Classic Sixth Edition Card List, reformatted by David DeLaney Wizards of the Coast, Inc. (Released April 21, 1999) 350 Cards Total (54 Black,54 Blue,54 Green,54 Red,54 White, 48 Artifacts,32 Land; 110 Common, 110 Uncommon, 110 Rare, 20 Land) Artifacts Aladdin's Ring Artifact 8 R 8,Tap: ~ deals 4 damage to target creature or player. Amber Prison Artifact 4 R You may choose not to untap ~ during your untap step. / 4,Tap: Tap target artifact, creature, or land. As long as ~ is tapped, that permanent doesn't untap during its controller's untap step. Ankh of Mishra Artifact 2 R Whenever a land comes into play, ~ deals 2 damage to that land's controller. Ashnod's Altar Artifact 3 U Sacrifice a creature: Add two colorless mana to your mana pool. Bottle of Suleiman Artifact 4 R 1,Sacrifice ~: Flip a coin. If you lose the flip, ~ deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token into play. That creature has flying. Charcoal Diamond Artifact 2 U ~ comes into play tapped. / Tap: Add B to your mana pool. Crystal Rod Artifact 1 U Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Cursed Totem Artifact 2 R Players can't play activated abilities of creatures. Dancing Scimitar Artifact Creature 4 R 1/5 Flying Dingus Egg Artifact 4 R Whenever a land is put into a graveyard from play, ~ deals 2 damage to that land's controller. Disrupting Scepter Artifact 3 R 3,Tap: Target player chooses and discards a card from his or her hand. Play this ability only during your turn. Dragon Engine Artifact Creature 3 R 1/3 2: ~ gets +1/+0 until end of turn. Dragon Mask Artifact 3 U 3,Tap: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand. Fire Diamond Artifact 2 U ~ comes into play tapped. / Tap: Add R to your mana pool. Flying Carpet Artifact 4 R 2,Tap: Target creature gains flying until end of turn. Fountain of Youth Artifact 0 U 2,Tap: You gain 1 life. Glasses of Urza Artifact 1 U Tap: Look at target player's hand. Grinning Totem Artifact 4 R 2,Tap,Sacrifice ~: Search target opponent's library for a card and set that card aside. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. Howling Mine Artifact 2 R At the beginning of each player's draw step, if ~ is untapped, that player draws an additional card. Iron Star Artifact 1 U Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Ivory Cup Artifact 1 U Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Jade Monolith Artifact 4 R 1: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to you instead. Jalum Tome Artifact 3 R 2,Tap: Draw a card, then choose and discard a card from your hand. Jayemdae Tome Artifact 4 R 4,Tap: Draw a card. Lead Golem Artifact Creature - Golem 5 U 3/5 Whenever ~ attacks, it doesn't untap during its controller's next untap step. Mana Prism Artifact 3 U Tap: Add one colorless mana to your mana pool. / 1,Tap: Add one mana of a color of your choice to your mana pool. Marble Diamond Artifact 2 U ~ comes into play tapped. / Tap: Add W to your mana pool. Meekstone Artifact 1 R Each creature with power 3 or greater doesn't untap during its controller's untap step. Millstone Artifact 2 R 2,Tap: Put the top two cards of target player's library into his or her graveyard. Moss Diamond Artifact 2 U ~ comes into play tapped. / Tap: Add G to your mana pool. Mystic Compass Artifact 2 U 1,Tap: Target land becomes a basic land type of your choice until end of turn. Obsianus Golem Artifact Creature - Golem 6 U 4/6 Ornithopter Artifact Creature 0 U 0/2 Flying Patagia Golem Artifact Creature - Golem 4 U 2/3 3: ~ gains flying until end of turn. Pentagram of the Ages Artifact 4 R 4,Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage. Phyrexian Vault Artifact 3 U 2,Tap,Sacrifice a creature: Draw a card. Primal Clay Artifact Creature 4 R */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. (*) Rod of Ruin Artifact 4 U 3,Tap: ~ deals 1 damage to target creature or player. Skull Catapult Artifact 4 U 1,Tap,Sacrifice a creature: ~ deals 2 damage to target creature or player. Sky Diamond Artifact 2 U ~ comes into play tapped. / Tap: Add U to your mana pool. Snake Basket Artifact 4 R X,Sacrifice ~: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you're allowed to play a sorcery. Soul Net Artifact 1 U Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Storm Cauldron Artifact 5 R Each player may play an additional land during each of his or her turns. / Whenever a land is tapped for mana, return it to its owner's hand. Teferi's Puzzle Box Artifact 4 R At the beginning of each player's draw step, that player counts the cards in his or her hand, puts them on the bottom of his or her library, and then draws that many cards. The Hive Artifact 5 R 5,Tap: Put a 1/1 Wasp artifact creature token into play. That creature has flying. Throne of Bone Artifact 1 U Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Wand of Denial Artifact 2 R Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Wooden Sphere Artifact 1 U Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Black Abyssal Hunter Creature - Minion 3B R 1/1 B,Tap: Tap target creature. ~ deals damage equal to its power to that creature. Abyssal Specter Creature - Specter 2BB U 2/3 Flying Whenever ~ deals damage to a player, that player chooses and discards a card from his or her hand. Agonizing Memories Sorcery 2BB U Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order you choose. Ashen Powder Sorcery 2BB R Put target creature card from one of your opponents' graveyards into play under your control. Blight Enchant Land BB U When enchanted land is tapped, destroy it. Blighted Shaman Creature - Wizard 1B U 1/1 Tap,Sacrifice a swamp: Target creature gets +1/+1 until end of turn. / Tap, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blood Pet Creature - Thrull B C 1/1 Sacrifice ~: Add B to your mana pool. Bog Imp Creature - Imp 1B C 1/1 Flying Bog Rats Creature - Rat B C 1/1 ~ can't be blocked by Walls. Bog Wraith Creature - Wraith 3B U 3/3 Swampwalk (*) Coercion Sorcery 2B C Look at target opponent's hand and choose a card from it. That player discards that card. Derelor Creature - Thrull 3B R 4/4 Your black spells cost B more to play. Doomsday Sorcery BBB R Search your library and graveyard for five cards of your choice and remove the rest from the game. Put the chosen cards on top of your library in any order you choose. You lose half your life, rounded up. Dread of Night Enchantment B U White creatures get -1/-1. Drudge Skeletons Creature - Skeleton 1B C 1/1 B: Regenerate ~. Dry Spell Sorcery 1B C ~ deals 1 damage to each creature and each player. Enfeeblement Enchant Creature BB C Enchanted creature gets -2/-2. Evil Eye of Orms-by-Gore Creature - Horror 4B U 3/6 ~ can't be blocked except by Walls. / Except for ~, creatures you control can't attack. Fallen Angel Creature - Angel 3BB R 3/3 Flying Sacrifice a creature: ~ gets +2/+1 until end of turn. Fatal Blow Instant B C Destroy target creature that was dealt damage this turn. It can't be regenerated. Fear Enchant Creature BB C Enchanted creature can't be blocked except by artifact creatures and black creatures. Feast of the Unicorn Enchant Creature 3B C Enchanted creature gets +4/+0. Feral Shadow Creature - Night Stalker 2B C 2/1 Flying Forbidden Crypt Enchantment 3BB R Whenever you would draw a card, instead return target card from your graveyard to your hand. If you can't, you lose the game. / Whenever a card would be put into your graveyard, instead remove that card from the game. Gravebane Zombie Creature - Zombie 3B U 3/2 When ~ would be put into a graveyard from play, instead put ~ on top of its owner's library. Gravedigger Creature - Zombie 3B C 2/2 When ~ comes into play, you may return target creature card from your graveyard to your hand. Greed Enchantment 3B R B,Pay 2 life: Draw a card. Hecatomb Enchantment 1BB R When ~ comes into play, you may sacrifice four creatures. If you don't, sacrifice ~. / Tap an untapped swamp you control: ~ deals 1 damage to target creature or player. Hidden Horror Creature - Horror 1BB U 4/4 When ~ comes into play, choose and discard a creature card from your hand. If you don't, sacrifice ~. Howl from Beyond Instant XB C Target creature gets +X/+0 until end of turn. Infernal Contract Sorcery BBB R Draw four cards. You lose half your life, rounded up. Kjeldoran Dead Creature - Skeleton B C 3/1 When ~ comes into play, sacrifice a creature. / B: Regenerate ~. Leshrac's Rite Enchant Creature B U Enchanted creature gains swampwalk. (*) Lost Soul Creature - Minion 1BB C 2/1 Swampwalk (*) Mind Warp Sorcery X3B U Look at target player's hand and choose X cards from it. That player discards them. Mischievous Poltergeist Creature - Ghost 2B U 1/1 Flying Pay 1 life: Regenerate ~. Necrosavant Creature - Necrosavant 3BBB R 5/5 3BB, Sacrifice a creature: Return ~ from your graveyard to play. Play this ability only during your upkeep. Nightmare Creature - Nightmare 5B R */* Flying ~'s power and toughness are each equal to the number of swamps you control. Painful Memories Sorcery 1B C Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Perish Sorcery 2B U Destroy all green creatures. They can't be regenerated. Pestilence Enchantment 2BB U At end of turn, if there are no creatures in play, sacrifice ~. / B: ~ deals 1 damage to each creature and each player. Python Creature - Snake 1BB C 3/2 Rag Man Creature - Rag Man 2BB R 2/1 BBB,Tap: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. Raise Dead Sorcery B C Return target creature card from your graveyard to your hand. Razortooth Rats Creature - Rat 2B C 2/1 ~ can't be blocked except by artifact creatures and black creatures. Scathe Zombies Creature - Zombie 2B C 2/2 Sengir Autocrat Creature - Minion 3B R 2/2 When ~ comes into play, put three 0/1 black Serf creature tokens into play. / When ~ leaves play, remove all Serf tokens from play. Strands of Night Enchantment 2BB U BB,Pay 2 life,Sacrifice a swamp: Return target creature card from your graveyard to play. Stromgald Cabal Creature - Knight 1BB R 2/2 Tap,Pay 1 life: Counter target white spell. Stupor Sorcery 2B U Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. Syphon Soul Sorcery 2B C ~ deals 2 damage to each other player. You gain life equal to the damage dealt this way. Terror Instant 1B C Destroy target nonartifact, nonblack creature. It can't be regenerated. Vampiric Tutor Instant B R Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Zombie Master Creature - Lord 1BB R 2/3 All Zombies gain "B: Regenerate this creature" and swampwalk. (*) Blue Abduction Enchant Creature 2UU U When ~ comes into play, untap enchanted creature. / You control enchanted creature. / When enchanted creature is put into a graveyard, return that creature to play under its owner's control. Air Elemental Creature - Elemental 3UU U 4/4 Flying Ancestral Memories Sorcery 2UUU R Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. Boomerang Instant UU C Return target permanent to its owner's hand. Browse Enchantment 2UU U 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. Chill Enchantment 1U U Red spells cost 2 more to play. Counterspell Instant UU C Counter target spell. Daring Apprentice Creature - Wizard 1UU R 1/1 Tap,Sacrifice ~: Counter target spell. Deflection Instant 3U R Choose a new target for target spell with a single target. Desertion Instant 3UU R Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. Diminishing Returns Sorcery 2UU R Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. Dream Cache Sorcery 2U C Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Flash Instant 1U R Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it. Flight Enchant Creature U C Enchanted creature gains flying. Fog Elemental Creature - Elemental 2U C 4/4 Flying When ~ attacks or blocks, sacrifice it at end of combat. Forget Sorcery UU R Target player chooses and discards two cards from his or her hand, then draws as many cards as he or she discarded this way. Gaseous Form Enchant Creature 2U C Enchanted creature deals no combat damage. / Prevent all combat damage that would be dealt to enchanted creature. Glacial Wall Creature - Wall 2U U 0/7 (*) Harmattan Efreet Creature - Efreet 2UU U 2/2 Flying 1UU: Target creature gains flying until end of turn. Horned Turtle Creature - Turtle 2U C 1/4 Insight Enchantment 2U U Whenever one of your opponents plays a green spell, you draw a card. Inspiration Instant 3U C Target player draws two cards. Juxtapose Sorcery 3U R You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. (If two or more permanents a player controls are tied for highest cost, that player chooses between them.) Library of Lat-Nam Sorcery 4U R Target opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, and then shuffle your library. Lord of Atlantis Creature - Lord UU R 2/2 All Merfolk get +1/+1 and gain islandwalk. (*) Mana Short Instant 2U R Tap all lands target player controls and empty his or her mana pool. Memory Lapse Instant 1U C Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. Merfolk of the Pearl Trident Creature - Merfolk U C 1/1 Mystical Tutor Instant U U Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Phantasmal Terrain Enchant Land UU C Enchanted land is a basic land type of your choice. Phantom Warrior Creature - Illusion 1UU U 2/2 ~ is unblockable. Polymorph Sorcery 3U R Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other revealed cards into his or her library. Power Sink Instant XU U Counter target spell unless its controller pays X more. If he or she doesn't, tap all mana-producing lands that player controls and empty his or her mana pool. Prodigal Sorcerer Creature - Wizard 2U C 1/1 Tap: ~ deals 1 damage to target creature or player. Prosperity Sorcery XU U Each player draws X cards. Psychic Transfer Sorcery 4U R If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Psychic Venom Enchant Land 1U C Whenever enchanted land is tapped, ~ deals 2 damage to that land's controller. Recall Sorcery XXU R Choose and discard X cards [], then return that many cards from your graveyard to your hand. Remove ~ from the game. Relearn Sorcery 1UU U Return target instant or sorcery card from your graveyard to your hand. Remove Soul Instant 1U C Counter target creature spell. Sage Owl Creature - Bird 1U C 1/1 Flying When ~ comes into play, look at the top four cards of your library and put them back in any order you choose. Sea Monster Creature - Serpent 4UU C 6/6 ~ can't attack unless defending player controls an island. Segovian Leviathan Creature - Serpent 4U U 3/3 Islandwalk (*) Sibilant Spirit Creature - Spirit 5U R 5/6 Flying Whenever ~ attacks, defending player may draw a card. Soldevi Sage Creature - Wizard 1U U 1/1 Tap,Sacrifice two lands: Draw three cards, then choose and discard one of them. Spell Blast Instant XU C Counter target spell with converted mana cost equal to X. Storm Crow Creature - Bird 1U C 1/2 Flying Tidal Surge Sorcery 1U C Tap up to three target creatures without flying. Unsummon Instant U C Return target creature to its owner's hand. Vodalian Soldiers Creature - Merfolk 1U C 1/2 Wall of Air Creature - Wall 1UU U 1/5 (*) Flying Wind Drake Creature - Drake 2U C 2/2 Flying Wind Spirit Creature - Spirit 4U U 3/2 Flying ~ can't be blocked by only one creature each combat. Zur's Weirding Enchantment 3U R Players play with their hands revealed. / Whenever a player would draw a card, instead reveal it. Any other player may pay 2 life to put that card into its owner's graveyard. If no one does, that player then draws the card. Green Birds of Paradise Creature - Bird G R 0/1 Flying Tap: Add one mana of a color of your choice to your mana pool. Call of the Wild Enchantment 2GG R 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Cat Warriors Creature - Cat Warrior 1GG C 2/2 Forestwalk (*) Creeping Mold Sorcery 2GG U Destroy target artifact, land, or enchantment. Dense Foliage Enchantment 2G R Creatures can't be the targets of spells. Early Harvest Instant 1GG R Target player untaps all basic lands he or she controls. Elder Druid Creature - Cleric 3G R 2/2 3G,Tap: Tap or untap target artifact, creature, or land. Elven Cache Sorcery 2GG C Return target card from your graveyard to your hand. Elven Riders Creature - Elf 3GG U 3/3 ~ can't be blocked except by creatures with flying or Walls. Elvish Archers Creature - Elf 1G R 2/1 First strike Fallow Earth Sorcery 2G U Put target land on top of its owner's library. Familiar Ground Enchantment 2G U Each creature you control can't be blocked by more than one creature each combat. Femeref Archers Creature - Soldier 2G U 2/2 Tap: ~ deals 4 damage to target attacking creature with flying. Fog Instant G C Creatures deal no combat damage this turn. Fyndhorn Brownie Creature - Brownie 2G C 1/1 2G,Tap: Untap target creature. Fyndhorn Elder Creature - Elf 2G U 1/1 Tap: Add GG to your mana pool. Giant Growth Instant G C Target creature gets +3/+3 until end of turn. Giant Spider Creature - Spider 3G C 2/4 ~ can block as though it had flying. Gorilla Chieftain Creature - Ape 2GG C 3/3 1G: Regenerate ~. Grizzly Bears Creature - Bear 1G C 2/2 Hurricane Sorcery XG R ~ deals X damage to each creature with flying and each player . Living Lands Enchantment 3G R All forests are 1/1 creatures that are still lands. Llanowar Elves Creature - Elf G C 1/1 Tap: Add G to your mana pool. Lure Enchant Creature 1GG U All creatures able to block enchanted creature do so. Maro Creature - Elemental 2GG R */* ~'s power and toughness are each equal to the number of cards in your hand. Nature's Resurgence Sorcery 2GG R Each player draws as many cards as there are creature cards in his or her graveyard. Panther Warriors Creature - Cat Warrior 4G C 6/3 Pradesh Gypsies Creature - Gypsy 2G C 1/1 1G,Tap: Target creature gets -2/-0 until end of turn. Radjan Spirit Creature - Spirit 3G U 3/2 Tap: Target creature loses flying until end of turn. Rampant Growth Sorcery 1G C Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Redwood Treefolk Creature - Treefolk 4G C 3/6 Regeneration Enchant Creature 1G C G: Regenerate enchanted creature. River Boa Creature - Snake 1G U 2/1 Islandwalk (*) G: Regenerate ~. Rowen Enchantment 2GG R Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Scaled Wurm Creature - Wurm 7G C 7/6 Shanodin Dryads Creature - Dryad G C 1/1 Forestwalk (*) Stalking Tiger Creature - Tiger 3G C 3/3 ~ can't be blocked by more than one creature each combat. Stream of Life Sorcery XG C Target player gains X life. Summer Bloom Sorcery 1G U Play up to three additional lands this turn. Thicket Basilisk Creature - Basilisk 3GG U 2/4 Whenever ~ blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Trained Armodon Creature - Elephant 1GG C 3/3 Tranquil Grove Enchantment 1G R 1GG: Destroy all other enchantments. Tranquility Sorcery 2G C Destroy all enchantments. Uktabi Orangutan Creature - Ape 2G U 2/2 When ~ comes into play, destroy target artifact. Uktabi Wildcats Creature - Cat Warrior 4G R */* ~'s power and toughness are each equal to the number of forests you control. / G,Sacrifice a forest: Regenerate ~. Unseen Walker Creature - Dryad 1G U 1/1 Forestwalk (*) 1GG: Target creature gains forestwalk until end of turn. Untamed Wilds Sorcery 2G U Search your library for a basic land card and put that card into play. Then shuffle your library. Verduran Enchantress Creature - Wizard 1GG R 0/2 Whenever you play an enchantment spell, you may draw a card. Vitalize Instant G C Untap all creatures you control. Waiting in the Weeds Sorcery 1GG R Each player counts the untapped forests he or she controls and puts that many 1/1 green Cat creature tokens into play. Warthog Creature - Warthog 1GG U 3/2 Swampwalk (*) Wild Growth Enchant Land G C Whenever enchanted land is tapped for mana, it produces an additional G. Worldly Tutor Instant G U Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Wyluli Wolf Creature - Wolf 1G R 1/1 Tap: Target creature gets +1/+1 until end of turn. Land Adarkar Wastes Land R Tap: Add one colorless mana to your mana pool. / Tap: Add W or U to your mana pool. ~ deals 1 damage to you. Brushland Land R Tap: Add one colorless mana to your mana pool. / Tap: Add G or W to your mana pool. ~ deals 1 damage to you. City of Brass Land R Whenever ~ becomes tapped, it deals 1 damage to you. / Tap: Add one mana of a color of your choice to your mana pool. Crystal Vein Land U Tap: Add one colorless mana to your mana pool. / Tap,Sacrifice ~: Add two colorless mana to your mana pool. Dwarven Ruins Land U ~ comes into play tapped. / Tap: Add R to your mana pool. / Tap,Sacrifice ~: Add RR to your mana pool. Ebon Stronghold Land U ~ comes into play tapped. / Tap: Add B to your mana pool. / Tap,Sacrifice ~: Add BB to your mana pool. Forest A,B,C,D Land L G Havenwood Battleground Land U ~ comes into play tapped. / Tap: Add G to your mana pool. / Tap, Sacrifice ~: Add GG to your mana pool. Island A,B,C,D Land L U Karplusan Forest Land R Tap: Add one colorless mana to your mana pool. / Tap: Add R or G to your mana pool. ~ deals 1 damage to you. Mountain A,B,C,D Land L R Plains A,B,C,D Land L W Ruins of Trokair Land U ~ comes into play tapped. / Tap: Add W to your mana pool. / Tap,Sacrifice ~: Add WW to your mana pool. Sulfurous Springs Land R Tap: Add one colorless mana to your mana pool. / Tap: Add B or R to your mana pool. ~ deals 1 damage to you. Svyelunite Temple Land U ~ comes into play tapped. / Tap: Add U to your mana pool. / Tap,Sacrifice ~: Add UU to your mana pool. Swamp A,B,C,D Land L B Underground River Land R Tap: Add one colorless mana to your mana pool. / Tap: Add U or B to your mana pool. ~ deals 1 damage to you. Red AEther Flash Enchantment 2RR U Whenever a creature comes into play, ~ deals 2 damage to it. Anaba Bodyguard Creature - Minotaur 3R C 2/3 First strike Anaba Shaman Creature - Minotaur 3R C 2/2 R,Tap: ~ deals 1 damage to target creature or player. Balduvian Barbarians Creature - Barbarian 1RR C 3/2 Balduvian Horde Creature - Barbarian 2RR R 5/5 When ~ comes into play, discard a card at random from your hand. If you don't, sacrifice ~. Blaze Sorcery XR U ~ deals X damage to target creature or player. Boil Instant 3R U Destroy all islands. Burrowing Enchant Creature R U Enchanted creature gains mountainwalk. (*) Conquer Enchant Land 3RR U You control enchanted land. Crimson Hellkite Creature - Dragon 6RRR R 6/6 Flying X,Tap: ~ deals X damage to target creature. Spend only red mana this way. Earthquake Sorcery XR R ~ deals X damage to each creature without flying and each player. Fervor Enchantment 2R R Creatures you control gain haste. (*) Final Fortune Instant RR R Take another turn after this one. At the end of that turn, you lose the game. Fire Elemental Creature - Elemental 3RR U 5/4 Firebreathing Enchant Creature R C R: Enchanted creature gets +1/+0 until end of turn. Fit of Rage Sorcery 1R C Target creature gets +3/+3 and gains first strike until end of turn. Flame Spirit Creature - Spirit 4R C 2/3 R: ~ gets +1/+0 until end of turn. Flashfires Sorcery 3R U Destroy all plains. Giant Strength Enchant Creature RR C Enchanted creature gets +2/+2. Goblin Digging Team Creature - Goblin R C 1/1 Tap,Sacrifice ~: Destroy target Wall. Goblin Elite Infantry Creature - Goblin 1R C 2/2 Whenever ~ blocks or is blocked, it gets -1/-1 until end of turn. Goblin Hero Creature - Goblin 2R C 2/2 Goblin King Creature - Lord 1RR R 2/2 All Goblins get +1/+1 and gain mountainwalk. (*) Goblin Recruiter Creature - Goblin 1R U 1/1 When ~ comes into play, search your library for any number of Goblin cards you choose. Reveal those cards, then shuffle your library and put them on top of it in any order you choose. Goblin Warrens Enchantment 2R R 2R,Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. Hammer of Bogardan Sorcery 1RR R ~ deals 3 damage to target creature or player. / 2RRR: Return ~ to your hand. Play this ability only during your upkeep and only if ~ is in your graveyard. Hulking Cyclops Creature - Giant 3RR U 5/5 ~ can't block. Illicit Auction Sorcery 3RR R Choose target creature. Each player may bid life for control of that creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. Inferno Instant 5RR R ~ deals 6 damage to each creature and each player. Jokulhaups Sorcery 4RR R Destroy all artifacts, creatures, and lands. They can't be regenerated. Lightning Blast Instant 3R C ~ deals 4 damage to target creature or player. Manabarbs Enchantment 3R R Whenever a player taps a land for mana, ~ deals 1 damage to him or her. Mountain Goat Creature - Goat R C 1/1 Mountainwalk (*) Orcish Artillery Creature - Orc 1RR U 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme Enchantment 3R U Attacking creatures you control get +1/+0. Pillage Sorcery 1RR U Destroy target artifact or land. It can't be regenerated. Pyrotechnics Sorcery 4R C ~ deals 4 damage divided any way you choose among any number of target creatures and/or players. Raging Goblin Creature - Goblin R C 1/1 Haste (*) Reckless Embermage Creature - Wizard 3R R 2/2 1R: ~ deals 1 damage to target creature or player and 1 damage to itself. Relentless Assault Sorcery 2RR R Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. Sabretooth Tiger Creature - Tiger 2R C 2/1 First strike Shatter Instant 1R C Destroy target artifact. Shatterstorm Sorcery 2RR R Destroy all artifacts. They can't be regenerated. Shock Instant R C ~ deals 2 damage to target creature or player. Spitting Drake Creature - Drake 3R U 2/2 Flying R: ~ gets +1/+0 until end of turn. Spend no more than R this way each turn. Spitting Earth Sorcery 1R C ~ deals to target creature damage equal to the number of mountains you control. Stone Rain Sorcery 2R C Destroy target land. Talruum Minotaur Creature - Minotaur 2RR C 3/3 Haste (*) Tremor Sorcery R C ~ deals 1 damage to each creature without flying. Vertigo Instant R U ~ deals 2 damage to target creature with flying. That creature loses flying until end of turn. Viashino Warrior Creature - Viashino 3R C 4/2 Volcanic Dragon Creature - Dragon 4RR R 4/4 Flying; haste (*) Volcanic Geyser Instant XRR U ~ deals X damage to target creature or player. Wall of Fire Creature - Wall 1RR U 0/5 (*) R: ~ gets +1/+0 until end of turn. White Animate Wall Enchant Creature W C Enchanted creature can attack as though it weren't a Wall. Archangel Creature - Angel 5WW R 5/5 Flying Attacking doesn't cause ~ to tap. Ardent Militia Creature - Soldier 4W U 2/5 Attacking doesn't cause ~ to tap. Armageddon Sorcery 3W R Destroy all lands. Armored Pegasus Creature - Pegasus 1W C 1/2 Flying Castle Enchantment 3W U Untapped creatures you control get +0/+2. Celestial Dawn Enchantment 1WW R Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols in the costs on all those cards and permanents are W. Circle of Protection: Black Enchantment 1W C 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue Enchantment 1W C 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green Enchantment 1W C 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red Enchantment 1W C 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White Enchantment 1W C 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Crusade Enchantment WW R White creatures get +1/+1. Daraja Griffin Creature - Griffin 3W U 2/2 Flying Sacrifice ~: Destroy target black creature. D'Avenant Archer Creature - Soldier 2W C 1/2 Tap: ~ deals 1 damage to target attacking or blocking creature. Disenchant Instant 1W C Destroy target artifact or enchantment. Divine Transformation Enchant Creature 2WW U Enchanted creature gets +3/+3. Ekundu Griffin Creature - Griffin 3W C 2/2 Flying, first strike Enlightened Tutor Instant W U Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Ethereal Champion Creature - Avatar 2WWW R 3/4 Pay 1 life: Prevent the next 1 damage to ~ this turn. Exile Instant 2W R Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. Healing Salve Instant W C Choose one - Target player gains 3 life; or prevent the next 3 damage to target creature or player this turn. Heavy Ballista Creature - Soldier 3W U 2/3 Tap: ~ deals 2 damage to target attacking or blocking creature. Hero's Resolve Enchant Creature 1W C Enchanted creature gets +1/+5. Icatian Town Sorcery 5W R Put four 1/1 white Citizen creature tokens into play. Infantry Veteran Creature - Soldier W C 1/1 Tap: Target attacking creature gets +1/+1 until end of turn. Kismet Enchantment 3W U Artifacts, creatures, and lands your opponents play come into play tapped. Kjeldoran Royal Guard Creature - Soldier 3WW R 2/5 Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to ~ instead. Light of Day Enchantment 3W U Black creatures can't attack or block. Longbow Archer Creature - Soldier WW U 2/2 First strike ~ can block as though it had flying. Mesa Falcon Creature - Bird 1W C 1/1 Flying 1W: ~ gets +0/+1 until end of turn. Order of the Sacred Torch Creature - Paladin 1WW R 2/2 Tap,Pay 1 life: Counter target black spell. Pacifism Enchant Creature 1W C Enchanted creature can't attack or block. Pearl Dragon Creature - Dragon 4WW R 4/4 Flying 1W: ~ gets +0/+1 until end of turn. Regal Unicorn Creature - Unicorn 2W C 2/3 Remedy Instant 1W C Prevent the next 5 damage this turn divided any way you choose among any number of target creatures and/or players. Reprisal Instant 1W U Destroy target creature with power 4 or greater. It can't be regenerated. Resistance Fighter Creature - Soldier W C 1/1 Sacrifice ~: Target creature deals no combat damage this turn. Reverse Damage Instant 1WW R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Samite Healer Creature - Cleric 1W C 1/1 Tap: Prevent the next 1 damage to target creature or player this turn. Serenity Enchantment 1W R At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra's Blessing Enchantment 1W U Attacking doesn't cause creatures you control to tap. Spirit Link Enchant Creature W U Whenever enchanted creature deals damage, you gain life equal to the damage dealt this way. Standing Troops Creature - Soldier 2W C 1/4 Attacking doesn't cause ~ to tap. Staunch Defenders Creature - Soldier 3WW U 3/4 When ~ comes into play, you gain 4 life. Sunweb Creature - Wall 3W R 5/6 (*) Flying ~ can't block creatures with power 2 or less. Tariff Sorcery 1W R Each player chooses a creature with the highest converted mana cost he or she controls, then pays mana equal to that cost or sacrifices that creature. Tundra Wolves Creature - Wolf W C 1/1 First strike Unyaro Griffin Creature - Griffin 3W U 2/2 Flying Sacrifice ~: Counter target red instant or sorcery spell. Venerable Monk Creature - Cleric 2W C 2/2 When ~ comes into play, you gain 2 life. Wall of Swords Creature - Wall 3W U 3/5 (*) Flying Warmth Enchantment 1W U Whenever one of your opponents plays a red spell, you gain 2 life. Warrior's Honor Instant 2W C Creatures you control get +1/+1 until end of turn. Wrath of God Sorcery 2WW R Destroy all creatures. They can't be regenerated. ------ (*)Wall text: (Walls can't attack.) (*)Landwalk text: (This creature is unblockable if defending player controls a .) (*)Haste text: (This creature may attack and Tap the turn it comes under your control.) Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.