapult 4 Artifact Creature 2/3 Tap: ~ deals 1 damage to target creature with flying. Gravedigger 3B Creature - Zombie 2/2 When ~ comes into play, you may return target creature card from your graveyard to your hand. Greed 3B Enchantment B,Pay 2 life: Draw a card. Grizzly Bears 1G Creature - Bear 2/2 Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heavy Ballista 3W Creature - Soldier 2/3 Tap: ~ deals 2 damage to target attacking or blocking creature. Hibernation 2U Instant Return all green permanents to their owners' hands. Hill Giant 3R Creature - Giant 3/3 Hollow Dogs 4B Creature - Hound 3/3 Whenever ~ attacks, it gets +2/+0 until end of turn. Holy Strength W Enchant Creature Enchanted creature gets +1/+2. Honor Guard W Creature - Soldier 1/1 W: ~ gets +0/+1 until end of turn. Horned Turtle 2U Creature - Turtle 1/4 Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if ~ is untapped, that player draws a card. Hurricane XG Sorcery ~ deals X damage to each creature with flying and each player. Impatience 2R Enchantment At the end of each player's turn, if that player didn't play a spell that turn, ~ deals 2 damage to him or her. Infernal Contract BBB Sorcery Draw four cards. You lose half your life, rounded up. Inferno 5RR Instant ~ deals 6 damage to each creature and each player. Inspiration 3U Instant Target player draws two cards. Intrepid Hero 2W Creature - Soldier 1/1 Tap: Destroy target creature with power 4 or greater. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Island Land U Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Jalum Tome 3 Artifact 2,Tap: Draw a card, then discard a card from your hand. Jandor's Saddlebags 2 Artifact 3,Tap: Untap target creature. Jayemdae Tome 4 Artifact 4,Tap: Draw a card. Karplusan Forest Land Tap: Add one colorless mana to your mana pool. / Tap: Add R or G to your mana pool. ~ deals 1 damage to you. Kjeldoran Royal Guard 3WW Creature - Soldier 2/5 Tap: All combat damage that unblocked creatures would deal to you this turn is dealt to ~ instead. Knight Errant 1W Creature - Knight 2/2 Knighthood 2W Enchantment Creatures you control have first strike. Lava Axe 4R Sorcery ~ deals 5 damage to target player. Leshrac's Rite B Enchant Creature Enchanted creature has swampwalk. (*) Levitation 2UU Enchantment Creatures you control have flying. Lightning Blast 3R Instant ~ deals 4 damage to target creature or player. Lightning Elemental 3R Creature - Elemental 4/1 Haste (*) Llanowar Elves G Creature - Elf 1/1 Tap: Add G to your mana pool. Lone Wolf 2G Creature - Wolf 2/2 You may have ~ deal its combat damage to defending player as though it weren't blocked. ["deal" -> "assign"] Longbow Archer WW Creature - Soldier 2/2 First strike ~ may block as though it had flying. Looming Shade 2B Creature - Shade 1/1 B: ~ gets +1/+1 until end of turn. Lord of Atlantis UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. (*) Lure 1GG Enchant Creature All creatures able to block enchanted creature do so. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying Mana Breach 2U Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. Mana Clash R Sorcery You and target opponent each flip a coin. ~ deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. Marble Diamond 2 Artifact ~ comes into play tapped. / Tap: Add W to your mana pool. Maro 2GG Creature - Elemental */* ~'s power and toughness are each equal to the number of cards in your hand. Master Healer 4W Creature - Cleric 1/4 Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. Mawcor 3UU Creature - Beast 3/3 Flying Tap: ~ deals 1 damage to target creature or player. Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Megrim 2B Enchantment Whenever an opponent discards a card, ~ deals 2 damage to that player. Memory Lapse 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. Merfolk Looter 1U Creature - Merfolk 1/1 Tap: Draw a card, then discard a card from your hand. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Millstone 2 Artifact 2,Tap: Target player puts the top two cards of his or her library into his or her graveyard. Mind Rot 2B Sorcery Target player discards two cards from his or her hand. Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Moss Diamond 2 Artifact ~ comes into play tapped. / Tap: Add G to your mana pool. Mountain Land R Nature's Resurgence 2GG Sorcery Each player draws a card for each creature card in his or her graveyard. Nature's Revolt 3GG Enchantment All lands are 2/2 creatures that are still lands. Nausea 1B Sorcery All creatures get -1/-1 until end of turn. Necrologia 3BB Instant Play ~ only during your end of turn step. / As an additional cost to play ~, pay any amount of life. / Draw cards equal to the life paid this way. Nightmare 5B Creature - Nightmare */* Flying ~'s power and toughness are each equal to the number of swamps you control. Nocturnal Raid 2BB Instant Black creatures get +2/+0 until end of turn. Northern Paladin 2WW Creature - Knight 3/3 WW,Tap: Destroy target black permanent. Ogre Taskmaster 3R Creature - Ogre 4/3 ~ can't block. Okk 1R Creature - Goblin 4/4 ~ can't attack unless a creature with greater power also attacks. / ~ can't block unless a creature with greater power also blocks. Opportunity 4UU Instant Target player draws four cards. Opposition 2UU Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. Oppression 1BB Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. Orcish Artillery 1RR Creature - Orc 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Ostracize B Sorcery Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. Pacifism 1W Enchant Creature Enchanted creature can't attack or block. Pariah 2W Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. Patagia Golem 4 Artifact Creature - Golem 2/3 3: ~ gains flying until end of turn. Persecute 2BB Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color from it. Phantom Warrior 1UU Creature - Illusion 2/2 ~ is unblockable. Phyrexian Colossus 7 Artifact Creature 8/8 ~ doesn't untap during your untap step. / Pay 8 life: Untap ~. / ~ can't be blocked except by three or more creatures. Phyrexian Hulk 6 Artifact Creature 5/4 Pillage 1RR Sorcery Destroy target artifact or land. It can't be regenerated. Pit Trap 2 Artifact 2,Tap,Sacrifice ~: Destroy target attacking creature without flying. It can't be regenerated. Plague Beetle B Creature - Insect 1/1 Swampwalk (*) Plains Land W Pride of Lions 3GG Creature - Cat 4/4 You may have ~ deal its combat damage to defending player as though it weren't blocked. ["deal" -> "assign"] Prodigal Sorcerer 2U Creature - Wizard 1/1 Tap: ~ deals 1 damage to target creature or player. Purify 3WW Sorcery Destroy all artifacts and enchantments. Pygmy Pyrosaur 1R Creature - Lizard 1/1 ~ can't block. / R: ~ gets +1/+0 until end of turn. Pyroclasm 1R Sorcery ~ deals 2 damage to each creature. Pyrotechnics 4R Sorcery ~ deals 4 damage divided as you choose among any number of target creatures and/or players. Rag Man 2BB Creature - Minion 2/1 BBB,Tap: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn. [Should have been "Creature - Rag-Man".] Raging Goblin R Creature - Goblin 1/1 Haste (*) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Razorfoot Griffin 3W Creature - Griffin 2/2 Flying, first strike Razortooth Rats 2B Creature - Rat 2/1 ~ can't be blocked except by artifact creatures and/or black creatures. Reckless Embermage 3R Creature - Wizard 2/2 1R: ~ deals 1 damage to target creature or player and 1 damage to itself. Reclaim G Instant Put target card from your graveyard on top of your library. Redwood Treefolk 4G Creature - Treefolk 3/6 Reflexes R Enchant Creature Enchanted creature has first strike. Regeneration 1G Enchant Creature G: Regenerate enchanted creature. Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. ["an additional postcombat main phase"] Remove Soul 1U Instant Counter target creature spell. Reprisal 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. Reprocess 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Revenant 4B Creature - Spirit */* Flying ~'s power and toughness are each equal to the number of creature cards in your graveyard. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life. [No. "You gain life equal to the damage prevented this way."] Rod of Ruin 4 Artifact 3,Tap: ~ deals 1 damage to target creature or player. Rolling Stones 1W Enchantment Walls may attack as though they weren't Walls. Rowen 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Sabretooth Tiger 2R Creature - Cat 2/1 First strike Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls puts a land into your graveyard from play, return that land to play. Sacred Nectar 1W Sorcery You gain 4 life. Sage Owl 1U Creature - Bird 1/1 Flying When ~ comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature - Cleric 1/1 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony 1W Enchantment Whenever an opponent taps a mountain for mana, you may gain 1 life. Scathe Zombies 2B Creature - Zombie 2/2 Scavenger Folk G Creature - Scavenger 1/1 G,Tap,Sacrifice ~: Destroy target artifact. [No. "Creature - Scavenger-Folk" please.] Sea Monster 4UU Creature - Serpent 6/6 ~ can't attack unless defending player controls an island. Seasoned Marshal 2WW Creature - Soldier 2/2 Whenever ~ attacks, you may tap target creature. Seeker of Skybreak 1G Creature - Elf 2/1 Tap: Untap target creature. Seismic Assault RRR Enchantment Discard a land card from your hand: ~ deals 2 damage to target creature or player. Serpent Warrior 2B Creature - Soldier 3/3 When ~ comes into play, you lose 3 life. Serra Advocate 3W Creature - Angel 2/2 Flying Tap: Target attacking or blocking creature gets +2/+2 until end of turn. Serra Angel 3WW Creature - Angel 4/4 Flying Attacking doesn't cause ~ to tap. Serra's Embrace 2WW Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. Shanodin Dryads G Creature - Dryad 1/1 Forestwalk (*) Shatter 1R Instant Destroy target artifact. Shield Wall 1W Instant Creatures you control get +0/+2 until end of turn. Shivan Dragon 4RR Creature - Dragon 5/5 Flying R: ~ gets +1/+0 until end of turn. Shock R Instant ~ deals 2 damage to target creature or player. Sisay's Ring 4 Artifact Tap: Add two colorless mana to your mana pool. Sky Diamond 2 Artifact ~ comes into play tapped. / Tap: Add U to your mana pool. Skyshroud Falcon 1W Creature - Bird 1/1 Flying Attacking doesn't cause ~ to tap. Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Soul Net 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Southern Paladin 2WW Creature - Knight 3/3 WW,Tap: Destroy target red permanent. Spellbook 0 Artifact You have no maximum hand size. Spined Wurm 4G Creature - Wurm 5/4 Spineless Thug 1B Creature - Mercenary 2/2 ~ can't block. Spirit Link W Enchant Creature Whenever enchanted creature deals damage, you gain that much life. Spitting Earth 1R Sorcery ~ deals damage equal to the number of mountains you control to target creature. Squall 2G Sorcery ~ deals 2 damage to each creature with flying. Standing Troops 2W Creature - Soldier 1/4 Attacking doesn't cause ~ to tap. Starlight 1W Sorcery You gain 3 life for each black creature target opponent controls. Static Orb 3 Artifact If ~ is untapped, players can't untap more than two permanents during their untap steps. [No. "As long as ~ is untapped", please. No ability should start with "if" unless it's a replacement ability.] Staunch Defenders 3WW Creature - Soldier 3/4 When ~ comes into play, you gain 4 life. Steal Artifact 2UU Enchant Artifact You control enchanted artifact. Stone Rain 2R Sorcery Destroy target land. Storm Cauldron 5 Artifact Each player may play an additional land during each of his or her turns. / Whenever a land is tapped for mana, return it to its owner's hand. Storm Crow 1U Creature - Bird 1/2 Flying Storm Shaman 2R Creature - Cleric 0/4 R: ~ gets +1/+0 until end of turn. Strands of Night 2BB Enchantment BB,Pay 2 life,Sacrifice a swamp: Return target creature card from your graveyard to play. Stream of Life XG Sorcery Target player gains X life. Stronghold Assassin 1BB Creature - Assassin 2/1 Tap,Sacrifice a creature: Destroy target nonblack creature. Sudden Impact 3R Instant ~ deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land Tap: Add one colorless mana to your mana pool. / Tap: Add B or R to your mana pool. ~ deals 1 damage to you. Sunweb 3W Creature - Wall 5/6 (*) Flying ~ can't block creatures with power 2 or less. Sustainer of the Realm 2WW Creature - Angel 2/3 Flying Whenever ~ blocks, it gets +0/+2 until end of turn. Swamp Land B Tainted AEther 2BB Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathic Spies 2U Creature - Wizard 2/2 When ~ comes into play, look at target opponent's hand. Telepathy U Enchantment Your opponents play with their hands revealed. Temporal Adept 1UU Creature - Wizard 1/1 UUU,Tap: Return target permanent to its owner's hand. Thieving Magpie 2UU Creature - Bird 1/3 Flying Whenever ~ deals damage to an opponent, you draw a card. Thorn Elemental 5GG Creature - Elemental 7/7 You may have ~ deal its combat damage to defending player as though it weren't blocked. ["deal" -> "assign"] Thoughtleech GG Enchantment Whenever an island an opponent controls becomes tapped, you may gain 1 life. Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Tolarian Winds 1U Instant Discard your hand, then draw that many cards. Trained Armodon 1GG Creature - Elephant 3/3 Trained Orgg 6R Creature - Beast 6/6 Tranquility 2G Sorcery Destroy all enchantments. Treasure Trove 2UU Enchantment 2UU: Draw a card. Treefolk Seedlings 2G Creature - Treefolk 2/* ~'s toughness is equal to the number of forests you control. Tremor R Sorcery ~ deals 1 damage to each creature without flying. Twiddle U Instant Tap or untap target artifact, creature, or land. Uktabi Wildcats 4G Creature - Cat */* ~'s power and toughness are each equal to the number of forests you control. / G,Sacrifice a forest: Regenerate ~. Underground River Land Tap: Add one colorless mana to your mana pool. / Tap: Add U or B to your mana pool. ~ deals 1 damage to you. Unholy Strength B Enchant Creature Enchanted creature gets +2/+1. Unsummon U Instant Return target creature to its owner's hand. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Venerable Monk 2W Creature - Cleric 2/2 When ~ comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Verduran Enchantress 1GG Creature - Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vernal Bloom 3G Enchantment Whenever a forest is tapped for mana, its controller adds G to his or her mana pool. Vigilant Drake 4U Creature - Drake 3/3 Flying 2U: Untap ~. Vizzerdrix 6U Creature - Beast 6/6 Volcanic Hammer 1R Sorcery ~ deals 3 damage to target creature or player. Wall of Air 1UU Creature - Wall 1/5 (*) Flying Wall of Bone 2B Creature - Wall 1/4 (*) B: Regenerate ~. Wall of Fire 1RR Creature - Wall 0/5 (*) R: ~ gets +1/+0 until end of turn. Wall of Spears 3 Artifact Creature - Wall 2/3 (*) First strike Wall of Swords 3W Creature - Wall 3/5 (*) Flying Wall of Wonder 2UU Creature - Wall 1/5 (*) 2UU: ~ gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall. Western Paladin 2BB Creature - Knight 3/3 BB,Tap: Destroy target white creature. Wild Growth G Enchant Land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Wildfire 4RR Sorcery Each player sacrifices four lands. ~ deals 4 damage to each creature. Wind Dancer 1U Creature - Faerie 1/1 Flying Tap: Target creature gains flying until end of turn. Wind Drake 2U Creature - Drake 2/2 Flying Wing Snare 2G Sorcery Destroy target creature with flying. Wood Elves 2G Creature - Elf 1/1 When ~ comes into play, search your library for a forest card and put that card into play. Then shuffle your library. Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Worship 3W Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Yavimaya Enchantress 2G Creature - Druid 2/2 ~ gets +1/+1 for each enchantment in play. Yawgmoth's Edict 1B Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. ------ (*) walk text: (This creature is unblockable as long as defending player controls a .) (*) Haste text: (This creature may attack and Tap the turn it comes under your control.) (*) Wall text: (Walls can't attack.)