Gatherer Oracle Export August 20, 2007 Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Academy Researchers 1UU Creature - Human Wizard 2/2 When ~ comes into play, you may put an Aura card from your hand into play attached to ~. Adarkar Wastes Land Tap: Add 1 to your mana pool. / Tap: Add W or U to your mana pool. ~ deals 1 damage to you. Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental 3UU Creature - Elemental 4/4 Flying (*) Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (*) Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (*) When ~ comes into play, you gain 1 life for each card in your graveyard. Angel of Mercy 4W Creature - Angel 3/3 Flying (*) When ~ comes into play, you gain 3 life. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (*) Angelic Chorus 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. Angelic Wall 1W Creature - Wall 0/4 Defender, flying (*) Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Arcane Teachings 2R Enchantment - Aura Enchant creature (*) Enchanted creature gets +2/+2 and has "Tap: This creature deals 1 damage to target creature or player.". Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 Tap: Draw three cards. / 2UU: Return ~ to its owner's hand. Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (*) Other black creatures get +1/+1. / Nonblack creatures get -1/-1. Assassinate 2B Sorcery Destroy target tapped creature. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. / Sacrifice ~: Destroy target artifact or enchantment. Avatar of Might 6GG Creature - Avatar 8/8 Trample (*) If an opponent controls at least four more creatures than you, ~ costs 6 less to play. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (*) When ~ comes into play, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (*) When ~ is put into a graveyard from play, you may draw a card. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (*) 1U: Target player reveals the top card of his or her library. Ballista Squad 3W Creature - Human Rebel 2/2 XW,Tap: ~ deals X damage to target attacking or blocking creature. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Battlefield Forge Land Tap: Add 1 to your mana pool. / Tap: Add R or W to your mana pool. ~ deals 1 damage to you. Beacon of Destruction 3RR Instant ~ deals 5 damage to target creature or player. Shuffle ~ into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle ~ into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard into play under your control. Shuffle ~ into its owner's library. Benalish Knight 2W Creature - Human Knight 2/2 Flash (*), First strike (*) Birds of Paradise G Creature - Bird 0/1 Flying (*) Tap: Add one mana of any color to your mana pool. Blanchwood Armor 2G Enchantment - Aura Enchant creature (*) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery ~ deals X damage to target creature or player. Bloodfire Colossus 6RR Creature - Giant 6/6 R,Sacrifice ~: ~ deals 6 damage to each creature and each player. Bloodrock Cyclops 2R Creature - Cyclops 3/3 ~ attacks each turn if able. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (*) Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When ~ is put into a graveyard from play, it deals 2 damage to target creature. Boomerang UU Instant Return target permanent to its owner's hand. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice ~: You gain 3 life. Brushland Land Tap: Add 1 to your mana pool. / Tap: Add G or W to your mana pool. ~ deals 1 damage to you. Cancel 1UU Instant Counter target spell. Canopy Spider 1G Creature - Spider 1/3 Reach (*) Caves of Koilos Land Tap: Add 1 to your mana pool. / Tap: Add W or B to your mana pool. ~ deals 1 damage to you. Cephalid Constable 1UU Creature - Cephalid Wizard 1/1 Whenever ~ deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Chimeric Staff 4 Artifact X: ~ becomes an X/X Construct artifact creature until end of turn. Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to ~. Chromatic Star 1 Artifact 1,Tap,Sacrifice ~: Add one mana of any color to your mana pool. / When ~ is put into a graveyard from play, draw a card. Citanul Flute 5 Artifact X,Tap: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Civic Wayfinder 2G Creature - Elf Warrior Druid 2/2 When ~ comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Clone 3U Creature - Shapeshifter 0/0 As ~ comes into play, you may choose a creature in play. If you do, ~ comes into play as a copy of that creature. Cloud Elemental 2U Creature - Elemental 2/3 Flying (*) ~ can block only creatures with flying. Cloud Sprite U Creature - Faerie 1/1 Flying (*) ~ can block only creatures with flying. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (*) ~ doesn't untap during your untap step. / 9: Untap ~. Play this ability only during your upkeep. Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Composite Golem 6 Artifact Creature - Golem 4/4 Sacrifice ~: Add WUBRG to your mana pool. Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Cone of Flame 3RR Sorcery ~ deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Consume Spirit X1B Sorcery Spend only black mana on X. / ~ deals X damage to target creature or player and you gain X life. Contaminated Bond 1B Enchantment - Aura Enchant creature (*) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Counsel of the Soratami 2U Sorcery Draw two cards. Crafty Pathmage 2U Creature - Human Wizard 1/1 Tap: Target creature with power 2 or less is unblockable this turn. Craw Wurm 4GG Creature - Wurm 6/4 Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crucible of Worlds 3 Artifact You may play land cards from your graveyard. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Cryoclasm 2R Sorcery Destroy target Plains or Island. ~ deals 3 damage to that land's controller. Deathmark B Sorcery Destroy target green or white creature. Dehydration 3U Enchantment - Aura Enchant creature (*) Enchanted creature doesn't untap during its controller's untap step. Deluge 2U Instant Tap all creatures without flying. Demolish 3R Sorcery Destroy target artifact or land. Demon's Horn 2 Artifact Whenever a player plays a black spell, you may gain 1 life. Demystify W Instant Destroy target enchantment. Denizen of the Deep 6UU Creature - Serpent 11/11 When ~ comes into play, return each other creature you control to its owner's hand. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Doomed Necromancer 2B Creature - Human Cleric Mercenary 2/2 B,Tap,Sacrifice ~: Return target creature card from your graveyard to play. Doubling Cube 2 Artifact 3,Tap: Double the amount of each type of mana in your mana pool. Dragon Roost 4RR Enchantment 5RR: Put a 5/5 red Dragon creature token with flying into play. (*) Dragon's Claw 2 Artifact Whenever a player plays a red spell, you may gain 1 life. Dreamborn Muse 2UU Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Dross Crocodile 3B Creature - Zombie Crocodile 5/1 Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate ~. (*) Duct Crawler R Creature - Insect 1/1 1R: Target creature can't block ~ this turn. Dusk Imp 2B Creature - Imp 2/1 Flying (*) Earth Elemental 3RR Creature - Elemental 4/5 Elven Riders 3GG Creature - Elf 3/3 ~ can't be blocked except by Walls and/or creatures with flying. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever ~ becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (*) Elvish Piper 3G Creature - Elf Shaman 1/1 G,Tap: You may put a creature card from your hand into play. Enormous Baloth 6G Creature - Beast 7/7 Essence Drain 4B Sorcery ~ deals 3 damage to target creature or player and you gain 3 life. Evacuation 3UU Instant Return all creatures to their owners' hands. Faerie Conclave Land ~ comes into play tapped. / Tap: Add U to your mana pool. / 1U: ~ becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (*) Fear BB Enchantment - Aura Enchant creature (*) Enchanted creature has fear. (*) Femeref Archers 2G Creature - Human Archer 2/2 Tap: ~ deals 4 damage to target attacking creature with flying. Festering Goblin B Creature - Zombie Goblin 1/1 When ~ is put into a graveyard from play, target creature gets -1/-1 until end of turn. Field Marshal 1WW Creature - Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (*) Firebreathing R Enchantment - Aura Enchant creature (*) R: Enchanted creature gets +1/+0 until end of turn. Fists of the Anvil 1R Instant Target creature gets +4/+0 until end of turn. Flamewave Invoker 2R Creature - Goblin Mutant 2/2 7R: ~ deals 5 damage to target player. Flashfreeze 1U Instant Counter target red or green spell. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Fog Elemental 2U Creature - Elemental 4/4 Flying (*) When ~ attacks or blocks, sacrifice it at end of combat. Forbidding Watchtower Land ~ comes into play tapped. / Tap: Add W to your mana pool. / 1W: ~ becomes a 1/5 white Soldier creature until end of turn. It's still a land. Forest Basic Land - Forest [G] Fountain of Youth 0 Artifact 2,Tap: You gain 1 life. Fugitive Wizard U Creature - Human Wizard 1/1 Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Furnace Whelp 2RR Creature - Dragon 2/2 Flying (*) R: ~ gets +1/+0 until end of turn. Gaea's Herald 1G Creature - Elf 1/1 Creature spells can't be countered. Ghitu Encampment Land ~ comes into play tapped. / Tap: Add R to your mana pool. / 1R: ~ becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (*) Ghost Warden 1W Creature - Spirit 1/1 Tap: Target creature gets +1/+1 until end of turn. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (*) Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever ~ blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (*) Goblin Lore 1R Sorcery Draw four cards, then discard three cards at random. Goblin Piker 1R Creature - Goblin Warrior 2/1 Goblin Sky Raider 2R Creature - Goblin Warrior 1/2 Flying (*) Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Graveborn Muse 2BB Creature - Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravedigger 3B Creature - Zombie 2/2 When ~ comes into play, you may return target creature card from your graveyard to your hand. Grizzly Bears 1G Creature - Bear 2/2 Guerrilla Tactics 1R Instant ~ deals 2 damage to target creature or player. / When a spell or ability an opponent controls causes you to discard ~, ~ deals 4 damage to target creature or player. Hail of Arrows XW Instant ~ deals X damage divided as you choose among any number of target attacking creatures. Hate Weaver 1B Creature - Zombie Wizard 2/1 2: Target blue or red creature gets +1/+0 until end of turn. Head Games 3BB Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Heart of Light 2W Enchantment - Aura Enchant creature (*) Prevent all damage that would be dealt to and dealt by enchanted creature. Hidden Horror 1BB Creature - Horror 4/4 When ~ comes into play, sacrifice it unless you discard a creature card. High Ground W Enchantment Each creature you control can block an additional creature. Highway Robber 2BB Creature - Human Mercenary 2/2 When ~ comes into play, you gain 2 life and target opponent loses 2 life. Hill Giant 3R Creature - Giant 3/3 Holy Day W Instant Prevent all combat damage that would be dealt this turn. Holy Strength W Enchantment - Aura Enchant creature (*) Enchanted creature gets +1/+2. Honor Guard W Creature - Human Soldier 1/1 W: ~ gets +0/+1 until end of turn. Horseshoe Crab 2U Creature - Crab 1/3 U: Untap ~. Howling Mine 2 Artifact At the beginning of each player's draw step, if ~ is untapped, that player draws a card. Hunted Wumpus 3G Creature - Beast 6/6 When ~ comes into play, each other player may put a creature card from his or her hand into play. Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. Hurricane XG Sorcery ~ deals X damage to each creature with flying and each player. Hypnotic Specter 1BB Creature - Specter 2/2 Flying (*) Whenever ~ deals damage to an opponent, that player discards a card at random. Icatian Priest W Creature - Human Cleric 1/1 1WW: Target creature gets +1/+1 until end of turn. Icy Manipulator 4 Artifact 1,Tap: Tap target artifact, creature, or land. Incinerate 1R Instant ~ deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Island Basic Land - Island [U] Jayemdae Tome 4 Artifact 4,Tap: Draw a card. Joiner Adept 1G Creature - Elf Druid 2/1 Lands you control have "Tap: Add one mana of any color to your mana pool.". Juggernaut 4 Artifact Creature - Juggernaut 5/3 ~ attacks each turn if able. / ~ can't be blocked by Walls. Kamahl, Pit Fighter 4RR Legendary Creature - Human Barbarian 6/1 Haste (*) Tap: ~ deals 3 damage to target creature or player. Karplusan Forest Land Tap: Add 1 to your mana pool. / Tap: Add R or G to your mana pool. ~ deals 1 damage to you. Karplusan Strider 3G Creature - Yeti 3/4 ~ can't be the target of blue or black spells. Kavu Climber 3GG Creature - Kavu 3/3 When ~ comes into play, draw a card. Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to ~ instead. Knight of Dusk 1BB Creature - Human Knight 2/2 BB: Destroy target creature blocking ~. Kraken's Eye 2 Artifact Whenever a player plays a blue spell, you may gain 1 life. Lava Axe 4R Sorcery ~ deals 5 damage to target player. Lavaborn Muse 3R Creature - Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, ~ deals 3 damage to him or her. Legacy Weapon 7 Legendary Artifact WUBRG: Remove target permanent from the game. / If ~ would be put into a graveyard from anywhere, reveal ~ and shuffle it into its owner's library instead. Leonin Scimitar 1 Artifact - Equipment Equipped creature gets +1/+1. / Equip 1 (*) Lightning Elemental 3R Creature - Elemental 4/1 Haste (*) Llanowar Elves G Creature - Elf Druid 1/1 Tap: Add G to your mana pool. Llanowar Sentinel 2G Creature - Elf 2/3 When ~ comes into play, you may pay 1G. If you do, search your library for a card named ~ and put that card into play. Then shuffle your library. Llanowar Wastes Land Tap: Add 1 to your mana pool. / Tap: Add B or G to your mana pool. ~ deals 1 damage to you. Looming Shade 2B Creature - Shade 1/1 B: ~ gets +1/+1 until end of turn. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample (*) At the beginning of your upkeep, sacrifice a creature other than ~. If you can't, ~ deals 7 damage to you. Lord of the Undead 1BB Creature - Zombie 2/2 Other Zombie creatures get +1/+1. / 1B,Tap: Return target Zombie card from your graveyard to your hand. Loxodon Mystic 3WW Creature - Elephant Cleric 3/3 W,Tap: Tap target creature. Loxodon Warhammer 3 Artifact - Equipment Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life.) (*) / Equip 3 (*) Loyal Sentry W Creature - Human Soldier 1/1 When ~ blocks a creature, destroy that creature and ~. Lumengrid Warden 1U Creature - Human Wizard 1/3 Luminesce W Instant Prevent all damage that black sources and red sources would deal this turn. Lure 1GG Enchantment - Aura Enchant creature (*) All creatures able to block enchanted creature do so. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (*) Manabarbs 3R Enchantment Whenever a player taps a land for mana, ~ deals 1 damage to that player. Mantis Engine 5 Artifact Creature - Insect 3/3 2: ~ gains flying until end of turn. (*) / 2: ~ gains first strike until end of turn. (*) March of the Machines 3U Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Mass of Ghouls 3BB Creature - Zombie Warrior 5/3 Megrim 2B Enchantment Whenever an opponent discards a card, ~ deals 2 damage to that player. Merfolk Looter 1U Creature - Merfolk Rogue 1/1 Tap: Draw a card, then discard a card. Midnight Ritual X2B Sorcery Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Might Weaver 1G Creature - Human Wizard 2/1 2: Target red or white creature gains trample until end of turn. (*) Millstone 2 Artifact 2,Tap: Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk". This effect doesn't end at end of turn.) Mind Rot 2B Sorcery Target player discards two cards. Mind Stone 2 Artifact Tap: Add 1 to your mana pool. / 1,Tap,Sacrifice ~: Draw a card. Mirri, Cat Warrior 1GG Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (*) Mobilization 2W Enchantment Soldier creatures have vigilance. (*) / 2W: Put a 1/1 white Soldier creature token into play. Mogg Fanatic R Creature - Goblin 1/1 Sacrifice ~: ~ deals 1 damage to target creature or player. Molimo, Maro-Sorcerer 4GGG Legendary Creature - Elemental */* Trample (*) ~'s power and toughness are each equal to the number of lands you control. Mortal Combat 2BB Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortivore 2BB Creature - Lhurgoyf */* ~'s power and toughness are each equal to the number of creature cards in all graveyards. / B: Regenerate ~. (*) Mountain Basic Land - Mountain [R] Nantuko Husk 2B Creature - Zombie Insect 2/2 Sacrifice a creature: ~ gets +2/+2 until end of turn. Natural Spring 3GG Sorcery Target player gains 8 life. Naturalize 1G Instant Destroy target artifact or enchantment. Nekrataal 2BB Creature - Human Assassin 2/1 First strike (*) When ~ comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 5B Creature - Nightmare */* Flying (*) ~'s power and toughness are each equal to the number of Swamps you control. No Rest for the Wicked 1B Enchantment Sacrifice ~: Return to your hand all creature cards that were put into your graveyard from play this turn. Nomad Mythmaker 2W Creature - Human Nomad Cleric 2/2 W,Tap: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.) Orcish Artillery 1RR Creature - Orc Warrior 1/3 Tap: ~ deals 2 damage to target creature or player and 3 damage to you. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying (*) Overgrowth 2G Enchantment - Aura Enchant land (*) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool. Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (*) Pacifism 1W Enchantment - Aura Enchant creature (*) Enchanted creature can't attack or block. Paladin en-Vec 1WW Creature - Human Knight 2/2 First strike, protection from black, protection from red (*) Pariah 2W Enchantment - Aura Enchant creature (*) All damage that would be dealt to you is dealt to enchanted creature instead. Peek U Instant Look at target player's hand. Draw a card. Persuasion 3UU Enchantment - Aura Enchant creature (*) You control enchanted creature. Phage the Untouchable 3BBBB Legendary Creature - Minion 4/4 When ~ comes into play, if you didn't play it from your hand, you lose the game. / Whenever ~ deals combat damage to a creature, destroy that creature. It can't be regenerated. / Whenever ~ deals combat damage to a player, that player loses the game. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 ~ is unblockable. Phyrexian Rager 2B Creature - Horror 2/2 When ~ comes into play, you draw a card and you lose 1 life. Phyrexian Vault 3 Artifact 2,Tap,Sacrifice a creature: Draw a card. Pincher Beetles 2G Creature - Insect 3/1 Shroud (*) Pithing Needle 1 Artifact As ~ comes into play, name a card. / Activated abilities of sources with the chosen name can't be played unless they're mana abilities. Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Plague Beetle B Creature - Insect 1/1 Swampwalk (*) Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land - Plains [W] Platinum Angel 7 Artifact Creature - Angel 4/4 Flying (*) You can't lose the game and your opponents can't win the game. Primal Rage 1G Enchantment Creatures you control have trample. (*) Prodigal Pyromancer 2R Creature - Human Wizard 1/1 Tap: ~ deals 1 damage to target creature or player. Puppeteer 2U Creature - Human Wizard 1/2 U,Tap: You may tap or untap target creature. Pyroclasm 1R Sorcery ~ deals 2 damage to each creature. Quicksand Land Tap: Add 1 to your mana pool. / Tap,Sacrifice ~: Target attacking creature without flying gets -1/-2 until end of turn. Quirion Dryad 1G Creature - Dryad 1/1 Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on ~. Rage Weaver 1R Creature - Human Wizard 2/1 2: Target black or green creature gains haste until end of turn. (*) Raging Goblin R Creature - Goblin Berserker 1/1 Haste (*) Rain of Tears 1BB Sorcery Destroy target land. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Ravenous Rats 1B Creature - Rat 1/1 When ~ comes into play, target opponent discards a card. Razormane Masticore 5 Artifact Creature - Masticore 5/5 First strike (*) At the beginning of your upkeep, sacrifice ~ unless you discard a card. / At the beginning of your draw step, you may have ~ deal 3 damage to target creature. Recollect 2G Sorcery Return target card from your graveyard to your hand. Recover 2B Sorcery Return target creature card from your graveyard to your hand.Draw a card. Regeneration 1G Enchantment - Aura Enchant creature (*) G: Regenerate enchanted creature. (*) Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Relentless Rats 1BB Creature - Rat 2/2 ~ gets +1/+1 for each other creature in play named ~. / A deck can have any number of cards named ~. Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. Remove Soul 1U Instant Counter target creature spell. Reviving Dose 2W Instant You gain 3 life. Draw a card. Reya Dawnbringer 6WWW Legendary Creature - Angel 4/6 Flying (*) At the beginning of your upkeep, you may return target creature card from your graveyard to play. Rhox 4GG Creature - Beast 5/5 You may have ~ deal its combat damage to defending player as though it weren't blocked. / 2G: Regenerate ~. (*) Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Robe of Mirrors U Enchantment - Aura Enchant creature (*) Enchanted creature has shroud. (*) Rock Badger 4R Creature - Beast 3/3 Mountainwalk (*) Rod of Ruin 4 Artifact 3,Tap: ~ deals 1 damage to target creature or player. Root Maze G Enchantment Artifacts and lands come into play tapped. Rootwalla 2G Creature - Lizard 2/2 1G: ~ gets +2/+2 until end of turn. Play this ability only once each turn. Rootwater Commando 2U Creature - Merfolk 2/2 Islandwalk (*) Rootwater Matriarch 2UU Creature - Merfolk 2/3 Tap: Gain control of target creature as long as that creature is enchanted. Royal Assassin 1BB Creature - Human Assassin 1/1 Tap: Destroy target tapped creature. Rule of Law 2W Enchantment Each player can't play more than one spell each turn. Rushwood Dryad 1G Creature - Dryad 2/1 Forestwalk (*) Sage Owl 1U Creature - Bird 1/1 Flying (*) When ~ comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature - Human Cleric 1/1 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Scalpelexis 4U Creature - Beast 1/5 Flying (*) Whenever ~ deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. Scathe Zombies 2B Creature - Zombie 2/2 Scion of the Wild 1GG Creature - Avatar */* ~'s power and toughness are each equal to the number of creatures you control. Scoria Wurm 4R Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return ~ to its owner's hand. Sculpting Steel 3 Artifact As ~ comes into play, you may choose an artifact in play. If you do, ~ comes into play as a copy of that artifact. Sea Monster 4UU Creature - Serpent 6/6 ~ can't attack unless defending player controls an Island. Seedborn Muse 3GG Creature - Spirit 2/4 Untap all permanents you control during each other player's untap step. Seismic Assault RRR Enchantment Discard a land card: ~ deals 2 damage to target creature or player. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (*) Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (*) Serra's Embrace 2WW Enchantment - Aura Enchant creature (*) Enchanted creature gets +2/+2 and has flying and vigilance. (*) Severed Legion 1BB Creature - Zombie 2/2 Fear (*) Shatterstorm 2RR Sorcery Destroy all artifacts. They can't be regenerated. Shimmering Wings U Enchantment - Aura Enchant creature (*) Enchanted creature has flying. (*) / U: Return ~ to its owner's hand. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (*) R: ~ gets +1/+0 until end of turn. Shivan Hellkite 5RR Creature - Dragon 5/5 Flying (*) 1R: ~ deals 1 damage to target creature or player. Shivan Reef Land Tap: Add 1 to your mana pool. / Tap: Add U or R to your mana pool. ~ deals 1 damage to you. Shock R Instant ~ deals 2 damage to target creature or player. Shunt 1RR Instant Change the target of target spell with a single target. Siege-Gang Commander 3RR Creature - Goblin 2/2 When ~ comes into play, put three 1/1 red Goblin creature tokens into play. / 1R,Sacrifice a Goblin: ~ deals 2 damage to target creature or player. Sift 3U Sorcery Draw three cards, then discard a card. Sky Weaver 1U Creature - Metathran Wizard 2/1 2: Target white or black creature gains flying until end of turn. (*) Skyhunter Patrol 2WW Creature - Cat Knight 2/3 Flying, first strike (*) Skyhunter Prowler 2W Creature - Cat Knight 1/3 Flying, vigilance (*) Skyhunter Skirmisher 1WW Creature - Cat Knight 1/1 Flying, double strike (*) Skyshroud Ranger G Creature - Elf 1/1 Tap: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. Sleeper Agent B Creature - Minion 3/3 When ~ comes into play, target opponent gains control of it. / At the beginning of your upkeep, ~ deals 2 damage to you. Smash 2R Instant Destroy target artifact. Draw a card. Snapping Drake 3U Creature - Drake 3/2 Flying (*) Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Soul Warden W Creature - Human Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Soulblast 3RRR Instant As an additional cost to play ~, sacrifice all creatures you control. / ~ deals damage to target creature or player equal to the total power of the sacrificed creatures. Spark Elemental R Creature - Elemental 3/1 Trample, haste (*) At end of turn, sacrifice ~. Spawning Pool Land ~ comes into play tapped. / Tap: Add B to your mana pool. / 1B: ~ becomes a 1/1 black Skeleton creature with "B: Regenerate this creature." until end of turn. It's still a land. (*) Spellbook 0 Artifact You have no maximum hand size. Spiketail Hatchling 1U Creature - Drake 1/1 Flying (*) Sacrifice ~: Counter target spell unless its controller pays 1. Spined Wurm 4G Creature - Wurm 5/4 Spineless Thug 1B Creature - Zombie Mercenary 2/2 ~ can't block. Spirit Link W Enchantment - Aura Enchant creature (*) Whenever enchanted creature deals damage, you gain that much life. Spirit Weaver 1W Creature - Human Wizard 2/1 2: Target green or blue creature gets +0/+1 until end of turn. Spitting Earth 1R Sorcery ~ deals damage equal to the number of Mountains you control to target creature. Squee, Goblin Nabob 2R Legendary Creature - Goblin 1/1 At the beginning of your upkeep, you may return ~ from your graveyard to your hand. Stalking Tiger 3G Creature - Cat 3/3 ~ can't be blocked by more than one creature. Stampeding Wildebeests 2GG Creature - Beast 5/4 Trample (*) At the beginning of your upkeep, return a green creature you control to its owner's hand. Starlight Invoker 1W Creature - Human Cleric Mutant 1/3 7W: You gain 5 life. Steadfast Guard WW Creature - Human Rebel 2/2 Vigilance (*) Steel Golem 3 Artifact Creature - Golem 3/4 You can't play creature spells. Story Circle 1WW Enchantment As ~ comes into play, choose a color. / W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stronghold Discipline 2BB Sorcery Each player loses 1 life for each creature he or she controls. Stun 1R Instant Target creature can't block this turn. Draw a card. Sudden Impact 3R Instant ~ deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land Tap: Add 1 to your mana pool. / Tap: Add B or R to your mana pool. ~ deals 1 damage to you. Sunken Hope 3UU Enchantment At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Suntail Hawk W Creature - Bird 1/1 Flying (*) Swamp Basic Land - Swamp [B] Sylvan Basilisk 3GG Creature - Basilisk 2/4 Whenever ~ becomes blocked by a creature, destroy that creature. Sylvan Scrying 1G Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Tangle Spider 4GG Creature - Spider 3/4 Flash (*), Reach (*) Telepathy U Enchantment Your opponents play with their hands revealed. Telling Time 1U Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Tempest of Light 2W Instant Destroy all enchantments. Terramorphic Expanse Land Tap,Sacrifice ~: Search your library for a basic land card and put it into play tapped. Then shuffle your library. Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. The Hive 5 Artifact 5,Tap: Put a 1/1 Insect artifact creature token with flying named Wasp into play. (*) Thieving Magpie 2UU Creature - Bird 1/3 Flying (*) Whenever ~ deals damage to an opponent, you draw a card. Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (*) Thrull Surgeon 1B Creature - Thrull 1/1 1B,Sacrifice ~: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Thundering Giant 3RR Creature - Giant 4/3 Haste (*) Tidings 3UU Sorcery Draw four cards. Time Stop 4UU Instant End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Time Stretch 8UU Sorcery Target player takes two extra turns after this one. Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Treasure Hunter 2W Creature - Human 2/2 When ~ comes into play, you may return target artifact card from your graveyard to your hand. Treetop Bracers 1G Enchantment - Aura Enchant creature (*) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Treetop Village Land ~ comes into play tapped. / Tap: Add G to your mana pool. / 1G: ~ becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (*) Troll Ascetic 1GG Creature - Troll Shaman 3/2 ~ can't be the target of spells or abilities your opponents control. / 1G: Regenerate ~. (*) True Believer WW Creature - Human Cleric 2/2 You have shroud. (*) Tundra Wolves W Creature - Wolf 1/1 First strike (*) Twincast UU Instant Copy target instant or sorcery spell. You may choose new targets for the copy. Twitch 2U Instant You may tap or untap target artifact, creature, or land. Draw a card. Uncontrollable Anger 2RR Enchantment - Aura Flash (*), nchant creature (*) Enchanted creature gets +2/+2 and attacks each turn if able. Underground River Land Tap: Add 1 to your mana pool. / Tap: Add U or B to your mana pool. ~ deals 1 damage to you. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, ~ deals 1 damage to him or her. Unholy Strength B Enchantment - Aura Enchant creature (*) Enchanted creature gets +2/+1. Unsummon U Instant Return target creature to its owner's hand. Upwelling 3G Enchantment Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) Vampire Bats B Creature - Bat 0/1 Flying (*) B: ~ gets +1/+0 until end of turn. Play this ability no more than twice each turn. Vedalken Mastermind UU Creature - Vedalken Wizard 1/2 U,Tap: Return target permanent you control to its owner's hand. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When ~ comes into play, you gain 2 life. Verdant Force 5GGG Creature - Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. Viashino Runner 3R Creature - Viashino 3/2 ~ can't be blocked except by two or more creatures. Viashino Sandscout 1R Creature - Viashino Scout 2/1 Haste (*) At end of turn, return ~ to its owner's hand. (Return it only if it's in play.) Viridian Shaman 2G Creature - Elf Shaman 2/2 When ~ comes into play, destroy target artifact. Voice of All 2WW Creature - Angel 2/2 Flying (*) As ~ comes into play, choose a color. / ~ has protection from the chosen color. (*) Wall of Air 1UU Creature - Wall 1/5 Defender, flying (*) Wall of Fire 1RR Creature - Wall 0/5 Defender (*) R: ~ gets +1/+0 until end of turn. Wall of Swords 3W Creature - Wall 3/5 Defender, flying (*) Wall of Wood G Creature - Wall 0/3 Defender (*) Warp World 5RRR Sorcery Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order. Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. Whispersilk Cloak 3 Artifact - Equipment Equipped creature is unblockable and has shroud. (*) / Equip 2 (*) Wild Griffin 2W Creature - Griffin 2/2 Flying (*) Windborn Muse 3W Creature - Spirit 2/3 Flying (*) Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wurm's Tooth 2 Artifact Whenever a player plays a green spell, you may gain 1 life. Yavimaya Coast Land Tap: Add 1 to your mana pool. / Tap: Add G or U to your mana pool. ~ deals 1 damage to you. Yavimaya Enchantress 2G Creature - Human Druid 2/2 ~ gets +1/+1 for each enchantment in play. Youthful Knight 1W Creature - Human Knight 2/1 First strike (*) ------ (*) Flying text: (This creature can't be blocked except by creatures with flying or reach.) (*) First strike text: (This creature deals combat damage before creatures without first strike.) (*) Defender text: (This creature can't attack.) (*) Enchant text: (Target a as you play this. This card comes into play attached to that .) (*) Trample text: (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) (*) Flash text: (You may play this spell any time you could play an instant.) (*) walk text: (This creature is unblockable as long as defending player controls a .) (*) Reach text: (This creature can block creatures with flying.) (*) Regenerate text: (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) (*) Fear text: (This creature can't be blocked except by artifact creatures and/or black creatures.) (*) Haste text: (This creature can attack and Tap as soon as it comes under your control.) (*) Equip N text: (N: Attach to target creature you control. Equip only as a sorcery.) (*) Vigilance text: (Attacking doesn't cause this creature to tap.) (*) Protection from text: (This creature can't be blocked, targeted, dealt damage, or enchanted by anything .) (*) Shroud text: (This creature can't be the target of spells or abilities.) (*) Double strike text: (This creature deals both first-strike and regular combat damage.)