Creatures whose type was changed: Was Now Snow Hound Dog Hound [boo] Blinking Spirit Blinking Spirit Spirit Order of the Sacred Torch Paladin Knight [BOO!] Kjeldoran Dead Dead Skeleton [boo] Soldevi Golem (none) Golem (More cantrips upgraded to "now" from "later", and more texts upgraded to "creature" from "summon".) (Still more mana abilities that use color words, plus some that inexplicably do not. What is the distinguishing characteristic?) (Cards changed to "As ~ comes into play, ..." from "When you play ~, ...": Prismatic Ward, Call to Arms, Chromatic Armor) Several of the land enchantments which -specify- they may only enchant a land you control, all the way back to the original card text, have lost that text; I've restored them all below. Adarkar Unicorn 1WW Creature - Unicorn 2/2 Tap: Add either U or U and one colorless mana to your mana pool. This mana is usable only to pay for cumulative upkeep. [Not "Add one blue mana to your mana pool; you may also add one colorless mana to your mana pool. This mana..." ?] Elvish Healer 2W Creature - Cleric 1/2 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creatur[e] is green, prevent the next 2 damage instead. Fylgja 1WW Enchant Creature ~ comes into play with four healing counters on it. / Remove a healing counter from ~: Prevent the next 1 damage that would be dealt to enchanted creature this turn. / 2W: Put a healing counter on ~. [No. The casting cost is W, not 1WW.] Battle Cry 2W Instant Untap all white creatures you control. / Creatures that block this turn get +0/+1 until end of turn. [Like a lot of other things that don't _look_ subtle, the second ability only affects creatures that exist at the time Rally resolves...] [The Scarabs now look for permanents, not cards in play, so they also check for tokens under an opponent's control of that color now.] Cold Snap 2W Enchantment Cumulative Upkeep 2 At the beginning of each player's upkeep, ~ deals to that player damage equal to the number of snow-covered land[s] he or she controls. Drought 2WW Enchantment At the beginning of your upkeep, sacrifice ~ unless you pay WW. / Spells with B in their mana cost and permanents with B in their activation cost cost an additional "sacrifice a swamp" for each instance of B [in their mana or activation cost]. Hipparion 1W Creature - Hipparion 1/3 Each turn, ~ can't block a[ny] creature with power 3 or greater unless you pay [an additional] 1. Justice 2WW Enchantment At the beginning of your upkeep, sacrifice ~ unless you pay WW. / Whenever a red creature or spell deals damage, ~ deals that much damage to that creature['s] or spell's controller. White Scarab W Enchant Creature Enchanted creature can't be blocked by white creatures. / Enchanted creature gets +2/+2 as long as an opponent controls a white permanent[.] Call to Arms 1W Enchantment As ~ comes into play, choose a color. / White creatures get +1/+1 as long as an opponent controls more cards of that color than [of] any other color. / When an opponent doesn't control more cards of that color than [of] any other color, sacrifice ~. [Warning: math imbalance detected. As worded, this grants the bonus if at least one opponent meets the criterion... but is sacrificed the first time _all opponents_ aren't meeting the criterion. Make it "As ~ comes into play, choose a color and an opponent. / ...as long as that player controls... / When that player doesn't..." please.] Enduring Renewal 2WW Enchantment Play with your hand revealed. / If you draw a creature card from your library, discard that card instead. / If a creature would be put into your graveyard from play, put that creature into your hand instead. [Since these are replacement abilities, things that trigger off drawing the card, or putting the creature into the graveyard, won't. Delete the "from your library" - there's nowhere else to draw a card _from_, after all. The omission of "owner's" on the last ability is okay, since if you don't own it it's not _going_ to your graveyard in the first place...] Energy Storm 1W Enchantment Cumulative Upkeep 1 Prevent all damage that would be dealt by instant and sorcery spells. / Creatures with flying don't untap during their controller's untap step. [Back to only "instant and sorcery" spells. Under 5E, any spell that dealt damage as part of its resolution had the damage go away...] General Jarkeld 3W Creature - Legend 1/2 Tap: Switch the blocking creatures of two target attacking creatures. (All blocks must still be legal.) Play this ability before combat damage is assigned [but after blockers are declared]. Kjeldoran Royal Guard 3WW Creature - Soldier 2/5 Tap: All combat damage that would be dealt to you by unblocked [attacking] creatures this turn is dealt to ~ instead. [It _is_ possible, under 6E rules, for the attacker to take _combat_ damage from an attacker or blocker, and for the defender to take _combat_ damage from a blocker... the first just needs Jade Monolith, while the second needs a bit more damage-"redirection" but is still quite possible.] Mercenaries 3W Creature - Mercenary 3/3 If ~ deals damage [to] a player, that player may pay 3 to prevent that damage. Order of the Sacred Torch 1WW Creature - Knight 2/2 Tap,Pay 1 life: Destroy target black spell. [No. "_Counter_ target black spell."] Seraph 6W Creature - Angel 4/4 Flying Whenever a creature damaged by ~ [this turn] is put into a graveyard, put that creature into play under your control at the end of turn. When you lose control of ~ or ~ leaves play, sacrifice the creature. [The "or ~ leaves play" is redundant - you'll lose control of her if she ever leaves play. Delete it please.] Balduvian Shaman U Creature - Cleric 1/1 Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative Upkeep 1." (For example, you may change "counters black spells" to "counters blue spells.") [Interesting reminder-text change... repeated on Sleight of Mind, I notice.] Brainstorm U Instant Draw three cards[,] then put two cards [of your choice] from your hand on top of your library in any order. Errant Minion 2U Enchant Creature At the beginning of the upkeep of enchanted creature's controller, ~ deals 2 damage to that player. He or she may pay 1 for each 1 damage he or she wishes to prevent from ~. [No. "...controller, that player may pay 1 or 2. If that player pays only 1, ~ deals 1 damage to him or her; if that player doesn't pay at all, ~ deals 2 damage to him or her." Can't set up the damage-prevention _after_ the damage is dealt.] Krovikan Sorcerer 2U Creature - Wizard 1/1 Tap, [Choose and] Discard a card []: Draw a card. / Tap, [Choose and] Discard a black card []: Draw two cards[,] then [choose and] discard one of them. Mystic Remora U Enchantment Cumulative Upkeep 1 Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays 4. ["As ~ comes into play, choose an opponent. / Whenever that player plays..."] Portent U Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card. ["May" doesn't mean the effect is modal unless it's at the -start- of the effect, correct? For this effect, for instance, you choose whether or not to have them shuffle _after_ looking and putting back. Definitely needs to be clarified in the -rulebook-...] Ray of Command 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. [(*)] [The reminder text for haste is missing. So is the "When you lose control of that creature in this turn's cleanup step, tap it."] Snow Devil 1U Enchant Creature Enchanted creature has flying. / Enchanted creature hass first strike when blocking as long as you control a snow-covered land. ["hass" -> "has". "has first strike as long as it is blocking and you control a snow-covered land" is clearer.] Snowfall 2U Enchantment Cumulative Upkeep U Whenever an island is tapped for mana, it may produce an additional U. This mana is usable only to pay for cumulative upkeep. / Whenever a snow-covered island is tapped for mana, it may produce either an additional U or an additional UU. This mana is usable only to pay for cumulative upkeep. [Not going to make this use the word "blue" instead?] Zuran Enchanter 1U Creature - Wizard 1/1 2B,Tap: Target player [chooses and] discards a card []. Play this ability only during your turn. Balduvian Conjurer 1U Creature - Wizard 0/2 Tap: Target snow-covered land becomes a 2/2 creature until end of turn. That land still counts as [a] land. ["That _creature_ still..."] Illusionary Terrain UU Enchantment Cumulative Upkeep 2 Basic lands of one type become basic lands of a[nother] type of your choice. [No. "As ~ comes into play, choose two basic land types. / (Basic) lands of the first type chosen are lands of the second type chosen." Leave the "basic" in there depending on whether or not you want it to affect dual lands and snow-covered lands.] Phantasmal Mount 1U Creature - Phantasm 1/1 Flying Tap: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When ~ leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice ~. ["When _that_ creature leaves play this..."] Soul Barrier 2U Enchantment Whenever an opponent plays a creature spell, ~ deals 2 damage [to] that player unless he or she pays 2. Icy Prison UU Enchantment When ~ comes into play, remove target creature from the game. / At the beginning of your upkeep, sacrifice ~ unless a[ny] player pays 3. / When ~ leaves play, return that creature to play under its owner's control[.] Illusionary Presence 1UU Creature - Illusion 2/2 Cumulative Upkeep U At the beginning of your upkeep, ~ gains a landwalk ability of your choice until end of turn. [(*)] [The reminder text for landwalk is missing.] Magus of the Unseen 1U Creature - Wizard 1/1 1U,Tap: Untap target artifact an opponent control[s] and gain control of it until end of turn. If that artifact is an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. [(*)] ["That artifact gains haste until end of turn". Nothing says something has to be a -creature- to gain haste - only that having haste only _benefits_ creatures. The reminder text for haste is missing, also.] Mesmeric Trance 1UU Enchantment Cumulative Upkeep 1 U,[Choose and] Discard a card []: Draw a card. Musician 2U Creature - Mage 1/3 Cumulative Upkeep 1 Tap: Put a music counter on target creature. At the beginning of its controller's upkeep, that player sacrifices the creature unless he or she pays 1 for each music counter on the creature. [Problem with giving it multiple copies of this effect... If you use this effect on a creature twice, it has two music counters on it ... and has _two_ copies of "sacrifices the creature unless he or she pays 1 for each music counter on the creature", making you pay _four_ mana to keep it. If you use it three times, you have to pay _nine_ mana. Etc. Not the intent, I believe, though if you want it to get upgraded this way that's fine. Reword this as "Tap: Put a music counter on target creature. / At the beginning of each player's upkeep, for each creature that player controls which has any music counters on it, that player sacrifices that creature unless he or she pays 1 for each music counter on the creature."; put the ability on the Musician, so that they only have to pay as long as Musician is in play. There doesn't seem to be a good way to rewrite this, unless you make a special Ruling about it, to have the effect continue while Musician's left play without making it _square_ the cost - one copy of the cost for each music counter placed ... Hmmm. Maybe "Tap: Put a music counter on target creature. If that creature does not already have "At the beginning of this creature's controller's upkeep, that player sacrifices this creature unless he or she pays 1 for each music counter on the creature.", it gains this ability."?] [Alternatively, just rewrite as per Oracle: "Tap: Target creature has "At the beginning of this creature's controller's upkeep, that player destroys this creature unless he or she pays 1."? Not 'sacrifices' - the original card did _not_ say "buries".] Mystic Might U Enchant Land Cumulative Upkeep 1U Enchanted land has "Tap: Target creature gets +2/+2 until end of turn." [/ ~ can only enchant a land you control.] Reality Twist UUU Enchantment Cumulative Upkeep 1UU [When tapped for mana, ]Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B. Zur's Weirding 3U Enchantment Players play with their hands revealed. / If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. [This no longer causes a discard at all, but instead a transition from library to graveyard. Library of Leng no longer applies, but Gaea's Blessing will trigger.] Burnt Offering B Instant Sacrifice a creature. Add any combination of red and/or black mana to your mana pool equal to that creature's converted mana cost. [Er: no. "Add to your mana pool an amount of mana equal to that creature's converted mana cost, in any combination of black and/or red mana."] Cloak of Confusion 1B Enchant Creature Whenever enchanted creature you control attacks and isn't blocked, you may have enchanted creature deal no combat damage this turn. If you do, defending player discards a card at random []. [No; "...isn't blocked, you may have defending player discard a card at random. If you do, enchanted creature deals no combat damage this turn."] Fear BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures or black creatures. ["or" is okay, but 'and/or' would be better here.] Gaze of Pain 1B Sorcery For each creature you control that attacks and isn't blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it deals damage equal to its power to a target creature instead. [No. "...isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, the creature dealing that damage deals no combat damage this turn."] Lim-D\^ul's Cohort 1BB Creature - Zombie 2/3 Creatures blocking or blocked by ~ can't be regenerate. ["Whenever ~ blocks or is blocked by a creature, that creature can't regenerate this turn." As worded above, the "can't regenerate" would only last as long as the other creature was still in combat.] Mind Ravel 2B Sorcery Target player [chooses and] discards a card []. Draw a card. Norritt 3B Creature - Imp 1/1 Tap: Untap target blue creature. / Tap: Target non-Wall creature attacks this turn [if able]. If that creature doesn't attack, destroy it at end of turn. Play this ability only during target creature's controller's turn, before attackers are declared. You can't choose a creature that hasn't been under its controller's control continuously since the beginning of the turn. [And here we see the problem with saying "summoning sickness is an obsolete term"...] Pestilence Rats 2B Creature - Rat */3 ~'s power is[ ]equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, ~ has power and toughness 2/3.) Soul Burn X2B Sorcery Spend only black or red mana for X. / ~ deals X damage to a target creature or player. You gain 1 life for each B you spent this way. You can't gain more life than the toughness of the creature or the total life of the targeted player. [Um. More clearly _worded_ than was managed for Drain Life, anyway. But no - make it instead mana cost 2B, and "As an additional cost to play ~, pay X mana. Spend only black and/or red mana for X. / ~ deals..."] Soul Kiss 2B Enchant Creature B,Pay 1 life: Enchanted creature gets +2/+2 until end of turn. No more than BBB can be spent this way each turn. [No. "This ability cannot be played more than three times each turn". BBB is not "more" or "less" than "B and 1 life"...] Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever ~ deals damage to a player, that player [chooses and] discards a card []. Ashen Ghoul 3B Creature - Ghoul 3/1 Haste (*) B: Return ~ to play. Play this ability only during your upkeep and only if ~ is in your graveyard with [at least] three creature cards above it. Dance of the Dead 1B Enchant Dead Creature [NOOOOOOO. "Enchantment".] Put target creature card from a graveyard into play under your control, tapped, That creature gets +1/+1 and doesn't untap during its controller's untap step. / At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap enchanted creature. / If ~ is removed from enchanted creature, destroy enchanted creature. It can't be regenerated. [No no no. Errata. "...under your control, tapped. Dance of the Dead becomes an enchant creature enchanting that creature. / Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. / At the beginning of the _draw_ step of enchanted creature's controller, that player may pay 1B. If he or she does, untap enchanted creature. / If ~ leaves play or stops enchanting enchanted creature, destroy enchanted creature. It can't regenerate."] Krovikan Vampire 3BB Creature - Vampire 3/3 Whenever a creature damaged [this turn] by ~ is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature if you lose control of ~ or if ~ leaves play. [Delete the "or if ~ leaves play"; if it does, you lose control of it. Reword as "When you lose control of ~, sacrifice that creature." please.] Lim-D\^ul's Hex 1B Enchantment At the beginning of your upkeep, ~ deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself. [No. "At the beginning of your upkeep, each player may pay B or 3. ~ deals 1 damage to each player that doesn't pay." Can't put prevention after the damage. ] Stench of Evil 2BB Sorcery Destroy all plains. ~ deals 1 damage to each player for each plains he or she controls that's destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from ~. [No. "Destroy all plains. Each player may pay any even amount of mana. ~ deals damage to each player equal to the number of plains that player controls which were destroyed in this way minus half the amount of mana that player paid." Can't put prevention after the damage is dealt.] Dread Wight 3BB Creature - Wight 3/4 Creatures with a paralyzation counter on them don't untap during their controllers' untap step. / At end of combat, put a paralyzation counter on all creatures blocking or blocked by ~ and tap those creatures. / 4: Remove a paralyzation counter from target creature you control. Any player may play this ability. [Make this all one ability; the way it's moved around, it seems like someone made it three separate abilities. As worded, paralyzation counters can only be removed while Dread Wight is in play. Move the second sentence first, the first sentence second, and repalce the third and fourth by "Any player may pay 4 to remove a paralyzation counter from a creature that player controls. Player s may play this ability as many times as they wish.". Also note that as worded above, creatures with PfBlack will get paralyzation counters ... but could never get them _removed_ - bad bad bad.] Hecatomb 1BB Enchantment When ~ comes into play, sacrifice [~ unless you sacrifice] four creatures. / Tap a[n untapped] swamp you control: ~ deals 1 damage to target creature or player. Infernal Darkness 2BB Enchantment Cumulative Upkeep-B and 1 life Mana-producing lands produce B instead of their normal mana [when tapped for mana]. ["Whenever a mana-producing land is tapped for mana, it produces B instead of its normal type and amount of mana". Or possibly "one black mana" if it fits whatever criteria you're using to use color words instead - I can't tell from out here what those criteria are.] Infernal Denizen 7B Creature - Infernal Denizen 5/7 At the beginning of your upkeep, sacrifice two swamps. If you can't, tap ~, and an opponent may gain control of target creature of his or her choice you control. That opponent loses control of that creature when ~ leaves play. / Tap: Gain control of target creature. Lose control of that creature when ~ leaves play. [Note that this counts as an Infernal and as a Denizen.] ["...choice you control as long as ~ is in play. / Tap: You gain control of target creature as long as ~ is in play." Make these 'as long as' effects, rather than imposing a new "+lose+ control" effect at a later time. If you steal your own creature with the second ability, it's undefined where it should go if you "lose control" of it, logically.] Minion of Tevesh Szat 4BBB Creature - Demon 4/4 At the beginning of your upkeep, pay BB or ~ deals 2 damage to you. / Tap: Target creature gets +3/-2 until end of turn. ["...your upkeep, ~ deals 2 damage to you unless you pay BB."] Necropotence BBB Enchantment Skip your draw phase. / If you would discard a card [], instead remove that card from the game. / Pay 1 life: Set aside the top card of your library [face down]. At the end of your next turn, put that card into your hand. ["Skip your draw _step_." Probably better replace "set aside" by "Remove the top card of your library from the game, face down. At the..."] Oath of Lim-D\^ul 3B Enchantment Whenever you're dealt damage or lose life, sacrifice a permanent or discard a card [] for each 1 damage dealt to you or 1 life you lose. You can't sacrifice ~ in this way. / BB: Draw a card. [No. "Whenever you lose life, ... for each 1 life you lose. (Damage dealt to you causes you to lose life.) You can't..." As worded, as Paul's pointed out often, you would have to sacrifice/discard _twice_ when you're dealt 1 damage: once for the damage, and once again for the life you lose from that damage.] Pox BBB Sorcery Each player loses 1/3 of his or her life, [then chooses and] discards 1/3 of the cards in his or her hand, [then] sacrifices 1/3 of the creatures he or she controls, and [then] sacrifices 1/3 of the lands he or she controls. Round each loss up. Spoils of Evil 2B Instant For each artifact or creature [card] in a single opponent's graveyard, add one colorless mana to your mana pool and gain 1 life. Spoils of War XB Sorcery [Choose an opponent.] Put X +1/+1 counters on any number of target creatures, distributed as you choose, where X is the number of creatures and artifacts in a single opponent's graveyard. [(You must put at least one counter on each target creature.)] ["in _that_ opponent's..."] Barbarian Guides 2R Creature - Barbarian 1/2 2R, Tap: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. [(*)] [The reminder text for landwalk is missing.] Bone Shaman 2RR Creature - Giant 3/3 B: Creatures dealt damage by ~ this turn can't be regenerate this turn. [Delete "be".] Goblin Sappers 1R Creature - Goblin 1/1 RR,Tap: Target creature you control is unblockable this turn. Destroy that creature and ~ at end of combat [this turn]. / RRRR,Tap: Target creature you control is unblockable this turn. Destroy that creature at end of combat [this turn]. [Let's not carry this over into other turns; state its duration.] Goblin Ski Patrol 1R Creature - Goblin 1/1 1R: ~ (Golbin Ski Patrol) gets +2/+0 and gains flying until end of turn. Destroy ~ at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered mountain. Incinerate 1R Instant ~ deals 3 damage to target creature or player. A creature damaged this way can't regenerate [this turn]. Lava Burst XR Sorcery ~ deals X damage to target creature or player. Effects that prevent or redirect damage used to protect that creature are ignored. [Clarify this, please, to erase the FAQ for this card: "If ~ deals damage to a creature, effects that would cause that damage to be dealt elsewhere instead or that would prevent that damage are ignored." Note that "redirect" is obsolete.] Meteor Shower XXR Sorcery ~ deals X+1 damage divided as way you choose among any number of target creatures and/or players. [(You must assign at least 1 damage to each target.) ] [Delete "way", or replace 'as' with "any".] Orcish Lumberjack R Creature - Orc 1/1 Tap,Sacrifice a forest: Add three mana in any combination of red and/or green [mana] to your mana pool. Aggression 2R Enchant Creature ~ can enchant only a non-Wall creature. / Enchanted creature gains first strike and trample. / At the end of the controller of enchanted creature's turn, destroy enchanted creature if it didn't attack that turn. ["Enchanted creature _has_ first..."] Conquer 3RR Enchant Land You control of enchanted land. [Delete "of".] Goblin Snowman 3R Creature - Goblin 1/1 Prevent all combat damage dealt to and dealt by ~ if it's blocking. / Tap: ~ deals 1 damage to target creature it blocks. ["target creature it +is blocking+."] Karplusan Giant 6R Creature - Giant 3/3 Tap a[n untapped] snow-covered land you control: ~ gets +1/+1 until end of turn. Melee 4R Instant Play only during your combat [phase] before defense is chosen. / You choose how attacking creatures you control are blocked; all defense must be legal. After blocking creatures are chosen, untap and remove from combat [all] unblocked attacking creatures. Chaos Lord 4RRR Creature - Lord 7/7 First strike ~ has haste as long as it has been in play since the beginning of the turn. (*) / At the beginning of your upkeep, if the number of permanents is even, an opponent [of your choice] gains control of ~. [Suggested better wording: give it Haste, and have the first ability instead be "When ~ comes into play, it loses Haste until end of turn."...] Chaos Moon 3R Enchantment At the beginning of each player's upkeep, if the number of permanents is odd, red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number of permanents is even, red creatures get -1/-1 and mountains produce colorless mana instead of their normal [type of] mana [when tapped for mana] until end of turn. Dwarven Armory 2RR Enchantment 2,Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during [any player's] upkeep. Game of Chaos RRR Sorcery Choose target opponent and flip a coin. If you win the flip, you gain 1 life and that opponent loses 1 life. If you lose the flip, you lose 1 life and the opponent gains 1 life. The winner of the flip decides whether to flip again. Double the stakes in life with each flip. ["The winner of each flip decides whether to flip again; if you do, repeat the process."] M\'arton Stromgald 2RR Creature - Legend 1/1 Whenever ~ attacks, all other attacking creatures get +X/+X until end of turn, where * is the number of other attacking creatures. / Whenever ~ blocks, all other blocking creatures get +X/+X until end of turn, where X is the number of other blocking creatures. [Need to not use X for =all= these variables; X can't be simultaneously the number of attacking creatures and the number of blocking creatures. Use * for the first ability: "...attacking creatures get +*/+* until end of turn, where * is...". Otherwise it gets "Iceberg syndrome".] Mudslide 2R Enchantment Creatures without flying don't untap during their controllers' untap steps. / At the beginning of each player's upkeep, that player may pay any mana of mana. For each 2 paid this way, the player untaps a creature without flying he or she controls. ["Creatures without flying don't untap during their controller's untap steps and have '2: Untap this creature. Play this ability only at the beginning of your draw step and only once each turn.'."] Orcish Librarian 1R Creature - Orc 1/1 R,Tap: Take the top eight cards of your library[, look at them,] and remove four of them at random from the game. Put the remaining cards on top of your library in any order. Orcish Squatters 4R Creature - Orcs 2/3 Whenever ~ attacks and isn't blocked, you may have ~ deal no combat damage this turn to[ ]gain control of target land controlled by defending player. When ~ leaves play or you lose control of ~, you lose control of that land. [No. "...and isn't blocked, you may gain control of target land controlled by defending player as long as you control ~. If you do, ~ deals no combat damage this turn."] Total War 3R Enchantment Whenever a player declares an attack, destroy all untapped non-Wall creatures that player controls that did[n]'t attack[,] except don't destroy creatures the player didn't control continuously since the beginning of the turn. ["don't destroy" -> "for"] Aurochs 3G Creature - Auroch 2/3 Trample ~ gets +1/+0 for each other attacking ~ as long as it's attacking. [No - check me on this, but I believe the singular of "aurochs" may _be_ "aurochs"...] Brown Ouphe G Creature - Ouphe 1/1 1G,Tap: Counter an activated ability of target artifact. Play this ability any time you could play an instant. [No. "Counter _target activated ability_ of an artifact_." You don't target the _source_, you target the _ability_. The second sentence is unnecessary; it's an activated ability, so of course you play it whenever an instant is legal. Delete it please, and leave this as just "Counter target activated ability of an artifact.".] Dire Wolves 3G Creature - Wolf 2/2 ~ has banding as long as you control a plains. [No. Its mana cost is 2G, not 3G.] Earthlore G Enchant Land Enchanted land has "Tap: Target blocking creature gets +1/+2 until end of turn." [/ ~ can enchant only a land you control.] Folk of the Pines 4G Creature - Dryad 2/5 1g: ~ gets +1/+0 until end of turn. [Capitalize mana symbols in costs from here to end of the green section... on this card, Fyndhorn Brownie, Regeneration, Shambling Strider, Freyalise's Charm , Maddening Wind, Wall of Pine Needles, Yavimaya Gnats, Elder Druid, and Fyndhorn Pollen. And on Giant Trap Door Spider, too.] Forgotten Lore G Sorcery An opponent chooses target card in your graveyard. You may pay G [while announcing ~] to have that opponent choose a new target that he or she hasn't already chosen. Put the last chosen card in your hand. [Specify when the G is paid, to make clear it's all done on announcement. Unless you want the rechoosing to be done on resolution, which doesn't make all that much sense to me...] Nature's Lore 1G Sorcery Search your library for a forest card and put that card into play. Then shuffle your library. [Would this want to be "and put that land into play" to match templating?] Thoughtleech GG Enchantment Whenever an island controlled by an opponent becomes tapped, you gain 1 life. [No. "As ~ comes into play, choose an opponent. / Whenever an island controlled by that player..."] Touch of Vitae 2G Instant Untap target creature. That creature gains haste until end of turn. (*) Draw a card. [No. "Target creature gains haste and "0: Untap this creature. Play this ability only once." until end of turn. (*) Draw a card."] Venomous Brea