5th Edition Card List Wizards of the Coast, Inc. (Released March 24th, 1997) Reformatted by Dave DeLaney 449 Cards Total (69 Black,69 Blue,69 Green,69 Red,69 White, 64 Artifacts, 40 Land; 165 Common, 132 Uncommon, 132 Rare, 20 Land) Explanation of Rarity: the number after the rarity (e.g.: common 1), means that that card appears that many times on the print sheet. The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Promo Cards, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Revised, 4th Edition, Ice Age, Chronicles, Homelands, Alliances, Mirage, and Visions. Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers - Colorless (Generic) Mana Black Bad Moon Enchantment 1B R1 All black creatures get +1/+1. Broken Visage Instant 4B R1 Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token. Derelor Summon Thrull 3B R1 4/4 Your black spells cost an additional B to play. Hecatomb Enchantment 1BB R1 When ~ comes into play, sacrifice four creatures or bury ~. / Tap a swamp you control: ~ deals 1 damage to target creature or player. Lord of the Pit Summon Demon 4BBB R1 7/7 Flying, trample During your upkeep, sacrifice a creature other than ~. If you cannot, ~ deals 7 damage to you. Necropotence Enchantment BBB R1 Skip your draw phase. Whenever you discard a card, remove that card from the game. / Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. Nether Shadow Summon Shadow BB R1 1/1 ~ is unaffected by summoning sickness. At the end of your upkeep, if ~ is in your graveyard with at least three creature cards above it, you may put ~ into play. Nightmare Summon Nightmare 5B R1 */* Flying ~ has power and toughness each equal to the number of swamps you control. Pox Sorcery BBB R1 Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up. Rag Man Summon Rag Man 2BB R1 2/1 BBB,Tap: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn. Sengir Autocrat Summon Autocrat 3B R1 2/2 When ~ comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If ~ leaves play, bury all Serf tokens. Sorceress Queen Summon Sorceress 1BB R1 1/1 Tap: Target creature other than ~ is 0/2 until end of turn. Stromgald Cabal Summon Knights 1BB R1 2/2 Tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt. The Wretched Summon Wretched 3BB R1 2/5 At end of combat, gain control of all creatures blocking ~ as long as you control ~. Warp Artifact Enchant Artifact BB R1 During the upkeep of enchanted artifact's controller, ~ deals 1 damage to him or her. Xenic Poltergeist Summon Poltergeist 1BB R1 1/1 Tap: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) Zombie Master Summon Lord 1BB R1 2/3 All Zombies gain "B: Regenerate" and swampwalk. [*] [Cosmic Horror did not survive into 5E] [Deathlace did not survive into 5E] [El-Hajjaj did not survive into 5E] [Greed did not survive into 5E] [Mind Twist did not survive into 5E] [Royal Assassin did not survive into 5E] [Will-O-The-Wisp did not survive into 5E] Abyssal Specter Summon Specter 2BB U1 2/3 Flying If ~ damages any player, he or she chooses and discards a card. Animate Dead Enchantment 1B U1 When you play ~, choose target creature card in any graveyard. When ~ comes into play, put that creature into play and ~ becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If ~ leaves play, bury the creature. Ashes to Ashes Sorcery 1BB U1 Remove two target nonartifact creatures from the game. ~ deals 5 damage to you. Black Knight Summon Knight BB U1 2/2 First strike, protection from white Blight Enchant Land BB U1 If enchanted land becomes tapped, destroy it at end of turn. Bog Wraith Summon Wraith 3B U1 3/3 Swampwalk [*] Breeding Pit Enchantment 3B U1 During your upkeep, pay BB or bury ~. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. Carrion Ants Summon Ants 2BB U1 0/1 1: +1/+1 until end of turn Cursed Land Enchant Land 2BB U1 During the upkeep of enchanted land's controller, ~ deals 1 damage to him or her. Deathgrip Enchantment BB U1 BB: Counter target green spell. Play this ability as an interrupt. Evil Eye of Orms-by-Gore Summon Evil Eye 4B U1 3/6 ~ cannot be blocked except by Walls. Except for Evil Eyes, creatures you control cannot attack. Evil Presence Enchant Land B U1 Enchanted land is a swamp. Fallen Angel Summon Angel 3BB U1 3/3 Flying Sacrifice a creature: +2/+1 until end of turn Gloom Enchantment 2B U1 White spells cost an additional 3 to play. Activated abilities of white enchantments cost an additional 3 to play. Greater Werewolf Summon Lycanthrope 4B U1 2/4 At end of combat, put a -0/-2 counter on each creature blocking or blocked by ~. Knight of Stromgald Summon Knight BB U1 2/1 Protection from white B: First strike until end of turn / BB: +1/+0 until end of turn Leshrac's Rite Enchant Creature B U1 Enchanted creature gains swampwalk. [*] Mind Warp Sorcery X3B U1 Look at target player's hand. He or she discards X cards of your choice. Mole Worms Summon Worms 2B U1 1/1 You may choose not to untap ~ during your untap phase. Tap: Tap target land. As long as ~ remains tapped, that land does not untap during its controller's untap phase. Thrull Retainer Enchant Creature B U1 Enchanted creature gets +1/+1. Sacrifice ~: Regenerate enchanted creature. Wall of Bone Summon Wall 2B U1 1/4 B: Regenerate [Abomination did not survive into 5E] [Hypnotic Specter did not survive into 5E] [Junun Efreet did not survive into 5E] [Scavenging Ghoul did not survive into 5E] [Sengir Vampire did not survive into 5E] [Simulacrum did not survive into 5E] [Spirit Shackle did not survive into 5E] [Uncle Istvan did not survive into 5E] Bog Imp Summon Imp 1B C1 1/1 Flying Bog Rats Summon Rats B C1 1/1 ~ cannot be blocked by Walls. Cloak of Confusion Enchant Creature 1B C1 0: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn. Dark Ritual Mana Source B C1 Add BBB to your mana pool. Drain Life Sorcery 1B C1 X: ~ deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player ~ damages. Drudge Skeletons Summon Skeletons 1B C1 1/1 B: Regenerate Erg Raiders Summon Raiders 1B C1 2/3 At the end of your turn, ~ deals 2 damage to you if it did not attack this turn. Ignore this effect if ~ has summoning sickness. Fear Enchant Creature BB C1 Enchanted creature cannot be blocked except by artifact creatures and black creatures. Frozen Shade Summon Shade 2B C1 0/1 B: +1/+1 until end of turn Funeral March Enchant Creature 1BB C1 If enchanted creature leaves play, its controller sacrifices a creature. Howl from Beyond Instant XB C1 Target creature gets +X/+0 until end of turn. Initiates of the Ebon Hand Summon Clerics B C1 1/1 1: Add B to your mana pool. If 4 or more is spent in this way during one turn, bury ~ at end of turn. Play this ability as a mana source. Kjeldoran Dead Summon Dead B C1 3/1 When ~ comes into play, sacrifice a creature. / B: Regenerate Krovikan Fetish Enchant Creature 2B C1 Draw a card at the beginning of the turn after ~ comes into play. Enchanted creature gets +1/+1. Lost Soul Summon Lost Soul 1BB C1 2/1 Swampwalk [*] Mind Ravel Sorcery 2B C1 Target player chooses and discards a card. Draw a card at the beginning of the next turn. Mindstab Thrull Summon Thrull 1BB C1 2/2 Sacrifice ~: Defending player chooses and discards three cards. Use this ability only if ~ is attacking and unblocked. Murk Dwellers Summon Murk Dwellers 3B C1 2/2 If ~ attacks and is not blocked, it gets +2/+0 until end of turn. Necrite Summon Thrull 1BB C1 2/2 Sacrifice ~: Bury target creature defending player controls. Use this ability only if ~ is attacking and unblocked. Paralyze Enchant Creature B C1 When ~ comes into play, tap enchanted creature. Enchanted creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Pestilence Enchantment 2BB C1 At the end of any turn, if there are no creatures in play, bury ~. / B: ~ deals 1 damage to each creature and player. Pit Scorpion Summon Scorpion 2B C1 1/1 If ~ damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Plague Rats Summon Rats 2B C1 */* ~ has power and toughness each equal to the number of ~ in play. Raise Dead Sorcery B C1 Return target creature card in your graveyard to your hand. Scathe Zombies Summon Zombies 2B C1 2/2 Terror Instant 1B C1 Bury target nonartifact, nonblack creature. Torture Enchant Creature B C1 1B: Put a -1/-1 counter on enchanted creature. Touch of Death Sorcery 2B C1 ~ deals 1 damage to target player and you gain 1 life. Draw a card at the beginning of the next turn. Unholy Strength Enchant Creature B C1 Enchanted creature gets +2/+1. Vampire Bats Summon Bats B C1 0/1 Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. Weakness Enchant Creature B C1 Enchanted creature gets -2/-1. [Cyclopean Mummy did not survive into 5E] [Marsh Gas did not survive into 5E] [Word of Binding did not survive into 5E] Blue Dance of Many Enchantment UU R1 During your upkeep, pay UU or bury ~. When you play ~, choose target summon card. When ~ comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either ~ or the token creature leaves play, bury the other. Deflection Interrupt 3U R1 Target spell with a single target now targets a new legal target of your choice. Drain Power Sorcery UU R1 Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours. Forget Sorcery UU R1 Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. Hurkyl's Recall Instant 1U R1 Return to target player's hand all artifacts in play he or she owns. Juxtapose Sorcery 3U R1 Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. Leviathan Summon Leviathan 5UUUU R1 10/10 Trample ~ comes into play tapped and does not untap during your untap phase. / ~ cannot attack this turn unless you sacrifice two islands. / Sacrifice two islands: Untap ~. Use this ability only during your upkeep. Lord of Atlantis Summon Lord UU R1 2/2 All Merfolk get +1/+1 and gain islandwalk. [*] Magical Hack Interrupt U R1 Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") [*] Magus of the Unseen Summon Wizard 1U R1 1/1 1U,Tap: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. Pirate Ship Summon Ship 4U R1 4/3 Islandhome [*] Tap: ~ deals 1 damage to target creature or player. Recall Sorcery XXU R1 Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove ~ from the game. Sibilant Spirit Summon Spirit 5U R1 5/6 Flying If ~ attacks, defending player may draw a card. Sleight of Mind Interrupt U R1 Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature.") [*] Stasis Enchantment 1U R1 Each player skips his or her untap phase. During your upkeep, pay U or bury ~. Time Elemental Summon Elemental 2U R1 0/2 If ~ attacks or blocks, it deals 5 damage to you and is buried at end of combat. 2UU,Tap: Return target permanent with no enchantments on it to owner's hand. Zur's Weirding Enchantment 3U R1 Players play with their hands face up. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. [Island Fish Jasconius did not survive into 5E] [Mahamoti Djinn did not survive into 5E] [Mana Short did not survive into 5E] [Psionic Entity did not survive into 5E] [Relic Bind did not survive into 5E] [Thoughtlace did not survive into 5E] [Volcanic Eruption did not survive into 5E] Aether Storm Enchantment 3U U1 Summon spells cannot be played. Any player may pay 4 life to bury ~. Air Elemental Summon Elemental 3UU U1 4/4 Flying Anti-Magic Aura Enchant Creature 2U U1 Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) Azure Drake Summon Drake 3U U1 2/4 Flying Binding Grasp Enchant Creature 3U U1 During your upkeep, pay 1U or bury ~. Gain control of enchanted creature. That creature gets +0/+1. Energy Flux Enchantment 2U U1 All artifacts gain "During your upkeep, pay 2 or bury this artifact." Feedback Enchant Enchantment 2U U1 During the upkeep of enchanted enchantment's controller, ~ deals 1 damage to him or her. Glacial Wall Summon Wall 2U U1 0/7 Hydroblast Interrupt U U1 Counter target spell if it is red, or destroy target permanent if it is red. [*] Lifetap Enchantment UU U1 Whenever any forest target opponent controls becomes tapped, gain 1 life. Mind Bomb Sorcery U U1 ~ deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from ~. Phantasmal Forces Summon Phantasm 3U U1 4/1 Flying During your upkeep, pay U or bury ~. Phantom Monster Summon Phantasm 3U U1 3/3 Flying Power Sink Interrupt XU U1 Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired. Sea Spirit Summon Spirit 4U U1 2/3 U: +1/+0 until end of turn Sea Sprite Summon Faerie 1U U1 1/1 Flying, protection from red Seasinger Summon Merfolk 1UU U1 0/1 If you control no islands, bury ~. You may choose not to untap ~ during your untap phase. Tap: Gain control of target creature whose controller controls any islands as long as you control ~ and ~ remains tapped. Segovian Leviathan Summon Leviathan 4U U1 3/3 Islandwalk [*] Steal Artifact Enchant Artifact 2UU U1 Gain control of enchanted artifact. Wall of Air Summon Wall 1UU U1 1/5 Flying Wind Spirit Summon Spirit 4U U1 3/2 Flying ~ cannot be blocked by only one creature. [Animate Artifact did not survive into 5E] [Backfire did not survive into 5E] [Control Magic did not survive into 5E] [Ghost Ship did not survive into 5E] [Sindbad did not survive into 5E] [Siren's Call did not survive into 5E] [Wall of Water did not survive into 5E] [Water Elemental did not survive into 5E] Boomerang Instant UU C1 Return target permanent to owner's hand. Brainstorm Instant U C1 Draw three cards. Then, put any two cards from your hand on top of your library in any order. Counterspell Interrupt UU C1 Counter target spell. Dandan Summon Dandan UU C1 4/1 Islandhome [*] Dark Maze Summon Wall 4U C1 4/5 0: ~ can attack this turn as though it were not a Wall. At end of turn, remove ~ from the game. Enervate Instant 1U C1 Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. Flight Enchant Creature U C1 Enchanted creature gains flying. Flood Enchantment U C1 UU: Tap target creature without flying. Force Spike Interrupt U C1 Counter target spell unless its caster pays an additional 1. Gaseous Form Enchant Creature 2U C1 Enchanted creature neither deals nor receives combat damage. Homarid Warrior Summon Homarid 4U C1 3/3 U: ~ cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap ~. Krovikan Sorcerer Summon Wizard 2U C1 1/1 Tap, Choose and discard a nonblack card: Draw a card. / Tap, Choose and discard a black card: Draw two cards, then choose and discard one of them. Labyrinth Minotaur Summon Minotaur 3U C1 1/4 If ~ blocks any creature, that creature does not untap during its controller's next untap phase. Memory Lapse Interrupt U C1 Counter target spell. Put that spell on top of owner's library. Merfolk of the Pearl Trident Summon Merfolk U C1 1/1 Phantasmal Terrain Enchant Land UU C1 Enchanted land is a basic land type of your choice. Portent Sorcery U C1 Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn. Prodigal Sorcerer Summon Wizard 2U C1 1/1 Tap: ~ deals 1 damage to target creature or player. Psychic Venom Enchant Land 1U C1 Whenever enchanted land becomes tapped, ~ deals 2 damage to that land's controller. Ray of Command Instant 3U C1 Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. Reef Pirates Summon Ships 1UU C1 2/2 If ~ damages any opponent, put the top card of that player's library into his or her graveyard. Remove Soul Interrupt 1U C1 Counter target summon spell. Sea Serpent Summon Serpent 5U C1 5/5 Islandhome [*] Soul Barrier Enchantment 2U C1 Whenever target opponent successfully casts a summon spell, ~ deals 2 damage to him or her. That player may pay 2 to prevent this damage. Spell Blast Interrupt XU C1 Counter target spell with total casting cost equal to X. Twiddle Instant U C1 Tap or untap target artifact, creature, or land. Unstable Mutation Enchant Creature U C1 Enchanted creature gets +3/+3. During its controller's upkeep, put a -1/-1 counter on enchanted creature. Unsummon Instant U C1 Return target creature to owner's hand. Updraft Instant 1U C1 Target creature gains flying until end of turn. Draw a card at the beginning of the next turn. Vodalian Soldiers Summon Merfolk 1U C1 1/2 Zephyr Falcon Summon Falcon 1U C1 1/1 Flying Attacking does not cause ~ to tap. [Apprentice Wizard did not survive into 5E] [Blue Elemental Blast did not survive into 5E] [Creature Bond did not survive into 5E] [Energy Tap did not survive into 5E] [Erosion did not survive into 5E] [Giant Tortoise did not survive into 5E] [Jump did not survive into 5E] [Power Leak did not survive into 5E] [Sunken City did not survive into 5E] Green An-Havva Constable Summon Constable 1GG R1 2/1+* ~ has toughness equal to 1 plus the number of green creatures in play. Aspect of Wolf Enchant Creature 1G R1 Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. Birds of Paradise Summon Mana Birds G R1 0/1 Flying Tap: Add one mana of any color to your mana pool. Play this ability as a mana source. Cockatrice Summon Cockatrice 3GG R1 2/4 Flying If ~ blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Elder Druid Summon Cleric 3G R1 2/2 3G,Tap: Tap or untap target artifact, creature, or land. Elvish Archers Summon Elves 1G R1 2/1 First strike Force of Nature Summon Force 2GGGG R1 8/8 Trample During your upkeep, pay GGGG or ~ deals 8 damage to you. Fungusaur Summon Fungusaur 3G R1 2/2 At the end of any turn in which ~ was damaged, put a +1/+1 counter on it. Lhurgoyf Summon Lhurgoyf 2GG R1 */1+* ~ has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. Living Artifact Enchant Artifact G R1 For each 1 damage dealt to you, put a vitality counter on ~. Remove a vitality counter from ~: Gain 1 life. Use this ability only during your upkeep and only once each turn. Living Lands Enchantment 3G R1 All forests are 1/1 creatures. (These creatures still count as lands.) Primal Order Enchantment 2GG R1 During each player's upkeep, ~ deals to that player an amount of damage equal to the number of nonbasic lands he or she controls. Stampede Instant 1GG R1 All attacking creatures get +1/+0 and gain trample until end of turn. Sylvan Library Enchantment 1G R1 0: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn. Titania's Song Enchantment 3G R1 Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If ~ leaves play, this effect continues until end of turn. Verduran Enchantress Summon Enchantress 1GG R1 0/2 0: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell. Wyluli Wolf Summon Wolf 1G R1 1/1 Tap: Target creature gets +1/+1 until end of turn. [Gaea's Liege did not survive into 5E] [Lifelace did not survive into 5E] [Rebirth did not survive into 5E] [Timber Wolves did not survive into 5E] [Web did not survive into 5E] Craw Giant Summon Giant 3GGGG U1 6/4 Trample; rampage 2 [*] Crumble Instant G U1 Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost. Desert Twister Sorcery 4GG U1 Destroy target permanent. Elven Riders Summon Riders 3GG U1 3/3 ~ cannot be blocked except by Walls or creatures with flying. Fyndhorn Elder Summon Elf 2G U1 1/1 Tap: Add GG to your mana pool. Play this ability as a mana source. Hurricane Sorcery XG U1 ~ deals X damage to each creature with flying and each player. Instill Energy Enchant Creature G U1 Enchanted creature is unaffected by summoning sickness. / 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. Johtull Wurm Summon Wurm 5G U1 6/6 For each creature assigned to block it beyond the first, ~ gets -2/-1 until end of turn. Killer Bees Summon Bees 1GG U1 0/1 Flying G: +1/+1 until end of turn Lifeforce Enchantment GG U1 GG: Counter target black spell. Play this ability as an interrupt. Lure Enchant Creature 1GG U1 All creatures able to block enchanted creature do so. Rabid Wombat Summon Wombat 2GG U1 0/1 Attacking does not cause ~ to tap. ~ gets +2/+2 for each creature enchantment on it. Radjan Spirit Summon Spirit 3G U1 3/2 Tap: Target creature loses flying until end of turn. Thicket Basilisk Summon Basilisk 3GG U1 2/4 If ~ blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Tsunami Sorcery 3G U1 Destroy all islands. Untamed Wilds Sorcery 2G U1 Search your library for a basic land card and put that card into play. Shuffle your library afterwards. Wall of Brambles Summon Wall 2G U1 2/3 G: Regenerate Wanderlust Enchant Creature 2G U1 During the upkeep of enchanted creature's controller, ~ deals 1 damage to him or her. Whirling Dervish Summon Dervish GG U1 1/1 Protection from black If ~ damages any opponent, put a +1/+1 counter on it at end of turn. Winter Blast Sorcery XG U1 Tap X target creatures. ~ deals 2 damage to each of those creatures with flying. Wolverine Pack Summon Wolverine Pack 2GG U1 2/4 Rampage 2 [*] [Channel did not survive into 5E] [Wall of Ice did not survive into 5E] Aurochs Summon Aurochs 3G C1 2/3 Trample If ~ attacks, it gets +1/+0 until end of turn for each other ~ that attacks. Carapace Enchant Creature G C1 Enchanted creature gets +0/+2. / Sacrifice ~: Regenerate enchanted creature. Cat Warriors Summon Cat Warriors 1GG C1 2/2 Forestwalk [*] Chub Toad Summon Toad 2G C1 1/1 If ~ blocks or is blocked, it gets +2/+2 until end of turn. Craw Wurm Summon Wurm 4GG C1 6/4 Durkwood Boars Summon Boars 4G C1 4/4 Fog Instant G C1 Creatures deal no combat damage this turn. Foxfire Instant 2G C1 Untap target attacking creature. That creature neither deals nor receives combat damage this turn. Draw a card at the beginning of the next turn. Ghazban Ogre Summon Ogre G C1 2/2 During your upkeep, if a player has more life than any other, he or she gains control of ~. Giant Growth Instant G C1 Target creature gets +3/+3 until end of turn. Giant Spider Summon Spider 3G C1 2/4 ~ can block creatures with flying. Grizzly Bears Summon Bears 1G C1 2/2 Hungry Mist Summon Mist 2GG C1 6/2 During your upkeep, pay GG or bury ~. Ironroot Treefolk Summon Treefolk 4G C1 3/5 Ley Druid Summon Cleric 2G C1 1/1 Tap: Untap target land. Llanowar Elves Summon Elves G C1 1/1 Tap: Add G to your mana pool. Play this ability as a mana source. Marsh Viper Summon Viper 3G C1 1/2 If ~ damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game. Nature's Lore Sorcery 1G C1 Search your library for a forest card and put that card into play. Shuffle your library afterwards. Pradesh Gypsies Summon Gypsies 2G C1 1/1 1G,Tap: Target creature gets -2/-0 until end of turn. Regeneration Enchant Creature 1G C1 G: Regenerate enchanted creature. Scaled Wurm Summon Wurm 7G C1 7/6 Scavenger Folk Summon Scavenger Folk G C1 1/1 G,Tap, Sacrifice ~: Destroy target artifact. Scryb Sprites Summon Faeries G C1 1/1 Flying Shanodin Dryads Summon Nymphs G C1 1/1 Forestwalk [*] Shrink Instant G C1 Target creature gets -5/-0 until end of turn. Stream of Life Sorcery XG C1 Target player gains X life. Tarpan Summon Tarpan G C1 1/1 If Tarpan is put into any graveyard from play, gain 1 life. Tranquility Sorcery 2G C1 Destroy all enchantments. Venom Enchant Creature 1GG C1 If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. War Mammoth Summon Mammoth 3G C1 3/3 Trample Wild Growth Enchant Land G C1 Whenever enchanted land is tapped for mana, it produces an additional G. [Carnivorous Plant did not survive into 5E] [Land Leeches did not survive into 5E] [Nafs Asp did not survive into 5E] [Sandstorm did not survive into 5E] [Wall of Wood did not survive into 5E] Red Ball Lightning Summon Ball Lightning RRR R1 6/1 Trample ~ is unaffected by summoning sickness. At the end of any turn, bury ~. Crimson Manticore Summon Manticore 2RR R1 2/2 Flying R,Tap: ~ deals 1 damage to target attacking or blocking creature. Earthquake Sorcery XR R1 ~ deals X damage to each creature without flying and each player. Game of Chaos Sorcery RRR R1 Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time. Goblin King Summon Lord 1RR R1 2/2 All Goblins get +1/+1 and gain mountainwalk. [*] Goblin Warrens Enchantment 2R R1 2R, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. Inferno Instant 5RR R1 ~ deals 6 damage to each creature and player. Ironclaw Curse Enchant Creature R R1 Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness. Jokulhaups Sorcery 4RR R1 Bury all artifacts, creatures, and lands. Mana Clash Sorcery R R1 You and target opponent each flip a coin. ~ deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Mana Flare Enchantment 2R R1 Whenever any player taps a land for mana, it produces one additional mana of the same type. Manabarbs Enchantment 3R R1 Whenever any player taps a land for mana, ~ deals 1 damage to him or her. Orcish Squatters Summon Orcs 4R R1 2/3 0: Gain control of target land defending player controls as long as you control ~. ~ deals no combat damage this turn. Use this ability only if ~ is attacking and unblocked and only once each turn. Orgg Summon Orgg 3RR R1 6/6 Trample ~ cannot attack if defending player controls an untapped creature with power 3 or greater. ~ cannot be assigned to block any creature with power 3 or greater. Shivan Dragon Summon Dragon 4RR R1 5/5 Flying R: +1/+0 until end of turn Smoke Enchantment RR R1 Players cannot untap more than one creature during their untap phases. Winds of Change Sorcery R R1 Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. [Chaoslace did not survive into 5E] [Hurr Jackal did not survive into 5E] [Magnetic Mountain did not survive into 5E] [Power Surge did not survive into 5E] [Tempest Efreet did not survive into 5E] Atog Summon Atog 1R U1 1/2 Sacrifice an artifact: +2/+2 until end of turn Cave People Summon Cave People 1RR U1 1/4 If ~ attacks, it gets +1/-2 until end of turn. / 1RR, Tap: Target creature gains mountainwalk until end of turn. [*] Conquer Enchant Land 3RR U1 Gain control of enchanted land. Detonate Sorcery XR U1 Bury target artifact with total casting cost equal to X. ~ deals X damage to that artifact's controller. Dwarven Catapult Instant XR U1 ~ deals X damage divided evenly, rounded down, among all creatures target opponent controls. Fire Drake Summon Drake 1RR U1 1/2 Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn. Flame Spirit Summon Spirit 4R U1 2/3 R: +1/+0 until end of turn Flashfires Sorcery 3R U1 Destroy all plains. Keldon Warlord Summon Lord 2RR U1 */* ~ has power and toughness each equal to the number of non-Wall creatures you control. Orcish Artillery Summon Orcs 1RR U1 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Orcish Captain Summon Orc R U1 1/1 1: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. Orcish Oriflamme Enchantment 3R U1 Attacking creatures you control get +1/+0. Primordial Ooze Summon Ooze R U1 1/1 ~ attacks each turn if able. During your upkeep, put a +1/+1 counter on ~. Then pay X, where X is equal to the number of these counters on ~, or tap ~ and it deals X damage to you. Pyroblast Interrupt R U1 Counter target spell if it is blue, or destroy target permanent if it is blue. [*] Pyrotechnics Sorcery 4R U1 ~ deals 4 damage divided any way you choose among any number of target creatures and/or players. Shatterstorm Sorcery 2RR U1 Bury all artifacts. Stone Giant Summon Giant 2RR U1 3/4 Tap: Target creature you control with toughness less than ~'s power gains flying until end of turn. At end of turn, destroy that creature. Stone Spirit Summon Spirit 4R U1 4/3 ~ cannot be blocked by creatures with flying. Wall of Fire Summon Wall 1RR U1 0/5 R: +1/+0 until end of turn Wall of Stone Summon Wall 1RR U1 0/8 Word of Blasting Instant 1R U1 Bury target Wall. ~ deals to that Wall's controller an amount of damage equal to the Wall's total casting cost. [Ali Baba did not survive into 5E] [Burrowing did not survive into 5E] [Dragon Whelp did not survive into 5E] [Earth Elemental did not survive into 5E] [Fire Elemental did not survive into 5E] [Goblin Balloon Brigade did not survive into 5E] [Tunnel did not survive into 5E] [Uthden Troll did not survive into 5E] [Wall of Dust did not survive into 5E] Ambush Party Summon Ambush Party 4R C1 3/1 First strike ~ is unaffected by summoning sickness. Bird Maiden Summon Bird Maiden 2R C1 1/2 Flying Blood Lust Instant 1R C1 Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1. Brassclaw Orcs Summon Orcs 2R C1 3/2 ~ cannot be assigned to block any creature with power 2 or greater. Brothers of Fire Summon Brothers 1RR C1 2/2 1RR: ~ deals 1 damage to target creature or player and 1 damage to you. Disintegrate Sorcery XR C1 ~ deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game. Dwarven Soldier Summon Dwarf 1R C1 2/1 If ~ blocks or is blocked by any Orcs, it gets +0/+2 until end of turn. Dwarven Warriors Summon Dwarves 2R C1 1/1 Tap: Target creature with power 2 or less is unblockable this turn. Errantry Enchant Creature 1R C1 Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack. Eternal Warrior Enchant Creature R C1 Attacking does not cause enchanted creature to tap. Fireball Sorcery XR C1 Pay 1 for each target beyond the first: ~ deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Firebreathing Enchant Creature R C1 R: Enchanted creature gets +1/+0 until end of turn. Flare Instant 2R C1 ~ deals 1 damage to target creature or player. Draw a card at the beginning of the next turn. Giant Strength Enchant Creature RR C1 Enchanted creature gets +2/+2. Goblin Digging Team Summon Goblins R C1 1/1 Tap, Sacrifice ~: Destroy target Wall. Goblin Hero Summon Goblin 2R C1 2/2 Goblin War Drums Enchantment 2R C1 Each creature you control cannot be blocked by only one creature. Hill Giant Summon Giant 3R C1 3/3 Hurloon Minotaur Summon Minotaur 1RR C1 2/3 Imposing Visage Enchant Creature R C1 Enchanted creature cannot be blocked by only one creature. Incinerate Instant 1R C1 ~ deals 3 damage to target creature or player. Creatures damaged by ~ cannot regenerate this turn. Ironclaw Orcs Summon Orcs 1R C1 2/2 ~ cannot be assigned to block any creature with power 2 or greater. Mons's Goblin Raiders Summon Goblins R C1 1/1 Mountain Goat Summon Goat R C1 1/1 Mountainwalk [*] Orcish Conscripts Summon Orcs R C1 2/2 ~ cannot attack this turn unless at least two other creatures are attacking. ~ cannot be assigned to block this turn unless at least two other creatures are blocking. Orcish Farmer Summon Orc 1RR C1 2/2 Tap: Target land is a swamp until its controller's next untap phase. Panic Instant R C1 Play only during combat before blockers are declared. Target creature cannot be assigned to block this turn. Draw a card at the beginning of the next turn. Sabretooth Tiger Summon Tiger 2R C1 2/1 First strike Shatter Instant 1R C1 Destroy target artifact. Stone Rain Sorcery 2R C1 Destroy target land. The Brute Enchant Creature 1R C1 Enchanted creature gets +1/+0. / RRR: Regenerate enchanted creature. [Fissure did not survive into 5E] [Goblin Rock Sled did not survive into 5E] [Gray Ogre did not survive into 5E] [Immolation did not survive into 5E] [Lightning Bolt did not survive into 5E] [Red Elemental Blast did not survive into 5E] [Sisters of the Flame did not survive into 5E] White Akron Legionnaire Summon Legionnaire 6WW R1 8/4 Except for Legionnaires and artifact creatures, creatures you control cannot attack. Animate Wall Enchant Creature W R1 Play only on a Wall. Enchanted creature can attack as though it were not a Wall. Armageddon Sorcery 3W R1 Destroy all lands. Blinking Spirit Summon Blinking Spirit 3W R1 2/2 0: Return ~ to owner's hand. Caribou Range Enchant Land 2WW R1 Play only on a land you control. / WW, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature. / Sacrifice a Caribou token: Gain 1 life. Crusade Enchantment WW R1 All white creatures get +1/+1. Eye for an Eye Instant WW R1 Play only when a creature, spell, or effect assigns damage to you. ~ deals an equal amount of damage to that source's controller. Icatian Town Sorcery 5W R1 Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures. Island Sanctuary Enchantment 1W R1 Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn. Kjeldoran Royal Guard Summon Soldiers 3WW R1 2/5 Tap: Redirect from you to ~ all combat damage dealt by unblocked creatures this turn. Order of the Sacred Torch Summon Paladin 1WW R1 2/2 Tap,Pay 1 life: Counter target black spell. Play this ability as an interrupt. Personal Incarnation Summon Avatar 3WWW R1 6/6 ~'s owner may redirect any amount of damage from it to himself or herself. If ~ is put into any graveyard from play, its owner loses half his or her life, rounded up. Reverse Damage Instant 1WW R1 All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally. Righteousness Instant W R1 Target blocking creature gets +7/+7 until end of turn. Seraph Summon Angel 6 R1 4/4 Flying Whenever any creature ~ damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of ~. Truce Instant 2W R1 Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. Wrath of God Sorcery 2WW R1 Bury all creatures. [Balance did not survive into 5E] [Blessing did not survive into 5E] [Elder Land Wurm did not survive into 5E] [Land Tax did not survive into 5E] [Northern Paladin did not survive into 5E] [Purelace did not survive into 5E] [Savannah Lions did not survive into 5E] Abbey Gargoyles Summon Gargoyles 2WWW U1 3/4 Flying, protection from red Angry Mob Summon Mob 2WW U1 2+*/2+* Trample During your turn, ~ has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, ~ has power and toughness each equal to 2. Arenson's Aura Enchantment 2W U1 W, Sacrifice an enchantment: Destroy target enchantment. / 3UU: Counter target enchantment spell. Play this ability as an interrupt. Castle Enchantment 3W U1 Each untapped creature you control gets +0/+2 unless it is attacking. Circle of Protection: Artifacts Enchantment 1W U1 2: Prevent all damage to you from an artifact source. Treat further damage from that source normally. Divine Transformation Enchant Creature 2WW U1 Enchanted creature gets +3/+3. Dust to Dust Sorcery 1WW U1 Remove two target artifacts from the game. Greater Realm of Preservation Enchantment 1W U1 1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally. Icatian Phalanx Summon Soldiers 4W U1 2/4 Banding Ivory Guardians Summon Guardians 4WW U1 3/3 Protection from red As long as any opponent controls any red cards in play, all Guardians get +1/+1. Justice Enchantment 2WW U1 During your upkeep, pay WW or bury ~. Whenever any red creature or spell assigns damage, ~ deals an equal amount of damage to that creature's or spell's controller. Karma Enchantment 2WW U1 During each player's upkeep, ~ deals to that player an amount of damage equal to the number of swamps he or she controls. Kismet Enchantment 3W U1 Artifacts, creatures, and lands target player controls come into play tapped. Kjeldoran Skycaptain Summon Soldier 4W U1 2/2 Banding, flying, first strike Order of the White Shield Summon Knights WW U1 2/1 Protection from black W: First strike until end of turn / WW: +1/+0 until end of turn Sacred Boon Instant 1W U1 Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way. Serra Bestiary Enchant Creature WW U1 During your upkeep, pay WW or bury ~. Enchanted creature cannot attack, block, or play any ability that includes Tap in its activation cost. Serra Paladin Summon Paladin 2WW U1 2/2 Tap: Prevent 1 damage to any creature or player. / 1WW,Tap: Attacking this turn does not cause target creature to tap. Spirit Link Enchant Creature W U1 For each 1 damage enchanted creature deals, gain 1 life. Wall of Swords Summon Wall 3W U1 3/5 Flying White Knight Summon Knight WW U1 2/2 First strike, protection from black [Black Ward did not survive into 5E] [Blue Ward did not survive into 5E] [Conversion did not survive into 5E] [Green Ward did not survive into 5E] [Osai Vultures did not survive into 5E] [Red Ward did not survive into 5E] [Serra Angel did not survive into 5E] [Swords to Plowshares did not survive into 5E] [Visions did not survive into 5E] [White Ward did not survive into 5E] Alabaster Potion Instant XWW C1 Target player gains X life, or prevent X damage to any creature or player. Armor of Faith Enchant Creature W C1 Enchanted creature gets +1/+1. / W: Enchanted creature gets +0/+1 until end of turn. Aysen Bureaucrats Summon Bureaucrats 1W C1 1/1 Tap: Tap target creature with power 2 or less. Benalish Hero Summon Hero W C1 1/1 Banding Blessed Wine Instant 1W C1 Gain 1 life. Draw a card at the beginning of the next turn. Brainwash Enchant Creature W C1 Enchanted creature cannot attack this turn unless its controller pays an additional 3. Circle of Protection: Black Enchantment 1W C1 1: Prevent all damage to you from a black source. Treat further damage from that source normally. Circle of Protection: Blue Enchantment 1W C1 1: Prevent all damage to you from a blue source. Treat further damage from that source normally. Circle of Protection: Green Enchantment 1W C1 1: Prevent all damage to you from a green source. Treat further damage from that source normally. Circle of Protection: Red Enchantment 1W C1 1: Prevent all damage to you from a red source. Treat further damage from that source normally. Circle of Protection: White Enchantment 1W C1 1: Prevent all damage to you from a white source. Treat further damage from that source normally. D'Avenant Archer Summon Archer 2W C1 1/2 Tap: ~ deals 1 damage to target attacking or blocking creature. Death Speakers Summon Speakers W C1 1/1 Protection from black Death Ward Instant W C1 Regenerate target creature. Disenchant Instant 1W C1 Destroy target artifact or enchantment. Divine Offering Instant 1W C1 Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost. Heal Instant W C1 Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn. Healing Salve Instant W C1 Target player gains 3 life, or prevent up to 3 damage to any creature or player. Hipparion Summon Hipparion 1W C1 1/3 ~ cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1. Holy Strength Enchant Creature W C1 Enchanted creature gets +1/+2. Icatian Scout Summon Soldier W C1 1/1 1,Tap: Target creature gains first strike until end of turn. Mesa Falcon Summon Falcon 1W C1 1/1 Flying 1W: +0/+1 until end of turn Mesa Pegasus Summon Pegasus 1W C1 1/1 Banding, flying Pearled Unicorn Summon Unicorn 2W C1 2/2 Pikemen Summon Pikemen 1W C1 1/1 Banding, first strike Prismatic Ward Enchant Creature 1W C1 When you play ~, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0. Repentant Blacksmith Summon Smith 1W C1 1/2 Protection from red Samite Healer Summon Cleric 1W C1 1/1 Tap: Prevent 1 damage to any creature or player. Shield Bearer Summon Soldier 1W C1 0/3 Banding Shield Wall Instant 1W C1 All creatures you control get +0/+2 until end of turn. Tundra Wolves Summon Wolves W C1 1/1 First strike [Amrou Kithkin did not survive into 5E] [Fortified Area did not survive into 5E] [Holy Armor did not survive into 5E] [Morale did not survive into 5E] [Piety did not survive into 5E] [Seeker did not survive into 5E] Artifacts Aladdin's Ring Artifact 8 R1 8,Tap: ~ deals 4 damage to target creature or player. Ankh of Mishra Artifact 2 R1 Whenever a land comes into play, ~ deals 2 damage to that land's controller. Barl's Cage Artifact 4 R1 3: Target creature does not untap during its controller's next untap phase. Bottle of Suleiman Artifact 4 R1 1, Sacrifice ~: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, ~ deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Clockwork Beast Artifact Creature 6 R1 0/4 When ~ comes into play, put seven +1/+0 counters on it. At the end of any combat in which ~ attacked or blocked, remove one of these counters. / X,Tap: Put X +1/+0 counters on ~. You may have no more than seven of these counters on ~. Use this ability only during your upkeep. Colossus of Sardia Artifact Creature 9 R1 9/9 Trample ~ does not untap during your untap phase. / 9: Untap ~. Use this ability only during your upkeep. Coral Helm Artifact 3 R1 3, Discard a card at random: Target creature gets +2/+2 until end of turn. Crown of the Ages Artifact 2 R1 4,Tap: Move target enchantment from one creature to another. The enchantment's new target must be legal. Dancing Scimitar Artifact Creature 4 R1 1/5 Flying Dingus Egg Artifact 4 R1 Whenever a land is put into any graveyard from play, ~ deals 2 damage to that land's controller. Disrupting Scepter Artifact 3 R1 3,Tap: Target player chooses and discards a card. Use this ability only during your turn. Dragon Engine Artifact Creature 3 R1 1/3 2: +1/+0 until end of turn Elkin Bottle Artifact 3 R1 3,Tap: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it. Feroz's Ban Artifact 6 R1 Summon spells cost an additional 2 to play. Flying Carpet Artifact 4 R1 2,Tap: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury ~. Gauntlets of Chaos Artifact 5 R1 5, Sacrifice ~: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents. Helm of Chatzuk Artifact 1 R1 1,Tap: Target creature gains banding until end of turn. The Hive Artifact 5 R1 5,Tap: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. Howling Mine Artifact 2 R1 During each player's draw phase, that player draws an additional card. Infinite Hourglass Artifact 4 R1 During your upkeep, put a time counter on ~. All creatures get +X/+0, where X is equal to the number of time counters on ~. Any player may pay 3 during any upkeep to remove a time counter from ~. Jade Monolith Artifact 4 R1 1: Redirect all damage from any creature to yourself. Jalum Tome Artifact 3 R1 2,Tap: Draw a card, then choose and discard a card. Jandor's Saddlebags Artifact 2 R1 3,Tap: Untap target creature. Jayemdae Tome Artifact 4 R1 4,Tap: Draw a card. Jester's Cap Artifact 4 R1 2,Tap,Sacrifice ~: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards. Mana Vault Artifact 1 R1 ~ does not untap during your untap phase. At the end of your upkeep, if ~ is tapped, it deals 1 damage to you. / 4: Untap ~ at end of upkeep. Use this ability only during your upkeep. / Tap: Add three colorless mana to your mana pool. Play this ability as a mana source. Meekstone Artifact 1 R1 Creatures with power 3 or greater do not untap during their controllers' untap phases. Millstone Artifact 2 R1 2,Tap: Put the top two cards of target player's library into his or her graveyard. Nevinyrral's Disk Artifact 4 R1 ~ comes into play tapped. 1,Tap: Destroy all artifacts, creatures, and enchantments. Obelisk of Undoing Artifact 1 R1 6,Tap: Return target permanent you control and own to your hand. Pentagram of the Ages Artifact 4 R1 4,Tap: Prevent all damage to you from one source. Treat further damage from that source normally. Primal Clay Artifact Creature 4 R1 */* When you play ~, choose one -- ~ is a 2/2 artifact creature with flying; or ~ is a 3/3 artifact creature; or ~ is a 1/6 artifact creature that counts as a Wall. Serpent Generator Artifact 6 R1 4,Tap: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Time Bomb Artifact 4 R1 During your upkeep, put a time counter on ~. 1,Tap,Sacrifice ~: ~ deals to each creature and player an amount of damage equal to the number of time counters on ~. Urza's Avenger Artifact Creature 6 R1 4/4 0: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn Winter Orb Artifact 2 R1 Players cannot untap more than one land during their untap phases. [Aladdin's Lamp did not survive into 5E] [Armageddon Clock did not survive into 5E] [Black Mana Battery did not survive into 5E] [Blue Mana Battery did not survive into 5E] [Bronze Tablet did not survive into 5E] [Clockwork Avian did not survive into 5E] [Ebony Horse did not survive into 5E] [Green Mana Battery did not survive into 5E] [Ivory Tower did not survive into 5E] [Kormus Bell did not survive into 5E] [Mishra's War Machine did not survive into 5E] [Onulet did not survive into 5E] [Red Mana Battery did not survive into 5E] [Sunglasses of Urza did not survive into 5E] [Tetravus did not survive into 5E] [Triskelion did not survive into 5E] [White Mana Battery did not survive into 5E] Ashnod's Altar Artifact 3 U1 Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source. Clockwork Steed Artifact Creature 4 U1 0/3 ~ cannot be blocked by artifact creatures. When ~ comes into play, put four +1/+0 counters on it. At the end of any combat in which ~ attacked or blocked, remove one of these counters. / X,Tap: Put X +1/+0 counters on ~. You may have no more than four of these counters on ~. Use this ability only during your upkeep. Crystal Rod Artifact 1 U1 1: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell. Diabolic Machine Artifact Creature 7 U1 4/4 3: Regenerate Feldon's Cane Artifact 1 U1 Tap, Remove ~ from the game: Shuffle your graveyard into your library. Fellwar Stone Artifact 2 U1 Tap: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source. Fountain of Youth Artifact 0 U1 2,Tap: Gain 1 life. Glasses of Urza Artifact 1 U1 Tap: Look at target player's hand. Iron Star Artifact 1 U1 1: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell. Ivory Cup Artifact 1 U1 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. Joven's Tools Artifact 6 U1 4,Tap: Target creature cannot be blocked this turn except by Walls. Library of Leng Artifact 1 U1 Skip your discard phase. Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library. Ornithopter Artifact Creature 0 U1 0/2 Flying Rod of Ruin Artifact 4 U1 3,Tap: ~ deals 1 damage to target creature or player. Shapeshifter Artifact Creature 6 U1 */7-* ~ has total power and toughness of 7, divided any way you choose, though neither can be more than 7. When you play ~, choose its power and toughness. During your upkeep, choose ~'s power and toughness. Skull Catapult Artifact 4 U1 1,Tap,Sacrifice a creature: ~ deals 2 damage to target creature or player. Soul Net Artifact 1 U1 1: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature. Tawnos's Weaponry Artifact 2 U1 You may choose not to untap ~ during your untap phase. 2,Tap: Target creature gets +1/+1 as long as ~ remains tapped. Throne of Bone Artifact 1 U1 1: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell. Urza's Bauble Artifact 0 U1 Tap,Sacrifice ~: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn. Wooden Sphere Artifact 1 U1 1: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell. [Ashnod's Battle Gear did not survive into 5E] [Black Vise did not survive into 5E] [Brass Man did not survive into 5E] [Celestial Prism did not survive into 5E] [Conservator did not survive into 5E] [Cursed Rack did not survive into 5E] [Obsianus Golem did not survive into 5E] [Tawnos' Wand did not survive into 5E] [The Rack did not survive into 5E] Amulet of Kroog Artifact 2 C1 2,Tap: Prevent 1 damage to any creature or player. Ashnod's Transmogrant Artifact 1 C1 Tap, Sacrifice ~: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently. Barbed Sextant Artifact 1 C1 1,Tap, Sacrifice ~: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn. Battering Ram Artifact Creature 2 C1 1/1 Banding when attacking If ~ is blocked by any Wall, destroy that Wall at end of combat. Clay Statue Artifact Creature 4 C1 3/1 2: Regenerate Grapeshot Catapult Artifact Creature 4 C1 2/3 Tap: ~ deals 1 damage to target creature with flying. Wall of Spears Artifact Creature 3 C1 2/3 First strike ~ counts as a Wall [Yotian Soldier did not survive into 5E] Land Adarkar Wastes Land R1 Tap: Add one colorless mana to your mana pool. TAP: Add W or U to your mana pool. ~ deals 1 damage to you. Bottomless Vault Land R1 ~ comes into play tapped. You may choose not to untap ~ during your untap phase and put a storage counter on it instead. / Tap, Remove X storage counters from ~: Add an amount of B equal to X to your mana pool. Brushland Land R1 Tap: Add one colorless mana to your mana pool. / Tap: Add G or W to your mana pool. ~ deals 1 damage to you. City of Brass Land R1 Whenever ~ becomes tapped, it deals 1 damage to you. / Tap: Add one mana of any color to your mana pool. Dwarven Hold Land R1 ~ comes into play tapped. You may choose not to untap ~ during your untap phase and put a storage counter on it instead. / Tap, Remove X storage counters from ~: Add an amount of R equal to X to your mana pool. Hollow Trees Land R1 ~ comes into play tapped. You may choose not to untap ~ during your untap phase and put a storage counter on it instead. Tap, Remove X storage counters from ~: Add an amount of G equal to X to your mana pool. Icatian Store Land R1 ~ comes into play tapped. You may choose not to untap ~ during your untap phase and put a storage counter on it instead. Tap, Remove X storage counters from ~: Add an amount of W equal to X to your mana pool. Karplusan Forest Land R1 Tap: Add one colorless mana to your mana pool. / Tap: Add R or G to your mana pool. ~ deals 1 damage to you. Sand Silos Land R1 ~ comes into play tapped. You may choose not to untap ~ during your untap phase and put a storage counter on it instead. Tap, Remove X storage counters from ~: Add an amount of U equal to X to your mana pool. Sulfurous Springs Land R1 Tap: Add one colorless mana to your mana pool. / Tap: Add B or R to your mana pool. ~ deals 1 damage to you. Underground River Land R1 Tap: Add one colorless mana to your mana pool. / Tap: Add U or B to your mana pool. ~ deals 1 damage to you. Dwarven Ruins Land U1 ~ comes into play tapped. / Tap: Add R to your mana pool. / Tap, Sacrifice ~: Add RR to your mana pool. Ebon Stronghold Land U1 ~ comes into play tapped. / Tap: Add B to your mana pool. / Tap, Sacrifice ~: Add BB to your mana pool. Havenwood Battleground Land U1 ~ comes into play tapped. / Tap: Add G to your mana pool. / Tap, Sacrifice ~: Add GG to your mana pool. Ice Floe Land U1 You may choose not to untap ~ during your untap phase. Tap: Tap target creature without flying that is attacking you. As long as ~ remains tapped, that creature does not untap during its controller's untap phase. Ruins of Trokair Land U1 ~ comes into play tapped. Tap: Add W to your mana pool. / Tap, Sacrifice ~: Add WW to your mana pool. Svyelunite Temple Land U1 ~ comes into play tapped. Tap: Add U to your mana pool. / Tap, Sacrifice ~: Add UU to your mana pool. [Mishra's Factory did not survive into 5E] [Oasis did not survive into 5E] [Strip Mine did not survive into 5E] Forest (4 versions) Land L Tap: Add G to your mana pool. Island (4 versions) Land L Tap: Add U to your mana pool. Mountain (4 versions) Land L Tap: Add R to your mana pool. Plains (4 versions) Land L Tap: Add W to your mana pool. Swamp (4 versions) Land L Tap: Add B to your mana pool. Urza's Mine Land C1 Tap: Add one colorless mana to your mana pool. If you control ~, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. Urza's Power Plant Land C1 Tap: Add one colorless mana to your mana pool. If you control Urza's Mine, ~, and Urza's Tower, add two colorless mana to your mana pool instead of one. Urza's Tower Land C1 Tap: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and ~, add three colorless mana to your mana pool instead of one. Copyright 1997 Wizards of the Coast, Inc. Wizards of the Coast, Magic, Magic: the Gathering, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age, Homelands, Chronicles, Alliances, Mirage, and Visions are trademarks of Wizards of the Coast, Inc. ---- [*] Templates: walk text: (If defending player controls any s, creature is unblockable.) Rampage X text: (For each creature assigned to block it beyond the first, this creature gets +X/+X until end of turn.) home text: (If defending player controls no s, creature cannot attack. If you control no s, bury creature.) Interrupt text: (If this spell targets a permanent, play it as an instant.) ---- Wizards of the Coast owns the copyright and trademarks to Magic, and nothing in here should be construed as challenging that; all card texts included here are copyright WotC, and several of the gaming terms are its trademarks. They have given permission to use the exact texts for nonprofit, non-commercial uses; you may not sell this list for profit or use it for non-educational purposes.