============================================================================== Unglued Rulings Summary Updated 02/17/99 ============================================================================== Unglued is a special expansion for Magic because it breaks a lot of standard rules of card design. The rulings in this file make use of the humorous nature of the card set. While the rulings do reflect the core game rules, they sometimes bend those rules to make things funny or to meet some intent by the cards' designers. Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.activesw.com/~sdangelo/rulings.html ftp://ftp.activesw.com/pub/sdangelo/magic/rule-unglued.txt The above files are also available via FTP to "ftp.activesw.com" under "pub/sdangelo/magic" as "rule-unglued.txt". If you have neither WWW nor FTP access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries. A '+' is used to mark changes since the last released version on 01/20/99. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== General Rulings ------------------------------------------------------------------------------ U.1 - Humor U.1.1 - This set was designed to be funny. Keep that in mind. U.1.2 - It is very unlikely that you'll manage to get the NetReps or Customer Service to agree on some rulings for these cards. So, if there are two or more rulings from official people out there, use the one that you think will be funniest. In Arena, the Arena judge chooses. In friendly play, agree amongst yourselves, or toss a coin. [Barclay 08/13/98] U.2 - Token Cards U.2.1 - Some cards have a picture and no text. These are intended for use to represent token creatures for you so you don't have use coins, glass beads, kittens, pick-up trucks, or other handy objects. [QAS 09/09/98] U.2.2 - When using one of these to represent a token creature, they count as tokens, not cards. [QAS 09/09/98] U.3 - Other U.3.1 - A teammate is a player who shares a victory condition with you. In other words, you both work together to win and win as a team. [QAS 09/09/98] Partnership and Emporer formats have teammates. Grand Melee and normal two-player games do not. U.3.2 - When judging if a person performed a subjective task correctly, use your best judgement. An honest attempt which falls a little short should not be penalized. [QAS 09/09/98] Subjective tasks include rhyming, doing an action for Bureaucracy, complimenting an opponent, etc. U.3.3 - Any random source with the same odds can replace a coin toss or die roll. [QAS 09/09/98] But the replacement still counts as its original type. For example, rolling a die to simulate a coin counts as a coin flip and not a die roll. [D'Angelo 09/09/98] U.3.4 - You cannot target a player in a different game. [QAS 09/09/98] U.3.5 - If you rip up or mark a card in a tournament because you are required to do so by a spell or ability, your deck is not made illegal. Instead, before the next game, you must bring your deck back up to 60 cards by borrowing from your sideboard (if your sideboard has any more cards and if your deck fell below 60). [QAS 09/09/98] U.3.6 - If you are required to remove cards from your deck or sideboard for the duration of a match a tournament, your deck is not made illegal. Instead, before the next game, you must bring your deck back up to 60 cards by borrowing from your sideboard (if your sideboard has any more cards and if your deck fell below 60). [QAS 09/09/98] U.3.Ruling.1 - You cannot use a coin with two heads (or tails) or a die which does not have 6 different values, as per Rule U.3.3. [D'Angelo 10/23/98] Printing Information ------------------------------------------------------------------------------ Unglued: The Unglued expansion set was printed with silver borders on the face of all cards which are not basic lands. The basic land cards have black borders. Cards can be identified by the expansion symbol on the right hand side of the middle section. The expansion symbol is a cracked egg. The set consists of 94 unique cards. It was released in early August 1998. All silver bordered cards in this set are banned from DCI tournaments unless explicitly allowed by the format. [QAS 09/09/98] Was printed in 10 card booster packs (1 rare, 2 uncommon, 6 common, 1 land). Card Rulings ------------------------------------------------------------------------------ - - * - * - A - * - * - - Ashnod's Coupon: Info: Color=Artifact Type=Artifact Cost=0 UG(R1) Text(UG): Tap, Sacrifice ~this~: Target player gets you target drink. Errata: You pay any costs for the drink. The drink must be a legal target for the player. [Barclay 08/13/98] All local, state, federal, and national laws apply. You can target somebody else's drink, but you don't find out what the costs are until you go to pay for it. Better hope they're not too attached to it. [Barclay 08/13/98] You cannot force someone get a drink which cannot be reasonably acquired. For example, you cannot make them go to Hawaii for a special drink that is only available there. [QAS 09/09/98] But they might be willing to go if you pay for the trip. You cannot force someone to break laws, such as asking a minor to get an alcoholic drink. [QAS 09/09/98] The effect does not resolve until the drink is returned. [QAS 09/09/98] - - * - * - B - * - * - - B.F.M. (Big Furry Monster): Info: Color=Black Type=Summon *See Below* Cost=BBBBBBBBBBBBBBB UG(R1) Text(UG): (Summon Line) Summon The Biggest, Baddest, Nastiest, Scariest Creature You'll Ever See. (Text) 99/99. You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other. ~this~ can be blocked only by three or more creatures. This creature is actually split across two cards. The above text and information is what is shown when you put both parts together. Each of the two halves is a rare card. "Both cards" means one of each half, not two of the same half. [Barclay 08/13/98] While the BFM is in play, its treated as one creature, not two. While it's not in play, each half is treated as a seperate creature card. [bethmo 08/17/98] So while it's in play a Clone can copy the whole creature. [bethmo 11/24/98] You can put the BFM into play using Living Death, Timmy, Power Gamer, or any other effect that puts a creature into play or multiple creature cards into play at once (if both halves are present). You cannot put it into play with Animate Dead, Eureka, Spatula of the Ages, or any other effect which only puts one creature card into play. [QAS 09/09/98] You can make "The Biggest, Baddest, Nastiest, Scariest Creature You'll Ever See" tokens with Volrath's Laboratory. They will only be 2/2. Nobody said that Volrath was perfect. [Barclay 08/13/98] This thing is big, making me the second largest furry creature in existence. [Garfield, 08/23/98] If it was allowed in tournaments, you would be allowed 4 of each half in a legal deck. [bethmo 09/09/98] The half without a casting cost printed on it is considered to have a casting cost of the whole amount if some effect asks for that card's casting cost. [bethmo 01/11/99] But to cast the pair you only pay the casting cost once. Blacker Lotus: Info: Color=Artifact Type=Artifact Cost=0 UG(R1) Text(UG): Tap: Tear ~this~ into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. You must tear it into more than one piece. That's why it says "pieces". [QAS 09/09/98] As official errata, clean up after yourself. [Barclay 08/13/98] Littering is a crime in many areas. Recycling is recommended. If the card is in a sleeve, remove it before ripping it up. [QAS 09/09/98] Optional Rule: If the card is in a sleeve, tear up the sleeve as well. [Barclay 08/13/98] You may proxy a Blacker Lotus, by taking a normal Black Lotus, and using a Black Magic Marker to colour the front of the card in completely black. No other proxies are acceptable. [Barclay 08/13/98] The ability is played as a mana source, so it cannot be countered. [D'Angelo 09/18/98] If your opponent takes control of this card, they can use the ability to rip it up. [QAS 09/09/98] Note that you can concede the game at faster-than-mana source-speed to prevent them from doing so. Ripping up the card does not make your deck illegal. See Rule U.3.5. [QAS 09/09/98] You must pick a valid color (Black, Blue, Green, Red or White) and cannot pick "colorless". [D'Angelo 09/21/98] Optional Rule: You can pick any color you want, such as Teal. [TomHa 09/15/98] Bronze Calendar: Info: Color=Artifact Type=Artifact Cost=4 UG(U1) Text(UG): Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice ~this~. You may use sign language, unless you normally speak in sign language. [Barclay 08/13/98] You can have someone else speak for you. [Barclay 08/13/98] The Calendar will reduce the total cost of the spell, so it can pay for part of the Gloom cost for a white spell. [Barclay 08/13/98] If you have two Calendars in play, you can use just one different voice to satisfy both of them. [QAS 09/09/98] You can switch voices as often as you want. You just cannot use your normal voice. [QAS 09/09/98] Your normal voice is determined at the time as casting as the voice you used most often during the past 24 hours. [TomHa 09/15/98] Bureaucracy: Info: Color=Blue Type=Enchantment Cost=UU3 UG(R1) Text(UG): Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a PLAYER can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureacuracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). This cards works like this... During the next player's upkeep, he or she will pick a simple verbal or physical action such as clapping his or her hands. During his or her upkeep, the next player (you in a two-player game) must clap his or her hands and then add another action--for example, saying "Yabba Dabba Doo." During his or her upkeep, the next player claps his or her hands, says "Yabba Dabba Doo," and then adds a new action. This little game continues until someone messes up the order, at which point the controller of Bureaucracy sacrifices the card and the player who made the mistake loses all the cards in his or her hand. [QAS 09/09/98] A player must clearly identify to all players what action he or she is adding. Show it and describe it if necessary. Don't make the player guess. [QAS 09/09/98] The participant is the PLAYER, not the trading card game. [DeLaney 08/12/98] Each other player in the game must assent that they are capable of performing the action to be added to the ACTION QUEUE at the time it is added, or the PLAYER must choose a different action. [DeLaney 08/12/98] Duplicate actions are legal. [DeLaney 08/12/98] You can only add an action to the end of the ACTION QUEUE, not the beginning. [D'Angelo 09/07/98] Even though some might argue that the beginning is just the "other end". You can optionally play that way. If there is more than one Bureaucracy in play, you choose which order to deal with them, then deal with each of their ACTION QUEUEs separately. [QAS 09/09/98] You can pick actions which make it hard for the opponent to meet the requirements of another card. Such as clapping hands when the opponent is enchanted with Volrath's Motion Sensor. [QAS 09/09/98] The action needs to be simple, so saying a Censored word twenty times is not acceptable. [QAS 09/09/98] Once is definitely okay, twice is probably okay, and three or more times isn't very simple. [D'Angelo 09/21/98] Burning Cinder Fury of Crimson Chaos Fire: Info: Color=Red Type=Enchantment Cost=R3 UG(R1) Text(UG): Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player does not tap any nonland cards during his or her turn, ~this~ deals 3 damage to that player at end of turn. Lands that count as creatures are not considered to be "non-land cards". [Barclay 08/13/98] If you tap another player's card, you must give control of that card (at end of turn) to one of your opponents. [QAS 09/09/98] For example, in a multiplayer game, Player A could tap Player B's permanent with Icy Manipulator and give the player B's card to Player C at end of turn. This card is not considered tapped. Card orientation is determined by the orientation of the text, artwork, etc., not by the length of the card sides. [QAS 09/09/98] Does not affect tokens. [D'Angelo 09/21/98] - - * - * - C - * - * - - Cardboard Carapace: Info: Color=Green Type=Enchant Creature Cost=G5 UG(R1) Text(UG): For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. Does not count cards which were removed from the game, are in ante, are phased out, or are in limbo. Only counts ones which were never in this game. [QAS 09/09/98] Sideboard is also in the game. [D'Angelo 09/21/98] You only have to have possession of the cards. You don't actually have to own them (in the property sense). [QAS 09/09/98] You do have to show the cards to your opponent and let them count them. [TomHa 09/15/98] Optional Rule: If Carboard Carapace is enchanting a Blue creature, it gets all wet and soggy, and provides no bonuses. [Barclay 08/13/98] Censorship: Info: Color=Blue Type=Enchantment Cost=U UG(U1) Text(UG): When ~this~ comes into play, choose a [CENSORED] word. Whenever any [CENSORED] player says the chosen [CENSORED] word, ~this~ deals 2 [CENSORED] damage to him or her. You're only allowed one word. Make it a good one. [Barclay 08/13/98] Any spoken word is acceptable. It does not have to appear in the dictionary. For example, "um" can be chosen. [QAS 09/09/98] The censored word is based upon speech, so homophones will trigger it. For example, "I" and "eye" are the same word for Censorship. [QAS 09/09/98] Portions of words don't count. For example, saying "sidewalk" when the censored word is "side" won't trigger it. [QAS 09/09/98] It affects all players, including you. [Barclay 08/13/98] Combines well with Bureacracy, Sorry, and "Ow". [Barclay 08/13/98] This card has no artist name, and that is the correct answer for Squirrel Farm. [QAS 09/09/98] The actual artist is Matt Wilson, for those that care. [DeLaney 10/20/98] We do know who painted the picture on Censorship. We just can't tell you. [Barclay 08/13/98] Choosing the word "Wow" when playing against Jeff Donais is legal, but unfair on Jeff. [Barclay 08/13/98] Chaos Confetti: Info: Color=Artifact Type=Artifact Cost=4 UG(C1) Text(UG): {4},Tap: Tear ~this~ into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. The word "distance" means "horizontal", not "vertical". [QAS 09/09/98] All the pieces must be tossed at once. [QAS 09/09/98] Proper disposal of the pieces is the responsibility of the controller of the ability. [D'Angelo 08/23/98] Breaking this rule is subject to all local littering laws. You may proxy this card, but the card you use must be more rare than Chaos Confetti currently is. [Barclay 08/13/98] An uncommon or rarer card is required. Use of a Chaos Orb should inspire fear in your opponents. If you have a Frealise Winds, Hurricane, Tropical Storm, Katabatic Winds or Cyclone card in your hand, you may reveal that card to all opponents to enable you to blow on the pieces whilst they are in flight, to aid their flight. No other interference is allowed. [Barclay 08/13/98] Five feet is one thousand, five hundred and twenty four millimeters. [Barclay 08/13/98] Tearing it into pieces is part of the effect, not the cost. [Barclay 08/13/98] It will not destroy tokens, and it will only destroy cards it actually touches. [Barclay 08/13/98] Players may rearrange your cards in the playing area any time before Chaos Confetti is activated. Once it is activated, only changed made by the rules (such as sacrifices and tapping cards) are legal until it is done resolving. [QAS 09/09/98] The five feet is measured from the centre of the playing area, so don't move cards too far. [Barclay 08/13/98] Counters on a card are not considered part of that card and can block the confetti from touching your card. But, at least the title on a card must be visible at all times. [QAS 09/09/98] You can rip the card into as many pieces as you want. If you take too long, you can be called for stalling or get hassled by your friends. [QAS 09/09/98] Charm School: Info: Color=White Type=Enchant Player Cost=W2 UG(U1) Text(UG): When ~this~ comes into play, choose a color and balance ~this~ on your head. Prevent all damage to you of the chosen color. If ~this~ falls off your head, sacrifice ~this~. The card must be kept horzontal, not vertical on your head. [QAS 09/09/98] No external equipment, such as a hat or hairpins, can be used to secure the card to your head. [QAS 09/09/98] Afro haircuts and Brylcreem can aid the use of this card, but you can't do anything extra to your head in order to keep the card there. You certainly can't hold the card. [Barclay 08/13/98] If you Steal Enchantment this card, take it off its old controller's head, and put it onto yours. [Barclay 08/13/98] Optional Rule: The Steal Enchantment should also be balanced on your head at this time. [D'Angelo 09/21/98] Enchant Player cards are played in the territory of the player they enchant. [D'Angelo 09/21/98] Other players cannot use any physical action to try to knock the card off your head. They can try to make you laugh or something, but cannot blow on the card or do other similar actions. [D'Angelo 11/09/98] Checks and Balances: Info: Color=Blue Type=Enchantment Cost=U2 UG(U1) Text(UG): Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. ~this~ may be played only in a game with three or more players. It only checks the number of players when cast. Once in play it will stay even if the number of players drops to less than 3. [QAS 09/09/98] You can't agree to something that you can't do, so if you have no cards in hand, you can't agree to choose and discard a card. [QAS 09/09/98] The agreements and choices are all made on resolution. [Barclay 08/13/98] It affects all spells cast, even yours. [Barclay 08/13/98] The Cheese Stands Alone: Info: Color=White Type=Enchantment Cost=WW4 UG(R1) Text(UG): If you control no cards in play other than ~this~ and have no cards in your hand, you win the game. If you have six of these in play under your control, and you answer a general knowledge question correctly, you win the game. [Barclay 08/13/98] In addition, five of them have to be different colors and the last one must be colorless. [DeLaney 09/10/98] If you cast the last card in your hand, you can win while the card is in "limbo" and waiting to resolve. [TomHa 09/15/98] It's cheesy, but true. Chicken a la King: Info: Color=Blue Type=Summon Chicken Cost=UU1 UG(R1) Text(UG): 2/2 ; Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) ; Tap a Chicken you control: Roll a six-sided die. Only looks at dice being rolled in this game of Magic. It doesn't look at the game of Car Wars that's being played across the room. [Barclay 08/13/98] It can tap itself since it is a Chicken. And this is legal even when it has summoning sickness. [QAS 09/09/98] Chicken Egg: Info: Color=Red Type=Summon Egg Cost=R1 UG(C1) Text(UG): 0/1 ; During your upkeep, roll a six-sided die. On a 6, sacrifice ~this~ and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. The Giant Chicken comes into play before any triggered abilities on the die roll are played. So a roll of 6 will put the Giant Chicken into play before Chicken a la King gives out +1/+1 chicken feed. [QAS 09/09/98] Giant Chickens don't fly. [QAS 09/09/97] Well, at least this solves the age-old question... [Barclay 08/13/98] Clambassadors: Info: Color=Blue Type=Summon Clamfolk Cost=U3 UG(C1) Text(UG): 4/4 ; If ~this~ damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. They keep control of it until the end of the game (unless something else happens to it). [Barclay 08/13/98] Clam-I-Am: Info: Color=Blue Type=Summon Clamfolk Cost=U2 UG(C1) Text(UG): 2/2 ; Whenever you roll a 3 on a six-sided die, you may reroll that die. Use the ability right after the original roll, before any effects of that roll. You can't use it later on. The new roll is now used in its place. [Barclay 08/13/98] This ability is played in the Betting Window. [Barclay 08/13/98] Any "betting window" ability may be played during the middle of the resolution of another spell or ability. Clam Session: Info: Color=Blue Type=Summon Clamfolk Cost=UU1 UG(C1) Text(UG): 2/5 ; When ~this~ comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice ~this~. You cannot repeat a song. If you're tone deaf (like I am), you should suffer a serious penalty (agreed among your opponents) for playing with Clam Session. Unless you sing heavy metal songs, where it doesn't matter too much anyway. [Barclay 08/13/98] If the six words you sing contain the chosen word more than once, you sacrifice the Session. "one" means "exactly one". [Barclay 08/13/98] "Happy Birthday to Dan" is considered the same song as "Happy Birthday to Dave". [Barclay 08/13/98] You must say your chosen word for everyone. [bethmo 08/17/98] The six words must be consecutive words from the song. [QAS 09/09/98] The six words don't have to be different. [QAS 09/09/98] See the flavor text. If you have more than one Clam Session in play, you can use the same song for each of them. [QAS 09/09/98] But you're a wimp if you do. Clay Pigeon: Info: Color=Artifact Type=Artifact Creature Cost=3 UG(U1) Text(UG): 1/1, Flying ; 1, Throw ~this~ into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch ~this~, prevent all damage to you from any one source and return ~this~ to play, tapped. Otherwise sacrifice it. The ability can be used while it is tapped. [D'Angelo 09/07/98] "Catch" means the same thing that it does in Baseball and Cricket - you have to catch it before it hits the ground/table/etc. [Barclay 08/13/98] Deflections off opponents or anything other than your one hand is not legal. [QAS 09/09/98] You must stay seated while throwing and catching. [QAS 09/09/98] From the time that the Pigeon is thrown to the time its ability resolves, it is considered to be in the "In the Air" zone, so you can't use its ability again until it resolves. This means that if you fail to catch it, it will be sacrificed before you can use its ability again. [Barclay 08/13/98] Two feet is 61 cm. [TomHa 09/15/98] Common Courtesy: Info: Color=Blue Type=Enchantment Cost=UU2 UG(U1) Text(UG): Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice ~this~ and counter the spell. This affects all spells, even yours. So you need to ask yourself permission. [QAS 09/09/98] If the caster doesn't ask permission, then the spell is countered automatically. [Barclay 08/13/98] If the caster asks permission, then you can choose to say "No" once they've announced it. [Barclay 08/13/98] If there's more than one in play, you need to ask each player who controls one. [Barclay 08/13/98] - - * - * - D - * - * - - Deadhead: Info: Color=Black Type=Summon Zombie Cost=B3 UG(C1) Text(UG): 3/3 ; Put ~this~ into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if ~this~ is in your graveyard. To "lose contact" means to not be in direct physical contact with any of the cards in your hand. [QAS 09/09/98] Being in contact with at least one card from your hand (if you hand has any cards) means you are still in contact. If you've got no cards in your hand, you can't lose contact with it. [QAS 09/09/98] Deadhead says nothing about which part of your opponent must touch his hand of cards - any part will do. Clothes (including gloves) do not count as part of your opponent. [Barclay 08/13/98] Denied!: Info: Color=Blue Type=Interrupt Cost=U UG(C1) Text(UG): Play ~this~ only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. The spell that they are casting is not in their hand when you play Denied!. [Barclay 08/13/98] Double Cross: Info: Color=Black Type=Sorcery Cost=BB3 UG(C1) Text(UG): Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. If the next game with the player isn't a game of Magic, you still follow the instructions if you can. So, if you're playing Poker next, this could turn out to be very good for you. [Barclay 08/13/98] "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 08/13/98] If there's more than one Double happening at the start of a game, resolve them in turn order, after doing all mulligans etc. If a player has more than one affecting her, then she chooses the order of them. [Barclay 08/13/98] If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 09/09/98] The term "beginning of the next game" means, after both players draw their hands (and do any mulligans), and right before starting the first player's turn. [D'Angelo 09/17/98] Double Deal: Info: Color=Red Type=Sorcery Cost=R4 UG(C1) Text(UG): Choose another player. ~this~ deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. If the next game with the player isn't a game of Magic, you still follow the instructions if you can. [Barclay 08/13/98] "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 08/13/98] If there's more than one Double happening at the start of a game, resolve them in turn order, after doing all mulligans etc. If a player has more than one affecting her, then she chooses the order of them. [Barclay 08/13/98] If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 09/09/98] The term "beginning of the next game" means, after both players draw their hands (and do any mulligans), and right before starting the first player's turn. [D'Angelo 09/17/98] Double Dip: Info: Color=White Type=Instant Cost=W4 UG(C1) Text(UG): Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. If the next game with the player isn't a game of Magic, you still follow the instructions if you can. [Barclay 08/13/98] "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 08/13/98] If there's more than one Double happening at the start of a game, resolve them in turn order, after doing all mulligans etc. If a player has more than one affecting her, then she chooses the order of them. [Barclay 08/13/98] If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 09/09/98] The term "beginning of the next game" means, after both players draw their hands (and do any mulligans), and right before starting the first player's turn. [D'Angelo 09/17/98] Double Play: Info: Color=Green Type=Sorcery Cost=GG3 UG(C1) Text(UG): Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. If the next game with the player isn't a game of Magic, you still follow the instructions if you can. [Barclay 08/13/98] "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 08/13/98] If there's more than one Double happening at the start of a game, resolve them in turn order, after doing all mulligans etc. If a player has more than one affecting her, then she chooses the order of them. [Barclay 08/13/98] If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 09/09/98] The term "beginning of the next game" means, after both players draw their hands (and do any mulligans), and right before starting the first player's turn. [D'Angelo 09/17/98] Double Take: Info: Color=Blue Type=Instant Cost=UU3 UG(C1) Text(UG): Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. If the next game with the player isn't a game of Magic, you still follow the instructions if you can. So, if you're playing Poker next, this could turn out to be very good for you. [Barclay 08/13/98] "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 08/13/98] If there's more than one Double happening at the start of a game, resolve them in turn order, after doing all mulligans etc. If a player has more than one affecting her, then she chooses the order of them. [Barclay 08/13/98] If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 09/09/98] The term "beginning of the next game" means, after both players draw their hands (and do any mulligans), and right before starting the first player's turn. [D'Angelo 09/17/98] - - * - * - E - * - * - - Elvish Impersonators: Info: Color=Green Type=Summon Elves Cost=G3 UG(C1) Text(UG): */* ; When you play ~this~, roll two six-sided dice one after the other. ~this~ comes into play with power equal to the first die roll and toughness equal to the second. You roll the dice when announcing the spell, so your opponent knows the values before deciding if they want to counter it or not. [D'Angelo 08/23/98] You automatically win any hamburger eating contests that you are challenged to have, if this card is in play when you're challenged. [Barclay 08/13/98] - - * - * - F - * - * - - Flock of Rabid Sheep: Info: Color=Green Type=Sorcery Cost=GGX UG(U1) Text(UG): Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. You do not have to flip all the coins at once. [QAS 09/09/98] The opponent only calls heads or tails once, not once per coin. [Barclay 08/12/98] No, we don't know why Sheep are green. Maybe Seattle sheep graze near a nuclear power plant. [Barclay 08/13/98] Optional Rule: You do have to flip all the coins at once. Extra dexterity may be required. [Barclay 08/12/98] Forest: Info: Color=Land Type=Land Cost=(none) UG(L1) Text(UG): Tap: {G}. Fowl Play: Info: Color=Blue Type=Enchant Creature Cost=U2 UG(C1) Text(UG): Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. The "counts as a Chicken" text overrides the creature's other type(s). [QAS 09/09/98] The card keeps all its other characteristics. [Barclay 08/13/98] Free-for-All: Info: Color=Blue Type=Enchantment Cost=U3 UG(R1) Text(UG): When ~this~ comes into play, set aside all creatures in play, face down. During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. If ~this~ leaves play, bury each creature still set aside this way into its owner's graveyard. It will set cards and tokens aside, but only cards come back. [Barclay 08/13/98] Tokens are removed from the game as soon as they leave play. Only sets creatures aside when it comes into play. It doesn't keep doing it afterwards. [Barclay 08/13/98] Treat B.F.M. as one creature for purposes of this card. [QAS 09/09/98] Free-Range Chicken: Info: Color=Green Type=Summon Chicken Cost=G3 UG(C1) Text(UG): 3/3 ; {1G}: Roll two six-sided dice. If both die rolls are the same, ~this~ gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for ~this~, sacrifice it. (For example, if you roll two 3s, ~this~ gets +3/+3. If you roll a total of 6 for ~this~ later in that turn, sacrifice it.) - - * - * - G - * - * - - Gerrymandering: Info: Color=Green Type=Sorcery Cost=G2 UG(U1) Text(UG): Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. "Had" should read "controlled". [Barclay 08/13/98] This will trigger "leaving play" and "coming into play" abilities. [Barclay 08/13/98] Get a Life: Info: Color=White Type=Instant Cost=W UG(U1) Text(UG): Target player and each of his or her teammates exchange life totals. You can cast this on a player with no teammates. It will do nothing, because you can't exchange one of something. [Barclay 08/13/98] If there is more than one teammate present, you get to choose which player gets which life total, but you must make sure that each life total goes to a different player. [QAS 09/09/98] Ghazban Ogress: Info: Color=Green Type=Summon Ogre Cost=G UG(C1) Text(UG): 2/2 ; When ~this~ comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of ~this~. No lying, please. [Barclay 08/13/98] It only checks players in the current game. [Barclay 08/13/98] In tournament play, only games in that tournament count. [QAS 09/09/98] Giant Fan: Info: Color=Artifact Type=Artifact Cost=4 UG(R1) Text(UG): {2},Tap: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. You must move the counter to a different card than it came from. [QAS 09/09/98] If there is a choice of what type of counter you can put on the card, then you choose from the legal types. [QAS 09/09/98] Tokens are not counters. [Barclay 08/13/98] Remember that Cumulative Upkeep is kept track of by counters. [Barclay 08/13/98] If Giant Fan's ability is countered, put a "counter" counter on it. [Barclay 08/13/98] Optional Rule: You can also turn the counter into any type that is already on the card (a Corrosion or Meddling counter for example). [Barclay 08/13/98] Goblin: Info: Color=Red Type=(Token) Cost=(none) UG(U1) Text(UG): (none) This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Goblin token into play. [D'Angelo 08/23/98] Goblin Bookie: Info: Color=Red Type=Summon Goblin Cost=R UG(C1) Text(UG): 1/1 ; {R},Tap: Reflip any coin or reroll any die. The Bookie's ability is played in the "Betting Window". [DeLaney 08/13/98] Any "betting window" ability may be played during the middle of the resolution of another spell or ability. Rerolling a die or reflipping a coin makes it so the other roll or flip never happened. [QAS 09/09/98] Goblin Bowling Team: Info: Color=Red Type=Summon Goblin Cost=R3 UG(C1) Text(UG): 1/1 ; Whenever ~this~ damages any creature or player, roll a six-sided die. ~this~ deals to that creature or player additional damage equal to the die roll. It does not trigger itself. [QAS 09/09/98] This is officially a change to the card that most people would call "errata". Goblin Tutor: Info: Color=Red Type=Instant Cost=R UG(U1) Text(UG): Roll a six-sided die for ~this~. On a 1, ~this~ has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. 2 - Any Goblin Tutor. 3 - Any enchantment. 4 - Any artifact. 5 - Any creature. 6 - Any sorcery, instant, or interrupt. Cannot retrieve land or Mana Source cards. [Barclay 08/13/98] Can retrieve an Artifact creature on a 4 or a 5. [Barclay 08/13/98] Growth Spurt: Info: Color=Green Type=Instant Cost=G1 UG(C1) Text(UG): Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. Gus: Info: Color=Green Type=Summon Gus Cost=G2 UG(C1) Text(UG): 2/2 ; ~this~ comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. "Lost" only counts games of Magic. [QAS 09/09/98] In tournament play, only games in that tournament count. [QAS 09/09/98] Gus is not a Summon Legend since there is no one Gus. Gus is everywhere. [QAS 09/09/98] In a multi-player game, choose a player when this comes into play. [D'Angelo 11/09/98] Optional Rule: "Lost" means any sort of loss - losing a bet, losing a poker game, etc. [Barclay 08/13/98] - - * - * - H - * - * - - Handcuffs: Info: Color=Black Type=Enchantment Cost=BB3 UG(U1) Text(UG): Target player keeps both hands in contact with each other. If he or she does not, sacrifice ~this~ and that player sacrifices three cards in play. The player must keep their real hands (not wrists) touching at all times. Don't wear gloves. [Barclay 08/13/98] If the targeted player has less than two hands, "both hands" means their hand of cards, and the one hand that they do have. This calls for exceptional manual dexterity. [Barclay 08/13/98] If the player has more than two hands, call the Men In Black. [Barclay 08/13/98] Hungry Hungry Heifer: Info: Color=Green Type=Summon Cow Cost=G2 UG(U1) Text(UG): 3/3 ; During your upkeep, remove a counter from any card you control or sacrifice ~this~. Cannot remove counters from token creatures. [QAS 09/09/98] Not suitable for children under 3 years. 2 to 4 players. To play the Heifer's upkeep cost, hit it repeatedly very hard. Oh, sorry, I must be thinking of something else. [Barclay 08/13/98] Hurloon Wrangler: Info: Color=Red Type=Summon Minotaur Cost=R2 UG(C1) Text(UG): 2/2, Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) You are allowed to remove garments in the neutral state before blockers are declared. Removing a garment is played as faster than a mana source. [QAS 09/09/98] Any denim will count, even underwear and shoes. [Barclay 08/13/98] Removal of clothing is subject to indecency laws. [D'Angelo 08/17/98] Denim is the substance that jeans are made of. [Levis 09/09/98] - - * - * - I - * - * - - I'm Rubber, You're Glue: Info: Color=White Type=Enchantment Cost=WW UG(R1) Text(UG): Speak only in rhyming sentences. If you do not, sacrifice ~this~. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) This card is hard to play with. Just try declaring an attack with it in play. [Barclay 08/13/98] Partial sentences are okay. [bethmo 08/17/98] False rhymes are okay. [bethmo 08/17/98] Example, "rocks" and "talks". Incoming!: Info: Color=Green Type=Sorcery Cost=GGGG4 UG(R1) Text(UG): Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. You can choose zero cards, and in fact must choose zero if your library is empty. [D'Angelo 09/07/98] Each player may choose a different number of cards. There is no requirement that various players choose the same number. [DeLaney 08/12/98] You still shuffle if you pick zero cards. [DeLaney 08/12/98] The caster of Incoming! chooses first, then puts all her choices into play at the same time, then repeat this round the table in turn order until every player has done it once. [Barclay 08/13/98] All cards come into play simultaneously. [QAS 09/09/98] Infernal Spawn of Evil: Info: Color=Black Type=Summon (Demon) Beast Cost=BBB6 UG(R1) Text(UG): 7/7, Flying, First Strike ; {1B}, Reveal ~this~ from your hand, Say "It's coming!": ~this~ deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. You can only play the ability when it's in your hand. [Barclay 08/13/98] If you've got more than one Infernal Spawn of Evil in your hand, you may only use the ability once per upkeep total, not once per Spawn. [Barclay 08/13/98] You can say "It's coming" in any language. For example, "Przybywa!" in Polish, "Kuru zo!" in Japanese, "Bientot!" in French, or "Es Kommt!" in German. [TomHa 09/15/98] Island: Info: Color=Land Type=Land Cost=(none) UG(L1) Text(UG): Tap: {U}. - - * - * - J - * - * - - Jack-in-the-Mox: Info: Color=Artifact Type=Artifact Cost=0 UG(R1) Text(UG): Tap: Roll a six-sided die for ~this~. On a 1, sacrifice ~this~ and lose 5 life. Otherwise, ~this~ has one of the following effects. Treat this ability as a mana source. 2 - Add {W} to your mana pool. 3 - Add {U} to your mana pool. 4 - Add {B} to your mana pool. 5 - Add {R} to your mana pool. 6 - Add {G} to your mana pool. Jalum Grifter: Info: Color=Red Type=Summon Legend Cost=RR3 UG(R1) Text(UG): 3/5 ; {1R},Tap: Put ~this~ and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice ~this~. Choose the Grifter's target when its ability is played. [Barclay 08/13/98] You must show which card is which before you start. [QAS 09/09/98] The three cards are turned back face up at the end of the resolution. [QAS 09/09/98] If Paul Daniels or David Copperfield is playing with this card, they are required to get a judge to do the card manipulation. [Barclay 08/13/98] Jester's Sombrero: Info: Color=Artifact Type=Artifact Cost=2 UG(R1) Text(UG): {2},Tap,Sacrifice ~this~: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. If there are fewer than three cards, remove all of them. [Barclay 08/13/98] Cards return to the sideboard at the start of the next match. [Barclay 08/13/98] Removing the card from your sideboard for the match does not make your deck illegal. See Rule U.3.6. [QAS 09/09/98] Jumbo Imp: Info: Color=Black Type=Summon Imp Cost=B2 UG(U1) Text(UG): 0/0, Flying ; When you play ~this~, roll a six-sided die. ~this~ comes into play with a number of +1/+1 counters on it equal to the die roll. ; During your upkeep, roll a six-sided die and put on ~this~ a number of +1/+1 counters equal to the die roll. ; At the end of your turn, roll a six-sided die and remove from ~this~ a number of +1/+1 counters equal to the die roll. - - * - * - K - * - * - - Knight of the Hokey Pokey: Info: Color=White Type=Summon Knight Cost=WW UG(C1) Text(UG): 2/2, First strike ; {1W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to ~this~ from any one source. For non-Americans, a "Butt" is the thing you sit on. [Barclay 08/13/98] Singing the song gains you no gameplay advantage, but gives you extra marks for artistic impression. [Barclay 08/13/98] Krazy Kow: Info: Color=Red Type=Summon Cow Cost=R3 UG(C1) Text(UG): 3/3 ; During your upkeep, roll a six-sided die. On a 1, sacrifice ~this~ and it deals 3 damage to each creature and player. It won't damage itself since it is sacrificed first. [bethmo 08/17/98] - - * - * - L - * - * - - Landfill: Info: Color=Red Type=Sorcery Cost=R4 UG(R1) Text(UG): Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. You can choose a land type which you control zero of. [DeLaney 08/12/98] Cards destroyed by this card cannot regenerate. This is due to an odd timing aspect that says you play Regeneration before cards are destroyed, but you don't find out which are destroyed until after resolution starts. [DeLaney 08/12/98] Once announced, players may not rearrange their cards until after the resolution is complete. [DeLaney 08/12/98] Will not destroy token creatures. [DeLaney 08/12/98] Cards which are under another card, which is in turn completely covered, are also completely covered. [DeLaney 08/12/98] If a card is only partly visible because it is partly under another card, covering the visible portion is enough to destroy it. [QAS 09/09/98] Counters on a card cannot stop a card from being covered. [DeLaney 08/12/98] Lexivore: Info: Color=White Type=Summon Beast Cost=W3 UG(U1) Text(UG): 2/3 ; If ~this~ damages any player, destroy target card in play, other than ~this~, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) Simply count the number of lines (including flavour text) on the actual card. Don't look at Oracle. This means that different versions of cards will be better than others. [QAS 09/09/98] It does count lines of flavor text. [QAS 09/09/98] Lexivore cannot eat itself, but can eat other Lexivores. [Barclay 08/13/98] Humility an Titania's Song don't remove text, they only remove abilities. [QAS 09/09/98] Portal lands have one line of text. Unglued lands have none. [QAS 09/09/98] Look at Me, I'm the DCI: Info: Color=White Type=Sorcery Cost=WW5 UG(R1) Text(UG): Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) After removing the banned card from your library, shuffle the library. [Barclay 08/13/98] This card can affect a match, not just a game. [Barclay 08/13/98] It also removes cards from the phased-out zone and Limbo. It will not remove cards from the Ante zone, because as everyone knows the DCI refutes all knowledge of the existence of Ante. [Barclay 08/13/98] Removing the card from your deck for the match does not make your deck illegal. See Rule U.3.6. [QAS 09/09/98] - - * - * - M - * - * - - Merfolk of the Pearl Trident: This card does not appear in Unglued. Mesa Chicken: Info: Color=White Type=Summon Chicken Cost=WW UG(C1) Text(UG): 2/2 ; Stand up, Flap your arms, Cluck like a chicken: ~this~ gains flying until end of turn. If you're playing whilst stood up, you must sit down before playing the chicken's ability. [Barclay 08/13/98] Players who cannot stand up due to disabilities, medical conditions, or drunkeness may say "I am standing up" before flapping their arms. [TomHa 09/15/98] Mine, Mine, Mine!: Info: Color=Green Type=Enchantment Cost=GG4 UG(R1) Text(UG): When ~this~ comes into play, each player puts his or her library into his or her hand. Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. Each player cannot play more than one spell each turn. ; If ~this~ leaves play, each player shuffles his or her hand and graveyard into his or her library. "Cannot play more than one spell each turn" includes "Mine, Mine, Mine!", so if you cast it, you can't play another spell that turn. Note that you can cast a spell both on your turn, and on each of your opponents' or teammates' turns. [Barclay 08/13/98] Mirror Mirror: Info: Color=Artifact Type=Artifact Cost=7 UG(R1) Text(UG): ~this~ comes into play tapped. {7}, Tap, Sacrifice ~this~: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. Exchanges control and ownership of cards in all (such as phased out), in addition to the ones listed. [QAS 09/09/98] Does exchange token creatures. [QAS 09/09/98] Changes of ownership don't end until the end of the game. If you're playing multiplayer, and you die, you don't get your cards back until there's a winner. [Barclay 08/13/98] If you're playing a multiplayer game, you don't exchange seats. [Barclay 08/13/98] If my mirror was this good, Snow White would have ended differently. [The Queen, 08/23/98] Miss Demeanor: Info: Color=White Type=Summon Lady of Proper Eriquette Cost=W3 UG(U1) Text(UG): 3/1, Flying, First Strike ; During each other player's turn, compliment that player on his or her game play or sacrifice ~this~. Be nice - sarcasm will not be tolerated by Miss Demeanor. [Barclay 08/13/98] Drinking tea without leaving your little finger sticking out will also cause Miss Demeanor to be sacrificed. This is unlikely to happen in a duel. [Barclay 08/13/98] Mountain: Info: Color=Land Type=Land Cost=(none) UG(L1) Text(UG): Tap: {R}. - - * - * - N - * - * - - - - * - * - O - * - * - - Once More with Feeling: Info: Color=White Type=Sorcery Cost=WWWW UG(R1) Text(UG): Remove ~this~ from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) Does not remove cards which are in a player's hand, library, phased-out, or ante zones. [DeLaney 08/12/98] Does not remove token creatures. [QAS 09/09/98] The shuffling of hand into library is not counted as a discard. [DeLaney 08/12/98] Removes itself from the game during resolution. [D'Angelo 09/07/98] Setting life totals is not considered to be gaining or losing life. [Barclay 08/13/98] Organ Harvest: Info: Color=Black Type=Sorcery Cost=B UG(C1) Text(UG): You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {BB} to your mana pool. You may not sacrifice real organs (body, pipe, etc.) to gain mana. [Barclay 08/13/98] Only you (the caster) get the mana. [Barclay 08/13/98] It is not a Mana Source. [Barclay 08/13/98] Ow: Info: Color=Black Type=Enchantment Cost=B UG(R1) Text(UG): Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or ~this~ deals 1 damage to him or her. If there are two Ows in play, you need to say "Ow" twice for each card, for a total of four times. If there are N Ows in play, you need to say "Ow" N times N times. This is because each Ow requires you say "Ow" for each Ow card in play. [DeLaney 08/12/98] You can use "Ow" in a sentence, such as "Ow, quit it" if you want. [DeLaney 08/12/98] If you fail to say the right number of Ows for an Ow, you only take 1 damage from that Ow, not one damage for each "Ow" that you didn't say. [Barclay 08/13/98] - - * - * - P - * - * - - Paper Tiger: Info: Color=Artifact Type=Artifact Creature Cost=4 UG(C1) Text(UG): 4/3 ; Rock Lobsters cannot attack or block. Optional Rule: If it blocks a blue creature, it gets wet and soggy and is sacrificed. [TomHa 09/15/98] Pegasus: Info: Color=White Type=(Token) Cost=(none) UG(U1) Text(UG): (none) This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Pegasus token into play. [D'Angelo 08/23/98] Plains: Info: Color=Land Type=Land Cost=(none) UG(L1) Text(UG): Tap: {W}. Poultrygeist: Info: Color=Black Type=Summon Chicken Cost=B2 UG(C1) Text(UG): 1/1, Flying ; Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice ~this~. Otherwise, put a +1/+1 counter on Poultrygeist. You don't have to roll the die if you're not feeling lucky. [Barclay 08/13/98] Prismatic Wardrobe: Info: Color=White Type=Sorcery Cost=W UG(C1) Text(UG): Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. Color matching is defined broadly. Shades of red, such as pink, scarlet, or crimson, count as red. Colors with a red component, such as orange or purple, do not. [QAS 09/09/98] Your opponent must prove that you've picked an illegal target. Even if that means showing your red underwear. [QAS 09/09/98] You can put on clothing at faster-than-mana source speed. [QAS 09/09/98] Clothing is defined as any item made of cloth or like material. Shirts, pants, socks, shoes, and hats are acceptable. Watches, jewelry, and glasses are not. [QAS 09/09/98] It is legal to xxxxLace items of your clothing, in order to change their colours. [Barclay 08/13/98] This card is very unlikely to be able to target a blue or black card at most Magic tournaments. [Barclay 08/13/98] You can sometimes find Prismatic Wards in the Prismatic Wardrobe. [Barclay 08/13/98] Psychic Network: Info: Color=Blue Type=Enchantment Cost=U UG(R1) Text(UG): Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) This card is hard to play with when you're Handcuffed. [Barclay 08/13/98] You may tell an opponent (not a teammate) what their card is. You may also lie about this. [Barclay 08/13/98] Licking your card or using sweat on your forehead to stick it is legal. [QAS 09/09/98] But you have to be careful about marking the card. Balancing the card on your glasses or sticking it in the strap of a backwards worn baseball cap also works. [QAS 09/09/98] - - * - * - Q - * - * - - - - * - * - R - * - * - - Ricochet: Info: Color=Red Type=Enchantment Cost=R UG(U1) Text(UG): Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. Can't target a spell if it targets a player, and something else too. [Barclay 08/13/98] If Ricochet chooses a player which is an illegal target for the spell, then the spell's target does not change. [QAS 09/09/98] Rock Lobster: Info: Color=Artifact Type=Artifact Creature Cost=4 UG(C1) Text(UG): 4/3 ; Scissors Lizards cannot attack or block. - - * - * - S - * - * - - Scissors Lizard: Info: Color=Artifact Type=Artifact Creature Cost=4 UG(C1) Text(UG): 4/3 ; Paper Tigers cannot attack or block. Sex Appeal Info: Color=White Type=Instant Cost=W UG(C1) Text(UG): Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. If a particular person's gender is unclear, toss a coin. [Barclay 08/13/98] If a particular player disputes your assessment of their gender, you may ask them to prove it. They do not have to comply, but you do have to stand still long enough for them to be able to take a good swing at you. [Barclay 08/13/98] This card will not count judges, WotC staff or people just milling around. [Barclay 08/13/98] Optional Rule: Gay/Lesbian players may substitute "same" for "opposite". [Barclay 08/13/98] This substitution lasts for the duration of the tournament. Sheep: Info: Color=Blue Type=(Token) Cost=(none) UG(U1) Text(UG): (none) This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Sheep token into play. [D'Angelo 08/23/98] Soldier: Info: Color=White Type=(Token) Cost=(none) UG(U1) Text(UG): (none) This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Soldier token into play. [D'Angelo 08/23/98] Sorry: Info: Color=Blue Type=Enchantment Cost=UU UG(U1) Text(UG): Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. If any player says "Sorry" at any other time, ~this~ deals 2 damage to that player. When a player says "Sorry" to cast a spell, "Sorry" is said as a Mana Source. [Barclay 08/13/98] When a player says "Sorry" to counter a spell, "Sorry" is said as an Interrupt. [Barclay 08/13/98] Spark Fiend: Info: Color=Red Type=Summon Beast Cost=R4 UG(R1) Text(UG): 5/6 ; When ~this~ comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice ~this~. On a total of 7 or 11, do not roll dice for ~this~ during any of your following upkeep phases. If you roll any other total, note it. ; During your upkeep, roll two six-sided dice. On a total of 7, sacrifice ~this~. If you roll the noted total, do not roll dice for ~this~ during any of your following upkeep phases. On any other roll, there is no effect. Spatula of the Ages: Info: Color=Artifact Type=Artifact Cost=4 UG(U1) Text(UG): {4}, Tap, Sacrifice ~this~: Put into play from your hand any card from an Unglued supplement. Only works on cards which become permanents when put into play. [QAS 09/09/98] As always, X is zero if this card's ability is used. Y and Z can be any numbers you choose. [Barclay 08/13/98] Optional Rule: If used to put a Chicken Egg into play, that egg is immediately "cracked" to create a Giant Chicken. [Barclay 08/13/98] Optional Rule: This cannot put Sorcery, Instant, Interrupt or Mana Source cards into play. However, it does allow you to play those spells, paying "{4}, Tap, Sacrifice Spatula of the Ages:" instead of the regular cost. [Barclay 08/13/98] Squirrel: Info: Color=Green Type=(Token) Cost=(none) UG(U1) Text(UG): (none) This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Squirrel token into play. [D'Angelo 08/23/98] Squirrel Farm: Info: Color=Green Type=Enchantment Cost=G2 UG(R1) Text(UG): {1G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. If there is no artist listed on the card, the correct answer is "no artist". [DeLaney 08/12/98] You must name the name used on the card, not the artist's real name, in cases where the artist used a psuedonym. [QAS 09/09/98] You cannot choose to have yourself to guess. [QAS 09/09/98] This is an official change to the card that many people would call "errata". If you have no cards in hand, you can use the ability, but during resolution you will be unable to choose a card and nothing happens. [DeLaney 08/12/98] Optional Rule: The player gets three guesses to name the artist. [Barclay 08/13/98] Strategy, Schmategy: Info: Color=Red Type=Sorcery Cost=R1 UG(R1) Text(UG): Roll a six-sided die for ~this~. On a 1, ~this~ has no effect. Otherwise, it has one of the following effects. 2 - Destroy all artifacts. 3 - Destroy all lands. 4 - ~this~ deals 3 damage to each creature and player. 5 - Each player discards his or her hand, and draws seven cards. 6 - Roll the die two more times. Rolling a 1 will not cancel out effects from other dice in cases where a 6 was rolled. [QAS 09/09/98] Swamp: Info: Color=Land Type=Land Cost=(none) UG(L1) Text(UG): Tap: {B} - - * - * - T - * - * - - Team Spirit: Info: Color=Green Type=Instant Cost=G2 UG(C1) Text(UG): All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. Temp of the Damned: Info: Color=Black Type=Summon Zombie Cost=B2 UG(C1) Text(UG): 3/3 ; When you play ~this~, roll a six-sided die. ~this~ comes into play with a number of funk counters on it equal to the die roll. ; During your upkeep, remove a funk counter from ~this~ or sacrifice ~this~. Timmy, Power Gamer: Info: Color=Green Type=Summon Legend Cost=GG2 UG(R1) Text(UG): 1/1 ; {4}: Put a creature into play from your hand. This is not considered to be casting the creature. [Barclay 08/13/98] Timmy is allowed to put the BFM into play, even though the BFM's text specifically forbids it. This is an exceptional exception. [Barclay 08/13/98] - - * - * - U - * - * - - The Ultimate Nightmare of Wizards of the Coast(R) Customer Service: Info: Color=Red Type=Sorcery Cost=RRXYZ UG(U1) Text(UG): ~this~ deals X damage to each of Y target creatures and Z target players. The NetReps will not answer questions on this card. All questions on it should be directed to or to (800) 324-6496. [QAS 09/09/98] Urza's Contact Lenses: Info: Color=Artifact Type=Artifact Cost=0 UG(U1) Text(UG): ~this~ comes into play tapped and does not untap during its controller's untap phase. ; All players play with their hands face up. ; Clap your hands twice: Tap or untap ~this~. The second ability turns off whilst the Lenses are tapped. The other two work while it is tapped (because they have to). [Barclay 08/13/98] Optional Rule: If a Sandstorm resolves, all Urza's Contact Lenses are imediately sacrificed (well, have you tried to put contact lenses in under that sort of conditions). [Barclay 08/13/98] Urza's Science Fair Project: Info: Color=Artifact Type=Artifact Creature Cost=6 UG(U1) Text(UG): 4/4 ; {2}: Roll a six-sided die for Urza's Science Fair Project. 1 - It gets -2/-2 until end of turn. 2 - It deals no combat damage this turn. 3 - Attacking does not cause it to tap this turn. 4 - It gains first strike until end of turn. 5 - It gains flying until end of turn. 6 - it gets +2/+2 until end of turn. The die is rolled on resolution, not announcement. [Barclay 08/13/98] Volrath's Motion Sensor: Info: Color=Black Type=Enchant Player Cost=B UG(U1) Text(UG): When ~this~ comes into play, choose target hand controlled by an opponent. Enchanted player balances ~this~ on the back of that hand. If ~this~ falls off the hand, sacrifice ~this~ and that player loses 3 life. "Enchant Player" cards are local enchantments. [Barclay 08/13/98] The hand may be a real hand, or one of cards, but it must be controlled by the opponent. [Barclay 08/13/98] No other part of the player's body may touch the motion sensor - if it does, it is considered to have fallen off. [Barclay 08/13/98] Tickling is allowed, as long as you can reach from where you're sitting. Touching your opponent's hand or arms yourself in an attempt to knock it off is not. [Barclay 08/13/98] Blowing on the card or actively acting upon it in any way to force it off the player is not legal. [D'Angelo 10/22/98] - - * - * - V - * - * - - - - * - * - W - * - * - - - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zombie Info: Color=Black Type=(Token) Cost=(none) UG(U1) Text(UG): (none) This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Zombie token into play. [D'Angelo 08/23/98] Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "WotC Rules Team" marks official rulings from the rules team. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast. "Barclay" is Paul Barclay, the network representative for the "mtg-l" mailing list. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative. "Garfield" is a cat in a comic strip by Jim Davis. "QAS" is the Questions Asked Sometimes. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary entertaining and accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.