Complete Fourth Edition spoiler list: Aladdin's Lamp Artifact 10 X,Tap: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0. Aladdin's Ring Artifact 8 8,Tap: ~ deals 4 damage to target creature or player. Ankh of Mishra Artifact 2 Each time a player puts a land into play, ~ deals 2 damage to that player. Armageddon Clock Artifact 6 During your upkeep, put one doom counter on ~. At the end of your upkeep, ~ deals X damage to each player, where X is the number of doom counters on ~. During any upkeep, any player may pay 4 to remove a doom counter from ~. Black Mana Battery Artifact 4 2,Tap: Put one charge counter on ~. Tap: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from ~, add B to your mana pool. Play this ability as an interrupt. Blue Mana Battery Artifact 4 2,Tap: Put one charge counter on ~. Tap: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from ~, add U to your mana pool. Play this ability as an interrupt. Bottle of Suleiman Artifact 4 1: Sacrifice ~. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, ~ deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Bronze Tablet Artifact 6 Comes into play tapped. 4,Tap: Remove ~ and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of ~. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy ~. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove ~ from your deck before playing if not playing for ante. Clockwork Avian Artifact Creature 5 0/4 Flying When ~ comes into play, put four +1/+0 counters on it. At the end of any combat in which ~ is assigned to attack or block, remove a counter. / X,Tap: Put X +1/+0 counters on ~. You may have no more than four of these counters on ~. Use this ability only during your upkeep. Clockwork Beast Artifact Creature 6 0/4 When ~ comes into play, put seven +1/+0 counters on it. At the end of any combat in which ~ is assigned to attack or block, remove a counter. X,Tap: Put X +1/+0 counters on ~. You may have no more than seven of these counters on ~. Use this ability only during your upkeep. Colossus of Sardia Artifact Creature 9 9/9 Trample ~ does not untap during your untap phase. 9: Untap ~. Use this ability only during your upkeep. Coral Helm Artifact 3 3: Discard a card at random from your hand to give target creature +2/+2 until end of turn. Dancing Scimitar Artifact Creature 4 1/5 Flying Dingus Egg Artifact 4 Each time a player puts a land into the graveyard from play, ~ deals 2 damage to that land's controller. Disrupting Scepter Artifact 3 3,Tap: Target player chooses and discards one card from his or her hand. Use this ability only during your turn. Dragon Engine Artifact 3 1/3 2: +1/+0 until end of turn. Ebony Horse Artifact 3 2,Tap: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Flying Carpet Artifact 4 2,Tap: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy ~. Green Mana Battery Artifact 4 2,Tap: Put one charge counter on ~. Tap: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from ~, add G to your mana pool. Play this ability as an interrupt. Helm of Chatzuk Artifact 1 1,Tap: Target creature gains banding until end of turn. Howling Mine Artifact 2 Each player draws one extra card during his or her draw phase. Ivory Tower Artifact 1 At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. Jade Monolith Artifact 4 1: Redirect to yourself all damage done to any creature. The source of the damage does not change. Jandor's Saddlebags Artifact 2 3,Tap: Untap target creature. Jayemdae Tome Artifact 4 4,Tap: Draw one card. Kormus Bell Artifact 4 All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play. [Errata: Delete the word 'black'.] Mana Vault Artifact 1 ~ does not untap during your untap phase. If it remains tapped during your upkeep, ~ deals 1 damage to you. 4: Untap ~. Use this ability only during your upkeep. Tap: Add three colorless mana to your mana pool. Play these additions as interrupts. Meekstone Artifact 1 No creatures with power greater than 2 untap during their controllers' untap phase. Millstone Artifact 2 2,Tap: Take the top two cards from target player's library and put them into that player's graveyard. Mishra's War Machine Artifact Creature 7 5/5 Banding During your upkeep, choose and discard one card from your hand, or ~ deals 3 damage to you. If ~ deals damage to you in this way, tap it. Nevinyrral's Disk Artifact 4 Comes into play tapped. 1,Tap: Destroy all creatures, enchantments, and artifacts, including ~ itself. Onulet Artifact Creature 3 2/2 If ~ is put into the graveyard from play, you gain 2 life. Primal Clay Artifact Creature 4 */* When ~ comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. Red Mana Battery Artifact 4 2,Tap: Put one charge counter on ~. Tap: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from ~, add R to your mana pool. Play this ability as an interrupt. Sunglasses of Urza Artifact 3 You may use white mana in your mana pool as either white or red mana. Tetravus Artifact Creature 6 1/1 Flying When ~ comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of ~, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on ~. The Hive Artifact 5 5,Tap: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. Triskelion Artifact Creature 6 1/1 When ~ comes into play, put three +1/+1 counters on it. 0: Remove one of those counters from ~ to have ~ deal 1 damage to target creature or player. Urza's Avenger Artifact Creature 6 4/4 0: ~ gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn. White Mana Battery Artifact 4 2,Tap: Put one charge counter on ~. Tap: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from ~, add W to your mana pool. Play this ability as an interrupt. Winter Orb Artifact 2 No player may untap more than one land during his or her untap phase. [Jandor's Ring did not survive into 4E] [Rocket Launcher did not survive into 4E] Bad Moon Enchantment 1B All black creatures get +1/+1. Cosmic Horror Summon Horror 3BBB 7/7 First strike During your upkeep, pay 3BBB or destroy ~. If you destroy ~ in this way, it deals 7 damage to you. Deathlace Interrupt B Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. El-Hajj\^aj Summon El-Hajj\^aj 1BB 1/1 Gain 1 life for every 1 damage ~ deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that ~ damages. Greed Enchantment 3B B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. Lord of the Pit Summon Demon 4BBB 7/7 Flying, trample During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, ~ deals 7 damage to you. You cannot sacrifice ~ to itself. Mind Twist Sorcery XB Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded. Nether Shadow Summon Shadow BB 1/1 At the end of your upkeep, if ~ is in the graveyard with at least three creature cards above it, you may return it to play. ~ can attack the turn it comes into play. Nightmare Summon Nightmare 5B */* Flying ~ has power and toughness each equal to the number of swamps its controller controls. Rag Man Summon Rag Man 2BB 2/1 BBB,Tap: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn. Royal Assassin Summon Assassin 1BB 1/1 Tap: Destroy target tapped creature. Sorceress Queen Summon Sorceress 1BB 1/1 Tap: Target creature other than ~ becomes 0/2 until end of turn. Warp Artifact Enchant Artifact BB ~ deals 1 damage to target artifact's controller during his or her upkeep. Will-O'-The-Wisp Summon Will-O'-The-Wisp B 0/1 Flying B: Regenerate Xenic Poltergeist Summon Poltergeist 1BB 1/1 Tap: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep. Zombie Master Summon Lord 1BB 2/3 All zombies gain swampwalk and "B: Regenerate". [Contract From Below did not survive into 4E] [Darkpact did not survive into 4E] [Demonic Attorney did not survive into 4E] [Demonic Hordes did not survive into 4E] Drain Power Sorcery UU Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool. Hurkyl's Recall Instant 1U All artifacts in play owned by target player are returned to that player's hand. Island Fish Jasconius Summon Island Fish 4UUU 6/8 Does not untap during your untap phase. Cannot attack if defending player controls no islands. If at any time you control no islands, bury ~. UUU: Untap ~. Use this ability only during your upkeep. Leviathan Summon Leviathan 5UUUU 10/10 Trample Comes into play tapped and does not untap during your untap phase. During your upkeep, you may sacrifice two islands to untap ~. ~ cannot attack unless you sacrifice two islands during your attack. Lord of Atlantis Summon Lord UU 2/2 All Merfolk gain islandwalk and get +1/+1. Magical Hack Interrupt U Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For instance, you may change "swampwalk" to "plainswalk". Mahamoti Djinn Summon Djinn 4UU 5/6 Flying Mana Short Instant 2U ~ empties target player's mana pool and taps that player's lands. Pirate Ship Summon Ship 4U 4/3 Cannot attack if defending player controls no islands. If at any time you control no islands, bury ~. Tap: ~ deals 1 damage to target creature or player. Psionic Entity Summon Entity 4U 2/2 Tap: ~ deals 2 damage to target creature or player and 3 damage to itself. Relic Bind Enchant Artifact 2U When target artifact opponent controls becomes tapped, you may give 1 life or have ~ deal 1 damage to target player. Sleight of Mind Interrupt U Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". ~ cannot change mana symbols. Stasis Enchantment 1U Players do not get an untap phase. During your upkeep, pay U or destroy ~. Thoughtlace Interrupt U Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Time Elemental Summon Elemental 2U 0/2 2UU,Tap: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If ~ blocks or attacks, destroy it at end of combat. In this case, ~ deals 5 damage to its controller. Volcanic Eruption Sorcery XUUU Destroy X target mountains. ~ deals 1 damage to each creature and player for each mountain put into the graveyard in this way. [Braingeyser did not survive into 4E] [Copy Artifact did not survive into 4E] [Serendib Efreet did not survive into 4E] [Vesuvan Doppleganger did not survive into 4E] Aspect of Wolf Enchant Creature 1G Increase target creature's power and toughness bu half the number of forests you control, rounding down for power and up for toughness. Birds of Paradise Summon Mana Birds G 0/1 Flying Tap: Add one mana of any color to your mana pool. Play this ability as an interrupt. Cockatrice Summon Cockatrice 3GG 2/4 Flying At the end of combat, destroy all non-wall creatures blocking or blocked by ~. Elvish Archers Summon Elves 1G 2/1 First strike Force of Nature Summon Force 2GGGG 8/8 Trample During your upkeep, pay GGGG or ~ deals 8 damage to you. Fungusaur Summon Fungusaur 3G 2/2 At the end of any turn in which ~ receives damage but does not leave play, put a +1/+1 counter on it. Gaea's Liege Summon Gaea's Liege 3GGG */* ~ has power and toughness each equal to the number of forests you control; when ~ attacks, these are instead equal to the number of forests defending player controls. Tap: Target land becomes a basic forest until ~ leaves play. Lifelace Interrupt G Change the color of target spell or target permanent to green. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Living Artifact Enchant Artifact G Put a vitality counter on ~ for each damage dealt to you. 0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps. Living Lands Enchantment 3G All forests become 1/1 creatures. The forests will count as lands but cannot be tapped for mana the turn they come into play. Rebirth Sorcery 3GGG Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove ~ from your deck before playing if not playing for ante. Sylvan Library Enchantment 1G You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. Timber Wolves Summon Wolves G 1/1 Banding Titania's Song Enchantment 3G All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If ~ leaves play, artifacts return to normal just before the untap phase of the next turn. Verduran Enchantress Summon Enchantress 1GG 0/2 0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast. Web Enchant Creature G Target creature gets +0/+2 and can block creatures with flying. [Fastbond did not survive into 4E] [Kudzu did not survive into 4E] Ball Lightning Summon Ball Lightning RRR 6/1 Trample ~ can attack the turn it comes into play. At the end of any turn, bury ~. Chaoslace Interrupt R Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Crimson Manticore Summon Manticore 2RR 2/2 Flying R,Tap: ~ deals 1 damage to target attacking or blocking creature. Earthquake Sorcery XR ~ deals X damage to each player and each creature without flying. Goblin King Summon Lord 1RR 2/2 All Goblins gain mountainwalk and get +1/+1. Hurr Jackal Summon Jackal R 1/1 Tap: Target creature cannot regenerate this turn. Inferno Instant 5RR ~ deals 6 damage to all players and all creatures. Magnetic Mountain Enchantment 1RR Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls. Mana Clash Sorcery R You and target opponent each flip a coin. ~ deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Mana Flare Enchantment 2R Whenever a player taps a land for mana, it produces one additional mana of the same type. Manabarbs Enchantment 3R Each time any land is tapped for mana, ~ deals 1 damage to that land's controller. Power Surge Enchantment RR During each player's upkeep, ~ deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase. Shivan Dragon Summon Dragon 4RR 5/5 Flying R: +1/+0 until end of turn Smoke Enchantment RR No player may untap more than one creature during his or her untap phase. Tempest Efreet Summon Efreet 1RRR 3/3 Tap: Choose a card at random from target opponent's hand and put it in yours. Bury ~ in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying ten life or conceding game; if this is done, bury ~. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove ~ from your deck before playing if not playing for ante. Winds of Change Sorcery R All players shuffle their hands into their libraries and then draw the same number of cards they originally held. [Fork did not survive into 4E] [Granite Gargoyle did not survive into 4E] [Mijae Djinn did not survive into 4E] [Roc of Kher Ridges did not survive into 4E] [Rock Hydra did not survive into 4E] [Sedge Troll did not survive into 4E] [Wheel of Fortune did not survive into 4E] Animate Wall Enchant Wall W Target wall can now attack. Armageddon Sorcery 3W Destroy all lands. Balance Sorcery 1W Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way. Blessing Enchant Creature WW W: Target creature ~ enchants gets +1/+1 until end of turn. Crusade Enchantment WW All white creatures get +1/+1. Elder Land Wurm Summon Wurm 4WWW 5/5 Trample Cannot attack until assigned as a blocker. Eye for an Eye Instant WW You may cast ~ only when a creature, spell, or effect deals damage to you. ~ deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by ~. Island Sanctuary Enchantment 1W During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. Land Tax Enchantment W During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. Northern Paladin Summon Paladin 2WW 3/3 WW,Tap: Destroy target black permanent. Personal Incarnation Summon Avatar 3WWW 6/6 Owner may redirect any or all damage done to ~ to self instead. If ~ is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that prevent or redirect damage cannot be used to counter this loss of life. Purelace Interrupt W Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Reverse Damage Instant 1WW All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Righteousness Instant W Target blocking creature gets +7/+7 until end of turn. Savannah Lions Summon Lions W 2/1 Wrath of God Sorcery 2WW Bury all creatures. [Farmstead did not survive into 4E] [Veteran Bodyguard did not survive into 4E] [Badlands did not survive into 4E] [Bayou did not survive into 4E] [Plateau did not survive into 4E] [Savannah did not survive into 4E] [Scrubland did not survive into 4E] [Taiga did not survive into 4E] [Tropical Island did not survive into 4E] [Tundra did not survive into 4E] [Underground Sea did not survive into 4E] [Volcanic Island did not survive into 4E] Uncommons Mishra's Factory Land Tap: Add one colorless mana to your mana pool. 1: ~ becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. Tap: Target Assembly Worker gets +1/+1 until end of turn. Oasis Land Tap: Prevent 1 damage to any creature. Strip Mine Land Tap: Add one colorless mana to your mana pool. Tap: Sacrifice ~ to destroy target land. Ashnod's Battle Gear Artifact 2 2,Tap: Target creature you control gets +2/-2 as long as ~ remains tapped. You may choose not to untap ~ during your untap phase. Black Vise Artifact 1 At the end of target opponent's upkeep, ~ deals that player 1 damage for each card in his or her hand in excess of four. Brass Man Artifact Creature 1 1/3 ~ does not untap during your untap phase. 1: Untap ~. Use this ability only during your upkeep. Celestial Prism Artifact 3 2,Tap: Add one mana of any color to your mana pool. Play this ability as an interrupt. Conservator Artifact 4 3,Tap: Prevent up to 2 damage to you. Crystal Rod Artifact 1 1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast. Cursed Rack Artifact 4 Target opponent discards down to four cards during his or her discard phase. Diabolic Machine Artifact Creature 7 4/4 3: Regenerate Fellwar Stone Artifact 2 Tap: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt. Glasses of Urza Artifact 1 Tap: Look at target player's hand. Iron Star Artifact 1 1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast. Ivory Cup Artifact 1 1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast. Library of Leng Artifact 1 Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it. Obsianus Golem Artifact Creature 6 4/6 Ornithopter Artifact Creature 0 0/2 Flying Rod of Ruin Artifact 4 3,Tap: Rod of Ruin deals 1 damage to target creature or player. Shapeshifter Artifact Creature 6 */(7-*) ~ has power and toughness that add up to seven, but neither may be more than seven. Set them when ~ comes into play; you may change them during your upkeep. Soul Net Artifact 1 1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. Tawnos's Wand Artifact 4 2,Tap: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Tawnos's Weaponry Artifact 2 2,Tap: Target creature gets +1/+1 as long as ~ remains tapped. You may choose not to untap ~ during your untap phase. The Rack Artifact 1 At the end of target opponent's upkeep, ~ deals that player 1 damage for each card in his or her hand fewer than three. Throne of Bone Artifact 1 1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. Wooden Sphere Artifact 1 1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast. [Basalt Monolith did not survive into 4E] [Juggernaut did not survive into 4E] [Living Wall did not survive into 4E] [Sol Ring did not survive into 4E] Abomination Summon Abomination 3BB 2/6 At the end of combat, destroy all green and white creatures blocking or blocked by ~. Animate Dead Enchant Dead Creature 1B Take target creature [card] from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If ~ is removed, bury the creature in its owner's graveyard. Ashes to Ashes Sorcery 1BB ~ removes two target non-artifact creatures from the game and deals 5 damage to you. Black Knight Summon Knight BB 2/2 Protection from white, first strike Blight Enchant Land BB If target land becomes tapped, destroy it at end of turn. Bog Wraith Summon Wraith 3B 3/3 Swampwalk Carrion Ants Summon Ants 2BB 0/1 1: +1/+1 until end of turn Cursed Land Enchant Land 2BB ~ deals 1 damage to target land's controller during his or her upkeep. Deathgrip Enchantment BB BB: Counter target green spell. Play this ability as an interrupt. Evil Presence Enchant Land B Target land becomes a basic swamp. Gloom Enchantment 2B White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use. Hypnotic Specter Summon Specter 1BB 2/2 Flying An opponent damaged by ~ discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand. Junun Efreet Summon Efreet 1BB 3/3 Flying During your upkeep, pay BB or bury ~. Scavenging Ghoul Summon Ghoul 3B 2/2 At the end of each turn, put a corpse counter on ~ for each creature put into the graveyard during that turn. 0: Remove a corpse counter from ~ to regenerate it. Sengir Vampire Summon Vampire 3BB 4/4 Flying Put a +1/+1 counter on ~ each time a creature is put into the graveyard the same turn ~ damaged it. Simulacrum Instant 1B All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally. Spirit Shackle Enchant Creature BB Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if ~ is removed. Uncle Istvan Summon Uncle Istvan 1BBB 1/3 All damage done to ~ by creatures is reduced to 0. Wall of Bone Summon Wall 2B 1/4 B: Regenerate [Demonic Tutor did not survive into 4E] [Nettling Imp did not survive into 4E] [Sacrifice did not survive into 4E] Air Elemental Summon Elemental 3UU 4/4 Flying Animate Artifact Enchant Artifact 3U Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. ~ does not affect artifact creatures. Backfire Enchant Creature U ~ deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature. Control Magic Enchant Creature 2UU Gain control of target creature. Counterspell Interrupt UU Counter target spell. Energy Flux Enchantment 2U During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent ~ from destroying. Feedback Enchant Enchantment 2U ~ deals 1 damage to controller of target enchantment during that player's upkeep. Ghost Ship Summon Ship 2UU 2/4 Flying UUU: Regenerate Lifetap Enchantment UU Gain 1 life each time a forest controlled by target opponent becomes tapped. Mind Bomb Sorcery U ~ deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from ~. Phantasmal Forces Summon Phantasm 3U 4/1 Flying During your upkeep, pay U or destroy ~. Phantom Monster Summon Phantasm 3U 3/3 Flying Segovian Leviathan Summon Leviathan 4U 3/3 Islandwalk Sindbad Summon Sindbad 1U 1/1 Tap: Draw a card. If it is not a land, discard it. Siren's Call Instant U All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. ~ does not affect creatures brought under opponent's control this turn. Steal Artifact Enchant Artifact 2UU Gain control of target artifact. Wall of Air Summon Wall 1UU 1/5 Flying Wall of Water Summon Wall 1UU 0/5 U: +1/+0 until end of turn Water Elemental Summon Elemental 3UU 5/4 [Clone did not survive into 4E] Channel Sorcery GG Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. Crumble Instant G Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost. Desert Twister Sorcery 4GG Destroy target permanent. Elven Riders Summon Riders 3GG 3/3 Cannot be blocked except by walls and by creatures with flying. Hurricane Sorcery XG ~ deals X damage to each player and each creature with flying. Instill Energy Enchant Creature G Target creature can attack the turn it comes into play on your side. 0: During your turn, untap target creature ~ enchants. Use this ability only once each turn. Killer Bees Summon Bees 1GG 0/1 Flying G: +1/+1 until end of turn Ley Druid Summon Cleric 2G 1/1 Tap: Untap target land. Play this ability as an interrupt. Lifeforce Enchantment GG GG: Counter target black spell. Play this ability as an interrupt. Lure Enchant Creature 1GG All creatures able to block target creature must do so. ~ does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Radjan Spirit Summon Spirit 3G 3/2 Tap: Target creature loses flying until end of turn. Thicket Basilisk Summon Basilisk 3GG 2/4 At the end of combat, destroy all non-wall creatures blocking or blocked by ~. Tsunami Sorcery 3G Destroy all islands. Untamed Wilds Sorcery 2G Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Wall of Brambles Summon Wall 2G 2/3 G: Regenerates Wall of Ice Summon Wall 2G 0/7 Wanderlust Enchant Creature 2G ~ deals 1 damage to target creature's controller during that player's upkeep. Whirling Dervish Summon Dervish GG 1/1 Protection from black Put a +1/+1 counter on ~ at the end of each turn in which it damages opponent. Winter Blast Sorcery XG Tap X target creatures. ~ deals 2 damage to each of these target creatures with flying. [Regrowth did not survive into 4E] Ali Baba Summon Ali Baba R 1/1 R: Tap target wall. Burrowing Enchant Creature R Target creature gains mountainwalk. Cave People Summon Cave People 1RR 1/4 When attacking, ~ gets +1/-2 until end of turn. 1RR,Tap: Target creature gains mountainwalk until end of turn. Detonate Sorcery XR Bury target artifact. ~ deals X damage to the artifact's controller, where X is the casting cost of the artifact. Dragon Whelp Summon Dragon 2RR 2/3 Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy ~ at end of turn. Earth Elemental Summon Elemental 3RR 4/5 Fire Elemental Summon Elemental 3RR 5/4 Flashfires Sorcery 3R Destroy all plains. Goblin Balloon Brigade Summon Goblins R 1/1 R: Flying until end of turn Keldon Warlord Summon Lord 2RR */* ~ has power and toughness each equal to the number of non-wall creatures you control, including ~. For example, if you control two other non-wall creatures, ~ is 3/3; if one of those creatures leaves play, ~ immediately becomes 2/2. Orcish Artillery Summon Orcs 1RR 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme Enchantment 3R All attacking creatures you control get +1/+0. Pyrotechnics Sorcery 4R ~ deals 4 damage divided any way you choose among any number of target creatures and/or players. Stone Giant Summon Giant 2RR 3/4 Tap: Target creature you control, which must have toughness less than ~'s power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond ~'s power. Tunnel Instant R Bury target wall. Uthden Troll Summon Troll 2R 2/2 R: Regenerate Wall of Dust Summon Wall 2R 1/4 No creature blocked by ~ may attack during its controller's next turn. Wall of Fire Summon Wall 1RR 0/5 R: +1/+0 until end of turn Wall of Stone Summon Wall 1RR 0/8 [Dwarven Weaponsmith did not survive into 4E] [Shatterstorm did not survive into 4E] Angry Mob Summon Mob 2WW 2+*/2+* Trample During your turn, ~ has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, ~ has power and toughness 2/2. Black Ward Enchant Creature W Target creature gains protection from black. The protection granted by ~ does not destroy ~. Blue Ward Enchant Creature W Target creature gains protection from blue. The protection granted by ~ does not destroy ~. Castle Enchantment 3W Untapped creatures you control get +0/+2 when not attacking. Circle of Protection: Artifacts Enchantment 1W 2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage. Conversion Enchantment 2WW All mountains become basic plains. During your upkeep, pay WW or destroy ~. Divine Transformation Enchant Creature 2WW Target creature gets +3/+3. Green Ward Enchant Creature W Target creature gains protection from green. The protection granted by ~ does not destroy ~. Karma Enchantment 2WW During each player's upkeep, ~ deals 1 damage to that player for each swamp he or she controls. Kismet Enchantment 3W All of target player's creatures, lands, and artifacts come into play tapped. Osai Vultures Summon Vultures 1W 1/1 Flying At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on ~. 0: Remove two carrion counters to give ~ +1/+1 until end of turn. Red Ward Enchant Creature W Target creature gains protection from red. The protection granted by ~ does not destroy ~. Serra Angel Summon Angel 3WW 4/4 Flying Attacking does not cause ~ to tap. Spirit Link Enchant Creature W Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness or the total life of the creature or player damaged by the creature ~ enchants. Swords to Plowshares Instant W Remove target creature from the game. The creature's controller gains life equal to its power. Visions Sorcery W Look at the top five cards of any library. You may then shuffle that library. Wall of Swords Summon Wall 3W 3/5 Flying White Knight Summon Knight WW 2/2 Protection from black, first strike White Ward Enchant Creature W Target creature gains protection from white. The protection granted by ~ does not destroy ~. [Lance did not survive into 4E] [Resurrection did not survive into 4E] [Reverse Polarity did not survive into 4E] Commons Amulet of Kroog Artifact 2 2,Tap: Prevent 1 damage to any creature or player. Battering Ram Artifact Creature 2 1/1 Banding when attacking At the end of combat, destroy all walls blocking ~. Clay Statue Artifact Creature 4 3/1 2: Regenerate Grapeshot Catapult Artifact Creature 4 2/3 Tap: ~ deals 1 damage to target creature with flying. Wall of Spears Artifact Creature 3 2/3 First strike, counts as a wall Yotian Soldier Artifact Creature 3 1/4 Attacking does not cause ~ to tap. Bog Imp Summon Imp 1B 1/1 Flying Cyclopean Mummy Summon Mummy 1B 2/1 If ~ is put into the graveyard from play, remove it from the game. Dark Ritual Interrupt B Add BBB to your mana pool. Drain Life Sorcery 1B ~ deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each damge dealt. You cannot gain more life than the toughness of the creature or the total life of the player ~ damages. Drudge Skeletons Summon Skeletons 1B 1/1 B: Regenerate Erg Raiders Summon Raiders 1B 2/3 If you do not attack with ~ during your turn, it deals 2 damage to you at end of turn. ~ deals no damage to you the turn it comes into play on your side. Fear Enchant Creature BB Target creature cannot be blocked except by black creatures and artifact creatures. Frozen Shade Summon Shade 2B 0/1 B: +1/+1 until end of turn Howl from Beyond Instant XB Target creature gets +X/+0 until end of turn. Lost Soul Summon Lost Soul 1BB 2/1 Swampwalk Marsh Gas Instant B All creatures get -2/-0 until end of turn. Murk Dwellers Summon Murk Dwellers 3B 2/2 When attacking and not blocked, ~ gets +2/+0 until end of turn. Paralyze Enchant Creature B Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creature when ~ comes into play. Pestilence Enchantment 2BB At the end of any turn, if there are no creatures in play, bury ~. B: ~ deals 1 damage to all creatures and players. Pit Scorpion Summon Scorpion 2B 1/1 If ~ damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Plague Rats Summon Rats 2B */* ~ has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2. Raise Dead Sorcery B Take target creature [card] from your graveyard and put it into your hand. Scathe Zombies Summon Zombies 2B 2/2 Terror Instant 1B Bury target non-black, non-artifact creature. Unholy Strength Enchant Creature B Target creature gets +2/+1. [Artwork changed from RV edition - pentacle removed.] Vampire Bats Summon Bats B 0/1 Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. Weakness Enchant Creature B Target creature gets -2/-1. Word of Binding Sorcery XBB Tap X target creatures. Apprentice Wizard Summon Wizard 1UU 0/1 U,Tap: Add 3 to your mana pool. Play this ability as an interrupt. Blue Elemental Blast Interrupt U Counter target spell or destroy target red permanent. Creature Bond Enchant Creature 1U If target creature is put into the graveyard, ~ deals damage equal to the creature's toughness to that creature's controller. Energy Tap Sorcery U Tap target creature you control [to] Add an amount of colorless mana equal to that creature's casting cost to your mana pool. Erosion Enchant Land UUU During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life. Flight Enchant Creature U Target creature gains flying. Flood Enchantment U UU: Tap target creature without flying. Gaseous Form Enchant Creature 2U Target creature neither deals nor receives damage during combat. Giant Tortoise Summon Tortoise 1U 1/1 ~ gets +0/+3 while untapped. Jump Instant U Target creature gains flying until end of turn. Merfolk of the Pearl Trident Summon Merfolk U 1/1 Phantasmal Terrain Enchant Land UU Target land becomes any basic land type of your choice. Power Leak Enchant Enchantment 1U During the upkeep of target enchantment's controller, ~ deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from ~. Power Sink Interrupt XU Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. Prodigal Sorcerer Summon Wizard 2U 1/1 Tap: ~ deals 1 damage to target creature or player. Psychic Venom Enchant Land 1U Whenever target land becomes tapped, ~ deals 2 damage to that land's controller. Sea Serpent Summon Serpent 5U 5/5 Cannot attack if defending player controls no islands. If at any time you control no islands, bury ~. Spell Blast Interrupt XU Counter target spell. X is casting cost of the target spell. Sunken City Enchantment UU All blue creatures get +1/+1. During your upkeep, pay UU or destroy ~. Twiddle Instant U Tap or untap target land, artifact, or creature. Unstable Mutation Enchant Creature U Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if ~ is removed. Unsummon Instant U Return target creature to owner's hand. Zephyr Falcon Summon Falcon 1U 1/1 Flying Attacking does not cause ~ to tap. [Reconstruction did not survive into 4E] Carnivorous Plant Summon Wall 3G 4/5 Craw Wurm Summon Wurm 4GG 6/4 Durkwood Boars Summon Boars 4G 4/4 Fog Instant G No creatures deal damage in combat this turn. Giant Growth Instant G Target creature gets +3/+3 until end of turn. Giant Spider Summon Spider 3G 2/4 Can block creatures with flying. Grizzly Bears Summon Bears 1G 2/2 Ironroot Treefolk Summon Treefolk 4G 3/5 Land Leeches Summon Leeches 1GG 2/2 First strike Llanowar Elves Summon Elves G 1/1 Tap: Add G to your mana pool. Play this ability as an interrupt. Marsh Viper Summon Viper 3G 1/2 If ~ damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game. Nafs Asp Summon Asp G 1/1 If ~ damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage. Pradesh Gypsies Summon Gypsies 2G 1/1 1G,Tap: Target creature gets -2/-0 until end of turn. Regeneration Enchant Creature 1G G: Regenerate target creature ~ enchants. Sandstorm Instant G ~ deals 1 damage to all attacking creatures. Scryb Sprites Summon Faeries G 1/1 Flying Shanodin Dryads Summon Nymphs G 1/1 Forestwalk Stream of Life Sorcery XG Target player gains X life. Tranquility Sorcery 2G Destroy all enchantments. Venom Enchant Creature 1GG At the end of combat, destroy all non-wall creatures blocking or blocked by target creature. Wall of Wood Summon Wall G 0/3 War Mammoth Summon Mammoth 3G 3/3 Trample Wild Growth Enchant Land G ~ adds G to your mana pool each time target land is tapped for mana. Bird Maiden Summon Bird Maiden 2R 1/2 Flying Blood Lust Instant 1R Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1. Brothers of Fire Summon Brothers 1RR 2/2 1RR: ~ deals 1 damage to target creature or player and 1 damage to you. Disintegrate Sorcery XR ~ deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely. Dwarven Warriors Summon Dwarves 2R 1/1 Tap: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Eternal Warrior Enchant Creature R Attacking does not cause target creature to tap. Fireball Sorcery XR ~ deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. Firebreathing Enchant Creature R R: Target creature ~ enchants gets +1/+0 until end of turn. Fissure Instant 3RR Bury target land or creature. Giant Strength Enchant Creature RR Target creature gets +2/+2. Goblin Rock Sled Summon Rock Sled 1R 3/1 Trample Cannot attack if defending player controls no mountains. ~ does not untap during your untap phase if it attacked during your last turn. Gray Ogre Summon Ogre 2R 2/2 Hill Giant Summon Giant 3R 3/3 Hurloon Minotaur Summon Minotaur 1RR 2/3 Immolation Enchant Creature R Target creature gets +2/-2. Ironclaw Orcs Summon Orcs 1R 2/2 Cannot be assigned to block any creature with power greater than 1. Lightning Bolt Instant R ~ deals 3 damage to target creature or player. Mons's Goblin Raiders Summon Goblins R 1/1 Red Elemental Blast Interrupt R Counter target spell or destroy target blue permanent. Shatter Instant 1R Destroy target artifact. Sisters of the Flame Summon Sisters 1RR 2/2 Tap: Add R to your mana pool. Play this ability as an interrupt. Stone Rain Sorcery 2R Destroy target land. The Brute Enchant Creature 1R Target creature gets +1/+0. RRR: Regenerate target creature ~ enchants. [Atog did not survive into 4E] [Earthbind did not survive into 4E] [Kird Ape did not survive into 4E] Alabaster Potion Instant XWW Give target player X life, or prevent X damage to any creature or player. Amrou Kithkin Summon Kithkin WW 1/1 No creature with power greater than 2 may be assigned to block Kithkin. Benalish Hero Summon Hero W 1/1 Banding Brainwash Enchant Creature W Target creature cannot attack unless its controller pays an additional 3. Circle of Protection: Black Enchantment 1W 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Blue Enchantment 1W 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Green Enchantment 1W 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Red Enchantment 1W 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: White Enchantment 1W 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Death Ward Instant W Regenerate target creature. Disenchant Instant 1W Destroy target enchantment or artifact. Fortified Area Enchantment 1WW All walls you control gain banding and get +1/+0. Healing Salve Instant W Give target player 3 life, or prevent up to 3 damage to any creature or player. Holy Armor Enchant Creature W Target creature gets +0/+2. W: Target creature ~ enchants gets +0/+1 until end of turn. Holy Strength Enchant Creature W Target creature gets +1/+2. Mesa Pegasus Summon Pegasus 1W 1/1 Flying, banding Morale Instant 1WW All attacking creatures get +1/+1 until end of turn. Pearled Unicorn Summon Unicorn 2W 2/2 Piety Instant 2W All blocking creatures get +0/+3 until end of turn. Pikemen Summon Pikemen 1W 1/1 Banding, first strike Samite Healer Summon Cleric 1W 1/1 Tap: Prevent 1 damage to any creature or player. Seeker Enchant Creature 2WW Target creature cannot be blocked except by white creatures and artifact creatures. Tundra Wolves Summon Wolves W 1/1 First strike [Guardian Angel did not survive into 4E] Mountain Land Tap: Add R to your mana pool. Forest Land Tap: Add G to your mana pool. Plains Land Tap: Add W to your mana pool. Island Land Tap: Add U to your mana pool. Swamp Land Tap: Add B to your mana pool. ~: Name of card. 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